From 02667db2dc262686ef774fc2aa885525b275a72e Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 17 Oct 2016 16:56:40 +0200 Subject: [PATCH] Add experimental support for WGL_NV_dx_interop, using DX textures in GL --- renderdoc/driver/d3d11/d3d11_resources.cpp | 109 + renderdoc/driver/gl/gl_common.h | 19 + renderdoc/driver/gl/gl_driver.cpp | 8 + renderdoc/driver/gl/gl_driver.h | 20 +- renderdoc/driver/gl/gl_hooks_win32.cpp | 11 +- renderdoc/driver/gl/gl_hookset.h | 208 +- renderdoc/driver/gl/gl_hookset_defs.h | 10947 +++++++--------- renderdoc/driver/gl/hookset.pl | 33 +- renderdoc/driver/gl/renderdoc_gl.vcxproj | 3 +- .../driver/gl/renderdoc_gl.vcxproj.filters | 3 + .../driver/gl/wrappers/gl_interop_funcs.cpp | 523 + 11 files changed, 5754 insertions(+), 6130 deletions(-) create mode 100644 renderdoc/driver/gl/wrappers/gl_interop_funcs.cpp diff --git a/renderdoc/driver/d3d11/d3d11_resources.cpp b/renderdoc/driver/d3d11/d3d11_resources.cpp index 948b0bae9..4642fb345 100644 --- a/renderdoc/driver/d3d11/d3d11_resources.cpp +++ b/renderdoc/driver/d3d11/d3d11_resources.cpp @@ -428,6 +428,115 @@ ResourceType IdentifyTypeByPtr(IUnknown *ptr) return Resource_Unknown; } +void *UnwrapDXDevice(void *dxDevice) +{ + if(WrappedID3D11Device::IsAlloc(dxDevice)) + return ((WrappedID3D11Device *)(ID3D11Device *)dxDevice)->GetReal(); + + return NULL; +} + +ID3D11Resource *UnwrapDXResource(void *dxObject) +{ + if(WrappedID3D11Buffer::IsAlloc(dxObject)) + { + WrappedID3D11Buffer *w = (WrappedID3D11Buffer *)(ID3D11Buffer *)dxObject; + return w->GetReal(); + } + else if(WrappedID3D11Texture1D::IsAlloc(dxObject)) + { + WrappedID3D11Texture1D *w = (WrappedID3D11Texture1D *)(ID3D11Texture1D *)dxObject; + return w->GetReal(); + } + else if(WrappedID3D11Texture2D1::IsAlloc(dxObject)) + { + WrappedID3D11Texture2D1 *w = (WrappedID3D11Texture2D1 *)(ID3D11Texture2D1 *)dxObject; + return w->GetReal(); + } + else if(WrappedID3D11Texture3D1::IsAlloc(dxObject)) + { + WrappedID3D11Texture3D1 *w = (WrappedID3D11Texture3D1 *)(ID3D11Texture3D1 *)dxObject; + return w->GetReal(); + } + + return NULL; +} + +void GetDXTextureProperties(void *dxObject, ResourceFormat &fmt, uint32_t &width, uint32_t &height, + uint32_t &depth, uint32_t &mips, uint32_t &layers, uint32_t &samples) +{ + if(WrappedID3D11Buffer::IsAlloc(dxObject)) + { + WrappedID3D11Buffer *w = (WrappedID3D11Buffer *)(ID3D11Buffer *)dxObject; + + D3D11_BUFFER_DESC desc; + w->GetDesc(&desc); + + fmt = ResourceFormat(); + width = desc.ByteWidth; + height = 1; + depth = 1; + mips = 1; + layers = 1; + samples = 1; + + return; + } + else if(WrappedID3D11Texture1D::IsAlloc(dxObject)) + { + WrappedID3D11Texture1D *w = (WrappedID3D11Texture1D *)(ID3D11Texture1D *)dxObject; + + D3D11_TEXTURE1D_DESC desc; + w->GetDesc(&desc); + + fmt = MakeResourceFormat(desc.Format); + width = desc.Width; + height = 1; + depth = 1; + mips = desc.MipLevels ? desc.MipLevels : CalcNumMips(desc.Width, 1, 1); + layers = desc.ArraySize; + samples = 1; + + return; + } + else if(WrappedID3D11Texture2D1::IsAlloc(dxObject)) + { + WrappedID3D11Texture2D1 *w = (WrappedID3D11Texture2D1 *)(ID3D11Texture2D1 *)dxObject; + + D3D11_TEXTURE2D_DESC desc; + w->GetDesc(&desc); + + fmt = MakeResourceFormat(desc.Format); + width = desc.Width; + height = desc.Height; + depth = 1; + mips = desc.MipLevels ? desc.MipLevels : CalcNumMips(desc.Width, desc.Height, 1); + layers = desc.ArraySize; + samples = desc.SampleDesc.Count; + + return; + } + else if(WrappedID3D11Texture3D1::IsAlloc(dxObject)) + { + WrappedID3D11Texture3D1 *w = (WrappedID3D11Texture3D1 *)(ID3D11Texture3D1 *)dxObject; + + D3D11_TEXTURE3D_DESC desc; + w->GetDesc(&desc); + + fmt = MakeResourceFormat(desc.Format); + width = desc.Width; + height = desc.Height; + depth = desc.Depth; + mips = desc.MipLevels ? desc.MipLevels : CalcNumMips(desc.Width, desc.Height, desc.Depth); + layers = 1; + samples = 1; + + return; + } + + RDCERR("Getting DX texture properties for unknown/unhandled objects %p", dxObject); +} + HRESULT STDMETHODCALLTYPE RefCounter::QueryInterface( /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ diff --git a/renderdoc/driver/gl/gl_common.h b/renderdoc/driver/gl/gl_common.h index 7b738cef9..8fa7b7d35 100644 --- a/renderdoc/driver/gl/gl_common.h +++ b/renderdoc/driver/gl/gl_common.h @@ -112,6 +112,22 @@ struct GLWindowingData #error "Unknown platform" #endif +// define stubs so other platforms can define these functions, but empty +#if !defined(RENDERDOC_PLATFORM_WIN32) +typedef void *HANDLE; +typedef long BOOL; + +typedef BOOL(APIENTRYP *PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle); +typedef HANDLE(APIENTRYP *PFNWGLDXOPENDEVICENVPROC)(void *dxDevice); +typedef BOOL(APIENTRYP *PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice); +typedef HANDLE(APIENTRYP *PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, + GLenum type, GLenum access); +typedef BOOL(APIENTRYP *PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject); +typedef BOOL(APIENTRYP *PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access); +typedef BOOL(APIENTRYP *PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL(APIENTRYP *PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects); +#endif + #include "api/replay/renderdoc_replay.h" // similar to RDCUNIMPLEMENTED but for things that are hit often so we don't want to fire the @@ -504,5 +520,8 @@ enum GLChunkType CONTEXT_CAPTURE_HEADER, CONTEXT_CAPTURE_FOOTER, + INTEROP_INIT, + INTEROP_DATA, + NUM_OPENGL_CHUNKS, }; diff --git a/renderdoc/driver/gl/gl_driver.cpp b/renderdoc/driver/gl/gl_driver.cpp index 58697cb2e..4e1bca952 100644 --- a/renderdoc/driver/gl/gl_driver.cpp +++ b/renderdoc/driver/gl/gl_driver.cpp @@ -316,6 +316,9 @@ const char *GLChunkNames[] = { "Capture", "BeginCapture", "EndCapture", + + "wglDXRegisterObjectNV", + "wglDXLockObjectsNV", }; GLInitParams::GLInitParams() @@ -339,6 +342,7 @@ const uint32_t GLInitParams::GL_OLD_VERSIONS[GLInitParams::GL_NUM_SUPPORTED_OLD_ 0x000011, // We added initial contents for buffers in this version, we don't have to do // anything special to support older logs, just make sure we don't open new logs // in an older version. + 0x000012, // Added support for GL-DX interop }; ReplayCreateStatus GLInitParams::Serialise() @@ -3543,6 +3547,10 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context) } } break; + case INTEROP_INIT: + Serialise_wglDXRegisterObjectNV(GLResource(MakeNullResource), eGL_NONE, NULL); + break; + case INTEROP_DATA: Serialise_wglDXLockObjectsNV(GLResource(MakeNullResource)); break; default: // ignore system chunks if((int)context == (int)INITIAL_CONTENTS) diff --git a/renderdoc/driver/gl/gl_driver.h b/renderdoc/driver/gl/gl_driver.h index f291f5d69..f3c2d4b01 100644 --- a/renderdoc/driver/gl/gl_driver.h +++ b/renderdoc/driver/gl/gl_driver.h @@ -53,10 +53,10 @@ struct GLInitParams : public RDCInitParams uint32_t width; uint32_t height; - static const uint32_t GL_SERIALISE_VERSION = 0x0000012; + static const uint32_t GL_SERIALISE_VERSION = 0x0000013; // backwards compatibility for old logs described at the declaration of this array - static const uint32_t GL_NUM_SUPPORTED_OLD_VERSIONS = 2; + static const uint32_t GL_NUM_SUPPORTED_OLD_VERSIONS = 3; static const uint32_t GL_OLD_VERSIONS[GL_NUM_SUPPORTED_OLD_VERSIONS]; // version number internal to opengl stream @@ -244,6 +244,7 @@ private: height(0), depth(0), samples(0), + mips(1), creationFlags(0), internalFormat(eGL_NONE), renderbufferReadTex(0) @@ -254,7 +255,7 @@ private: GLenum curType; GLint dimension; bool emulated, view; - GLint width, height, depth, samples; + GLint width, height, depth, samples, mips; uint32_t creationFlags; GLenum internalFormat; @@ -2367,6 +2368,19 @@ public: GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)); + + bool Serialise_wglDXRegisterObjectNV(GLResource res, GLenum type, void *dxObject); + bool Serialise_wglDXLockObjectsNV(GLResource res); + + BOOL wglDXSetResourceShareHandleNV(void *dxObject, HANDLE shareHandle); + HANDLE wglDXOpenDeviceNV(void *dxDevice); + BOOL wglDXCloseDeviceNV(HANDLE hDevice); + HANDLE wglDXRegisterObjectNV(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, + GLenum access); + BOOL wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject); + BOOL wglDXObjectAccessNV(HANDLE hObject, GLenum access); + BOOL wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); + BOOL wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); }; class ScopedDebugContext diff --git a/renderdoc/driver/gl/gl_hooks_win32.cpp b/renderdoc/driver/gl/gl_hooks_win32.cpp index 17f6702f1..de92ac0ad 100644 --- a/renderdoc/driver/gl/gl_hooks_win32.cpp +++ b/renderdoc/driver/gl/gl_hooks_win32.cpp @@ -811,16 +811,15 @@ private: glhooks.wglGetPixelFormatAttribivARB_realfunc = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)realFunc; return (PROC)&wglGetPixelFormatAttribivARB_hooked; } - if(!strncmp(func, "wgl", 3)) // assume wgl functions are safe to just pass straight through - { - return realFunc; - } HookCheckGLExtensions(); + // assume wgl functions are safe to just pass straight through + if(!strncmp(func, "wgl", 3)) + return realFunc; + // at the moment the unsupported functions are all lowercase (as their name is generated from - // the - // typedef name). + // the typedef name). string lowername = strlower(string(func)); CheckUnsupported(); diff --git a/renderdoc/driver/gl/gl_hookset.h b/renderdoc/driver/gl/gl_hookset.h index e89a4db81..2b1313855 100644 --- a/renderdoc/driver/gl/gl_hookset.h +++ b/renderdoc/driver/gl/gl_hookset.h @@ -27,6 +27,8 @@ #include "gl_common.h" +// We need to disable clang-format since this struct is programmatically parsed +// clang-format off struct GLHookSet { // first we list all the core functions. 1.1 functions are separate under 'dllexport' for @@ -119,12 +121,9 @@ struct GLHookSet PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; // aliases glCompressedTexImage1DARB PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; // aliases glCompressedTexImage2DARB PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; // aliases glCompressedTexImage3DARB - PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC - glCompressedTexSubImage1D; // aliases glCompressedTexSubImage1DARB - PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC - glCompressedTexSubImage2D; // aliases glCompressedTexSubImage2DARB - PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC - glCompressedTexSubImage3D; // aliases glCompressedTexSubImage3DARB + PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; // aliases glCompressedTexSubImage1DARB + PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; // aliases glCompressedTexSubImage2DARB + PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; // aliases glCompressedTexSubImage3DARB PFNGLTEXBUFFERRANGEPROC glTexBufferRange; PFNGLTEXTUREVIEWPROC glTextureView; PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; // aliases glTexParameterIivEXT @@ -163,17 +162,14 @@ struct GLHookSet PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; - PFNGLGETGRAPHICSRESETSTATUSPROC - glGetGraphicsResetStatus; // aliases glGetGraphicsResetStatusARB + PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus; // aliases glGetGraphicsResetStatusARB PFNGLGETOBJECTLABELPROC glGetObjectLabel; PFNGLGETOBJECTLABELEXTPROC glGetObjectLabelEXT; PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; // aliases glGetDebugMessageLogARB - PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC - glGetFramebufferAttachmentParameteriv; // aliases glGetFramebufferAttachmentParameterivEXT + PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; // aliases glGetFramebufferAttachmentParameterivEXT PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; - PFNGLGETRENDERBUFFERPARAMETERIVPROC - glGetRenderbufferParameteriv; // aliases glGetRenderbufferParameterivEXT + PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; // aliases glGetRenderbufferParameterivEXT PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; // aliases glGetQueryObjectui64vEXT @@ -186,8 +182,7 @@ struct GLHookSet PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; // aliases glGetCompressedTexImageARB - PFNGLGETNCOMPRESSEDTEXIMAGEPROC - glGetnCompressedTexImage; // aliases glGetnCompressedTexImageARB + PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage; // aliases glGetnCompressedTexImageARB PFNGLGETNTEXIMAGEPROC glGetnTexImage; // aliases glGetnTexImageARB PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; // aliases glGetTexParameterIivEXT PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; // aliases glGetTexParameterIuivEXT @@ -197,8 +192,7 @@ struct GLHookSet PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; - PFNGLGETTRANSFORMFEEDBACKVARYINGPROC - glGetTransformFeedbackVarying; // aliases glGetTransformFeedbackVaryingEXT + PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; // aliases glGetTransformFeedbackVaryingEXT PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; @@ -229,18 +223,15 @@ struct GLHookSet PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; // aliases glGetVertexAttribLdvEXT PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; - PFNGLCHECKFRAMEBUFFERSTATUSPROC - glCheckFramebufferStatus; // aliases glCheckFramebufferStatusEXT + PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; // aliases glCheckFramebufferStatusEXT PFNGLBLENDCOLORPROC glBlendColor; // aliases glBlendColorEXT PFNGLBLENDFUNCIPROC glBlendFunci; // aliases glBlendFunciARB PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; // aliases glBlendFuncSeparateARB PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; // aliases glBlendFuncSeparateiARB PFNGLBLENDEQUATIONPROC glBlendEquation; // aliases glBlendEquationEXT PFNGLBLENDEQUATIONIPROC glBlendEquationi; // aliases glBlendEquationiARB - PFNGLBLENDEQUATIONSEPARATEPROC - glBlendEquationSeparate; // aliases glBlendEquationSeparateARB, glBlendEquationSeparateEXT - PFNGLBLENDEQUATIONSEPARATEIPROC - glBlendEquationSeparatei; // aliases glBlendEquationSeparateiARB + PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; // aliases glBlendEquationSeparateARB, glBlendEquationSeparateEXT + PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; // aliases glBlendEquationSeparateiARB PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR; PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; @@ -308,17 +299,13 @@ struct GLHookSet PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; // aliases glFramebufferTexture1DEXT PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; // aliases glFramebufferTexture2DEXT PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; // aliases glFramebufferTexture3DEXT - PFNGLFRAMEBUFFERRENDERBUFFERPROC - glFramebufferRenderbuffer; // aliases glFramebufferRenderbufferEXT - PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; // aliases - // glFramebufferTextureLayerARB, - // glFramebufferTextureLayerEXT + PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; // aliases glFramebufferRenderbufferEXT + PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; // aliases glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; // aliases glDeleteFramebuffersEXT PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; // aliases glGenRenderbuffersEXT PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; // aliases glRenderbufferStorageEXT - PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC - glRenderbufferStorageMultisample; // aliases glRenderbufferStorageMultisampleEXT + PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; // aliases glRenderbufferStorageMultisampleEXT PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; // aliases glDeleteRenderbuffersEXT PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; // aliases glBindRenderbufferEXT PFNGLFENCESYNCPROC glFenceSync; @@ -346,13 +333,11 @@ struct GLHookSet PFNGLMAPBUFFERRANGEPROC glMapBufferRange; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; PFNGLUNMAPBUFFERPROC glUnmapBuffer; // aliases glUnmapBufferARB - PFNGLTRANSFORMFEEDBACKVARYINGSPROC - glTransformFeedbackVaryings; // aliases glTransformFeedbackVaryingsEXT + PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; // aliases glTransformFeedbackVaryingsEXT PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; - PFNGLBEGINTRANSFORMFEEDBACKPROC - glBeginTransformFeedback; // aliases glBeginTransformFeedbackEXT + PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; // aliases glBeginTransformFeedbackEXT PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; // aliases glEndTransformFeedbackEXT @@ -447,10 +432,8 @@ struct GLHookSet PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; // aliases glBindFragDataLocationEXT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; - PFNGLENABLEVERTEXATTRIBARRAYPROC - glEnableVertexAttribArray; // aliases glEnableVertexAttribArrayARB - PFNGLDISABLEVERTEXATTRIBARRAYPROC - glDisableVertexAttribArray; // aliases glDisableVertexAttribArrayARB + PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; // aliases glEnableVertexAttribArrayARB + PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; // aliases glDisableVertexAttribArrayARB PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; @@ -469,10 +452,8 @@ struct GLHookSet PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; PFNGLPATCHPARAMETERIPROC glPatchParameteri; PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; - PFNGLPOINTPARAMETERFPROC - glPointParameterf; // aliases glPointParameterfARB, aliases glPointParameterfEXT - PFNGLPOINTPARAMETERFVPROC - glPointParameterfv; // aliases glPointParameterfvARB, aliases glPointParameterfvEXT + PFNGLPOINTPARAMETERFPROC glPointParameterf; // aliases glPointParameterfARB, aliases glPointParameterfEXT + PFNGLPOINTPARAMETERFVPROC glPointParameterfv; // aliases glPointParameterfvARB, aliases glPointParameterfvEXT PFNGLPOINTPARAMETERIPROC glPointParameteri; PFNGLPOINTPARAMETERIVPROC glPointParameteriv; PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; @@ -586,49 +567,29 @@ struct GLHookSet PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; // aliases glProgramUniform4ivEXT PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; // aliases glProgramUniform4uivEXT PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; // aliases glProgramUniform4dvEXT - PFNGLPROGRAMUNIFORMMATRIX2FVPROC - glProgramUniformMatrix2fv; // aliases glProgramUniformMatrix2fvEXT - PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC - glProgramUniformMatrix2x3fv; // aliases glProgramUniformMatrix2x3fvEXT - PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC - glProgramUniformMatrix2x4fv; // aliases glProgramUniformMatrix2x4fvEXT - PFNGLPROGRAMUNIFORMMATRIX3FVPROC - glProgramUniformMatrix3fv; // aliases glProgramUniformMatrix3fvEXT - PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC - glProgramUniformMatrix3x2fv; // aliases glProgramUniformMatrix3x2fvEXT - PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC - glProgramUniformMatrix3x4fv; // aliases glProgramUniformMatrix3x4fvEXT - PFNGLPROGRAMUNIFORMMATRIX4FVPROC - glProgramUniformMatrix4fv; // aliases glProgramUniformMatrix4fvEXT - PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC - glProgramUniformMatrix4x2fv; // aliases glProgramUniformMatrix4x2fvEXT - PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC - glProgramUniformMatrix4x3fv; // aliases glProgramUniformMatrix4x3fvEXT - PFNGLPROGRAMUNIFORMMATRIX2DVPROC - glProgramUniformMatrix2dv; // aliases glProgramUniformMatrix2dvEXT - PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC - glProgramUniformMatrix2x3dv; // aliases glProgramUniformMatrix2x3dvEXT - PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC - glProgramUniformMatrix2x4dv; // aliases glProgramUniformMatrix2x4dvEXT - PFNGLPROGRAMUNIFORMMATRIX3DVPROC - glProgramUniformMatrix3dv; // aliases glProgramUniformMatrix3dvEXT - PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC - glProgramUniformMatrix3x2dv; // aliases glProgramUniformMatrix3x2dvEXT - PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC - glProgramUniformMatrix3x4dv; // aliases glProgramUniformMatrix3x4dvEXT - PFNGLPROGRAMUNIFORMMATRIX4DVPROC - glProgramUniformMatrix4dv; // aliases glProgramUniformMatrix4dvEXT - PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC - glProgramUniformMatrix4x2dv; // aliases glProgramUniformMatrix4x2dvEXT - PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC - glProgramUniformMatrix4x3dv; // aliases glProgramUniformMatrix4x3dvEXT + PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; // aliases glProgramUniformMatrix2fvEXT + PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; // aliases glProgramUniformMatrix2x3fvEXT + PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; // aliases glProgramUniformMatrix2x4fvEXT + PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; // aliases glProgramUniformMatrix3fvEXT + PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; // aliases glProgramUniformMatrix3x2fvEXT + PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; // aliases glProgramUniformMatrix3x4fvEXT + PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; // aliases glProgramUniformMatrix4fvEXT + PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; // aliases glProgramUniformMatrix4x2fvEXT + PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; // aliases glProgramUniformMatrix4x3fvEXT + PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; // aliases glProgramUniformMatrix2dvEXT + PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; // aliases glProgramUniformMatrix2x3dvEXT + PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; // aliases glProgramUniformMatrix2x4dvEXT + PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; // aliases glProgramUniformMatrix3dvEXT + PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; // aliases glProgramUniformMatrix3x2dvEXT + PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; // aliases glProgramUniformMatrix3x4dvEXT + PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; // aliases glProgramUniformMatrix4dvEXT + PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; // aliases glProgramUniformMatrix4x2dvEXT + PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; // aliases glProgramUniformMatrix4x3dvEXT PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; // aliases glDrawRangeElementsEXT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; - PFNGLDRAWARRAYSINSTANCEDPROC - glDrawArraysInstanced; // aliases glDrawArraysInstancedARB, glDrawArraysInstancedEXT - PFNGLDRAWELEMENTSINSTANCEDPROC - glDrawElementsInstanced; // aliases glDrawElementsInstancedARB, glDrawElementsInstancedEXT + PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; // aliases glDrawArraysInstancedARB, glDrawArraysInstancedEXT + PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; // aliases glDrawElementsInstancedARB, glDrawElementsInstancedEXT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; @@ -723,22 +684,14 @@ struct GLHookSet PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glGetMultiTexLevelParameterfvEXT; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glGetMultiTexLevelParameterivEXT; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glGetCompressedMultiTexImageEXT; - PFNGLGETNAMEDBUFFERPOINTERVEXTPROC - glGetNamedBufferPointervEXT; // aliases glGetNamedBufferPointerv + PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glGetNamedBufferPointervEXT; // aliases glGetNamedBufferPointerv PFNGLGETNAMEDPROGRAMIVEXTPROC glGetNamedProgramivEXT; - PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC - glGetNamedFramebufferAttachmentParameterivEXT; // aliases - // glGetNamedFramebufferAttachmentParameteriv - PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC - glGetNamedBufferParameterivEXT; // aliases glGetNamedBufferParameteriv - PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC - glCheckNamedFramebufferStatusEXT; // aliases glCheckNamedFramebufferStatus + PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetNamedFramebufferAttachmentParameterivEXT; // aliases glGetNamedFramebufferAttachmentParameteriv + PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glGetNamedBufferParameterivEXT; // aliases glGetNamedBufferParameteriv + PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glCheckNamedFramebufferStatusEXT; // aliases glCheckNamedFramebufferStatus PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glGetNamedBufferSubDataEXT; - PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glGetNamedFramebufferParameterivEXT; // aliases - // glGetFramebufferParameterivEXT, - // glGetNamedFramebufferParameteriv - PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC - glGetNamedRenderbufferParameterivEXT; // aliases glGetNamedRenderbufferParameteriv + PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glGetNamedFramebufferParameterivEXT; // aliases glGetFramebufferParameterivEXT, glGetNamedFramebufferParameteriv + PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glGetNamedRenderbufferParameterivEXT; // aliases glGetNamedRenderbufferParameteriv PFNGLGETVERTEXARRAYINTEGERVEXTPROC glGetVertexArrayIntegervEXT; PFNGLGETVERTEXARRAYPOINTERVEXTPROC glGetVertexArrayPointervEXT; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glGetVertexArrayIntegeri_vEXT; @@ -762,27 +715,18 @@ struct GLHookSet PFNGLNAMEDBUFFERSTORAGEEXTPROC glNamedBufferStorageEXT; PFNGLNAMEDBUFFERSUBDATAEXTPROC glNamedBufferSubDataEXT; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glNamedCopyBufferSubDataEXT; - PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC - glNamedFramebufferTextureEXT; // aliases glNamedFramebufferTexture + PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glNamedFramebufferTextureEXT; // aliases glNamedFramebufferTexture PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glNamedFramebufferTexture1DEXT; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glNamedFramebufferTexture2DEXT; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glNamedFramebufferTexture3DEXT; - PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC - glNamedFramebufferRenderbufferEXT; // aliases glNamedFramebufferRenderbuffer - PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC - glNamedFramebufferTextureLayerEXT; // aliases glNamedFramebufferTextureLayer - PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC - glNamedFramebufferParameteriEXT; // aliases glNamedFramebufferParameteri - PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC - glNamedRenderbufferStorageEXT; // aliases glNamedRenderbufferStorage - PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC - glNamedRenderbufferStorageMultisampleEXT; // aliases glNamedRenderbufferStorageMultisample - PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC - glFramebufferDrawBufferEXT; // aliases glNamedFramebufferDrawBuffer - PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC - glFramebufferDrawBuffersEXT; // aliases glNamedFramebufferDrawBuffers - PFNGLFRAMEBUFFERREADBUFFEREXTPROC - glFramebufferReadBufferEXT; // aliases glNamedFramebufferReadBuffer + PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glNamedFramebufferRenderbufferEXT; // aliases glNamedFramebufferRenderbuffer + PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glNamedFramebufferTextureLayerEXT; // aliases glNamedFramebufferTextureLayer + PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glNamedFramebufferParameteriEXT; // aliases glNamedFramebufferParameteri + PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glNamedRenderbufferStorageEXT; // aliases glNamedRenderbufferStorage + PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glNamedRenderbufferStorageMultisampleEXT; // aliases glNamedRenderbufferStorageMultisample + PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glFramebufferDrawBufferEXT; // aliases glNamedFramebufferDrawBuffer + PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glFramebufferDrawBuffersEXT; // aliases glNamedFramebufferDrawBuffers + PFNGLFRAMEBUFFERREADBUFFEREXTPROC glFramebufferReadBufferEXT; // aliases glNamedFramebufferReadBuffer PFNGLTEXTUREBUFFEREXTPROC glTextureBufferEXT; PFNGLTEXTUREBUFFERRANGEEXTPROC glTextureBufferRangeEXT; PFNGLTEXTUREIMAGE1DEXTPROC glTextureImage1DEXT; @@ -834,27 +778,18 @@ struct GLHookSet PFNGLGENERATEMULTITEXMIPMAPEXTPROC glGenerateMultiTexMipmapEXT; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glVertexArrayVertexAttribOffsetEXT; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glVertexArrayVertexAttribIOffsetEXT; - PFNGLENABLEVERTEXARRAYATTRIBEXTPROC - glEnableVertexArrayAttribEXT; // aliases glEnableVertexArrayAttrib - PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC - glDisableVertexArrayAttribEXT; // aliases glDisableVertexArrayAttrib - PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC - glVertexArrayBindVertexBufferEXT; // aliases glVertexArrayVertexBuffer - PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC - glVertexArrayVertexAttribFormatEXT; // aliases glVertexArrayAttribFormat - PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC - glVertexArrayVertexAttribIFormatEXT; // aliases glVertexArrayAttribIFormat - PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC - glVertexArrayVertexAttribLFormatEXT; // aliases glVertexArrayAttribLFormat - PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC - glVertexArrayVertexAttribBindingEXT; // aliases glVertexArrayAttribBinding - PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC - glVertexArrayVertexBindingDivisorEXT; // aliases glVertexArrayBindingDivisor + PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glEnableVertexArrayAttribEXT; // aliases glEnableVertexArrayAttrib + PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glDisableVertexArrayAttribEXT; // aliases glDisableVertexArrayAttrib + PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glVertexArrayBindVertexBufferEXT; // aliases glVertexArrayVertexBuffer + PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glVertexArrayVertexAttribFormatEXT; // aliases glVertexArrayAttribFormat + PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glVertexArrayVertexAttribIFormatEXT; // aliases glVertexArrayAttribIFormat + PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glVertexArrayVertexAttribLFormatEXT; // aliases glVertexArrayAttribLFormat + PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glVertexArrayVertexAttribBindingEXT; // aliases glVertexArrayAttribBinding + PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glVertexArrayVertexBindingDivisorEXT; // aliases glVertexArrayBindingDivisor PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glVertexArrayVertexAttribLOffsetEXT; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glVertexArrayVertexAttribDivisorEXT; - // ARB_direct_state_access unique functions (others will be listed as aliases of EXT_dsa, see - // above). + // ARB_direct_state_access unique functions (others will be listed as aliases of EXT_dsa, see above). PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase; @@ -935,6 +870,17 @@ struct GLHookSet PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v; PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv; + + // stubbed on all non-windows platforms + PFNWGLDXSETRESOURCESHAREHANDLENVPROC wglDXSetResourceShareHandleNV; + PFNWGLDXOPENDEVICENVPROC wglDXOpenDeviceNV; + PFNWGLDXCLOSEDEVICENVPROC wglDXCloseDeviceNV; + PFNWGLDXREGISTEROBJECTNVPROC wglDXRegisterObjectNV; + PFNWGLDXUNREGISTEROBJECTNVPROC wglDXUnregisterObjectNV; + PFNWGLDXOBJECTACCESSNVPROC wglDXObjectAccessNV; + PFNWGLDXLOCKOBJECTSNVPROC wglDXLockObjectsNV; + PFNWGLDXUNLOCKOBJECTSNVPROC wglDXUnlockObjectsNV; // -- }; +// clang-format on diff --git a/renderdoc/driver/gl/gl_hookset_defs.h b/renderdoc/driver/gl/gl_hookset_defs.h index 698c3f733..f5e244f38 100644 --- a/renderdoc/driver/gl/gl_hookset_defs.h +++ b/renderdoc/driver/gl/gl_hookset_defs.h @@ -29,6003 +29,5000 @@ // $ pwd // .../renderdoc/driver/gl // $ ./hookset.pl > gl_hookset_defs.h +// We need to disable clang-format since this struct is programmatically generated +// clang-format off //////////////////////////////////////////////////// // dllexport functions -#define DLLExportHooks() \ - HookInit(glCullFace); \ - HookInit(glFrontFace); \ - HookInit(glHint); \ - HookInit(glLineWidth); \ - HookInit(glPointSize); \ - HookInit(glPolygonMode); \ - HookInit(glScissor); \ - HookInit(glTexParameterf); \ - HookInit(glTexParameterfv); \ - HookInit(glTexParameteri); \ - HookInit(glTexParameteriv); \ - HookInit(glTexImage1D); \ - HookInit(glTexImage2D); \ - HookInit(glDrawBuffer); \ - HookInit(glClear); \ - HookInit(glClearColor); \ - HookInit(glClearStencil); \ - HookInit(glClearDepth); \ - HookInit(glStencilMask); \ - HookInit(glColorMask); \ - HookInit(glDepthMask); \ - HookInit(glDisable); \ - HookInit(glEnable); \ - HookInit(glFinish); \ - HookInit(glFlush); \ - HookInit(glBlendFunc); \ - HookInit(glLogicOp); \ - HookInit(glStencilFunc); \ - HookInit(glStencilOp); \ - HookInit(glDepthFunc); \ - HookInit(glPixelStoref); \ - HookInit(glPixelStorei); \ - HookInit(glReadBuffer); \ - HookInit(glReadPixels); \ - HookInit(glGetBooleanv); \ - HookInit(glGetDoublev); \ - HookInit(glGetError); \ - HookInit(glGetFloatv); \ - HookInit(glGetIntegerv); \ - HookInit(glGetString); \ - HookInit(glGetTexImage); \ - HookInit(glGetTexParameterfv); \ - HookInit(glGetTexParameteriv); \ +#define DLLExportHooks() \ + HookInit(glCullFace); \ + HookInit(glFrontFace); \ + HookInit(glHint); \ + HookInit(glLineWidth); \ + HookInit(glPointSize); \ + HookInit(glPolygonMode); \ + HookInit(glScissor); \ + HookInit(glTexParameterf); \ + HookInit(glTexParameterfv); \ + HookInit(glTexParameteri); \ + HookInit(glTexParameteriv); \ + HookInit(glTexImage1D); \ + HookInit(glTexImage2D); \ + HookInit(glDrawBuffer); \ + HookInit(glClear); \ + HookInit(glClearColor); \ + HookInit(glClearStencil); \ + HookInit(glClearDepth); \ + HookInit(glStencilMask); \ + HookInit(glColorMask); \ + HookInit(glDepthMask); \ + HookInit(glDisable); \ + HookInit(glEnable); \ + HookInit(glFinish); \ + HookInit(glFlush); \ + HookInit(glBlendFunc); \ + HookInit(glLogicOp); \ + HookInit(glStencilFunc); \ + HookInit(glStencilOp); \ + HookInit(glDepthFunc); \ + HookInit(glPixelStoref); \ + HookInit(glPixelStorei); \ + HookInit(glReadBuffer); \ + HookInit(glReadPixels); \ + HookInit(glGetBooleanv); \ + HookInit(glGetDoublev); \ + HookInit(glGetError); \ + HookInit(glGetFloatv); \ + HookInit(glGetIntegerv); \ + HookInit(glGetString); \ + HookInit(glGetTexImage); \ + HookInit(glGetTexParameterfv); \ + HookInit(glGetTexParameteriv); \ HookInit(glGetTexLevelParameterfv); \ HookInit(glGetTexLevelParameteriv); \ - HookInit(glIsEnabled); \ - HookInit(glDepthRange); \ - HookInit(glViewport); \ - HookInit(glDrawArrays); \ - HookInit(glDrawElements); \ - HookInit(glGetPointerv); \ - HookInit(glPolygonOffset); \ - HookInit(glCopyTexImage1D); \ - HookInit(glCopyTexImage2D); \ - HookInit(glCopyTexSubImage1D); \ - HookInit(glCopyTexSubImage2D); \ - HookInit(glTexSubImage1D); \ - HookInit(glTexSubImage2D); \ - HookInit(glBindTexture); \ - HookInit(glDeleteTextures); \ - HookInit(glGenTextures); \ - HookInit(glIsTexture); + HookInit(glIsEnabled); \ + HookInit(glDepthRange); \ + HookInit(glViewport); \ + HookInit(glDrawArrays); \ + HookInit(glDrawElements); \ + HookInit(glGetPointerv); \ + HookInit(glPolygonOffset); \ + HookInit(glCopyTexImage1D); \ + HookInit(glCopyTexImage2D); \ + HookInit(glCopyTexSubImage1D); \ + HookInit(glCopyTexSubImage2D); \ + HookInit(glTexSubImage1D); \ + HookInit(glTexSubImage2D); \ + HookInit(glBindTexture); \ + HookInit(glDeleteTextures); \ + HookInit(glGenTextures); \ + HookInit(glIsTexture); \ + + // gl extensions -#define HookCheckGLExtensions() \ - HookExtension(PFNGLDRAWRANGEELEMENTSPROC, glDrawRangeElements); \ - HookExtensionAlias(PFNGLDRAWRANGEELEMENTSPROC, glDrawRangeElements, glDrawRangeElementsEXT); \ - HookExtension(PFNGLTEXIMAGE3DPROC, glTexImage3D); \ - HookExtensionAlias(PFNGLTEXIMAGE3DPROC, glTexImage3D, glTexImage3DEXT); \ - HookExtension(PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D); \ - HookExtension(PFNGLCOPYTEXSUBIMAGE3DPROC, glCopyTexSubImage3D); \ - HookExtension(PFNGLACTIVETEXTUREPROC, glActiveTexture); \ - HookExtensionAlias(PFNGLACTIVETEXTUREPROC, glActiveTexture, glActiveTextureARB); \ - HookExtension(PFNGLSAMPLECOVERAGEPROC, glSampleCoverage); \ - HookExtensionAlias(PFNGLSAMPLECOVERAGEPROC, glSampleCoverage, glSampleCoverageARB); \ - HookExtension(PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D); \ - HookExtensionAlias(PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D, \ - glCompressedTexImage3DARB); \ - HookExtension(PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D); \ - HookExtensionAlias(PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D, \ - glCompressedTexImage2DARB); \ - HookExtension(PFNGLCOMPRESSEDTEXIMAGE1DPROC, glCompressedTexImage1D); \ - HookExtensionAlias(PFNGLCOMPRESSEDTEXIMAGE1DPROC, glCompressedTexImage1D, \ - glCompressedTexImage1DARB); \ - HookExtension(PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D); \ - HookExtensionAlias(PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D, \ - glCompressedTexSubImage3DARB); \ - HookExtension(PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D); \ - HookExtensionAlias(PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D, \ - glCompressedTexSubImage2DARB); \ - HookExtension(PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC, glCompressedTexSubImage1D); \ - HookExtensionAlias(PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC, glCompressedTexSubImage1D, \ - glCompressedTexSubImage1DARB); \ - HookExtension(PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage); \ - HookExtensionAlias(PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage, \ - glGetCompressedTexImageARB); \ - HookExtension(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate); \ - HookExtensionAlias(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate, glBlendFuncSeparateARB); \ - HookExtension(PFNGLMULTIDRAWARRAYSPROC, glMultiDrawArrays); \ - HookExtensionAlias(PFNGLMULTIDRAWARRAYSPROC, glMultiDrawArrays, glMultiDrawArraysEXT); \ - HookExtension(PFNGLMULTIDRAWELEMENTSPROC, glMultiDrawElements); \ - HookExtension(PFNGLPOINTPARAMETERFPROC, glPointParameterf); \ - HookExtensionAlias(PFNGLPOINTPARAMETERFPROC, glPointParameterf, glPointParameterfARB); \ - HookExtensionAlias(PFNGLPOINTPARAMETERFPROC, glPointParameterf, aliases glPointParameterfEXT); \ - HookExtension(PFNGLPOINTPARAMETERFVPROC, glPointParameterfv); \ - HookExtensionAlias(PFNGLPOINTPARAMETERFVPROC, glPointParameterfv, glPointParameterfvARB); \ - HookExtensionAlias(PFNGLPOINTPARAMETERFVPROC, glPointParameterfv, aliases glPointParameterfvEXT); \ - HookExtension(PFNGLPOINTPARAMETERIPROC, glPointParameteri); \ - HookExtension(PFNGLPOINTPARAMETERIVPROC, glPointParameteriv); \ - HookExtension(PFNGLBLENDCOLORPROC, glBlendColor); \ - HookExtensionAlias(PFNGLBLENDCOLORPROC, glBlendColor, glBlendColorEXT); \ - HookExtension(PFNGLBLENDEQUATIONPROC, glBlendEquation); \ - HookExtensionAlias(PFNGLBLENDEQUATIONPROC, glBlendEquation, glBlendEquationEXT); \ - HookExtension(PFNGLGENQUERIESPROC, glGenQueries); \ - HookExtensionAlias(PFNGLGENQUERIESPROC, glGenQueries, glGenQueriesARB); \ - HookExtension(PFNGLDELETEQUERIESPROC, glDeleteQueries); \ - HookExtensionAlias(PFNGLDELETEQUERIESPROC, glDeleteQueries, glDeleteQueriesARB); \ - HookExtension(PFNGLISQUERYPROC, glIsQuery); \ - HookExtensionAlias(PFNGLISQUERYPROC, glIsQuery, glIsQueryARB); \ - HookExtension(PFNGLBEGINQUERYPROC, glBeginQuery); \ - HookExtensionAlias(PFNGLBEGINQUERYPROC, glBeginQuery, glBeginQueryARB); \ - HookExtension(PFNGLENDQUERYPROC, glEndQuery); \ - HookExtensionAlias(PFNGLENDQUERYPROC, glEndQuery, glEndQueryARB); \ - HookExtension(PFNGLGETQUERYIVPROC, glGetQueryiv); \ - HookExtensionAlias(PFNGLGETQUERYIVPROC, glGetQueryiv, glGetQueryivARB); \ - HookExtension(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv); \ - HookExtensionAlias(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv, glGetQueryObjectivARB); \ - HookExtension(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv); \ - HookExtensionAlias(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv, glGetQueryObjectuivARB); \ - HookExtension(PFNGLBINDBUFFERPROC, glBindBuffer); \ - HookExtensionAlias(PFNGLBINDBUFFERPROC, glBindBuffer, glBindBufferARB); \ - HookExtension(PFNGLDELETEBUFFERSPROC, glDeleteBuffers); \ - HookExtensionAlias(PFNGLDELETEBUFFERSPROC, glDeleteBuffers, glDeleteBuffersARB); \ - HookExtension(PFNGLGENBUFFERSPROC, glGenBuffers); \ - HookExtensionAlias(PFNGLGENBUFFERSPROC, glGenBuffers, glGenBuffersARB); \ - HookExtension(PFNGLISBUFFERPROC, glIsBuffer); \ - HookExtensionAlias(PFNGLISBUFFERPROC, glIsBuffer, glIsBufferARB); \ - HookExtension(PFNGLBUFFERDATAPROC, glBufferData); \ - HookExtensionAlias(PFNGLBUFFERDATAPROC, glBufferData, glBufferDataARB); \ - HookExtension(PFNGLBUFFERSUBDATAPROC, glBufferSubData); \ - HookExtensionAlias(PFNGLBUFFERSUBDATAPROC, glBufferSubData, glBufferSubDataARB); \ - HookExtension(PFNGLGETBUFFERSUBDATAPROC, glGetBufferSubData); \ - HookExtensionAlias(PFNGLGETBUFFERSUBDATAPROC, glGetBufferSubData, glGetBufferSubDataARB); \ - HookExtension(PFNGLMAPBUFFERPROC, glMapBuffer); \ - HookExtensionAlias(PFNGLMAPBUFFERPROC, glMapBuffer, glMapBufferARB); \ - HookExtension(PFNGLUNMAPBUFFERPROC, glUnmapBuffer); \ - HookExtensionAlias(PFNGLUNMAPBUFFERPROC, glUnmapBuffer, glUnmapBufferARB); \ - HookExtension(PFNGLGETBUFFERPARAMETERIVPROC, glGetBufferParameteriv); \ - HookExtensionAlias(PFNGLGETBUFFERPARAMETERIVPROC, glGetBufferParameteriv, \ - glGetBufferParameterivARB); \ - HookExtension(PFNGLGETBUFFERPOINTERVPROC, glGetBufferPointerv); \ - HookExtensionAlias(PFNGLGETBUFFERPOINTERVPROC, glGetBufferPointerv, glGetBufferPointervARB); \ - HookExtension(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \ - HookExtensionAlias(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate, \ - glBlendEquationSeparateARB); \ - HookExtensionAlias(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate, \ - glBlendEquationSeparateEXT); \ - HookExtension(PFNGLDRAWBUFFERSPROC, glDrawBuffers); \ - HookExtensionAlias(PFNGLDRAWBUFFERSPROC, glDrawBuffers, glDrawBuffersARB); \ - HookExtension(PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate); \ - HookExtension(PFNGLSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \ - HookExtension(PFNGLSTENCILMASKSEPARATEPROC, glStencilMaskSeparate); \ - HookExtension(PFNGLATTACHSHADERPROC, glAttachShader); \ - HookExtension(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation); \ - HookExtension(PFNGLCOMPILESHADERPROC, glCompileShader); \ - HookExtension(PFNGLCREATEPROGRAMPROC, glCreateProgram); \ - HookExtension(PFNGLCREATESHADERPROC, glCreateShader); \ - HookExtension(PFNGLDELETEPROGRAMPROC, glDeleteProgram); \ - HookExtension(PFNGLDELETESHADERPROC, glDeleteShader); \ - HookExtension(PFNGLDETACHSHADERPROC, glDetachShader); \ - HookExtension(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray); \ - HookExtensionAlias(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray, \ - glDisableVertexAttribArrayARB); \ - HookExtension(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); \ - HookExtensionAlias(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray, \ - glEnableVertexAttribArrayARB); \ - HookExtension(PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib); \ - HookExtension(PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform); \ - HookExtension(PFNGLGETATTACHEDSHADERSPROC, glGetAttachedShaders); \ - HookExtension(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation); \ - HookExtension(PFNGLGETPROGRAMIVPROC, glGetProgramiv); \ - HookExtension(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); \ - HookExtension(PFNGLGETSHADERIVPROC, glGetShaderiv); \ - HookExtension(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog); \ - HookExtension(PFNGLGETSHADERSOURCEPROC, glGetShaderSource); \ - HookExtension(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation); \ - HookExtension(PFNGLGETUNIFORMFVPROC, glGetUniformfv); \ - HookExtension(PFNGLGETUNIFORMIVPROC, glGetUniformiv); \ - HookExtension(PFNGLGETVERTEXATTRIBDVPROC, glGetVertexAttribdv); \ - HookExtension(PFNGLGETVERTEXATTRIBFVPROC, glGetVertexAttribfv); \ - HookExtension(PFNGLGETVERTEXATTRIBIVPROC, glGetVertexAttribiv); \ - HookExtension(PFNGLGETVERTEXATTRIBPOINTERVPROC, glGetVertexAttribPointerv); \ - HookExtension(PFNGLISPROGRAMPROC, glIsProgram); \ - HookExtension(PFNGLISSHADERPROC, glIsShader); \ - HookExtension(PFNGLLINKPROGRAMPROC, glLinkProgram); \ - HookExtension(PFNGLSHADERSOURCEPROC, glShaderSource); \ - HookExtension(PFNGLUSEPROGRAMPROC, glUseProgram); \ - HookExtension(PFNGLUNIFORM1FPROC, glUniform1f); \ - HookExtension(PFNGLUNIFORM2FPROC, glUniform2f); \ - HookExtension(PFNGLUNIFORM3FPROC, glUniform3f); \ - HookExtension(PFNGLUNIFORM4FPROC, glUniform4f); \ - HookExtension(PFNGLUNIFORM1IPROC, glUniform1i); \ - HookExtension(PFNGLUNIFORM2IPROC, glUniform2i); \ - HookExtension(PFNGLUNIFORM3IPROC, glUniform3i); \ - HookExtension(PFNGLUNIFORM4IPROC, glUniform4i); \ - HookExtension(PFNGLUNIFORM1FVPROC, glUniform1fv); \ - HookExtension(PFNGLUNIFORM2FVPROC, glUniform2fv); \ - HookExtension(PFNGLUNIFORM3FVPROC, glUniform3fv); \ - HookExtension(PFNGLUNIFORM4FVPROC, glUniform4fv); \ - HookExtension(PFNGLUNIFORM1IVPROC, glUniform1iv); \ - HookExtension(PFNGLUNIFORM2IVPROC, glUniform2iv); \ - HookExtension(PFNGLUNIFORM3IVPROC, glUniform3iv); \ - HookExtension(PFNGLUNIFORM4IVPROC, glUniform4iv); \ - HookExtension(PFNGLUNIFORMMATRIX2FVPROC, glUniformMatrix2fv); \ - HookExtension(PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv); \ - HookExtension(PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv); \ - HookExtension(PFNGLVALIDATEPROGRAMPROC, glValidateProgram); \ - HookExtension(PFNGLVERTEXATTRIB1DPROC, glVertexAttrib1d); \ - HookExtensionAlias(PFNGLVERTEXATTRIB1DPROC, glVertexAttrib1d, glVertexAttrib1dARB); \ - HookExtension(PFNGLVERTEXATTRIB1DVPROC, glVertexAttrib1dv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB1DVPROC, glVertexAttrib1dv, glVertexAttrib1dvARB); \ - HookExtension(PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f); \ - HookExtensionAlias(PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f, glVertexAttrib1fARB); \ - HookExtension(PFNGLVERTEXATTRIB1FVPROC, glVertexAttrib1fv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB1FVPROC, glVertexAttrib1fv, glVertexAttrib1fvARB); \ - HookExtension(PFNGLVERTEXATTRIB1SPROC, glVertexAttrib1s); \ - HookExtensionAlias(PFNGLVERTEXATTRIB1SPROC, glVertexAttrib1s, glVertexAttrib1sARB); \ - HookExtension(PFNGLVERTEXATTRIB1SVPROC, glVertexAttrib1sv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB1SVPROC, glVertexAttrib1sv, glVertexAttrib1svARB); \ - HookExtension(PFNGLVERTEXATTRIB2DPROC, glVertexAttrib2d); \ - HookExtensionAlias(PFNGLVERTEXATTRIB2DPROC, glVertexAttrib2d, glVertexAttrib2dARB); \ - HookExtension(PFNGLVERTEXATTRIB2DVPROC, glVertexAttrib2dv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB2DVPROC, glVertexAttrib2dv, glVertexAttrib2dvARB); \ - HookExtension(PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f); \ - HookExtensionAlias(PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f, glVertexAttrib2fARB); \ - HookExtension(PFNGLVERTEXATTRIB2FVPROC, glVertexAttrib2fv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB2FVPROC, glVertexAttrib2fv, glVertexAttrib2fvARB); \ - HookExtension(PFNGLVERTEXATTRIB2SPROC, glVertexAttrib2s); \ - HookExtensionAlias(PFNGLVERTEXATTRIB2SPROC, glVertexAttrib2s, glVertexAttrib2sARB); \ - HookExtension(PFNGLVERTEXATTRIB2SVPROC, glVertexAttrib2sv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB2SVPROC, glVertexAttrib2sv, glVertexAttrib2svARB); \ - HookExtension(PFNGLVERTEXATTRIB3DPROC, glVertexAttrib3d); \ - HookExtensionAlias(PFNGLVERTEXATTRIB3DPROC, glVertexAttrib3d, glVertexAttrib3dARB); \ - HookExtension(PFNGLVERTEXATTRIB3DVPROC, glVertexAttrib3dv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB3DVPROC, glVertexAttrib3dv, glVertexAttrib3dvARB); \ - HookExtension(PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f); \ - HookExtensionAlias(PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f, glVertexAttrib3fARB); \ - HookExtension(PFNGLVERTEXATTRIB3FVPROC, glVertexAttrib3fv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB3FVPROC, glVertexAttrib3fv, glVertexAttrib3fvARB); \ - HookExtension(PFNGLVERTEXATTRIB3SPROC, glVertexAttrib3s); \ - HookExtensionAlias(PFNGLVERTEXATTRIB3SPROC, glVertexAttrib3s, glVertexAttrib3sARB); \ - HookExtension(PFNGLVERTEXATTRIB3SVPROC, glVertexAttrib3sv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB3SVPROC, glVertexAttrib3sv, glVertexAttrib3svARB); \ - HookExtension(PFNGLVERTEXATTRIB4NBVPROC, glVertexAttrib4Nbv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4NBVPROC, glVertexAttrib4Nbv, glVertexAttrib4NbvARB); \ - HookExtension(PFNGLVERTEXATTRIB4NIVPROC, glVertexAttrib4Niv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4NIVPROC, glVertexAttrib4Niv, glVertexAttrib4NivARB); \ - HookExtension(PFNGLVERTEXATTRIB4NSVPROC, glVertexAttrib4Nsv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4NSVPROC, glVertexAttrib4Nsv, glVertexAttrib4NsvARB); \ - HookExtension(PFNGLVERTEXATTRIB4NUBPROC, glVertexAttrib4Nub); \ - HookExtension(PFNGLVERTEXATTRIB4NUBVPROC, glVertexAttrib4Nubv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4NUBVPROC, glVertexAttrib4Nubv, glVertexAttrib4NubvARB); \ - HookExtension(PFNGLVERTEXATTRIB4NUIVPROC, glVertexAttrib4Nuiv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4NUIVPROC, glVertexAttrib4Nuiv, glVertexAttrib4NuivARB); \ - HookExtension(PFNGLVERTEXATTRIB4NUSVPROC, glVertexAttrib4Nusv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4NUSVPROC, glVertexAttrib4Nusv, glVertexAttrib4NusvARB); \ - HookExtension(PFNGLVERTEXATTRIB4BVPROC, glVertexAttrib4bv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4BVPROC, glVertexAttrib4bv, glVertexAttrib4bvARB); \ - HookExtension(PFNGLVERTEXATTRIB4DPROC, glVertexAttrib4d); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4DPROC, glVertexAttrib4d, glVertexAttrib4dARB); \ - HookExtension(PFNGLVERTEXATTRIB4DVPROC, glVertexAttrib4dv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4DVPROC, glVertexAttrib4dv, glVertexAttrib4dvARB); \ - HookExtension(PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f, glVertexAttrib4fARB); \ - HookExtension(PFNGLVERTEXATTRIB4FVPROC, glVertexAttrib4fv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4FVPROC, glVertexAttrib4fv, glVertexAttrib4fvARB); \ - HookExtension(PFNGLVERTEXATTRIB4IVPROC, glVertexAttrib4iv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4IVPROC, glVertexAttrib4iv, glVertexAttrib4ivARB); \ - HookExtension(PFNGLVERTEXATTRIB4SPROC, glVertexAttrib4s); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4SPROC, glVertexAttrib4s, glVertexAttrib4sARB); \ - HookExtension(PFNGLVERTEXATTRIB4SVPROC, glVertexAttrib4sv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4SVPROC, glVertexAttrib4sv, glVertexAttrib4svARB); \ - HookExtension(PFNGLVERTEXATTRIB4UBVPROC, glVertexAttrib4ubv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4UBVPROC, glVertexAttrib4ubv, glVertexAttrib4ubvARB); \ - HookExtension(PFNGLVERTEXATTRIB4UIVPROC, glVertexAttrib4uiv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4UIVPROC, glVertexAttrib4uiv, glVertexAttrib4uivARB); \ - HookExtension(PFNGLVERTEXATTRIB4USVPROC, glVertexAttrib4usv); \ - HookExtensionAlias(PFNGLVERTEXATTRIB4USVPROC, glVertexAttrib4usv, glVertexAttrib4usvARB); \ - HookExtension(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer); \ +#define HookCheckGLExtensions() \ + HookExtension(PFNGLDRAWRANGEELEMENTSPROC, glDrawRangeElements); \ + HookExtensionAlias(PFNGLDRAWRANGEELEMENTSPROC, glDrawRangeElements, glDrawRangeElementsEXT); \ + HookExtension(PFNGLTEXIMAGE3DPROC, glTexImage3D); \ + HookExtensionAlias(PFNGLTEXIMAGE3DPROC, glTexImage3D, glTexImage3DEXT); \ + HookExtension(PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D); \ + HookExtension(PFNGLCOPYTEXSUBIMAGE3DPROC, glCopyTexSubImage3D); \ + HookExtension(PFNGLACTIVETEXTUREPROC, glActiveTexture); \ + HookExtensionAlias(PFNGLACTIVETEXTUREPROC, glActiveTexture, glActiveTextureARB); \ + HookExtension(PFNGLSAMPLECOVERAGEPROC, glSampleCoverage); \ + HookExtensionAlias(PFNGLSAMPLECOVERAGEPROC, glSampleCoverage, glSampleCoverageARB); \ + HookExtension(PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D); \ + HookExtensionAlias(PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D, glCompressedTexImage3DARB); \ + HookExtension(PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D); \ + HookExtensionAlias(PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D, glCompressedTexImage2DARB); \ + HookExtension(PFNGLCOMPRESSEDTEXIMAGE1DPROC, glCompressedTexImage1D); \ + HookExtensionAlias(PFNGLCOMPRESSEDTEXIMAGE1DPROC, glCompressedTexImage1D, glCompressedTexImage1DARB); \ + HookExtension(PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D); \ + HookExtensionAlias(PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D, glCompressedTexSubImage3DARB); \ + HookExtension(PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D); \ + HookExtensionAlias(PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D, glCompressedTexSubImage2DARB); \ + HookExtension(PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC, glCompressedTexSubImage1D); \ + HookExtensionAlias(PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC, glCompressedTexSubImage1D, glCompressedTexSubImage1DARB); \ + HookExtension(PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage); \ + HookExtensionAlias(PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage, glGetCompressedTexImageARB); \ + HookExtension(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate); \ + HookExtensionAlias(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate, glBlendFuncSeparateARB); \ + HookExtension(PFNGLMULTIDRAWARRAYSPROC, glMultiDrawArrays); \ + HookExtensionAlias(PFNGLMULTIDRAWARRAYSPROC, glMultiDrawArrays, glMultiDrawArraysEXT); \ + HookExtension(PFNGLMULTIDRAWELEMENTSPROC, glMultiDrawElements); \ + HookExtension(PFNGLPOINTPARAMETERFPROC, glPointParameterf); \ + HookExtensionAlias(PFNGLPOINTPARAMETERFPROC, glPointParameterf, glPointParameterfARB); \ + HookExtensionAlias(PFNGLPOINTPARAMETERFPROC, glPointParameterf, aliases glPointParameterfEXT); \ + HookExtension(PFNGLPOINTPARAMETERFVPROC, glPointParameterfv); \ + HookExtensionAlias(PFNGLPOINTPARAMETERFVPROC, glPointParameterfv, glPointParameterfvARB); \ + HookExtensionAlias(PFNGLPOINTPARAMETERFVPROC, glPointParameterfv, aliases glPointParameterfvEXT); \ + HookExtension(PFNGLPOINTPARAMETERIPROC, glPointParameteri); \ + HookExtension(PFNGLPOINTPARAMETERIVPROC, glPointParameteriv); \ + HookExtension(PFNGLBLENDCOLORPROC, glBlendColor); \ + HookExtensionAlias(PFNGLBLENDCOLORPROC, glBlendColor, glBlendColorEXT); \ + HookExtension(PFNGLBLENDEQUATIONPROC, glBlendEquation); \ + HookExtensionAlias(PFNGLBLENDEQUATIONPROC, glBlendEquation, glBlendEquationEXT); \ + HookExtension(PFNGLGENQUERIESPROC, glGenQueries); \ + HookExtensionAlias(PFNGLGENQUERIESPROC, glGenQueries, glGenQueriesARB); \ + HookExtension(PFNGLDELETEQUERIESPROC, glDeleteQueries); \ + HookExtensionAlias(PFNGLDELETEQUERIESPROC, glDeleteQueries, glDeleteQueriesARB); \ + HookExtension(PFNGLISQUERYPROC, glIsQuery); \ + HookExtensionAlias(PFNGLISQUERYPROC, glIsQuery, glIsQueryARB); \ + HookExtension(PFNGLBEGINQUERYPROC, glBeginQuery); \ + HookExtensionAlias(PFNGLBEGINQUERYPROC, glBeginQuery, glBeginQueryARB); \ + HookExtension(PFNGLENDQUERYPROC, glEndQuery); \ + HookExtensionAlias(PFNGLENDQUERYPROC, glEndQuery, glEndQueryARB); \ + HookExtension(PFNGLGETQUERYIVPROC, glGetQueryiv); \ + HookExtensionAlias(PFNGLGETQUERYIVPROC, glGetQueryiv, glGetQueryivARB); \ + HookExtension(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv); \ + HookExtensionAlias(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv, glGetQueryObjectivARB); \ + HookExtension(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv); \ + HookExtensionAlias(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv, glGetQueryObjectuivARB); \ + HookExtension(PFNGLBINDBUFFERPROC, glBindBuffer); \ + HookExtensionAlias(PFNGLBINDBUFFERPROC, glBindBuffer, glBindBufferARB); \ + HookExtension(PFNGLDELETEBUFFERSPROC, glDeleteBuffers); \ + HookExtensionAlias(PFNGLDELETEBUFFERSPROC, glDeleteBuffers, glDeleteBuffersARB); \ + HookExtension(PFNGLGENBUFFERSPROC, glGenBuffers); \ + HookExtensionAlias(PFNGLGENBUFFERSPROC, glGenBuffers, glGenBuffersARB); \ + HookExtension(PFNGLISBUFFERPROC, glIsBuffer); \ + HookExtensionAlias(PFNGLISBUFFERPROC, glIsBuffer, glIsBufferARB); \ + HookExtension(PFNGLBUFFERDATAPROC, glBufferData); \ + HookExtensionAlias(PFNGLBUFFERDATAPROC, glBufferData, glBufferDataARB); \ + HookExtension(PFNGLBUFFERSUBDATAPROC, glBufferSubData); \ + HookExtensionAlias(PFNGLBUFFERSUBDATAPROC, glBufferSubData, glBufferSubDataARB); \ + HookExtension(PFNGLGETBUFFERSUBDATAPROC, glGetBufferSubData); \ + HookExtensionAlias(PFNGLGETBUFFERSUBDATAPROC, glGetBufferSubData, glGetBufferSubDataARB); \ + HookExtension(PFNGLMAPBUFFERPROC, glMapBuffer); \ + HookExtensionAlias(PFNGLMAPBUFFERPROC, glMapBuffer, glMapBufferARB); \ + HookExtension(PFNGLUNMAPBUFFERPROC, glUnmapBuffer); \ + HookExtensionAlias(PFNGLUNMAPBUFFERPROC, glUnmapBuffer, glUnmapBufferARB); \ + HookExtension(PFNGLGETBUFFERPARAMETERIVPROC, glGetBufferParameteriv); \ + HookExtensionAlias(PFNGLGETBUFFERPARAMETERIVPROC, glGetBufferParameteriv, glGetBufferParameterivARB); \ + HookExtension(PFNGLGETBUFFERPOINTERVPROC, glGetBufferPointerv); \ + HookExtensionAlias(PFNGLGETBUFFERPOINTERVPROC, glGetBufferPointerv, glGetBufferPointervARB); \ + HookExtension(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \ + HookExtensionAlias(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate, glBlendEquationSeparateARB); \ + HookExtensionAlias(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate, glBlendEquationSeparateEXT); \ + HookExtension(PFNGLDRAWBUFFERSPROC, glDrawBuffers); \ + HookExtensionAlias(PFNGLDRAWBUFFERSPROC, glDrawBuffers, glDrawBuffersARB); \ + HookExtension(PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate); \ + HookExtension(PFNGLSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \ + HookExtension(PFNGLSTENCILMASKSEPARATEPROC, glStencilMaskSeparate); \ + HookExtension(PFNGLATTACHSHADERPROC, glAttachShader); \ + HookExtension(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation); \ + HookExtension(PFNGLCOMPILESHADERPROC, glCompileShader); \ + HookExtension(PFNGLCREATEPROGRAMPROC, glCreateProgram); \ + HookExtension(PFNGLCREATESHADERPROC, glCreateShader); \ + HookExtension(PFNGLDELETEPROGRAMPROC, glDeleteProgram); \ + HookExtension(PFNGLDELETESHADERPROC, glDeleteShader); \ + HookExtension(PFNGLDETACHSHADERPROC, glDetachShader); \ + HookExtension(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray); \ + HookExtensionAlias(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray, glDisableVertexAttribArrayARB); \ + HookExtension(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); \ + HookExtensionAlias(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray, glEnableVertexAttribArrayARB); \ + HookExtension(PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib); \ + HookExtension(PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform); \ + HookExtension(PFNGLGETATTACHEDSHADERSPROC, glGetAttachedShaders); \ + HookExtension(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation); \ + HookExtension(PFNGLGETPROGRAMIVPROC, glGetProgramiv); \ + HookExtension(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); \ + HookExtension(PFNGLGETSHADERIVPROC, glGetShaderiv); \ + HookExtension(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog); \ + HookExtension(PFNGLGETSHADERSOURCEPROC, glGetShaderSource); \ + HookExtension(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation); \ + HookExtension(PFNGLGETUNIFORMFVPROC, glGetUniformfv); \ + HookExtension(PFNGLGETUNIFORMIVPROC, glGetUniformiv); \ + HookExtension(PFNGLGETVERTEXATTRIBDVPROC, glGetVertexAttribdv); \ + HookExtension(PFNGLGETVERTEXATTRIBFVPROC, glGetVertexAttribfv); \ + HookExtension(PFNGLGETVERTEXATTRIBIVPROC, glGetVertexAttribiv); \ + HookExtension(PFNGLGETVERTEXATTRIBPOINTERVPROC, glGetVertexAttribPointerv); \ + HookExtension(PFNGLISPROGRAMPROC, glIsProgram); \ + HookExtension(PFNGLISSHADERPROC, glIsShader); \ + HookExtension(PFNGLLINKPROGRAMPROC, glLinkProgram); \ + HookExtension(PFNGLSHADERSOURCEPROC, glShaderSource); \ + HookExtension(PFNGLUSEPROGRAMPROC, glUseProgram); \ + HookExtension(PFNGLUNIFORM1FPROC, glUniform1f); \ + HookExtension(PFNGLUNIFORM2FPROC, glUniform2f); \ + HookExtension(PFNGLUNIFORM3FPROC, glUniform3f); \ + HookExtension(PFNGLUNIFORM4FPROC, glUniform4f); \ + HookExtension(PFNGLUNIFORM1IPROC, glUniform1i); \ + HookExtension(PFNGLUNIFORM2IPROC, glUniform2i); \ + HookExtension(PFNGLUNIFORM3IPROC, glUniform3i); \ + HookExtension(PFNGLUNIFORM4IPROC, glUniform4i); \ + HookExtension(PFNGLUNIFORM1FVPROC, glUniform1fv); \ + HookExtension(PFNGLUNIFORM2FVPROC, glUniform2fv); \ + HookExtension(PFNGLUNIFORM3FVPROC, glUniform3fv); \ + HookExtension(PFNGLUNIFORM4FVPROC, glUniform4fv); \ + HookExtension(PFNGLUNIFORM1IVPROC, glUniform1iv); \ + HookExtension(PFNGLUNIFORM2IVPROC, glUniform2iv); \ + HookExtension(PFNGLUNIFORM3IVPROC, glUniform3iv); \ + HookExtension(PFNGLUNIFORM4IVPROC, glUniform4iv); \ + HookExtension(PFNGLUNIFORMMATRIX2FVPROC, glUniformMatrix2fv); \ + HookExtension(PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv); \ + HookExtension(PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv); \ + HookExtension(PFNGLVALIDATEPROGRAMPROC, glValidateProgram); \ + HookExtension(PFNGLVERTEXATTRIB1DPROC, glVertexAttrib1d); \ + HookExtensionAlias(PFNGLVERTEXATTRIB1DPROC, glVertexAttrib1d, glVertexAttrib1dARB); \ + HookExtension(PFNGLVERTEXATTRIB1DVPROC, glVertexAttrib1dv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB1DVPROC, glVertexAttrib1dv, glVertexAttrib1dvARB); \ + HookExtension(PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f); \ + HookExtensionAlias(PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f, glVertexAttrib1fARB); \ + HookExtension(PFNGLVERTEXATTRIB1FVPROC, glVertexAttrib1fv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB1FVPROC, glVertexAttrib1fv, glVertexAttrib1fvARB); \ + HookExtension(PFNGLVERTEXATTRIB1SPROC, glVertexAttrib1s); \ + HookExtensionAlias(PFNGLVERTEXATTRIB1SPROC, glVertexAttrib1s, glVertexAttrib1sARB); \ + HookExtension(PFNGLVERTEXATTRIB1SVPROC, glVertexAttrib1sv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB1SVPROC, glVertexAttrib1sv, glVertexAttrib1svARB); \ + HookExtension(PFNGLVERTEXATTRIB2DPROC, glVertexAttrib2d); \ + HookExtensionAlias(PFNGLVERTEXATTRIB2DPROC, glVertexAttrib2d, glVertexAttrib2dARB); \ + HookExtension(PFNGLVERTEXATTRIB2DVPROC, glVertexAttrib2dv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB2DVPROC, glVertexAttrib2dv, glVertexAttrib2dvARB); \ + HookExtension(PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f); \ + HookExtensionAlias(PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f, glVertexAttrib2fARB); \ + HookExtension(PFNGLVERTEXATTRIB2FVPROC, glVertexAttrib2fv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB2FVPROC, glVertexAttrib2fv, glVertexAttrib2fvARB); \ + HookExtension(PFNGLVERTEXATTRIB2SPROC, glVertexAttrib2s); \ + HookExtensionAlias(PFNGLVERTEXATTRIB2SPROC, glVertexAttrib2s, glVertexAttrib2sARB); \ + HookExtension(PFNGLVERTEXATTRIB2SVPROC, glVertexAttrib2sv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB2SVPROC, glVertexAttrib2sv, glVertexAttrib2svARB); \ + HookExtension(PFNGLVERTEXATTRIB3DPROC, glVertexAttrib3d); \ + HookExtensionAlias(PFNGLVERTEXATTRIB3DPROC, glVertexAttrib3d, glVertexAttrib3dARB); \ + HookExtension(PFNGLVERTEXATTRIB3DVPROC, glVertexAttrib3dv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB3DVPROC, glVertexAttrib3dv, glVertexAttrib3dvARB); \ + HookExtension(PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f); \ + HookExtensionAlias(PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f, glVertexAttrib3fARB); \ + HookExtension(PFNGLVERTEXATTRIB3FVPROC, glVertexAttrib3fv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB3FVPROC, glVertexAttrib3fv, glVertexAttrib3fvARB); \ + HookExtension(PFNGLVERTEXATTRIB3SPROC, glVertexAttrib3s); \ + HookExtensionAlias(PFNGLVERTEXATTRIB3SPROC, glVertexAttrib3s, glVertexAttrib3sARB); \ + HookExtension(PFNGLVERTEXATTRIB3SVPROC, glVertexAttrib3sv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB3SVPROC, glVertexAttrib3sv, glVertexAttrib3svARB); \ + HookExtension(PFNGLVERTEXATTRIB4NBVPROC, glVertexAttrib4Nbv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4NBVPROC, glVertexAttrib4Nbv, glVertexAttrib4NbvARB); \ + HookExtension(PFNGLVERTEXATTRIB4NIVPROC, glVertexAttrib4Niv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4NIVPROC, glVertexAttrib4Niv, glVertexAttrib4NivARB); \ + HookExtension(PFNGLVERTEXATTRIB4NSVPROC, glVertexAttrib4Nsv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4NSVPROC, glVertexAttrib4Nsv, glVertexAttrib4NsvARB); \ + HookExtension(PFNGLVERTEXATTRIB4NUBPROC, glVertexAttrib4Nub); \ + HookExtension(PFNGLVERTEXATTRIB4NUBVPROC, glVertexAttrib4Nubv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4NUBVPROC, glVertexAttrib4Nubv, glVertexAttrib4NubvARB); \ + HookExtension(PFNGLVERTEXATTRIB4NUIVPROC, glVertexAttrib4Nuiv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4NUIVPROC, glVertexAttrib4Nuiv, glVertexAttrib4NuivARB); \ + HookExtension(PFNGLVERTEXATTRIB4NUSVPROC, glVertexAttrib4Nusv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4NUSVPROC, glVertexAttrib4Nusv, glVertexAttrib4NusvARB); \ + HookExtension(PFNGLVERTEXATTRIB4BVPROC, glVertexAttrib4bv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4BVPROC, glVertexAttrib4bv, glVertexAttrib4bvARB); \ + HookExtension(PFNGLVERTEXATTRIB4DPROC, glVertexAttrib4d); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4DPROC, glVertexAttrib4d, glVertexAttrib4dARB); \ + HookExtension(PFNGLVERTEXATTRIB4DVPROC, glVertexAttrib4dv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4DVPROC, glVertexAttrib4dv, glVertexAttrib4dvARB); \ + HookExtension(PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4FPROC, glVertexAttrib4f, glVertexAttrib4fARB); \ + HookExtension(PFNGLVERTEXATTRIB4FVPROC, glVertexAttrib4fv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4FVPROC, glVertexAttrib4fv, glVertexAttrib4fvARB); \ + HookExtension(PFNGLVERTEXATTRIB4IVPROC, glVertexAttrib4iv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4IVPROC, glVertexAttrib4iv, glVertexAttrib4ivARB); \ + HookExtension(PFNGLVERTEXATTRIB4SPROC, glVertexAttrib4s); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4SPROC, glVertexAttrib4s, glVertexAttrib4sARB); \ + HookExtension(PFNGLVERTEXATTRIB4SVPROC, glVertexAttrib4sv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4SVPROC, glVertexAttrib4sv, glVertexAttrib4svARB); \ + HookExtension(PFNGLVERTEXATTRIB4UBVPROC, glVertexAttrib4ubv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4UBVPROC, glVertexAttrib4ubv, glVertexAttrib4ubvARB); \ + HookExtension(PFNGLVERTEXATTRIB4UIVPROC, glVertexAttrib4uiv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4UIVPROC, glVertexAttrib4uiv, glVertexAttrib4uivARB); \ + HookExtension(PFNGLVERTEXATTRIB4USVPROC, glVertexAttrib4usv); \ + HookExtensionAlias(PFNGLVERTEXATTRIB4USVPROC, glVertexAttrib4usv, glVertexAttrib4usvARB); \ + HookExtension(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer); \ HookExtensionAlias(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer, glVertexAttribPointerARB); \ - HookExtension(PFNGLUNIFORMMATRIX2X3FVPROC, glUniformMatrix2x3fv); \ - HookExtension(PFNGLUNIFORMMATRIX3X2FVPROC, glUniformMatrix3x2fv); \ - HookExtension(PFNGLUNIFORMMATRIX2X4FVPROC, glUniformMatrix2x4fv); \ - HookExtension(PFNGLUNIFORMMATRIX4X2FVPROC, glUniformMatrix4x2fv); \ - HookExtension(PFNGLUNIFORMMATRIX3X4FVPROC, glUniformMatrix3x4fv); \ - HookExtension(PFNGLUNIFORMMATRIX4X3FVPROC, glUniformMatrix4x3fv); \ - HookExtension(PFNGLCOLORMASKIPROC, glColorMaski); \ - HookExtensionAlias(PFNGLCOLORMASKIPROC, glColorMaski, glColorMaskIndexedEXT); \ - HookExtension(PFNGLGETBOOLEANI_VPROC, glGetBooleani_v); \ - HookExtension(PFNGLGETINTEGERI_VPROC, glGetIntegeri_v); \ - HookExtension(PFNGLENABLEIPROC, glEnablei); \ - HookExtensionAlias(PFNGLENABLEIPROC, glEnablei, glEnableIndexedEXT); \ - HookExtension(PFNGLDISABLEIPROC, glDisablei); \ - HookExtensionAlias(PFNGLDISABLEIPROC, glDisablei, glDisableIndexedEXT); \ - HookExtension(PFNGLISENABLEDIPROC, glIsEnabledi); \ - HookExtensionAlias(PFNGLISENABLEDIPROC, glIsEnabledi, glIsEnabledIndexedEXT); \ - HookExtension(PFNGLBEGINTRANSFORMFEEDBACKPROC, glBeginTransformFeedback); \ - HookExtensionAlias(PFNGLBEGINTRANSFORMFEEDBACKPROC, glBeginTransformFeedback, \ - glBeginTransformFeedbackEXT); \ - HookExtension(PFNGLENDTRANSFORMFEEDBACKPROC, glEndTransformFeedback); \ - HookExtensionAlias(PFNGLENDTRANSFORMFEEDBACKPROC, glEndTransformFeedback, \ - glEndTransformFeedbackEXT); \ - HookExtension(PFNGLBINDBUFFERRANGEPROC, glBindBufferRange); \ - HookExtensionAlias(PFNGLBINDBUFFERRANGEPROC, glBindBufferRange, glBindBufferRangeEXT); \ - HookExtension(PFNGLBINDBUFFERBASEPROC, glBindBufferBase); \ - HookExtensionAlias(PFNGLBINDBUFFERBASEPROC, glBindBufferBase, glBindBufferBaseEXT); \ - HookExtension(PFNGLTRANSFORMFEEDBACKVARYINGSPROC, glTransformFeedbackVaryings); \ - HookExtensionAlias(PFNGLTRANSFORMFEEDBACKVARYINGSPROC, glTransformFeedbackVaryings, \ - glTransformFeedbackVaryingsEXT); \ - HookExtension(PFNGLGETTRANSFORMFEEDBACKVARYINGPROC, glGetTransformFeedbackVarying); \ - HookExtensionAlias(PFNGLGETTRANSFORMFEEDBACKVARYINGPROC, glGetTransformFeedbackVarying, \ - glGetTransformFeedbackVaryingEXT); \ - HookExtension(PFNGLCLAMPCOLORPROC, glClampColor); \ - HookExtensionAlias(PFNGLCLAMPCOLORPROC, glClampColor, glClampColorARB); \ - HookExtension(PFNGLBEGINCONDITIONALRENDERPROC, glBeginConditionalRender); \ - HookExtension(PFNGLENDCONDITIONALRENDERPROC, glEndConditionalRender); \ - HookExtension(PFNGLVERTEXATTRIBIPOINTERPROC, glVertexAttribIPointer); \ - HookExtensionAlias(PFNGLVERTEXATTRIBIPOINTERPROC, glVertexAttribIPointer, \ - glVertexAttribIPointerEXT); \ - HookExtension(PFNGLGETVERTEXATTRIBIIVPROC, glGetVertexAttribIiv); \ - HookExtensionAlias(PFNGLGETVERTEXATTRIBIIVPROC, glGetVertexAttribIiv, glGetVertexAttribIivEXT); \ - HookExtension(PFNGLGETVERTEXATTRIBIUIVPROC, glGetVertexAttribIuiv); \ + HookExtension(PFNGLUNIFORMMATRIX2X3FVPROC, glUniformMatrix2x3fv); \ + HookExtension(PFNGLUNIFORMMATRIX3X2FVPROC, glUniformMatrix3x2fv); \ + HookExtension(PFNGLUNIFORMMATRIX2X4FVPROC, glUniformMatrix2x4fv); \ + HookExtension(PFNGLUNIFORMMATRIX4X2FVPROC, glUniformMatrix4x2fv); \ + HookExtension(PFNGLUNIFORMMATRIX3X4FVPROC, glUniformMatrix3x4fv); \ + HookExtension(PFNGLUNIFORMMATRIX4X3FVPROC, glUniformMatrix4x3fv); \ + HookExtension(PFNGLCOLORMASKIPROC, glColorMaski); \ + HookExtensionAlias(PFNGLCOLORMASKIPROC, glColorMaski, glColorMaskIndexedEXT); \ + HookExtension(PFNGLGETBOOLEANI_VPROC, glGetBooleani_v); \ + HookExtension(PFNGLGETINTEGERI_VPROC, glGetIntegeri_v); \ + HookExtension(PFNGLENABLEIPROC, glEnablei); \ + HookExtensionAlias(PFNGLENABLEIPROC, glEnablei, glEnableIndexedEXT); \ + HookExtension(PFNGLDISABLEIPROC, glDisablei); \ + HookExtensionAlias(PFNGLDISABLEIPROC, glDisablei, glDisableIndexedEXT); \ + HookExtension(PFNGLISENABLEDIPROC, glIsEnabledi); \ + HookExtensionAlias(PFNGLISENABLEDIPROC, glIsEnabledi, glIsEnabledIndexedEXT); \ + HookExtension(PFNGLBEGINTRANSFORMFEEDBACKPROC, glBeginTransformFeedback); \ + HookExtensionAlias(PFNGLBEGINTRANSFORMFEEDBACKPROC, glBeginTransformFeedback, glBeginTransformFeedbackEXT); \ + HookExtension(PFNGLENDTRANSFORMFEEDBACKPROC, glEndTransformFeedback); \ + HookExtensionAlias(PFNGLENDTRANSFORMFEEDBACKPROC, glEndTransformFeedback, glEndTransformFeedbackEXT); \ + HookExtension(PFNGLBINDBUFFERRANGEPROC, glBindBufferRange); \ + HookExtensionAlias(PFNGLBINDBUFFERRANGEPROC, glBindBufferRange, glBindBufferRangeEXT); \ + HookExtension(PFNGLBINDBUFFERBASEPROC, glBindBufferBase); \ + HookExtensionAlias(PFNGLBINDBUFFERBASEPROC, glBindBufferBase, glBindBufferBaseEXT); \ + HookExtension(PFNGLTRANSFORMFEEDBACKVARYINGSPROC, glTransformFeedbackVaryings); \ + HookExtensionAlias(PFNGLTRANSFORMFEEDBACKVARYINGSPROC, glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT); \ + HookExtension(PFNGLGETTRANSFORMFEEDBACKVARYINGPROC, glGetTransformFeedbackVarying); \ + HookExtensionAlias(PFNGLGETTRANSFORMFEEDBACKVARYINGPROC, glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT); \ + HookExtension(PFNGLCLAMPCOLORPROC, glClampColor); \ + HookExtensionAlias(PFNGLCLAMPCOLORPROC, glClampColor, glClampColorARB); \ + HookExtension(PFNGLBEGINCONDITIONALRENDERPROC, glBeginConditionalRender); \ + HookExtension(PFNGLENDCONDITIONALRENDERPROC, glEndConditionalRender); \ + HookExtension(PFNGLVERTEXATTRIBIPOINTERPROC, glVertexAttribIPointer); \ + HookExtensionAlias(PFNGLVERTEXATTRIBIPOINTERPROC, glVertexAttribIPointer, glVertexAttribIPointerEXT); \ + HookExtension(PFNGLGETVERTEXATTRIBIIVPROC, glGetVertexAttribIiv); \ + HookExtensionAlias(PFNGLGETVERTEXATTRIBIIVPROC, glGetVertexAttribIiv, glGetVertexAttribIivEXT); \ + HookExtension(PFNGLGETVERTEXATTRIBIUIVPROC, glGetVertexAttribIuiv); \ HookExtensionAlias(PFNGLGETVERTEXATTRIBIUIVPROC, glGetVertexAttribIuiv, glGetVertexAttribIuivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI1IPROC, glVertexAttribI1i); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI1IPROC, glVertexAttribI1i, glVertexAttribI1iEXT); \ - HookExtension(PFNGLVERTEXATTRIBI2IPROC, glVertexAttribI2i); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI2IPROC, glVertexAttribI2i, glVertexAttribI2iEXT); \ - HookExtension(PFNGLVERTEXATTRIBI3IPROC, glVertexAttribI3i); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI3IPROC, glVertexAttribI3i, glVertexAttribI3iEXT); \ - HookExtension(PFNGLVERTEXATTRIBI4IPROC, glVertexAttribI4i); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI4IPROC, glVertexAttribI4i, glVertexAttribI4iEXT); \ - HookExtension(PFNGLVERTEXATTRIBI1UIPROC, glVertexAttribI1ui); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI1UIPROC, glVertexAttribI1ui, glVertexAttribI1uiEXT); \ - HookExtension(PFNGLVERTEXATTRIBI2UIPROC, glVertexAttribI2ui); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI2UIPROC, glVertexAttribI2ui, glVertexAttribI2uiEXT); \ - HookExtension(PFNGLVERTEXATTRIBI3UIPROC, glVertexAttribI3ui); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI3UIPROC, glVertexAttribI3ui, glVertexAttribI3uiEXT); \ - HookExtension(PFNGLVERTEXATTRIBI4UIPROC, glVertexAttribI4ui); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI4UIPROC, glVertexAttribI4ui, glVertexAttribI4uiEXT); \ - HookExtension(PFNGLVERTEXATTRIBI1IVPROC, glVertexAttribI1iv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI1IVPROC, glVertexAttribI1iv, glVertexAttribI1ivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI2IVPROC, glVertexAttribI2iv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI2IVPROC, glVertexAttribI2iv, glVertexAttribI2ivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI3IVPROC, glVertexAttribI3iv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI3IVPROC, glVertexAttribI3iv, glVertexAttribI3ivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI4IVPROC, glVertexAttribI4iv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI4IVPROC, glVertexAttribI4iv, glVertexAttribI4ivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI1UIVPROC, glVertexAttribI1uiv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI1UIVPROC, glVertexAttribI1uiv, glVertexAttribI1uivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI2UIVPROC, glVertexAttribI2uiv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI2UIVPROC, glVertexAttribI2uiv, glVertexAttribI2uivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI3UIVPROC, glVertexAttribI3uiv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI3UIVPROC, glVertexAttribI3uiv, glVertexAttribI3uivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI4UIVPROC, glVertexAttribI4uiv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI4UIVPROC, glVertexAttribI4uiv, glVertexAttribI4uivEXT); \ - HookExtension(PFNGLVERTEXATTRIBI4BVPROC, glVertexAttribI4bv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI4BVPROC, glVertexAttribI4bv, glVertexAttribI4bvEXT); \ - HookExtension(PFNGLVERTEXATTRIBI4SVPROC, glVertexAttribI4sv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI4SVPROC, glVertexAttribI4sv, glVertexAttribI4svEXT); \ - HookExtension(PFNGLVERTEXATTRIBI4UBVPROC, glVertexAttribI4ubv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI4UBVPROC, glVertexAttribI4ubv, glVertexAttribI4ubvEXT); \ - HookExtension(PFNGLVERTEXATTRIBI4USVPROC, glVertexAttribI4usv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBI4USVPROC, glVertexAttribI4usv, glVertexAttribI4usvEXT); \ - HookExtension(PFNGLGETUNIFORMUIVPROC, glGetUniformuiv); \ - HookExtensionAlias(PFNGLGETUNIFORMUIVPROC, glGetUniformuiv, glGetUniformuivEXT); \ - HookExtension(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation); \ - HookExtensionAlias(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation, \ - glBindFragDataLocationEXT); \ - HookExtension(PFNGLGETFRAGDATALOCATIONPROC, glGetFragDataLocation); \ + HookExtension(PFNGLVERTEXATTRIBI1IPROC, glVertexAttribI1i); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI1IPROC, glVertexAttribI1i, glVertexAttribI1iEXT); \ + HookExtension(PFNGLVERTEXATTRIBI2IPROC, glVertexAttribI2i); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI2IPROC, glVertexAttribI2i, glVertexAttribI2iEXT); \ + HookExtension(PFNGLVERTEXATTRIBI3IPROC, glVertexAttribI3i); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI3IPROC, glVertexAttribI3i, glVertexAttribI3iEXT); \ + HookExtension(PFNGLVERTEXATTRIBI4IPROC, glVertexAttribI4i); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI4IPROC, glVertexAttribI4i, glVertexAttribI4iEXT); \ + HookExtension(PFNGLVERTEXATTRIBI1UIPROC, glVertexAttribI1ui); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI1UIPROC, glVertexAttribI1ui, glVertexAttribI1uiEXT); \ + HookExtension(PFNGLVERTEXATTRIBI2UIPROC, glVertexAttribI2ui); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI2UIPROC, glVertexAttribI2ui, glVertexAttribI2uiEXT); \ + HookExtension(PFNGLVERTEXATTRIBI3UIPROC, glVertexAttribI3ui); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI3UIPROC, glVertexAttribI3ui, glVertexAttribI3uiEXT); \ + HookExtension(PFNGLVERTEXATTRIBI4UIPROC, glVertexAttribI4ui); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI4UIPROC, glVertexAttribI4ui, glVertexAttribI4uiEXT); \ + HookExtension(PFNGLVERTEXATTRIBI1IVPROC, glVertexAttribI1iv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI1IVPROC, glVertexAttribI1iv, glVertexAttribI1ivEXT); \ + HookExtension(PFNGLVERTEXATTRIBI2IVPROC, glVertexAttribI2iv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI2IVPROC, glVertexAttribI2iv, glVertexAttribI2ivEXT); \ + HookExtension(PFNGLVERTEXATTRIBI3IVPROC, glVertexAttribI3iv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI3IVPROC, glVertexAttribI3iv, glVertexAttribI3ivEXT); \ + HookExtension(PFNGLVERTEXATTRIBI4IVPROC, glVertexAttribI4iv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI4IVPROC, glVertexAttribI4iv, glVertexAttribI4ivEXT); \ + HookExtension(PFNGLVERTEXATTRIBI1UIVPROC, glVertexAttribI1uiv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI1UIVPROC, glVertexAttribI1uiv, glVertexAttribI1uivEXT); \ + HookExtension(PFNGLVERTEXATTRIBI2UIVPROC, glVertexAttribI2uiv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI2UIVPROC, glVertexAttribI2uiv, glVertexAttribI2uivEXT); \ + HookExtension(PFNGLVERTEXATTRIBI3UIVPROC, glVertexAttribI3uiv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI3UIVPROC, glVertexAttribI3uiv, glVertexAttribI3uivEXT); \ + HookExtension(PFNGLVERTEXATTRIBI4UIVPROC, glVertexAttribI4uiv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI4UIVPROC, glVertexAttribI4uiv, glVertexAttribI4uivEXT); \ + HookExtension(PFNGLVERTEXATTRIBI4BVPROC, glVertexAttribI4bv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI4BVPROC, glVertexAttribI4bv, glVertexAttribI4bvEXT); \ + HookExtension(PFNGLVERTEXATTRIBI4SVPROC, glVertexAttribI4sv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI4SVPROC, glVertexAttribI4sv, glVertexAttribI4svEXT); \ + HookExtension(PFNGLVERTEXATTRIBI4UBVPROC, glVertexAttribI4ubv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI4UBVPROC, glVertexAttribI4ubv, glVertexAttribI4ubvEXT); \ + HookExtension(PFNGLVERTEXATTRIBI4USVPROC, glVertexAttribI4usv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBI4USVPROC, glVertexAttribI4usv, glVertexAttribI4usvEXT); \ + HookExtension(PFNGLGETUNIFORMUIVPROC, glGetUniformuiv); \ + HookExtensionAlias(PFNGLGETUNIFORMUIVPROC, glGetUniformuiv, glGetUniformuivEXT); \ + HookExtension(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation); \ + HookExtensionAlias(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation, glBindFragDataLocationEXT); \ + HookExtension(PFNGLGETFRAGDATALOCATIONPROC, glGetFragDataLocation); \ HookExtensionAlias(PFNGLGETFRAGDATALOCATIONPROC, glGetFragDataLocation, glGetFragDataLocationEXT); \ - HookExtension(PFNGLUNIFORM1UIPROC, glUniform1ui); \ - HookExtensionAlias(PFNGLUNIFORM1UIPROC, glUniform1ui, glUniform1uiEXT); \ - HookExtension(PFNGLUNIFORM2UIPROC, glUniform2ui); \ - HookExtensionAlias(PFNGLUNIFORM2UIPROC, glUniform2ui, glUniform2uiEXT); \ - HookExtension(PFNGLUNIFORM3UIPROC, glUniform3ui); \ - HookExtensionAlias(PFNGLUNIFORM3UIPROC, glUniform3ui, glUniform3uiEXT); \ - HookExtension(PFNGLUNIFORM4UIPROC, glUniform4ui); \ - HookExtensionAlias(PFNGLUNIFORM4UIPROC, glUniform4ui, glUniform4uiEXT); \ - HookExtension(PFNGLUNIFORM1UIVPROC, glUniform1uiv); \ - HookExtensionAlias(PFNGLUNIFORM1UIVPROC, glUniform1uiv, glUniform1uivEXT); \ - HookExtension(PFNGLUNIFORM2UIVPROC, glUniform2uiv); \ - HookExtensionAlias(PFNGLUNIFORM2UIVPROC, glUniform2uiv, glUniform2uivEXT); \ - HookExtension(PFNGLUNIFORM3UIVPROC, glUniform3uiv); \ - HookExtensionAlias(PFNGLUNIFORM3UIVPROC, glUniform3uiv, glUniform3uivEXT); \ - HookExtension(PFNGLUNIFORM4UIVPROC, glUniform4uiv); \ - HookExtensionAlias(PFNGLUNIFORM4UIVPROC, glUniform4uiv, glUniform4uivEXT); \ - HookExtension(PFNGLTEXPARAMETERIIVPROC, glTexParameterIiv); \ - HookExtensionAlias(PFNGLTEXPARAMETERIIVPROC, glTexParameterIiv, glTexParameterIivEXT); \ - HookExtension(PFNGLTEXPARAMETERIUIVPROC, glTexParameterIuiv); \ - HookExtensionAlias(PFNGLTEXPARAMETERIUIVPROC, glTexParameterIuiv, glTexParameterIuivEXT); \ - HookExtension(PFNGLGETTEXPARAMETERIIVPROC, glGetTexParameterIiv); \ - HookExtensionAlias(PFNGLGETTEXPARAMETERIIVPROC, glGetTexParameterIiv, glGetTexParameterIivEXT); \ - HookExtension(PFNGLGETTEXPARAMETERIUIVPROC, glGetTexParameterIuiv); \ + HookExtension(PFNGLUNIFORM1UIPROC, glUniform1ui); \ + HookExtensionAlias(PFNGLUNIFORM1UIPROC, glUniform1ui, glUniform1uiEXT); \ + HookExtension(PFNGLUNIFORM2UIPROC, glUniform2ui); \ + HookExtensionAlias(PFNGLUNIFORM2UIPROC, glUniform2ui, glUniform2uiEXT); \ + HookExtension(PFNGLUNIFORM3UIPROC, glUniform3ui); \ + HookExtensionAlias(PFNGLUNIFORM3UIPROC, glUniform3ui, glUniform3uiEXT); \ + HookExtension(PFNGLUNIFORM4UIPROC, glUniform4ui); \ + HookExtensionAlias(PFNGLUNIFORM4UIPROC, glUniform4ui, glUniform4uiEXT); \ + HookExtension(PFNGLUNIFORM1UIVPROC, glUniform1uiv); \ + HookExtensionAlias(PFNGLUNIFORM1UIVPROC, glUniform1uiv, glUniform1uivEXT); \ + HookExtension(PFNGLUNIFORM2UIVPROC, glUniform2uiv); \ + HookExtensionAlias(PFNGLUNIFORM2UIVPROC, glUniform2uiv, glUniform2uivEXT); \ + HookExtension(PFNGLUNIFORM3UIVPROC, glUniform3uiv); \ + HookExtensionAlias(PFNGLUNIFORM3UIVPROC, glUniform3uiv, glUniform3uivEXT); \ + HookExtension(PFNGLUNIFORM4UIVPROC, glUniform4uiv); \ + HookExtensionAlias(PFNGLUNIFORM4UIVPROC, glUniform4uiv, glUniform4uivEXT); \ + HookExtension(PFNGLTEXPARAMETERIIVPROC, glTexParameterIiv); \ + HookExtensionAlias(PFNGLTEXPARAMETERIIVPROC, glTexParameterIiv, glTexParameterIivEXT); \ + HookExtension(PFNGLTEXPARAMETERIUIVPROC, glTexParameterIuiv); \ + HookExtensionAlias(PFNGLTEXPARAMETERIUIVPROC, glTexParameterIuiv, glTexParameterIuivEXT); \ + HookExtension(PFNGLGETTEXPARAMETERIIVPROC, glGetTexParameterIiv); \ + HookExtensionAlias(PFNGLGETTEXPARAMETERIIVPROC, glGetTexParameterIiv, glGetTexParameterIivEXT); \ + HookExtension(PFNGLGETTEXPARAMETERIUIVPROC, glGetTexParameterIuiv); \ HookExtensionAlias(PFNGLGETTEXPARAMETERIUIVPROC, glGetTexParameterIuiv, glGetTexParameterIuivEXT); \ - HookExtension(PFNGLCLEARBUFFERIVPROC, glClearBufferiv); \ - HookExtension(PFNGLCLEARBUFFERUIVPROC, glClearBufferuiv); \ - HookExtension(PFNGLCLEARBUFFERFVPROC, glClearBufferfv); \ - HookExtension(PFNGLCLEARBUFFERFIPROC, glClearBufferfi); \ - HookExtension(PFNGLGETSTRINGIPROC, glGetStringi); \ - HookExtension(PFNGLISRENDERBUFFERPROC, glIsRenderbuffer); \ - HookExtensionAlias(PFNGLISRENDERBUFFERPROC, glIsRenderbuffer, glIsRenderbufferEXT); \ - HookExtension(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer); \ - HookExtensionAlias(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer, glBindRenderbufferEXT); \ - HookExtension(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers); \ + HookExtension(PFNGLCLEARBUFFERIVPROC, glClearBufferiv); \ + HookExtension(PFNGLCLEARBUFFERUIVPROC, glClearBufferuiv); \ + HookExtension(PFNGLCLEARBUFFERFVPROC, glClearBufferfv); \ + HookExtension(PFNGLCLEARBUFFERFIPROC, glClearBufferfi); \ + HookExtension(PFNGLGETSTRINGIPROC, glGetStringi); \ + HookExtension(PFNGLISRENDERBUFFERPROC, glIsRenderbuffer); \ + HookExtensionAlias(PFNGLISRENDERBUFFERPROC, glIsRenderbuffer, glIsRenderbufferEXT); \ + HookExtension(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer); \ + HookExtensionAlias(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer, glBindRenderbufferEXT); \ + HookExtension(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers); \ HookExtensionAlias(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers, glDeleteRenderbuffersEXT); \ - HookExtension(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers); \ - HookExtensionAlias(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers, glGenRenderbuffersEXT); \ - HookExtension(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage); \ + HookExtension(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers); \ + HookExtensionAlias(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers, glGenRenderbuffersEXT); \ + HookExtension(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage); \ HookExtensionAlias(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage, glRenderbufferStorageEXT); \ - HookExtension(PFNGLGETRENDERBUFFERPARAMETERIVPROC, glGetRenderbufferParameteriv); \ - HookExtensionAlias(PFNGLGETRENDERBUFFERPARAMETERIVPROC, glGetRenderbufferParameteriv, \ - glGetRenderbufferParameterivEXT); \ - HookExtension(PFNGLISFRAMEBUFFERPROC, glIsFramebuffer); \ - HookExtensionAlias(PFNGLISFRAMEBUFFERPROC, glIsFramebuffer, glIsFramebufferEXT); \ - HookExtension(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer); \ - HookExtensionAlias(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer, glBindFramebufferEXT); \ - HookExtension(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers); \ - HookExtensionAlias(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers, glDeleteFramebuffersEXT); \ - HookExtension(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers); \ - HookExtensionAlias(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers, glGenFramebuffersEXT); \ - HookExtension(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus); \ - HookExtensionAlias(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus, \ - glCheckFramebufferStatusEXT); \ - HookExtension(PFNGLFRAMEBUFFERTEXTURE1DPROC, glFramebufferTexture1D); \ - HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURE1DPROC, glFramebufferTexture1D, \ - glFramebufferTexture1DEXT); \ - HookExtension(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D); \ - HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D, \ - glFramebufferTexture2DEXT); \ - HookExtension(PFNGLFRAMEBUFFERTEXTURE3DPROC, glFramebufferTexture3D); \ - HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURE3DPROC, glFramebufferTexture3D, \ - glFramebufferTexture3DEXT); \ - HookExtension(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer); \ - HookExtensionAlias(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer, \ - glFramebufferRenderbufferEXT); \ - HookExtension(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \ - glGetFramebufferAttachmentParameteriv); \ - HookExtensionAlias(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \ - glGetFramebufferAttachmentParameteriv, \ - glGetFramebufferAttachmentParameterivEXT); \ - HookExtension(PFNGLGENERATEMIPMAPPROC, glGenerateMipmap); \ - HookExtensionAlias(PFNGLGENERATEMIPMAPPROC, glGenerateMipmap, glGenerateMipmapEXT); \ - HookExtension(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer); \ - HookExtensionAlias(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer, glBlitFramebufferEXT); \ - HookExtension(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample); \ - HookExtensionAlias(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample, \ - glRenderbufferStorageMultisampleEXT); \ - HookExtension(PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer); \ - HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer, \ - glFramebufferTextureLayerARB); \ - HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer, \ - glFramebufferTextureLayerEXT); \ - HookExtension(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange); \ - HookExtension(PFNGLFLUSHMAPPEDBUFFERRANGEPROC, glFlushMappedBufferRange); \ - HookExtension(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray); \ - HookExtension(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays); \ - HookExtension(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays); \ - HookExtension(PFNGLISVERTEXARRAYPROC, glIsVertexArray); \ - HookExtension(PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced); \ + HookExtension(PFNGLGETRENDERBUFFERPARAMETERIVPROC, glGetRenderbufferParameteriv); \ + HookExtensionAlias(PFNGLGETRENDERBUFFERPARAMETERIVPROC, glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT); \ + HookExtension(PFNGLISFRAMEBUFFERPROC, glIsFramebuffer); \ + HookExtensionAlias(PFNGLISFRAMEBUFFERPROC, glIsFramebuffer, glIsFramebufferEXT); \ + HookExtension(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer); \ + HookExtensionAlias(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer, glBindFramebufferEXT); \ + HookExtension(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers); \ + HookExtensionAlias(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers, glDeleteFramebuffersEXT); \ + HookExtension(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers); \ + HookExtensionAlias(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers, glGenFramebuffersEXT); \ + HookExtension(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus); \ + HookExtensionAlias(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus, glCheckFramebufferStatusEXT); \ + HookExtension(PFNGLFRAMEBUFFERTEXTURE1DPROC, glFramebufferTexture1D); \ + HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURE1DPROC, glFramebufferTexture1D, glFramebufferTexture1DEXT); \ + HookExtension(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D); \ + HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D, glFramebufferTexture2DEXT); \ + HookExtension(PFNGLFRAMEBUFFERTEXTURE3DPROC, glFramebufferTexture3D); \ + HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURE3DPROC, glFramebufferTexture3D, glFramebufferTexture3DEXT); \ + HookExtension(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer); \ + HookExtensionAlias(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer, glFramebufferRenderbufferEXT); \ + HookExtension(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetFramebufferAttachmentParameteriv); \ + HookExtensionAlias(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT); \ + HookExtension(PFNGLGENERATEMIPMAPPROC, glGenerateMipmap); \ + HookExtensionAlias(PFNGLGENERATEMIPMAPPROC, glGenerateMipmap, glGenerateMipmapEXT); \ + HookExtension(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer); \ + HookExtensionAlias(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer, glBlitFramebufferEXT); \ + HookExtension(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample); \ + HookExtensionAlias(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample, glRenderbufferStorageMultisampleEXT); \ + HookExtension(PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer); \ + HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer, glFramebufferTextureLayerARB); \ + HookExtensionAlias(PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer, glFramebufferTextureLayerEXT); \ + HookExtension(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange); \ + HookExtension(PFNGLFLUSHMAPPEDBUFFERRANGEPROC, glFlushMappedBufferRange); \ + HookExtension(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray); \ + HookExtension(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays); \ + HookExtension(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays); \ + HookExtension(PFNGLISVERTEXARRAYPROC, glIsVertexArray); \ + HookExtension(PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced); \ HookExtensionAlias(PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced, glDrawArraysInstancedARB); \ HookExtensionAlias(PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced, glDrawArraysInstancedEXT); \ - HookExtension(PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced); \ - HookExtensionAlias(PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced, \ - glDrawElementsInstancedARB); \ - HookExtensionAlias(PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced, \ - glDrawElementsInstancedEXT); \ - HookExtension(PFNGLTEXBUFFERPROC, glTexBuffer); \ - HookExtensionAlias(PFNGLTEXBUFFERPROC, glTexBuffer, glTexBufferARB); \ - HookExtensionAlias(PFNGLTEXBUFFERPROC, glTexBuffer, glTexBufferEXT); \ - HookExtension(PFNGLPRIMITIVERESTARTINDEXPROC, glPrimitiveRestartIndex); \ - HookExtension(PFNGLCOPYBUFFERSUBDATAPROC, glCopyBufferSubData); \ - HookExtension(PFNGLGETUNIFORMINDICESPROC, glGetUniformIndices); \ - HookExtension(PFNGLGETACTIVEUNIFORMSIVPROC, glGetActiveUniformsiv); \ - HookExtension(PFNGLGETACTIVEUNIFORMNAMEPROC, glGetActiveUniformName); \ - HookExtension(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex); \ - HookExtension(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv); \ - HookExtension(PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC, glGetActiveUniformBlockName); \ - HookExtension(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding); \ - HookExtension(PFNGLDRAWELEMENTSBASEVERTEXPROC, glDrawElementsBaseVertex); \ - HookExtension(PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC, glDrawRangeElementsBaseVertex); \ - HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC, glDrawElementsInstancedBaseVertex); \ - HookExtension(PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC, glMultiDrawElementsBaseVertex); \ - HookExtension(PFNGLPROVOKINGVERTEXPROC, glProvokingVertex); \ - HookExtensionAlias(PFNGLPROVOKINGVERTEXPROC, glProvokingVertex, glProvokingVertexEXT); \ - HookExtension(PFNGLFENCESYNCPROC, glFenceSync); \ - HookExtension(PFNGLISSYNCPROC, glIsSync); \ - HookExtension(PFNGLDELETESYNCPROC, glDeleteSync); \ - HookExtension(PFNGLCLIENTWAITSYNCPROC, glClientWaitSync); \ - HookExtension(PFNGLWAITSYNCPROC, glWaitSync); \ - HookExtension(PFNGLGETINTEGER64VPROC, glGetInteger64v); \ - HookExtension(PFNGLGETSYNCIVPROC, glGetSynciv); \ - HookExtension(PFNGLGETINTEGER64I_VPROC, glGetInteger64i_v); \ - HookExtension(PFNGLGETBUFFERPARAMETERI64VPROC, glGetBufferParameteri64v); \ - HookExtension(PFNGLFRAMEBUFFERTEXTUREPROC, glFramebufferTexture); \ - HookExtensionAlias(PFNGLFRAMEBUFFERTEXTUREPROC, glFramebufferTexture, glFramebufferTextureARB); \ - HookExtension(PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample); \ - HookExtension(PFNGLTEXIMAGE3DMULTISAMPLEPROC, glTexImage3DMultisample); \ - HookExtension(PFNGLGETMULTISAMPLEFVPROC, glGetMultisamplefv); \ - HookExtension(PFNGLSAMPLEMASKIPROC, glSampleMaski); \ - HookExtension(PFNGLBINDFRAGDATALOCATIONINDEXEDPROC, glBindFragDataLocationIndexed); \ - HookExtension(PFNGLGETFRAGDATAINDEXPROC, glGetFragDataIndex); \ - HookExtension(PFNGLGENSAMPLERSPROC, glGenSamplers); \ - HookExtension(PFNGLDELETESAMPLERSPROC, glDeleteSamplers); \ - HookExtension(PFNGLISSAMPLERPROC, glIsSampler); \ - HookExtension(PFNGLBINDSAMPLERPROC, glBindSampler); \ - HookExtension(PFNGLSAMPLERPARAMETERIPROC, glSamplerParameteri); \ - HookExtension(PFNGLSAMPLERPARAMETERIVPROC, glSamplerParameteriv); \ - HookExtension(PFNGLSAMPLERPARAMETERFPROC, glSamplerParameterf); \ - HookExtension(PFNGLSAMPLERPARAMETERFVPROC, glSamplerParameterfv); \ - HookExtension(PFNGLSAMPLERPARAMETERIIVPROC, glSamplerParameterIiv); \ - HookExtension(PFNGLSAMPLERPARAMETERIUIVPROC, glSamplerParameterIuiv); \ - HookExtension(PFNGLGETSAMPLERPARAMETERIVPROC, glGetSamplerParameteriv); \ - HookExtension(PFNGLGETSAMPLERPARAMETERIIVPROC, glGetSamplerParameterIiv); \ - HookExtension(PFNGLGETSAMPLERPARAMETERFVPROC, glGetSamplerParameterfv); \ - HookExtension(PFNGLGETSAMPLERPARAMETERIUIVPROC, glGetSamplerParameterIuiv); \ - HookExtension(PFNGLQUERYCOUNTERPROC, glQueryCounter); \ - HookExtension(PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v); \ - HookExtensionAlias(PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v, glGetQueryObjecti64vEXT); \ - HookExtension(PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v); \ + HookExtension(PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced); \ + HookExtensionAlias(PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced, glDrawElementsInstancedARB); \ + HookExtensionAlias(PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced, glDrawElementsInstancedEXT); \ + HookExtension(PFNGLTEXBUFFERPROC, glTexBuffer); \ + HookExtensionAlias(PFNGLTEXBUFFERPROC, glTexBuffer, glTexBufferARB); \ + HookExtensionAlias(PFNGLTEXBUFFERPROC, glTexBuffer, glTexBufferEXT); \ + HookExtension(PFNGLPRIMITIVERESTARTINDEXPROC, glPrimitiveRestartIndex); \ + HookExtension(PFNGLCOPYBUFFERSUBDATAPROC, glCopyBufferSubData); \ + HookExtension(PFNGLGETUNIFORMINDICESPROC, glGetUniformIndices); \ + HookExtension(PFNGLGETACTIVEUNIFORMSIVPROC, glGetActiveUniformsiv); \ + HookExtension(PFNGLGETACTIVEUNIFORMNAMEPROC, glGetActiveUniformName); \ + HookExtension(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex); \ + HookExtension(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv); \ + HookExtension(PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC, glGetActiveUniformBlockName); \ + HookExtension(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding); \ + HookExtension(PFNGLDRAWELEMENTSBASEVERTEXPROC, glDrawElementsBaseVertex); \ + HookExtension(PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC, glDrawRangeElementsBaseVertex); \ + HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC, glDrawElementsInstancedBaseVertex); \ + HookExtension(PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC, glMultiDrawElementsBaseVertex); \ + HookExtension(PFNGLPROVOKINGVERTEXPROC, glProvokingVertex); \ + HookExtensionAlias(PFNGLPROVOKINGVERTEXPROC, glProvokingVertex, glProvokingVertexEXT); \ + HookExtension(PFNGLFENCESYNCPROC, glFenceSync); \ + HookExtension(PFNGLISSYNCPROC, glIsSync); \ + HookExtension(PFNGLDELETESYNCPROC, glDeleteSync); \ + HookExtension(PFNGLCLIENTWAITSYNCPROC, glClientWaitSync); \ + HookExtension(PFNGLWAITSYNCPROC, glWaitSync); \ + HookExtension(PFNGLGETINTEGER64VPROC, glGetInteger64v); \ + HookExtension(PFNGLGETSYNCIVPROC, glGetSynciv); \ + HookExtension(PFNGLGETINTEGER64I_VPROC, glGetInteger64i_v); \ + HookExtension(PFNGLGETBUFFERPARAMETERI64VPROC, glGetBufferParameteri64v); \ + HookExtension(PFNGLFRAMEBUFFERTEXTUREPROC, glFramebufferTexture); \ + HookExtensionAlias(PFNGLFRAMEBUFFERTEXTUREPROC, glFramebufferTexture, glFramebufferTextureARB); \ + HookExtension(PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample); \ + HookExtension(PFNGLTEXIMAGE3DMULTISAMPLEPROC, glTexImage3DMultisample); \ + HookExtension(PFNGLGETMULTISAMPLEFVPROC, glGetMultisamplefv); \ + HookExtension(PFNGLSAMPLEMASKIPROC, glSampleMaski); \ + HookExtension(PFNGLBINDFRAGDATALOCATIONINDEXEDPROC, glBindFragDataLocationIndexed); \ + HookExtension(PFNGLGETFRAGDATAINDEXPROC, glGetFragDataIndex); \ + HookExtension(PFNGLGENSAMPLERSPROC, glGenSamplers); \ + HookExtension(PFNGLDELETESAMPLERSPROC, glDeleteSamplers); \ + HookExtension(PFNGLISSAMPLERPROC, glIsSampler); \ + HookExtension(PFNGLBINDSAMPLERPROC, glBindSampler); \ + HookExtension(PFNGLSAMPLERPARAMETERIPROC, glSamplerParameteri); \ + HookExtension(PFNGLSAMPLERPARAMETERIVPROC, glSamplerParameteriv); \ + HookExtension(PFNGLSAMPLERPARAMETERFPROC, glSamplerParameterf); \ + HookExtension(PFNGLSAMPLERPARAMETERFVPROC, glSamplerParameterfv); \ + HookExtension(PFNGLSAMPLERPARAMETERIIVPROC, glSamplerParameterIiv); \ + HookExtension(PFNGLSAMPLERPARAMETERIUIVPROC, glSamplerParameterIuiv); \ + HookExtension(PFNGLGETSAMPLERPARAMETERIVPROC, glGetSamplerParameteriv); \ + HookExtension(PFNGLGETSAMPLERPARAMETERIIVPROC, glGetSamplerParameterIiv); \ + HookExtension(PFNGLGETSAMPLERPARAMETERFVPROC, glGetSamplerParameterfv); \ + HookExtension(PFNGLGETSAMPLERPARAMETERIUIVPROC, glGetSamplerParameterIuiv); \ + HookExtension(PFNGLQUERYCOUNTERPROC, glQueryCounter); \ + HookExtension(PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v); \ + HookExtensionAlias(PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v, glGetQueryObjecti64vEXT); \ + HookExtension(PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v); \ HookExtensionAlias(PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v, glGetQueryObjectui64vEXT); \ - HookExtension(PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor); \ + HookExtension(PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor); \ HookExtensionAlias(PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor, glVertexAttribDivisorARB); \ - HookExtension(PFNGLVERTEXATTRIBP1UIPROC, glVertexAttribP1ui); \ - HookExtension(PFNGLVERTEXATTRIBP1UIVPROC, glVertexAttribP1uiv); \ - HookExtension(PFNGLVERTEXATTRIBP2UIPROC, glVertexAttribP2ui); \ - HookExtension(PFNGLVERTEXATTRIBP2UIVPROC, glVertexAttribP2uiv); \ - HookExtension(PFNGLVERTEXATTRIBP3UIPROC, glVertexAttribP3ui); \ - HookExtension(PFNGLVERTEXATTRIBP3UIVPROC, glVertexAttribP3uiv); \ - HookExtension(PFNGLVERTEXATTRIBP4UIPROC, glVertexAttribP4ui); \ - HookExtension(PFNGLVERTEXATTRIBP4UIVPROC, glVertexAttribP4uiv); \ - HookExtension(PFNGLMINSAMPLESHADINGPROC, glMinSampleShading); \ - HookExtensionAlias(PFNGLMINSAMPLESHADINGPROC, glMinSampleShading, glMinSampleShadingARB); \ - HookExtension(PFNGLBLENDEQUATIONIPROC, glBlendEquationi); \ - HookExtensionAlias(PFNGLBLENDEQUATIONIPROC, glBlendEquationi, glBlendEquationiARB); \ - HookExtension(PFNGLBLENDEQUATIONSEPARATEIPROC, glBlendEquationSeparatei); \ - HookExtensionAlias(PFNGLBLENDEQUATIONSEPARATEIPROC, glBlendEquationSeparatei, \ - glBlendEquationSeparateiARB); \ - HookExtension(PFNGLBLENDFUNCIPROC, glBlendFunci); \ - HookExtensionAlias(PFNGLBLENDFUNCIPROC, glBlendFunci, glBlendFunciARB); \ - HookExtension(PFNGLBLENDFUNCSEPARATEIPROC, glBlendFuncSeparatei); \ - HookExtensionAlias(PFNGLBLENDFUNCSEPARATEIPROC, glBlendFuncSeparatei, glBlendFuncSeparateiARB); \ - HookExtension(PFNGLDRAWARRAYSINDIRECTPROC, glDrawArraysIndirect); \ - HookExtension(PFNGLDRAWELEMENTSINDIRECTPROC, glDrawElementsIndirect); \ - HookExtension(PFNGLUNIFORM1DPROC, glUniform1d); \ - HookExtension(PFNGLUNIFORM2DPROC, glUniform2d); \ - HookExtension(PFNGLUNIFORM3DPROC, glUniform3d); \ - HookExtension(PFNGLUNIFORM4DPROC, glUniform4d); \ - HookExtension(PFNGLUNIFORM1DVPROC, glUniform1dv); \ - HookExtension(PFNGLUNIFORM2DVPROC, glUniform2dv); \ - HookExtension(PFNGLUNIFORM3DVPROC, glUniform3dv); \ - HookExtension(PFNGLUNIFORM4DVPROC, glUniform4dv); \ - HookExtension(PFNGLUNIFORMMATRIX2DVPROC, glUniformMatrix2dv); \ - HookExtension(PFNGLUNIFORMMATRIX3DVPROC, glUniformMatrix3dv); \ - HookExtension(PFNGLUNIFORMMATRIX4DVPROC, glUniformMatrix4dv); \ - HookExtension(PFNGLUNIFORMMATRIX2X3DVPROC, glUniformMatrix2x3dv); \ - HookExtension(PFNGLUNIFORMMATRIX2X4DVPROC, glUniformMatrix2x4dv); \ - HookExtension(PFNGLUNIFORMMATRIX3X2DVPROC, glUniformMatrix3x2dv); \ - HookExtension(PFNGLUNIFORMMATRIX3X4DVPROC, glUniformMatrix3x4dv); \ - HookExtension(PFNGLUNIFORMMATRIX4X2DVPROC, glUniformMatrix4x2dv); \ - HookExtension(PFNGLUNIFORMMATRIX4X3DVPROC, glUniformMatrix4x3dv); \ - HookExtension(PFNGLGETUNIFORMDVPROC, glGetUniformdv); \ - HookExtension(PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC, glGetSubroutineUniformLocation); \ - HookExtension(PFNGLGETSUBROUTINEINDEXPROC, glGetSubroutineIndex); \ - HookExtension(PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC, glGetActiveSubroutineUniformiv); \ - HookExtension(PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC, glGetActiveSubroutineUniformName); \ - HookExtension(PFNGLGETACTIVESUBROUTINENAMEPROC, glGetActiveSubroutineName); \ - HookExtension(PFNGLUNIFORMSUBROUTINESUIVPROC, glUniformSubroutinesuiv); \ - HookExtension(PFNGLGETUNIFORMSUBROUTINEUIVPROC, glGetUniformSubroutineuiv); \ - HookExtension(PFNGLGETPROGRAMSTAGEIVPROC, glGetProgramStageiv); \ - HookExtension(PFNGLPATCHPARAMETERIPROC, glPatchParameteri); \ - HookExtension(PFNGLPATCHPARAMETERFVPROC, glPatchParameterfv); \ - HookExtension(PFNGLBINDTRANSFORMFEEDBACKPROC, glBindTransformFeedback); \ - HookExtension(PFNGLDELETETRANSFORMFEEDBACKSPROC, glDeleteTransformFeedbacks); \ - HookExtension(PFNGLGENTRANSFORMFEEDBACKSPROC, glGenTransformFeedbacks); \ - HookExtension(PFNGLISTRANSFORMFEEDBACKPROC, glIsTransformFeedback); \ - HookExtension(PFNGLPAUSETRANSFORMFEEDBACKPROC, glPauseTransformFeedback); \ - HookExtension(PFNGLRESUMETRANSFORMFEEDBACKPROC, glResumeTransformFeedback); \ - HookExtension(PFNGLDRAWTRANSFORMFEEDBACKPROC, glDrawTransformFeedback); \ - HookExtension(PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC, glDrawTransformFeedbackStream); \ - HookExtension(PFNGLBEGINQUERYINDEXEDPROC, glBeginQueryIndexed); \ - HookExtension(PFNGLENDQUERYINDEXEDPROC, glEndQueryIndexed); \ - HookExtension(PFNGLGETQUERYINDEXEDIVPROC, glGetQueryIndexediv); \ - HookExtension(PFNGLRELEASESHADERCOMPILERPROC, glReleaseShaderCompiler); \ - HookExtension(PFNGLSHADERBINARYPROC, glShaderBinary); \ - HookExtension(PFNGLGETSHADERPRECISIONFORMATPROC, glGetShaderPrecisionFormat); \ - HookExtension(PFNGLDEPTHRANGEFPROC, glDepthRangef); \ - HookExtension(PFNGLCLEARDEPTHFPROC, glClearDepthf); \ - HookExtension(PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary); \ - HookExtension(PFNGLPROGRAMBINARYPROC, glProgramBinary); \ - HookExtension(PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri); \ - HookExtensionAlias(PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri, glProgramParameteriARB); \ - HookExtension(PFNGLUSEPROGRAMSTAGESPROC, glUseProgramStages); \ - HookExtension(PFNGLACTIVESHADERPROGRAMPROC, glActiveShaderProgram); \ - HookExtension(PFNGLCREATESHADERPROGRAMVPROC, glCreateShaderProgramv); \ - HookExtension(PFNGLBINDPROGRAMPIPELINEPROC, glBindProgramPipeline); \ - HookExtension(PFNGLDELETEPROGRAMPIPELINESPROC, glDeleteProgramPipelines); \ - HookExtension(PFNGLGENPROGRAMPIPELINESPROC, glGenProgramPipelines); \ - HookExtension(PFNGLISPROGRAMPIPELINEPROC, glIsProgramPipeline); \ - HookExtension(PFNGLGETPROGRAMPIPELINEIVPROC, glGetProgramPipelineiv); \ - HookExtension(PFNGLPROGRAMUNIFORM1IPROC, glProgramUniform1i); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM1IPROC, glProgramUniform1i, glProgramUniform1iEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM1IVPROC, glProgramUniform1iv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM1IVPROC, glProgramUniform1iv, glProgramUniform1ivEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM1FPROC, glProgramUniform1f); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM1FPROC, glProgramUniform1f, glProgramUniform1fEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM1FVPROC, glProgramUniform1fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM1FVPROC, glProgramUniform1fv, glProgramUniform1fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM1DPROC, glProgramUniform1d); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM1DPROC, glProgramUniform1d, glProgramUniform1dEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM1DVPROC, glProgramUniform1dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM1DVPROC, glProgramUniform1dv, glProgramUniform1dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM1UIPROC, glProgramUniform1ui); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM1UIPROC, glProgramUniform1ui, glProgramUniform1uiEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM1UIVPROC, glProgramUniform1uiv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM1UIVPROC, glProgramUniform1uiv, glProgramUniform1uivEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM2IPROC, glProgramUniform2i); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM2IPROC, glProgramUniform2i, glProgramUniform2iEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM2IVPROC, glProgramUniform2iv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM2IVPROC, glProgramUniform2iv, glProgramUniform2ivEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM2FPROC, glProgramUniform2f); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM2FPROC, glProgramUniform2f, glProgramUniform2fEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM2FVPROC, glProgramUniform2fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM2FVPROC, glProgramUniform2fv, glProgramUniform2fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM2DPROC, glProgramUniform2d); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM2DPROC, glProgramUniform2d, glProgramUniform2dEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM2DVPROC, glProgramUniform2dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM2DVPROC, glProgramUniform2dv, glProgramUniform2dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM2UIPROC, glProgramUniform2ui); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM2UIPROC, glProgramUniform2ui, glProgramUniform2uiEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM2UIVPROC, glProgramUniform2uiv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM2UIVPROC, glProgramUniform2uiv, glProgramUniform2uivEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM3IPROC, glProgramUniform3i); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM3IPROC, glProgramUniform3i, glProgramUniform3iEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM3IVPROC, glProgramUniform3iv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM3IVPROC, glProgramUniform3iv, glProgramUniform3ivEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM3FPROC, glProgramUniform3f); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM3FPROC, glProgramUniform3f, glProgramUniform3fEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM3FVPROC, glProgramUniform3fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM3FVPROC, glProgramUniform3fv, glProgramUniform3fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM3DPROC, glProgramUniform3d); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM3DPROC, glProgramUniform3d, glProgramUniform3dEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM3DVPROC, glProgramUniform3dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM3DVPROC, glProgramUniform3dv, glProgramUniform3dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM3UIPROC, glProgramUniform3ui); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM3UIPROC, glProgramUniform3ui, glProgramUniform3uiEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM3UIVPROC, glProgramUniform3uiv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM3UIVPROC, glProgramUniform3uiv, glProgramUniform3uivEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM4IPROC, glProgramUniform4i); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM4IPROC, glProgramUniform4i, glProgramUniform4iEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM4IVPROC, glProgramUniform4iv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM4IVPROC, glProgramUniform4iv, glProgramUniform4ivEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM4FPROC, glProgramUniform4f); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM4FPROC, glProgramUniform4f, glProgramUniform4fEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM4FVPROC, glProgramUniform4fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM4FVPROC, glProgramUniform4fv, glProgramUniform4fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM4DPROC, glProgramUniform4d); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM4DPROC, glProgramUniform4d, glProgramUniform4dEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM4DVPROC, glProgramUniform4dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM4DVPROC, glProgramUniform4dv, glProgramUniform4dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM4UIPROC, glProgramUniform4ui); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM4UIPROC, glProgramUniform4ui, glProgramUniform4uiEXT); \ - HookExtension(PFNGLPROGRAMUNIFORM4UIVPROC, glProgramUniform4uiv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORM4UIVPROC, glProgramUniform4uiv, glProgramUniform4uivEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX2FVPROC, glProgramUniformMatrix2fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2FVPROC, glProgramUniformMatrix2fv, \ - glProgramUniformMatrix2fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX3FVPROC, glProgramUniformMatrix3fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3FVPROC, glProgramUniformMatrix3fv, \ - glProgramUniformMatrix3fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX4FVPROC, glProgramUniformMatrix4fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4FVPROC, glProgramUniformMatrix4fv, \ - glProgramUniformMatrix4fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX2DVPROC, glProgramUniformMatrix2dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2DVPROC, glProgramUniformMatrix2dv, \ - glProgramUniformMatrix2dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX3DVPROC, glProgramUniformMatrix3dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3DVPROC, glProgramUniformMatrix3dv, \ - glProgramUniformMatrix3dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX4DVPROC, glProgramUniformMatrix4dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4DVPROC, glProgramUniformMatrix4dv, \ - glProgramUniformMatrix4dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC, glProgramUniformMatrix2x3fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC, glProgramUniformMatrix2x3fv, \ - glProgramUniformMatrix2x3fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC, glProgramUniformMatrix3x2fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC, glProgramUniformMatrix3x2fv, \ - glProgramUniformMatrix3x2fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC, glProgramUniformMatrix2x4fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC, glProgramUniformMatrix2x4fv, \ - glProgramUniformMatrix2x4fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC, glProgramUniformMatrix4x2fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC, glProgramUniformMatrix4x2fv, \ - glProgramUniformMatrix4x2fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC, glProgramUniformMatrix3x4fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC, glProgramUniformMatrix3x4fv, \ - glProgramUniformMatrix3x4fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC, glProgramUniformMatrix4x3fv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC, glProgramUniformMatrix4x3fv, \ - glProgramUniformMatrix4x3fvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC, glProgramUniformMatrix2x3dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC, glProgramUniformMatrix2x3dv, \ - glProgramUniformMatrix2x3dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC, glProgramUniformMatrix3x2dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC, glProgramUniformMatrix3x2dv, \ - glProgramUniformMatrix3x2dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC, glProgramUniformMatrix2x4dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC, glProgramUniformMatrix2x4dv, \ - glProgramUniformMatrix2x4dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC, glProgramUniformMatrix4x2dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC, glProgramUniformMatrix4x2dv, \ - glProgramUniformMatrix4x2dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC, glProgramUniformMatrix3x4dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC, glProgramUniformMatrix3x4dv, \ - glProgramUniformMatrix3x4dvEXT); \ - HookExtension(PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC, glProgramUniformMatrix4x3dv); \ - HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC, glProgramUniformMatrix4x3dv, \ - glProgramUniformMatrix4x3dvEXT); \ - HookExtension(PFNGLVALIDATEPROGRAMPIPELINEPROC, glValidateProgramPipeline); \ - HookExtension(PFNGLGETPROGRAMPIPELINEINFOLOGPROC, glGetProgramPipelineInfoLog); \ - HookExtension(PFNGLVERTEXATTRIBL1DPROC, glVertexAttribL1d); \ - HookExtensionAlias(PFNGLVERTEXATTRIBL1DPROC, glVertexAttribL1d, glVertexAttribL1dEXT); \ - HookExtension(PFNGLVERTEXATTRIBL2DPROC, glVertexAttribL2d); \ - HookExtensionAlias(PFNGLVERTEXATTRIBL2DPROC, glVertexAttribL2d, glVertexAttribL2dEXT); \ - HookExtension(PFNGLVERTEXATTRIBL3DPROC, glVertexAttribL3d); \ - HookExtensionAlias(PFNGLVERTEXATTRIBL3DPROC, glVertexAttribL3d, glVertexAttribL3dEXT); \ - HookExtension(PFNGLVERTEXATTRIBL4DPROC, glVertexAttribL4d); \ - HookExtensionAlias(PFNGLVERTEXATTRIBL4DPROC, glVertexAttribL4d, glVertexAttribL4dEXT); \ - HookExtension(PFNGLVERTEXATTRIBL1DVPROC, glVertexAttribL1dv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBL1DVPROC, glVertexAttribL1dv, glVertexAttribL1dvEXT); \ - HookExtension(PFNGLVERTEXATTRIBL2DVPROC, glVertexAttribL2dv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBL2DVPROC, glVertexAttribL2dv, glVertexAttribL2dvEXT); \ - HookExtension(PFNGLVERTEXATTRIBL3DVPROC, glVertexAttribL3dv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBL3DVPROC, glVertexAttribL3dv, glVertexAttribL3dvEXT); \ - HookExtension(PFNGLVERTEXATTRIBL4DVPROC, glVertexAttribL4dv); \ - HookExtensionAlias(PFNGLVERTEXATTRIBL4DVPROC, glVertexAttribL4dv, glVertexAttribL4dvEXT); \ - HookExtension(PFNGLVERTEXATTRIBLPOINTERPROC, glVertexAttribLPointer); \ - HookExtensionAlias(PFNGLVERTEXATTRIBLPOINTERPROC, glVertexAttribLPointer, \ - glVertexAttribLPointerEXT); \ - HookExtension(PFNGLGETVERTEXATTRIBLDVPROC, glGetVertexAttribLdv); \ - HookExtensionAlias(PFNGLGETVERTEXATTRIBLDVPROC, glGetVertexAttribLdv, glGetVertexAttribLdvEXT); \ - HookExtension(PFNGLVIEWPORTARRAYVPROC, glViewportArrayv); \ - HookExtension(PFNGLVIEWPORTINDEXEDFPROC, glViewportIndexedf); \ - HookExtension(PFNGLVIEWPORTINDEXEDFVPROC, glViewportIndexedfv); \ - HookExtension(PFNGLSCISSORARRAYVPROC, glScissorArrayv); \ - HookExtension(PFNGLSCISSORINDEXEDPROC, glScissorIndexed); \ - HookExtension(PFNGLSCISSORINDEXEDVPROC, glScissorIndexedv); \ - HookExtension(PFNGLDEPTHRANGEARRAYVPROC, glDepthRangeArrayv); \ - HookExtension(PFNGLDEPTHRANGEINDEXEDPROC, glDepthRangeIndexed); \ - HookExtension(PFNGLGETFLOATI_VPROC, glGetFloati_v); \ - HookExtensionAlias(PFNGLGETFLOATI_VPROC, glGetFloati_v, glGetFloati_vEXT); \ - HookExtension(PFNGLGETDOUBLEI_VPROC, glGetDoublei_v); \ - HookExtensionAlias(PFNGLGETDOUBLEI_VPROC, glGetDoublei_v, glGetDoublei_vEXT); \ - HookExtension(PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC, glDrawArraysInstancedBaseInstance); \ - HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC, glDrawElementsInstancedBaseInstance); \ - HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC, \ - glDrawElementsInstancedBaseVertexBaseInstance); \ - HookExtension(PFNGLGETINTERNALFORMATIVPROC, glGetInternalformativ); \ - HookExtension(PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC, glGetActiveAtomicCounterBufferiv); \ - HookExtension(PFNGLBINDIMAGETEXTUREPROC, glBindImageTexture); \ - HookExtensionAlias(PFNGLBINDIMAGETEXTUREPROC, glBindImageTexture, glBindImageTextureEXT); \ - HookExtension(PFNGLMEMORYBARRIERPROC, glMemoryBarrier); \ - HookExtensionAlias(PFNGLMEMORYBARRIERPROC, glMemoryBarrier, glMemoryBarrierEXT); \ - HookExtension(PFNGLTEXSTORAGE1DPROC, glTexStorage1D); \ - HookExtension(PFNGLTEXSTORAGE2DPROC, glTexStorage2D); \ - HookExtension(PFNGLTEXSTORAGE3DPROC, glTexStorage3D); \ - HookExtension(PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC, glDrawTransformFeedbackInstanced); \ - HookExtension(PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC, \ - glDrawTransformFeedbackStreamInstanced); \ - HookExtension(PFNGLCLEARBUFFERDATAPROC, glClearBufferData); \ - HookExtension(PFNGLCLEARBUFFERSUBDATAPROC, glClearBufferSubData); \ - HookExtension(PFNGLDISPATCHCOMPUTEPROC, glDispatchCompute); \ - HookExtension(PFNGLDISPATCHCOMPUTEINDIRECTPROC, glDispatchComputeIndirect); \ - HookExtension(PFNGLCOPYIMAGESUBDATAPROC, glCopyImageSubData); \ - HookExtension(PFNGLFRAMEBUFFERPARAMETERIPROC, glFramebufferParameteri); \ - HookExtension(PFNGLGETFRAMEBUFFERPARAMETERIVPROC, glGetFramebufferParameteriv); \ - HookExtension(PFNGLGETINTERNALFORMATI64VPROC, glGetInternalformati64v); \ - HookExtension(PFNGLINVALIDATETEXSUBIMAGEPROC, glInvalidateTexSubImage); \ - HookExtension(PFNGLINVALIDATETEXIMAGEPROC, glInvalidateTexImage); \ - HookExtension(PFNGLINVALIDATEBUFFERSUBDATAPROC, glInvalidateBufferSubData); \ - HookExtension(PFNGLINVALIDATEBUFFERDATAPROC, glInvalidateBufferData); \ - HookExtension(PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer); \ - HookExtension(PFNGLINVALIDATESUBFRAMEBUFFERPROC, glInvalidateSubFramebuffer); \ - HookExtension(PFNGLMULTIDRAWARRAYSINDIRECTPROC, glMultiDrawArraysIndirect); \ - HookExtension(PFNGLMULTIDRAWELEMENTSINDIRECTPROC, glMultiDrawElementsIndirect); \ - HookExtension(PFNGLGETPROGRAMINTERFACEIVPROC, glGetProgramInterfaceiv); \ - HookExtension(PFNGLGETPROGRAMRESOURCEINDEXPROC, glGetProgramResourceIndex); \ - HookExtension(PFNGLGETPROGRAMRESOURCENAMEPROC, glGetProgramResourceName); \ - HookExtension(PFNGLGETPROGRAMRESOURCEIVPROC, glGetProgramResourceiv); \ - HookExtension(PFNGLGETPROGRAMRESOURCELOCATIONPROC, glGetProgramResourceLocation); \ - HookExtension(PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC, glGetProgramResourceLocationIndex); \ - HookExtension(PFNGLSHADERSTORAGEBLOCKBINDINGPROC, glShaderStorageBlockBinding); \ - HookExtension(PFNGLTEXBUFFERRANGEPROC, glTexBufferRange); \ - HookExtension(PFNGLTEXSTORAGE2DMULTISAMPLEPROC, glTexStorage2DMultisample); \ - HookExtension(PFNGLTEXSTORAGE3DMULTISAMPLEPROC, glTexStorage3DMultisample); \ - HookExtension(PFNGLTEXTUREVIEWPROC, glTextureView); \ - HookExtension(PFNGLBINDVERTEXBUFFERPROC, glBindVertexBuffer); \ - HookExtension(PFNGLVERTEXATTRIBFORMATPROC, glVertexAttribFormat); \ - HookExtension(PFNGLVERTEXATTRIBIFORMATPROC, glVertexAttribIFormat); \ - HookExtension(PFNGLVERTEXATTRIBLFORMATPROC, glVertexAttribLFormat); \ - HookExtension(PFNGLVERTEXATTRIBBINDINGPROC, glVertexAttribBinding); \ - HookExtension(PFNGLVERTEXBINDINGDIVISORPROC, glVertexBindingDivisor); \ - HookExtension(PFNGLDEBUGMESSAGECONTROLPROC, glDebugMessageControl); \ + HookExtension(PFNGLVERTEXATTRIBP1UIPROC, glVertexAttribP1ui); \ + HookExtension(PFNGLVERTEXATTRIBP1UIVPROC, glVertexAttribP1uiv); \ + HookExtension(PFNGLVERTEXATTRIBP2UIPROC, glVertexAttribP2ui); \ + HookExtension(PFNGLVERTEXATTRIBP2UIVPROC, glVertexAttribP2uiv); \ + HookExtension(PFNGLVERTEXATTRIBP3UIPROC, glVertexAttribP3ui); \ + HookExtension(PFNGLVERTEXATTRIBP3UIVPROC, glVertexAttribP3uiv); \ + HookExtension(PFNGLVERTEXATTRIBP4UIPROC, glVertexAttribP4ui); \ + HookExtension(PFNGLVERTEXATTRIBP4UIVPROC, glVertexAttribP4uiv); \ + HookExtension(PFNGLMINSAMPLESHADINGPROC, glMinSampleShading); \ + HookExtensionAlias(PFNGLMINSAMPLESHADINGPROC, glMinSampleShading, glMinSampleShadingARB); \ + HookExtension(PFNGLBLENDEQUATIONIPROC, glBlendEquationi); \ + HookExtensionAlias(PFNGLBLENDEQUATIONIPROC, glBlendEquationi, glBlendEquationiARB); \ + HookExtension(PFNGLBLENDEQUATIONSEPARATEIPROC, glBlendEquationSeparatei); \ + HookExtensionAlias(PFNGLBLENDEQUATIONSEPARATEIPROC, glBlendEquationSeparatei, glBlendEquationSeparateiARB); \ + HookExtension(PFNGLBLENDFUNCIPROC, glBlendFunci); \ + HookExtensionAlias(PFNGLBLENDFUNCIPROC, glBlendFunci, glBlendFunciARB); \ + HookExtension(PFNGLBLENDFUNCSEPARATEIPROC, glBlendFuncSeparatei); \ + HookExtensionAlias(PFNGLBLENDFUNCSEPARATEIPROC, glBlendFuncSeparatei, glBlendFuncSeparateiARB); \ + HookExtension(PFNGLDRAWARRAYSINDIRECTPROC, glDrawArraysIndirect); \ + HookExtension(PFNGLDRAWELEMENTSINDIRECTPROC, glDrawElementsIndirect); \ + HookExtension(PFNGLUNIFORM1DPROC, glUniform1d); \ + HookExtension(PFNGLUNIFORM2DPROC, glUniform2d); \ + HookExtension(PFNGLUNIFORM3DPROC, glUniform3d); \ + HookExtension(PFNGLUNIFORM4DPROC, glUniform4d); \ + HookExtension(PFNGLUNIFORM1DVPROC, glUniform1dv); \ + HookExtension(PFNGLUNIFORM2DVPROC, glUniform2dv); \ + HookExtension(PFNGLUNIFORM3DVPROC, glUniform3dv); \ + HookExtension(PFNGLUNIFORM4DVPROC, glUniform4dv); \ + HookExtension(PFNGLUNIFORMMATRIX2DVPROC, glUniformMatrix2dv); \ + HookExtension(PFNGLUNIFORMMATRIX3DVPROC, glUniformMatrix3dv); \ + HookExtension(PFNGLUNIFORMMATRIX4DVPROC, glUniformMatrix4dv); \ + HookExtension(PFNGLUNIFORMMATRIX2X3DVPROC, glUniformMatrix2x3dv); \ + HookExtension(PFNGLUNIFORMMATRIX2X4DVPROC, glUniformMatrix2x4dv); \ + HookExtension(PFNGLUNIFORMMATRIX3X2DVPROC, glUniformMatrix3x2dv); \ + HookExtension(PFNGLUNIFORMMATRIX3X4DVPROC, glUniformMatrix3x4dv); \ + HookExtension(PFNGLUNIFORMMATRIX4X2DVPROC, glUniformMatrix4x2dv); \ + HookExtension(PFNGLUNIFORMMATRIX4X3DVPROC, glUniformMatrix4x3dv); \ + HookExtension(PFNGLGETUNIFORMDVPROC, glGetUniformdv); \ + HookExtension(PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC, glGetSubroutineUniformLocation); \ + HookExtension(PFNGLGETSUBROUTINEINDEXPROC, glGetSubroutineIndex); \ + HookExtension(PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC, glGetActiveSubroutineUniformiv); \ + HookExtension(PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC, glGetActiveSubroutineUniformName); \ + HookExtension(PFNGLGETACTIVESUBROUTINENAMEPROC, glGetActiveSubroutineName); \ + HookExtension(PFNGLUNIFORMSUBROUTINESUIVPROC, glUniformSubroutinesuiv); \ + HookExtension(PFNGLGETUNIFORMSUBROUTINEUIVPROC, glGetUniformSubroutineuiv); \ + HookExtension(PFNGLGETPROGRAMSTAGEIVPROC, glGetProgramStageiv); \ + HookExtension(PFNGLPATCHPARAMETERIPROC, glPatchParameteri); \ + HookExtension(PFNGLPATCHPARAMETERFVPROC, glPatchParameterfv); \ + HookExtension(PFNGLBINDTRANSFORMFEEDBACKPROC, glBindTransformFeedback); \ + HookExtension(PFNGLDELETETRANSFORMFEEDBACKSPROC, glDeleteTransformFeedbacks); \ + HookExtension(PFNGLGENTRANSFORMFEEDBACKSPROC, glGenTransformFeedbacks); \ + HookExtension(PFNGLISTRANSFORMFEEDBACKPROC, glIsTransformFeedback); \ + HookExtension(PFNGLPAUSETRANSFORMFEEDBACKPROC, glPauseTransformFeedback); \ + HookExtension(PFNGLRESUMETRANSFORMFEEDBACKPROC, glResumeTransformFeedback); \ + HookExtension(PFNGLDRAWTRANSFORMFEEDBACKPROC, glDrawTransformFeedback); \ + HookExtension(PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC, glDrawTransformFeedbackStream); \ + HookExtension(PFNGLBEGINQUERYINDEXEDPROC, glBeginQueryIndexed); \ + HookExtension(PFNGLENDQUERYINDEXEDPROC, glEndQueryIndexed); \ + HookExtension(PFNGLGETQUERYINDEXEDIVPROC, glGetQueryIndexediv); \ + HookExtension(PFNGLRELEASESHADERCOMPILERPROC, glReleaseShaderCompiler); \ + HookExtension(PFNGLSHADERBINARYPROC, glShaderBinary); \ + HookExtension(PFNGLGETSHADERPRECISIONFORMATPROC, glGetShaderPrecisionFormat); \ + HookExtension(PFNGLDEPTHRANGEFPROC, glDepthRangef); \ + HookExtension(PFNGLCLEARDEPTHFPROC, glClearDepthf); \ + HookExtension(PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary); \ + HookExtension(PFNGLPROGRAMBINARYPROC, glProgramBinary); \ + HookExtension(PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri); \ + HookExtensionAlias(PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri, glProgramParameteriARB); \ + HookExtension(PFNGLUSEPROGRAMSTAGESPROC, glUseProgramStages); \ + HookExtension(PFNGLACTIVESHADERPROGRAMPROC, glActiveShaderProgram); \ + HookExtension(PFNGLCREATESHADERPROGRAMVPROC, glCreateShaderProgramv); \ + HookExtension(PFNGLBINDPROGRAMPIPELINEPROC, glBindProgramPipeline); \ + HookExtension(PFNGLDELETEPROGRAMPIPELINESPROC, glDeleteProgramPipelines); \ + HookExtension(PFNGLGENPROGRAMPIPELINESPROC, glGenProgramPipelines); \ + HookExtension(PFNGLISPROGRAMPIPELINEPROC, glIsProgramPipeline); \ + HookExtension(PFNGLGETPROGRAMPIPELINEIVPROC, glGetProgramPipelineiv); \ + HookExtension(PFNGLPROGRAMUNIFORM1IPROC, glProgramUniform1i); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM1IPROC, glProgramUniform1i, glProgramUniform1iEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM1IVPROC, glProgramUniform1iv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM1IVPROC, glProgramUniform1iv, glProgramUniform1ivEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM1FPROC, glProgramUniform1f); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM1FPROC, glProgramUniform1f, glProgramUniform1fEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM1FVPROC, glProgramUniform1fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM1FVPROC, glProgramUniform1fv, glProgramUniform1fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM1DPROC, glProgramUniform1d); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM1DPROC, glProgramUniform1d, glProgramUniform1dEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM1DVPROC, glProgramUniform1dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM1DVPROC, glProgramUniform1dv, glProgramUniform1dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM1UIPROC, glProgramUniform1ui); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM1UIPROC, glProgramUniform1ui, glProgramUniform1uiEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM1UIVPROC, glProgramUniform1uiv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM1UIVPROC, glProgramUniform1uiv, glProgramUniform1uivEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM2IPROC, glProgramUniform2i); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM2IPROC, glProgramUniform2i, glProgramUniform2iEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM2IVPROC, glProgramUniform2iv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM2IVPROC, glProgramUniform2iv, glProgramUniform2ivEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM2FPROC, glProgramUniform2f); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM2FPROC, glProgramUniform2f, glProgramUniform2fEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM2FVPROC, glProgramUniform2fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM2FVPROC, glProgramUniform2fv, glProgramUniform2fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM2DPROC, glProgramUniform2d); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM2DPROC, glProgramUniform2d, glProgramUniform2dEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM2DVPROC, glProgramUniform2dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM2DVPROC, glProgramUniform2dv, glProgramUniform2dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM2UIPROC, glProgramUniform2ui); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM2UIPROC, glProgramUniform2ui, glProgramUniform2uiEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM2UIVPROC, glProgramUniform2uiv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM2UIVPROC, glProgramUniform2uiv, glProgramUniform2uivEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM3IPROC, glProgramUniform3i); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM3IPROC, glProgramUniform3i, glProgramUniform3iEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM3IVPROC, glProgramUniform3iv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM3IVPROC, glProgramUniform3iv, glProgramUniform3ivEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM3FPROC, glProgramUniform3f); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM3FPROC, glProgramUniform3f, glProgramUniform3fEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM3FVPROC, glProgramUniform3fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM3FVPROC, glProgramUniform3fv, glProgramUniform3fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM3DPROC, glProgramUniform3d); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM3DPROC, glProgramUniform3d, glProgramUniform3dEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM3DVPROC, glProgramUniform3dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM3DVPROC, glProgramUniform3dv, glProgramUniform3dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM3UIPROC, glProgramUniform3ui); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM3UIPROC, glProgramUniform3ui, glProgramUniform3uiEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM3UIVPROC, glProgramUniform3uiv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM3UIVPROC, glProgramUniform3uiv, glProgramUniform3uivEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM4IPROC, glProgramUniform4i); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM4IPROC, glProgramUniform4i, glProgramUniform4iEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM4IVPROC, glProgramUniform4iv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM4IVPROC, glProgramUniform4iv, glProgramUniform4ivEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM4FPROC, glProgramUniform4f); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM4FPROC, glProgramUniform4f, glProgramUniform4fEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM4FVPROC, glProgramUniform4fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM4FVPROC, glProgramUniform4fv, glProgramUniform4fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM4DPROC, glProgramUniform4d); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM4DPROC, glProgramUniform4d, glProgramUniform4dEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM4DVPROC, glProgramUniform4dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM4DVPROC, glProgramUniform4dv, glProgramUniform4dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM4UIPROC, glProgramUniform4ui); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM4UIPROC, glProgramUniform4ui, glProgramUniform4uiEXT); \ + HookExtension(PFNGLPROGRAMUNIFORM4UIVPROC, glProgramUniform4uiv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORM4UIVPROC, glProgramUniform4uiv, glProgramUniform4uivEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX2FVPROC, glProgramUniformMatrix2fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2FVPROC, glProgramUniformMatrix2fv, glProgramUniformMatrix2fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX3FVPROC, glProgramUniformMatrix3fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3FVPROC, glProgramUniformMatrix3fv, glProgramUniformMatrix3fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX4FVPROC, glProgramUniformMatrix4fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4FVPROC, glProgramUniformMatrix4fv, glProgramUniformMatrix4fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX2DVPROC, glProgramUniformMatrix2dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2DVPROC, glProgramUniformMatrix2dv, glProgramUniformMatrix2dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX3DVPROC, glProgramUniformMatrix3dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3DVPROC, glProgramUniformMatrix3dv, glProgramUniformMatrix3dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX4DVPROC, glProgramUniformMatrix4dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4DVPROC, glProgramUniformMatrix4dv, glProgramUniformMatrix4dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC, glProgramUniformMatrix2x3fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC, glProgramUniformMatrix3x2fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC, glProgramUniformMatrix2x4fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC, glProgramUniformMatrix4x2fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC, glProgramUniformMatrix3x4fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC, glProgramUniformMatrix4x3fv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC, glProgramUniformMatrix2x3dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC, glProgramUniformMatrix3x2dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC, glProgramUniformMatrix2x4dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC, glProgramUniformMatrix4x2dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC, glProgramUniformMatrix3x4dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4dvEXT); \ + HookExtension(PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC, glProgramUniformMatrix4x3dv); \ + HookExtensionAlias(PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3dvEXT); \ + HookExtension(PFNGLVALIDATEPROGRAMPIPELINEPROC, glValidateProgramPipeline); \ + HookExtension(PFNGLGETPROGRAMPIPELINEINFOLOGPROC, glGetProgramPipelineInfoLog); \ + HookExtension(PFNGLVERTEXATTRIBL1DPROC, glVertexAttribL1d); \ + HookExtensionAlias(PFNGLVERTEXATTRIBL1DPROC, glVertexAttribL1d, glVertexAttribL1dEXT); \ + HookExtension(PFNGLVERTEXATTRIBL2DPROC, glVertexAttribL2d); \ + HookExtensionAlias(PFNGLVERTEXATTRIBL2DPROC, glVertexAttribL2d, glVertexAttribL2dEXT); \ + HookExtension(PFNGLVERTEXATTRIBL3DPROC, glVertexAttribL3d); \ + HookExtensionAlias(PFNGLVERTEXATTRIBL3DPROC, glVertexAttribL3d, glVertexAttribL3dEXT); \ + HookExtension(PFNGLVERTEXATTRIBL4DPROC, glVertexAttribL4d); \ + HookExtensionAlias(PFNGLVERTEXATTRIBL4DPROC, glVertexAttribL4d, glVertexAttribL4dEXT); \ + HookExtension(PFNGLVERTEXATTRIBL1DVPROC, glVertexAttribL1dv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBL1DVPROC, glVertexAttribL1dv, glVertexAttribL1dvEXT); \ + HookExtension(PFNGLVERTEXATTRIBL2DVPROC, glVertexAttribL2dv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBL2DVPROC, glVertexAttribL2dv, glVertexAttribL2dvEXT); \ + HookExtension(PFNGLVERTEXATTRIBL3DVPROC, glVertexAttribL3dv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBL3DVPROC, glVertexAttribL3dv, glVertexAttribL3dvEXT); \ + HookExtension(PFNGLVERTEXATTRIBL4DVPROC, glVertexAttribL4dv); \ + HookExtensionAlias(PFNGLVERTEXATTRIBL4DVPROC, glVertexAttribL4dv, glVertexAttribL4dvEXT); \ + HookExtension(PFNGLVERTEXATTRIBLPOINTERPROC, glVertexAttribLPointer); \ + HookExtensionAlias(PFNGLVERTEXATTRIBLPOINTERPROC, glVertexAttribLPointer, glVertexAttribLPointerEXT); \ + HookExtension(PFNGLGETVERTEXATTRIBLDVPROC, glGetVertexAttribLdv); \ + HookExtensionAlias(PFNGLGETVERTEXATTRIBLDVPROC, glGetVertexAttribLdv, glGetVertexAttribLdvEXT); \ + HookExtension(PFNGLVIEWPORTARRAYVPROC, glViewportArrayv); \ + HookExtension(PFNGLVIEWPORTINDEXEDFPROC, glViewportIndexedf); \ + HookExtension(PFNGLVIEWPORTINDEXEDFVPROC, glViewportIndexedfv); \ + HookExtension(PFNGLSCISSORARRAYVPROC, glScissorArrayv); \ + HookExtension(PFNGLSCISSORINDEXEDPROC, glScissorIndexed); \ + HookExtension(PFNGLSCISSORINDEXEDVPROC, glScissorIndexedv); \ + HookExtension(PFNGLDEPTHRANGEARRAYVPROC, glDepthRangeArrayv); \ + HookExtension(PFNGLDEPTHRANGEINDEXEDPROC, glDepthRangeIndexed); \ + HookExtension(PFNGLGETFLOATI_VPROC, glGetFloati_v); \ + HookExtensionAlias(PFNGLGETFLOATI_VPROC, glGetFloati_v, glGetFloati_vEXT); \ + HookExtension(PFNGLGETDOUBLEI_VPROC, glGetDoublei_v); \ + HookExtensionAlias(PFNGLGETDOUBLEI_VPROC, glGetDoublei_v, glGetDoublei_vEXT); \ + HookExtension(PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC, glDrawArraysInstancedBaseInstance); \ + HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC, glDrawElementsInstancedBaseInstance); \ + HookExtension(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC, glDrawElementsInstancedBaseVertexBaseInstance); \ + HookExtension(PFNGLGETINTERNALFORMATIVPROC, glGetInternalformativ); \ + HookExtension(PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC, glGetActiveAtomicCounterBufferiv); \ + HookExtension(PFNGLBINDIMAGETEXTUREPROC, glBindImageTexture); \ + HookExtensionAlias(PFNGLBINDIMAGETEXTUREPROC, glBindImageTexture, glBindImageTextureEXT); \ + HookExtension(PFNGLMEMORYBARRIERPROC, glMemoryBarrier); \ + HookExtensionAlias(PFNGLMEMORYBARRIERPROC, glMemoryBarrier, glMemoryBarrierEXT); \ + HookExtension(PFNGLTEXSTORAGE1DPROC, glTexStorage1D); \ + HookExtension(PFNGLTEXSTORAGE2DPROC, glTexStorage2D); \ + HookExtension(PFNGLTEXSTORAGE3DPROC, glTexStorage3D); \ + HookExtension(PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC, glDrawTransformFeedbackInstanced); \ + HookExtension(PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC, glDrawTransformFeedbackStreamInstanced); \ + HookExtension(PFNGLCLEARBUFFERDATAPROC, glClearBufferData); \ + HookExtension(PFNGLCLEARBUFFERSUBDATAPROC, glClearBufferSubData); \ + HookExtension(PFNGLDISPATCHCOMPUTEPROC, glDispatchCompute); \ + HookExtension(PFNGLDISPATCHCOMPUTEINDIRECTPROC, glDispatchComputeIndirect); \ + HookExtension(PFNGLCOPYIMAGESUBDATAPROC, glCopyImageSubData); \ + HookExtension(PFNGLFRAMEBUFFERPARAMETERIPROC, glFramebufferParameteri); \ + HookExtension(PFNGLGETFRAMEBUFFERPARAMETERIVPROC, glGetFramebufferParameteriv); \ + HookExtension(PFNGLGETINTERNALFORMATI64VPROC, glGetInternalformati64v); \ + HookExtension(PFNGLINVALIDATETEXSUBIMAGEPROC, glInvalidateTexSubImage); \ + HookExtension(PFNGLINVALIDATETEXIMAGEPROC, glInvalidateTexImage); \ + HookExtension(PFNGLINVALIDATEBUFFERSUBDATAPROC, glInvalidateBufferSubData); \ + HookExtension(PFNGLINVALIDATEBUFFERDATAPROC, glInvalidateBufferData); \ + HookExtension(PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer); \ + HookExtension(PFNGLINVALIDATESUBFRAMEBUFFERPROC, glInvalidateSubFramebuffer); \ + HookExtension(PFNGLMULTIDRAWARRAYSINDIRECTPROC, glMultiDrawArraysIndirect); \ + HookExtension(PFNGLMULTIDRAWELEMENTSINDIRECTPROC, glMultiDrawElementsIndirect); \ + HookExtension(PFNGLGETPROGRAMINTERFACEIVPROC, glGetProgramInterfaceiv); \ + HookExtension(PFNGLGETPROGRAMRESOURCEINDEXPROC, glGetProgramResourceIndex); \ + HookExtension(PFNGLGETPROGRAMRESOURCENAMEPROC, glGetProgramResourceName); \ + HookExtension(PFNGLGETPROGRAMRESOURCEIVPROC, glGetProgramResourceiv); \ + HookExtension(PFNGLGETPROGRAMRESOURCELOCATIONPROC, glGetProgramResourceLocation); \ + HookExtension(PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC, glGetProgramResourceLocationIndex); \ + HookExtension(PFNGLSHADERSTORAGEBLOCKBINDINGPROC, glShaderStorageBlockBinding); \ + HookExtension(PFNGLTEXBUFFERRANGEPROC, glTexBufferRange); \ + HookExtension(PFNGLTEXSTORAGE2DMULTISAMPLEPROC, glTexStorage2DMultisample); \ + HookExtension(PFNGLTEXSTORAGE3DMULTISAMPLEPROC, glTexStorage3DMultisample); \ + HookExtension(PFNGLTEXTUREVIEWPROC, glTextureView); \ + HookExtension(PFNGLBINDVERTEXBUFFERPROC, glBindVertexBuffer); \ + HookExtension(PFNGLVERTEXATTRIBFORMATPROC, glVertexAttribFormat); \ + HookExtension(PFNGLVERTEXATTRIBIFORMATPROC, glVertexAttribIFormat); \ + HookExtension(PFNGLVERTEXATTRIBLFORMATPROC, glVertexAttribLFormat); \ + HookExtension(PFNGLVERTEXATTRIBBINDINGPROC, glVertexAttribBinding); \ + HookExtension(PFNGLVERTEXBINDINGDIVISORPROC, glVertexBindingDivisor); \ + HookExtension(PFNGLDEBUGMESSAGECONTROLPROC, glDebugMessageControl); \ HookExtensionAlias(PFNGLDEBUGMESSAGECONTROLPROC, glDebugMessageControl, glDebugMessageControlARB); \ - HookExtension(PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert); \ - HookExtensionAlias(PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert, glDebugMessageInsertARB); \ - HookExtension(PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback); \ - HookExtensionAlias(PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback, \ - glDebugMessageCallbackARB); \ - HookExtension(PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog); \ - HookExtensionAlias(PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog, glGetDebugMessageLogARB); \ - HookExtension(PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup); \ - HookExtension(PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup); \ - HookExtension(PFNGLOBJECTLABELPROC, glObjectLabel); \ - HookExtension(PFNGLGETOBJECTLABELPROC, glGetObjectLabel); \ - HookExtension(PFNGLOBJECTPTRLABELPROC, glObjectPtrLabel); \ - HookExtension(PFNGLGETOBJECTPTRLABELPROC, glGetObjectPtrLabel); \ - HookExtension(PFNGLBUFFERSTORAGEPROC, glBufferStorage); \ - HookExtension(PFNGLCLEARTEXIMAGEPROC, glClearTexImage); \ - HookExtension(PFNGLCLEARTEXSUBIMAGEPROC, glClearTexSubImage); \ - HookExtension(PFNGLBINDBUFFERSBASEPROC, glBindBuffersBase); \ - HookExtension(PFNGLBINDBUFFERSRANGEPROC, glBindBuffersRange); \ - HookExtension(PFNGLBINDTEXTURESPROC, glBindTextures); \ - HookExtension(PFNGLBINDSAMPLERSPROC, glBindSamplers); \ - HookExtension(PFNGLBINDIMAGETEXTURESPROC, glBindImageTextures); \ - HookExtension(PFNGLBINDVERTEXBUFFERSPROC, glBindVertexBuffers); \ - HookExtension(PFNGLCLIPCONTROLPROC, glClipControl); \ - HookExtension(PFNGLCREATETRANSFORMFEEDBACKSPROC, glCreateTransformFeedbacks); \ - HookExtension(PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC, glTransformFeedbackBufferBase); \ - HookExtension(PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC, glTransformFeedbackBufferRange); \ - HookExtension(PFNGLGETTRANSFORMFEEDBACKIVPROC, glGetTransformFeedbackiv); \ - HookExtension(PFNGLGETTRANSFORMFEEDBACKI_VPROC, glGetTransformFeedbacki_v); \ - HookExtension(PFNGLGETTRANSFORMFEEDBACKI64_VPROC, glGetTransformFeedbacki64_v); \ - HookExtension(PFNGLCREATEBUFFERSPROC, glCreateBuffers); \ - HookExtension(PFNGLNAMEDBUFFERSTORAGEPROC, glNamedBufferStorage); \ - HookExtension(PFNGLNAMEDBUFFERDATAPROC, glNamedBufferData); \ - HookExtension(PFNGLNAMEDBUFFERSUBDATAPROC, glNamedBufferSubData); \ - HookExtension(PFNGLCOPYNAMEDBUFFERSUBDATAPROC, glCopyNamedBufferSubData); \ - HookExtension(PFNGLCLEARNAMEDBUFFERDATAPROC, glClearNamedBufferDataEXT); \ - HookExtensionAlias(PFNGLCLEARNAMEDBUFFERDATAPROC, glClearNamedBufferDataEXT, \ - glClearNamedBufferData); \ - HookExtension(PFNGLCLEARNAMEDBUFFERSUBDATAPROC, glClearNamedBufferSubData); \ - HookExtension(PFNGLMAPNAMEDBUFFERPROC, glMapNamedBufferEXT); \ - HookExtensionAlias(PFNGLMAPNAMEDBUFFERPROC, glMapNamedBufferEXT, glMapNamedBuffer); \ - HookExtension(PFNGLMAPNAMEDBUFFERRANGEPROC, glMapNamedBufferRange); \ - HookExtension(PFNGLUNMAPNAMEDBUFFERPROC, glUnmapNamedBufferEXT); \ - HookExtensionAlias(PFNGLUNMAPNAMEDBUFFERPROC, glUnmapNamedBufferEXT, glUnmapNamedBuffer); \ - HookExtension(PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC, glFlushMappedNamedBufferRange); \ - HookExtension(PFNGLGETNAMEDBUFFERPARAMETERIVPROC, glGetNamedBufferParameterivEXT); \ - HookExtensionAlias(PFNGLGETNAMEDBUFFERPARAMETERIVPROC, glGetNamedBufferParameterivEXT, \ - glGetNamedBufferParameteriv); \ - HookExtension(PFNGLGETNAMEDBUFFERPARAMETERI64VPROC, glGetNamedBufferParameteri64v); \ - HookExtension(PFNGLGETNAMEDBUFFERPOINTERVPROC, glGetNamedBufferPointervEXT); \ - HookExtensionAlias(PFNGLGETNAMEDBUFFERPOINTERVPROC, glGetNamedBufferPointervEXT, \ - glGetNamedBufferPointerv); \ - HookExtension(PFNGLGETNAMEDBUFFERSUBDATAPROC, glGetNamedBufferSubData); \ - HookExtension(PFNGLCREATEFRAMEBUFFERSPROC, glCreateFramebuffers); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC, glNamedFramebufferRenderbufferEXT); \ - HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC, glNamedFramebufferRenderbufferEXT, \ - glNamedFramebufferRenderbuffer); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC, glNamedFramebufferParameteriEXT); \ - HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC, glNamedFramebufferParameteriEXT, \ - glNamedFramebufferParameteri); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTUREPROC, glNamedFramebufferTextureEXT); \ - HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERTEXTUREPROC, glNamedFramebufferTextureEXT, \ - glNamedFramebufferTexture); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC, glNamedFramebufferTextureLayerEXT); \ - HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC, glNamedFramebufferTextureLayerEXT, \ - glNamedFramebufferTextureLayer); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC, glFramebufferDrawBufferEXT); \ - HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC, glFramebufferDrawBufferEXT, \ - glNamedFramebufferDrawBuffer); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC, glFramebufferDrawBuffersEXT); \ - HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC, glFramebufferDrawBuffersEXT, \ - glNamedFramebufferDrawBuffers); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC, glFramebufferReadBufferEXT); \ - HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC, glFramebufferReadBufferEXT, \ - glNamedFramebufferReadBuffer); \ - HookExtension(PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC, glInvalidateNamedFramebufferData); \ - HookExtension(PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC, glInvalidateNamedFramebufferSubData); \ - HookExtension(PFNGLCLEARNAMEDFRAMEBUFFERIVPROC, glClearNamedFramebufferiv); \ - HookExtension(PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC, glClearNamedFramebufferuiv); \ - HookExtension(PFNGLCLEARNAMEDFRAMEBUFFERFVPROC, glClearNamedFramebufferfv); \ - HookExtension(PFNGLCLEARNAMEDFRAMEBUFFERFIPROC, glClearNamedFramebufferfi); \ - HookExtension(PFNGLBLITNAMEDFRAMEBUFFERPROC, glBlitNamedFramebuffer); \ - HookExtension(PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC, glCheckNamedFramebufferStatusEXT); \ - HookExtensionAlias(PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC, glCheckNamedFramebufferStatusEXT, \ - glCheckNamedFramebufferStatus); \ - HookExtension(PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC, glGetNamedFramebufferParameterivEXT); \ - HookExtensionAlias(PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC, glGetNamedFramebufferParameterivEXT, \ - glGetFramebufferParameterivEXT); \ - HookExtensionAlias(PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC, glGetNamedFramebufferParameterivEXT, \ - glGetNamedFramebufferParameteriv); \ - HookExtension(PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \ - glGetNamedFramebufferAttachmentParameterivEXT); \ - HookExtensionAlias(PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \ - glGetNamedFramebufferAttachmentParameterivEXT, \ - glGetNamedFramebufferAttachmentParameteriv); \ - HookExtension(PFNGLCREATERENDERBUFFERSPROC, glCreateRenderbuffers); \ - HookExtension(PFNGLNAMEDRENDERBUFFERSTORAGEPROC, glNamedRenderbufferStorageEXT); \ - HookExtensionAlias(PFNGLNAMEDRENDERBUFFERSTORAGEPROC, glNamedRenderbufferStorageEXT, \ - glNamedRenderbufferStorage); \ - HookExtension(PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC, \ - glNamedRenderbufferStorageMultisampleEXT); \ - HookExtensionAlias(PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC, \ - glNamedRenderbufferStorageMultisampleEXT, \ - glNamedRenderbufferStorageMultisample); \ - HookExtension(PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC, glGetNamedRenderbufferParameterivEXT); \ - HookExtensionAlias(PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC, \ - glGetNamedRenderbufferParameterivEXT, glGetNamedRenderbufferParameteriv); \ - HookExtension(PFNGLCREATETEXTURESPROC, glCreateTextures); \ - HookExtension(PFNGLTEXTUREBUFFERPROC, glTextureBuffer); \ - HookExtension(PFNGLTEXTUREBUFFERRANGEPROC, glTextureBufferRange); \ - HookExtension(PFNGLTEXTURESTORAGE1DPROC, glTextureStorage1D); \ - HookExtension(PFNGLTEXTURESTORAGE2DPROC, glTextureStorage2D); \ - HookExtension(PFNGLTEXTURESTORAGE3DPROC, glTextureStorage3D); \ - HookExtension(PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC, glTextureStorage2DMultisample); \ - HookExtension(PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC, glTextureStorage3DMultisample); \ - HookExtension(PFNGLTEXTURESUBIMAGE1DPROC, glTextureSubImage1D); \ - HookExtension(PFNGLTEXTURESUBIMAGE2DPROC, glTextureSubImage2D); \ - HookExtension(PFNGLTEXTURESUBIMAGE3DPROC, glTextureSubImage3D); \ - HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC, glCompressedTextureSubImage1D); \ - HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC, glCompressedTextureSubImage2D); \ - HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC, glCompressedTextureSubImage3D); \ - HookExtension(PFNGLCOPYTEXTURESUBIMAGE1DPROC, glCopyTextureSubImage1D); \ - HookExtension(PFNGLCOPYTEXTURESUBIMAGE2DPROC, glCopyTextureSubImage2D); \ - HookExtension(PFNGLCOPYTEXTURESUBIMAGE3DPROC, glCopyTextureSubImage3D); \ - HookExtension(PFNGLTEXTUREPARAMETERFPROC, glTextureParameterf); \ - HookExtension(PFNGLTEXTUREPARAMETERFVPROC, glTextureParameterfv); \ - HookExtension(PFNGLTEXTUREPARAMETERIPROC, glTextureParameteri); \ - HookExtension(PFNGLTEXTUREPARAMETERIIVPROC, glTextureParameterIiv); \ - HookExtension(PFNGLTEXTUREPARAMETERIUIVPROC, glTextureParameterIuiv); \ - HookExtension(PFNGLTEXTUREPARAMETERIVPROC, glTextureParameteriv); \ - HookExtension(PFNGLGENERATETEXTUREMIPMAPPROC, glGenerateTextureMipmap); \ - HookExtension(PFNGLBINDTEXTUREUNITPROC, glBindTextureUnit); \ - HookExtension(PFNGLGETTEXTUREIMAGEPROC, glGetTextureImage); \ - HookExtension(PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC, glGetCompressedTextureImage); \ - HookExtension(PFNGLGETTEXTURELEVELPARAMETERFVPROC, glGetTextureLevelParameterfv); \ - HookExtension(PFNGLGETTEXTURELEVELPARAMETERIVPROC, glGetTextureLevelParameteriv); \ - HookExtension(PFNGLGETTEXTUREPARAMETERFVPROC, glGetTextureParameterfv); \ - HookExtension(PFNGLGETTEXTUREPARAMETERIIVPROC, glGetTextureParameterIiv); \ - HookExtension(PFNGLGETTEXTUREPARAMETERIUIVPROC, glGetTextureParameterIuiv); \ - HookExtension(PFNGLGETTEXTUREPARAMETERIVPROC, glGetTextureParameteriv); \ - HookExtension(PFNGLCREATEVERTEXARRAYSPROC, glCreateVertexArrays); \ - HookExtension(PFNGLDISABLEVERTEXARRAYATTRIBPROC, glDisableVertexArrayAttribEXT); \ - HookExtensionAlias(PFNGLDISABLEVERTEXARRAYATTRIBPROC, glDisableVertexArrayAttribEXT, \ - glDisableVertexArrayAttrib); \ - HookExtension(PFNGLENABLEVERTEXARRAYATTRIBPROC, glEnableVertexArrayAttribEXT); \ - HookExtensionAlias(PFNGLENABLEVERTEXARRAYATTRIBPROC, glEnableVertexArrayAttribEXT, \ - glEnableVertexArrayAttrib); \ - HookExtension(PFNGLVERTEXARRAYELEMENTBUFFERPROC, glVertexArrayElementBuffer); \ - HookExtension(PFNGLVERTEXARRAYVERTEXBUFFERPROC, glVertexArrayBindVertexBufferEXT); \ - HookExtensionAlias(PFNGLVERTEXARRAYVERTEXBUFFERPROC, glVertexArrayBindVertexBufferEXT, \ - glVertexArrayVertexBuffer); \ - HookExtension(PFNGLVERTEXARRAYVERTEXBUFFERSPROC, glVertexArrayVertexBuffers); \ - HookExtension(PFNGLVERTEXARRAYATTRIBBINDINGPROC, glVertexArrayVertexAttribBindingEXT); \ - HookExtensionAlias(PFNGLVERTEXARRAYATTRIBBINDINGPROC, glVertexArrayVertexAttribBindingEXT, \ - glVertexArrayAttribBinding); \ - HookExtension(PFNGLVERTEXARRAYATTRIBFORMATPROC, glVertexArrayVertexAttribFormatEXT); \ - HookExtensionAlias(PFNGLVERTEXARRAYATTRIBFORMATPROC, glVertexArrayVertexAttribFormatEXT, \ - glVertexArrayAttribFormat); \ - HookExtension(PFNGLVERTEXARRAYATTRIBIFORMATPROC, glVertexArrayVertexAttribIFormatEXT); \ - HookExtensionAlias(PFNGLVERTEXARRAYATTRIBIFORMATPROC, glVertexArrayVertexAttribIFormatEXT, \ - glVertexArrayAttribIFormat); \ - HookExtension(PFNGLVERTEXARRAYATTRIBLFORMATPROC, glVertexArrayVertexAttribLFormatEXT); \ - HookExtensionAlias(PFNGLVERTEXARRAYATTRIBLFORMATPROC, glVertexArrayVertexAttribLFormatEXT, \ - glVertexArrayAttribLFormat); \ - HookExtension(PFNGLVERTEXARRAYBINDINGDIVISORPROC, glVertexArrayVertexBindingDivisorEXT); \ - HookExtensionAlias(PFNGLVERTEXARRAYBINDINGDIVISORPROC, glVertexArrayVertexBindingDivisorEXT, \ - glVertexArrayBindingDivisor); \ - HookExtension(PFNGLGETVERTEXARRAYIVPROC, glGetVertexArrayiv); \ - HookExtension(PFNGLGETVERTEXARRAYINDEXEDIVPROC, glGetVertexArrayIndexediv); \ - HookExtension(PFNGLGETVERTEXARRAYINDEXED64IVPROC, glGetVertexArrayIndexed64iv); \ - HookExtension(PFNGLCREATESAMPLERSPROC, glCreateSamplers); \ - HookExtension(PFNGLCREATEPROGRAMPIPELINESPROC, glCreateProgramPipelines); \ - HookExtension(PFNGLCREATEQUERIESPROC, glCreateQueries); \ - HookExtension(PFNGLGETQUERYBUFFEROBJECTI64VPROC, glGetQueryBufferObjecti64v); \ - HookExtension(PFNGLGETQUERYBUFFEROBJECTIVPROC, glGetQueryBufferObjectiv); \ - HookExtension(PFNGLGETQUERYBUFFEROBJECTUI64VPROC, glGetQueryBufferObjectui64v); \ - HookExtension(PFNGLGETQUERYBUFFEROBJECTUIVPROC, glGetQueryBufferObjectuiv); \ - HookExtension(PFNGLMEMORYBARRIERBYREGIONPROC, glMemoryBarrierByRegion); \ - HookExtension(PFNGLGETTEXTURESUBIMAGEPROC, glGetTextureSubImage); \ - HookExtension(PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC, glGetCompressedTextureSubImage); \ - HookExtension(PFNGLGETGRAPHICSRESETSTATUSPROC, glGetGraphicsResetStatus); \ - HookExtensionAlias(PFNGLGETGRAPHICSRESETSTATUSPROC, glGetGraphicsResetStatus, \ - glGetGraphicsResetStatusARB); \ - HookExtension(PFNGLGETNCOMPRESSEDTEXIMAGEPROC, glGetnCompressedTexImage); \ - HookExtensionAlias(PFNGLGETNCOMPRESSEDTEXIMAGEPROC, glGetnCompressedTexImage, \ - glGetnCompressedTexImageARB); \ - HookExtension(PFNGLGETNTEXIMAGEPROC, glGetnTexImage); \ - HookExtensionAlias(PFNGLGETNTEXIMAGEPROC, glGetnTexImage, glGetnTexImageARB); \ - HookExtension(PFNGLGETNUNIFORMDVPROC, glGetnUniformdv); \ - HookExtensionAlias(PFNGLGETNUNIFORMDVPROC, glGetnUniformdv, glGetnUniformdvARB); \ - HookExtension(PFNGLGETNUNIFORMFVPROC, glGetnUniformfv); \ - HookExtensionAlias(PFNGLGETNUNIFORMFVPROC, glGetnUniformfv, glGetnUniformfvARB); \ - HookExtension(PFNGLGETNUNIFORMIVPROC, glGetnUniformiv); \ - HookExtensionAlias(PFNGLGETNUNIFORMIVPROC, glGetnUniformiv, glGetnUniformivARB); \ - HookExtension(PFNGLGETNUNIFORMUIVPROC, glGetnUniformuiv); \ - HookExtensionAlias(PFNGLGETNUNIFORMUIVPROC, glGetnUniformuiv, glGetnUniformuivARB); \ - HookExtension(PFNGLREADNPIXELSPROC, glReadnPixels); \ - HookExtensionAlias(PFNGLREADNPIXELSPROC, glReadnPixels, glReadnPixelsARB); \ - HookExtension(PFNGLTEXTUREBARRIERPROC, glTextureBarrier); \ - HookExtension(PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC, glDispatchComputeGroupSizeARB); \ - HookExtension(PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC, glMultiDrawArraysIndirectCountARB); \ - HookExtension(PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC, glMultiDrawElementsIndirectCountARB); \ - HookExtension(PFNGLNAMEDSTRINGARBPROC, glNamedStringARB); \ - HookExtension(PFNGLDELETENAMEDSTRINGARBPROC, glDeleteNamedStringARB); \ - HookExtension(PFNGLCOMPILESHADERINCLUDEARBPROC, glCompileShaderIncludeARB); \ - HookExtension(PFNGLISNAMEDSTRINGARBPROC, glIsNamedStringARB); \ - HookExtension(PFNGLGETNAMEDSTRINGARBPROC, glGetNamedStringARB); \ - HookExtension(PFNGLGETNAMEDSTRINGIVARBPROC, glGetNamedStringivARB); \ - HookExtension(PFNGLBLENDBARRIERKHRPROC, glBlendBarrierKHR); \ - HookExtension(PFNGLLABELOBJECTEXTPROC, glLabelObjectEXT); \ - HookExtension(PFNGLGETOBJECTLABELEXTPROC, glGetObjectLabelEXT); \ - HookExtension(PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarkerEXT); \ - HookExtension(PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarkerEXT); \ - HookExtension(PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarkerEXT); \ - HookExtension(PFNGLDEPTHBOUNDSEXTPROC, glDepthBoundsEXT); \ - HookExtension(PFNGLTEXTUREPARAMETERFEXTPROC, glTextureParameterfEXT); \ - HookExtension(PFNGLTEXTUREPARAMETERFVEXTPROC, glTextureParameterfvEXT); \ - HookExtension(PFNGLTEXTUREPARAMETERIEXTPROC, glTextureParameteriEXT); \ - HookExtension(PFNGLTEXTUREPARAMETERIVEXTPROC, glTextureParameterivEXT); \ - HookExtension(PFNGLTEXTUREIMAGE1DEXTPROC, glTextureImage1DEXT); \ - HookExtension(PFNGLTEXTUREIMAGE2DEXTPROC, glTextureImage2DEXT); \ - HookExtension(PFNGLTEXTURESUBIMAGE1DEXTPROC, glTextureSubImage1DEXT); \ - HookExtension(PFNGLTEXTURESUBIMAGE2DEXTPROC, glTextureSubImage2DEXT); \ - HookExtension(PFNGLCOPYTEXTUREIMAGE1DEXTPROC, glCopyTextureImage1DEXT); \ - HookExtension(PFNGLCOPYTEXTUREIMAGE2DEXTPROC, glCopyTextureImage2DEXT); \ - HookExtension(PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC, glCopyTextureSubImage1DEXT); \ - HookExtension(PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC, glCopyTextureSubImage2DEXT); \ - HookExtension(PFNGLGETTEXTUREIMAGEEXTPROC, glGetTextureImageEXT); \ - HookExtension(PFNGLGETTEXTUREPARAMETERFVEXTPROC, glGetTextureParameterfvEXT); \ - HookExtension(PFNGLGETTEXTUREPARAMETERIVEXTPROC, glGetTextureParameterivEXT); \ - HookExtension(PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC, glGetTextureLevelParameterfvEXT); \ - HookExtension(PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC, glGetTextureLevelParameterivEXT); \ - HookExtension(PFNGLTEXTUREIMAGE3DEXTPROC, glTextureImage3DEXT); \ - HookExtension(PFNGLTEXTURESUBIMAGE3DEXTPROC, glTextureSubImage3DEXT); \ - HookExtension(PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC, glCopyTextureSubImage3DEXT); \ - HookExtension(PFNGLBINDMULTITEXTUREEXTPROC, glBindMultiTextureEXT); \ - HookExtension(PFNGLMULTITEXPARAMETERIEXTPROC, glMultiTexParameteriEXT); \ - HookExtension(PFNGLMULTITEXPARAMETERIVEXTPROC, glMultiTexParameterivEXT); \ - HookExtension(PFNGLMULTITEXPARAMETERFEXTPROC, glMultiTexParameterfEXT); \ - HookExtension(PFNGLMULTITEXPARAMETERFVEXTPROC, glMultiTexParameterfvEXT); \ - HookExtension(PFNGLMULTITEXIMAGE1DEXTPROC, glMultiTexImage1DEXT); \ - HookExtension(PFNGLMULTITEXIMAGE2DEXTPROC, glMultiTexImage2DEXT); \ - HookExtension(PFNGLMULTITEXSUBIMAGE1DEXTPROC, glMultiTexSubImage1DEXT); \ - HookExtension(PFNGLMULTITEXSUBIMAGE2DEXTPROC, glMultiTexSubImage2DEXT); \ - HookExtension(PFNGLCOPYMULTITEXIMAGE1DEXTPROC, glCopyMultiTexImage1DEXT); \ - HookExtension(PFNGLCOPYMULTITEXIMAGE2DEXTPROC, glCopyMultiTexImage2DEXT); \ - HookExtension(PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC, glCopyMultiTexSubImage1DEXT); \ - HookExtension(PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC, glCopyMultiTexSubImage2DEXT); \ - HookExtension(PFNGLGETMULTITEXIMAGEEXTPROC, glGetMultiTexImageEXT); \ - HookExtension(PFNGLGETMULTITEXPARAMETERFVEXTPROC, glGetMultiTexParameterfvEXT); \ - HookExtension(PFNGLGETMULTITEXPARAMETERIVEXTPROC, glGetMultiTexParameterivEXT); \ - HookExtension(PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC, glGetMultiTexLevelParameterfvEXT); \ - HookExtension(PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC, glGetMultiTexLevelParameterivEXT); \ - HookExtension(PFNGLMULTITEXIMAGE3DEXTPROC, glMultiTexImage3DEXT); \ - HookExtension(PFNGLMULTITEXSUBIMAGE3DEXTPROC, glMultiTexSubImage3DEXT); \ - HookExtension(PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC, glCopyMultiTexSubImage3DEXT); \ - HookExtension(PFNGLGETFLOATINDEXEDVEXTPROC, glGetFloatIndexedvEXT); \ - HookExtension(PFNGLGETDOUBLEINDEXEDVEXTPROC, glGetDoubleIndexedvEXT); \ - HookExtension(PFNGLGETPOINTERINDEXEDVEXTPROC, glGetPointerIndexedvEXT); \ - HookExtension(PFNGLGETINTEGERINDEXEDVEXTPROC, glGetIntegerIndexedvEXT); \ - HookExtension(PFNGLGETBOOLEANINDEXEDVEXTPROC, glGetBooleanIndexedvEXT); \ - HookExtension(PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC, glCompressedTextureImage3DEXT); \ - HookExtension(PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC, glCompressedTextureImage2DEXT); \ - HookExtension(PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC, glCompressedTextureImage1DEXT); \ - HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC, glCompressedTextureSubImage3DEXT); \ - HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC, glCompressedTextureSubImage2DEXT); \ - HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC, glCompressedTextureSubImage1DEXT); \ - HookExtension(PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC, glGetCompressedTextureImageEXT); \ - HookExtension(PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC, glCompressedMultiTexImage3DEXT); \ - HookExtension(PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC, glCompressedMultiTexImage2DEXT); \ - HookExtension(PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC, glCompressedMultiTexImage1DEXT); \ - HookExtension(PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC, glCompressedMultiTexSubImage3DEXT); \ - HookExtension(PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC, glCompressedMultiTexSubImage2DEXT); \ - HookExtension(PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC, glCompressedMultiTexSubImage1DEXT); \ - HookExtension(PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC, glGetCompressedMultiTexImageEXT); \ - HookExtension(PFNGLNAMEDBUFFERDATAEXTPROC, glNamedBufferDataEXT); \ - HookExtension(PFNGLNAMEDBUFFERSUBDATAEXTPROC, glNamedBufferSubDataEXT); \ - HookExtension(PFNGLGETNAMEDBUFFERSUBDATAEXTPROC, glGetNamedBufferSubDataEXT); \ - HookExtension(PFNGLTEXTUREBUFFEREXTPROC, glTextureBufferEXT); \ - HookExtension(PFNGLMULTITEXBUFFEREXTPROC, glMultiTexBufferEXT); \ - HookExtension(PFNGLTEXTUREPARAMETERIIVEXTPROC, glTextureParameterIivEXT); \ - HookExtension(PFNGLTEXTUREPARAMETERIUIVEXTPROC, glTextureParameterIuivEXT); \ - HookExtension(PFNGLGETTEXTUREPARAMETERIIVEXTPROC, glGetTextureParameterIivEXT); \ - HookExtension(PFNGLGETTEXTUREPARAMETERIUIVEXTPROC, glGetTextureParameterIuivEXT); \ - HookExtension(PFNGLMULTITEXPARAMETERIIVEXTPROC, glMultiTexParameterIivEXT); \ - HookExtension(PFNGLMULTITEXPARAMETERIUIVEXTPROC, glMultiTexParameterIuivEXT); \ - HookExtension(PFNGLGETMULTITEXPARAMETERIIVEXTPROC, glGetMultiTexParameterIivEXT); \ - HookExtension(PFNGLGETMULTITEXPARAMETERIUIVEXTPROC, glGetMultiTexParameterIuivEXT); \ - HookExtension(PFNGLGETPOINTERI_VEXTPROC, glGetPointeri_vEXT); \ - HookExtension(PFNGLGETNAMEDPROGRAMIVEXTPROC, glGetNamedProgramivEXT); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC, glNamedFramebufferTexture1DEXT); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC, glNamedFramebufferTexture2DEXT); \ - HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC, glNamedFramebufferTexture3DEXT); \ - HookExtension(PFNGLGENERATETEXTUREMIPMAPEXTPROC, glGenerateTextureMipmapEXT); \ - HookExtension(PFNGLGENERATEMULTITEXMIPMAPEXTPROC, glGenerateMultiTexMipmapEXT); \ - HookExtension(PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC, glNamedCopyBufferSubDataEXT); \ - HookExtension(PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC, glVertexArrayVertexAttribOffsetEXT); \ - HookExtension(PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC, glVertexArrayVertexAttribIOffsetEXT); \ - HookExtension(PFNGLGETVERTEXARRAYINTEGERVEXTPROC, glGetVertexArrayIntegervEXT); \ - HookExtension(PFNGLGETVERTEXARRAYPOINTERVEXTPROC, glGetVertexArrayPointervEXT); \ - HookExtension(PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC, glGetVertexArrayIntegeri_vEXT); \ - HookExtension(PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC, glGetVertexArrayPointeri_vEXT); \ - HookExtension(PFNGLMAPNAMEDBUFFERRANGEEXTPROC, glMapNamedBufferRangeEXT); \ - HookExtension(PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC, glFlushMappedNamedBufferRangeEXT); \ - HookExtension(PFNGLNAMEDBUFFERSTORAGEEXTPROC, glNamedBufferStorageEXT); \ - HookExtension(PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC, glClearNamedBufferSubDataEXT); \ - HookExtension(PFNGLTEXTUREBUFFERRANGEEXTPROC, glTextureBufferRangeEXT); \ - HookExtension(PFNGLTEXTURESTORAGE1DEXTPROC, glTextureStorage1DEXT); \ - HookExtension(PFNGLTEXTURESTORAGE2DEXTPROC, glTextureStorage2DEXT); \ - HookExtension(PFNGLTEXTURESTORAGE3DEXTPROC, glTextureStorage3DEXT); \ - HookExtension(PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC, glTextureStorage2DMultisampleEXT); \ - HookExtension(PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC, glTextureStorage3DMultisampleEXT); \ - HookExtension(PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC, glVertexArrayVertexAttribLOffsetEXT); \ - HookExtension(PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC, glVertexArrayVertexAttribDivisorEXT); \ - HookExtension(PFNGLPOLYGONOFFSETCLAMPEXTPROC, glPolygonOffsetClampEXT); \ - HookExtension(PFNGLRASTERSAMPLESEXTPROC, glRasterSamplesEXT); \ - HookExtension(PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY); \ - HookExtension(PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY); \ - HookExtension(PFNGLCULLFACEPROC, glCullFace); \ - HookExtension(PFNGLFRONTFACEPROC, glFrontFace); \ - HookExtension(PFNGLHINTPROC, glHint); \ - HookExtension(PFNGLLINEWIDTHPROC, glLineWidth); \ - HookExtension(PFNGLPOINTSIZEPROC, glPointSize); \ - HookExtension(PFNGLPOLYGONMODEPROC, glPolygonMode); \ - HookExtension(PFNGLSCISSORPROC, glScissor); \ - HookExtension(PFNGLTEXPARAMETERFPROC, glTexParameterf); \ - HookExtension(PFNGLTEXPARAMETERFVPROC, glTexParameterfv); \ - HookExtension(PFNGLTEXPARAMETERIPROC, glTexParameteri); \ - HookExtension(PFNGLTEXPARAMETERIVPROC, glTexParameteriv); \ - HookExtension(PFNGLTEXIMAGE1DPROC, glTexImage1D); \ - HookExtension(PFNGLTEXIMAGE2DPROC, glTexImage2D); \ - HookExtension(PFNGLDRAWBUFFERPROC, glDrawBuffer); \ - HookExtension(PFNGLCLEARPROC, glClear); \ - HookExtension(PFNGLCLEARCOLORPROC, glClearColor); \ - HookExtension(PFNGLCLEARSTENCILPROC, glClearStencil); \ - HookExtension(PFNGLCLEARDEPTHPROC, glClearDepth); \ - HookExtension(PFNGLSTENCILMASKPROC, glStencilMask); \ - HookExtension(PFNGLCOLORMASKPROC, glColorMask); \ - HookExtension(PFNGLDEPTHMASKPROC, glDepthMask); \ - HookExtension(PFNGLDISABLEPROC, glDisable); \ - HookExtension(PFNGLENABLEPROC, glEnable); \ - HookExtension(PFNGLFINISHPROC, glFinish); \ - HookExtension(PFNGLFLUSHPROC, glFlush); \ - HookExtension(PFNGLBLENDFUNCPROC, glBlendFunc); \ - HookExtension(PFNGLLOGICOPPROC, glLogicOp); \ - HookExtension(PFNGLSTENCILFUNCPROC, glStencilFunc); \ - HookExtension(PFNGLSTENCILOPPROC, glStencilOp); \ - HookExtension(PFNGLDEPTHFUNCPROC, glDepthFunc); \ - HookExtension(PFNGLPIXELSTOREFPROC, glPixelStoref); \ - HookExtension(PFNGLPIXELSTOREIPROC, glPixelStorei); \ - HookExtension(PFNGLREADBUFFERPROC, glReadBuffer); \ - HookExtension(PFNGLREADPIXELSPROC, glReadPixels); \ - HookExtension(PFNGLGETBOOLEANVPROC, glGetBooleanv); \ - HookExtension(PFNGLGETDOUBLEVPROC, glGetDoublev); \ - HookExtension(PFNGLGETERRORPROC, glGetError); \ - HookExtension(PFNGLGETFLOATVPROC, glGetFloatv); \ - HookExtension(PFNGLGETINTEGERVPROC, glGetIntegerv); \ - HookExtension(PFNGLGETSTRINGPROC, glGetString); \ - HookExtension(PFNGLGETTEXIMAGEPROC, glGetTexImage); \ - HookExtension(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv); \ - HookExtension(PFNGLGETTEXPARAMETERIVPROC, glGetTexParameteriv); \ - HookExtension(PFNGLGETTEXLEVELPARAMETERFVPROC, glGetTexLevelParameterfv); \ - HookExtension(PFNGLGETTEXLEVELPARAMETERIVPROC, glGetTexLevelParameteriv); \ - HookExtension(PFNGLISENABLEDPROC, glIsEnabled); \ - HookExtension(PFNGLDEPTHRANGEPROC, glDepthRange); \ - HookExtension(PFNGLVIEWPORTPROC, glViewport); \ - HookExtension(PFNGLDRAWARRAYSPROC, glDrawArrays); \ - HookExtension(PFNGLDRAWELEMENTSPROC, glDrawElements); \ - HookExtension(PFNGLGETPOINTERVPROC, glGetPointerv); \ - HookExtension(PFNGLPOLYGONOFFSETPROC, glPolygonOffset); \ - HookExtension(PFNGLCOPYTEXIMAGE1DPROC, glCopyTexImage1D); \ - HookExtension(PFNGLCOPYTEXIMAGE2DPROC, glCopyTexImage2D); \ - HookExtension(PFNGLCOPYTEXSUBIMAGE1DPROC, glCopyTexSubImage1D); \ - HookExtension(PFNGLCOPYTEXSUBIMAGE2DPROC, glCopyTexSubImage2D); \ - HookExtension(PFNGLTEXSUBIMAGE1DPROC, glTexSubImage1D); \ - HookExtension(PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D); \ - HookExtension(PFNGLBINDTEXTUREPROC, glBindTexture); \ - HookExtension(PFNGLDELETETEXTURESPROC, glDeleteTextures); \ - HookExtension(PFNGLGENTEXTURESPROC, glGenTextures); \ - HookExtension(PFNGLISTEXTUREPROC, glIsTexture); + HookExtension(PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert); \ + HookExtensionAlias(PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert, glDebugMessageInsertARB); \ + HookExtension(PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback); \ + HookExtensionAlias(PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback, glDebugMessageCallbackARB); \ + HookExtension(PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog); \ + HookExtensionAlias(PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog, glGetDebugMessageLogARB); \ + HookExtension(PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup); \ + HookExtension(PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup); \ + HookExtension(PFNGLOBJECTLABELPROC, glObjectLabel); \ + HookExtension(PFNGLGETOBJECTLABELPROC, glGetObjectLabel); \ + HookExtension(PFNGLOBJECTPTRLABELPROC, glObjectPtrLabel); \ + HookExtension(PFNGLGETOBJECTPTRLABELPROC, glGetObjectPtrLabel); \ + HookExtension(PFNGLBUFFERSTORAGEPROC, glBufferStorage); \ + HookExtension(PFNGLCLEARTEXIMAGEPROC, glClearTexImage); \ + HookExtension(PFNGLCLEARTEXSUBIMAGEPROC, glClearTexSubImage); \ + HookExtension(PFNGLBINDBUFFERSBASEPROC, glBindBuffersBase); \ + HookExtension(PFNGLBINDBUFFERSRANGEPROC, glBindBuffersRange); \ + HookExtension(PFNGLBINDTEXTURESPROC, glBindTextures); \ + HookExtension(PFNGLBINDSAMPLERSPROC, glBindSamplers); \ + HookExtension(PFNGLBINDIMAGETEXTURESPROC, glBindImageTextures); \ + HookExtension(PFNGLBINDVERTEXBUFFERSPROC, glBindVertexBuffers); \ + HookExtension(PFNGLCLIPCONTROLPROC, glClipControl); \ + HookExtension(PFNGLCREATETRANSFORMFEEDBACKSPROC, glCreateTransformFeedbacks); \ + HookExtension(PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC, glTransformFeedbackBufferBase); \ + HookExtension(PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC, glTransformFeedbackBufferRange); \ + HookExtension(PFNGLGETTRANSFORMFEEDBACKIVPROC, glGetTransformFeedbackiv); \ + HookExtension(PFNGLGETTRANSFORMFEEDBACKI_VPROC, glGetTransformFeedbacki_v); \ + HookExtension(PFNGLGETTRANSFORMFEEDBACKI64_VPROC, glGetTransformFeedbacki64_v); \ + HookExtension(PFNGLCREATEBUFFERSPROC, glCreateBuffers); \ + HookExtension(PFNGLNAMEDBUFFERSTORAGEPROC, glNamedBufferStorage); \ + HookExtension(PFNGLNAMEDBUFFERDATAPROC, glNamedBufferData); \ + HookExtension(PFNGLNAMEDBUFFERSUBDATAPROC, glNamedBufferSubData); \ + HookExtension(PFNGLCOPYNAMEDBUFFERSUBDATAPROC, glCopyNamedBufferSubData); \ + HookExtension(PFNGLCLEARNAMEDBUFFERDATAPROC, glClearNamedBufferDataEXT); \ + HookExtensionAlias(PFNGLCLEARNAMEDBUFFERDATAPROC, glClearNamedBufferDataEXT, glClearNamedBufferData); \ + HookExtension(PFNGLCLEARNAMEDBUFFERSUBDATAPROC, glClearNamedBufferSubData); \ + HookExtension(PFNGLMAPNAMEDBUFFERPROC, glMapNamedBufferEXT); \ + HookExtensionAlias(PFNGLMAPNAMEDBUFFERPROC, glMapNamedBufferEXT, glMapNamedBuffer); \ + HookExtension(PFNGLMAPNAMEDBUFFERRANGEPROC, glMapNamedBufferRange); \ + HookExtension(PFNGLUNMAPNAMEDBUFFERPROC, glUnmapNamedBufferEXT); \ + HookExtensionAlias(PFNGLUNMAPNAMEDBUFFERPROC, glUnmapNamedBufferEXT, glUnmapNamedBuffer); \ + HookExtension(PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC, glFlushMappedNamedBufferRange); \ + HookExtension(PFNGLGETNAMEDBUFFERPARAMETERIVPROC, glGetNamedBufferParameterivEXT); \ + HookExtensionAlias(PFNGLGETNAMEDBUFFERPARAMETERIVPROC, glGetNamedBufferParameterivEXT, glGetNamedBufferParameteriv); \ + HookExtension(PFNGLGETNAMEDBUFFERPARAMETERI64VPROC, glGetNamedBufferParameteri64v); \ + HookExtension(PFNGLGETNAMEDBUFFERPOINTERVPROC, glGetNamedBufferPointervEXT); \ + HookExtensionAlias(PFNGLGETNAMEDBUFFERPOINTERVPROC, glGetNamedBufferPointervEXT, glGetNamedBufferPointerv); \ + HookExtension(PFNGLGETNAMEDBUFFERSUBDATAPROC, glGetNamedBufferSubData); \ + HookExtension(PFNGLCREATEFRAMEBUFFERSPROC, glCreateFramebuffers); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC, glNamedFramebufferRenderbufferEXT); \ + HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC, glNamedFramebufferRenderbufferEXT, glNamedFramebufferRenderbuffer); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC, glNamedFramebufferParameteriEXT); \ + HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC, glNamedFramebufferParameteriEXT, glNamedFramebufferParameteri); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTUREPROC, glNamedFramebufferTextureEXT); \ + HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERTEXTUREPROC, glNamedFramebufferTextureEXT, glNamedFramebufferTexture); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC, glNamedFramebufferTextureLayerEXT); \ + HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC, glNamedFramebufferTextureLayerEXT, glNamedFramebufferTextureLayer); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC, glFramebufferDrawBufferEXT); \ + HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC, glFramebufferDrawBufferEXT, glNamedFramebufferDrawBuffer); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC, glFramebufferDrawBuffersEXT); \ + HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC, glFramebufferDrawBuffersEXT, glNamedFramebufferDrawBuffers); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC, glFramebufferReadBufferEXT); \ + HookExtensionAlias(PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC, glFramebufferReadBufferEXT, glNamedFramebufferReadBuffer); \ + HookExtension(PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC, glInvalidateNamedFramebufferData); \ + HookExtension(PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC, glInvalidateNamedFramebufferSubData); \ + HookExtension(PFNGLCLEARNAMEDFRAMEBUFFERIVPROC, glClearNamedFramebufferiv); \ + HookExtension(PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC, glClearNamedFramebufferuiv); \ + HookExtension(PFNGLCLEARNAMEDFRAMEBUFFERFVPROC, glClearNamedFramebufferfv); \ + HookExtension(PFNGLCLEARNAMEDFRAMEBUFFERFIPROC, glClearNamedFramebufferfi); \ + HookExtension(PFNGLBLITNAMEDFRAMEBUFFERPROC, glBlitNamedFramebuffer); \ + HookExtension(PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC, glCheckNamedFramebufferStatusEXT); \ + HookExtensionAlias(PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC, glCheckNamedFramebufferStatusEXT, glCheckNamedFramebufferStatus); \ + HookExtension(PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC, glGetNamedFramebufferParameterivEXT); \ + HookExtensionAlias(PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC, glGetNamedFramebufferParameterivEXT, glGetFramebufferParameterivEXT); \ + HookExtensionAlias(PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC, glGetNamedFramebufferParameterivEXT, glGetNamedFramebufferParameteriv); \ + HookExtension(PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetNamedFramebufferAttachmentParameterivEXT); \ + HookExtensionAlias(PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetNamedFramebufferAttachmentParameterivEXT, glGetNamedFramebufferAttachmentParameteriv); \ + HookExtension(PFNGLCREATERENDERBUFFERSPROC, glCreateRenderbuffers); \ + HookExtension(PFNGLNAMEDRENDERBUFFERSTORAGEPROC, glNamedRenderbufferStorageEXT); \ + HookExtensionAlias(PFNGLNAMEDRENDERBUFFERSTORAGEPROC, glNamedRenderbufferStorageEXT, glNamedRenderbufferStorage); \ + HookExtension(PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC, glNamedRenderbufferStorageMultisampleEXT); \ + HookExtensionAlias(PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC, glNamedRenderbufferStorageMultisampleEXT, glNamedRenderbufferStorageMultisample); \ + HookExtension(PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC, glGetNamedRenderbufferParameterivEXT); \ + HookExtensionAlias(PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC, glGetNamedRenderbufferParameterivEXT, glGetNamedRenderbufferParameteriv); \ + HookExtension(PFNGLCREATETEXTURESPROC, glCreateTextures); \ + HookExtension(PFNGLTEXTUREBUFFERPROC, glTextureBuffer); \ + HookExtension(PFNGLTEXTUREBUFFERRANGEPROC, glTextureBufferRange); \ + HookExtension(PFNGLTEXTURESTORAGE1DPROC, glTextureStorage1D); \ + HookExtension(PFNGLTEXTURESTORAGE2DPROC, glTextureStorage2D); \ + HookExtension(PFNGLTEXTURESTORAGE3DPROC, glTextureStorage3D); \ + HookExtension(PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC, glTextureStorage2DMultisample); \ + HookExtension(PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC, glTextureStorage3DMultisample); \ + HookExtension(PFNGLTEXTURESUBIMAGE1DPROC, glTextureSubImage1D); \ + HookExtension(PFNGLTEXTURESUBIMAGE2DPROC, glTextureSubImage2D); \ + HookExtension(PFNGLTEXTURESUBIMAGE3DPROC, glTextureSubImage3D); \ + HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC, glCompressedTextureSubImage1D); \ + HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC, glCompressedTextureSubImage2D); \ + HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC, glCompressedTextureSubImage3D); \ + HookExtension(PFNGLCOPYTEXTURESUBIMAGE1DPROC, glCopyTextureSubImage1D); \ + HookExtension(PFNGLCOPYTEXTURESUBIMAGE2DPROC, glCopyTextureSubImage2D); \ + HookExtension(PFNGLCOPYTEXTURESUBIMAGE3DPROC, glCopyTextureSubImage3D); \ + HookExtension(PFNGLTEXTUREPARAMETERFPROC, glTextureParameterf); \ + HookExtension(PFNGLTEXTUREPARAMETERFVPROC, glTextureParameterfv); \ + HookExtension(PFNGLTEXTUREPARAMETERIPROC, glTextureParameteri); \ + HookExtension(PFNGLTEXTUREPARAMETERIIVPROC, glTextureParameterIiv); \ + HookExtension(PFNGLTEXTUREPARAMETERIUIVPROC, glTextureParameterIuiv); \ + HookExtension(PFNGLTEXTUREPARAMETERIVPROC, glTextureParameteriv); \ + HookExtension(PFNGLGENERATETEXTUREMIPMAPPROC, glGenerateTextureMipmap); \ + HookExtension(PFNGLBINDTEXTUREUNITPROC, glBindTextureUnit); \ + HookExtension(PFNGLGETTEXTUREIMAGEPROC, glGetTextureImage); \ + HookExtension(PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC, glGetCompressedTextureImage); \ + HookExtension(PFNGLGETTEXTURELEVELPARAMETERFVPROC, glGetTextureLevelParameterfv); \ + HookExtension(PFNGLGETTEXTURELEVELPARAMETERIVPROC, glGetTextureLevelParameteriv); \ + HookExtension(PFNGLGETTEXTUREPARAMETERFVPROC, glGetTextureParameterfv); \ + HookExtension(PFNGLGETTEXTUREPARAMETERIIVPROC, glGetTextureParameterIiv); \ + HookExtension(PFNGLGETTEXTUREPARAMETERIUIVPROC, glGetTextureParameterIuiv); \ + HookExtension(PFNGLGETTEXTUREPARAMETERIVPROC, glGetTextureParameteriv); \ + HookExtension(PFNGLCREATEVERTEXARRAYSPROC, glCreateVertexArrays); \ + HookExtension(PFNGLDISABLEVERTEXARRAYATTRIBPROC, glDisableVertexArrayAttribEXT); \ + HookExtensionAlias(PFNGLDISABLEVERTEXARRAYATTRIBPROC, glDisableVertexArrayAttribEXT, glDisableVertexArrayAttrib); \ + HookExtension(PFNGLENABLEVERTEXARRAYATTRIBPROC, glEnableVertexArrayAttribEXT); \ + HookExtensionAlias(PFNGLENABLEVERTEXARRAYATTRIBPROC, glEnableVertexArrayAttribEXT, glEnableVertexArrayAttrib); \ + HookExtension(PFNGLVERTEXARRAYELEMENTBUFFERPROC, glVertexArrayElementBuffer); \ + HookExtension(PFNGLVERTEXARRAYVERTEXBUFFERPROC, glVertexArrayBindVertexBufferEXT); \ + HookExtensionAlias(PFNGLVERTEXARRAYVERTEXBUFFERPROC, glVertexArrayBindVertexBufferEXT, glVertexArrayVertexBuffer); \ + HookExtension(PFNGLVERTEXARRAYVERTEXBUFFERSPROC, glVertexArrayVertexBuffers); \ + HookExtension(PFNGLVERTEXARRAYATTRIBBINDINGPROC, glVertexArrayVertexAttribBindingEXT); \ + HookExtensionAlias(PFNGLVERTEXARRAYATTRIBBINDINGPROC, glVertexArrayVertexAttribBindingEXT, glVertexArrayAttribBinding); \ + HookExtension(PFNGLVERTEXARRAYATTRIBFORMATPROC, glVertexArrayVertexAttribFormatEXT); \ + HookExtensionAlias(PFNGLVERTEXARRAYATTRIBFORMATPROC, glVertexArrayVertexAttribFormatEXT, glVertexArrayAttribFormat); \ + HookExtension(PFNGLVERTEXARRAYATTRIBIFORMATPROC, glVertexArrayVertexAttribIFormatEXT); \ + HookExtensionAlias(PFNGLVERTEXARRAYATTRIBIFORMATPROC, glVertexArrayVertexAttribIFormatEXT, glVertexArrayAttribIFormat); \ + HookExtension(PFNGLVERTEXARRAYATTRIBLFORMATPROC, glVertexArrayVertexAttribLFormatEXT); \ + HookExtensionAlias(PFNGLVERTEXARRAYATTRIBLFORMATPROC, glVertexArrayVertexAttribLFormatEXT, glVertexArrayAttribLFormat); \ + HookExtension(PFNGLVERTEXARRAYBINDINGDIVISORPROC, glVertexArrayVertexBindingDivisorEXT); \ + HookExtensionAlias(PFNGLVERTEXARRAYBINDINGDIVISORPROC, glVertexArrayVertexBindingDivisorEXT, glVertexArrayBindingDivisor); \ + HookExtension(PFNGLGETVERTEXARRAYIVPROC, glGetVertexArrayiv); \ + HookExtension(PFNGLGETVERTEXARRAYINDEXEDIVPROC, glGetVertexArrayIndexediv); \ + HookExtension(PFNGLGETVERTEXARRAYINDEXED64IVPROC, glGetVertexArrayIndexed64iv); \ + HookExtension(PFNGLCREATESAMPLERSPROC, glCreateSamplers); \ + HookExtension(PFNGLCREATEPROGRAMPIPELINESPROC, glCreateProgramPipelines); \ + HookExtension(PFNGLCREATEQUERIESPROC, glCreateQueries); \ + HookExtension(PFNGLGETQUERYBUFFEROBJECTI64VPROC, glGetQueryBufferObjecti64v); \ + HookExtension(PFNGLGETQUERYBUFFEROBJECTIVPROC, glGetQueryBufferObjectiv); \ + HookExtension(PFNGLGETQUERYBUFFEROBJECTUI64VPROC, glGetQueryBufferObjectui64v); \ + HookExtension(PFNGLGETQUERYBUFFEROBJECTUIVPROC, glGetQueryBufferObjectuiv); \ + HookExtension(PFNGLMEMORYBARRIERBYREGIONPROC, glMemoryBarrierByRegion); \ + HookExtension(PFNGLGETTEXTURESUBIMAGEPROC, glGetTextureSubImage); \ + HookExtension(PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC, glGetCompressedTextureSubImage); \ + HookExtension(PFNGLGETGRAPHICSRESETSTATUSPROC, glGetGraphicsResetStatus); \ + HookExtensionAlias(PFNGLGETGRAPHICSRESETSTATUSPROC, glGetGraphicsResetStatus, glGetGraphicsResetStatusARB); \ + HookExtension(PFNGLGETNCOMPRESSEDTEXIMAGEPROC, glGetnCompressedTexImage); \ + HookExtensionAlias(PFNGLGETNCOMPRESSEDTEXIMAGEPROC, glGetnCompressedTexImage, glGetnCompressedTexImageARB); \ + HookExtension(PFNGLGETNTEXIMAGEPROC, glGetnTexImage); \ + HookExtensionAlias(PFNGLGETNTEXIMAGEPROC, glGetnTexImage, glGetnTexImageARB); \ + HookExtension(PFNGLGETNUNIFORMDVPROC, glGetnUniformdv); \ + HookExtensionAlias(PFNGLGETNUNIFORMDVPROC, glGetnUniformdv, glGetnUniformdvARB); \ + HookExtension(PFNGLGETNUNIFORMFVPROC, glGetnUniformfv); \ + HookExtensionAlias(PFNGLGETNUNIFORMFVPROC, glGetnUniformfv, glGetnUniformfvARB); \ + HookExtension(PFNGLGETNUNIFORMIVPROC, glGetnUniformiv); \ + HookExtensionAlias(PFNGLGETNUNIFORMIVPROC, glGetnUniformiv, glGetnUniformivARB); \ + HookExtension(PFNGLGETNUNIFORMUIVPROC, glGetnUniformuiv); \ + HookExtensionAlias(PFNGLGETNUNIFORMUIVPROC, glGetnUniformuiv, glGetnUniformuivARB); \ + HookExtension(PFNGLREADNPIXELSPROC, glReadnPixels); \ + HookExtensionAlias(PFNGLREADNPIXELSPROC, glReadnPixels, glReadnPixelsARB); \ + HookExtension(PFNGLTEXTUREBARRIERPROC, glTextureBarrier); \ + HookExtension(PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC, glDispatchComputeGroupSizeARB); \ + HookExtension(PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC, glMultiDrawArraysIndirectCountARB); \ + HookExtension(PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC, glMultiDrawElementsIndirectCountARB); \ + HookExtension(PFNGLNAMEDSTRINGARBPROC, glNamedStringARB); \ + HookExtension(PFNGLDELETENAMEDSTRINGARBPROC, glDeleteNamedStringARB); \ + HookExtension(PFNGLCOMPILESHADERINCLUDEARBPROC, glCompileShaderIncludeARB); \ + HookExtension(PFNGLISNAMEDSTRINGARBPROC, glIsNamedStringARB); \ + HookExtension(PFNGLGETNAMEDSTRINGARBPROC, glGetNamedStringARB); \ + HookExtension(PFNGLGETNAMEDSTRINGIVARBPROC, glGetNamedStringivARB); \ + HookExtension(PFNGLBLENDBARRIERKHRPROC, glBlendBarrierKHR); \ + HookExtension(PFNGLLABELOBJECTEXTPROC, glLabelObjectEXT); \ + HookExtension(PFNGLGETOBJECTLABELEXTPROC, glGetObjectLabelEXT); \ + HookExtension(PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarkerEXT); \ + HookExtension(PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarkerEXT); \ + HookExtension(PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarkerEXT); \ + HookExtension(PFNGLDEPTHBOUNDSEXTPROC, glDepthBoundsEXT); \ + HookExtension(PFNGLTEXTUREPARAMETERFEXTPROC, glTextureParameterfEXT); \ + HookExtension(PFNGLTEXTUREPARAMETERFVEXTPROC, glTextureParameterfvEXT); \ + HookExtension(PFNGLTEXTUREPARAMETERIEXTPROC, glTextureParameteriEXT); \ + HookExtension(PFNGLTEXTUREPARAMETERIVEXTPROC, glTextureParameterivEXT); \ + HookExtension(PFNGLTEXTUREIMAGE1DEXTPROC, glTextureImage1DEXT); \ + HookExtension(PFNGLTEXTUREIMAGE2DEXTPROC, glTextureImage2DEXT); \ + HookExtension(PFNGLTEXTURESUBIMAGE1DEXTPROC, glTextureSubImage1DEXT); \ + HookExtension(PFNGLTEXTURESUBIMAGE2DEXTPROC, glTextureSubImage2DEXT); \ + HookExtension(PFNGLCOPYTEXTUREIMAGE1DEXTPROC, glCopyTextureImage1DEXT); \ + HookExtension(PFNGLCOPYTEXTUREIMAGE2DEXTPROC, glCopyTextureImage2DEXT); \ + HookExtension(PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC, glCopyTextureSubImage1DEXT); \ + HookExtension(PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC, glCopyTextureSubImage2DEXT); \ + HookExtension(PFNGLGETTEXTUREIMAGEEXTPROC, glGetTextureImageEXT); \ + HookExtension(PFNGLGETTEXTUREPARAMETERFVEXTPROC, glGetTextureParameterfvEXT); \ + HookExtension(PFNGLGETTEXTUREPARAMETERIVEXTPROC, glGetTextureParameterivEXT); \ + HookExtension(PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC, glGetTextureLevelParameterfvEXT); \ + HookExtension(PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC, glGetTextureLevelParameterivEXT); \ + HookExtension(PFNGLTEXTUREIMAGE3DEXTPROC, glTextureImage3DEXT); \ + HookExtension(PFNGLTEXTURESUBIMAGE3DEXTPROC, glTextureSubImage3DEXT); \ + HookExtension(PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC, glCopyTextureSubImage3DEXT); \ + HookExtension(PFNGLBINDMULTITEXTUREEXTPROC, glBindMultiTextureEXT); \ + HookExtension(PFNGLMULTITEXPARAMETERIEXTPROC, glMultiTexParameteriEXT); \ + HookExtension(PFNGLMULTITEXPARAMETERIVEXTPROC, glMultiTexParameterivEXT); \ + HookExtension(PFNGLMULTITEXPARAMETERFEXTPROC, glMultiTexParameterfEXT); \ + HookExtension(PFNGLMULTITEXPARAMETERFVEXTPROC, glMultiTexParameterfvEXT); \ + HookExtension(PFNGLMULTITEXIMAGE1DEXTPROC, glMultiTexImage1DEXT); \ + HookExtension(PFNGLMULTITEXIMAGE2DEXTPROC, glMultiTexImage2DEXT); \ + HookExtension(PFNGLMULTITEXSUBIMAGE1DEXTPROC, glMultiTexSubImage1DEXT); \ + HookExtension(PFNGLMULTITEXSUBIMAGE2DEXTPROC, glMultiTexSubImage2DEXT); \ + HookExtension(PFNGLCOPYMULTITEXIMAGE1DEXTPROC, glCopyMultiTexImage1DEXT); \ + HookExtension(PFNGLCOPYMULTITEXIMAGE2DEXTPROC, glCopyMultiTexImage2DEXT); \ + HookExtension(PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC, glCopyMultiTexSubImage1DEXT); \ + HookExtension(PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC, glCopyMultiTexSubImage2DEXT); \ + HookExtension(PFNGLGETMULTITEXIMAGEEXTPROC, glGetMultiTexImageEXT); \ + HookExtension(PFNGLGETMULTITEXPARAMETERFVEXTPROC, glGetMultiTexParameterfvEXT); \ + HookExtension(PFNGLGETMULTITEXPARAMETERIVEXTPROC, glGetMultiTexParameterivEXT); \ + HookExtension(PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC, glGetMultiTexLevelParameterfvEXT); \ + HookExtension(PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC, glGetMultiTexLevelParameterivEXT); \ + HookExtension(PFNGLMULTITEXIMAGE3DEXTPROC, glMultiTexImage3DEXT); \ + HookExtension(PFNGLMULTITEXSUBIMAGE3DEXTPROC, glMultiTexSubImage3DEXT); \ + HookExtension(PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC, glCopyMultiTexSubImage3DEXT); \ + HookExtension(PFNGLGETFLOATINDEXEDVEXTPROC, glGetFloatIndexedvEXT); \ + HookExtension(PFNGLGETDOUBLEINDEXEDVEXTPROC, glGetDoubleIndexedvEXT); \ + HookExtension(PFNGLGETPOINTERINDEXEDVEXTPROC, glGetPointerIndexedvEXT); \ + HookExtension(PFNGLGETINTEGERINDEXEDVEXTPROC, glGetIntegerIndexedvEXT); \ + HookExtension(PFNGLGETBOOLEANINDEXEDVEXTPROC, glGetBooleanIndexedvEXT); \ + HookExtension(PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC, glCompressedTextureImage3DEXT); \ + HookExtension(PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC, glCompressedTextureImage2DEXT); \ + HookExtension(PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC, glCompressedTextureImage1DEXT); \ + HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC, glCompressedTextureSubImage3DEXT); \ + HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC, glCompressedTextureSubImage2DEXT); \ + HookExtension(PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC, glCompressedTextureSubImage1DEXT); \ + HookExtension(PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC, glGetCompressedTextureImageEXT); \ + HookExtension(PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC, glCompressedMultiTexImage3DEXT); \ + HookExtension(PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC, glCompressedMultiTexImage2DEXT); \ + HookExtension(PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC, glCompressedMultiTexImage1DEXT); \ + HookExtension(PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC, glCompressedMultiTexSubImage3DEXT); \ + HookExtension(PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC, glCompressedMultiTexSubImage2DEXT); \ + HookExtension(PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC, glCompressedMultiTexSubImage1DEXT); \ + HookExtension(PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC, glGetCompressedMultiTexImageEXT); \ + HookExtension(PFNGLNAMEDBUFFERDATAEXTPROC, glNamedBufferDataEXT); \ + HookExtension(PFNGLNAMEDBUFFERSUBDATAEXTPROC, glNamedBufferSubDataEXT); \ + HookExtension(PFNGLGETNAMEDBUFFERSUBDATAEXTPROC, glGetNamedBufferSubDataEXT); \ + HookExtension(PFNGLTEXTUREBUFFEREXTPROC, glTextureBufferEXT); \ + HookExtension(PFNGLMULTITEXBUFFEREXTPROC, glMultiTexBufferEXT); \ + HookExtension(PFNGLTEXTUREPARAMETERIIVEXTPROC, glTextureParameterIivEXT); \ + HookExtension(PFNGLTEXTUREPARAMETERIUIVEXTPROC, glTextureParameterIuivEXT); \ + HookExtension(PFNGLGETTEXTUREPARAMETERIIVEXTPROC, glGetTextureParameterIivEXT); \ + HookExtension(PFNGLGETTEXTUREPARAMETERIUIVEXTPROC, glGetTextureParameterIuivEXT); \ + HookExtension(PFNGLMULTITEXPARAMETERIIVEXTPROC, glMultiTexParameterIivEXT); \ + HookExtension(PFNGLMULTITEXPARAMETERIUIVEXTPROC, glMultiTexParameterIuivEXT); \ + HookExtension(PFNGLGETMULTITEXPARAMETERIIVEXTPROC, glGetMultiTexParameterIivEXT); \ + HookExtension(PFNGLGETMULTITEXPARAMETERIUIVEXTPROC, glGetMultiTexParameterIuivEXT); \ + HookExtension(PFNGLGETPOINTERI_VEXTPROC, glGetPointeri_vEXT); \ + HookExtension(PFNGLGETNAMEDPROGRAMIVEXTPROC, glGetNamedProgramivEXT); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC, glNamedFramebufferTexture1DEXT); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC, glNamedFramebufferTexture2DEXT); \ + HookExtension(PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC, glNamedFramebufferTexture3DEXT); \ + HookExtension(PFNGLGENERATETEXTUREMIPMAPEXTPROC, glGenerateTextureMipmapEXT); \ + HookExtension(PFNGLGENERATEMULTITEXMIPMAPEXTPROC, glGenerateMultiTexMipmapEXT); \ + HookExtension(PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC, glNamedCopyBufferSubDataEXT); \ + HookExtension(PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC, glVertexArrayVertexAttribOffsetEXT); \ + HookExtension(PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC, glVertexArrayVertexAttribIOffsetEXT); \ + HookExtension(PFNGLGETVERTEXARRAYINTEGERVEXTPROC, glGetVertexArrayIntegervEXT); \ + HookExtension(PFNGLGETVERTEXARRAYPOINTERVEXTPROC, glGetVertexArrayPointervEXT); \ + HookExtension(PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC, glGetVertexArrayIntegeri_vEXT); \ + HookExtension(PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC, glGetVertexArrayPointeri_vEXT); \ + HookExtension(PFNGLMAPNAMEDBUFFERRANGEEXTPROC, glMapNamedBufferRangeEXT); \ + HookExtension(PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC, glFlushMappedNamedBufferRangeEXT); \ + HookExtension(PFNGLNAMEDBUFFERSTORAGEEXTPROC, glNamedBufferStorageEXT); \ + HookExtension(PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC, glClearNamedBufferSubDataEXT); \ + HookExtension(PFNGLTEXTUREBUFFERRANGEEXTPROC, glTextureBufferRangeEXT); \ + HookExtension(PFNGLTEXTURESTORAGE1DEXTPROC, glTextureStorage1DEXT); \ + HookExtension(PFNGLTEXTURESTORAGE2DEXTPROC, glTextureStorage2DEXT); \ + HookExtension(PFNGLTEXTURESTORAGE3DEXTPROC, glTextureStorage3DEXT); \ + HookExtension(PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC, glTextureStorage2DMultisampleEXT); \ + HookExtension(PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC, glTextureStorage3DMultisampleEXT); \ + HookExtension(PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC, glVertexArrayVertexAttribLOffsetEXT); \ + HookExtension(PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC, glVertexArrayVertexAttribDivisorEXT); \ + HookExtension(PFNGLPOLYGONOFFSETCLAMPEXTPROC, glPolygonOffsetClampEXT); \ + HookExtension(PFNGLRASTERSAMPLESEXTPROC, glRasterSamplesEXT); \ + HookExtension(PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY); \ + HookExtension(PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY); \ + HookExtension(PFNWGLDXSETRESOURCESHAREHANDLENVPROC, wglDXSetResourceShareHandleNV); \ + HookExtension(PFNWGLDXOPENDEVICENVPROC, wglDXOpenDeviceNV); \ + HookExtension(PFNWGLDXCLOSEDEVICENVPROC, wglDXCloseDeviceNV); \ + HookExtension(PFNWGLDXREGISTEROBJECTNVPROC, wglDXRegisterObjectNV); \ + HookExtension(PFNWGLDXUNREGISTEROBJECTNVPROC, wglDXUnregisterObjectNV); \ + HookExtension(PFNWGLDXOBJECTACCESSNVPROC, wglDXObjectAccessNV); \ + HookExtension(PFNWGLDXLOCKOBJECTSNVPROC, wglDXLockObjectsNV); \ + HookExtension(PFNWGLDXUNLOCKOBJECTSNVPROC, wglDXUnlockObjectsNV); \ + HookExtension(PFNGLCULLFACEPROC, glCullFace); \ + HookExtension(PFNGLFRONTFACEPROC, glFrontFace); \ + HookExtension(PFNGLHINTPROC, glHint); \ + HookExtension(PFNGLLINEWIDTHPROC, glLineWidth); \ + HookExtension(PFNGLPOINTSIZEPROC, glPointSize); \ + HookExtension(PFNGLPOLYGONMODEPROC, glPolygonMode); \ + HookExtension(PFNGLSCISSORPROC, glScissor); \ + HookExtension(PFNGLTEXPARAMETERFPROC, glTexParameterf); \ + HookExtension(PFNGLTEXPARAMETERFVPROC, glTexParameterfv); \ + HookExtension(PFNGLTEXPARAMETERIPROC, glTexParameteri); \ + HookExtension(PFNGLTEXPARAMETERIVPROC, glTexParameteriv); \ + HookExtension(PFNGLTEXIMAGE1DPROC, glTexImage1D); \ + HookExtension(PFNGLTEXIMAGE2DPROC, glTexImage2D); \ + HookExtension(PFNGLDRAWBUFFERPROC, glDrawBuffer); \ + HookExtension(PFNGLCLEARPROC, glClear); \ + HookExtension(PFNGLCLEARCOLORPROC, glClearColor); \ + HookExtension(PFNGLCLEARSTENCILPROC, glClearStencil); \ + HookExtension(PFNGLCLEARDEPTHPROC, glClearDepth); \ + HookExtension(PFNGLSTENCILMASKPROC, glStencilMask); \ + HookExtension(PFNGLCOLORMASKPROC, glColorMask); \ + HookExtension(PFNGLDEPTHMASKPROC, glDepthMask); \ + HookExtension(PFNGLDISABLEPROC, glDisable); \ + HookExtension(PFNGLENABLEPROC, glEnable); \ + HookExtension(PFNGLFINISHPROC, glFinish); \ + HookExtension(PFNGLFLUSHPROC, glFlush); \ + HookExtension(PFNGLBLENDFUNCPROC, glBlendFunc); \ + HookExtension(PFNGLLOGICOPPROC, glLogicOp); \ + HookExtension(PFNGLSTENCILFUNCPROC, glStencilFunc); \ + HookExtension(PFNGLSTENCILOPPROC, glStencilOp); \ + HookExtension(PFNGLDEPTHFUNCPROC, glDepthFunc); \ + HookExtension(PFNGLPIXELSTOREFPROC, glPixelStoref); \ + HookExtension(PFNGLPIXELSTOREIPROC, glPixelStorei); \ + HookExtension(PFNGLREADBUFFERPROC, glReadBuffer); \ + HookExtension(PFNGLREADPIXELSPROC, glReadPixels); \ + HookExtension(PFNGLGETBOOLEANVPROC, glGetBooleanv); \ + HookExtension(PFNGLGETDOUBLEVPROC, glGetDoublev); \ + HookExtension(PFNGLGETERRORPROC, glGetError); \ + HookExtension(PFNGLGETFLOATVPROC, glGetFloatv); \ + HookExtension(PFNGLGETINTEGERVPROC, glGetIntegerv); \ + HookExtension(PFNGLGETSTRINGPROC, glGetString); \ + HookExtension(PFNGLGETTEXIMAGEPROC, glGetTexImage); \ + HookExtension(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv); \ + HookExtension(PFNGLGETTEXPARAMETERIVPROC, glGetTexParameteriv); \ + HookExtension(PFNGLGETTEXLEVELPARAMETERFVPROC, glGetTexLevelParameterfv); \ + HookExtension(PFNGLGETTEXLEVELPARAMETERIVPROC, glGetTexLevelParameteriv); \ + HookExtension(PFNGLISENABLEDPROC, glIsEnabled); \ + HookExtension(PFNGLDEPTHRANGEPROC, glDepthRange); \ + HookExtension(PFNGLVIEWPORTPROC, glViewport); \ + HookExtension(PFNGLDRAWARRAYSPROC, glDrawArrays); \ + HookExtension(PFNGLDRAWELEMENTSPROC, glDrawElements); \ + HookExtension(PFNGLGETPOINTERVPROC, glGetPointerv); \ + HookExtension(PFNGLPOLYGONOFFSETPROC, glPolygonOffset); \ + HookExtension(PFNGLCOPYTEXIMAGE1DPROC, glCopyTexImage1D); \ + HookExtension(PFNGLCOPYTEXIMAGE2DPROC, glCopyTexImage2D); \ + HookExtension(PFNGLCOPYTEXSUBIMAGE1DPROC, glCopyTexSubImage1D); \ + HookExtension(PFNGLCOPYTEXSUBIMAGE2DPROC, glCopyTexSubImage2D); \ + HookExtension(PFNGLTEXSUBIMAGE1DPROC, glTexSubImage1D); \ + HookExtension(PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D); \ + HookExtension(PFNGLBINDTEXTUREPROC, glBindTexture); \ + HookExtension(PFNGLDELETETEXTURESPROC, glDeleteTextures); \ + HookExtension(PFNGLGENTEXTURESPROC, glGenTextures); \ + HookExtension(PFNGLISTEXTUREPROC, glIsTexture); \ + + // dllexport functions -#define DefineDLLExportHooks() \ - HookWrapper1(void, glCullFace, GLenum, mode); \ - HookWrapper1(void, glFrontFace, GLenum, mode); \ - HookWrapper2(void, glHint, GLenum, target, GLenum, mode); \ - HookWrapper1(void, glLineWidth, GLfloat, width); \ - HookWrapper1(void, glPointSize, GLfloat, size); \ - HookWrapper2(void, glPolygonMode, GLenum, face, GLenum, mode); \ - HookWrapper4(void, glScissor, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper3(void, glTexParameterf, GLenum, target, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, glTexParameterfv, GLenum, target, GLenum, pname, const GLfloat *, params); \ - HookWrapper3(void, glTexParameteri, GLenum, target, GLenum, pname, GLint, param); \ - HookWrapper3(void, glTexParameteriv, GLenum, target, GLenum, pname, const GLint *, params); \ - HookWrapper8(void, glTexImage1D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, \ - width, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper9(void, glTexImage2D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, \ - width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, \ - pixels); \ - HookWrapper1(void, glDrawBuffer, GLenum, buf); \ - HookWrapper1(void, glClear, GLbitfield, mask); \ - HookWrapper4(void, glClearColor, GLfloat, red, GLfloat, green, GLfloat, blue, GLfloat, alpha); \ - HookWrapper1(void, glClearStencil, GLint, s); \ - HookWrapper1(void, glClearDepth, GLdouble, depth); \ - HookWrapper1(void, glStencilMask, GLuint, mask); \ - HookWrapper4(void, glColorMask, GLboolean, red, GLboolean, green, GLboolean, blue, GLboolean, \ - alpha); \ - HookWrapper1(void, glDepthMask, GLboolean, flag); \ - HookWrapper1(void, glDisable, GLenum, cap); \ - HookWrapper1(void, glEnable, GLenum, cap); \ - HookWrapper0(void, glFinish); \ - HookWrapper0(void, glFlush); \ - HookWrapper2(void, glBlendFunc, GLenum, sfactor, GLenum, dfactor); \ - HookWrapper1(void, glLogicOp, GLenum, opcode); \ - HookWrapper3(void, glStencilFunc, GLenum, func, GLint, ref, GLuint, mask); \ - HookWrapper3(void, glStencilOp, GLenum, fail, GLenum, zfail, GLenum, zpass); \ - HookWrapper1(void, glDepthFunc, GLenum, func); \ - HookWrapper2(void, glPixelStoref, GLenum, pname, GLfloat, param); \ - HookWrapper2(void, glPixelStorei, GLenum, pname, GLint, param); \ - HookWrapper1(void, glReadBuffer, GLenum, src); \ - HookWrapper7(void, glReadPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, \ - format, GLenum, type, void *, pixels); \ - HookWrapper2(void, glGetBooleanv, GLenum, pname, GLboolean *, data); \ - HookWrapper2(void, glGetDoublev, GLenum, pname, GLdouble *, data); \ - HookWrapper0(GLenum, glGetError); \ - HookWrapper2(void, glGetFloatv, GLenum, pname, GLfloat *, data); \ - HookWrapper2(void, glGetIntegerv, GLenum, pname, GLint *, data); \ - HookWrapper1(const GLubyte *, glGetString, GLenum, name); \ - HookWrapper5(void, glGetTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, \ - void *, pixels); \ - HookWrapper3(void, glGetTexParameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glGetTexParameteriv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper4(void, glGetTexLevelParameterfv, GLenum, target, GLint, level, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper4(void, glGetTexLevelParameteriv, GLenum, target, GLint, level, GLenum, pname, \ - GLint *, params); \ - HookWrapper1(GLboolean, glIsEnabled, GLenum, cap); \ - HookWrapper2(void, glDepthRange, GLdouble, near, GLdouble, far); \ - HookWrapper4(void, glViewport, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper3(void, glDrawArrays, GLenum, mode, GLint, first, GLsizei, count); \ - HookWrapper4(void, glDrawElements, GLenum, mode, GLsizei, count, GLenum, type, const void *, \ - indices); \ - HookWrapper2(void, glGetPointerv, GLenum, pname, void **, params); \ - HookWrapper2(void, glPolygonOffset, GLfloat, factor, GLfloat, units); \ - HookWrapper7(void, glCopyTexImage1D, GLenum, target, GLint, level, GLenum, internalformat, \ - GLint, x, GLint, y, GLsizei, width, GLint, border); \ - HookWrapper8(void, glCopyTexImage2D, GLenum, target, GLint, level, GLenum, internalformat, \ - GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLint, border); \ - HookWrapper6(void, glCopyTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLint, x, \ - GLint, y, GLsizei, width); \ - HookWrapper8(void, glCopyTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper7(void, glTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLsizei, \ - width, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper9(void, glTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, \ - GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper2(void, glBindTexture, GLenum, target, GLuint, texture); \ - HookWrapper2(void, glDeleteTextures, GLsizei, n, const GLuint *, textures); \ - HookWrapper2(void, glGenTextures, GLsizei, n, GLuint *, textures); \ - HookWrapper1(GLboolean, glIsTexture, GLuint, texture); +#define DefineDLLExportHooks() \ + HookWrapper1(void, glCullFace, GLenum, mode); \ + HookWrapper1(void, glFrontFace, GLenum, mode); \ + HookWrapper2(void, glHint, GLenum, target, GLenum, mode); \ + HookWrapper1(void, glLineWidth, GLfloat, width); \ + HookWrapper1(void, glPointSize, GLfloat, size); \ + HookWrapper2(void, glPolygonMode, GLenum, face, GLenum, mode); \ + HookWrapper4(void, glScissor, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper3(void, glTexParameterf, GLenum, target, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, glTexParameterfv, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glTexParameteri, GLenum, target, GLenum, pname, GLint, param); \ + HookWrapper3(void, glTexParameteriv, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper8(void, glTexImage1D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper9(void, glTexImage2D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper1(void, glDrawBuffer, GLenum, buf); \ + HookWrapper1(void, glClear, GLbitfield, mask); \ + HookWrapper4(void, glClearColor, GLfloat, red, GLfloat, green, GLfloat, blue, GLfloat, alpha); \ + HookWrapper1(void, glClearStencil, GLint, s); \ + HookWrapper1(void, glClearDepth, GLdouble, depth); \ + HookWrapper1(void, glStencilMask, GLuint, mask); \ + HookWrapper4(void, glColorMask, GLboolean, red, GLboolean, green, GLboolean, blue, GLboolean, alpha); \ + HookWrapper1(void, glDepthMask, GLboolean, flag); \ + HookWrapper1(void, glDisable, GLenum, cap); \ + HookWrapper1(void, glEnable, GLenum, cap); \ + HookWrapper0(void, glFinish); \ + HookWrapper0(void, glFlush); \ + HookWrapper2(void, glBlendFunc, GLenum, sfactor, GLenum, dfactor); \ + HookWrapper1(void, glLogicOp, GLenum, opcode); \ + HookWrapper3(void, glStencilFunc, GLenum, func, GLint, ref, GLuint, mask); \ + HookWrapper3(void, glStencilOp, GLenum, fail, GLenum, zfail, GLenum, zpass); \ + HookWrapper1(void, glDepthFunc, GLenum, func); \ + HookWrapper2(void, glPixelStoref, GLenum, pname, GLfloat, param); \ + HookWrapper2(void, glPixelStorei, GLenum, pname, GLint, param); \ + HookWrapper1(void, glReadBuffer, GLenum, src); \ + HookWrapper7(void, glReadPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, void *, pixels); \ + HookWrapper2(void, glGetBooleanv, GLenum, pname, GLboolean *, data); \ + HookWrapper2(void, glGetDoublev, GLenum, pname, GLdouble *, data); \ + HookWrapper0(GLenum, glGetError); \ + HookWrapper2(void, glGetFloatv, GLenum, pname, GLfloat *, data); \ + HookWrapper2(void, glGetIntegerv, GLenum, pname, GLint *, data); \ + HookWrapper1(const GLubyte *, glGetString, GLenum, name); \ + HookWrapper5(void, glGetTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels); \ + HookWrapper3(void, glGetTexParameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glGetTexParameteriv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glGetTexLevelParameterfv, GLenum, target, GLint, level, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glGetTexLevelParameteriv, GLenum, target, GLint, level, GLenum, pname, GLint *, params); \ + HookWrapper1(GLboolean, glIsEnabled, GLenum, cap); \ + HookWrapper2(void, glDepthRange, GLdouble, near, GLdouble, far); \ + HookWrapper4(void, glViewport, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper3(void, glDrawArrays, GLenum, mode, GLint, first, GLsizei, count); \ + HookWrapper4(void, glDrawElements, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices); \ + HookWrapper2(void, glGetPointerv, GLenum, pname, void **, params); \ + HookWrapper2(void, glPolygonOffset, GLfloat, factor, GLfloat, units); \ + HookWrapper7(void, glCopyTexImage1D, GLenum, target, GLint, level, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLint, border); \ + HookWrapper8(void, glCopyTexImage2D, GLenum, target, GLint, level, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLint, border); \ + HookWrapper6(void, glCopyTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper8(void, glCopyTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper7(void, glTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper9(void, glTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper2(void, glBindTexture, GLenum, target, GLuint, texture); \ + HookWrapper2(void, glDeleteTextures, GLsizei, n, const GLuint *, textures); \ + HookWrapper2(void, glGenTextures, GLsizei, n, GLuint *, textures); \ + HookWrapper1(GLboolean, glIsTexture, GLuint, texture); \ + + // gl extensions -#define DefineGLExtensionHooks() \ - HookWrapper6(void, glDrawRangeElements, GLenum, mode, GLuint, start, GLuint, end, GLsizei, \ - count, GLenum, type, const void *, indices); \ - HookWrapper10(void, glTexImage3D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, \ - width, GLsizei, height, GLsizei, depth, GLint, border, GLenum, format, GLenum, \ - type, const void *, pixels); \ - HookWrapper11(void, glTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, \ - format, GLenum, type, const void *, pixels); \ - HookWrapper9(void, glCopyTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper1(void, glActiveTexture, GLenum, texture); \ - HookWrapper2(void, glSampleCoverage, GLfloat, value, GLboolean, invert); \ - HookWrapper9(void, glCompressedTexImage3D, GLenum, target, GLint, level, GLenum, internalformat, \ - GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLsizei, imageSize, \ - const void *, data); \ - HookWrapper8(void, glCompressedTexImage2D, GLenum, target, GLint, level, GLenum, internalformat, \ - GLsizei, width, GLsizei, height, GLint, border, GLsizei, imageSize, const void *, \ - data); \ - HookWrapper7(void, glCompressedTexImage1D, GLenum, target, GLint, level, GLenum, internalformat, \ - GLsizei, width, GLint, border, GLsizei, imageSize, const void *, data); \ - HookWrapper11(void, glCompressedTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, \ - GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, \ - GLenum, format, GLsizei, imageSize, const void *, data); \ - HookWrapper9(void, glCompressedTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, \ - GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLsizei, \ - imageSize, const void *, data); \ - HookWrapper7(void, glCompressedTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, \ - GLsizei, width, GLenum, format, GLsizei, imageSize, const void *, data); \ - HookWrapper3(void, glGetCompressedTexImage, GLenum, target, GLint, level, void *, img); \ - HookWrapper4(void, glBlendFuncSeparate, GLenum, sfactorRGB, GLenum, dfactorRGB, GLenum, \ - sfactorAlpha, GLenum, dfactorAlpha); \ - HookWrapper4(void, glMultiDrawArrays, GLenum, mode, const GLint *, first, const GLsizei *, \ - count, GLsizei, drawcount); \ - HookWrapper5(void, glMultiDrawElements, GLenum, mode, const GLsizei *, count, GLenum, type, \ - const void *const *, indices, GLsizei, drawcount); \ - HookWrapper2(void, glPointParameterf, GLenum, pname, GLfloat, param); \ - HookWrapper2(void, glPointParameterfv, GLenum, pname, const GLfloat *, params); \ - HookWrapper2(void, glPointParameteri, GLenum, pname, GLint, param); \ - HookWrapper2(void, glPointParameteriv, GLenum, pname, const GLint *, params); \ - HookWrapper4(void, glBlendColor, GLfloat, red, GLfloat, green, GLfloat, blue, GLfloat, alpha); \ - HookWrapper1(void, glBlendEquation, GLenum, mode); \ - HookWrapper2(void, glGenQueries, GLsizei, n, GLuint *, ids); \ - HookWrapper2(void, glDeleteQueries, GLsizei, n, const GLuint *, ids); \ - HookWrapper1(GLboolean, glIsQuery, GLuint, id); \ - HookWrapper2(void, glBeginQuery, GLenum, target, GLuint, id); \ - HookWrapper1(void, glEndQuery, GLenum, target); \ - HookWrapper3(void, glGetQueryiv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetQueryObjectiv, GLuint, id, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetQueryObjectuiv, GLuint, id, GLenum, pname, GLuint *, params); \ - HookWrapper2(void, glBindBuffer, GLenum, target, GLuint, buffer); \ - HookWrapper2(void, glDeleteBuffers, GLsizei, n, const GLuint *, buffers); \ - HookWrapper2(void, glGenBuffers, GLsizei, n, GLuint *, buffers); \ - HookWrapper1(GLboolean, glIsBuffer, GLuint, buffer); \ - HookWrapper4(void, glBufferData, GLenum, target, GLsizeiptr, size, const void *, data, GLenum, \ - usage); \ - HookWrapper4(void, glBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, \ - const void *, data); \ - HookWrapper4(void, glGetBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, \ - void *, data); \ - HookWrapper2(void *, glMapBuffer, GLenum, target, GLenum, access); \ - HookWrapper1(GLboolean, glUnmapBuffer, GLenum, target); \ - HookWrapper3(void, glGetBufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetBufferPointerv, GLenum, target, GLenum, pname, void **, params); \ - HookWrapper2(void, glBlendEquationSeparate, GLenum, modeRGB, GLenum, modeAlpha); \ - HookWrapper2(void, glDrawBuffers, GLsizei, n, const GLenum *, bufs); \ - HookWrapper4(void, glStencilOpSeparate, GLenum, face, GLenum, sfail, GLenum, dpfail, GLenum, \ - dppass); \ - HookWrapper4(void, glStencilFuncSeparate, GLenum, face, GLenum, func, GLint, ref, GLuint, mask); \ - HookWrapper2(void, glStencilMaskSeparate, GLenum, face, GLuint, mask); \ - HookWrapper2(void, glAttachShader, GLuint, program, GLuint, shader); \ - HookWrapper3(void, glBindAttribLocation, GLuint, program, GLuint, index, const GLchar *, name); \ - HookWrapper1(void, glCompileShader, GLuint, shader); \ - HookWrapper0(GLuint, glCreateProgram); \ - HookWrapper1(GLuint, glCreateShader, GLenum, type); \ - HookWrapper1(void, glDeleteProgram, GLuint, program); \ - HookWrapper1(void, glDeleteShader, GLuint, shader); \ - HookWrapper2(void, glDetachShader, GLuint, program, GLuint, shader); \ - HookWrapper1(void, glDisableVertexAttribArray, GLuint, index); \ - HookWrapper1(void, glEnableVertexAttribArray, GLuint, index); \ - HookWrapper7(void, glGetActiveAttrib, GLuint, program, GLuint, index, GLsizei, bufSize, \ - GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \ - HookWrapper7(void, glGetActiveUniform, GLuint, program, GLuint, index, GLsizei, bufSize, \ - GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \ - HookWrapper4(void, glGetAttachedShaders, GLuint, program, GLsizei, maxCount, GLsizei *, count, \ - GLuint *, shaders); \ - HookWrapper2(GLint, glGetAttribLocation, GLuint, program, const GLchar *, name); \ - HookWrapper3(void, glGetProgramiv, GLuint, program, GLenum, pname, GLint *, params); \ - HookWrapper4(void, glGetProgramInfoLog, GLuint, program, GLsizei, bufSize, GLsizei *, length, \ - GLchar *, infoLog); \ - HookWrapper3(void, glGetShaderiv, GLuint, shader, GLenum, pname, GLint *, params); \ - HookWrapper4(void, glGetShaderInfoLog, GLuint, shader, GLsizei, bufSize, GLsizei *, length, \ - GLchar *, infoLog); \ - HookWrapper4(void, glGetShaderSource, GLuint, shader, GLsizei, bufSize, GLsizei *, length, \ - GLchar *, source); \ - HookWrapper2(GLint, glGetUniformLocation, GLuint, program, const GLchar *, name); \ - HookWrapper3(void, glGetUniformfv, GLuint, program, GLint, location, GLfloat *, params); \ - HookWrapper3(void, glGetUniformiv, GLuint, program, GLint, location, GLint *, params); \ - HookWrapper3(void, glGetVertexAttribdv, GLuint, index, GLenum, pname, GLdouble *, params); \ - HookWrapper3(void, glGetVertexAttribfv, GLuint, index, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glGetVertexAttribiv, GLuint, index, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetVertexAttribPointerv, GLuint, index, GLenum, pname, void **, pointer); \ - HookWrapper1(GLboolean, glIsProgram, GLuint, program); \ - HookWrapper1(GLboolean, glIsShader, GLuint, shader); \ - HookWrapper1(void, glLinkProgram, GLuint, program); \ - HookWrapper4(void, glShaderSource, GLuint, shader, GLsizei, count, const GLchar *const *, \ - string, const GLint *, length); \ - HookWrapper1(void, glUseProgram, GLuint, program); \ - HookWrapper2(void, glUniform1f, GLint, location, GLfloat, v0); \ - HookWrapper3(void, glUniform2f, GLint, location, GLfloat, v0, GLfloat, v1); \ - HookWrapper4(void, glUniform3f, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2); \ - HookWrapper5(void, glUniform4f, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2, GLfloat, \ - v3); \ - HookWrapper2(void, glUniform1i, GLint, location, GLint, v0); \ - HookWrapper3(void, glUniform2i, GLint, location, GLint, v0, GLint, v1); \ - HookWrapper4(void, glUniform3i, GLint, location, GLint, v0, GLint, v1, GLint, v2); \ - HookWrapper5(void, glUniform4i, GLint, location, GLint, v0, GLint, v1, GLint, v2, GLint, v3); \ - HookWrapper3(void, glUniform1fv, GLint, location, GLsizei, count, const GLfloat *, value); \ - HookWrapper3(void, glUniform2fv, GLint, location, GLsizei, count, const GLfloat *, value); \ - HookWrapper3(void, glUniform3fv, GLint, location, GLsizei, count, const GLfloat *, value); \ - HookWrapper3(void, glUniform4fv, GLint, location, GLsizei, count, const GLfloat *, value); \ - HookWrapper3(void, glUniform1iv, GLint, location, GLsizei, count, const GLint *, value); \ - HookWrapper3(void, glUniform2iv, GLint, location, GLsizei, count, const GLint *, value); \ - HookWrapper3(void, glUniform3iv, GLint, location, GLsizei, count, const GLint *, value); \ - HookWrapper3(void, glUniform4iv, GLint, location, GLsizei, count, const GLint *, value); \ - HookWrapper4(void, glUniformMatrix2fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, glUniformMatrix3fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, glUniformMatrix4fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper1(void, glValidateProgram, GLuint, program); \ - HookWrapper2(void, glVertexAttrib1d, GLuint, index, GLdouble, x); \ - HookWrapper2(void, glVertexAttrib1dv, GLuint, index, const GLdouble *, v); \ - HookWrapper2(void, glVertexAttrib1f, GLuint, index, GLfloat, x); \ - HookWrapper2(void, glVertexAttrib1fv, GLuint, index, const GLfloat *, v); \ - HookWrapper2(void, glVertexAttrib1s, GLuint, index, GLshort, x); \ - HookWrapper2(void, glVertexAttrib1sv, GLuint, index, const GLshort *, v); \ - HookWrapper3(void, glVertexAttrib2d, GLuint, index, GLdouble, x, GLdouble, y); \ - HookWrapper2(void, glVertexAttrib2dv, GLuint, index, const GLdouble *, v); \ - HookWrapper3(void, glVertexAttrib2f, GLuint, index, GLfloat, x, GLfloat, y); \ - HookWrapper2(void, glVertexAttrib2fv, GLuint, index, const GLfloat *, v); \ - HookWrapper3(void, glVertexAttrib2s, GLuint, index, GLshort, x, GLshort, y); \ - HookWrapper2(void, glVertexAttrib2sv, GLuint, index, const GLshort *, v); \ - HookWrapper4(void, glVertexAttrib3d, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper2(void, glVertexAttrib3dv, GLuint, index, const GLdouble *, v); \ - HookWrapper4(void, glVertexAttrib3f, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper2(void, glVertexAttrib3fv, GLuint, index, const GLfloat *, v); \ - HookWrapper4(void, glVertexAttrib3s, GLuint, index, GLshort, x, GLshort, y, GLshort, z); \ - HookWrapper2(void, glVertexAttrib3sv, GLuint, index, const GLshort *, v); \ - HookWrapper2(void, glVertexAttrib4Nbv, GLuint, index, const GLbyte *, v); \ - HookWrapper2(void, glVertexAttrib4Niv, GLuint, index, const GLint *, v); \ - HookWrapper2(void, glVertexAttrib4Nsv, GLuint, index, const GLshort *, v); \ - HookWrapper5(void, glVertexAttrib4Nub, GLuint, index, GLubyte, x, GLubyte, y, GLubyte, z, \ - GLubyte, w); \ - HookWrapper2(void, glVertexAttrib4Nubv, GLuint, index, const GLubyte *, v); \ - HookWrapper2(void, glVertexAttrib4Nuiv, GLuint, index, const GLuint *, v); \ - HookWrapper2(void, glVertexAttrib4Nusv, GLuint, index, const GLushort *, v); \ - HookWrapper2(void, glVertexAttrib4bv, GLuint, index, const GLbyte *, v); \ - HookWrapper5(void, glVertexAttrib4d, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, \ - GLdouble, w); \ - HookWrapper2(void, glVertexAttrib4dv, GLuint, index, const GLdouble *, v); \ - HookWrapper5(void, glVertexAttrib4f, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, \ - w); \ - HookWrapper2(void, glVertexAttrib4fv, GLuint, index, const GLfloat *, v); \ - HookWrapper2(void, glVertexAttrib4iv, GLuint, index, const GLint *, v); \ - HookWrapper5(void, glVertexAttrib4s, GLuint, index, GLshort, x, GLshort, y, GLshort, z, GLshort, \ - w); \ - HookWrapper2(void, glVertexAttrib4sv, GLuint, index, const GLshort *, v); \ - HookWrapper2(void, glVertexAttrib4ubv, GLuint, index, const GLubyte *, v); \ - HookWrapper2(void, glVertexAttrib4uiv, GLuint, index, const GLuint *, v); \ - HookWrapper2(void, glVertexAttrib4usv, GLuint, index, const GLushort *, v); \ - HookWrapper6(void, glVertexAttribPointer, GLuint, index, GLint, size, GLenum, type, GLboolean, \ - normalized, GLsizei, stride, const void *, pointer); \ - HookWrapper4(void, glUniformMatrix2x3fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, glUniformMatrix3x2fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, glUniformMatrix2x4fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, glUniformMatrix4x2fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, glUniformMatrix3x4fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, glUniformMatrix4x3fv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper5(void, glColorMaski, GLuint, index, GLboolean, r, GLboolean, g, GLboolean, b, \ - GLboolean, a); \ - HookWrapper3(void, glGetBooleani_v, GLenum, target, GLuint, index, GLboolean *, data); \ - HookWrapper3(void, glGetIntegeri_v, GLenum, target, GLuint, index, GLint *, data); \ - HookWrapper2(void, glEnablei, GLenum, target, GLuint, index); \ - HookWrapper2(void, glDisablei, GLenum, target, GLuint, index); \ - HookWrapper2(GLboolean, glIsEnabledi, GLenum, target, GLuint, index); \ - HookWrapper1(void, glBeginTransformFeedback, GLenum, primitiveMode); \ - HookWrapper0(void, glEndTransformFeedback); \ - HookWrapper5(void, glBindBufferRange, GLenum, target, GLuint, index, GLuint, buffer, GLintptr, \ - offset, GLsizeiptr, size); \ - HookWrapper3(void, glBindBufferBase, GLenum, target, GLuint, index, GLuint, buffer); \ - HookWrapper4(void, glTransformFeedbackVaryings, GLuint, program, GLsizei, count, \ - const GLchar *const *, varyings, GLenum, bufferMode); \ - HookWrapper7(void, glGetTransformFeedbackVarying, GLuint, program, GLuint, index, GLsizei, \ - bufSize, GLsizei *, length, GLsizei *, size, GLenum *, type, GLchar *, name); \ - HookWrapper2(void, glClampColor, GLenum, target, GLenum, clamp); \ - HookWrapper2(void, glBeginConditionalRender, GLuint, id, GLenum, mode); \ - HookWrapper0(void, glEndConditionalRender); \ - HookWrapper5(void, glVertexAttribIPointer, GLuint, index, GLint, size, GLenum, type, GLsizei, \ - stride, const void *, pointer); \ - HookWrapper3(void, glGetVertexAttribIiv, GLuint, index, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetVertexAttribIuiv, GLuint, index, GLenum, pname, GLuint *, params); \ - HookWrapper2(void, glVertexAttribI1i, GLuint, index, GLint, x); \ - HookWrapper3(void, glVertexAttribI2i, GLuint, index, GLint, x, GLint, y); \ - HookWrapper4(void, glVertexAttribI3i, GLuint, index, GLint, x, GLint, y, GLint, z); \ - HookWrapper5(void, glVertexAttribI4i, GLuint, index, GLint, x, GLint, y, GLint, z, GLint, w); \ - HookWrapper2(void, glVertexAttribI1ui, GLuint, index, GLuint, x); \ - HookWrapper3(void, glVertexAttribI2ui, GLuint, index, GLuint, x, GLuint, y); \ - HookWrapper4(void, glVertexAttribI3ui, GLuint, index, GLuint, x, GLuint, y, GLuint, z); \ - HookWrapper5(void, glVertexAttribI4ui, GLuint, index, GLuint, x, GLuint, y, GLuint, z, GLuint, w); \ - HookWrapper2(void, glVertexAttribI1iv, GLuint, index, const GLint *, v); \ - HookWrapper2(void, glVertexAttribI2iv, GLuint, index, const GLint *, v); \ - HookWrapper2(void, glVertexAttribI3iv, GLuint, index, const GLint *, v); \ - HookWrapper2(void, glVertexAttribI4iv, GLuint, index, const GLint *, v); \ - HookWrapper2(void, glVertexAttribI1uiv, GLuint, index, const GLuint *, v); \ - HookWrapper2(void, glVertexAttribI2uiv, GLuint, index, const GLuint *, v); \ - HookWrapper2(void, glVertexAttribI3uiv, GLuint, index, const GLuint *, v); \ - HookWrapper2(void, glVertexAttribI4uiv, GLuint, index, const GLuint *, v); \ - HookWrapper2(void, glVertexAttribI4bv, GLuint, index, const GLbyte *, v); \ - HookWrapper2(void, glVertexAttribI4sv, GLuint, index, const GLshort *, v); \ - HookWrapper2(void, glVertexAttribI4ubv, GLuint, index, const GLubyte *, v); \ - HookWrapper2(void, glVertexAttribI4usv, GLuint, index, const GLushort *, v); \ - HookWrapper3(void, glGetUniformuiv, GLuint, program, GLint, location, GLuint *, params); \ - HookWrapper3(void, glBindFragDataLocation, GLuint, program, GLuint, color, const GLchar *, name); \ - HookWrapper2(GLint, glGetFragDataLocation, GLuint, program, const GLchar *, name); \ - HookWrapper2(void, glUniform1ui, GLint, location, GLuint, v0); \ - HookWrapper3(void, glUniform2ui, GLint, location, GLuint, v0, GLuint, v1); \ - HookWrapper4(void, glUniform3ui, GLint, location, GLuint, v0, GLuint, v1, GLuint, v2); \ - HookWrapper5(void, glUniform4ui, GLint, location, GLuint, v0, GLuint, v1, GLuint, v2, GLuint, v3); \ - HookWrapper3(void, glUniform1uiv, GLint, location, GLsizei, count, const GLuint *, value); \ - HookWrapper3(void, glUniform2uiv, GLint, location, GLsizei, count, const GLuint *, value); \ - HookWrapper3(void, glUniform3uiv, GLint, location, GLsizei, count, const GLuint *, value); \ - HookWrapper3(void, glUniform4uiv, GLint, location, GLsizei, count, const GLuint *, value); \ - HookWrapper3(void, glTexParameterIiv, GLenum, target, GLenum, pname, const GLint *, params); \ - HookWrapper3(void, glTexParameterIuiv, GLenum, target, GLenum, pname, const GLuint *, params); \ - HookWrapper3(void, glGetTexParameterIiv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetTexParameterIuiv, GLenum, target, GLenum, pname, GLuint *, params); \ - HookWrapper3(void, glClearBufferiv, GLenum, buffer, GLint, drawbuffer, const GLint *, value); \ - HookWrapper3(void, glClearBufferuiv, GLenum, buffer, GLint, drawbuffer, const GLuint *, value); \ - HookWrapper3(void, glClearBufferfv, GLenum, buffer, GLint, drawbuffer, const GLfloat *, value); \ - HookWrapper4(void, glClearBufferfi, GLenum, buffer, GLint, drawbuffer, GLfloat, depth, GLint, \ - stencil); \ - HookWrapper2(const GLubyte *, glGetStringi, GLenum, name, GLuint, index); \ - HookWrapper1(GLboolean, glIsRenderbuffer, GLuint, renderbuffer); \ - HookWrapper2(void, glBindRenderbuffer, GLenum, target, GLuint, renderbuffer); \ - HookWrapper2(void, glDeleteRenderbuffers, GLsizei, n, const GLuint *, renderbuffers); \ - HookWrapper2(void, glGenRenderbuffers, GLsizei, n, GLuint *, renderbuffers); \ - HookWrapper4(void, glRenderbufferStorage, GLenum, target, GLenum, internalformat, GLsizei, \ - width, GLsizei, height); \ - HookWrapper3(void, glGetRenderbufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper1(GLboolean, glIsFramebuffer, GLuint, framebuffer); \ - HookWrapper2(void, glBindFramebuffer, GLenum, target, GLuint, framebuffer); \ - HookWrapper2(void, glDeleteFramebuffers, GLsizei, n, const GLuint *, framebuffers); \ - HookWrapper2(void, glGenFramebuffers, GLsizei, n, GLuint *, framebuffers); \ - HookWrapper1(GLenum, glCheckFramebufferStatus, GLenum, target); \ - HookWrapper5(void, glFramebufferTexture1D, GLenum, target, GLenum, attachment, GLenum, \ - textarget, GLuint, texture, GLint, level); \ - HookWrapper5(void, glFramebufferTexture2D, GLenum, target, GLenum, attachment, GLenum, \ - textarget, GLuint, texture, GLint, level); \ - HookWrapper6(void, glFramebufferTexture3D, GLenum, target, GLenum, attachment, GLenum, \ - textarget, GLuint, texture, GLint, level, GLint, zoffset); \ - HookWrapper4(void, glFramebufferRenderbuffer, GLenum, target, GLenum, attachment, GLenum, \ - renderbuffertarget, GLuint, renderbuffer); \ - HookWrapper4(void, glGetFramebufferAttachmentParameteriv, GLenum, target, GLenum, attachment, \ - GLenum, pname, GLint *, params); \ - HookWrapper1(void, glGenerateMipmap, GLenum, target); \ - HookWrapper10(void, glBlitFramebuffer, GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, \ - GLint, dstX0, GLint, dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, \ - filter); \ - HookWrapper5(void, glRenderbufferStorageMultisample, GLenum, target, GLsizei, samples, GLenum, \ - internalformat, GLsizei, width, GLsizei, height); \ - HookWrapper5(void, glFramebufferTextureLayer, GLenum, target, GLenum, attachment, GLuint, \ - texture, GLint, level, GLint, layer); \ - HookWrapper4(void *, glMapBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, length, \ - GLbitfield, access); \ - HookWrapper3(void, glFlushMappedBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, \ - length); \ - HookWrapper1(void, glBindVertexArray, GLuint, array); \ - HookWrapper2(void, glDeleteVertexArrays, GLsizei, n, const GLuint *, arrays); \ - HookWrapper2(void, glGenVertexArrays, GLsizei, n, GLuint *, arrays); \ - HookWrapper1(GLboolean, glIsVertexArray, GLuint, array); \ - HookWrapper4(void, glDrawArraysInstanced, GLenum, mode, GLint, first, GLsizei, count, GLsizei, \ - instancecount); \ - HookWrapper5(void, glDrawElementsInstanced, GLenum, mode, GLsizei, count, GLenum, type, \ - const void *, indices, GLsizei, instancecount); \ - HookWrapper3(void, glTexBuffer, GLenum, target, GLenum, internalformat, GLuint, buffer); \ - HookWrapper1(void, glPrimitiveRestartIndex, GLuint, index); \ - HookWrapper5(void, glCopyBufferSubData, GLenum, readTarget, GLenum, writeTarget, GLintptr, \ - readOffset, GLintptr, writeOffset, GLsizeiptr, size); \ - HookWrapper4(void, glGetUniformIndices, GLuint, program, GLsizei, uniformCount, \ - const GLchar *const *, uniformNames, GLuint *, uniformIndices); \ - HookWrapper5(void, glGetActiveUniformsiv, GLuint, program, GLsizei, uniformCount, \ - const GLuint *, uniformIndices, GLenum, pname, GLint *, params); \ - HookWrapper5(void, glGetActiveUniformName, GLuint, program, GLuint, uniformIndex, GLsizei, \ - bufSize, GLsizei *, length, GLchar *, uniformName); \ - HookWrapper2(GLuint, glGetUniformBlockIndex, GLuint, program, const GLchar *, uniformBlockName); \ - HookWrapper4(void, glGetActiveUniformBlockiv, GLuint, program, GLuint, uniformBlockIndex, \ - GLenum, pname, GLint *, params); \ - HookWrapper5(void, glGetActiveUniformBlockName, GLuint, program, GLuint, uniformBlockIndex, \ - GLsizei, bufSize, GLsizei *, length, GLchar *, uniformBlockName); \ - HookWrapper3(void, glUniformBlockBinding, GLuint, program, GLuint, uniformBlockIndex, GLuint, \ - uniformBlockBinding); \ - HookWrapper5(void, glDrawElementsBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, \ - const void *, indices, GLint, basevertex); \ - HookWrapper7(void, glDrawRangeElementsBaseVertex, GLenum, mode, GLuint, start, GLuint, end, \ - GLsizei, count, GLenum, type, const void *, indices, GLint, basevertex); \ - HookWrapper6(void, glDrawElementsInstancedBaseVertex, GLenum, mode, GLsizei, count, GLenum, \ - type, const void *, indices, GLsizei, instancecount, GLint, basevertex); \ - HookWrapper6(void, glMultiDrawElementsBaseVertex, GLenum, mode, const GLsizei *, count, GLenum, \ - type, const void *const *, indices, GLsizei, drawcount, const GLint *, basevertex); \ - HookWrapper1(void, glProvokingVertex, GLenum, mode); \ - HookWrapper2(GLsync, glFenceSync, GLenum, condition, GLbitfield, flags); \ - HookWrapper1(GLboolean, glIsSync, GLsync, sync); \ - HookWrapper1(void, glDeleteSync, GLsync, sync); \ - HookWrapper3(GLenum, glClientWaitSync, GLsync, sync, GLbitfield, flags, GLuint64, timeout); \ - HookWrapper3(void, glWaitSync, GLsync, sync, GLbitfield, flags, GLuint64, timeout); \ - HookWrapper2(void, glGetInteger64v, GLenum, pname, GLint64 *, data); \ - HookWrapper5(void, glGetSynciv, GLsync, sync, GLenum, pname, GLsizei, bufSize, GLsizei *, \ - length, GLint *, values); \ - HookWrapper3(void, glGetInteger64i_v, GLenum, target, GLuint, index, GLint64 *, data); \ - HookWrapper3(void, glGetBufferParameteri64v, GLenum, target, GLenum, pname, GLint64 *, params); \ - HookWrapper4(void, glFramebufferTexture, GLenum, target, GLenum, attachment, GLuint, texture, \ - GLint, level); \ - HookWrapper6(void, glTexImage2DMultisample, GLenum, target, GLsizei, samples, GLenum, \ - internalformat, GLsizei, width, GLsizei, height, GLboolean, fixedsamplelocations); \ - HookWrapper7(void, glTexImage3DMultisample, GLenum, target, GLsizei, samples, GLenum, \ - internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, \ - fixedsamplelocations); \ - HookWrapper3(void, glGetMultisamplefv, GLenum, pname, GLuint, index, GLfloat *, val); \ - HookWrapper2(void, glSampleMaski, GLuint, maskNumber, GLbitfield, mask); \ - HookWrapper4(void, glBindFragDataLocationIndexed, GLuint, program, GLuint, colorNumber, GLuint, \ - index, const GLchar *, name); \ - HookWrapper2(GLint, glGetFragDataIndex, GLuint, program, const GLchar *, name); \ - HookWrapper2(void, glGenSamplers, GLsizei, count, GLuint *, samplers); \ - HookWrapper2(void, glDeleteSamplers, GLsizei, count, const GLuint *, samplers); \ - HookWrapper1(GLboolean, glIsSampler, GLuint, sampler); \ - HookWrapper2(void, glBindSampler, GLuint, unit, GLuint, sampler); \ - HookWrapper3(void, glSamplerParameteri, GLuint, sampler, GLenum, pname, GLint, param); \ - HookWrapper3(void, glSamplerParameteriv, GLuint, sampler, GLenum, pname, const GLint *, param); \ - HookWrapper3(void, glSamplerParameterf, GLuint, sampler, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, glSamplerParameterfv, GLuint, sampler, GLenum, pname, const GLfloat *, param); \ - HookWrapper3(void, glSamplerParameterIiv, GLuint, sampler, GLenum, pname, const GLint *, param); \ - HookWrapper3(void, glSamplerParameterIuiv, GLuint, sampler, GLenum, pname, const GLuint *, param); \ - HookWrapper3(void, glGetSamplerParameteriv, GLuint, sampler, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetSamplerParameterIiv, GLuint, sampler, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetSamplerParameterfv, GLuint, sampler, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glGetSamplerParameterIuiv, GLuint, sampler, GLenum, pname, GLuint *, params); \ - HookWrapper2(void, glQueryCounter, GLuint, id, GLenum, target); \ - HookWrapper3(void, glGetQueryObjecti64v, GLuint, id, GLenum, pname, GLint64 *, params); \ - HookWrapper3(void, glGetQueryObjectui64v, GLuint, id, GLenum, pname, GLuint64 *, params); \ - HookWrapper2(void, glVertexAttribDivisor, GLuint, index, GLuint, divisor); \ - HookWrapper4(void, glVertexAttribP1ui, GLuint, index, GLenum, type, GLboolean, normalized, \ - GLuint, value); \ - HookWrapper4(void, glVertexAttribP1uiv, GLuint, index, GLenum, type, GLboolean, normalized, \ - const GLuint *, value); \ - HookWrapper4(void, glVertexAttribP2ui, GLuint, index, GLenum, type, GLboolean, normalized, \ - GLuint, value); \ - HookWrapper4(void, glVertexAttribP2uiv, GLuint, index, GLenum, type, GLboolean, normalized, \ - const GLuint *, value); \ - HookWrapper4(void, glVertexAttribP3ui, GLuint, index, GLenum, type, GLboolean, normalized, \ - GLuint, value); \ - HookWrapper4(void, glVertexAttribP3uiv, GLuint, index, GLenum, type, GLboolean, normalized, \ - const GLuint *, value); \ - HookWrapper4(void, glVertexAttribP4ui, GLuint, index, GLenum, type, GLboolean, normalized, \ - GLuint, value); \ - HookWrapper4(void, glVertexAttribP4uiv, GLuint, index, GLenum, type, GLboolean, normalized, \ - const GLuint *, value); \ - HookWrapper1(void, glMinSampleShading, GLfloat, value); \ - HookWrapper2(void, glBlendEquationi, GLuint, buf, GLenum, mode); \ - HookWrapper3(void, glBlendEquationSeparatei, GLuint, buf, GLenum, modeRGB, GLenum, modeAlpha); \ - HookWrapper3(void, glBlendFunci, GLuint, buf, GLenum, src, GLenum, dst); \ - HookWrapper5(void, glBlendFuncSeparatei, GLuint, buf, GLenum, srcRGB, GLenum, dstRGB, GLenum, \ - srcAlpha, GLenum, dstAlpha); \ - HookWrapper2(void, glDrawArraysIndirect, GLenum, mode, const void *, indirect); \ - HookWrapper3(void, glDrawElementsIndirect, GLenum, mode, GLenum, type, const void *, indirect); \ - HookWrapper2(void, glUniform1d, GLint, location, GLdouble, x); \ - HookWrapper3(void, glUniform2d, GLint, location, GLdouble, x, GLdouble, y); \ - HookWrapper4(void, glUniform3d, GLint, location, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper5(void, glUniform4d, GLint, location, GLdouble, x, GLdouble, y, GLdouble, z, \ - GLdouble, w); \ - HookWrapper3(void, glUniform1dv, GLint, location, GLsizei, count, const GLdouble *, value); \ - HookWrapper3(void, glUniform2dv, GLint, location, GLsizei, count, const GLdouble *, value); \ - HookWrapper3(void, glUniform3dv, GLint, location, GLsizei, count, const GLdouble *, value); \ - HookWrapper3(void, glUniform4dv, GLint, location, GLsizei, count, const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix2dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix3dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix4dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix2x3dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix2x4dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix3x2dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix3x4dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix4x2dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper4(void, glUniformMatrix4x3dv, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLdouble *, value); \ - HookWrapper3(void, glGetUniformdv, GLuint, program, GLint, location, GLdouble *, params); \ - HookWrapper3(GLint, glGetSubroutineUniformLocation, GLuint, program, GLenum, shadertype, \ - const GLchar *, name); \ - HookWrapper3(GLuint, glGetSubroutineIndex, GLuint, program, GLenum, shadertype, const GLchar *, \ - name); \ - HookWrapper5(void, glGetActiveSubroutineUniformiv, GLuint, program, GLenum, shadertype, GLuint, \ - index, GLenum, pname, GLint *, values); \ - HookWrapper6(void, glGetActiveSubroutineUniformName, GLuint, program, GLenum, shadertype, \ - GLuint, index, GLsizei, bufsize, GLsizei *, length, GLchar *, name); \ - HookWrapper6(void, glGetActiveSubroutineName, GLuint, program, GLenum, shadertype, GLuint, \ - index, GLsizei, bufsize, GLsizei *, length, GLchar *, name); \ - HookWrapper3(void, glUniformSubroutinesuiv, GLenum, shadertype, GLsizei, count, const GLuint *, \ - indices); \ - HookWrapper3(void, glGetUniformSubroutineuiv, GLenum, shadertype, GLint, location, GLuint *, \ - params); \ - HookWrapper4(void, glGetProgramStageiv, GLuint, program, GLenum, shadertype, GLenum, pname, \ - GLint *, values); \ - HookWrapper2(void, glPatchParameteri, GLenum, pname, GLint, value); \ - HookWrapper2(void, glPatchParameterfv, GLenum, pname, const GLfloat *, values); \ - HookWrapper2(void, glBindTransformFeedback, GLenum, target, GLuint, id); \ - HookWrapper2(void, glDeleteTransformFeedbacks, GLsizei, n, const GLuint *, ids); \ - HookWrapper2(void, glGenTransformFeedbacks, GLsizei, n, GLuint *, ids); \ - HookWrapper1(GLboolean, glIsTransformFeedback, GLuint, id); \ - HookWrapper0(void, glPauseTransformFeedback); \ - HookWrapper0(void, glResumeTransformFeedback); \ - HookWrapper2(void, glDrawTransformFeedback, GLenum, mode, GLuint, id); \ - HookWrapper3(void, glDrawTransformFeedbackStream, GLenum, mode, GLuint, id, GLuint, stream); \ - HookWrapper3(void, glBeginQueryIndexed, GLenum, target, GLuint, index, GLuint, id); \ - HookWrapper2(void, glEndQueryIndexed, GLenum, target, GLuint, index); \ - HookWrapper4(void, glGetQueryIndexediv, GLenum, target, GLuint, index, GLenum, pname, GLint *, \ - params); \ - HookWrapper0(void, glReleaseShaderCompiler); \ - HookWrapper5(void, glShaderBinary, GLsizei, count, const GLuint *, shaders, GLenum, \ - binaryformat, const void *, binary, GLsizei, length); \ - HookWrapper4(void, glGetShaderPrecisionFormat, GLenum, shadertype, GLenum, precisiontype, \ - GLint *, range, GLint *, precision); \ - HookWrapper2(void, glDepthRangef, GLfloat, n, GLfloat, f); \ - HookWrapper1(void, glClearDepthf, GLfloat, d); \ - HookWrapper5(void, glGetProgramBinary, GLuint, program, GLsizei, bufSize, GLsizei *, length, \ - GLenum *, binaryFormat, void *, binary); \ - HookWrapper4(void, glProgramBinary, GLuint, program, GLenum, binaryFormat, const void *, binary, \ - GLsizei, length); \ - HookWrapper3(void, glProgramParameteri, GLuint, program, GLenum, pname, GLint, value); \ - HookWrapper3(void, glUseProgramStages, GLuint, pipeline, GLbitfield, stages, GLuint, program); \ - HookWrapper2(void, glActiveShaderProgram, GLuint, pipeline, GLuint, program); \ - HookWrapper3(GLuint, glCreateShaderProgramv, GLenum, type, GLsizei, count, \ - const GLchar *const *, strings); \ - HookWrapper1(void, glBindProgramPipeline, GLuint, pipeline); \ - HookWrapper2(void, glDeleteProgramPipelines, GLsizei, n, const GLuint *, pipelines); \ - HookWrapper2(void, glGenProgramPipelines, GLsizei, n, GLuint *, pipelines); \ - HookWrapper1(GLboolean, glIsProgramPipeline, GLuint, pipeline); \ - HookWrapper3(void, glGetProgramPipelineiv, GLuint, pipeline, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glProgramUniform1i, GLuint, program, GLint, location, GLint, v0); \ - HookWrapper4(void, glProgramUniform1iv, GLuint, program, GLint, location, GLsizei, count, \ - const GLint *, value); \ - HookWrapper3(void, glProgramUniform1f, GLuint, program, GLint, location, GLfloat, v0); \ - HookWrapper4(void, glProgramUniform1fv, GLuint, program, GLint, location, GLsizei, count, \ - const GLfloat *, value); \ - HookWrapper3(void, glProgramUniform1d, GLuint, program, GLint, location, GLdouble, v0); \ - HookWrapper4(void, glProgramUniform1dv, GLuint, program, GLint, location, GLsizei, count, \ - const GLdouble *, value); \ - HookWrapper3(void, glProgramUniform1ui, GLuint, program, GLint, location, GLuint, v0); \ - HookWrapper4(void, glProgramUniform1uiv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint *, value); \ - HookWrapper4(void, glProgramUniform2i, GLuint, program, GLint, location, GLint, v0, GLint, v1); \ - HookWrapper4(void, glProgramUniform2iv, GLuint, program, GLint, location, GLsizei, count, \ - const GLint *, value); \ - HookWrapper4(void, glProgramUniform2f, GLuint, program, GLint, location, GLfloat, v0, GLfloat, \ - v1); \ - HookWrapper4(void, glProgramUniform2fv, GLuint, program, GLint, location, GLsizei, count, \ - const GLfloat *, value); \ - HookWrapper4(void, glProgramUniform2d, GLuint, program, GLint, location, GLdouble, v0, GLdouble, \ - v1); \ - HookWrapper4(void, glProgramUniform2dv, GLuint, program, GLint, location, GLsizei, count, \ - const GLdouble *, value); \ - HookWrapper4(void, glProgramUniform2ui, GLuint, program, GLint, location, GLuint, v0, GLuint, v1); \ - HookWrapper4(void, glProgramUniform2uiv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint *, value); \ - HookWrapper5(void, glProgramUniform3i, GLuint, program, GLint, location, GLint, v0, GLint, v1, \ - GLint, v2); \ - HookWrapper4(void, glProgramUniform3iv, GLuint, program, GLint, location, GLsizei, count, \ - const GLint *, value); \ - HookWrapper5(void, glProgramUniform3f, GLuint, program, GLint, location, GLfloat, v0, GLfloat, \ - v1, GLfloat, v2); \ - HookWrapper4(void, glProgramUniform3fv, GLuint, program, GLint, location, GLsizei, count, \ - const GLfloat *, value); \ - HookWrapper5(void, glProgramUniform3d, GLuint, program, GLint, location, GLdouble, v0, GLdouble, \ - v1, GLdouble, v2); \ - HookWrapper4(void, glProgramUniform3dv, GLuint, program, GLint, location, GLsizei, count, \ - const GLdouble *, value); \ - HookWrapper5(void, glProgramUniform3ui, GLuint, program, GLint, location, GLuint, v0, GLuint, \ - v1, GLuint, v2); \ - HookWrapper4(void, glProgramUniform3uiv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint *, value); \ - HookWrapper6(void, glProgramUniform4i, GLuint, program, GLint, location, GLint, v0, GLint, v1, \ - GLint, v2, GLint, v3); \ - HookWrapper4(void, glProgramUniform4iv, GLuint, program, GLint, location, GLsizei, count, \ - const GLint *, value); \ - HookWrapper6(void, glProgramUniform4f, GLuint, program, GLint, location, GLfloat, v0, GLfloat, \ - v1, GLfloat, v2, GLfloat, v3); \ - HookWrapper4(void, glProgramUniform4fv, GLuint, program, GLint, location, GLsizei, count, \ - const GLfloat *, value); \ - HookWrapper6(void, glProgramUniform4d, GLuint, program, GLint, location, GLdouble, v0, GLdouble, \ - v1, GLdouble, v2, GLdouble, v3); \ - HookWrapper4(void, glProgramUniform4dv, GLuint, program, GLint, location, GLsizei, count, \ - const GLdouble *, value); \ - HookWrapper6(void, glProgramUniform4ui, GLuint, program, GLint, location, GLuint, v0, GLuint, \ - v1, GLuint, v2, GLuint, v3); \ - HookWrapper4(void, glProgramUniform4uiv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint *, value); \ - HookWrapper5(void, glProgramUniformMatrix2fv, GLuint, program, GLint, location, GLsizei, count, \ - GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix3fv, GLuint, program, GLint, location, GLsizei, count, \ - GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix4fv, GLuint, program, GLint, location, GLsizei, count, \ - GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix2dv, GLuint, program, GLint, location, GLsizei, count, \ - GLboolean, transpose, const GLdouble *, value); \ - HookWrapper5(void, glProgramUniformMatrix3dv, GLuint, program, GLint, location, GLsizei, count, \ - GLboolean, transpose, const GLdouble *, value); \ - HookWrapper5(void, glProgramUniformMatrix4dv, GLuint, program, GLint, location, GLsizei, count, \ - GLboolean, transpose, const GLdouble *, value); \ - HookWrapper5(void, glProgramUniformMatrix2x3fv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix3x2fv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix2x4fv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix4x2fv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix3x4fv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix4x3fv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLfloat *, value); \ - HookWrapper5(void, glProgramUniformMatrix2x3dv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLdouble *, value); \ - HookWrapper5(void, glProgramUniformMatrix3x2dv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLdouble *, value); \ - HookWrapper5(void, glProgramUniformMatrix2x4dv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLdouble *, value); \ - HookWrapper5(void, glProgramUniformMatrix4x2dv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLdouble *, value); \ - HookWrapper5(void, glProgramUniformMatrix3x4dv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLdouble *, value); \ - HookWrapper5(void, glProgramUniformMatrix4x3dv, GLuint, program, GLint, location, GLsizei, \ - count, GLboolean, transpose, const GLdouble *, value); \ - HookWrapper1(void, glValidateProgramPipeline, GLuint, pipeline); \ - HookWrapper4(void, glGetProgramPipelineInfoLog, GLuint, pipeline, GLsizei, bufSize, GLsizei *, \ - length, GLchar *, infoLog); \ - HookWrapper2(void, glVertexAttribL1d, GLuint, index, GLdouble, x); \ - HookWrapper3(void, glVertexAttribL2d, GLuint, index, GLdouble, x, GLdouble, y); \ - HookWrapper4(void, glVertexAttribL3d, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper5(void, glVertexAttribL4d, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, \ - GLdouble, w); \ - HookWrapper2(void, glVertexAttribL1dv, GLuint, index, const GLdouble *, v); \ - HookWrapper2(void, glVertexAttribL2dv, GLuint, index, const GLdouble *, v); \ - HookWrapper2(void, glVertexAttribL3dv, GLuint, index, const GLdouble *, v); \ - HookWrapper2(void, glVertexAttribL4dv, GLuint, index, const GLdouble *, v); \ - HookWrapper5(void, glVertexAttribLPointer, GLuint, index, GLint, size, GLenum, type, GLsizei, \ - stride, const void *, pointer); \ - HookWrapper3(void, glGetVertexAttribLdv, GLuint, index, GLenum, pname, GLdouble *, params); \ - HookWrapper3(void, glViewportArrayv, GLuint, first, GLsizei, count, const GLfloat *, v); \ - HookWrapper5(void, glViewportIndexedf, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, w, \ - GLfloat, h); \ - HookWrapper2(void, glViewportIndexedfv, GLuint, index, const GLfloat *, v); \ - HookWrapper3(void, glScissorArrayv, GLuint, first, GLsizei, count, const GLint *, v); \ - HookWrapper5(void, glScissorIndexed, GLuint, index, GLint, left, GLint, bottom, GLsizei, width, \ - GLsizei, height); \ - HookWrapper2(void, glScissorIndexedv, GLuint, index, const GLint *, v); \ - HookWrapper3(void, glDepthRangeArrayv, GLuint, first, GLsizei, count, const GLdouble *, v); \ - HookWrapper3(void, glDepthRangeIndexed, GLuint, index, GLdouble, n, GLdouble, f); \ - HookWrapper3(void, glGetFloati_v, GLenum, target, GLuint, index, GLfloat *, data); \ - HookWrapper3(void, glGetDoublei_v, GLenum, target, GLuint, index, GLdouble *, data); \ - HookWrapper5(void, glDrawArraysInstancedBaseInstance, GLenum, mode, GLint, first, GLsizei, \ - count, GLsizei, instancecount, GLuint, baseinstance); \ - HookWrapper6(void, glDrawElementsInstancedBaseInstance, GLenum, mode, GLsizei, count, GLenum, \ - type, const void *, indices, GLsizei, instancecount, GLuint, baseinstance); \ - HookWrapper7(void, glDrawElementsInstancedBaseVertexBaseInstance, GLenum, mode, GLsizei, count, \ - GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex, \ - GLuint, baseinstance); \ - HookWrapper5(void, glGetInternalformativ, GLenum, target, GLenum, internalformat, GLenum, pname, \ - GLsizei, bufSize, GLint *, params); \ - HookWrapper4(void, glGetActiveAtomicCounterBufferiv, GLuint, program, GLuint, bufferIndex, \ - GLenum, pname, GLint *, params); \ - HookWrapper7(void, glBindImageTexture, GLuint, unit, GLuint, texture, GLint, level, GLboolean, \ - layered, GLint, layer, GLenum, access, GLenum, format); \ - HookWrapper1(void, glMemoryBarrier, GLbitfield, barriers); \ - HookWrapper4(void, glTexStorage1D, GLenum, target, GLsizei, levels, GLenum, internalformat, \ - GLsizei, width); \ - HookWrapper5(void, glTexStorage2D, GLenum, target, GLsizei, levels, GLenum, internalformat, \ - GLsizei, width, GLsizei, height); \ - HookWrapper6(void, glTexStorage3D, GLenum, target, GLsizei, levels, GLenum, internalformat, \ - GLsizei, width, GLsizei, height, GLsizei, depth); \ - HookWrapper3(void, glDrawTransformFeedbackInstanced, GLenum, mode, GLuint, id, GLsizei, \ - instancecount); \ - HookWrapper4(void, glDrawTransformFeedbackStreamInstanced, GLenum, mode, GLuint, id, GLuint, \ - stream, GLsizei, instancecount); \ - HookWrapper5(void, glClearBufferData, GLenum, target, GLenum, internalformat, GLenum, format, \ - GLenum, type, const void *, data); \ - HookWrapper7(void, glClearBufferSubData, GLenum, target, GLenum, internalformat, GLintptr, \ - offset, GLsizeiptr, size, GLenum, format, GLenum, type, const void *, data); \ - HookWrapper3(void, glDispatchCompute, GLuint, num_groups_x, GLuint, num_groups_y, GLuint, \ - num_groups_z); \ - HookWrapper1(void, glDispatchComputeIndirect, GLintptr, indirect); \ - HookWrapper15(void, glCopyImageSubData, GLuint, srcName, GLenum, srcTarget, GLint, srcLevel, \ - GLint, srcX, GLint, srcY, GLint, srcZ, GLuint, dstName, GLenum, dstTarget, GLint, \ - dstLevel, GLint, dstX, GLint, dstY, GLint, dstZ, GLsizei, srcWidth, GLsizei, \ - srcHeight, GLsizei, srcDepth); \ - HookWrapper3(void, glFramebufferParameteri, GLenum, target, GLenum, pname, GLint, param); \ - HookWrapper3(void, glGetFramebufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper5(void, glGetInternalformati64v, GLenum, target, GLenum, internalformat, GLenum, \ - pname, GLsizei, bufSize, GLint64 *, params); \ - HookWrapper8(void, glInvalidateTexSubImage, GLuint, texture, GLint, level, GLint, xoffset, \ - GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth); \ - HookWrapper2(void, glInvalidateTexImage, GLuint, texture, GLint, level); \ - HookWrapper3(void, glInvalidateBufferSubData, GLuint, buffer, GLintptr, offset, GLsizeiptr, \ - length); \ - HookWrapper1(void, glInvalidateBufferData, GLuint, buffer); \ - HookWrapper3(void, glInvalidateFramebuffer, GLenum, target, GLsizei, numAttachments, \ - const GLenum *, attachments); \ - HookWrapper7(void, glInvalidateSubFramebuffer, GLenum, target, GLsizei, numAttachments, \ - const GLenum *, attachments, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper4(void, glMultiDrawArraysIndirect, GLenum, mode, const void *, indirect, GLsizei, \ - drawcount, GLsizei, stride); \ - HookWrapper5(void, glMultiDrawElementsIndirect, GLenum, mode, GLenum, type, const void *, \ - indirect, GLsizei, drawcount, GLsizei, stride); \ - HookWrapper4(void, glGetProgramInterfaceiv, GLuint, program, GLenum, programInterface, GLenum, \ - pname, GLint *, params); \ - HookWrapper3(GLuint, glGetProgramResourceIndex, GLuint, program, GLenum, programInterface, \ - const GLchar *, name); \ - HookWrapper6(void, glGetProgramResourceName, GLuint, program, GLenum, programInterface, GLuint, \ - index, GLsizei, bufSize, GLsizei *, length, GLchar *, name); \ - HookWrapper8(void, glGetProgramResourceiv, GLuint, program, GLenum, programInterface, GLuint, \ - index, GLsizei, propCount, const GLenum *, props, GLsizei, bufSize, GLsizei *, \ - length, GLint *, params); \ - HookWrapper3(GLint, glGetProgramResourceLocation, GLuint, program, GLenum, programInterface, \ - const GLchar *, name); \ - HookWrapper3(GLint, glGetProgramResourceLocationIndex, GLuint, program, GLenum, \ - programInterface, const GLchar *, name); \ - HookWrapper3(void, glShaderStorageBlockBinding, GLuint, program, GLuint, storageBlockIndex, \ - GLuint, storageBlockBinding); \ - HookWrapper5(void, glTexBufferRange, GLenum, target, GLenum, internalformat, GLuint, buffer, \ - GLintptr, offset, GLsizeiptr, size); \ - HookWrapper6(void, glTexStorage2DMultisample, GLenum, target, GLsizei, samples, GLenum, \ - internalformat, GLsizei, width, GLsizei, height, GLboolean, fixedsamplelocations); \ - HookWrapper7(void, glTexStorage3DMultisample, GLenum, target, GLsizei, samples, GLenum, \ - internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, \ - fixedsamplelocations); \ - HookWrapper8(void, glTextureView, GLuint, texture, GLenum, target, GLuint, origtexture, GLenum, \ - internalformat, GLuint, minlevel, GLuint, numlevels, GLuint, minlayer, GLuint, \ - numlayers); \ - HookWrapper4(void, glBindVertexBuffer, GLuint, bindingindex, GLuint, buffer, GLintptr, offset, \ - GLsizei, stride); \ - HookWrapper5(void, glVertexAttribFormat, GLuint, attribindex, GLint, size, GLenum, type, \ - GLboolean, normalized, GLuint, relativeoffset); \ - HookWrapper4(void, glVertexAttribIFormat, GLuint, attribindex, GLint, size, GLenum, type, \ - GLuint, relativeoffset); \ - HookWrapper4(void, glVertexAttribLFormat, GLuint, attribindex, GLint, size, GLenum, type, \ - GLuint, relativeoffset); \ - HookWrapper2(void, glVertexAttribBinding, GLuint, attribindex, GLuint, bindingindex); \ - HookWrapper2(void, glVertexBindingDivisor, GLuint, bindingindex, GLuint, divisor); \ - HookWrapper6(void, glDebugMessageControl, GLenum, source, GLenum, type, GLenum, severity, \ - GLsizei, count, const GLuint *, ids, GLboolean, enabled); \ - HookWrapper6(void, glDebugMessageInsert, GLenum, source, GLenum, type, GLuint, id, GLenum, \ - severity, GLsizei, length, const GLchar *, buf); \ - HookWrapper2(void, glDebugMessageCallback, GLDEBUGPROC, callback, const void *, userParam); \ - HookWrapper8(GLuint, glGetDebugMessageLog, GLuint, count, GLsizei, bufSize, GLenum *, sources, \ - GLenum *, types, GLuint *, ids, GLenum *, severities, GLsizei *, lengths, GLchar *, \ - messageLog); \ - HookWrapper4(void, glPushDebugGroup, GLenum, source, GLuint, id, GLsizei, length, \ - const GLchar *, message); \ - HookWrapper0(void, glPopDebugGroup); \ - HookWrapper4(void, glObjectLabel, GLenum, identifier, GLuint, name, GLsizei, length, \ - const GLchar *, label); \ - HookWrapper5(void, glGetObjectLabel, GLenum, identifier, GLuint, name, GLsizei, bufSize, \ - GLsizei *, length, GLchar *, label); \ - HookWrapper3(void, glObjectPtrLabel, const void *, ptr, GLsizei, length, const GLchar *, label); \ - HookWrapper4(void, glGetObjectPtrLabel, const void *, ptr, GLsizei, bufSize, GLsizei *, length, \ - GLchar *, label); \ - HookWrapper4(void, glBufferStorage, GLenum, target, GLsizeiptr, size, const void *, data, \ - GLbitfield, flags); \ - HookWrapper5(void, glClearTexImage, GLuint, texture, GLint, level, GLenum, format, GLenum, type, \ - const void *, data); \ - HookWrapper11(void, glClearTexSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, \ - format, GLenum, type, const void *, data); \ - HookWrapper4(void, glBindBuffersBase, GLenum, target, GLuint, first, GLsizei, count, \ - const GLuint *, buffers); \ - HookWrapper6(void, glBindBuffersRange, GLenum, target, GLuint, first, GLsizei, count, \ - const GLuint *, buffers, const GLintptr *, offsets, const GLsizeiptr *, sizes); \ - HookWrapper3(void, glBindTextures, GLuint, first, GLsizei, count, const GLuint *, textures); \ - HookWrapper3(void, glBindSamplers, GLuint, first, GLsizei, count, const GLuint *, samplers); \ - HookWrapper3(void, glBindImageTextures, GLuint, first, GLsizei, count, const GLuint *, textures); \ - HookWrapper5(void, glBindVertexBuffers, GLuint, first, GLsizei, count, const GLuint *, buffers, \ - const GLintptr *, offsets, const GLsizei *, strides); \ - HookWrapper2(void, glClipControl, GLenum, origin, GLenum, depth); \ - HookWrapper2(void, glCreateTransformFeedbacks, GLsizei, n, GLuint *, ids); \ - HookWrapper3(void, glTransformFeedbackBufferBase, GLuint, xfb, GLuint, index, GLuint, buffer); \ - HookWrapper5(void, glTransformFeedbackBufferRange, GLuint, xfb, GLuint, index, GLuint, buffer, \ - GLintptr, offset, GLsizeiptr, size); \ - HookWrapper3(void, glGetTransformFeedbackiv, GLuint, xfb, GLenum, pname, GLint *, param); \ - HookWrapper4(void, glGetTransformFeedbacki_v, GLuint, xfb, GLenum, pname, GLuint, index, \ - GLint *, param); \ - HookWrapper4(void, glGetTransformFeedbacki64_v, GLuint, xfb, GLenum, pname, GLuint, index, \ - GLint64 *, param); \ - HookWrapper2(void, glCreateBuffers, GLsizei, n, GLuint *, buffers); \ - HookWrapper4(void, glNamedBufferStorage, GLuint, buffer, GLsizeiptr, size, const void *, data, \ - GLbitfield, flags); \ - HookWrapper4(void, glNamedBufferData, GLuint, buffer, GLsizeiptr, size, const void *, data, \ - GLenum, usage); \ - HookWrapper4(void, glNamedBufferSubData, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, \ - const void *, data); \ - HookWrapper5(void, glCopyNamedBufferSubData, GLuint, readBuffer, GLuint, writeBuffer, GLintptr, \ - readOffset, GLintptr, writeOffset, GLsizeiptr, size); \ - HookWrapper5(void, glClearNamedBufferDataEXT, GLuint, buffer, GLenum, internalformat, GLenum, \ - format, GLenum, type, const void *, data); \ - HookWrapper7(void, glClearNamedBufferSubData, GLuint, buffer, GLenum, internalformat, GLintptr, \ - offset, GLsizeiptr, size, GLenum, format, GLenum, type, const void *, data); \ - HookWrapper2(void *, glMapNamedBufferEXT, GLuint, buffer, GLenum, access); \ - HookWrapper4(void *, glMapNamedBufferRange, GLuint, buffer, GLintptr, offset, GLsizeiptr, \ - length, GLbitfield, access); \ - HookWrapper1(GLboolean, glUnmapNamedBufferEXT, GLuint, buffer); \ - HookWrapper3(void, glFlushMappedNamedBufferRange, GLuint, buffer, GLintptr, offset, GLsizeiptr, \ - length); \ - HookWrapper3(void, glGetNamedBufferParameterivEXT, GLuint, buffer, GLenum, pname, GLint *, \ - params); \ - HookWrapper3(void, glGetNamedBufferParameteri64v, GLuint, buffer, GLenum, pname, GLint64 *, \ - params); \ - HookWrapper3(void, glGetNamedBufferPointervEXT, GLuint, buffer, GLenum, pname, void **, params); \ - HookWrapper4(void, glGetNamedBufferSubData, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, \ - void *, data); \ - HookWrapper2(void, glCreateFramebuffers, GLsizei, n, GLuint *, framebuffers); \ - HookWrapper4(void, glNamedFramebufferRenderbufferEXT, GLuint, framebuffer, GLenum, attachment, \ - GLenum, renderbuffertarget, GLuint, renderbuffer); \ - HookWrapper3(void, glNamedFramebufferParameteriEXT, GLuint, framebuffer, GLenum, pname, GLint, \ - param); \ - HookWrapper4(void, glNamedFramebufferTextureEXT, GLuint, framebuffer, GLenum, attachment, \ - GLuint, texture, GLint, level); \ - HookWrapper5(void, glNamedFramebufferTextureLayerEXT, GLuint, framebuffer, GLenum, attachment, \ - GLuint, texture, GLint, level, GLint, layer); \ - HookWrapper2(void, glFramebufferDrawBufferEXT, GLuint, framebuffer, GLenum, buf); \ - HookWrapper3(void, glFramebufferDrawBuffersEXT, GLuint, framebuffer, GLsizei, n, const GLenum *, \ - bufs); \ - HookWrapper2(void, glFramebufferReadBufferEXT, GLuint, framebuffer, GLenum, src); \ - HookWrapper3(void, glInvalidateNamedFramebufferData, GLuint, framebuffer, GLsizei, \ - numAttachments, const GLenum *, attachments); \ - HookWrapper7(void, glInvalidateNamedFramebufferSubData, GLuint, framebuffer, GLsizei, \ - numAttachments, const GLenum *, attachments, GLint, x, GLint, y, GLsizei, width, \ - GLsizei, height); \ - HookWrapper4(void, glClearNamedFramebufferiv, GLuint, framebuffer, GLenum, buffer, GLint, \ - drawbuffer, const GLint *, value); \ - HookWrapper4(void, glClearNamedFramebufferuiv, GLuint, framebuffer, GLenum, buffer, GLint, \ - drawbuffer, const GLuint *, value); \ - HookWrapper4(void, glClearNamedFramebufferfv, GLuint, framebuffer, GLenum, buffer, GLint, \ - drawbuffer, const GLfloat *, value); \ - HookWrapper4(void, glClearNamedFramebufferfi, GLuint, framebuffer, GLenum, buffer, \ - const GLfloat, depth, GLint, stencil); \ - HookWrapper12(void, glBlitNamedFramebuffer, GLuint, readFramebuffer, GLuint, drawFramebuffer, \ - GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, GLint, dstX0, GLint, \ - dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, filter); \ - HookWrapper2(GLenum, glCheckNamedFramebufferStatusEXT, GLuint, framebuffer, GLenum, target); \ - HookWrapper3(void, glGetNamedFramebufferParameterivEXT, GLuint, framebuffer, GLenum, pname, \ - GLint *, param); \ - HookWrapper4(void, glGetNamedFramebufferAttachmentParameterivEXT, GLuint, framebuffer, GLenum, \ - attachment, GLenum, pname, GLint *, params); \ - HookWrapper2(void, glCreateRenderbuffers, GLsizei, n, GLuint *, renderbuffers); \ - HookWrapper4(void, glNamedRenderbufferStorageEXT, GLuint, renderbuffer, GLenum, internalformat, \ - GLsizei, width, GLsizei, height); \ - HookWrapper5(void, glNamedRenderbufferStorageMultisampleEXT, GLuint, renderbuffer, GLsizei, \ - samples, GLenum, internalformat, GLsizei, width, GLsizei, height); \ - HookWrapper3(void, glGetNamedRenderbufferParameterivEXT, GLuint, renderbuffer, GLenum, pname, \ - GLint *, params); \ - HookWrapper3(void, glCreateTextures, GLenum, target, GLsizei, n, GLuint *, textures); \ - HookWrapper3(void, glTextureBuffer, GLuint, texture, GLenum, internalformat, GLuint, buffer); \ - HookWrapper5(void, glTextureBufferRange, GLuint, texture, GLenum, internalformat, GLuint, \ - buffer, GLintptr, offset, GLsizeiptr, size); \ - HookWrapper4(void, glTextureStorage1D, GLuint, texture, GLsizei, levels, GLenum, internalformat, \ - GLsizei, width); \ - HookWrapper5(void, glTextureStorage2D, GLuint, texture, GLsizei, levels, GLenum, internalformat, \ - GLsizei, width, GLsizei, height); \ - HookWrapper6(void, glTextureStorage3D, GLuint, texture, GLsizei, levels, GLenum, internalformat, \ - GLsizei, width, GLsizei, height, GLsizei, depth); \ - HookWrapper6(void, glTextureStorage2DMultisample, GLuint, texture, GLsizei, samples, GLenum, \ - internalformat, GLsizei, width, GLsizei, height, GLboolean, fixedsamplelocations); \ - HookWrapper7(void, glTextureStorage3DMultisample, GLuint, texture, GLsizei, samples, GLenum, \ - internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, \ - fixedsamplelocations); \ - HookWrapper7(void, glTextureSubImage1D, GLuint, texture, GLint, level, GLint, xoffset, GLsizei, \ - width, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper9(void, glTextureSubImage2D, GLuint, texture, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, \ - const void *, pixels); \ - HookWrapper11(void, glTextureSubImage3D, GLuint, texture, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, \ - format, GLenum, type, const void *, pixels); \ - HookWrapper7(void, glCompressedTextureSubImage1D, GLuint, texture, GLint, level, GLint, xoffset, \ - GLsizei, width, GLenum, format, GLsizei, imageSize, const void *, data); \ - HookWrapper9(void, glCompressedTextureSubImage2D, GLuint, texture, GLint, level, GLint, xoffset, \ - GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLsizei, \ - imageSize, const void *, data); \ - HookWrapper11(void, glCompressedTextureSubImage3D, GLuint, texture, GLint, level, GLint, \ - xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, \ - depth, GLenum, format, GLsizei, imageSize, const void *, data); \ - HookWrapper6(void, glCopyTextureSubImage1D, GLuint, texture, GLint, level, GLint, xoffset, \ - GLint, x, GLint, y, GLsizei, width); \ - HookWrapper8(void, glCopyTextureSubImage2D, GLuint, texture, GLint, level, GLint, xoffset, \ - GLint, yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper9(void, glCopyTextureSubImage3D, GLuint, texture, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper3(void, glTextureParameterf, GLuint, texture, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, glTextureParameterfv, GLuint, texture, GLenum, pname, const GLfloat *, param); \ - HookWrapper3(void, glTextureParameteri, GLuint, texture, GLenum, pname, GLint, param); \ - HookWrapper3(void, glTextureParameterIiv, GLuint, texture, GLenum, pname, const GLint *, params); \ - HookWrapper3(void, glTextureParameterIuiv, GLuint, texture, GLenum, pname, const GLuint *, \ - params); \ - HookWrapper3(void, glTextureParameteriv, GLuint, texture, GLenum, pname, const GLint *, param); \ - HookWrapper1(void, glGenerateTextureMipmap, GLuint, texture); \ - HookWrapper2(void, glBindTextureUnit, GLuint, unit, GLuint, texture); \ - HookWrapper6(void, glGetTextureImage, GLuint, texture, GLint, level, GLenum, format, GLenum, \ - type, GLsizei, bufSize, void *, pixels); \ - HookWrapper4(void, glGetCompressedTextureImage, GLuint, texture, GLint, level, GLsizei, bufSize, \ - void *, pixels); \ - HookWrapper4(void, glGetTextureLevelParameterfv, GLuint, texture, GLint, level, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper4(void, glGetTextureLevelParameteriv, GLuint, texture, GLint, level, GLenum, pname, \ - GLint *, params); \ - HookWrapper3(void, glGetTextureParameterfv, GLuint, texture, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glGetTextureParameterIiv, GLuint, texture, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glGetTextureParameterIuiv, GLuint, texture, GLenum, pname, GLuint *, params); \ - HookWrapper3(void, glGetTextureParameteriv, GLuint, texture, GLenum, pname, GLint *, params); \ - HookWrapper2(void, glCreateVertexArrays, GLsizei, n, GLuint *, arrays); \ - HookWrapper2(void, glDisableVertexArrayAttribEXT, GLuint, vaobj, GLuint, index); \ - HookWrapper2(void, glEnableVertexArrayAttribEXT, GLuint, vaobj, GLuint, index); \ - HookWrapper2(void, glVertexArrayElementBuffer, GLuint, vaobj, GLuint, buffer); \ - HookWrapper5(void, glVertexArrayBindVertexBufferEXT, GLuint, vaobj, GLuint, bindingindex, \ - GLuint, buffer, GLintptr, offset, GLsizei, stride); \ - HookWrapper6(void, glVertexArrayVertexBuffers, GLuint, vaobj, GLuint, first, GLsizei, count, \ - const GLuint *, buffers, const GLintptr *, offsets, const GLsizei *, strides); \ - HookWrapper3(void, glVertexArrayVertexAttribBindingEXT, GLuint, vaobj, GLuint, attribindex, \ - GLuint, bindingindex); \ - HookWrapper6(void, glVertexArrayVertexAttribFormatEXT, GLuint, vaobj, GLuint, attribindex, \ - GLint, size, GLenum, type, GLboolean, normalized, GLuint, relativeoffset); \ - HookWrapper5(void, glVertexArrayVertexAttribIFormatEXT, GLuint, vaobj, GLuint, attribindex, \ - GLint, size, GLenum, type, GLuint, relativeoffset); \ - HookWrapper5(void, glVertexArrayVertexAttribLFormatEXT, GLuint, vaobj, GLuint, attribindex, \ - GLint, size, GLenum, type, GLuint, relativeoffset); \ - HookWrapper3(void, glVertexArrayVertexBindingDivisorEXT, GLuint, vaobj, GLuint, bindingindex, \ - GLuint, divisor); \ - HookWrapper3(void, glGetVertexArrayiv, GLuint, vaobj, GLenum, pname, GLint *, param); \ - HookWrapper4(void, glGetVertexArrayIndexediv, GLuint, vaobj, GLuint, index, GLenum, pname, \ - GLint *, param); \ - HookWrapper4(void, glGetVertexArrayIndexed64iv, GLuint, vaobj, GLuint, index, GLenum, pname, \ - GLint64 *, param); \ - HookWrapper2(void, glCreateSamplers, GLsizei, n, GLuint *, samplers); \ - HookWrapper2(void, glCreateProgramPipelines, GLsizei, n, GLuint *, pipelines); \ - HookWrapper3(void, glCreateQueries, GLenum, target, GLsizei, n, GLuint *, ids); \ - HookWrapper4(void, glGetQueryBufferObjecti64v, GLuint, id, GLuint, buffer, GLenum, pname, \ - GLintptr, offset); \ - HookWrapper4(void, glGetQueryBufferObjectiv, GLuint, id, GLuint, buffer, GLenum, pname, \ - GLintptr, offset); \ - HookWrapper4(void, glGetQueryBufferObjectui64v, GLuint, id, GLuint, buffer, GLenum, pname, \ - GLintptr, offset); \ - HookWrapper4(void, glGetQueryBufferObjectuiv, GLuint, id, GLuint, buffer, GLenum, pname, \ - GLintptr, offset); \ - HookWrapper1(void, glMemoryBarrierByRegion, GLbitfield, barriers); \ - HookWrapper12(void, glGetTextureSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, \ - format, GLenum, type, GLsizei, bufSize, void *, pixels); \ - HookWrapper10(void, glGetCompressedTextureSubImage, GLuint, texture, GLint, level, GLint, \ - xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, \ - depth, GLsizei, bufSize, void *, pixels); \ - HookWrapper0(GLenum, glGetGraphicsResetStatus); \ - HookWrapper4(void, glGetnCompressedTexImage, GLenum, target, GLint, lod, GLsizei, bufSize, \ - void *, pixels); \ - HookWrapper6(void, glGetnTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, \ - GLsizei, bufSize, void *, pixels); \ - HookWrapper4(void, glGetnUniformdv, GLuint, program, GLint, location, GLsizei, bufSize, \ - GLdouble *, params); \ - HookWrapper4(void, glGetnUniformfv, GLuint, program, GLint, location, GLsizei, bufSize, \ - GLfloat *, params); \ - HookWrapper4(void, glGetnUniformiv, GLuint, program, GLint, location, GLsizei, bufSize, GLint *, \ - params); \ - HookWrapper4(void, glGetnUniformuiv, GLuint, program, GLint, location, GLsizei, bufSize, \ - GLuint *, params); \ - HookWrapper8(void, glReadnPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, \ - format, GLenum, type, GLsizei, bufSize, void *, data); \ - HookWrapper0(void, glTextureBarrier); \ - HookWrapper6(void, glDispatchComputeGroupSizeARB, GLuint, num_groups_x, GLuint, num_groups_y, \ - GLuint, num_groups_z, GLuint, group_size_x, GLuint, group_size_y, GLuint, \ - group_size_z); \ - HookWrapper5(void, glMultiDrawArraysIndirectCountARB, GLenum, mode, GLintptr, indirect, \ - GLintptr, drawcount, GLsizei, maxdrawcount, GLsizei, stride); \ - HookWrapper6(void, glMultiDrawElementsIndirectCountARB, GLenum, mode, GLenum, type, GLintptr, \ - indirect, GLintptr, drawcount, GLsizei, maxdrawcount, GLsizei, stride); \ - HookWrapper5(void, glNamedStringARB, GLenum, type, GLint, namelen, const GLchar *, name, GLint, \ - stringlen, const GLchar *, string); \ - HookWrapper2(void, glDeleteNamedStringARB, GLint, namelen, const GLchar *, name); \ - HookWrapper4(void, glCompileShaderIncludeARB, GLuint, shader, GLsizei, count, \ - const GLchar *const *, path, const GLint *, length); \ - HookWrapper2(GLboolean, glIsNamedStringARB, GLint, namelen, const GLchar *, name); \ - HookWrapper5(void, glGetNamedStringARB, GLint, namelen, const GLchar *, name, GLsizei, bufSize, \ - GLint *, stringlen, GLchar *, string); \ - HookWrapper4(void, glGetNamedStringivARB, GLint, namelen, const GLchar *, name, GLenum, pname, \ - GLint *, params); \ - HookWrapper0(void, glBlendBarrierKHR); \ - HookWrapper4(void, glLabelObjectEXT, GLenum, type, GLuint, object, GLsizei, length, \ - const GLchar *, label); \ - HookWrapper5(void, glGetObjectLabelEXT, GLenum, type, GLuint, object, GLsizei, bufSize, \ - GLsizei *, length, GLchar *, label); \ - HookWrapper2(void, glInsertEventMarkerEXT, GLsizei, length, const GLchar *, marker); \ - HookWrapper2(void, glPushGroupMarkerEXT, GLsizei, length, const GLchar *, marker); \ - HookWrapper0(void, glPopGroupMarkerEXT); \ - HookWrapper2(void, glDepthBoundsEXT, GLclampd, zmin, GLclampd, zmax); \ - HookWrapper4(void, glTextureParameterfEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - GLfloat, param); \ - HookWrapper4(void, glTextureParameterfvEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - const GLfloat *, params); \ - HookWrapper4(void, glTextureParameteriEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - GLint, param); \ - HookWrapper4(void, glTextureParameterivEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - const GLint *, params); \ - HookWrapper9(void, glTextureImage1DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, \ - internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, \ - const void *, pixels); \ - HookWrapper10(void, glTextureImage2DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, \ - internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, \ - GLenum, type, const void *, pixels); \ - HookWrapper8(void, glTextureSubImage1DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, \ - xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper10(void, glTextureSubImage2DEXT, GLuint, texture, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, \ - GLenum, type, const void *, pixels); \ - HookWrapper8(void, glCopyTextureImage1DEXT, GLuint, texture, GLenum, target, GLint, level, \ - GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLint, border); \ - HookWrapper9(void, glCopyTextureImage2DEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, \ - internalformat, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLint, border); \ - HookWrapper7(void, glCopyTextureSubImage1DEXT, GLuint, texture, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, x, GLint, y, GLsizei, width); \ - HookWrapper9(void, glCopyTextureSubImage2DEXT, GLuint, texture, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper6(void, glGetTextureImageEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, \ - format, GLenum, type, void *, pixels); \ - HookWrapper4(void, glGetTextureParameterfvEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper4(void, glGetTextureParameterivEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - GLint *, params); \ - HookWrapper5(void, glGetTextureLevelParameterfvEXT, GLuint, texture, GLenum, target, GLint, \ - level, GLenum, pname, GLfloat *, params); \ - HookWrapper5(void, glGetTextureLevelParameterivEXT, GLuint, texture, GLenum, target, GLint, \ - level, GLenum, pname, GLint *, params); \ - HookWrapper11(void, glTextureImage3DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, \ - internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, \ - GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper12(void, glTextureSubImage3DEXT, GLuint, texture, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, \ - GLsizei, depth, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper10(void, glCopyTextureSubImage3DEXT, GLuint, texture, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, \ - width, GLsizei, height); \ - HookWrapper3(void, glBindMultiTextureEXT, GLenum, texunit, GLenum, target, GLuint, texture); \ - HookWrapper4(void, glMultiTexParameteriEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - GLint, param); \ - HookWrapper4(void, glMultiTexParameterivEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - const GLint *, params); \ - HookWrapper4(void, glMultiTexParameterfEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - GLfloat, param); \ - HookWrapper4(void, glMultiTexParameterfvEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - const GLfloat *, params); \ - HookWrapper9(void, glMultiTexImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, \ - internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, \ - const void *, pixels); \ - HookWrapper10(void, glMultiTexImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, \ - internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, \ - GLenum, type, const void *, pixels); \ - HookWrapper8(void, glMultiTexSubImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, \ - GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper10(void, glMultiTexSubImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, \ - GLenum, type, const void *, pixels); \ - HookWrapper8(void, glCopyMultiTexImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, \ - GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLint, border); \ - HookWrapper9(void, glCopyMultiTexImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, \ - GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLint, \ - border); \ - HookWrapper7(void, glCopyMultiTexSubImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, x, GLint, y, GLsizei, width); \ - HookWrapper9(void, glCopyMultiTexSubImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper6(void, glGetMultiTexImageEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, \ - format, GLenum, type, void *, pixels); \ - HookWrapper4(void, glGetMultiTexParameterfvEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper4(void, glGetMultiTexParameterivEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - GLint *, params); \ - HookWrapper5(void, glGetMultiTexLevelParameterfvEXT, GLenum, texunit, GLenum, target, GLint, \ - level, GLenum, pname, GLfloat *, params); \ - HookWrapper5(void, glGetMultiTexLevelParameterivEXT, GLenum, texunit, GLenum, target, GLint, \ - level, GLenum, pname, GLint *, params); \ - HookWrapper11(void, glMultiTexImage3DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, \ - internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, \ - GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper12(void, glMultiTexSubImage3DEXT, GLenum, texunit, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, \ - GLsizei, depth, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper10(void, glCopyMultiTexSubImage3DEXT, GLenum, texunit, GLenum, target, GLint, level, \ - GLint, xoffset, GLint, yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, \ - width, GLsizei, height); \ - HookWrapper3(void, glGetFloatIndexedvEXT, GLenum, target, GLuint, index, GLfloat *, data); \ - HookWrapper3(void, glGetDoubleIndexedvEXT, GLenum, target, GLuint, index, GLdouble *, data); \ - HookWrapper3(void, glGetPointerIndexedvEXT, GLenum, target, GLuint, index, void **, data); \ - HookWrapper3(void, glGetIntegerIndexedvEXT, GLenum, target, GLuint, index, GLint *, data); \ - HookWrapper3(void, glGetBooleanIndexedvEXT, GLenum, target, GLuint, index, GLboolean *, data); \ - HookWrapper10(void, glCompressedTextureImage3DEXT, GLuint, texture, GLenum, target, GLint, \ - level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, \ - GLint, border, GLsizei, imageSize, const void *, bits); \ - HookWrapper9(void, glCompressedTextureImage2DEXT, GLuint, texture, GLenum, target, GLint, level, \ - GLenum, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLsizei, \ - imageSize, const void *, bits); \ - HookWrapper8(void, glCompressedTextureImage1DEXT, GLuint, texture, GLenum, target, GLint, level, \ - GLenum, internalformat, GLsizei, width, GLint, border, GLsizei, imageSize, \ - const void *, bits); \ - HookWrapper12(void, glCompressedTextureSubImage3DEXT, GLuint, texture, GLenum, target, GLint, \ - level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, \ - height, GLsizei, depth, GLenum, format, GLsizei, imageSize, const void *, bits); \ - HookWrapper10(void, glCompressedTextureSubImage2DEXT, GLuint, texture, GLenum, target, GLint, \ - level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, \ - format, GLsizei, imageSize, const void *, bits); \ - HookWrapper8(void, glCompressedTextureSubImage1DEXT, GLuint, texture, GLenum, target, GLint, \ - level, GLint, xoffset, GLsizei, width, GLenum, format, GLsizei, imageSize, \ - const void *, bits); \ - HookWrapper4(void, glGetCompressedTextureImageEXT, GLuint, texture, GLenum, target, GLint, lod, \ - void *, img); \ - HookWrapper10(void, glCompressedMultiTexImage3DEXT, GLenum, texunit, GLenum, target, GLint, \ - level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, \ - GLint, border, GLsizei, imageSize, const void *, bits); \ - HookWrapper9(void, glCompressedMultiTexImage2DEXT, GLenum, texunit, GLenum, target, GLint, \ - level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLint, border, \ - GLsizei, imageSize, const void *, bits); \ - HookWrapper8(void, glCompressedMultiTexImage1DEXT, GLenum, texunit, GLenum, target, GLint, \ - level, GLenum, internalformat, GLsizei, width, GLint, border, GLsizei, imageSize, \ - const void *, bits); \ - HookWrapper12(void, glCompressedMultiTexSubImage3DEXT, GLenum, texunit, GLenum, target, GLint, \ - level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, \ - height, GLsizei, depth, GLenum, format, GLsizei, imageSize, const void *, bits); \ - HookWrapper10(void, glCompressedMultiTexSubImage2DEXT, GLenum, texunit, GLenum, target, GLint, \ - level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, \ - format, GLsizei, imageSize, const void *, bits); \ - HookWrapper8(void, glCompressedMultiTexSubImage1DEXT, GLenum, texunit, GLenum, target, GLint, \ - level, GLint, xoffset, GLsizei, width, GLenum, format, GLsizei, imageSize, \ - const void *, bits); \ - HookWrapper4(void, glGetCompressedMultiTexImageEXT, GLenum, texunit, GLenum, target, GLint, lod, \ - void *, img); \ - HookWrapper4(void, glNamedBufferDataEXT, GLuint, buffer, GLsizeiptr, size, const void *, data, \ - GLenum, usage); \ - HookWrapper4(void, glNamedBufferSubDataEXT, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, \ - const void *, data); \ - HookWrapper4(void, glGetNamedBufferSubDataEXT, GLuint, buffer, GLintptr, offset, GLsizeiptr, \ - size, void *, data); \ - HookWrapper4(void, glTextureBufferEXT, GLuint, texture, GLenum, target, GLenum, internalformat, \ - GLuint, buffer); \ - HookWrapper4(void, glMultiTexBufferEXT, GLenum, texunit, GLenum, target, GLenum, internalformat, \ - GLuint, buffer); \ - HookWrapper4(void, glTextureParameterIivEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - const GLint *, params); \ - HookWrapper4(void, glTextureParameterIuivEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - const GLuint *, params); \ - HookWrapper4(void, glGetTextureParameterIivEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - GLint *, params); \ - HookWrapper4(void, glGetTextureParameterIuivEXT, GLuint, texture, GLenum, target, GLenum, pname, \ - GLuint *, params); \ - HookWrapper4(void, glMultiTexParameterIivEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - const GLint *, params); \ - HookWrapper4(void, glMultiTexParameterIuivEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - const GLuint *, params); \ - HookWrapper4(void, glGetMultiTexParameterIivEXT, GLenum, texunit, GLenum, target, GLenum, pname, \ - GLint *, params); \ - HookWrapper4(void, glGetMultiTexParameterIuivEXT, GLenum, texunit, GLenum, target, GLenum, \ - pname, GLuint *, params); \ - HookWrapper3(void, glGetPointeri_vEXT, GLenum, pname, GLuint, index, void **, params); \ - HookWrapper4(void, glGetNamedProgramivEXT, GLuint, program, GLenum, target, GLenum, pname, \ - GLint *, params); \ - HookWrapper5(void, glNamedFramebufferTexture1DEXT, GLuint, framebuffer, GLenum, attachment, \ - GLenum, textarget, GLuint, texture, GLint, level); \ - HookWrapper5(void, glNamedFramebufferTexture2DEXT, GLuint, framebuffer, GLenum, attachment, \ - GLenum, textarget, GLuint, texture, GLint, level); \ - HookWrapper6(void, glNamedFramebufferTexture3DEXT, GLuint, framebuffer, GLenum, attachment, \ - GLenum, textarget, GLuint, texture, GLint, level, GLint, zoffset); \ - HookWrapper2(void, glGenerateTextureMipmapEXT, GLuint, texture, GLenum, target); \ - HookWrapper2(void, glGenerateMultiTexMipmapEXT, GLenum, texunit, GLenum, target); \ - HookWrapper5(void, glNamedCopyBufferSubDataEXT, GLuint, readBuffer, GLuint, writeBuffer, \ - GLintptr, readOffset, GLintptr, writeOffset, GLsizeiptr, size); \ - HookWrapper8(void, glVertexArrayVertexAttribOffsetEXT, GLuint, vaobj, GLuint, buffer, GLuint, \ - index, GLint, size, GLenum, type, GLboolean, normalized, GLsizei, stride, GLintptr, \ - offset); \ - HookWrapper7(void, glVertexArrayVertexAttribIOffsetEXT, GLuint, vaobj, GLuint, buffer, GLuint, \ - index, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ - HookWrapper3(void, glGetVertexArrayIntegervEXT, GLuint, vaobj, GLenum, pname, GLint *, param); \ - HookWrapper3(void, glGetVertexArrayPointervEXT, GLuint, vaobj, GLenum, pname, void **, param); \ - HookWrapper4(void, glGetVertexArrayIntegeri_vEXT, GLuint, vaobj, GLuint, index, GLenum, pname, \ - GLint *, param); \ - HookWrapper4(void, glGetVertexArrayPointeri_vEXT, GLuint, vaobj, GLuint, index, GLenum, pname, \ - void **, param); \ - HookWrapper4(void *, glMapNamedBufferRangeEXT, GLuint, buffer, GLintptr, offset, GLsizeiptr, \ - length, GLbitfield, access); \ - HookWrapper3(void, glFlushMappedNamedBufferRangeEXT, GLuint, buffer, GLintptr, offset, \ - GLsizeiptr, length); \ - HookWrapper4(void, glNamedBufferStorageEXT, GLuint, buffer, GLsizeiptr, size, const void *, \ - data, GLbitfield, flags); \ - HookWrapper7(void, glClearNamedBufferSubDataEXT, GLuint, buffer, GLenum, internalformat, \ - GLsizeiptr, offset, GLsizeiptr, size, GLenum, format, GLenum, type, const void *, \ - data); \ - HookWrapper6(void, glTextureBufferRangeEXT, GLuint, texture, GLenum, target, GLenum, \ - internalformat, GLuint, buffer, GLintptr, offset, GLsizeiptr, size); \ - HookWrapper5(void, glTextureStorage1DEXT, GLuint, texture, GLenum, target, GLsizei, levels, \ - GLenum, internalformat, GLsizei, width); \ - HookWrapper6(void, glTextureStorage2DEXT, GLuint, texture, GLenum, target, GLsizei, levels, \ - GLenum, internalformat, GLsizei, width, GLsizei, height); \ - HookWrapper7(void, glTextureStorage3DEXT, GLuint, texture, GLenum, target, GLsizei, levels, \ - GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth); \ - HookWrapper7(void, glTextureStorage2DMultisampleEXT, GLuint, texture, GLenum, target, GLsizei, \ - samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLboolean, \ - fixedsamplelocations); \ - HookWrapper8(void, glTextureStorage3DMultisampleEXT, GLuint, texture, GLenum, target, GLsizei, \ - samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, \ - GLboolean, fixedsamplelocations); \ - HookWrapper7(void, glVertexArrayVertexAttribLOffsetEXT, GLuint, vaobj, GLuint, buffer, GLuint, \ - index, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ - HookWrapper3(void, glVertexArrayVertexAttribDivisorEXT, GLuint, vaobj, GLuint, index, GLuint, \ - divisor); \ - HookWrapper3(void, glPolygonOffsetClampEXT, GLfloat, factor, GLfloat, units, GLfloat, clamp); \ - HookWrapper2(void, glRasterSamplesEXT, GLuint, samples, GLboolean, fixedsamplelocations); \ - HookWrapper0(void, glFrameTerminatorGREMEDY); \ - HookWrapper2(void, glStringMarkerGREMEDY, GLsizei, len, const void *, string); +#define DefineGLExtensionHooks() \ + HookWrapper6(void, glDrawRangeElements, GLenum, mode, GLuint, start, GLuint, end, GLsizei, count, GLenum, type, const void *, indices); \ + HookWrapper10(void, glTexImage3D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper11(void, glTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper9(void, glCopyTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper1(void, glActiveTexture, GLenum, texture); \ + HookWrapper2(void, glSampleCoverage, GLfloat, value, GLboolean, invert); \ + HookWrapper9(void, glCompressedTexImage3D, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLsizei, imageSize, const void *, data); \ + HookWrapper8(void, glCompressedTexImage2D, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLsizei, imageSize, const void *, data); \ + HookWrapper7(void, glCompressedTexImage1D, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLint, border, GLsizei, imageSize, const void *, data); \ + HookWrapper11(void, glCompressedTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLsizei, imageSize, const void *, data); \ + HookWrapper9(void, glCompressedTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLsizei, imageSize, const void *, data); \ + HookWrapper7(void, glCompressedTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLsizei, imageSize, const void *, data); \ + HookWrapper3(void, glGetCompressedTexImage, GLenum, target, GLint, level, void *, img); \ + HookWrapper4(void, glBlendFuncSeparate, GLenum, sfactorRGB, GLenum, dfactorRGB, GLenum, sfactorAlpha, GLenum, dfactorAlpha); \ + HookWrapper4(void, glMultiDrawArrays, GLenum, mode, const GLint *, first, const GLsizei *, count, GLsizei, drawcount); \ + HookWrapper5(void, glMultiDrawElements, GLenum, mode, const GLsizei *, count, GLenum, type, const void *const*, indices, GLsizei, drawcount); \ + HookWrapper2(void, glPointParameterf, GLenum, pname, GLfloat, param); \ + HookWrapper2(void, glPointParameterfv, GLenum, pname, const GLfloat *, params); \ + HookWrapper2(void, glPointParameteri, GLenum, pname, GLint, param); \ + HookWrapper2(void, glPointParameteriv, GLenum, pname, const GLint *, params); \ + HookWrapper4(void, glBlendColor, GLfloat, red, GLfloat, green, GLfloat, blue, GLfloat, alpha); \ + HookWrapper1(void, glBlendEquation, GLenum, mode); \ + HookWrapper2(void, glGenQueries, GLsizei, n, GLuint *, ids); \ + HookWrapper2(void, glDeleteQueries, GLsizei, n, const GLuint *, ids); \ + HookWrapper1(GLboolean, glIsQuery, GLuint, id); \ + HookWrapper2(void, glBeginQuery, GLenum, target, GLuint, id); \ + HookWrapper1(void, glEndQuery, GLenum, target); \ + HookWrapper3(void, glGetQueryiv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetQueryObjectiv, GLuint, id, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetQueryObjectuiv, GLuint, id, GLenum, pname, GLuint *, params); \ + HookWrapper2(void, glBindBuffer, GLenum, target, GLuint, buffer); \ + HookWrapper2(void, glDeleteBuffers, GLsizei, n, const GLuint *, buffers); \ + HookWrapper2(void, glGenBuffers, GLsizei, n, GLuint *, buffers); \ + HookWrapper1(GLboolean, glIsBuffer, GLuint, buffer); \ + HookWrapper4(void, glBufferData, GLenum, target, GLsizeiptr, size, const void *, data, GLenum, usage); \ + HookWrapper4(void, glBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, const void *, data); \ + HookWrapper4(void, glGetBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, void *, data); \ + HookWrapper2(void *, glMapBuffer, GLenum, target, GLenum, access); \ + HookWrapper1(GLboolean, glUnmapBuffer, GLenum, target); \ + HookWrapper3(void, glGetBufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetBufferPointerv, GLenum, target, GLenum, pname, void **, params); \ + HookWrapper2(void, glBlendEquationSeparate, GLenum, modeRGB, GLenum, modeAlpha); \ + HookWrapper2(void, glDrawBuffers, GLsizei, n, const GLenum *, bufs); \ + HookWrapper4(void, glStencilOpSeparate, GLenum, face, GLenum, sfail, GLenum, dpfail, GLenum, dppass); \ + HookWrapper4(void, glStencilFuncSeparate, GLenum, face, GLenum, func, GLint, ref, GLuint, mask); \ + HookWrapper2(void, glStencilMaskSeparate, GLenum, face, GLuint, mask); \ + HookWrapper2(void, glAttachShader, GLuint, program, GLuint, shader); \ + HookWrapper3(void, glBindAttribLocation, GLuint, program, GLuint, index, const GLchar *, name); \ + HookWrapper1(void, glCompileShader, GLuint, shader); \ + HookWrapper0(GLuint, glCreateProgram); \ + HookWrapper1(GLuint, glCreateShader, GLenum, type); \ + HookWrapper1(void, glDeleteProgram, GLuint, program); \ + HookWrapper1(void, glDeleteShader, GLuint, shader); \ + HookWrapper2(void, glDetachShader, GLuint, program, GLuint, shader); \ + HookWrapper1(void, glDisableVertexAttribArray, GLuint, index); \ + HookWrapper1(void, glEnableVertexAttribArray, GLuint, index); \ + HookWrapper7(void, glGetActiveAttrib, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \ + HookWrapper7(void, glGetActiveUniform, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \ + HookWrapper4(void, glGetAttachedShaders, GLuint, program, GLsizei, maxCount, GLsizei *, count, GLuint *, shaders); \ + HookWrapper2(GLint, glGetAttribLocation, GLuint, program, const GLchar *, name); \ + HookWrapper3(void, glGetProgramiv, GLuint, program, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glGetProgramInfoLog, GLuint, program, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \ + HookWrapper3(void, glGetShaderiv, GLuint, shader, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glGetShaderInfoLog, GLuint, shader, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \ + HookWrapper4(void, glGetShaderSource, GLuint, shader, GLsizei, bufSize, GLsizei *, length, GLchar *, source); \ + HookWrapper2(GLint, glGetUniformLocation, GLuint, program, const GLchar *, name); \ + HookWrapper3(void, glGetUniformfv, GLuint, program, GLint, location, GLfloat *, params); \ + HookWrapper3(void, glGetUniformiv, GLuint, program, GLint, location, GLint *, params); \ + HookWrapper3(void, glGetVertexAttribdv, GLuint, index, GLenum, pname, GLdouble *, params); \ + HookWrapper3(void, glGetVertexAttribfv, GLuint, index, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glGetVertexAttribiv, GLuint, index, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetVertexAttribPointerv, GLuint, index, GLenum, pname, void **, pointer); \ + HookWrapper1(GLboolean, glIsProgram, GLuint, program); \ + HookWrapper1(GLboolean, glIsShader, GLuint, shader); \ + HookWrapper1(void, glLinkProgram, GLuint, program); \ + HookWrapper4(void, glShaderSource, GLuint, shader, GLsizei, count, const GLchar *const*, string, const GLint *, length); \ + HookWrapper1(void, glUseProgram, GLuint, program); \ + HookWrapper2(void, glUniform1f, GLint, location, GLfloat, v0); \ + HookWrapper3(void, glUniform2f, GLint, location, GLfloat, v0, GLfloat, v1); \ + HookWrapper4(void, glUniform3f, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2); \ + HookWrapper5(void, glUniform4f, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2, GLfloat, v3); \ + HookWrapper2(void, glUniform1i, GLint, location, GLint, v0); \ + HookWrapper3(void, glUniform2i, GLint, location, GLint, v0, GLint, v1); \ + HookWrapper4(void, glUniform3i, GLint, location, GLint, v0, GLint, v1, GLint, v2); \ + HookWrapper5(void, glUniform4i, GLint, location, GLint, v0, GLint, v1, GLint, v2, GLint, v3); \ + HookWrapper3(void, glUniform1fv, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, glUniform2fv, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, glUniform3fv, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, glUniform4fv, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, glUniform1iv, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper3(void, glUniform2iv, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper3(void, glUniform3iv, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper3(void, glUniform4iv, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper4(void, glUniformMatrix2fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, glUniformMatrix3fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, glUniformMatrix4fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper1(void, glValidateProgram, GLuint, program); \ + HookWrapper2(void, glVertexAttrib1d, GLuint, index, GLdouble, x); \ + HookWrapper2(void, glVertexAttrib1dv, GLuint, index, const GLdouble *, v); \ + HookWrapper2(void, glVertexAttrib1f, GLuint, index, GLfloat, x); \ + HookWrapper2(void, glVertexAttrib1fv, GLuint, index, const GLfloat *, v); \ + HookWrapper2(void, glVertexAttrib1s, GLuint, index, GLshort, x); \ + HookWrapper2(void, glVertexAttrib1sv, GLuint, index, const GLshort *, v); \ + HookWrapper3(void, glVertexAttrib2d, GLuint, index, GLdouble, x, GLdouble, y); \ + HookWrapper2(void, glVertexAttrib2dv, GLuint, index, const GLdouble *, v); \ + HookWrapper3(void, glVertexAttrib2f, GLuint, index, GLfloat, x, GLfloat, y); \ + HookWrapper2(void, glVertexAttrib2fv, GLuint, index, const GLfloat *, v); \ + HookWrapper3(void, glVertexAttrib2s, GLuint, index, GLshort, x, GLshort, y); \ + HookWrapper2(void, glVertexAttrib2sv, GLuint, index, const GLshort *, v); \ + HookWrapper4(void, glVertexAttrib3d, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper2(void, glVertexAttrib3dv, GLuint, index, const GLdouble *, v); \ + HookWrapper4(void, glVertexAttrib3f, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper2(void, glVertexAttrib3fv, GLuint, index, const GLfloat *, v); \ + HookWrapper4(void, glVertexAttrib3s, GLuint, index, GLshort, x, GLshort, y, GLshort, z); \ + HookWrapper2(void, glVertexAttrib3sv, GLuint, index, const GLshort *, v); \ + HookWrapper2(void, glVertexAttrib4Nbv, GLuint, index, const GLbyte *, v); \ + HookWrapper2(void, glVertexAttrib4Niv, GLuint, index, const GLint *, v); \ + HookWrapper2(void, glVertexAttrib4Nsv, GLuint, index, const GLshort *, v); \ + HookWrapper5(void, glVertexAttrib4Nub, GLuint, index, GLubyte, x, GLubyte, y, GLubyte, z, GLubyte, w); \ + HookWrapper2(void, glVertexAttrib4Nubv, GLuint, index, const GLubyte *, v); \ + HookWrapper2(void, glVertexAttrib4Nuiv, GLuint, index, const GLuint *, v); \ + HookWrapper2(void, glVertexAttrib4Nusv, GLuint, index, const GLushort *, v); \ + HookWrapper2(void, glVertexAttrib4bv, GLuint, index, const GLbyte *, v); \ + HookWrapper5(void, glVertexAttrib4d, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper2(void, glVertexAttrib4dv, GLuint, index, const GLdouble *, v); \ + HookWrapper5(void, glVertexAttrib4f, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper2(void, glVertexAttrib4fv, GLuint, index, const GLfloat *, v); \ + HookWrapper2(void, glVertexAttrib4iv, GLuint, index, const GLint *, v); \ + HookWrapper5(void, glVertexAttrib4s, GLuint, index, GLshort, x, GLshort, y, GLshort, z, GLshort, w); \ + HookWrapper2(void, glVertexAttrib4sv, GLuint, index, const GLshort *, v); \ + HookWrapper2(void, glVertexAttrib4ubv, GLuint, index, const GLubyte *, v); \ + HookWrapper2(void, glVertexAttrib4uiv, GLuint, index, const GLuint *, v); \ + HookWrapper2(void, glVertexAttrib4usv, GLuint, index, const GLushort *, v); \ + HookWrapper6(void, glVertexAttribPointer, GLuint, index, GLint, size, GLenum, type, GLboolean, normalized, GLsizei, stride, const void *, pointer); \ + HookWrapper4(void, glUniformMatrix2x3fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, glUniformMatrix3x2fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, glUniformMatrix2x4fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, glUniformMatrix4x2fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, glUniformMatrix3x4fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, glUniformMatrix4x3fv, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glColorMaski, GLuint, index, GLboolean, r, GLboolean, g, GLboolean, b, GLboolean, a); \ + HookWrapper3(void, glGetBooleani_v, GLenum, target, GLuint, index, GLboolean *, data); \ + HookWrapper3(void, glGetIntegeri_v, GLenum, target, GLuint, index, GLint *, data); \ + HookWrapper2(void, glEnablei, GLenum, target, GLuint, index); \ + HookWrapper2(void, glDisablei, GLenum, target, GLuint, index); \ + HookWrapper2(GLboolean, glIsEnabledi, GLenum, target, GLuint, index); \ + HookWrapper1(void, glBeginTransformFeedback, GLenum, primitiveMode); \ + HookWrapper0(void, glEndTransformFeedback); \ + HookWrapper5(void, glBindBufferRange, GLenum, target, GLuint, index, GLuint, buffer, GLintptr, offset, GLsizeiptr, size); \ + HookWrapper3(void, glBindBufferBase, GLenum, target, GLuint, index, GLuint, buffer); \ + HookWrapper4(void, glTransformFeedbackVaryings, GLuint, program, GLsizei, count, const GLchar *const*, varyings, GLenum, bufferMode); \ + HookWrapper7(void, glGetTransformFeedbackVarying, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLsizei *, size, GLenum *, type, GLchar *, name); \ + HookWrapper2(void, glClampColor, GLenum, target, GLenum, clamp); \ + HookWrapper2(void, glBeginConditionalRender, GLuint, id, GLenum, mode); \ + HookWrapper0(void, glEndConditionalRender); \ + HookWrapper5(void, glVertexAttribIPointer, GLuint, index, GLint, size, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper3(void, glGetVertexAttribIiv, GLuint, index, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetVertexAttribIuiv, GLuint, index, GLenum, pname, GLuint *, params); \ + HookWrapper2(void, glVertexAttribI1i, GLuint, index, GLint, x); \ + HookWrapper3(void, glVertexAttribI2i, GLuint, index, GLint, x, GLint, y); \ + HookWrapper4(void, glVertexAttribI3i, GLuint, index, GLint, x, GLint, y, GLint, z); \ + HookWrapper5(void, glVertexAttribI4i, GLuint, index, GLint, x, GLint, y, GLint, z, GLint, w); \ + HookWrapper2(void, glVertexAttribI1ui, GLuint, index, GLuint, x); \ + HookWrapper3(void, glVertexAttribI2ui, GLuint, index, GLuint, x, GLuint, y); \ + HookWrapper4(void, glVertexAttribI3ui, GLuint, index, GLuint, x, GLuint, y, GLuint, z); \ + HookWrapper5(void, glVertexAttribI4ui, GLuint, index, GLuint, x, GLuint, y, GLuint, z, GLuint, w); \ + HookWrapper2(void, glVertexAttribI1iv, GLuint, index, const GLint *, v); \ + HookWrapper2(void, glVertexAttribI2iv, GLuint, index, const GLint *, v); \ + HookWrapper2(void, glVertexAttribI3iv, GLuint, index, const GLint *, v); \ + HookWrapper2(void, glVertexAttribI4iv, GLuint, index, const GLint *, v); \ + HookWrapper2(void, glVertexAttribI1uiv, GLuint, index, const GLuint *, v); \ + HookWrapper2(void, glVertexAttribI2uiv, GLuint, index, const GLuint *, v); \ + HookWrapper2(void, glVertexAttribI3uiv, GLuint, index, const GLuint *, v); \ + HookWrapper2(void, glVertexAttribI4uiv, GLuint, index, const GLuint *, v); \ + HookWrapper2(void, glVertexAttribI4bv, GLuint, index, const GLbyte *, v); \ + HookWrapper2(void, glVertexAttribI4sv, GLuint, index, const GLshort *, v); \ + HookWrapper2(void, glVertexAttribI4ubv, GLuint, index, const GLubyte *, v); \ + HookWrapper2(void, glVertexAttribI4usv, GLuint, index, const GLushort *, v); \ + HookWrapper3(void, glGetUniformuiv, GLuint, program, GLint, location, GLuint *, params); \ + HookWrapper3(void, glBindFragDataLocation, GLuint, program, GLuint, color, const GLchar *, name); \ + HookWrapper2(GLint, glGetFragDataLocation, GLuint, program, const GLchar *, name); \ + HookWrapper2(void, glUniform1ui, GLint, location, GLuint, v0); \ + HookWrapper3(void, glUniform2ui, GLint, location, GLuint, v0, GLuint, v1); \ + HookWrapper4(void, glUniform3ui, GLint, location, GLuint, v0, GLuint, v1, GLuint, v2); \ + HookWrapper5(void, glUniform4ui, GLint, location, GLuint, v0, GLuint, v1, GLuint, v2, GLuint, v3); \ + HookWrapper3(void, glUniform1uiv, GLint, location, GLsizei, count, const GLuint *, value); \ + HookWrapper3(void, glUniform2uiv, GLint, location, GLsizei, count, const GLuint *, value); \ + HookWrapper3(void, glUniform3uiv, GLint, location, GLsizei, count, const GLuint *, value); \ + HookWrapper3(void, glUniform4uiv, GLint, location, GLsizei, count, const GLuint *, value); \ + HookWrapper3(void, glTexParameterIiv, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper3(void, glTexParameterIuiv, GLenum, target, GLenum, pname, const GLuint *, params); \ + HookWrapper3(void, glGetTexParameterIiv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetTexParameterIuiv, GLenum, target, GLenum, pname, GLuint *, params); \ + HookWrapper3(void, glClearBufferiv, GLenum, buffer, GLint, drawbuffer, const GLint *, value); \ + HookWrapper3(void, glClearBufferuiv, GLenum, buffer, GLint, drawbuffer, const GLuint *, value); \ + HookWrapper3(void, glClearBufferfv, GLenum, buffer, GLint, drawbuffer, const GLfloat *, value); \ + HookWrapper4(void, glClearBufferfi, GLenum, buffer, GLint, drawbuffer, GLfloat, depth, GLint, stencil); \ + HookWrapper2(const GLubyte *, glGetStringi, GLenum, name, GLuint, index); \ + HookWrapper1(GLboolean, glIsRenderbuffer, GLuint, renderbuffer); \ + HookWrapper2(void, glBindRenderbuffer, GLenum, target, GLuint, renderbuffer); \ + HookWrapper2(void, glDeleteRenderbuffers, GLsizei, n, const GLuint *, renderbuffers); \ + HookWrapper2(void, glGenRenderbuffers, GLsizei, n, GLuint *, renderbuffers); \ + HookWrapper4(void, glRenderbufferStorage, GLenum, target, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper3(void, glGetRenderbufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper1(GLboolean, glIsFramebuffer, GLuint, framebuffer); \ + HookWrapper2(void, glBindFramebuffer, GLenum, target, GLuint, framebuffer); \ + HookWrapper2(void, glDeleteFramebuffers, GLsizei, n, const GLuint *, framebuffers); \ + HookWrapper2(void, glGenFramebuffers, GLsizei, n, GLuint *, framebuffers); \ + HookWrapper1(GLenum, glCheckFramebufferStatus, GLenum, target); \ + HookWrapper5(void, glFramebufferTexture1D, GLenum, target, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level); \ + HookWrapper5(void, glFramebufferTexture2D, GLenum, target, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level); \ + HookWrapper6(void, glFramebufferTexture3D, GLenum, target, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level, GLint, zoffset); \ + HookWrapper4(void, glFramebufferRenderbuffer, GLenum, target, GLenum, attachment, GLenum, renderbuffertarget, GLuint, renderbuffer); \ + HookWrapper4(void, glGetFramebufferAttachmentParameteriv, GLenum, target, GLenum, attachment, GLenum, pname, GLint *, params); \ + HookWrapper1(void, glGenerateMipmap, GLenum, target); \ + HookWrapper10(void, glBlitFramebuffer, GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, GLint, dstX0, GLint, dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, filter); \ + HookWrapper5(void, glRenderbufferStorageMultisample, GLenum, target, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper5(void, glFramebufferTextureLayer, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLint, layer); \ + HookWrapper4(void *, glMapBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, length, GLbitfield, access); \ + HookWrapper3(void, glFlushMappedBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, length); \ + HookWrapper1(void, glBindVertexArray, GLuint, array); \ + HookWrapper2(void, glDeleteVertexArrays, GLsizei, n, const GLuint *, arrays); \ + HookWrapper2(void, glGenVertexArrays, GLsizei, n, GLuint *, arrays); \ + HookWrapper1(GLboolean, glIsVertexArray, GLuint, array); \ + HookWrapper4(void, glDrawArraysInstanced, GLenum, mode, GLint, first, GLsizei, count, GLsizei, instancecount); \ + HookWrapper5(void, glDrawElementsInstanced, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount); \ + HookWrapper3(void, glTexBuffer, GLenum, target, GLenum, internalformat, GLuint, buffer); \ + HookWrapper1(void, glPrimitiveRestartIndex, GLuint, index); \ + HookWrapper5(void, glCopyBufferSubData, GLenum, readTarget, GLenum, writeTarget, GLintptr, readOffset, GLintptr, writeOffset, GLsizeiptr, size); \ + HookWrapper4(void, glGetUniformIndices, GLuint, program, GLsizei, uniformCount, const GLchar *const*, uniformNames, GLuint *, uniformIndices); \ + HookWrapper5(void, glGetActiveUniformsiv, GLuint, program, GLsizei, uniformCount, const GLuint *, uniformIndices, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glGetActiveUniformName, GLuint, program, GLuint, uniformIndex, GLsizei, bufSize, GLsizei *, length, GLchar *, uniformName); \ + HookWrapper2(GLuint, glGetUniformBlockIndex, GLuint, program, const GLchar *, uniformBlockName); \ + HookWrapper4(void, glGetActiveUniformBlockiv, GLuint, program, GLuint, uniformBlockIndex, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glGetActiveUniformBlockName, GLuint, program, GLuint, uniformBlockIndex, GLsizei, bufSize, GLsizei *, length, GLchar *, uniformBlockName); \ + HookWrapper3(void, glUniformBlockBinding, GLuint, program, GLuint, uniformBlockIndex, GLuint, uniformBlockBinding); \ + HookWrapper5(void, glDrawElementsBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLint, basevertex); \ + HookWrapper7(void, glDrawRangeElementsBaseVertex, GLenum, mode, GLuint, start, GLuint, end, GLsizei, count, GLenum, type, const void *, indices, GLint, basevertex); \ + HookWrapper6(void, glDrawElementsInstancedBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex); \ + HookWrapper6(void, glMultiDrawElementsBaseVertex, GLenum, mode, const GLsizei *, count, GLenum, type, const void *const*, indices, GLsizei, drawcount, const GLint *, basevertex); \ + HookWrapper1(void, glProvokingVertex, GLenum, mode); \ + HookWrapper2(GLsync, glFenceSync, GLenum, condition, GLbitfield, flags); \ + HookWrapper1(GLboolean, glIsSync, GLsync, sync); \ + HookWrapper1(void, glDeleteSync, GLsync, sync); \ + HookWrapper3(GLenum, glClientWaitSync, GLsync, sync, GLbitfield, flags, GLuint64, timeout); \ + HookWrapper3(void, glWaitSync, GLsync, sync, GLbitfield, flags, GLuint64, timeout); \ + HookWrapper2(void, glGetInteger64v, GLenum, pname, GLint64 *, data); \ + HookWrapper5(void, glGetSynciv, GLsync, sync, GLenum, pname, GLsizei, bufSize, GLsizei *, length, GLint *, values); \ + HookWrapper3(void, glGetInteger64i_v, GLenum, target, GLuint, index, GLint64 *, data); \ + HookWrapper3(void, glGetBufferParameteri64v, GLenum, target, GLenum, pname, GLint64 *, params); \ + HookWrapper4(void, glFramebufferTexture, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level); \ + HookWrapper6(void, glTexImage2DMultisample, GLenum, target, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLboolean, fixedsamplelocations); \ + HookWrapper7(void, glTexImage3DMultisample, GLenum, target, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, fixedsamplelocations); \ + HookWrapper3(void, glGetMultisamplefv, GLenum, pname, GLuint, index, GLfloat *, val); \ + HookWrapper2(void, glSampleMaski, GLuint, maskNumber, GLbitfield, mask); \ + HookWrapper4(void, glBindFragDataLocationIndexed, GLuint, program, GLuint, colorNumber, GLuint, index, const GLchar *, name); \ + HookWrapper2(GLint, glGetFragDataIndex, GLuint, program, const GLchar *, name); \ + HookWrapper2(void, glGenSamplers, GLsizei, count, GLuint *, samplers); \ + HookWrapper2(void, glDeleteSamplers, GLsizei, count, const GLuint *, samplers); \ + HookWrapper1(GLboolean, glIsSampler, GLuint, sampler); \ + HookWrapper2(void, glBindSampler, GLuint, unit, GLuint, sampler); \ + HookWrapper3(void, glSamplerParameteri, GLuint, sampler, GLenum, pname, GLint, param); \ + HookWrapper3(void, glSamplerParameteriv, GLuint, sampler, GLenum, pname, const GLint *, param); \ + HookWrapper3(void, glSamplerParameterf, GLuint, sampler, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, glSamplerParameterfv, GLuint, sampler, GLenum, pname, const GLfloat *, param); \ + HookWrapper3(void, glSamplerParameterIiv, GLuint, sampler, GLenum, pname, const GLint *, param); \ + HookWrapper3(void, glSamplerParameterIuiv, GLuint, sampler, GLenum, pname, const GLuint *, param); \ + HookWrapper3(void, glGetSamplerParameteriv, GLuint, sampler, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetSamplerParameterIiv, GLuint, sampler, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetSamplerParameterfv, GLuint, sampler, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glGetSamplerParameterIuiv, GLuint, sampler, GLenum, pname, GLuint *, params); \ + HookWrapper2(void, glQueryCounter, GLuint, id, GLenum, target); \ + HookWrapper3(void, glGetQueryObjecti64v, GLuint, id, GLenum, pname, GLint64 *, params); \ + HookWrapper3(void, glGetQueryObjectui64v, GLuint, id, GLenum, pname, GLuint64 *, params); \ + HookWrapper2(void, glVertexAttribDivisor, GLuint, index, GLuint, divisor); \ + HookWrapper4(void, glVertexAttribP1ui, GLuint, index, GLenum, type, GLboolean, normalized, GLuint, value); \ + HookWrapper4(void, glVertexAttribP1uiv, GLuint, index, GLenum, type, GLboolean, normalized, const GLuint *, value); \ + HookWrapper4(void, glVertexAttribP2ui, GLuint, index, GLenum, type, GLboolean, normalized, GLuint, value); \ + HookWrapper4(void, glVertexAttribP2uiv, GLuint, index, GLenum, type, GLboolean, normalized, const GLuint *, value); \ + HookWrapper4(void, glVertexAttribP3ui, GLuint, index, GLenum, type, GLboolean, normalized, GLuint, value); \ + HookWrapper4(void, glVertexAttribP3uiv, GLuint, index, GLenum, type, GLboolean, normalized, const GLuint *, value); \ + HookWrapper4(void, glVertexAttribP4ui, GLuint, index, GLenum, type, GLboolean, normalized, GLuint, value); \ + HookWrapper4(void, glVertexAttribP4uiv, GLuint, index, GLenum, type, GLboolean, normalized, const GLuint *, value); \ + HookWrapper1(void, glMinSampleShading, GLfloat, value); \ + HookWrapper2(void, glBlendEquationi, GLuint, buf, GLenum, mode); \ + HookWrapper3(void, glBlendEquationSeparatei, GLuint, buf, GLenum, modeRGB, GLenum, modeAlpha); \ + HookWrapper3(void, glBlendFunci, GLuint, buf, GLenum, src, GLenum, dst); \ + HookWrapper5(void, glBlendFuncSeparatei, GLuint, buf, GLenum, srcRGB, GLenum, dstRGB, GLenum, srcAlpha, GLenum, dstAlpha); \ + HookWrapper2(void, glDrawArraysIndirect, GLenum, mode, const void *, indirect); \ + HookWrapper3(void, glDrawElementsIndirect, GLenum, mode, GLenum, type, const void *, indirect); \ + HookWrapper2(void, glUniform1d, GLint, location, GLdouble, x); \ + HookWrapper3(void, glUniform2d, GLint, location, GLdouble, x, GLdouble, y); \ + HookWrapper4(void, glUniform3d, GLint, location, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper5(void, glUniform4d, GLint, location, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper3(void, glUniform1dv, GLint, location, GLsizei, count, const GLdouble *, value); \ + HookWrapper3(void, glUniform2dv, GLint, location, GLsizei, count, const GLdouble *, value); \ + HookWrapper3(void, glUniform3dv, GLint, location, GLsizei, count, const GLdouble *, value); \ + HookWrapper3(void, glUniform4dv, GLint, location, GLsizei, count, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix2dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix3dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix4dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix2x3dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix2x4dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix3x2dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix3x4dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix4x2dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper4(void, glUniformMatrix4x3dv, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper3(void, glGetUniformdv, GLuint, program, GLint, location, GLdouble *, params); \ + HookWrapper3(GLint, glGetSubroutineUniformLocation, GLuint, program, GLenum, shadertype, const GLchar *, name); \ + HookWrapper3(GLuint, glGetSubroutineIndex, GLuint, program, GLenum, shadertype, const GLchar *, name); \ + HookWrapper5(void, glGetActiveSubroutineUniformiv, GLuint, program, GLenum, shadertype, GLuint, index, GLenum, pname, GLint *, values); \ + HookWrapper6(void, glGetActiveSubroutineUniformName, GLuint, program, GLenum, shadertype, GLuint, index, GLsizei, bufsize, GLsizei *, length, GLchar *, name); \ + HookWrapper6(void, glGetActiveSubroutineName, GLuint, program, GLenum, shadertype, GLuint, index, GLsizei, bufsize, GLsizei *, length, GLchar *, name); \ + HookWrapper3(void, glUniformSubroutinesuiv, GLenum, shadertype, GLsizei, count, const GLuint *, indices); \ + HookWrapper3(void, glGetUniformSubroutineuiv, GLenum, shadertype, GLint, location, GLuint *, params); \ + HookWrapper4(void, glGetProgramStageiv, GLuint, program, GLenum, shadertype, GLenum, pname, GLint *, values); \ + HookWrapper2(void, glPatchParameteri, GLenum, pname, GLint, value); \ + HookWrapper2(void, glPatchParameterfv, GLenum, pname, const GLfloat *, values); \ + HookWrapper2(void, glBindTransformFeedback, GLenum, target, GLuint, id); \ + HookWrapper2(void, glDeleteTransformFeedbacks, GLsizei, n, const GLuint *, ids); \ + HookWrapper2(void, glGenTransformFeedbacks, GLsizei, n, GLuint *, ids); \ + HookWrapper1(GLboolean, glIsTransformFeedback, GLuint, id); \ + HookWrapper0(void, glPauseTransformFeedback); \ + HookWrapper0(void, glResumeTransformFeedback); \ + HookWrapper2(void, glDrawTransformFeedback, GLenum, mode, GLuint, id); \ + HookWrapper3(void, glDrawTransformFeedbackStream, GLenum, mode, GLuint, id, GLuint, stream); \ + HookWrapper3(void, glBeginQueryIndexed, GLenum, target, GLuint, index, GLuint, id); \ + HookWrapper2(void, glEndQueryIndexed, GLenum, target, GLuint, index); \ + HookWrapper4(void, glGetQueryIndexediv, GLenum, target, GLuint, index, GLenum, pname, GLint *, params); \ + HookWrapper0(void, glReleaseShaderCompiler); \ + HookWrapper5(void, glShaderBinary, GLsizei, count, const GLuint *, shaders, GLenum, binaryformat, const void *, binary, GLsizei, length); \ + HookWrapper4(void, glGetShaderPrecisionFormat, GLenum, shadertype, GLenum, precisiontype, GLint *, range, GLint *, precision); \ + HookWrapper2(void, glDepthRangef, GLfloat, n, GLfloat, f); \ + HookWrapper1(void, glClearDepthf, GLfloat, d); \ + HookWrapper5(void, glGetProgramBinary, GLuint, program, GLsizei, bufSize, GLsizei *, length, GLenum *, binaryFormat, void *, binary); \ + HookWrapper4(void, glProgramBinary, GLuint, program, GLenum, binaryFormat, const void *, binary, GLsizei, length); \ + HookWrapper3(void, glProgramParameteri, GLuint, program, GLenum, pname, GLint, value); \ + HookWrapper3(void, glUseProgramStages, GLuint, pipeline, GLbitfield, stages, GLuint, program); \ + HookWrapper2(void, glActiveShaderProgram, GLuint, pipeline, GLuint, program); \ + HookWrapper3(GLuint, glCreateShaderProgramv, GLenum, type, GLsizei, count, const GLchar *const*, strings); \ + HookWrapper1(void, glBindProgramPipeline, GLuint, pipeline); \ + HookWrapper2(void, glDeleteProgramPipelines, GLsizei, n, const GLuint *, pipelines); \ + HookWrapper2(void, glGenProgramPipelines, GLsizei, n, GLuint *, pipelines); \ + HookWrapper1(GLboolean, glIsProgramPipeline, GLuint, pipeline); \ + HookWrapper3(void, glGetProgramPipelineiv, GLuint, pipeline, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glProgramUniform1i, GLuint, program, GLint, location, GLint, v0); \ + HookWrapper4(void, glProgramUniform1iv, GLuint, program, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper3(void, glProgramUniform1f, GLuint, program, GLint, location, GLfloat, v0); \ + HookWrapper4(void, glProgramUniform1fv, GLuint, program, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, glProgramUniform1d, GLuint, program, GLint, location, GLdouble, v0); \ + HookWrapper4(void, glProgramUniform1dv, GLuint, program, GLint, location, GLsizei, count, const GLdouble *, value); \ + HookWrapper3(void, glProgramUniform1ui, GLuint, program, GLint, location, GLuint, v0); \ + HookWrapper4(void, glProgramUniform1uiv, GLuint, program, GLint, location, GLsizei, count, const GLuint *, value); \ + HookWrapper4(void, glProgramUniform2i, GLuint, program, GLint, location, GLint, v0, GLint, v1); \ + HookWrapper4(void, glProgramUniform2iv, GLuint, program, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper4(void, glProgramUniform2f, GLuint, program, GLint, location, GLfloat, v0, GLfloat, v1); \ + HookWrapper4(void, glProgramUniform2fv, GLuint, program, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper4(void, glProgramUniform2d, GLuint, program, GLint, location, GLdouble, v0, GLdouble, v1); \ + HookWrapper4(void, glProgramUniform2dv, GLuint, program, GLint, location, GLsizei, count, const GLdouble *, value); \ + HookWrapper4(void, glProgramUniform2ui, GLuint, program, GLint, location, GLuint, v0, GLuint, v1); \ + HookWrapper4(void, glProgramUniform2uiv, GLuint, program, GLint, location, GLsizei, count, const GLuint *, value); \ + HookWrapper5(void, glProgramUniform3i, GLuint, program, GLint, location, GLint, v0, GLint, v1, GLint, v2); \ + HookWrapper4(void, glProgramUniform3iv, GLuint, program, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper5(void, glProgramUniform3f, GLuint, program, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2); \ + HookWrapper4(void, glProgramUniform3fv, GLuint, program, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniform3d, GLuint, program, GLint, location, GLdouble, v0, GLdouble, v1, GLdouble, v2); \ + HookWrapper4(void, glProgramUniform3dv, GLuint, program, GLint, location, GLsizei, count, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniform3ui, GLuint, program, GLint, location, GLuint, v0, GLuint, v1, GLuint, v2); \ + HookWrapper4(void, glProgramUniform3uiv, GLuint, program, GLint, location, GLsizei, count, const GLuint *, value); \ + HookWrapper6(void, glProgramUniform4i, GLuint, program, GLint, location, GLint, v0, GLint, v1, GLint, v2, GLint, v3); \ + HookWrapper4(void, glProgramUniform4iv, GLuint, program, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper6(void, glProgramUniform4f, GLuint, program, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2, GLfloat, v3); \ + HookWrapper4(void, glProgramUniform4fv, GLuint, program, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper6(void, glProgramUniform4d, GLuint, program, GLint, location, GLdouble, v0, GLdouble, v1, GLdouble, v2, GLdouble, v3); \ + HookWrapper4(void, glProgramUniform4dv, GLuint, program, GLint, location, GLsizei, count, const GLdouble *, value); \ + HookWrapper6(void, glProgramUniform4ui, GLuint, program, GLint, location, GLuint, v0, GLuint, v1, GLuint, v2, GLuint, v3); \ + HookWrapper4(void, glProgramUniform4uiv, GLuint, program, GLint, location, GLsizei, count, const GLuint *, value); \ + HookWrapper5(void, glProgramUniformMatrix2fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix3fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix4fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix2dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniformMatrix3dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniformMatrix4dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniformMatrix2x3fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix3x2fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix2x4fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix4x2fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix3x4fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix4x3fv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper5(void, glProgramUniformMatrix2x3dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniformMatrix3x2dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniformMatrix2x4dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniformMatrix4x2dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniformMatrix3x4dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper5(void, glProgramUniformMatrix4x3dv, GLuint, program, GLint, location, GLsizei, count, GLboolean, transpose, const GLdouble *, value); \ + HookWrapper1(void, glValidateProgramPipeline, GLuint, pipeline); \ + HookWrapper4(void, glGetProgramPipelineInfoLog, GLuint, pipeline, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \ + HookWrapper2(void, glVertexAttribL1d, GLuint, index, GLdouble, x); \ + HookWrapper3(void, glVertexAttribL2d, GLuint, index, GLdouble, x, GLdouble, y); \ + HookWrapper4(void, glVertexAttribL3d, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper5(void, glVertexAttribL4d, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper2(void, glVertexAttribL1dv, GLuint, index, const GLdouble *, v); \ + HookWrapper2(void, glVertexAttribL2dv, GLuint, index, const GLdouble *, v); \ + HookWrapper2(void, glVertexAttribL3dv, GLuint, index, const GLdouble *, v); \ + HookWrapper2(void, glVertexAttribL4dv, GLuint, index, const GLdouble *, v); \ + HookWrapper5(void, glVertexAttribLPointer, GLuint, index, GLint, size, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper3(void, glGetVertexAttribLdv, GLuint, index, GLenum, pname, GLdouble *, params); \ + HookWrapper3(void, glViewportArrayv, GLuint, first, GLsizei, count, const GLfloat *, v); \ + HookWrapper5(void, glViewportIndexedf, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, w, GLfloat, h); \ + HookWrapper2(void, glViewportIndexedfv, GLuint, index, const GLfloat *, v); \ + HookWrapper3(void, glScissorArrayv, GLuint, first, GLsizei, count, const GLint *, v); \ + HookWrapper5(void, glScissorIndexed, GLuint, index, GLint, left, GLint, bottom, GLsizei, width, GLsizei, height); \ + HookWrapper2(void, glScissorIndexedv, GLuint, index, const GLint *, v); \ + HookWrapper3(void, glDepthRangeArrayv, GLuint, first, GLsizei, count, const GLdouble *, v); \ + HookWrapper3(void, glDepthRangeIndexed, GLuint, index, GLdouble, n, GLdouble, f); \ + HookWrapper3(void, glGetFloati_v, GLenum, target, GLuint, index, GLfloat *, data); \ + HookWrapper3(void, glGetDoublei_v, GLenum, target, GLuint, index, GLdouble *, data); \ + HookWrapper5(void, glDrawArraysInstancedBaseInstance, GLenum, mode, GLint, first, GLsizei, count, GLsizei, instancecount, GLuint, baseinstance); \ + HookWrapper6(void, glDrawElementsInstancedBaseInstance, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLuint, baseinstance); \ + HookWrapper7(void, glDrawElementsInstancedBaseVertexBaseInstance, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex, GLuint, baseinstance); \ + HookWrapper5(void, glGetInternalformativ, GLenum, target, GLenum, internalformat, GLenum, pname, GLsizei, bufSize, GLint *, params); \ + HookWrapper4(void, glGetActiveAtomicCounterBufferiv, GLuint, program, GLuint, bufferIndex, GLenum, pname, GLint *, params); \ + HookWrapper7(void, glBindImageTexture, GLuint, unit, GLuint, texture, GLint, level, GLboolean, layered, GLint, layer, GLenum, access, GLenum, format); \ + HookWrapper1(void, glMemoryBarrier, GLbitfield, barriers); \ + HookWrapper4(void, glTexStorage1D, GLenum, target, GLsizei, levels, GLenum, internalformat, GLsizei, width); \ + HookWrapper5(void, glTexStorage2D, GLenum, target, GLsizei, levels, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper6(void, glTexStorage3D, GLenum, target, GLsizei, levels, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth); \ + HookWrapper3(void, glDrawTransformFeedbackInstanced, GLenum, mode, GLuint, id, GLsizei, instancecount); \ + HookWrapper4(void, glDrawTransformFeedbackStreamInstanced, GLenum, mode, GLuint, id, GLuint, stream, GLsizei, instancecount); \ + HookWrapper5(void, glClearBufferData, GLenum, target, GLenum, internalformat, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper7(void, glClearBufferSubData, GLenum, target, GLenum, internalformat, GLintptr, offset, GLsizeiptr, size, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper3(void, glDispatchCompute, GLuint, num_groups_x, GLuint, num_groups_y, GLuint, num_groups_z); \ + HookWrapper1(void, glDispatchComputeIndirect, GLintptr, indirect); \ + HookWrapper15(void, glCopyImageSubData, GLuint, srcName, GLenum, srcTarget, GLint, srcLevel, GLint, srcX, GLint, srcY, GLint, srcZ, GLuint, dstName, GLenum, dstTarget, GLint, dstLevel, GLint, dstX, GLint, dstY, GLint, dstZ, GLsizei, srcWidth, GLsizei, srcHeight, GLsizei, srcDepth); \ + HookWrapper3(void, glFramebufferParameteri, GLenum, target, GLenum, pname, GLint, param); \ + HookWrapper3(void, glGetFramebufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glGetInternalformati64v, GLenum, target, GLenum, internalformat, GLenum, pname, GLsizei, bufSize, GLint64 *, params); \ + HookWrapper8(void, glInvalidateTexSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth); \ + HookWrapper2(void, glInvalidateTexImage, GLuint, texture, GLint, level); \ + HookWrapper3(void, glInvalidateBufferSubData, GLuint, buffer, GLintptr, offset, GLsizeiptr, length); \ + HookWrapper1(void, glInvalidateBufferData, GLuint, buffer); \ + HookWrapper3(void, glInvalidateFramebuffer, GLenum, target, GLsizei, numAttachments, const GLenum *, attachments); \ + HookWrapper7(void, glInvalidateSubFramebuffer, GLenum, target, GLsizei, numAttachments, const GLenum *, attachments, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper4(void, glMultiDrawArraysIndirect, GLenum, mode, const void *, indirect, GLsizei, drawcount, GLsizei, stride); \ + HookWrapper5(void, glMultiDrawElementsIndirect, GLenum, mode, GLenum, type, const void *, indirect, GLsizei, drawcount, GLsizei, stride); \ + HookWrapper4(void, glGetProgramInterfaceiv, GLuint, program, GLenum, programInterface, GLenum, pname, GLint *, params); \ + HookWrapper3(GLuint, glGetProgramResourceIndex, GLuint, program, GLenum, programInterface, const GLchar *, name); \ + HookWrapper6(void, glGetProgramResourceName, GLuint, program, GLenum, programInterface, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLchar *, name); \ + HookWrapper8(void, glGetProgramResourceiv, GLuint, program, GLenum, programInterface, GLuint, index, GLsizei, propCount, const GLenum *, props, GLsizei, bufSize, GLsizei *, length, GLint *, params); \ + HookWrapper3(GLint, glGetProgramResourceLocation, GLuint, program, GLenum, programInterface, const GLchar *, name); \ + HookWrapper3(GLint, glGetProgramResourceLocationIndex, GLuint, program, GLenum, programInterface, const GLchar *, name); \ + HookWrapper3(void, glShaderStorageBlockBinding, GLuint, program, GLuint, storageBlockIndex, GLuint, storageBlockBinding); \ + HookWrapper5(void, glTexBufferRange, GLenum, target, GLenum, internalformat, GLuint, buffer, GLintptr, offset, GLsizeiptr, size); \ + HookWrapper6(void, glTexStorage2DMultisample, GLenum, target, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLboolean, fixedsamplelocations); \ + HookWrapper7(void, glTexStorage3DMultisample, GLenum, target, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, fixedsamplelocations); \ + HookWrapper8(void, glTextureView, GLuint, texture, GLenum, target, GLuint, origtexture, GLenum, internalformat, GLuint, minlevel, GLuint, numlevels, GLuint, minlayer, GLuint, numlayers); \ + HookWrapper4(void, glBindVertexBuffer, GLuint, bindingindex, GLuint, buffer, GLintptr, offset, GLsizei, stride); \ + HookWrapper5(void, glVertexAttribFormat, GLuint, attribindex, GLint, size, GLenum, type, GLboolean, normalized, GLuint, relativeoffset); \ + HookWrapper4(void, glVertexAttribIFormat, GLuint, attribindex, GLint, size, GLenum, type, GLuint, relativeoffset); \ + HookWrapper4(void, glVertexAttribLFormat, GLuint, attribindex, GLint, size, GLenum, type, GLuint, relativeoffset); \ + HookWrapper2(void, glVertexAttribBinding, GLuint, attribindex, GLuint, bindingindex); \ + HookWrapper2(void, glVertexBindingDivisor, GLuint, bindingindex, GLuint, divisor); \ + HookWrapper6(void, glDebugMessageControl, GLenum, source, GLenum, type, GLenum, severity, GLsizei, count, const GLuint *, ids, GLboolean, enabled); \ + HookWrapper6(void, glDebugMessageInsert, GLenum, source, GLenum, type, GLuint, id, GLenum, severity, GLsizei, length, const GLchar *, buf); \ + HookWrapper2(void, glDebugMessageCallback, GLDEBUGPROC, callback, const void *, userParam); \ + HookWrapper8(GLuint, glGetDebugMessageLog, GLuint, count, GLsizei, bufSize, GLenum *, sources, GLenum *, types, GLuint *, ids, GLenum *, severities, GLsizei *, lengths, GLchar *, messageLog); \ + HookWrapper4(void, glPushDebugGroup, GLenum, source, GLuint, id, GLsizei, length, const GLchar *, message); \ + HookWrapper0(void, glPopDebugGroup); \ + HookWrapper4(void, glObjectLabel, GLenum, identifier, GLuint, name, GLsizei, length, const GLchar *, label); \ + HookWrapper5(void, glGetObjectLabel, GLenum, identifier, GLuint, name, GLsizei, bufSize, GLsizei *, length, GLchar *, label); \ + HookWrapper3(void, glObjectPtrLabel, const void *, ptr, GLsizei, length, const GLchar *, label); \ + HookWrapper4(void, glGetObjectPtrLabel, const void *, ptr, GLsizei, bufSize, GLsizei *, length, GLchar *, label); \ + HookWrapper4(void, glBufferStorage, GLenum, target, GLsizeiptr, size, const void *, data, GLbitfield, flags); \ + HookWrapper5(void, glClearTexImage, GLuint, texture, GLint, level, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper11(void, glClearTexSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper4(void, glBindBuffersBase, GLenum, target, GLuint, first, GLsizei, count, const GLuint *, buffers); \ + HookWrapper6(void, glBindBuffersRange, GLenum, target, GLuint, first, GLsizei, count, const GLuint *, buffers, const GLintptr *, offsets, const GLsizeiptr *, sizes); \ + HookWrapper3(void, glBindTextures, GLuint, first, GLsizei, count, const GLuint *, textures); \ + HookWrapper3(void, glBindSamplers, GLuint, first, GLsizei, count, const GLuint *, samplers); \ + HookWrapper3(void, glBindImageTextures, GLuint, first, GLsizei, count, const GLuint *, textures); \ + HookWrapper5(void, glBindVertexBuffers, GLuint, first, GLsizei, count, const GLuint *, buffers, const GLintptr *, offsets, const GLsizei *, strides); \ + HookWrapper2(void, glClipControl, GLenum, origin, GLenum, depth); \ + HookWrapper2(void, glCreateTransformFeedbacks, GLsizei, n, GLuint *, ids); \ + HookWrapper3(void, glTransformFeedbackBufferBase, GLuint, xfb, GLuint, index, GLuint, buffer); \ + HookWrapper5(void, glTransformFeedbackBufferRange, GLuint, xfb, GLuint, index, GLuint, buffer, GLintptr, offset, GLsizeiptr, size); \ + HookWrapper3(void, glGetTransformFeedbackiv, GLuint, xfb, GLenum, pname, GLint *, param); \ + HookWrapper4(void, glGetTransformFeedbacki_v, GLuint, xfb, GLenum, pname, GLuint, index, GLint *, param); \ + HookWrapper4(void, glGetTransformFeedbacki64_v, GLuint, xfb, GLenum, pname, GLuint, index, GLint64 *, param); \ + HookWrapper2(void, glCreateBuffers, GLsizei, n, GLuint *, buffers); \ + HookWrapper4(void, glNamedBufferStorage, GLuint, buffer, GLsizeiptr, size, const void *, data, GLbitfield, flags); \ + HookWrapper4(void, glNamedBufferData, GLuint, buffer, GLsizeiptr, size, const void *, data, GLenum, usage); \ + HookWrapper4(void, glNamedBufferSubData, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, const void *, data); \ + HookWrapper5(void, glCopyNamedBufferSubData, GLuint, readBuffer, GLuint, writeBuffer, GLintptr, readOffset, GLintptr, writeOffset, GLsizeiptr, size); \ + HookWrapper5(void, glClearNamedBufferDataEXT, GLuint, buffer, GLenum, internalformat, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper7(void, glClearNamedBufferSubData, GLuint, buffer, GLenum, internalformat, GLintptr, offset, GLsizeiptr, size, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper2(void *, glMapNamedBufferEXT, GLuint, buffer, GLenum, access); \ + HookWrapper4(void *, glMapNamedBufferRange, GLuint, buffer, GLintptr, offset, GLsizeiptr, length, GLbitfield, access); \ + HookWrapper1(GLboolean, glUnmapNamedBufferEXT, GLuint, buffer); \ + HookWrapper3(void, glFlushMappedNamedBufferRange, GLuint, buffer, GLintptr, offset, GLsizeiptr, length); \ + HookWrapper3(void, glGetNamedBufferParameterivEXT, GLuint, buffer, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetNamedBufferParameteri64v, GLuint, buffer, GLenum, pname, GLint64 *, params); \ + HookWrapper3(void, glGetNamedBufferPointervEXT, GLuint, buffer, GLenum, pname, void **, params); \ + HookWrapper4(void, glGetNamedBufferSubData, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, void *, data); \ + HookWrapper2(void, glCreateFramebuffers, GLsizei, n, GLuint *, framebuffers); \ + HookWrapper4(void, glNamedFramebufferRenderbufferEXT, GLuint, framebuffer, GLenum, attachment, GLenum, renderbuffertarget, GLuint, renderbuffer); \ + HookWrapper3(void, glNamedFramebufferParameteriEXT, GLuint, framebuffer, GLenum, pname, GLint, param); \ + HookWrapper4(void, glNamedFramebufferTextureEXT, GLuint, framebuffer, GLenum, attachment, GLuint, texture, GLint, level); \ + HookWrapper5(void, glNamedFramebufferTextureLayerEXT, GLuint, framebuffer, GLenum, attachment, GLuint, texture, GLint, level, GLint, layer); \ + HookWrapper2(void, glFramebufferDrawBufferEXT, GLuint, framebuffer, GLenum, buf); \ + HookWrapper3(void, glFramebufferDrawBuffersEXT, GLuint, framebuffer, GLsizei, n, const GLenum *, bufs); \ + HookWrapper2(void, glFramebufferReadBufferEXT, GLuint, framebuffer, GLenum, src); \ + HookWrapper3(void, glInvalidateNamedFramebufferData, GLuint, framebuffer, GLsizei, numAttachments, const GLenum *, attachments); \ + HookWrapper7(void, glInvalidateNamedFramebufferSubData, GLuint, framebuffer, GLsizei, numAttachments, const GLenum *, attachments, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper4(void, glClearNamedFramebufferiv, GLuint, framebuffer, GLenum, buffer, GLint, drawbuffer, const GLint *, value); \ + HookWrapper4(void, glClearNamedFramebufferuiv, GLuint, framebuffer, GLenum, buffer, GLint, drawbuffer, const GLuint *, value); \ + HookWrapper4(void, glClearNamedFramebufferfv, GLuint, framebuffer, GLenum, buffer, GLint, drawbuffer, const GLfloat *, value); \ + HookWrapper4(void, glClearNamedFramebufferfi, GLuint, framebuffer, GLenum, buffer, const GLfloat, depth, GLint, stencil); \ + HookWrapper12(void, glBlitNamedFramebuffer, GLuint, readFramebuffer, GLuint, drawFramebuffer, GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, GLint, dstX0, GLint, dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, filter); \ + HookWrapper2(GLenum, glCheckNamedFramebufferStatusEXT, GLuint, framebuffer, GLenum, target); \ + HookWrapper3(void, glGetNamedFramebufferParameterivEXT, GLuint, framebuffer, GLenum, pname, GLint *, param); \ + HookWrapper4(void, glGetNamedFramebufferAttachmentParameterivEXT, GLuint, framebuffer, GLenum, attachment, GLenum, pname, GLint *, params); \ + HookWrapper2(void, glCreateRenderbuffers, GLsizei, n, GLuint *, renderbuffers); \ + HookWrapper4(void, glNamedRenderbufferStorageEXT, GLuint, renderbuffer, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper5(void, glNamedRenderbufferStorageMultisampleEXT, GLuint, renderbuffer, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper3(void, glGetNamedRenderbufferParameterivEXT, GLuint, renderbuffer, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glCreateTextures, GLenum, target, GLsizei, n, GLuint *, textures); \ + HookWrapper3(void, glTextureBuffer, GLuint, texture, GLenum, internalformat, GLuint, buffer); \ + HookWrapper5(void, glTextureBufferRange, GLuint, texture, GLenum, internalformat, GLuint, buffer, GLintptr, offset, GLsizeiptr, size); \ + HookWrapper4(void, glTextureStorage1D, GLuint, texture, GLsizei, levels, GLenum, internalformat, GLsizei, width); \ + HookWrapper5(void, glTextureStorage2D, GLuint, texture, GLsizei, levels, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper6(void, glTextureStorage3D, GLuint, texture, GLsizei, levels, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth); \ + HookWrapper6(void, glTextureStorage2DMultisample, GLuint, texture, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLboolean, fixedsamplelocations); \ + HookWrapper7(void, glTextureStorage3DMultisample, GLuint, texture, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, fixedsamplelocations); \ + HookWrapper7(void, glTextureSubImage1D, GLuint, texture, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper9(void, glTextureSubImage2D, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper11(void, glTextureSubImage3D, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper7(void, glCompressedTextureSubImage1D, GLuint, texture, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLsizei, imageSize, const void *, data); \ + HookWrapper9(void, glCompressedTextureSubImage2D, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLsizei, imageSize, const void *, data); \ + HookWrapper11(void, glCompressedTextureSubImage3D, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLsizei, imageSize, const void *, data); \ + HookWrapper6(void, glCopyTextureSubImage1D, GLuint, texture, GLint, level, GLint, xoffset, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper8(void, glCopyTextureSubImage2D, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper9(void, glCopyTextureSubImage3D, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper3(void, glTextureParameterf, GLuint, texture, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, glTextureParameterfv, GLuint, texture, GLenum, pname, const GLfloat *, param); \ + HookWrapper3(void, glTextureParameteri, GLuint, texture, GLenum, pname, GLint, param); \ + HookWrapper3(void, glTextureParameterIiv, GLuint, texture, GLenum, pname, const GLint *, params); \ + HookWrapper3(void, glTextureParameterIuiv, GLuint, texture, GLenum, pname, const GLuint *, params); \ + HookWrapper3(void, glTextureParameteriv, GLuint, texture, GLenum, pname, const GLint *, param); \ + HookWrapper1(void, glGenerateTextureMipmap, GLuint, texture); \ + HookWrapper2(void, glBindTextureUnit, GLuint, unit, GLuint, texture); \ + HookWrapper6(void, glGetTextureImage, GLuint, texture, GLint, level, GLenum, format, GLenum, type, GLsizei, bufSize, void *, pixels); \ + HookWrapper4(void, glGetCompressedTextureImage, GLuint, texture, GLint, level, GLsizei, bufSize, void *, pixels); \ + HookWrapper4(void, glGetTextureLevelParameterfv, GLuint, texture, GLint, level, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glGetTextureLevelParameteriv, GLuint, texture, GLint, level, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetTextureParameterfv, GLuint, texture, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glGetTextureParameterIiv, GLuint, texture, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glGetTextureParameterIuiv, GLuint, texture, GLenum, pname, GLuint *, params); \ + HookWrapper3(void, glGetTextureParameteriv, GLuint, texture, GLenum, pname, GLint *, params); \ + HookWrapper2(void, glCreateVertexArrays, GLsizei, n, GLuint *, arrays); \ + HookWrapper2(void, glDisableVertexArrayAttribEXT, GLuint, vaobj, GLuint, index); \ + HookWrapper2(void, glEnableVertexArrayAttribEXT, GLuint, vaobj, GLuint, index); \ + HookWrapper2(void, glVertexArrayElementBuffer, GLuint, vaobj, GLuint, buffer); \ + HookWrapper5(void, glVertexArrayBindVertexBufferEXT, GLuint, vaobj, GLuint, bindingindex, GLuint, buffer, GLintptr, offset, GLsizei, stride); \ + HookWrapper6(void, glVertexArrayVertexBuffers, GLuint, vaobj, GLuint, first, GLsizei, count, const GLuint *, buffers, const GLintptr *, offsets, const GLsizei *, strides); \ + HookWrapper3(void, glVertexArrayVertexAttribBindingEXT, GLuint, vaobj, GLuint, attribindex, GLuint, bindingindex); \ + HookWrapper6(void, glVertexArrayVertexAttribFormatEXT, GLuint, vaobj, GLuint, attribindex, GLint, size, GLenum, type, GLboolean, normalized, GLuint, relativeoffset); \ + HookWrapper5(void, glVertexArrayVertexAttribIFormatEXT, GLuint, vaobj, GLuint, attribindex, GLint, size, GLenum, type, GLuint, relativeoffset); \ + HookWrapper5(void, glVertexArrayVertexAttribLFormatEXT, GLuint, vaobj, GLuint, attribindex, GLint, size, GLenum, type, GLuint, relativeoffset); \ + HookWrapper3(void, glVertexArrayVertexBindingDivisorEXT, GLuint, vaobj, GLuint, bindingindex, GLuint, divisor); \ + HookWrapper3(void, glGetVertexArrayiv, GLuint, vaobj, GLenum, pname, GLint *, param); \ + HookWrapper4(void, glGetVertexArrayIndexediv, GLuint, vaobj, GLuint, index, GLenum, pname, GLint *, param); \ + HookWrapper4(void, glGetVertexArrayIndexed64iv, GLuint, vaobj, GLuint, index, GLenum, pname, GLint64 *, param); \ + HookWrapper2(void, glCreateSamplers, GLsizei, n, GLuint *, samplers); \ + HookWrapper2(void, glCreateProgramPipelines, GLsizei, n, GLuint *, pipelines); \ + HookWrapper3(void, glCreateQueries, GLenum, target, GLsizei, n, GLuint *, ids); \ + HookWrapper4(void, glGetQueryBufferObjecti64v, GLuint, id, GLuint, buffer, GLenum, pname, GLintptr, offset); \ + HookWrapper4(void, glGetQueryBufferObjectiv, GLuint, id, GLuint, buffer, GLenum, pname, GLintptr, offset); \ + HookWrapper4(void, glGetQueryBufferObjectui64v, GLuint, id, GLuint, buffer, GLenum, pname, GLintptr, offset); \ + HookWrapper4(void, glGetQueryBufferObjectuiv, GLuint, id, GLuint, buffer, GLenum, pname, GLintptr, offset); \ + HookWrapper1(void, glMemoryBarrierByRegion, GLbitfield, barriers); \ + HookWrapper12(void, glGetTextureSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, GLsizei, bufSize, void *, pixels); \ + HookWrapper10(void, glGetCompressedTextureSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLsizei, bufSize, void *, pixels); \ + HookWrapper0(GLenum, glGetGraphicsResetStatus); \ + HookWrapper4(void, glGetnCompressedTexImage, GLenum, target, GLint, lod, GLsizei, bufSize, void *, pixels); \ + HookWrapper6(void, glGetnTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, GLsizei, bufSize, void *, pixels); \ + HookWrapper4(void, glGetnUniformdv, GLuint, program, GLint, location, GLsizei, bufSize, GLdouble *, params); \ + HookWrapper4(void, glGetnUniformfv, GLuint, program, GLint, location, GLsizei, bufSize, GLfloat *, params); \ + HookWrapper4(void, glGetnUniformiv, GLuint, program, GLint, location, GLsizei, bufSize, GLint *, params); \ + HookWrapper4(void, glGetnUniformuiv, GLuint, program, GLint, location, GLsizei, bufSize, GLuint *, params); \ + HookWrapper8(void, glReadnPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, GLsizei, bufSize, void *, data); \ + HookWrapper0(void, glTextureBarrier); \ + HookWrapper6(void, glDispatchComputeGroupSizeARB, GLuint, num_groups_x, GLuint, num_groups_y, GLuint, num_groups_z, GLuint, group_size_x, GLuint, group_size_y, GLuint, group_size_z); \ + HookWrapper5(void, glMultiDrawArraysIndirectCountARB, GLenum, mode, GLintptr, indirect, GLintptr, drawcount, GLsizei, maxdrawcount, GLsizei, stride); \ + HookWrapper6(void, glMultiDrawElementsIndirectCountARB, GLenum, mode, GLenum, type, GLintptr, indirect, GLintptr, drawcount, GLsizei, maxdrawcount, GLsizei, stride); \ + HookWrapper5(void, glNamedStringARB, GLenum, type, GLint, namelen, const GLchar *, name, GLint, stringlen, const GLchar *, string); \ + HookWrapper2(void, glDeleteNamedStringARB, GLint, namelen, const GLchar *, name); \ + HookWrapper4(void, glCompileShaderIncludeARB, GLuint, shader, GLsizei, count, const GLchar *const*, path, const GLint *, length); \ + HookWrapper2(GLboolean, glIsNamedStringARB, GLint, namelen, const GLchar *, name); \ + HookWrapper5(void, glGetNamedStringARB, GLint, namelen, const GLchar *, name, GLsizei, bufSize, GLint *, stringlen, GLchar *, string); \ + HookWrapper4(void, glGetNamedStringivARB, GLint, namelen, const GLchar *, name, GLenum, pname, GLint *, params); \ + HookWrapper0(void, glBlendBarrierKHR); \ + HookWrapper4(void, glLabelObjectEXT, GLenum, type, GLuint, object, GLsizei, length, const GLchar *, label); \ + HookWrapper5(void, glGetObjectLabelEXT, GLenum, type, GLuint, object, GLsizei, bufSize, GLsizei *, length, GLchar *, label); \ + HookWrapper2(void, glInsertEventMarkerEXT, GLsizei, length, const GLchar *, marker); \ + HookWrapper2(void, glPushGroupMarkerEXT, GLsizei, length, const GLchar *, marker); \ + HookWrapper0(void, glPopGroupMarkerEXT); \ + HookWrapper2(void, glDepthBoundsEXT, GLclampd, zmin, GLclampd, zmax); \ + HookWrapper4(void, glTextureParameterfEXT, GLuint, texture, GLenum, target, GLenum, pname, GLfloat, param); \ + HookWrapper4(void, glTextureParameterfvEXT, GLuint, texture, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper4(void, glTextureParameteriEXT, GLuint, texture, GLenum, target, GLenum, pname, GLint, param); \ + HookWrapper4(void, glTextureParameterivEXT, GLuint, texture, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper9(void, glTextureImage1DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper10(void, glTextureImage2DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper8(void, glTextureSubImage1DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper10(void, glTextureSubImage2DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper8(void, glCopyTextureImage1DEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLint, border); \ + HookWrapper9(void, glCopyTextureImage2DEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLint, border); \ + HookWrapper7(void, glCopyTextureSubImage1DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper9(void, glCopyTextureSubImage2DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper6(void, glGetTextureImageEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels); \ + HookWrapper4(void, glGetTextureParameterfvEXT, GLuint, texture, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glGetTextureParameterivEXT, GLuint, texture, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glGetTextureLevelParameterfvEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, pname, GLfloat *, params); \ + HookWrapper5(void, glGetTextureLevelParameterivEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, pname, GLint *, params); \ + HookWrapper11(void, glTextureImage3DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper12(void, glTextureSubImage3DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper10(void, glCopyTextureSubImage3DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper3(void, glBindMultiTextureEXT, GLenum, texunit, GLenum, target, GLuint, texture); \ + HookWrapper4(void, glMultiTexParameteriEXT, GLenum, texunit, GLenum, target, GLenum, pname, GLint, param); \ + HookWrapper4(void, glMultiTexParameterivEXT, GLenum, texunit, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper4(void, glMultiTexParameterfEXT, GLenum, texunit, GLenum, target, GLenum, pname, GLfloat, param); \ + HookWrapper4(void, glMultiTexParameterfvEXT, GLenum, texunit, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper9(void, glMultiTexImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper10(void, glMultiTexImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper8(void, glMultiTexSubImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper10(void, glMultiTexSubImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper8(void, glCopyMultiTexImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLint, border); \ + HookWrapper9(void, glCopyMultiTexImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLint, border); \ + HookWrapper7(void, glCopyMultiTexSubImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper9(void, glCopyMultiTexSubImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper6(void, glGetMultiTexImageEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels); \ + HookWrapper4(void, glGetMultiTexParameterfvEXT, GLenum, texunit, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glGetMultiTexParameterivEXT, GLenum, texunit, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glGetMultiTexLevelParameterfvEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, pname, GLfloat *, params); \ + HookWrapper5(void, glGetMultiTexLevelParameterivEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, pname, GLint *, params); \ + HookWrapper11(void, glMultiTexImage3DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper12(void, glMultiTexSubImage3DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper10(void, glCopyMultiTexSubImage3DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper3(void, glGetFloatIndexedvEXT, GLenum, target, GLuint, index, GLfloat *, data); \ + HookWrapper3(void, glGetDoubleIndexedvEXT, GLenum, target, GLuint, index, GLdouble *, data); \ + HookWrapper3(void, glGetPointerIndexedvEXT, GLenum, target, GLuint, index, void **, data); \ + HookWrapper3(void, glGetIntegerIndexedvEXT, GLenum, target, GLuint, index, GLint *, data); \ + HookWrapper3(void, glGetBooleanIndexedvEXT, GLenum, target, GLuint, index, GLboolean *, data); \ + HookWrapper10(void, glCompressedTextureImage3DEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLsizei, imageSize, const void *, bits); \ + HookWrapper9(void, glCompressedTextureImage2DEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLsizei, imageSize, const void *, bits); \ + HookWrapper8(void, glCompressedTextureImage1DEXT, GLuint, texture, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLint, border, GLsizei, imageSize, const void *, bits); \ + HookWrapper12(void, glCompressedTextureSubImage3DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLsizei, imageSize, const void *, bits); \ + HookWrapper10(void, glCompressedTextureSubImage2DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLsizei, imageSize, const void *, bits); \ + HookWrapper8(void, glCompressedTextureSubImage1DEXT, GLuint, texture, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLsizei, imageSize, const void *, bits); \ + HookWrapper4(void, glGetCompressedTextureImageEXT, GLuint, texture, GLenum, target, GLint, lod, void *, img); \ + HookWrapper10(void, glCompressedMultiTexImage3DEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLsizei, imageSize, const void *, bits); \ + HookWrapper9(void, glCompressedMultiTexImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLsizei, imageSize, const void *, bits); \ + HookWrapper8(void, glCompressedMultiTexImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLint, border, GLsizei, imageSize, const void *, bits); \ + HookWrapper12(void, glCompressedMultiTexSubImage3DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLsizei, imageSize, const void *, bits); \ + HookWrapper10(void, glCompressedMultiTexSubImage2DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLsizei, imageSize, const void *, bits); \ + HookWrapper8(void, glCompressedMultiTexSubImage1DEXT, GLenum, texunit, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLsizei, imageSize, const void *, bits); \ + HookWrapper4(void, glGetCompressedMultiTexImageEXT, GLenum, texunit, GLenum, target, GLint, lod, void *, img); \ + HookWrapper4(void, glNamedBufferDataEXT, GLuint, buffer, GLsizeiptr, size, const void *, data, GLenum, usage); \ + HookWrapper4(void, glNamedBufferSubDataEXT, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, const void *, data); \ + HookWrapper4(void, glGetNamedBufferSubDataEXT, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, void *, data); \ + HookWrapper4(void, glTextureBufferEXT, GLuint, texture, GLenum, target, GLenum, internalformat, GLuint, buffer); \ + HookWrapper4(void, glMultiTexBufferEXT, GLenum, texunit, GLenum, target, GLenum, internalformat, GLuint, buffer); \ + HookWrapper4(void, glTextureParameterIivEXT, GLuint, texture, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper4(void, glTextureParameterIuivEXT, GLuint, texture, GLenum, target, GLenum, pname, const GLuint *, params); \ + HookWrapper4(void, glGetTextureParameterIivEXT, GLuint, texture, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glGetTextureParameterIuivEXT, GLuint, texture, GLenum, target, GLenum, pname, GLuint *, params); \ + HookWrapper4(void, glMultiTexParameterIivEXT, GLenum, texunit, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper4(void, glMultiTexParameterIuivEXT, GLenum, texunit, GLenum, target, GLenum, pname, const GLuint *, params); \ + HookWrapper4(void, glGetMultiTexParameterIivEXT, GLenum, texunit, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glGetMultiTexParameterIuivEXT, GLenum, texunit, GLenum, target, GLenum, pname, GLuint *, params); \ + HookWrapper3(void, glGetPointeri_vEXT, GLenum, pname, GLuint, index, void **, params); \ + HookWrapper4(void, glGetNamedProgramivEXT, GLuint, program, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glNamedFramebufferTexture1DEXT, GLuint, framebuffer, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level); \ + HookWrapper5(void, glNamedFramebufferTexture2DEXT, GLuint, framebuffer, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level); \ + HookWrapper6(void, glNamedFramebufferTexture3DEXT, GLuint, framebuffer, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level, GLint, zoffset); \ + HookWrapper2(void, glGenerateTextureMipmapEXT, GLuint, texture, GLenum, target); \ + HookWrapper2(void, glGenerateMultiTexMipmapEXT, GLenum, texunit, GLenum, target); \ + HookWrapper5(void, glNamedCopyBufferSubDataEXT, GLuint, readBuffer, GLuint, writeBuffer, GLintptr, readOffset, GLintptr, writeOffset, GLsizeiptr, size); \ + HookWrapper8(void, glVertexArrayVertexAttribOffsetEXT, GLuint, vaobj, GLuint, buffer, GLuint, index, GLint, size, GLenum, type, GLboolean, normalized, GLsizei, stride, GLintptr, offset); \ + HookWrapper7(void, glVertexArrayVertexAttribIOffsetEXT, GLuint, vaobj, GLuint, buffer, GLuint, index, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper3(void, glGetVertexArrayIntegervEXT, GLuint, vaobj, GLenum, pname, GLint *, param); \ + HookWrapper3(void, glGetVertexArrayPointervEXT, GLuint, vaobj, GLenum, pname, void **, param); \ + HookWrapper4(void, glGetVertexArrayIntegeri_vEXT, GLuint, vaobj, GLuint, index, GLenum, pname, GLint *, param); \ + HookWrapper4(void, glGetVertexArrayPointeri_vEXT, GLuint, vaobj, GLuint, index, GLenum, pname, void **, param); \ + HookWrapper4(void *, glMapNamedBufferRangeEXT, GLuint, buffer, GLintptr, offset, GLsizeiptr, length, GLbitfield, access); \ + HookWrapper3(void, glFlushMappedNamedBufferRangeEXT, GLuint, buffer, GLintptr, offset, GLsizeiptr, length); \ + HookWrapper4(void, glNamedBufferStorageEXT, GLuint, buffer, GLsizeiptr, size, const void *, data, GLbitfield, flags); \ + HookWrapper7(void, glClearNamedBufferSubDataEXT, GLuint, buffer, GLenum, internalformat, GLsizeiptr, offset, GLsizeiptr, size, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper6(void, glTextureBufferRangeEXT, GLuint, texture, GLenum, target, GLenum, internalformat, GLuint, buffer, GLintptr, offset, GLsizeiptr, size); \ + HookWrapper5(void, glTextureStorage1DEXT, GLuint, texture, GLenum, target, GLsizei, levels, GLenum, internalformat, GLsizei, width); \ + HookWrapper6(void, glTextureStorage2DEXT, GLuint, texture, GLenum, target, GLsizei, levels, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper7(void, glTextureStorage3DEXT, GLuint, texture, GLenum, target, GLsizei, levels, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth); \ + HookWrapper7(void, glTextureStorage2DMultisampleEXT, GLuint, texture, GLenum, target, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLboolean, fixedsamplelocations); \ + HookWrapper8(void, glTextureStorage3DMultisampleEXT, GLuint, texture, GLenum, target, GLsizei, samples, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, fixedsamplelocations); \ + HookWrapper7(void, glVertexArrayVertexAttribLOffsetEXT, GLuint, vaobj, GLuint, buffer, GLuint, index, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper3(void, glVertexArrayVertexAttribDivisorEXT, GLuint, vaobj, GLuint, index, GLuint, divisor); \ + HookWrapper3(void, glPolygonOffsetClampEXT, GLfloat, factor, GLfloat, units, GLfloat, clamp); \ + HookWrapper2(void, glRasterSamplesEXT, GLuint, samples, GLboolean, fixedsamplelocations); \ + HookWrapper0(void, glFrameTerminatorGREMEDY); \ + HookWrapper2(void, glStringMarkerGREMEDY, GLsizei, len, const void *, string); \ + HookWrapper2(BOOL, wglDXSetResourceShareHandleNV, void *, dxObject, HANDLE, shareHandle); \ + HookWrapper1(HANDLE, wglDXOpenDeviceNV, void *, dxDevice); \ + HookWrapper1(BOOL, wglDXCloseDeviceNV, HANDLE, hDevice); \ + HookWrapper5(HANDLE, wglDXRegisterObjectNV, HANDLE, hDevice, void *, dxObject, GLuint, name, GLenum, type, GLenum, access); \ + HookWrapper2(BOOL, wglDXUnregisterObjectNV, HANDLE, hDevice, HANDLE, hObject); \ + HookWrapper2(BOOL, wglDXObjectAccessNV, HANDLE, hObject, GLenum, access); \ + HookWrapper3(BOOL, wglDXLockObjectsNV, HANDLE, hDevice, GLint, count, HANDLE *, hObjects); \ + HookWrapper3(BOOL, wglDXUnlockObjectsNV, HANDLE, hDevice, GLint, count, HANDLE *, hObjects); \ + + // unsupported entry points - used for dummy functions -#define DefineUnsupportedDummies() \ - HookWrapper1(GLuint64, glgettexturehandlearb, GLuint, texture); \ - HookWrapper2(GLuint64, glgettexturesamplerhandlearb, GLuint, texture, GLuint, sampler); \ - HookWrapper1(void, glmaketexturehandleresidentarb, GLuint64, handle); \ - HookWrapper1(void, glmaketexturehandlenonresidentarb, GLuint64, handle); \ - HookWrapper5(GLuint64, glgetimagehandlearb, GLuint, texture, GLint, level, GLboolean, layered, \ - GLint, layer, GLenum, format); \ - HookWrapper2(void, glmakeimagehandleresidentarb, GLuint64, handle, GLenum, access); \ - HookWrapper1(void, glmakeimagehandlenonresidentarb, GLuint64, handle); \ - HookWrapper2(void, gluniformhandleui64arb, GLint, location, GLuint64, value); \ - HookWrapper3(void, gluniformhandleui64varb, GLint, location, GLsizei, count, const GLuint64 *, \ - value); \ - HookWrapper3(void, glprogramuniformhandleui64arb, GLuint, program, GLint, location, GLuint64, \ - value); \ - HookWrapper4(void, glprogramuniformhandleui64varb, GLuint, program, GLint, location, GLsizei, \ - count, const GLuint64 *, values); \ - HookWrapper1(GLboolean, glistexturehandleresidentarb, GLuint64, handle); \ - HookWrapper1(GLboolean, glisimagehandleresidentarb, GLuint64, handle); \ - HookWrapper2(void, glvertexattribl1ui64arb, GLuint, index, GLuint64EXT, x); \ - HookWrapper2(void, glvertexattribl1ui64varb, GLuint, index, const GLuint64EXT *, v); \ - HookWrapper3(void, glgetvertexattriblui64varb, GLuint, index, GLenum, pname, GLuint64EXT *, \ - params); \ - HookWrapper3(GLsync, glcreatesyncfromcleventarb, struct _cl_context *, context, \ - struct _cl_event *, event, GLbitfield, flags); \ - HookWrapper4(void, glbufferpagecommitmentarb, GLenum, target, GLintptr, offset, GLsizeiptr, \ - size, GLboolean, commit); \ - HookWrapper4(void, glnamedbufferpagecommitmentext, GLuint, buffer, GLintptr, offset, GLsizeiptr, \ - size, GLboolean, commit); \ - HookWrapper4(void, glnamedbufferpagecommitmentarb, GLuint, buffer, GLintptr, offset, GLsizeiptr, \ - size, GLboolean, commit); \ - HookWrapper9(void, gltexpagecommitmentarb, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, \ - GLboolean, commit); \ - HookWrapper1(void, glclientactivetexture, GLenum, texture); \ - HookWrapper2(void, glmultitexcoord1d, GLenum, target, GLdouble, s); \ - HookWrapper2(void, glmultitexcoord1dv, GLenum, target, const GLdouble *, v); \ - HookWrapper2(void, glmultitexcoord1f, GLenum, target, GLfloat, s); \ - HookWrapper2(void, glmultitexcoord1fv, GLenum, target, const GLfloat *, v); \ - HookWrapper2(void, glmultitexcoord1i, GLenum, target, GLint, s); \ - HookWrapper2(void, glmultitexcoord1iv, GLenum, target, const GLint *, v); \ - HookWrapper2(void, glmultitexcoord1s, GLenum, target, GLshort, s); \ - HookWrapper2(void, glmultitexcoord1sv, GLenum, target, const GLshort *, v); \ - HookWrapper3(void, glmultitexcoord2d, GLenum, target, GLdouble, s, GLdouble, t); \ - HookWrapper2(void, glmultitexcoord2dv, GLenum, target, const GLdouble *, v); \ - HookWrapper3(void, glmultitexcoord2f, GLenum, target, GLfloat, s, GLfloat, t); \ - HookWrapper2(void, glmultitexcoord2fv, GLenum, target, const GLfloat *, v); \ - HookWrapper3(void, glmultitexcoord2i, GLenum, target, GLint, s, GLint, t); \ - HookWrapper2(void, glmultitexcoord2iv, GLenum, target, const GLint *, v); \ - HookWrapper3(void, glmultitexcoord2s, GLenum, target, GLshort, s, GLshort, t); \ - HookWrapper2(void, glmultitexcoord2sv, GLenum, target, const GLshort *, v); \ - HookWrapper4(void, glmultitexcoord3d, GLenum, target, GLdouble, s, GLdouble, t, GLdouble, r); \ - HookWrapper2(void, glmultitexcoord3dv, GLenum, target, const GLdouble *, v); \ - HookWrapper4(void, glmultitexcoord3f, GLenum, target, GLfloat, s, GLfloat, t, GLfloat, r); \ - HookWrapper2(void, glmultitexcoord3fv, GLenum, target, const GLfloat *, v); \ - HookWrapper4(void, glmultitexcoord3i, GLenum, target, GLint, s, GLint, t, GLint, r); \ - HookWrapper2(void, glmultitexcoord3iv, GLenum, target, const GLint *, v); \ - HookWrapper4(void, glmultitexcoord3s, GLenum, target, GLshort, s, GLshort, t, GLshort, r); \ - HookWrapper2(void, glmultitexcoord3sv, GLenum, target, const GLshort *, v); \ - HookWrapper5(void, glmultitexcoord4d, GLenum, target, GLdouble, s, GLdouble, t, GLdouble, r, \ - GLdouble, q); \ - HookWrapper2(void, glmultitexcoord4dv, GLenum, target, const GLdouble *, v); \ - HookWrapper5(void, glmultitexcoord4f, GLenum, target, GLfloat, s, GLfloat, t, GLfloat, r, \ - GLfloat, q); \ - HookWrapper2(void, glmultitexcoord4fv, GLenum, target, const GLfloat *, v); \ - HookWrapper5(void, glmultitexcoord4i, GLenum, target, GLint, s, GLint, t, GLint, r, GLint, q); \ - HookWrapper2(void, glmultitexcoord4iv, GLenum, target, const GLint *, v); \ - HookWrapper5(void, glmultitexcoord4s, GLenum, target, GLshort, s, GLshort, t, GLshort, r, \ - GLshort, q); \ - HookWrapper2(void, glmultitexcoord4sv, GLenum, target, const GLshort *, v); \ - HookWrapper1(void, glloadtransposematrixf, const GLfloat *, m); \ - HookWrapper1(void, glloadtransposematrixd, const GLdouble *, m); \ - HookWrapper1(void, glmulttransposematrixf, const GLfloat *, m); \ - HookWrapper1(void, glmulttransposematrixd, const GLdouble *, m); \ - HookWrapper1(void, glfogcoordf, GLfloat, coord); \ - HookWrapper1(void, glfogcoordfv, const GLfloat *, coord); \ - HookWrapper1(void, glfogcoordd, GLdouble, coord); \ - HookWrapper1(void, glfogcoorddv, const GLdouble *, coord); \ - HookWrapper3(void, glfogcoordpointer, GLenum, type, GLsizei, stride, const void *, pointer); \ - HookWrapper3(void, glsecondarycolor3b, GLbyte, red, GLbyte, green, GLbyte, blue); \ - HookWrapper1(void, glsecondarycolor3bv, const GLbyte *, v); \ - HookWrapper3(void, glsecondarycolor3d, GLdouble, red, GLdouble, green, GLdouble, blue); \ - HookWrapper1(void, glsecondarycolor3dv, const GLdouble *, v); \ - HookWrapper3(void, glsecondarycolor3f, GLfloat, red, GLfloat, green, GLfloat, blue); \ - HookWrapper1(void, glsecondarycolor3fv, const GLfloat *, v); \ - HookWrapper3(void, glsecondarycolor3i, GLint, red, GLint, green, GLint, blue); \ - HookWrapper1(void, glsecondarycolor3iv, const GLint *, v); \ - HookWrapper3(void, glsecondarycolor3s, GLshort, red, GLshort, green, GLshort, blue); \ - HookWrapper1(void, glsecondarycolor3sv, const GLshort *, v); \ - HookWrapper3(void, glsecondarycolor3ub, GLubyte, red, GLubyte, green, GLubyte, blue); \ - HookWrapper1(void, glsecondarycolor3ubv, const GLubyte *, v); \ - HookWrapper3(void, glsecondarycolor3ui, GLuint, red, GLuint, green, GLuint, blue); \ - HookWrapper1(void, glsecondarycolor3uiv, const GLuint *, v); \ - HookWrapper3(void, glsecondarycolor3us, GLushort, red, GLushort, green, GLushort, blue); \ - HookWrapper1(void, glsecondarycolor3usv, const GLushort *, v); \ - HookWrapper4(void, glsecondarycolorpointer, GLint, size, GLenum, type, GLsizei, stride, \ - const void *, pointer); \ - HookWrapper2(void, glwindowpos2d, GLdouble, x, GLdouble, y); \ - HookWrapper1(void, glwindowpos2dv, const GLdouble *, v); \ - HookWrapper2(void, glwindowpos2f, GLfloat, x, GLfloat, y); \ - HookWrapper1(void, glwindowpos2fv, const GLfloat *, v); \ - HookWrapper2(void, glwindowpos2i, GLint, x, GLint, y); \ - HookWrapper1(void, glwindowpos2iv, const GLint *, v); \ - HookWrapper2(void, glwindowpos2s, GLshort, x, GLshort, y); \ - HookWrapper1(void, glwindowpos2sv, const GLshort *, v); \ - HookWrapper3(void, glwindowpos3d, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper1(void, glwindowpos3dv, const GLdouble *, v); \ - HookWrapper3(void, glwindowpos3f, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper1(void, glwindowpos3fv, const GLfloat *, v); \ - HookWrapper3(void, glwindowpos3i, GLint, x, GLint, y, GLint, z); \ - HookWrapper1(void, glwindowpos3iv, const GLint *, v); \ - HookWrapper3(void, glwindowpos3s, GLshort, x, GLshort, y, GLshort, z); \ - HookWrapper1(void, glwindowpos3sv, const GLshort *, v); \ - HookWrapper2(void, glvertexp2ui, GLenum, type, GLuint, value); \ - HookWrapper2(void, glvertexp2uiv, GLenum, type, const GLuint *, value); \ - HookWrapper2(void, glvertexp3ui, GLenum, type, GLuint, value); \ - HookWrapper2(void, glvertexp3uiv, GLenum, type, const GLuint *, value); \ - HookWrapper2(void, glvertexp4ui, GLenum, type, GLuint, value); \ - HookWrapper2(void, glvertexp4uiv, GLenum, type, const GLuint *, value); \ - HookWrapper2(void, gltexcoordp1ui, GLenum, type, GLuint, coords); \ - HookWrapper2(void, gltexcoordp1uiv, GLenum, type, const GLuint *, coords); \ - HookWrapper2(void, gltexcoordp2ui, GLenum, type, GLuint, coords); \ - HookWrapper2(void, gltexcoordp2uiv, GLenum, type, const GLuint *, coords); \ - HookWrapper2(void, gltexcoordp3ui, GLenum, type, GLuint, coords); \ - HookWrapper2(void, gltexcoordp3uiv, GLenum, type, const GLuint *, coords); \ - HookWrapper2(void, gltexcoordp4ui, GLenum, type, GLuint, coords); \ - HookWrapper2(void, gltexcoordp4uiv, GLenum, type, const GLuint *, coords); \ - HookWrapper3(void, glmultitexcoordp1ui, GLenum, texture, GLenum, type, GLuint, coords); \ - HookWrapper3(void, glmultitexcoordp1uiv, GLenum, texture, GLenum, type, const GLuint *, coords); \ - HookWrapper3(void, glmultitexcoordp2ui, GLenum, texture, GLenum, type, GLuint, coords); \ - HookWrapper3(void, glmultitexcoordp2uiv, GLenum, texture, GLenum, type, const GLuint *, coords); \ - HookWrapper3(void, glmultitexcoordp3ui, GLenum, texture, GLenum, type, GLuint, coords); \ - HookWrapper3(void, glmultitexcoordp3uiv, GLenum, texture, GLenum, type, const GLuint *, coords); \ - HookWrapper3(void, glmultitexcoordp4ui, GLenum, texture, GLenum, type, GLuint, coords); \ - HookWrapper3(void, glmultitexcoordp4uiv, GLenum, texture, GLenum, type, const GLuint *, coords); \ - HookWrapper2(void, glnormalp3ui, GLenum, type, GLuint, coords); \ - HookWrapper2(void, glnormalp3uiv, GLenum, type, const GLuint *, coords); \ - HookWrapper2(void, glcolorp3ui, GLenum, type, GLuint, color); \ - HookWrapper2(void, glcolorp3uiv, GLenum, type, const GLuint *, color); \ - HookWrapper2(void, glcolorp4ui, GLenum, type, GLuint, color); \ - HookWrapper2(void, glcolorp4uiv, GLenum, type, const GLuint *, color); \ - HookWrapper2(void, glsecondarycolorp3ui, GLenum, type, GLuint, color); \ - HookWrapper2(void, glsecondarycolorp3uiv, GLenum, type, const GLuint *, color); \ - HookWrapper4(void, glgetnmapdv, GLenum, target, GLenum, query, GLsizei, bufSize, GLdouble *, v); \ - HookWrapper4(void, glgetnmapfv, GLenum, target, GLenum, query, GLsizei, bufSize, GLfloat *, v); \ - HookWrapper4(void, glgetnmapiv, GLenum, target, GLenum, query, GLsizei, bufSize, GLint *, v); \ - HookWrapper3(void, glgetnpixelmapfv, GLenum, map, GLsizei, bufSize, GLfloat *, values); \ - HookWrapper3(void, glgetnpixelmapuiv, GLenum, map, GLsizei, bufSize, GLuint *, values); \ - HookWrapper3(void, glgetnpixelmapusv, GLenum, map, GLsizei, bufSize, GLushort *, values); \ - HookWrapper2(void, glgetnpolygonstipple, GLsizei, bufSize, GLubyte *, pattern); \ - HookWrapper5(void, glgetncolortable, GLenum, target, GLenum, format, GLenum, type, GLsizei, \ - bufSize, void *, table); \ - HookWrapper5(void, glgetnconvolutionfilter, GLenum, target, GLenum, format, GLenum, type, \ - GLsizei, bufSize, void *, image); \ - HookWrapper8(void, glgetnseparablefilter, GLenum, target, GLenum, format, GLenum, type, GLsizei, \ - rowBufSize, void *, row, GLsizei, columnBufSize, void *, column, void *, span); \ - HookWrapper6(void, glgetnhistogram, GLenum, target, GLboolean, reset, GLenum, format, GLenum, \ - type, GLsizei, bufSize, void *, values); \ - HookWrapper6(void, glgetnminmax, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, \ - GLsizei, bufSize, void *, values); \ - HookWrapper4(void, glprogramstringarb, GLenum, target, GLenum, format, GLsizei, len, \ - const void *, string); \ - HookWrapper2(void, glbindprogramarb, GLenum, target, GLuint, program); \ - HookWrapper2(void, gldeleteprogramsarb, GLsizei, n, const GLuint *, programs); \ - HookWrapper2(void, glgenprogramsarb, GLsizei, n, GLuint *, programs); \ - HookWrapper6(void, glprogramenvparameter4darb, GLenum, target, GLuint, index, GLdouble, x, \ - GLdouble, y, GLdouble, z, GLdouble, w); \ - HookWrapper3(void, glprogramenvparameter4dvarb, GLenum, target, GLuint, index, const GLdouble *, \ - params); \ - HookWrapper6(void, glprogramenvparameter4farb, GLenum, target, GLuint, index, GLfloat, x, \ - GLfloat, y, GLfloat, z, GLfloat, w); \ - HookWrapper3(void, glprogramenvparameter4fvarb, GLenum, target, GLuint, index, const GLfloat *, \ - params); \ - HookWrapper6(void, glprogramlocalparameter4darb, GLenum, target, GLuint, index, GLdouble, x, \ - GLdouble, y, GLdouble, z, GLdouble, w); \ - HookWrapper3(void, glprogramlocalparameter4dvarb, GLenum, target, GLuint, index, \ - const GLdouble *, params); \ - HookWrapper6(void, glprogramlocalparameter4farb, GLenum, target, GLuint, index, GLfloat, x, \ - GLfloat, y, GLfloat, z, GLfloat, w); \ - HookWrapper3(void, glprogramlocalparameter4fvarb, GLenum, target, GLuint, index, \ - const GLfloat *, params); \ - HookWrapper3(void, glgetprogramenvparameterdvarb, GLenum, target, GLuint, index, GLdouble *, \ - params); \ - HookWrapper3(void, glgetprogramenvparameterfvarb, GLenum, target, GLuint, index, GLfloat *, \ - params); \ - HookWrapper3(void, glgetprogramlocalparameterdvarb, GLenum, target, GLuint, index, GLdouble *, \ - params); \ - HookWrapper3(void, glgetprogramlocalparameterfvarb, GLenum, target, GLuint, index, GLfloat *, \ - params); \ - HookWrapper3(void, glgetprogramivarb, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetprogramstringarb, GLenum, target, GLenum, pname, void *, string); \ - HookWrapper1(GLboolean, glisprogramarb, GLuint, program); \ - HookWrapper5(void, glframebuffertexturefacearb, GLenum, target, GLenum, attachment, GLuint, \ - texture, GLint, level, GLenum, face); \ - HookWrapper6(void, glcolortable, GLenum, target, GLenum, internalformat, GLsizei, width, GLenum, \ - format, GLenum, type, const void *, table); \ - HookWrapper3(void, glcolortableparameterfv, GLenum, target, GLenum, pname, const GLfloat *, \ - params); \ - HookWrapper3(void, glcolortableparameteriv, GLenum, target, GLenum, pname, const GLint *, params); \ - HookWrapper5(void, glcopycolortable, GLenum, target, GLenum, internalformat, GLint, x, GLint, y, \ - GLsizei, width); \ - HookWrapper4(void, glgetcolortable, GLenum, target, GLenum, format, GLenum, type, void *, table); \ - HookWrapper3(void, glgetcolortableparameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetcolortableparameteriv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper6(void, glcolorsubtable, GLenum, target, GLsizei, start, GLsizei, count, GLenum, \ - format, GLenum, type, const void *, data); \ - HookWrapper5(void, glcopycolorsubtable, GLenum, target, GLsizei, start, GLint, x, GLint, y, \ - GLsizei, width); \ - HookWrapper6(void, glconvolutionfilter1d, GLenum, target, GLenum, internalformat, GLsizei, \ - width, GLenum, format, GLenum, type, const void *, image); \ - HookWrapper7(void, glconvolutionfilter2d, GLenum, target, GLenum, internalformat, GLsizei, \ - width, GLsizei, height, GLenum, format, GLenum, type, const void *, image); \ - HookWrapper3(void, glconvolutionparameterf, GLenum, target, GLenum, pname, GLfloat, params); \ - HookWrapper3(void, glconvolutionparameterfv, GLenum, target, GLenum, pname, const GLfloat *, \ - params); \ - HookWrapper3(void, glconvolutionparameteri, GLenum, target, GLenum, pname, GLint, params); \ - HookWrapper3(void, glconvolutionparameteriv, GLenum, target, GLenum, pname, const GLint *, \ - params); \ - HookWrapper5(void, glcopyconvolutionfilter1d, GLenum, target, GLenum, internalformat, GLint, x, \ - GLint, y, GLsizei, width); \ - HookWrapper6(void, glcopyconvolutionfilter2d, GLenum, target, GLenum, internalformat, GLint, x, \ - GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper4(void, glgetconvolutionfilter, GLenum, target, GLenum, format, GLenum, type, void *, \ - image); \ - HookWrapper3(void, glgetconvolutionparameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetconvolutionparameteriv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper6(void, glgetseparablefilter, GLenum, target, GLenum, format, GLenum, type, void *, \ - row, void *, column, void *, span); \ - HookWrapper8(void, glseparablefilter2d, GLenum, target, GLenum, internalformat, GLsizei, width, \ - GLsizei, height, GLenum, format, GLenum, type, const void *, row, const void *, \ - column); \ - HookWrapper5(void, glgethistogram, GLenum, target, GLboolean, reset, GLenum, format, GLenum, \ - type, void *, values); \ - HookWrapper3(void, glgethistogramparameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgethistogramparameteriv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper5(void, glgetminmax, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, \ - void *, values); \ - HookWrapper3(void, glgetminmaxparameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetminmaxparameteriv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper4(void, glhistogram, GLenum, target, GLsizei, width, GLenum, internalformat, \ - GLboolean, sink); \ - HookWrapper3(void, glminmax, GLenum, target, GLenum, internalformat, GLboolean, sink); \ - HookWrapper1(void, glresethistogram, GLenum, target); \ - HookWrapper1(void, glresetminmax, GLenum, target); \ - HookWrapper1(void, glcurrentpalettematrixarb, GLint, index); \ - HookWrapper2(void, glmatrixindexubvarb, GLint, size, const GLubyte *, indices); \ - HookWrapper2(void, glmatrixindexusvarb, GLint, size, const GLushort *, indices); \ - HookWrapper2(void, glmatrixindexuivarb, GLint, size, const GLuint *, indices); \ - HookWrapper4(void, glmatrixindexpointerarb, GLint, size, GLenum, type, GLsizei, stride, \ - const void *, pointer); \ - HookWrapper1(void, glclientactivetexturearb, GLenum, texture); \ - HookWrapper2(void, glmultitexcoord1darb, GLenum, target, GLdouble, s); \ - HookWrapper2(void, glmultitexcoord1dvarb, GLenum, target, const GLdouble *, v); \ - HookWrapper2(void, glmultitexcoord1farb, GLenum, target, GLfloat, s); \ - HookWrapper2(void, glmultitexcoord1fvarb, GLenum, target, const GLfloat *, v); \ - HookWrapper2(void, glmultitexcoord1iarb, GLenum, target, GLint, s); \ - HookWrapper2(void, glmultitexcoord1ivarb, GLenum, target, const GLint *, v); \ - HookWrapper2(void, glmultitexcoord1sarb, GLenum, target, GLshort, s); \ - HookWrapper2(void, glmultitexcoord1svarb, GLenum, target, const GLshort *, v); \ - HookWrapper3(void, glmultitexcoord2darb, GLenum, target, GLdouble, s, GLdouble, t); \ - HookWrapper2(void, glmultitexcoord2dvarb, GLenum, target, const GLdouble *, v); \ - HookWrapper3(void, glmultitexcoord2farb, GLenum, target, GLfloat, s, GLfloat, t); \ - HookWrapper2(void, glmultitexcoord2fvarb, GLenum, target, const GLfloat *, v); \ - HookWrapper3(void, glmultitexcoord2iarb, GLenum, target, GLint, s, GLint, t); \ - HookWrapper2(void, glmultitexcoord2ivarb, GLenum, target, const GLint *, v); \ - HookWrapper3(void, glmultitexcoord2sarb, GLenum, target, GLshort, s, GLshort, t); \ - HookWrapper2(void, glmultitexcoord2svarb, GLenum, target, const GLshort *, v); \ - HookWrapper4(void, glmultitexcoord3darb, GLenum, target, GLdouble, s, GLdouble, t, GLdouble, r); \ - HookWrapper2(void, glmultitexcoord3dvarb, GLenum, target, const GLdouble *, v); \ - HookWrapper4(void, glmultitexcoord3farb, GLenum, target, GLfloat, s, GLfloat, t, GLfloat, r); \ - HookWrapper2(void, glmultitexcoord3fvarb, GLenum, target, const GLfloat *, v); \ - HookWrapper4(void, glmultitexcoord3iarb, GLenum, target, GLint, s, GLint, t, GLint, r); \ - HookWrapper2(void, glmultitexcoord3ivarb, GLenum, target, const GLint *, v); \ - HookWrapper4(void, glmultitexcoord3sarb, GLenum, target, GLshort, s, GLshort, t, GLshort, r); \ - HookWrapper2(void, glmultitexcoord3svarb, GLenum, target, const GLshort *, v); \ - HookWrapper5(void, glmultitexcoord4darb, GLenum, target, GLdouble, s, GLdouble, t, GLdouble, r, \ - GLdouble, q); \ - HookWrapper2(void, glmultitexcoord4dvarb, GLenum, target, const GLdouble *, v); \ - HookWrapper5(void, glmultitexcoord4farb, GLenum, target, GLfloat, s, GLfloat, t, GLfloat, r, \ - GLfloat, q); \ - HookWrapper2(void, glmultitexcoord4fvarb, GLenum, target, const GLfloat *, v); \ - HookWrapper5(void, glmultitexcoord4iarb, GLenum, target, GLint, s, GLint, t, GLint, r, GLint, q); \ - HookWrapper2(void, glmultitexcoord4ivarb, GLenum, target, const GLint *, v); \ - HookWrapper5(void, glmultitexcoord4sarb, GLenum, target, GLshort, s, GLshort, t, GLshort, r, \ - GLshort, q); \ - HookWrapper2(void, glmultitexcoord4svarb, GLenum, target, const GLshort *, v); \ - HookWrapper4(void, glgetnmapdvarb, GLenum, target, GLenum, query, GLsizei, bufSize, GLdouble *, \ - v); \ - HookWrapper4(void, glgetnmapfvarb, GLenum, target, GLenum, query, GLsizei, bufSize, GLfloat *, v); \ - HookWrapper4(void, glgetnmapivarb, GLenum, target, GLenum, query, GLsizei, bufSize, GLint *, v); \ - HookWrapper3(void, glgetnpixelmapfvarb, GLenum, map, GLsizei, bufSize, GLfloat *, values); \ - HookWrapper3(void, glgetnpixelmapuivarb, GLenum, map, GLsizei, bufSize, GLuint *, values); \ - HookWrapper3(void, glgetnpixelmapusvarb, GLenum, map, GLsizei, bufSize, GLushort *, values); \ - HookWrapper2(void, glgetnpolygonstipplearb, GLsizei, bufSize, GLubyte *, pattern); \ - HookWrapper5(void, glgetncolortablearb, GLenum, target, GLenum, format, GLenum, type, GLsizei, \ - bufSize, void *, table); \ - HookWrapper5(void, glgetnconvolutionfilterarb, GLenum, target, GLenum, format, GLenum, type, \ - GLsizei, bufSize, void *, image); \ - HookWrapper8(void, glgetnseparablefilterarb, GLenum, target, GLenum, format, GLenum, type, \ - GLsizei, rowBufSize, void *, row, GLsizei, columnBufSize, void *, column, void *, \ - span); \ - HookWrapper6(void, glgetnhistogramarb, GLenum, target, GLboolean, reset, GLenum, format, GLenum, \ - type, GLsizei, bufSize, void *, values); \ - HookWrapper6(void, glgetnminmaxarb, GLenum, target, GLboolean, reset, GLenum, format, GLenum, \ - type, GLsizei, bufSize, void *, values); \ - HookWrapper1(void, gldeleteobjectarb, GLhandleARB, obj); \ - HookWrapper1(GLhandleARB, glgethandlearb, GLenum, pname); \ - HookWrapper2(void, gldetachobjectarb, GLhandleARB, containerObj, GLhandleARB, attachedObj); \ - HookWrapper1(GLhandleARB, glcreateshaderobjectarb, GLenum, shaderType); \ - HookWrapper4(void, glshadersourcearb, GLhandleARB, shaderObj, GLsizei, count, \ - const GLcharARB **, string, const GLint *, length); \ - HookWrapper1(void, glcompileshaderarb, GLhandleARB, shaderObj); \ - HookWrapper0(GLhandleARB, glcreateprogramobjectarb); \ - HookWrapper2(void, glattachobjectarb, GLhandleARB, containerObj, GLhandleARB, obj); \ - HookWrapper1(void, gllinkprogramarb, GLhandleARB, programObj); \ - HookWrapper1(void, gluseprogramobjectarb, GLhandleARB, programObj); \ - HookWrapper1(void, glvalidateprogramarb, GLhandleARB, programObj); \ - HookWrapper2(void, gluniform1farb, GLint, location, GLfloat, v0); \ - HookWrapper3(void, gluniform2farb, GLint, location, GLfloat, v0, GLfloat, v1); \ - HookWrapper4(void, gluniform3farb, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2); \ - HookWrapper5(void, gluniform4farb, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2, \ - GLfloat, v3); \ - HookWrapper2(void, gluniform1iarb, GLint, location, GLint, v0); \ - HookWrapper3(void, gluniform2iarb, GLint, location, GLint, v0, GLint, v1); \ - HookWrapper4(void, gluniform3iarb, GLint, location, GLint, v0, GLint, v1, GLint, v2); \ - HookWrapper5(void, gluniform4iarb, GLint, location, GLint, v0, GLint, v1, GLint, v2, GLint, v3); \ - HookWrapper3(void, gluniform1fvarb, GLint, location, GLsizei, count, const GLfloat *, value); \ - HookWrapper3(void, gluniform2fvarb, GLint, location, GLsizei, count, const GLfloat *, value); \ - HookWrapper3(void, gluniform3fvarb, GLint, location, GLsizei, count, const GLfloat *, value); \ - HookWrapper3(void, gluniform4fvarb, GLint, location, GLsizei, count, const GLfloat *, value); \ - HookWrapper3(void, gluniform1ivarb, GLint, location, GLsizei, count, const GLint *, value); \ - HookWrapper3(void, gluniform2ivarb, GLint, location, GLsizei, count, const GLint *, value); \ - HookWrapper3(void, gluniform3ivarb, GLint, location, GLsizei, count, const GLint *, value); \ - HookWrapper3(void, gluniform4ivarb, GLint, location, GLsizei, count, const GLint *, value); \ - HookWrapper4(void, gluniformmatrix2fvarb, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, gluniformmatrix3fvarb, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper4(void, gluniformmatrix4fvarb, GLint, location, GLsizei, count, GLboolean, transpose, \ - const GLfloat *, value); \ - HookWrapper3(void, glgetobjectparameterfvarb, GLhandleARB, obj, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetobjectparameterivarb, GLhandleARB, obj, GLenum, pname, GLint *, params); \ - HookWrapper4(void, glgetinfologarb, GLhandleARB, obj, GLsizei, maxLength, GLsizei *, length, \ - GLcharARB *, infoLog); \ - HookWrapper4(void, glgetattachedobjectsarb, GLhandleARB, containerObj, GLsizei, maxCount, \ - GLsizei *, count, GLhandleARB *, obj); \ - HookWrapper2(GLint, glgetuniformlocationarb, GLhandleARB, programObj, const GLcharARB *, name); \ - HookWrapper7(void, glgetactiveuniformarb, GLhandleARB, programObj, GLuint, index, GLsizei, \ - maxLength, GLsizei *, length, GLint *, size, GLenum *, type, GLcharARB *, name); \ - HookWrapper3(void, glgetuniformfvarb, GLhandleARB, programObj, GLint, location, GLfloat *, \ - params); \ - HookWrapper3(void, glgetuniformivarb, GLhandleARB, programObj, GLint, location, GLint *, params); \ - HookWrapper4(void, glgetshadersourcearb, GLhandleARB, obj, GLsizei, maxLength, GLsizei *, \ - length, GLcharARB *, source); \ - HookWrapper1(void, glloadtransposematrixfarb, const GLfloat *, m); \ - HookWrapper1(void, glloadtransposematrixdarb, const GLdouble *, m); \ - HookWrapper1(void, glmulttransposematrixfarb, const GLfloat *, m); \ - HookWrapper1(void, glmulttransposematrixdarb, const GLdouble *, m); \ - HookWrapper2(void, glweightbvarb, GLint, size, const GLbyte *, weights); \ - HookWrapper2(void, glweightsvarb, GLint, size, const GLshort *, weights); \ - HookWrapper2(void, glweightivarb, GLint, size, const GLint *, weights); \ - HookWrapper2(void, glweightfvarb, GLint, size, const GLfloat *, weights); \ - HookWrapper2(void, glweightdvarb, GLint, size, const GLdouble *, weights); \ - HookWrapper2(void, glweightubvarb, GLint, size, const GLubyte *, weights); \ - HookWrapper2(void, glweightusvarb, GLint, size, const GLushort *, weights); \ - HookWrapper2(void, glweightuivarb, GLint, size, const GLuint *, weights); \ - HookWrapper4(void, glweightpointerarb, GLint, size, GLenum, type, GLsizei, stride, const void *, \ - pointer); \ - HookWrapper1(void, glvertexblendarb, GLint, count); \ - HookWrapper5(void, glvertexattrib4nubarb, GLuint, index, GLubyte, x, GLubyte, y, GLubyte, z, \ - GLubyte, w); \ - HookWrapper3(void, glgetvertexattribdvarb, GLuint, index, GLenum, pname, GLdouble *, params); \ - HookWrapper3(void, glgetvertexattribfvarb, GLuint, index, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetvertexattribivarb, GLuint, index, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetvertexattribpointervarb, GLuint, index, GLenum, pname, void **, pointer); \ - HookWrapper3(void, glbindattriblocationarb, GLhandleARB, programObj, GLuint, index, \ - const GLcharARB *, name); \ - HookWrapper7(void, glgetactiveattribarb, GLhandleARB, programObj, GLuint, index, GLsizei, \ - maxLength, GLsizei *, length, GLint *, size, GLenum *, type, GLcharARB *, name); \ - HookWrapper2(GLint, glgetattriblocationarb, GLhandleARB, programObj, const GLcharARB *, name); \ - HookWrapper2(void, glwindowpos2darb, GLdouble, x, GLdouble, y); \ - HookWrapper1(void, glwindowpos2dvarb, const GLdouble *, v); \ - HookWrapper2(void, glwindowpos2farb, GLfloat, x, GLfloat, y); \ - HookWrapper1(void, glwindowpos2fvarb, const GLfloat *, v); \ - HookWrapper2(void, glwindowpos2iarb, GLint, x, GLint, y); \ - HookWrapper1(void, glwindowpos2ivarb, const GLint *, v); \ - HookWrapper2(void, glwindowpos2sarb, GLshort, x, GLshort, y); \ - HookWrapper1(void, glwindowpos2svarb, const GLshort *, v); \ - HookWrapper3(void, glwindowpos3darb, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper1(void, glwindowpos3dvarb, const GLdouble *, v); \ - HookWrapper3(void, glwindowpos3farb, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper1(void, glwindowpos3fvarb, const GLfloat *, v); \ - HookWrapper3(void, glwindowpos3iarb, GLint, x, GLint, y, GLint, z); \ - HookWrapper1(void, glwindowpos3ivarb, const GLint *, v); \ - HookWrapper3(void, glwindowpos3sarb, GLshort, x, GLshort, y, GLshort, z); \ - HookWrapper1(void, glwindowpos3svarb, const GLshort *, v); \ - HookWrapper2(void, glmultitexcoord1boes, GLenum, texture, GLbyte, s); \ - HookWrapper2(void, glmultitexcoord1bvoes, GLenum, texture, const GLbyte *, coords); \ - HookWrapper3(void, glmultitexcoord2boes, GLenum, texture, GLbyte, s, GLbyte, t); \ - HookWrapper2(void, glmultitexcoord2bvoes, GLenum, texture, const GLbyte *, coords); \ - HookWrapper4(void, glmultitexcoord3boes, GLenum, texture, GLbyte, s, GLbyte, t, GLbyte, r); \ - HookWrapper2(void, glmultitexcoord3bvoes, GLenum, texture, const GLbyte *, coords); \ - HookWrapper5(void, glmultitexcoord4boes, GLenum, texture, GLbyte, s, GLbyte, t, GLbyte, r, \ - GLbyte, q); \ - HookWrapper2(void, glmultitexcoord4bvoes, GLenum, texture, const GLbyte *, coords); \ - HookWrapper1(void, gltexcoord1boes, GLbyte, s); \ - HookWrapper1(void, gltexcoord1bvoes, const GLbyte *, coords); \ - HookWrapper2(void, gltexcoord2boes, GLbyte, s, GLbyte, t); \ - HookWrapper1(void, gltexcoord2bvoes, const GLbyte *, coords); \ - HookWrapper3(void, gltexcoord3boes, GLbyte, s, GLbyte, t, GLbyte, r); \ - HookWrapper1(void, gltexcoord3bvoes, const GLbyte *, coords); \ - HookWrapper4(void, gltexcoord4boes, GLbyte, s, GLbyte, t, GLbyte, r, GLbyte, q); \ - HookWrapper1(void, gltexcoord4bvoes, const GLbyte *, coords); \ - HookWrapper2(void, glvertex2boes, GLbyte, x, GLbyte, y); \ - HookWrapper1(void, glvertex2bvoes, const GLbyte *, coords); \ - HookWrapper3(void, glvertex3boes, GLbyte, x, GLbyte, y, GLbyte, z); \ - HookWrapper1(void, glvertex3bvoes, const GLbyte *, coords); \ - HookWrapper4(void, glvertex4boes, GLbyte, x, GLbyte, y, GLbyte, z, GLbyte, w); \ - HookWrapper1(void, glvertex4bvoes, const GLbyte *, coords); \ - HookWrapper2(void, glalphafuncxoes, GLenum, func, GLfixed, ref); \ - HookWrapper4(void, glclearcolorxoes, GLfixed, red, GLfixed, green, GLfixed, blue, GLfixed, alpha); \ - HookWrapper1(void, glcleardepthxoes, GLfixed, depth); \ - HookWrapper2(void, glclipplanexoes, GLenum, plane, const GLfixed *, equation); \ - HookWrapper4(void, glcolor4xoes, GLfixed, red, GLfixed, green, GLfixed, blue, GLfixed, alpha); \ - HookWrapper2(void, gldepthrangexoes, GLfixed, n, GLfixed, f); \ - HookWrapper2(void, glfogxoes, GLenum, pname, GLfixed, param); \ - HookWrapper2(void, glfogxvoes, GLenum, pname, const GLfixed *, param); \ - HookWrapper6(void, glfrustumxoes, GLfixed, l, GLfixed, r, GLfixed, b, GLfixed, t, GLfixed, n, \ - GLfixed, f); \ - HookWrapper2(void, glgetclipplanexoes, GLenum, plane, GLfixed *, equation); \ - HookWrapper2(void, glgetfixedvoes, GLenum, pname, GLfixed *, params); \ - HookWrapper3(void, glgettexenvxvoes, GLenum, target, GLenum, pname, GLfixed *, params); \ - HookWrapper3(void, glgettexparameterxvoes, GLenum, target, GLenum, pname, GLfixed *, params); \ - HookWrapper2(void, gllightmodelxoes, GLenum, pname, GLfixed, param); \ - HookWrapper2(void, gllightmodelxvoes, GLenum, pname, const GLfixed *, param); \ - HookWrapper3(void, gllightxoes, GLenum, light, GLenum, pname, GLfixed, param); \ - HookWrapper3(void, gllightxvoes, GLenum, light, GLenum, pname, const GLfixed *, params); \ - HookWrapper1(void, gllinewidthxoes, GLfixed, width); \ - HookWrapper1(void, glloadmatrixxoes, const GLfixed *, m); \ - HookWrapper3(void, glmaterialxoes, GLenum, face, GLenum, pname, GLfixed, param); \ - HookWrapper3(void, glmaterialxvoes, GLenum, face, GLenum, pname, const GLfixed *, param); \ - HookWrapper1(void, glmultmatrixxoes, const GLfixed *, m); \ - HookWrapper5(void, glmultitexcoord4xoes, GLenum, texture, GLfixed, s, GLfixed, t, GLfixed, r, \ - GLfixed, q); \ - HookWrapper3(void, glnormal3xoes, GLfixed, nx, GLfixed, ny, GLfixed, nz); \ - HookWrapper6(void, glorthoxoes, GLfixed, l, GLfixed, r, GLfixed, b, GLfixed, t, GLfixed, n, \ - GLfixed, f); \ - HookWrapper2(void, glpointparameterxvoes, GLenum, pname, const GLfixed *, params); \ - HookWrapper1(void, glpointsizexoes, GLfixed, size); \ - HookWrapper2(void, glpolygonoffsetxoes, GLfixed, factor, GLfixed, units); \ - HookWrapper4(void, glrotatexoes, GLfixed, angle, GLfixed, x, GLfixed, y, GLfixed, z); \ - HookWrapper2(void, glsamplecoverageoes, GLfixed, value, GLboolean, invert); \ - HookWrapper3(void, glscalexoes, GLfixed, x, GLfixed, y, GLfixed, z); \ - HookWrapper3(void, gltexenvxoes, GLenum, target, GLenum, pname, GLfixed, param); \ - HookWrapper3(void, gltexenvxvoes, GLenum, target, GLenum, pname, const GLfixed *, params); \ - HookWrapper3(void, gltexparameterxoes, GLenum, target, GLenum, pname, GLfixed, param); \ - HookWrapper3(void, gltexparameterxvoes, GLenum, target, GLenum, pname, const GLfixed *, params); \ - HookWrapper3(void, gltranslatexoes, GLfixed, x, GLfixed, y, GLfixed, z); \ - HookWrapper2(void, glaccumxoes, GLenum, op, GLfixed, value); \ - HookWrapper7(void, glbitmapxoes, GLsizei, width, GLsizei, height, GLfixed, xorig, GLfixed, \ - yorig, GLfixed, xmove, GLfixed, ymove, const GLubyte *, bitmap); \ - HookWrapper4(void, glblendcolorxoes, GLfixed, red, GLfixed, green, GLfixed, blue, GLfixed, alpha); \ - HookWrapper4(void, glclearaccumxoes, GLfixed, red, GLfixed, green, GLfixed, blue, GLfixed, alpha); \ - HookWrapper3(void, glcolor3xoes, GLfixed, red, GLfixed, green, GLfixed, blue); \ - HookWrapper1(void, glcolor3xvoes, const GLfixed *, components); \ - HookWrapper1(void, glcolor4xvoes, const GLfixed *, components); \ - HookWrapper3(void, glconvolutionparameterxoes, GLenum, target, GLenum, pname, GLfixed, param); \ - HookWrapper3(void, glconvolutionparameterxvoes, GLenum, target, GLenum, pname, const GLfixed *, \ - params); \ - HookWrapper1(void, glevalcoord1xoes, GLfixed, u); \ - HookWrapper1(void, glevalcoord1xvoes, const GLfixed *, coords); \ - HookWrapper2(void, glevalcoord2xoes, GLfixed, u, GLfixed, v); \ - HookWrapper1(void, glevalcoord2xvoes, const GLfixed *, coords); \ - HookWrapper3(void, glfeedbackbufferxoes, GLsizei, n, GLenum, type, const GLfixed *, buffer); \ - HookWrapper3(void, glgetconvolutionparameterxvoes, GLenum, target, GLenum, pname, GLfixed *, \ - params); \ - HookWrapper3(void, glgethistogramparameterxvoes, GLenum, target, GLenum, pname, GLfixed *, \ - params); \ - HookWrapper3(void, glgetlightxoes, GLenum, light, GLenum, pname, GLfixed *, params); \ - HookWrapper3(void, glgetmapxvoes, GLenum, target, GLenum, query, GLfixed *, v); \ - HookWrapper3(void, glgetmaterialxoes, GLenum, face, GLenum, pname, GLfixed, param); \ - HookWrapper3(void, glgetpixelmapxv, GLenum, map, GLint, size, GLfixed *, values); \ - HookWrapper3(void, glgettexgenxvoes, GLenum, coord, GLenum, pname, GLfixed *, params); \ - HookWrapper4(void, glgettexlevelparameterxvoes, GLenum, target, GLint, level, GLenum, pname, \ - GLfixed *, params); \ - HookWrapper1(void, glindexxoes, GLfixed, component); \ - HookWrapper1(void, glindexxvoes, const GLfixed *, component); \ - HookWrapper1(void, glloadtransposematrixxoes, const GLfixed *, m); \ - HookWrapper6(void, glmap1xoes, GLenum, target, GLfixed, u1, GLfixed, u2, GLint, stride, GLint, \ - order, GLfixed, points); \ - HookWrapper10(void, glmap2xoes, GLenum, target, GLfixed, u1, GLfixed, u2, GLint, ustride, GLint, \ - uorder, GLfixed, v1, GLfixed, v2, GLint, vstride, GLint, vorder, GLfixed, points); \ - HookWrapper3(void, glmapgrid1xoes, GLint, n, GLfixed, u1, GLfixed, u2); \ - HookWrapper5(void, glmapgrid2xoes, GLint, n, GLfixed, u1, GLfixed, u2, GLfixed, v1, GLfixed, v2); \ - HookWrapper1(void, glmulttransposematrixxoes, const GLfixed *, m); \ - HookWrapper2(void, glmultitexcoord1xoes, GLenum, texture, GLfixed, s); \ - HookWrapper2(void, glmultitexcoord1xvoes, GLenum, texture, const GLfixed *, coords); \ - HookWrapper3(void, glmultitexcoord2xoes, GLenum, texture, GLfixed, s, GLfixed, t); \ - HookWrapper2(void, glmultitexcoord2xvoes, GLenum, texture, const GLfixed *, coords); \ - HookWrapper4(void, glmultitexcoord3xoes, GLenum, texture, GLfixed, s, GLfixed, t, GLfixed, r); \ - HookWrapper2(void, glmultitexcoord3xvoes, GLenum, texture, const GLfixed *, coords); \ - HookWrapper2(void, glmultitexcoord4xvoes, GLenum, texture, const GLfixed *, coords); \ - HookWrapper1(void, glnormal3xvoes, const GLfixed *, coords); \ - HookWrapper1(void, glpassthroughxoes, GLfixed, token); \ - HookWrapper3(void, glpixelmapx, GLenum, map, GLint, size, const GLfixed *, values); \ - HookWrapper2(void, glpixelstorex, GLenum, pname, GLfixed, param); \ - HookWrapper2(void, glpixeltransferxoes, GLenum, pname, GLfixed, param); \ - HookWrapper2(void, glpixelzoomxoes, GLfixed, xfactor, GLfixed, yfactor); \ - HookWrapper3(void, glprioritizetexturesxoes, GLsizei, n, const GLuint *, textures, \ - const GLfixed *, priorities); \ - HookWrapper2(void, glrasterpos2xoes, GLfixed, x, GLfixed, y); \ - HookWrapper1(void, glrasterpos2xvoes, const GLfixed *, coords); \ - HookWrapper3(void, glrasterpos3xoes, GLfixed, x, GLfixed, y, GLfixed, z); \ - HookWrapper1(void, glrasterpos3xvoes, const GLfixed *, coords); \ - HookWrapper4(void, glrasterpos4xoes, GLfixed, x, GLfixed, y, GLfixed, z, GLfixed, w); \ - HookWrapper1(void, glrasterpos4xvoes, const GLfixed *, coords); \ - HookWrapper4(void, glrectxoes, GLfixed, x1, GLfixed, y1, GLfixed, x2, GLfixed, y2); \ - HookWrapper2(void, glrectxvoes, const GLfixed *, v1, const GLfixed *, v2); \ - HookWrapper1(void, gltexcoord1xoes, GLfixed, s); \ - HookWrapper1(void, gltexcoord1xvoes, const GLfixed *, coords); \ - HookWrapper2(void, gltexcoord2xoes, GLfixed, s, GLfixed, t); \ - HookWrapper1(void, gltexcoord2xvoes, const GLfixed *, coords); \ - HookWrapper3(void, gltexcoord3xoes, GLfixed, s, GLfixed, t, GLfixed, r); \ - HookWrapper1(void, gltexcoord3xvoes, const GLfixed *, coords); \ - HookWrapper4(void, gltexcoord4xoes, GLfixed, s, GLfixed, t, GLfixed, r, GLfixed, q); \ - HookWrapper1(void, gltexcoord4xvoes, const GLfixed *, coords); \ - HookWrapper3(void, gltexgenxoes, GLenum, coord, GLenum, pname, GLfixed, param); \ - HookWrapper3(void, gltexgenxvoes, GLenum, coord, GLenum, pname, const GLfixed *, params); \ - HookWrapper1(void, glvertex2xoes, GLfixed, x); \ - HookWrapper1(void, glvertex2xvoes, const GLfixed *, coords); \ - HookWrapper2(void, glvertex3xoes, GLfixed, x, GLfixed, y); \ - HookWrapper1(void, glvertex3xvoes, const GLfixed *, coords); \ - HookWrapper3(void, glvertex4xoes, GLfixed, x, GLfixed, y, GLfixed, z); \ - HookWrapper1(void, glvertex4xvoes, const GLfixed *, coords); \ - HookWrapper2(GLbitfield, glquerymatrixxoes, GLfixed *, mantissa, GLint *, exponent); \ - HookWrapper1(void, glcleardepthfoes, GLclampf, depth); \ - HookWrapper2(void, glclipplanefoes, GLenum, plane, const GLfloat *, equation); \ - HookWrapper2(void, gldepthrangefoes, GLclampf, n, GLclampf, f); \ - HookWrapper6(void, glfrustumfoes, GLfloat, l, GLfloat, r, GLfloat, b, GLfloat, t, GLfloat, n, \ - GLfloat, f); \ - HookWrapper2(void, glgetclipplanefoes, GLenum, plane, GLfloat *, equation); \ - HookWrapper6(void, glorthofoes, GLfloat, l, GLfloat, r, GLfloat, b, GLfloat, t, GLfloat, n, \ - GLfloat, f); \ - HookWrapper1(void, gltbuffermask3dfx, GLuint, mask); \ - HookWrapper5(void, gldebugmessageenableamd, GLenum, category, GLenum, severity, GLsizei, count, \ - const GLuint *, ids, GLboolean, enabled); \ - HookWrapper5(void, gldebugmessageinsertamd, GLenum, category, GLenum, severity, GLuint, id, \ - GLsizei, length, const GLchar *, buf); \ - HookWrapper2(void, gldebugmessagecallbackamd, GLDEBUGPROCAMD, callback, void *, userParam); \ - HookWrapper7(GLuint, glgetdebugmessagelogamd, GLuint, count, GLsizei, bufsize, GLenum *, \ - categories, GLuint *, severities, GLuint *, ids, GLsizei *, lengths, GLchar *, \ - message); \ - HookWrapper3(void, glblendfuncindexedamd, GLuint, buf, GLenum, src, GLenum, dst); \ - HookWrapper5(void, glblendfuncseparateindexedamd, GLuint, buf, GLenum, srcRGB, GLenum, dstRGB, \ - GLenum, srcAlpha, GLenum, dstAlpha); \ - HookWrapper2(void, glblendequationindexedamd, GLuint, buf, GLenum, mode); \ - HookWrapper3(void, glblendequationseparateindexedamd, GLuint, buf, GLenum, modeRGB, GLenum, \ - modeAlpha); \ - HookWrapper2(void, gluniform1i64nv, GLint, location, GLint64EXT, x); \ - HookWrapper3(void, gluniform2i64nv, GLint, location, GLint64EXT, x, GLint64EXT, y); \ - HookWrapper4(void, gluniform3i64nv, GLint, location, GLint64EXT, x, GLint64EXT, y, GLint64EXT, z); \ - HookWrapper5(void, gluniform4i64nv, GLint, location, GLint64EXT, x, GLint64EXT, y, GLint64EXT, \ - z, GLint64EXT, w); \ - HookWrapper3(void, gluniform1i64vnv, GLint, location, GLsizei, count, const GLint64EXT *, value); \ - HookWrapper3(void, gluniform2i64vnv, GLint, location, GLsizei, count, const GLint64EXT *, value); \ - HookWrapper3(void, gluniform3i64vnv, GLint, location, GLsizei, count, const GLint64EXT *, value); \ - HookWrapper3(void, gluniform4i64vnv, GLint, location, GLsizei, count, const GLint64EXT *, value); \ - HookWrapper2(void, gluniform1ui64nv, GLint, location, GLuint64EXT, x); \ - HookWrapper3(void, gluniform2ui64nv, GLint, location, GLuint64EXT, x, GLuint64EXT, y); \ - HookWrapper4(void, gluniform3ui64nv, GLint, location, GLuint64EXT, x, GLuint64EXT, y, \ - GLuint64EXT, z); \ - HookWrapper5(void, gluniform4ui64nv, GLint, location, GLuint64EXT, x, GLuint64EXT, y, \ - GLuint64EXT, z, GLuint64EXT, w); \ - HookWrapper3(void, gluniform1ui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, \ - value); \ - HookWrapper3(void, gluniform2ui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, \ - value); \ - HookWrapper3(void, gluniform3ui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, \ - value); \ - HookWrapper3(void, gluniform4ui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, \ - value); \ - HookWrapper3(void, glgetuniformi64vnv, GLuint, program, GLint, location, GLint64EXT *, params); \ - HookWrapper3(void, glgetuniformui64vnv, GLuint, program, GLint, location, GLuint64EXT *, params); \ - HookWrapper3(void, glprogramuniform1i64nv, GLuint, program, GLint, location, GLint64EXT, x); \ - HookWrapper4(void, glprogramuniform2i64nv, GLuint, program, GLint, location, GLint64EXT, x, \ - GLint64EXT, y); \ - HookWrapper5(void, glprogramuniform3i64nv, GLuint, program, GLint, location, GLint64EXT, x, \ - GLint64EXT, y, GLint64EXT, z); \ - HookWrapper6(void, glprogramuniform4i64nv, GLuint, program, GLint, location, GLint64EXT, x, \ - GLint64EXT, y, GLint64EXT, z, GLint64EXT, w); \ - HookWrapper4(void, glprogramuniform1i64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLint64EXT *, value); \ - HookWrapper4(void, glprogramuniform2i64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLint64EXT *, value); \ - HookWrapper4(void, glprogramuniform3i64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLint64EXT *, value); \ - HookWrapper4(void, glprogramuniform4i64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLint64EXT *, value); \ - HookWrapper3(void, glprogramuniform1ui64nv, GLuint, program, GLint, location, GLuint64EXT, x); \ - HookWrapper4(void, glprogramuniform2ui64nv, GLuint, program, GLint, location, GLuint64EXT, x, \ - GLuint64EXT, y); \ - HookWrapper5(void, glprogramuniform3ui64nv, GLuint, program, GLint, location, GLuint64EXT, x, \ - GLuint64EXT, y, GLuint64EXT, z); \ - HookWrapper6(void, glprogramuniform4ui64nv, GLuint, program, GLint, location, GLuint64EXT, x, \ - GLuint64EXT, y, GLuint64EXT, z, GLuint64EXT, w); \ - HookWrapper4(void, glprogramuniform1ui64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint64EXT *, value); \ - HookWrapper4(void, glprogramuniform2ui64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint64EXT *, value); \ - HookWrapper4(void, glprogramuniform3ui64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint64EXT *, value); \ - HookWrapper4(void, glprogramuniform4ui64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint64EXT *, value); \ - HookWrapper3(void, glvertexattribparameteriamd, GLuint, index, GLenum, pname, GLint, param); \ - HookWrapper4(void, glmultidrawarraysindirectamd, GLenum, mode, const void *, indirect, GLsizei, \ - primcount, GLsizei, stride); \ - HookWrapper5(void, glmultidrawelementsindirectamd, GLenum, mode, GLenum, type, const void *, \ - indirect, GLsizei, primcount, GLsizei, stride); \ - HookWrapper3(void, glgennamesamd, GLenum, identifier, GLuint, num, GLuint *, names); \ - HookWrapper3(void, gldeletenamesamd, GLenum, identifier, GLuint, num, const GLuint *, names); \ - HookWrapper2(GLboolean, glisnameamd, GLenum, identifier, GLuint, name); \ - HookWrapper4(void, glqueryobjectparameteruiamd, GLenum, target, GLuint, id, GLenum, pname, \ - GLuint, param); \ - HookWrapper3(void, glgetperfmonitorgroupsamd, GLint *, numGroups, GLsizei, groupsSize, GLuint *, \ - groups); \ - HookWrapper5(void, glgetperfmonitorcountersamd, GLuint, group, GLint *, numCounters, GLint *, \ - maxActiveCounters, GLsizei, counterSize, GLuint *, counters); \ - HookWrapper4(void, glgetperfmonitorgroupstringamd, GLuint, group, GLsizei, bufSize, GLsizei *, \ - length, GLchar *, groupString); \ - HookWrapper5(void, glgetperfmonitorcounterstringamd, GLuint, group, GLuint, counter, GLsizei, \ - bufSize, GLsizei *, length, GLchar *, counterString); \ - HookWrapper4(void, glgetperfmonitorcounterinfoamd, GLuint, group, GLuint, counter, GLenum, \ - pname, void *, data); \ - HookWrapper2(void, glgenperfmonitorsamd, GLsizei, n, GLuint *, monitors); \ - HookWrapper2(void, gldeleteperfmonitorsamd, GLsizei, n, GLuint *, monitors); \ - HookWrapper5(void, glselectperfmonitorcountersamd, GLuint, monitor, GLboolean, enable, GLuint, \ - group, GLint, numCounters, GLuint *, counterList); \ - HookWrapper1(void, glbeginperfmonitoramd, GLuint, monitor); \ - HookWrapper1(void, glendperfmonitoramd, GLuint, monitor); \ - HookWrapper5(void, glgetperfmonitorcounterdataamd, GLuint, monitor, GLenum, pname, GLsizei, \ - dataSize, GLuint *, data, GLint *, bytesWritten); \ - HookWrapper3(void, glsetmultisamplefvamd, GLenum, pname, GLuint, index, const GLfloat *, val); \ - HookWrapper7(void, gltexstoragesparseamd, GLenum, target, GLenum, internalFormat, GLsizei, \ - width, GLsizei, height, GLsizei, depth, GLsizei, layers, GLbitfield, flags); \ - HookWrapper8(void, gltexturestoragesparseamd, GLuint, texture, GLenum, target, GLenum, \ - internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLsizei, layers, \ - GLbitfield, flags); \ - HookWrapper2(void, glstencilopvalueamd, GLenum, face, GLuint, value); \ - HookWrapper1(void, gltessellationfactoramd, GLfloat, factor); \ - HookWrapper1(void, gltessellationmodeamd, GLenum, mode); \ - HookWrapper2(void, glelementpointerapple, GLenum, type, const void *, pointer); \ - HookWrapper3(void, gldrawelementarrayapple, GLenum, mode, GLint, first, GLsizei, count); \ - HookWrapper5(void, gldrawrangeelementarrayapple, GLenum, mode, GLuint, start, GLuint, end, \ - GLint, first, GLsizei, count); \ - HookWrapper4(void, glmultidrawelementarrayapple, GLenum, mode, const GLint *, first, \ - const GLsizei *, count, GLsizei, primcount); \ - HookWrapper6(void, glmultidrawrangeelementarrayapple, GLenum, mode, GLuint, start, GLuint, end, \ - const GLint *, first, const GLsizei *, count, GLsizei, primcount); \ - HookWrapper2(void, glgenfencesapple, GLsizei, n, GLuint *, fences); \ - HookWrapper2(void, gldeletefencesapple, GLsizei, n, const GLuint *, fences); \ - HookWrapper1(void, glsetfenceapple, GLuint, fence); \ - HookWrapper1(GLboolean, glisfenceapple, GLuint, fence); \ - HookWrapper1(GLboolean, gltestfenceapple, GLuint, fence); \ - HookWrapper1(void, glfinishfenceapple, GLuint, fence); \ - HookWrapper2(GLboolean, gltestobjectapple, GLenum, object, GLuint, name); \ - HookWrapper2(void, glfinishobjectapple, GLenum, object, GLint, name); \ - HookWrapper3(void, glbufferparameteriapple, GLenum, target, GLenum, pname, GLint, param); \ - HookWrapper3(void, glflushmappedbufferrangeapple, GLenum, target, GLintptr, offset, GLsizeiptr, \ - size); \ - HookWrapper3(GLenum, globjectpurgeableapple, GLenum, objectType, GLuint, name, GLenum, option); \ - HookWrapper3(GLenum, globjectunpurgeableapple, GLenum, objectType, GLuint, name, GLenum, option); \ - HookWrapper4(void, glgetobjectparameterivapple, GLenum, objectType, GLuint, name, GLenum, pname, \ - GLint *, params); \ - HookWrapper3(void, gltexturerangeapple, GLenum, target, GLsizei, length, const void *, pointer); \ - HookWrapper3(void, glgettexparameterpointervapple, GLenum, target, GLenum, pname, void **, \ - params); \ - HookWrapper1(void, glbindvertexarrayapple, GLuint, array); \ - HookWrapper2(void, gldeletevertexarraysapple, GLsizei, n, const GLuint *, arrays); \ - HookWrapper2(void, glgenvertexarraysapple, GLsizei, n, GLuint *, arrays); \ - HookWrapper1(GLboolean, glisvertexarrayapple, GLuint, array); \ - HookWrapper2(void, glvertexarrayrangeapple, GLsizei, length, void *, pointer); \ - HookWrapper2(void, glflushvertexarrayrangeapple, GLsizei, length, void *, pointer); \ - HookWrapper2(void, glvertexarrayparameteriapple, GLenum, pname, GLint, param); \ - HookWrapper2(void, glenablevertexattribapple, GLuint, index, GLenum, pname); \ - HookWrapper2(void, gldisablevertexattribapple, GLuint, index, GLenum, pname); \ - HookWrapper2(GLboolean, glisvertexattribenabledapple, GLuint, index, GLenum, pname); \ - HookWrapper7(void, glmapvertexattrib1dapple, GLuint, index, GLuint, size, GLdouble, u1, \ - GLdouble, u2, GLint, stride, GLint, order, const GLdouble *, points); \ - HookWrapper7(void, glmapvertexattrib1fapple, GLuint, index, GLuint, size, GLfloat, u1, GLfloat, \ - u2, GLint, stride, GLint, order, const GLfloat *, points); \ - HookWrapper11(void, glmapvertexattrib2dapple, GLuint, index, GLuint, size, GLdouble, u1, \ - GLdouble, u2, GLint, ustride, GLint, uorder, GLdouble, v1, GLdouble, v2, GLint, \ - vstride, GLint, vorder, const GLdouble *, points); \ - HookWrapper11(void, glmapvertexattrib2fapple, GLuint, index, GLuint, size, GLfloat, u1, GLfloat, \ - u2, GLint, ustride, GLint, uorder, GLfloat, v1, GLfloat, v2, GLint, vstride, \ - GLint, vorder, const GLfloat *, points); \ - HookWrapper2(void, gldrawbuffersati, GLsizei, n, const GLenum *, bufs); \ - HookWrapper2(void, glelementpointerati, GLenum, type, const void *, pointer); \ - HookWrapper2(void, gldrawelementarrayati, GLenum, mode, GLsizei, count); \ - HookWrapper4(void, gldrawrangeelementarrayati, GLenum, mode, GLuint, start, GLuint, end, \ - GLsizei, count); \ - HookWrapper2(void, gltexbumpparameterivati, GLenum, pname, const GLint *, param); \ - HookWrapper2(void, gltexbumpparameterfvati, GLenum, pname, const GLfloat *, param); \ - HookWrapper2(void, glgettexbumpparameterivati, GLenum, pname, GLint *, param); \ - HookWrapper2(void, glgettexbumpparameterfvati, GLenum, pname, GLfloat *, param); \ - HookWrapper1(GLuint, glgenfragmentshadersati, GLuint, range); \ - HookWrapper1(void, glbindfragmentshaderati, GLuint, id); \ - HookWrapper1(void, gldeletefragmentshaderati, GLuint, id); \ - HookWrapper0(void, glbeginfragmentshaderati); \ - HookWrapper0(void, glendfragmentshaderati); \ - HookWrapper3(void, glpasstexcoordati, GLuint, dst, GLuint, coord, GLenum, swizzle); \ - HookWrapper3(void, glsamplemapati, GLuint, dst, GLuint, interp, GLenum, swizzle); \ - HookWrapper7(void, glcolorfragmentop1ati, GLenum, op, GLuint, dst, GLuint, dstMask, GLuint, \ - dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod); \ - HookWrapper10(void, glcolorfragmentop2ati, GLenum, op, GLuint, dst, GLuint, dstMask, GLuint, \ - dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod, GLuint, arg2, GLuint, \ - arg2Rep, GLuint, arg2Mod); \ - HookWrapper13(void, glcolorfragmentop3ati, GLenum, op, GLuint, dst, GLuint, dstMask, GLuint, \ - dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod, GLuint, arg2, GLuint, \ - arg2Rep, GLuint, arg2Mod, GLuint, arg3, GLuint, arg3Rep, GLuint, arg3Mod); \ - HookWrapper6(void, glalphafragmentop1ati, GLenum, op, GLuint, dst, GLuint, dstMod, GLuint, arg1, \ - GLuint, arg1Rep, GLuint, arg1Mod); \ - HookWrapper9(void, glalphafragmentop2ati, GLenum, op, GLuint, dst, GLuint, dstMod, GLuint, arg1, \ - GLuint, arg1Rep, GLuint, arg1Mod, GLuint, arg2, GLuint, arg2Rep, GLuint, arg2Mod); \ - HookWrapper12(void, glalphafragmentop3ati, GLenum, op, GLuint, dst, GLuint, dstMod, GLuint, \ - arg1, GLuint, arg1Rep, GLuint, arg1Mod, GLuint, arg2, GLuint, arg2Rep, GLuint, \ - arg2Mod, GLuint, arg3, GLuint, arg3Rep, GLuint, arg3Mod); \ - HookWrapper2(void, glsetfragmentshaderconstantati, GLuint, dst, const GLfloat *, value); \ - HookWrapper1(void *, glmapobjectbufferati, GLuint, buffer); \ - HookWrapper1(void, glunmapobjectbufferati, GLuint, buffer); \ - HookWrapper2(void, glpntrianglesiati, GLenum, pname, GLint, param); \ - HookWrapper2(void, glpntrianglesfati, GLenum, pname, GLfloat, param); \ - HookWrapper4(void, glstencilopseparateati, GLenum, face, GLenum, sfail, GLenum, dpfail, GLenum, \ - dppass); \ - HookWrapper4(void, glstencilfuncseparateati, GLenum, frontfunc, GLenum, backfunc, GLint, ref, \ - GLuint, mask); \ - HookWrapper3(GLuint, glnewobjectbufferati, GLsizei, size, const void *, pointer, GLenum, usage); \ - HookWrapper1(GLboolean, glisobjectbufferati, GLuint, buffer); \ - HookWrapper5(void, glupdateobjectbufferati, GLuint, buffer, GLuint, offset, GLsizei, size, \ - const void *, pointer, GLenum, preserve); \ - HookWrapper3(void, glgetobjectbufferfvati, GLuint, buffer, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetobjectbufferivati, GLuint, buffer, GLenum, pname, GLint *, params); \ - HookWrapper1(void, glfreeobjectbufferati, GLuint, buffer); \ - HookWrapper6(void, glarrayobjectati, GLenum, array, GLint, size, GLenum, type, GLsizei, stride, \ - GLuint, buffer, GLuint, offset); \ - HookWrapper3(void, glgetarrayobjectfvati, GLenum, array, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetarrayobjectivati, GLenum, array, GLenum, pname, GLint *, params); \ - HookWrapper5(void, glvariantarrayobjectati, GLuint, id, GLenum, type, GLsizei, stride, GLuint, \ - buffer, GLuint, offset); \ - HookWrapper3(void, glgetvariantarrayobjectfvati, GLuint, id, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetvariantarrayobjectivati, GLuint, id, GLenum, pname, GLint *, params); \ - HookWrapper7(void, glvertexattribarrayobjectati, GLuint, index, GLint, size, GLenum, type, \ - GLboolean, normalized, GLsizei, stride, GLuint, buffer, GLuint, offset); \ - HookWrapper3(void, glgetvertexattribarrayobjectfvati, GLuint, index, GLenum, pname, GLfloat *, \ - params); \ - HookWrapper3(void, glgetvertexattribarrayobjectivati, GLuint, index, GLenum, pname, GLint *, \ - params); \ - HookWrapper2(void, glvertexstream1sati, GLenum, stream, GLshort, x); \ - HookWrapper2(void, glvertexstream1svati, GLenum, stream, const GLshort *, coords); \ - HookWrapper2(void, glvertexstream1iati, GLenum, stream, GLint, x); \ - HookWrapper2(void, glvertexstream1ivati, GLenum, stream, const GLint *, coords); \ - HookWrapper2(void, glvertexstream1fati, GLenum, stream, GLfloat, x); \ - HookWrapper2(void, glvertexstream1fvati, GLenum, stream, const GLfloat *, coords); \ - HookWrapper2(void, glvertexstream1dati, GLenum, stream, GLdouble, x); \ - HookWrapper2(void, glvertexstream1dvati, GLenum, stream, const GLdouble *, coords); \ - HookWrapper3(void, glvertexstream2sati, GLenum, stream, GLshort, x, GLshort, y); \ - HookWrapper2(void, glvertexstream2svati, GLenum, stream, const GLshort *, coords); \ - HookWrapper3(void, glvertexstream2iati, GLenum, stream, GLint, x, GLint, y); \ - HookWrapper2(void, glvertexstream2ivati, GLenum, stream, const GLint *, coords); \ - HookWrapper3(void, glvertexstream2fati, GLenum, stream, GLfloat, x, GLfloat, y); \ - HookWrapper2(void, glvertexstream2fvati, GLenum, stream, const GLfloat *, coords); \ - HookWrapper3(void, glvertexstream2dati, GLenum, stream, GLdouble, x, GLdouble, y); \ - HookWrapper2(void, glvertexstream2dvati, GLenum, stream, const GLdouble *, coords); \ - HookWrapper4(void, glvertexstream3sati, GLenum, stream, GLshort, x, GLshort, y, GLshort, z); \ - HookWrapper2(void, glvertexstream3svati, GLenum, stream, const GLshort *, coords); \ - HookWrapper4(void, glvertexstream3iati, GLenum, stream, GLint, x, GLint, y, GLint, z); \ - HookWrapper2(void, glvertexstream3ivati, GLenum, stream, const GLint *, coords); \ - HookWrapper4(void, glvertexstream3fati, GLenum, stream, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper2(void, glvertexstream3fvati, GLenum, stream, const GLfloat *, coords); \ - HookWrapper4(void, glvertexstream3dati, GLenum, stream, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper2(void, glvertexstream3dvati, GLenum, stream, const GLdouble *, coords); \ - HookWrapper5(void, glvertexstream4sati, GLenum, stream, GLshort, x, GLshort, y, GLshort, z, \ - GLshort, w); \ - HookWrapper2(void, glvertexstream4svati, GLenum, stream, const GLshort *, coords); \ - HookWrapper5(void, glvertexstream4iati, GLenum, stream, GLint, x, GLint, y, GLint, z, GLint, w); \ - HookWrapper2(void, glvertexstream4ivati, GLenum, stream, const GLint *, coords); \ - HookWrapper5(void, glvertexstream4fati, GLenum, stream, GLfloat, x, GLfloat, y, GLfloat, z, \ - GLfloat, w); \ - HookWrapper2(void, glvertexstream4fvati, GLenum, stream, const GLfloat *, coords); \ - HookWrapper5(void, glvertexstream4dati, GLenum, stream, GLdouble, x, GLdouble, y, GLdouble, z, \ - GLdouble, w); \ - HookWrapper2(void, glvertexstream4dvati, GLenum, stream, const GLdouble *, coords); \ - HookWrapper4(void, glnormalstream3bati, GLenum, stream, GLbyte, nx, GLbyte, ny, GLbyte, nz); \ - HookWrapper2(void, glnormalstream3bvati, GLenum, stream, const GLbyte *, coords); \ - HookWrapper4(void, glnormalstream3sati, GLenum, stream, GLshort, nx, GLshort, ny, GLshort, nz); \ - HookWrapper2(void, glnormalstream3svati, GLenum, stream, const GLshort *, coords); \ - HookWrapper4(void, glnormalstream3iati, GLenum, stream, GLint, nx, GLint, ny, GLint, nz); \ - HookWrapper2(void, glnormalstream3ivati, GLenum, stream, const GLint *, coords); \ - HookWrapper4(void, glnormalstream3fati, GLenum, stream, GLfloat, nx, GLfloat, ny, GLfloat, nz); \ - HookWrapper2(void, glnormalstream3fvati, GLenum, stream, const GLfloat *, coords); \ - HookWrapper4(void, glnormalstream3dati, GLenum, stream, GLdouble, nx, GLdouble, ny, GLdouble, nz); \ - HookWrapper2(void, glnormalstream3dvati, GLenum, stream, const GLdouble *, coords); \ - HookWrapper1(void, glclientactivevertexstreamati, GLenum, stream); \ - HookWrapper2(void, glvertexblendenviati, GLenum, pname, GLint, param); \ - HookWrapper2(void, glvertexblendenvfati, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, gluniformbufferext, GLuint, program, GLint, location, GLuint, buffer); \ - HookWrapper2(GLint, glgetuniformbuffersizeext, GLuint, program, GLint, location); \ - HookWrapper2(GLintptr, glgetuniformoffsetext, GLuint, program, GLint, location); \ - HookWrapper4(void, glblendfuncseparateext, GLenum, sfactorRGB, GLenum, dfactorRGB, GLenum, \ - sfactorAlpha, GLenum, dfactorAlpha); \ - HookWrapper6(void, glcolorsubtableext, GLenum, target, GLsizei, start, GLsizei, count, GLenum, \ - format, GLenum, type, const void *, data); \ - HookWrapper5(void, glcopycolorsubtableext, GLenum, target, GLsizei, start, GLint, x, GLint, y, \ - GLsizei, width); \ - HookWrapper2(void, gllockarraysext, GLint, first, GLsizei, count); \ - HookWrapper0(void, glunlockarraysext); \ - HookWrapper6(void, glconvolutionfilter1dext, GLenum, target, GLenum, internalformat, GLsizei, \ - width, GLenum, format, GLenum, type, const void *, image); \ - HookWrapper7(void, glconvolutionfilter2dext, GLenum, target, GLenum, internalformat, GLsizei, \ - width, GLsizei, height, GLenum, format, GLenum, type, const void *, image); \ - HookWrapper3(void, glconvolutionparameterfext, GLenum, target, GLenum, pname, GLfloat, params); \ - HookWrapper3(void, glconvolutionparameterfvext, GLenum, target, GLenum, pname, const GLfloat *, \ - params); \ - HookWrapper3(void, glconvolutionparameteriext, GLenum, target, GLenum, pname, GLint, params); \ - HookWrapper3(void, glconvolutionparameterivext, GLenum, target, GLenum, pname, const GLint *, \ - params); \ - HookWrapper5(void, glcopyconvolutionfilter1dext, GLenum, target, GLenum, internalformat, GLint, \ - x, GLint, y, GLsizei, width); \ - HookWrapper6(void, glcopyconvolutionfilter2dext, GLenum, target, GLenum, internalformat, GLint, \ - x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper4(void, glgetconvolutionfilterext, GLenum, target, GLenum, format, GLenum, type, \ - void *, image); \ - HookWrapper3(void, glgetconvolutionparameterfvext, GLenum, target, GLenum, pname, GLfloat *, \ - params); \ - HookWrapper3(void, glgetconvolutionparameterivext, GLenum, target, GLenum, pname, GLint *, \ - params); \ - HookWrapper6(void, glgetseparablefilterext, GLenum, target, GLenum, format, GLenum, type, \ - void *, row, void *, column, void *, span); \ - HookWrapper8(void, glseparablefilter2dext, GLenum, target, GLenum, internalformat, GLsizei, \ - width, GLsizei, height, GLenum, format, GLenum, type, const void *, row, \ - const void *, column); \ - HookWrapper3(void, gltangent3bext, GLbyte, tx, GLbyte, ty, GLbyte, tz); \ - HookWrapper1(void, gltangent3bvext, const GLbyte *, v); \ - HookWrapper3(void, gltangent3dext, GLdouble, tx, GLdouble, ty, GLdouble, tz); \ - HookWrapper1(void, gltangent3dvext, const GLdouble *, v); \ - HookWrapper3(void, gltangent3fext, GLfloat, tx, GLfloat, ty, GLfloat, tz); \ - HookWrapper1(void, gltangent3fvext, const GLfloat *, v); \ - HookWrapper3(void, gltangent3iext, GLint, tx, GLint, ty, GLint, tz); \ - HookWrapper1(void, gltangent3ivext, const GLint *, v); \ - HookWrapper3(void, gltangent3sext, GLshort, tx, GLshort, ty, GLshort, tz); \ - HookWrapper1(void, gltangent3svext, const GLshort *, v); \ - HookWrapper3(void, glbinormal3bext, GLbyte, bx, GLbyte, by, GLbyte, bz); \ - HookWrapper1(void, glbinormal3bvext, const GLbyte *, v); \ - HookWrapper3(void, glbinormal3dext, GLdouble, bx, GLdouble, by, GLdouble, bz); \ - HookWrapper1(void, glbinormal3dvext, const GLdouble *, v); \ - HookWrapper3(void, glbinormal3fext, GLfloat, bx, GLfloat, by, GLfloat, bz); \ - HookWrapper1(void, glbinormal3fvext, const GLfloat *, v); \ - HookWrapper3(void, glbinormal3iext, GLint, bx, GLint, by, GLint, bz); \ - HookWrapper1(void, glbinormal3ivext, const GLint *, v); \ - HookWrapper3(void, glbinormal3sext, GLshort, bx, GLshort, by, GLshort, bz); \ - HookWrapper1(void, glbinormal3svext, const GLshort *, v); \ - HookWrapper3(void, gltangentpointerext, GLenum, type, GLsizei, stride, const void *, pointer); \ - HookWrapper3(void, glbinormalpointerext, GLenum, type, GLsizei, stride, const void *, pointer); \ - HookWrapper7(void, glcopyteximage1dext, GLenum, target, GLint, level, GLenum, internalformat, \ - GLint, x, GLint, y, GLsizei, width, GLint, border); \ - HookWrapper8(void, glcopyteximage2dext, GLenum, target, GLint, level, GLenum, internalformat, \ - GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLint, border); \ - HookWrapper6(void, glcopytexsubimage1dext, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - x, GLint, y, GLsizei, width); \ - HookWrapper8(void, glcopytexsubimage2dext, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper9(void, glcopytexsubimage3dext, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ - HookWrapper2(void, glcullparameterdvext, GLenum, pname, GLdouble *, params); \ - HookWrapper2(void, glcullparameterfvext, GLenum, pname, GLfloat *, params); \ - HookWrapper2(void, glmatrixloadfext, GLenum, mode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixloaddext, GLenum, mode, const GLdouble *, m); \ - HookWrapper2(void, glmatrixmultfext, GLenum, mode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixmultdext, GLenum, mode, const GLdouble *, m); \ - HookWrapper1(void, glmatrixloadidentityext, GLenum, mode); \ - HookWrapper5(void, glmatrixrotatefext, GLenum, mode, GLfloat, angle, GLfloat, x, GLfloat, y, \ - GLfloat, z); \ - HookWrapper5(void, glmatrixrotatedext, GLenum, mode, GLdouble, angle, GLdouble, x, GLdouble, y, \ - GLdouble, z); \ - HookWrapper4(void, glmatrixscalefext, GLenum, mode, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper4(void, glmatrixscaledext, GLenum, mode, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper4(void, glmatrixtranslatefext, GLenum, mode, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper4(void, glmatrixtranslatedext, GLenum, mode, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper7(void, glmatrixfrustumext, GLenum, mode, GLdouble, left, GLdouble, right, GLdouble, \ - bottom, GLdouble, top, GLdouble, zNear, GLdouble, zFar); \ - HookWrapper7(void, glmatrixorthoext, GLenum, mode, GLdouble, left, GLdouble, right, GLdouble, \ - bottom, GLdouble, top, GLdouble, zNear, GLdouble, zFar); \ - HookWrapper1(void, glmatrixpopext, GLenum, mode); \ - HookWrapper1(void, glmatrixpushext, GLenum, mode); \ - HookWrapper1(void, glclientattribdefaultext, GLbitfield, mask); \ - HookWrapper1(void, glpushclientattribdefaultext, GLbitfield, mask); \ - HookWrapper5(void, glmultitexcoordpointerext, GLenum, texunit, GLint, size, GLenum, type, \ - GLsizei, stride, const void *, pointer); \ - HookWrapper4(void, glmultitexenvfext, GLenum, texunit, GLenum, target, GLenum, pname, GLfloat, \ - param); \ - HookWrapper4(void, glmultitexenvfvext, GLenum, texunit, GLenum, target, GLenum, pname, \ - const GLfloat *, params); \ - HookWrapper4(void, glmultitexenviext, GLenum, texunit, GLenum, target, GLenum, pname, GLint, \ - param); \ - HookWrapper4(void, glmultitexenvivext, GLenum, texunit, GLenum, target, GLenum, pname, \ - const GLint *, params); \ - HookWrapper4(void, glmultitexgendext, GLenum, texunit, GLenum, coord, GLenum, pname, GLdouble, \ - param); \ - HookWrapper4(void, glmultitexgendvext, GLenum, texunit, GLenum, coord, GLenum, pname, \ - const GLdouble *, params); \ - HookWrapper4(void, glmultitexgenfext, GLenum, texunit, GLenum, coord, GLenum, pname, GLfloat, \ - param); \ - HookWrapper4(void, glmultitexgenfvext, GLenum, texunit, GLenum, coord, GLenum, pname, \ - const GLfloat *, params); \ - HookWrapper4(void, glmultitexgeniext, GLenum, texunit, GLenum, coord, GLenum, pname, GLint, \ - param); \ - HookWrapper4(void, glmultitexgenivext, GLenum, texunit, GLenum, coord, GLenum, pname, \ - const GLint *, params); \ - HookWrapper4(void, glgetmultitexenvfvext, GLenum, texunit, GLenum, target, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper4(void, glgetmultitexenvivext, GLenum, texunit, GLenum, target, GLenum, pname, \ - GLint *, params); \ - HookWrapper4(void, glgetmultitexgendvext, GLenum, texunit, GLenum, coord, GLenum, pname, \ - GLdouble *, params); \ - HookWrapper4(void, glgetmultitexgenfvext, GLenum, texunit, GLenum, coord, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper4(void, glgetmultitexgenivext, GLenum, texunit, GLenum, coord, GLenum, pname, \ - GLint *, params); \ - HookWrapper2(void, glenableclientstateindexedext, GLenum, array, GLuint, index); \ - HookWrapper2(void, gldisableclientstateindexedext, GLenum, array, GLuint, index); \ - HookWrapper2(void, glmatrixloadtransposefext, GLenum, mode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixloadtransposedext, GLenum, mode, const GLdouble *, m); \ - HookWrapper2(void, glmatrixmulttransposefext, GLenum, mode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixmulttransposedext, GLenum, mode, const GLdouble *, m); \ - HookWrapper5(void, glnamedprogramlocalparameters4fvext, GLuint, program, GLenum, target, GLuint, \ - index, GLsizei, count, const GLfloat *, params); \ - HookWrapper7(void, glnamedprogramlocalparameteri4iext, GLuint, program, GLenum, target, GLuint, \ - index, GLint, x, GLint, y, GLint, z, GLint, w); \ - HookWrapper4(void, glnamedprogramlocalparameteri4ivext, GLuint, program, GLenum, target, GLuint, \ - index, const GLint *, params); \ - HookWrapper5(void, glnamedprogramlocalparametersi4ivext, GLuint, program, GLenum, target, \ - GLuint, index, GLsizei, count, const GLint *, params); \ - HookWrapper7(void, glnamedprogramlocalparameteri4uiext, GLuint, program, GLenum, target, GLuint, \ - index, GLuint, x, GLuint, y, GLuint, z, GLuint, w); \ - HookWrapper4(void, glnamedprogramlocalparameteri4uivext, GLuint, program, GLenum, target, \ - GLuint, index, const GLuint *, params); \ - HookWrapper5(void, glnamedprogramlocalparametersi4uivext, GLuint, program, GLenum, target, \ - GLuint, index, GLsizei, count, const GLuint *, params); \ - HookWrapper4(void, glgetnamedprogramlocalparameteriivext, GLuint, program, GLenum, target, \ - GLuint, index, GLint *, params); \ - HookWrapper4(void, glgetnamedprogramlocalparameteriuivext, GLuint, program, GLenum, target, \ - GLuint, index, GLuint *, params); \ - HookWrapper2(void, glenableclientstateiext, GLenum, array, GLuint, index); \ - HookWrapper2(void, gldisableclientstateiext, GLenum, array, GLuint, index); \ - HookWrapper5(void, glnamedprogramstringext, GLuint, program, GLenum, target, GLenum, format, \ - GLsizei, len, const void *, string); \ - HookWrapper7(void, glnamedprogramlocalparameter4dext, GLuint, program, GLenum, target, GLuint, \ - index, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ - HookWrapper4(void, glnamedprogramlocalparameter4dvext, GLuint, program, GLenum, target, GLuint, \ - index, const GLdouble *, params); \ - HookWrapper7(void, glnamedprogramlocalparameter4fext, GLuint, program, GLenum, target, GLuint, \ - index, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ - HookWrapper4(void, glnamedprogramlocalparameter4fvext, GLuint, program, GLenum, target, GLuint, \ - index, const GLfloat *, params); \ - HookWrapper4(void, glgetnamedprogramlocalparameterdvext, GLuint, program, GLenum, target, \ - GLuint, index, GLdouble *, params); \ - HookWrapper4(void, glgetnamedprogramlocalparameterfvext, GLuint, program, GLenum, target, \ - GLuint, index, GLfloat *, params); \ - HookWrapper4(void, glgetnamedprogramstringext, GLuint, program, GLenum, target, GLenum, pname, \ - void *, string); \ - HookWrapper6(void, glnamedrenderbufferstoragemultisamplecoverageext, GLuint, renderbuffer, \ - GLsizei, coverageSamples, GLsizei, colorSamples, GLenum, internalformat, GLsizei, \ - width, GLsizei, height); \ - HookWrapper5(void, glnamedframebuffertexturefaceext, GLuint, framebuffer, GLenum, attachment, \ - GLuint, texture, GLint, level, GLenum, face); \ - HookWrapper3(void, gltexturerenderbufferext, GLuint, texture, GLenum, target, GLuint, \ - renderbuffer); \ - HookWrapper3(void, glmultitexrenderbufferext, GLenum, texunit, GLenum, target, GLuint, \ - renderbuffer); \ - HookWrapper6(void, glvertexarrayvertexoffsetext, GLuint, vaobj, GLuint, buffer, GLint, size, \ - GLenum, type, GLsizei, stride, GLintptr, offset); \ - HookWrapper6(void, glvertexarraycoloroffsetext, GLuint, vaobj, GLuint, buffer, GLint, size, \ - GLenum, type, GLsizei, stride, GLintptr, offset); \ - HookWrapper4(void, glvertexarrayedgeflagoffsetext, GLuint, vaobj, GLuint, buffer, GLsizei, \ - stride, GLintptr, offset); \ - HookWrapper5(void, glvertexarrayindexoffsetext, GLuint, vaobj, GLuint, buffer, GLenum, type, \ - GLsizei, stride, GLintptr, offset); \ - HookWrapper5(void, glvertexarraynormaloffsetext, GLuint, vaobj, GLuint, buffer, GLenum, type, \ - GLsizei, stride, GLintptr, offset); \ - HookWrapper6(void, glvertexarraytexcoordoffsetext, GLuint, vaobj, GLuint, buffer, GLint, size, \ - GLenum, type, GLsizei, stride, GLintptr, offset); \ - HookWrapper7(void, glvertexarraymultitexcoordoffsetext, GLuint, vaobj, GLuint, buffer, GLenum, \ - texunit, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ - HookWrapper5(void, glvertexarrayfogcoordoffsetext, GLuint, vaobj, GLuint, buffer, GLenum, type, \ - GLsizei, stride, GLintptr, offset); \ - HookWrapper6(void, glvertexarraysecondarycoloroffsetext, GLuint, vaobj, GLuint, buffer, GLint, \ - size, GLenum, type, GLsizei, stride, GLintptr, offset); \ - HookWrapper2(void, glenablevertexarrayext, GLuint, vaobj, GLenum, array); \ - HookWrapper2(void, gldisablevertexarrayext, GLuint, vaobj, GLenum, array); \ - HookWrapper9(void, gltexturepagecommitmentext, GLuint, texture, GLint, level, GLint, xoffset, \ - GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, \ - GLboolean, commit); \ - HookWrapper1(void, glfogcoordfext, GLfloat, coord); \ - HookWrapper1(void, glfogcoordfvext, const GLfloat *, coord); \ - HookWrapper1(void, glfogcoorddext, GLdouble, coord); \ - HookWrapper1(void, glfogcoorddvext, const GLdouble *, coord); \ - HookWrapper3(void, glfogcoordpointerext, GLenum, type, GLsizei, stride, const void *, pointer); \ - HookWrapper3(void, glprogramparameteriext, GLuint, program, GLenum, pname, GLint, value); \ - HookWrapper4(void, glprogramenvparameters4fvext, GLenum, target, GLuint, index, GLsizei, count, \ - const GLfloat *, params); \ - HookWrapper4(void, glprogramlocalparameters4fvext, GLenum, target, GLuint, index, GLsizei, \ - count, const GLfloat *, params); \ - HookWrapper5(void, glgethistogramext, GLenum, target, GLboolean, reset, GLenum, format, GLenum, \ - type, void *, values); \ - HookWrapper3(void, glgethistogramparameterfvext, GLenum, target, GLenum, pname, GLfloat *, \ - params); \ - HookWrapper3(void, glgethistogramparameterivext, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper5(void, glgetminmaxext, GLenum, target, GLboolean, reset, GLenum, format, GLenum, \ - type, void *, values); \ - HookWrapper3(void, glgetminmaxparameterfvext, GLenum, target, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetminmaxparameterivext, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper4(void, glhistogramext, GLenum, target, GLsizei, width, GLenum, internalformat, \ - GLboolean, sink); \ - HookWrapper3(void, glminmaxext, GLenum, target, GLenum, internalformat, GLboolean, sink); \ - HookWrapper1(void, glresethistogramext, GLenum, target); \ - HookWrapper1(void, glresetminmaxext, GLenum, target); \ - HookWrapper2(void, glindexfuncext, GLenum, func, GLclampf, ref); \ - HookWrapper2(void, glindexmaterialext, GLenum, face, GLenum, mode); \ - HookWrapper1(void, glapplytextureext, GLenum, mode); \ - HookWrapper1(void, gltexturelightext, GLenum, pname); \ - HookWrapper2(void, gltexturematerialext, GLenum, face, GLenum, mode); \ - HookWrapper5(void, glmultidrawelementsext, GLenum, mode, const GLsizei *, count, GLenum, type, \ - const void *const *, indices, GLsizei, primcount); \ - HookWrapper2(void, glsamplemaskext, GLclampf, value, GLboolean, invert); \ - HookWrapper1(void, glsamplepatternext, GLenum, pattern); \ - HookWrapper6(void, glcolortableext, GLenum, target, GLenum, internalFormat, GLsizei, width, \ - GLenum, format, GLenum, type, const void *, table); \ - HookWrapper4(void, glgetcolortableext, GLenum, target, GLenum, format, GLenum, type, void *, \ - data); \ - HookWrapper3(void, glgetcolortableparameterivext, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetcolortableparameterfvext, GLenum, target, GLenum, pname, GLfloat *, \ - params); \ - HookWrapper3(void, glpixeltransformparameteriext, GLenum, target, GLenum, pname, GLint, param); \ - HookWrapper3(void, glpixeltransformparameterfext, GLenum, target, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, glpixeltransformparameterivext, GLenum, target, GLenum, pname, const GLint *, \ - params); \ - HookWrapper3(void, glpixeltransformparameterfvext, GLenum, target, GLenum, pname, \ - const GLfloat *, params); \ - HookWrapper3(void, glgetpixeltransformparameterivext, GLenum, target, GLenum, pname, GLint *, \ - params); \ - HookWrapper3(void, glgetpixeltransformparameterfvext, GLenum, target, GLenum, pname, GLfloat *, \ - params); \ - HookWrapper2(void, glpointparameterfext, GLenum, pname, GLfloat, param); \ - HookWrapper2(void, glpointparameterfvext, GLenum, pname, const GLfloat *, params); \ - HookWrapper2(void, glpolygonoffsetext, GLfloat, factor, GLfloat, bias); \ - HookWrapper3(void, glsecondarycolor3bext, GLbyte, red, GLbyte, green, GLbyte, blue); \ - HookWrapper1(void, glsecondarycolor3bvext, const GLbyte *, v); \ - HookWrapper3(void, glsecondarycolor3dext, GLdouble, red, GLdouble, green, GLdouble, blue); \ - HookWrapper1(void, glsecondarycolor3dvext, const GLdouble *, v); \ - HookWrapper3(void, glsecondarycolor3fext, GLfloat, red, GLfloat, green, GLfloat, blue); \ - HookWrapper1(void, glsecondarycolor3fvext, const GLfloat *, v); \ - HookWrapper3(void, glsecondarycolor3iext, GLint, red, GLint, green, GLint, blue); \ - HookWrapper1(void, glsecondarycolor3ivext, const GLint *, v); \ - HookWrapper3(void, glsecondarycolor3sext, GLshort, red, GLshort, green, GLshort, blue); \ - HookWrapper1(void, glsecondarycolor3svext, const GLshort *, v); \ - HookWrapper3(void, glsecondarycolor3ubext, GLubyte, red, GLubyte, green, GLubyte, blue); \ - HookWrapper1(void, glsecondarycolor3ubvext, const GLubyte *, v); \ - HookWrapper3(void, glsecondarycolor3uiext, GLuint, red, GLuint, green, GLuint, blue); \ - HookWrapper1(void, glsecondarycolor3uivext, const GLuint *, v); \ - HookWrapper3(void, glsecondarycolor3usext, GLushort, red, GLushort, green, GLushort, blue); \ - HookWrapper1(void, glsecondarycolor3usvext, const GLushort *, v); \ - HookWrapper4(void, glsecondarycolorpointerext, GLint, size, GLenum, type, GLsizei, stride, \ - const void *, pointer); \ - HookWrapper2(void, gluseshaderprogramext, GLenum, type, GLuint, program); \ - HookWrapper1(void, glactiveprogramext, GLuint, program); \ - HookWrapper2(GLuint, glcreateshaderprogramext, GLenum, type, const GLchar *, string); \ - HookWrapper2(void, glstencilcleartagext, GLsizei, stencilTagBits, GLuint, stencilClearTag); \ - HookWrapper1(void, glactivestencilfaceext, GLenum, face); \ - HookWrapper7(void, gltexsubimage1dext, GLenum, target, GLint, level, GLint, xoffset, GLsizei, \ - width, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper9(void, gltexsubimage2dext, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, \ - const void *, pixels); \ - HookWrapper11(void, gltexsubimage3dext, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, \ - format, GLenum, type, const void *, pixels); \ - HookWrapper4(void, glclearcoloriiext, GLint, red, GLint, green, GLint, blue, GLint, alpha); \ - HookWrapper4(void, glclearcoloriuiext, GLuint, red, GLuint, green, GLuint, blue, GLuint, alpha); \ - HookWrapper3(GLboolean, glaretexturesresidentext, GLsizei, n, const GLuint *, textures, \ - GLboolean *, residences); \ - HookWrapper2(void, glbindtextureext, GLenum, target, GLuint, texture); \ - HookWrapper2(void, gldeletetexturesext, GLsizei, n, const GLuint *, textures); \ - HookWrapper2(void, glgentexturesext, GLsizei, n, GLuint *, textures); \ - HookWrapper1(GLboolean, glistextureext, GLuint, texture); \ - HookWrapper3(void, glprioritizetexturesext, GLsizei, n, const GLuint *, textures, \ - const GLclampf *, priorities); \ - HookWrapper1(void, gltexturenormalext, GLenum, mode); \ - HookWrapper4(void, glbindbufferoffsetext, GLenum, target, GLuint, index, GLuint, buffer, \ - GLintptr, offset); \ - HookWrapper1(void, glarrayelementext, GLint, i); \ - HookWrapper5(void, glcolorpointerext, GLint, size, GLenum, type, GLsizei, stride, GLsizei, \ - count, const void *, pointer); \ - HookWrapper3(void, gldrawarraysext, GLenum, mode, GLint, first, GLsizei, count); \ - HookWrapper3(void, gledgeflagpointerext, GLsizei, stride, GLsizei, count, const GLboolean *, \ - pointer); \ - HookWrapper2(void, glgetpointervext, GLenum, pname, void **, params); \ - HookWrapper4(void, glindexpointerext, GLenum, type, GLsizei, stride, GLsizei, count, \ - const void *, pointer); \ - HookWrapper4(void, glnormalpointerext, GLenum, type, GLsizei, stride, GLsizei, count, \ - const void *, pointer); \ - HookWrapper5(void, gltexcoordpointerext, GLint, size, GLenum, type, GLsizei, stride, GLsizei, \ - count, const void *, pointer); \ - HookWrapper5(void, glvertexpointerext, GLint, size, GLenum, type, GLsizei, stride, GLsizei, \ - count, const void *, pointer); \ - HookWrapper0(void, glbeginvertexshaderext); \ - HookWrapper0(void, glendvertexshaderext); \ - HookWrapper1(void, glbindvertexshaderext, GLuint, id); \ - HookWrapper1(GLuint, glgenvertexshadersext, GLuint, range); \ - HookWrapper1(void, gldeletevertexshaderext, GLuint, id); \ - HookWrapper3(void, glshaderop1ext, GLenum, op, GLuint, res, GLuint, arg1); \ - HookWrapper4(void, glshaderop2ext, GLenum, op, GLuint, res, GLuint, arg1, GLuint, arg2); \ - HookWrapper5(void, glshaderop3ext, GLenum, op, GLuint, res, GLuint, arg1, GLuint, arg2, GLuint, \ - arg3); \ - HookWrapper6(void, glswizzleext, GLuint, res, GLuint, in, GLenum, outX, GLenum, outY, GLenum, \ - outZ, GLenum, outW); \ - HookWrapper6(void, glwritemaskext, GLuint, res, GLuint, in, GLenum, outX, GLenum, outY, GLenum, \ - outZ, GLenum, outW); \ - HookWrapper3(void, glinsertcomponentext, GLuint, res, GLuint, src, GLuint, num); \ - HookWrapper3(void, glextractcomponentext, GLuint, res, GLuint, src, GLuint, num); \ - HookWrapper4(GLuint, glgensymbolsext, GLenum, datatype, GLenum, storagetype, GLenum, range, \ - GLuint, components); \ - HookWrapper3(void, glsetinvariantext, GLuint, id, GLenum, type, const void *, addr); \ - HookWrapper3(void, glsetlocalconstantext, GLuint, id, GLenum, type, const void *, addr); \ - HookWrapper2(void, glvariantbvext, GLuint, id, const GLbyte *, addr); \ - HookWrapper2(void, glvariantsvext, GLuint, id, const GLshort *, addr); \ - HookWrapper2(void, glvariantivext, GLuint, id, const GLint *, addr); \ - HookWrapper2(void, glvariantfvext, GLuint, id, const GLfloat *, addr); \ - HookWrapper2(void, glvariantdvext, GLuint, id, const GLdouble *, addr); \ - HookWrapper2(void, glvariantubvext, GLuint, id, const GLubyte *, addr); \ - HookWrapper2(void, glvariantusvext, GLuint, id, const GLushort *, addr); \ - HookWrapper2(void, glvariantuivext, GLuint, id, const GLuint *, addr); \ - HookWrapper4(void, glvariantpointerext, GLuint, id, GLenum, type, GLuint, stride, const void *, \ - addr); \ - HookWrapper1(void, glenablevariantclientstateext, GLuint, id); \ - HookWrapper1(void, gldisablevariantclientstateext, GLuint, id); \ - HookWrapper2(GLuint, glbindlightparameterext, GLenum, light, GLenum, value); \ - HookWrapper2(GLuint, glbindmaterialparameterext, GLenum, face, GLenum, value); \ - HookWrapper3(GLuint, glbindtexgenparameterext, GLenum, unit, GLenum, coord, GLenum, value); \ - HookWrapper2(GLuint, glbindtextureunitparameterext, GLenum, unit, GLenum, value); \ - HookWrapper1(GLuint, glbindparameterext, GLenum, value); \ - HookWrapper2(GLboolean, glisvariantenabledext, GLuint, id, GLenum, cap); \ - HookWrapper3(void, glgetvariantbooleanvext, GLuint, id, GLenum, value, GLboolean *, data); \ - HookWrapper3(void, glgetvariantintegervext, GLuint, id, GLenum, value, GLint *, data); \ - HookWrapper3(void, glgetvariantfloatvext, GLuint, id, GLenum, value, GLfloat *, data); \ - HookWrapper3(void, glgetvariantpointervext, GLuint, id, GLenum, value, void **, data); \ - HookWrapper3(void, glgetinvariantbooleanvext, GLuint, id, GLenum, value, GLboolean *, data); \ - HookWrapper3(void, glgetinvariantintegervext, GLuint, id, GLenum, value, GLint *, data); \ - HookWrapper3(void, glgetinvariantfloatvext, GLuint, id, GLenum, value, GLfloat *, data); \ - HookWrapper3(void, glgetlocalconstantbooleanvext, GLuint, id, GLenum, value, GLboolean *, data); \ - HookWrapper3(void, glgetlocalconstantintegervext, GLuint, id, GLenum, value, GLint *, data); \ - HookWrapper3(void, glgetlocalconstantfloatvext, GLuint, id, GLenum, value, GLfloat *, data); \ - HookWrapper1(void, glvertexweightfext, GLfloat, weight); \ - HookWrapper1(void, glvertexweightfvext, const GLfloat *, weight); \ - HookWrapper4(void, glvertexweightpointerext, GLint, size, GLenum, type, GLsizei, stride, \ - const void *, pointer); \ - HookWrapper3(GLsync, glimportsyncext, GLenum, external_sync_type, GLintptr, external_sync, \ - GLbitfield, flags); \ - HookWrapper3(void, glimagetransformparameterihp, GLenum, target, GLenum, pname, GLint, param); \ - HookWrapper3(void, glimagetransformparameterfhp, GLenum, target, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, glimagetransformparameterivhp, GLenum, target, GLenum, pname, const GLint *, \ - params); \ - HookWrapper3(void, glimagetransformparameterfvhp, GLenum, target, GLenum, pname, \ - const GLfloat *, params); \ - HookWrapper3(void, glgetimagetransformparameterivhp, GLenum, target, GLenum, pname, GLint *, \ - params); \ - HookWrapper3(void, glgetimagetransformparameterfvhp, GLenum, target, GLenum, pname, GLfloat *, \ - params); \ - HookWrapper5(void, glmultimodedrawarraysibm, const GLenum *, mode, const GLint *, first, \ - const GLsizei *, count, GLsizei, primcount, GLint, modestride); \ - HookWrapper6(void, glmultimodedrawelementsibm, const GLenum *, mode, const GLsizei *, count, \ - GLenum, type, const void *const *, indices, GLsizei, primcount, GLint, modestride); \ - HookWrapper1(void, glflushstaticdataibm, GLenum, target); \ - HookWrapper5(void, glcolorpointerlistibm, GLint, size, GLenum, type, GLint, stride, \ - const void **, pointer, GLint, ptrstride); \ - HookWrapper5(void, glsecondarycolorpointerlistibm, GLint, size, GLenum, type, GLint, stride, \ - const void **, pointer, GLint, ptrstride); \ - HookWrapper3(void, gledgeflagpointerlistibm, GLint, stride, const GLboolean **, pointer, GLint, \ - ptrstride); \ - HookWrapper4(void, glfogcoordpointerlistibm, GLenum, type, GLint, stride, const void **, \ - pointer, GLint, ptrstride); \ - HookWrapper4(void, glindexpointerlistibm, GLenum, type, GLint, stride, const void **, pointer, \ - GLint, ptrstride); \ - HookWrapper4(void, glnormalpointerlistibm, GLenum, type, GLint, stride, const void **, pointer, \ - GLint, ptrstride); \ - HookWrapper5(void, gltexcoordpointerlistibm, GLint, size, GLenum, type, GLint, stride, \ - const void **, pointer, GLint, ptrstride); \ - HookWrapper5(void, glvertexpointerlistibm, GLint, size, GLenum, type, GLint, stride, \ - const void **, pointer, GLint, ptrstride); \ - HookWrapper4(void, glblendfuncseparateingr, GLenum, sfactorRGB, GLenum, dfactorRGB, GLenum, \ - sfactorAlpha, GLenum, dfactorAlpha); \ - HookWrapper1(void, glsynctextureintel, GLuint, texture); \ - HookWrapper2(void, glunmaptexture2dintel, GLuint, texture, GLint, level); \ - HookWrapper5(void *, glmaptexture2dintel, GLuint, texture, GLint, level, GLbitfield, access, \ - GLint *, stride, GLenum *, layout); \ - HookWrapper3(void, glvertexpointervintel, GLint, size, GLenum, type, const void **, pointer); \ - HookWrapper2(void, glnormalpointervintel, GLenum, type, const void **, pointer); \ - HookWrapper3(void, glcolorpointervintel, GLint, size, GLenum, type, const void **, pointer); \ - HookWrapper3(void, gltexcoordpointervintel, GLint, size, GLenum, type, const void **, pointer); \ - HookWrapper1(void, glbeginperfqueryintel, GLuint, queryHandle); \ - HookWrapper2(void, glcreateperfqueryintel, GLuint, queryId, GLuint *, queryHandle); \ - HookWrapper1(void, gldeleteperfqueryintel, GLuint, queryHandle); \ - HookWrapper1(void, glendperfqueryintel, GLuint, queryHandle); \ - HookWrapper1(void, glgetfirstperfqueryidintel, GLuint *, queryId); \ - HookWrapper2(void, glgetnextperfqueryidintel, GLuint, queryId, GLuint *, nextQueryId); \ - HookWrapper11(void, glgetperfcounterinfointel, GLuint, queryId, GLuint, counterId, GLuint, \ - counterNameLength, GLchar *, counterName, GLuint, counterDescLength, GLchar *, \ - counterDesc, GLuint *, counterOffset, GLuint *, counterDataSize, GLuint *, \ - counterTypeEnum, GLuint *, counterDataTypeEnum, GLuint64 *, rawCounterMaxValue); \ - HookWrapper5(void, glgetperfquerydataintel, GLuint, queryHandle, GLuint, flags, GLsizei, \ - dataSize, GLvoid *, data, GLuint *, bytesWritten); \ - HookWrapper2(void, glgetperfqueryidbynameintel, GLchar *, queryName, GLuint *, queryId); \ - HookWrapper7(void, glgetperfqueryinfointel, GLuint, queryId, GLuint, queryNameLength, GLchar *, \ - queryName, GLuint *, dataSize, GLuint *, noCounters, GLuint *, noInstances, \ - GLuint *, capsMask); \ - HookWrapper0(void, glresizebuffersmesa); \ - HookWrapper2(void, glwindowpos2dmesa, GLdouble, x, GLdouble, y); \ - HookWrapper1(void, glwindowpos2dvmesa, const GLdouble *, v); \ - HookWrapper2(void, glwindowpos2fmesa, GLfloat, x, GLfloat, y); \ - HookWrapper1(void, glwindowpos2fvmesa, const GLfloat *, v); \ - HookWrapper2(void, glwindowpos2imesa, GLint, x, GLint, y); \ - HookWrapper1(void, glwindowpos2ivmesa, const GLint *, v); \ - HookWrapper2(void, glwindowpos2smesa, GLshort, x, GLshort, y); \ - HookWrapper1(void, glwindowpos2svmesa, const GLshort *, v); \ - HookWrapper3(void, glwindowpos3dmesa, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper1(void, glwindowpos3dvmesa, const GLdouble *, v); \ - HookWrapper3(void, glwindowpos3fmesa, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper1(void, glwindowpos3fvmesa, const GLfloat *, v); \ - HookWrapper3(void, glwindowpos3imesa, GLint, x, GLint, y, GLint, z); \ - HookWrapper1(void, glwindowpos3ivmesa, const GLint *, v); \ - HookWrapper3(void, glwindowpos3smesa, GLshort, x, GLshort, y, GLshort, z); \ - HookWrapper1(void, glwindowpos3svmesa, const GLshort *, v); \ - HookWrapper4(void, glwindowpos4dmesa, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ - HookWrapper1(void, glwindowpos4dvmesa, const GLdouble *, v); \ - HookWrapper4(void, glwindowpos4fmesa, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ - HookWrapper1(void, glwindowpos4fvmesa, const GLfloat *, v); \ - HookWrapper4(void, glwindowpos4imesa, GLint, x, GLint, y, GLint, z, GLint, w); \ - HookWrapper1(void, glwindowpos4ivmesa, const GLint *, v); \ - HookWrapper4(void, glwindowpos4smesa, GLshort, x, GLshort, y, GLshort, z, GLshort, w); \ - HookWrapper1(void, glwindowpos4svmesa, const GLshort *, v); \ - HookWrapper1(void, glbeginconditionalrendernvx, GLuint, id); \ - HookWrapper0(void, glendconditionalrendernvx); \ - HookWrapper5(void, glmultidrawarraysindirectbindlessnv, GLenum, mode, const void *, indirect, \ - GLsizei, drawCount, GLsizei, stride, GLint, vertexBufferCount); \ - HookWrapper6(void, glmultidrawelementsindirectbindlessnv, GLenum, mode, GLenum, type, \ - const void *, indirect, GLsizei, drawCount, GLsizei, stride, GLint, \ - vertexBufferCount); \ - HookWrapper6(void, glmultidrawarraysindirectbindlesscountnv, GLenum, mode, const void *, \ - indirect, GLsizei, drawCount, GLsizei, maxDrawCount, GLsizei, stride, GLint, \ - vertexBufferCount); \ - HookWrapper7(void, glmultidrawelementsindirectbindlesscountnv, GLenum, mode, GLenum, type, \ - const void *, indirect, GLsizei, drawCount, GLsizei, maxDrawCount, GLsizei, stride, \ - GLint, vertexBufferCount); \ - HookWrapper1(GLuint64, glgettexturehandlenv, GLuint, texture); \ - HookWrapper2(GLuint64, glgettexturesamplerhandlenv, GLuint, texture, GLuint, sampler); \ - HookWrapper1(void, glmaketexturehandleresidentnv, GLuint64, handle); \ - HookWrapper1(void, glmaketexturehandlenonresidentnv, GLuint64, handle); \ - HookWrapper5(GLuint64, glgetimagehandlenv, GLuint, texture, GLint, level, GLboolean, layered, \ - GLint, layer, GLenum, format); \ - HookWrapper2(void, glmakeimagehandleresidentnv, GLuint64, handle, GLenum, access); \ - HookWrapper1(void, glmakeimagehandlenonresidentnv, GLuint64, handle); \ - HookWrapper2(void, gluniformhandleui64nv, GLint, location, GLuint64, value); \ - HookWrapper3(void, gluniformhandleui64vnv, GLint, location, GLsizei, count, const GLuint64 *, \ - value); \ - HookWrapper3(void, glprogramuniformhandleui64nv, GLuint, program, GLint, location, GLuint64, \ - value); \ - HookWrapper4(void, glprogramuniformhandleui64vnv, GLuint, program, GLint, location, GLsizei, \ - count, const GLuint64 *, values); \ - HookWrapper1(GLboolean, glistexturehandleresidentnv, GLuint64, handle); \ - HookWrapper1(GLboolean, glisimagehandleresidentnv, GLuint64, handle); \ - HookWrapper2(void, glblendparameterinv, GLenum, pname, GLint, value); \ - HookWrapper0(void, glblendbarriernv); \ - HookWrapper2(void, glcreatestatesnv, GLsizei, n, GLuint *, states); \ - HookWrapper2(void, gldeletestatesnv, GLsizei, n, const GLuint *, states); \ - HookWrapper1(GLboolean, glisstatenv, GLuint, state); \ - HookWrapper2(void, glstatecapturenv, GLuint, state, GLenum, mode); \ - HookWrapper2(GLuint, glgetcommandheadernv, GLenum, tokenID, GLuint, size); \ - HookWrapper1(GLushort, glgetstageindexnv, GLenum, shadertype); \ - HookWrapper5(void, gldrawcommandsnv, GLenum, primitiveMode, GLuint, buffer, const GLintptr *, \ - indirects, const GLsizei *, sizes, GLuint, count); \ - HookWrapper4(void, gldrawcommandsaddressnv, GLenum, primitiveMode, const GLuint64 *, indirects, \ - const GLsizei *, sizes, GLuint, count); \ - HookWrapper6(void, gldrawcommandsstatesnv, GLuint, buffer, const GLintptr *, indirects, \ - const GLsizei *, sizes, const GLuint *, states, const GLuint *, fbos, GLuint, count); \ - HookWrapper5(void, gldrawcommandsstatesaddressnv, const GLuint64 *, indirects, const GLsizei *, \ - sizes, const GLuint *, states, const GLuint *, fbos, GLuint, count); \ - HookWrapper2(void, glcreatecommandlistsnv, GLsizei, n, GLuint *, lists); \ - HookWrapper2(void, gldeletecommandlistsnv, GLsizei, n, const GLuint *, lists); \ - HookWrapper1(GLboolean, gliscommandlistnv, GLuint, list); \ - HookWrapper7(void, gllistdrawcommandsstatesclientnv, GLuint, list, GLuint, segment, \ - const void **, indirects, const size_t *, sizes, const GLuint *, states, \ - const GLuint *, fbos, GLuint, count); \ - HookWrapper2(void, glcommandlistsegmentsnv, GLuint, list, GLuint, segments); \ - HookWrapper1(void, glcompilecommandlistnv, GLuint, list); \ - HookWrapper1(void, glcallcommandlistnv, GLuint, list); \ - HookWrapper2(void, glbeginconditionalrendernv, GLuint, id, GLenum, mode); \ - HookWrapper0(void, glendconditionalrendernv); \ - HookWrapper2(void, glsubpixelprecisionbiasnv, GLuint, xbits, GLuint, ybits); \ - HookWrapper15(void, glcopyimagesubdatanv, GLuint, srcName, GLenum, srcTarget, GLint, srcLevel, \ - GLint, srcX, GLint, srcY, GLint, srcZ, GLuint, dstName, GLenum, dstTarget, GLint, \ - dstLevel, GLint, dstX, GLint, dstY, GLint, dstZ, GLsizei, width, GLsizei, height, \ - GLsizei, depth); \ - HookWrapper2(void, gldepthrangednv, GLdouble, zNear, GLdouble, zFar); \ - HookWrapper1(void, glcleardepthdnv, GLdouble, depth); \ - HookWrapper2(void, gldepthboundsdnv, GLdouble, zmin, GLdouble, zmax); \ - HookWrapper11(void, gldrawtexturenv, GLuint, texture, GLuint, sampler, GLfloat, x0, GLfloat, y0, \ - GLfloat, x1, GLfloat, y1, GLfloat, z, GLfloat, s0, GLfloat, t0, GLfloat, s1, \ - GLfloat, t1); \ - HookWrapper9(void, glmapcontrolpointsnv, GLenum, target, GLuint, index, GLenum, type, GLsizei, \ - ustride, GLsizei, vstride, GLint, uorder, GLint, vorder, GLboolean, packed, \ - const void *, points); \ - HookWrapper3(void, glmapparameterivnv, GLenum, target, GLenum, pname, const GLint *, params); \ - HookWrapper3(void, glmapparameterfvnv, GLenum, target, GLenum, pname, const GLfloat *, params); \ - HookWrapper7(void, glgetmapcontrolpointsnv, GLenum, target, GLuint, index, GLenum, type, \ - GLsizei, ustride, GLsizei, vstride, GLboolean, packed, void *, points); \ - HookWrapper3(void, glgetmapparameterivnv, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetmapparameterfvnv, GLenum, target, GLenum, pname, GLfloat *, params); \ - HookWrapper4(void, glgetmapattribparameterivnv, GLenum, target, GLuint, index, GLenum, pname, \ - GLint *, params); \ - HookWrapper4(void, glgetmapattribparameterfvnv, GLenum, target, GLuint, index, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper2(void, glevalmapsnv, GLenum, target, GLenum, mode); \ - HookWrapper3(void, glgetmultisamplefvnv, GLenum, pname, GLuint, index, GLfloat *, val); \ - HookWrapper2(void, glsamplemaskindexednv, GLuint, index, GLbitfield, mask); \ - HookWrapper2(void, gltexrenderbuffernv, GLenum, target, GLuint, renderbuffer); \ - HookWrapper2(void, gldeletefencesnv, GLsizei, n, const GLuint *, fences); \ - HookWrapper2(void, glgenfencesnv, GLsizei, n, GLuint *, fences); \ - HookWrapper1(GLboolean, glisfencenv, GLuint, fence); \ - HookWrapper1(GLboolean, gltestfencenv, GLuint, fence); \ - HookWrapper3(void, glgetfenceivnv, GLuint, fence, GLenum, pname, GLint *, params); \ - HookWrapper1(void, glfinishfencenv, GLuint, fence); \ - HookWrapper2(void, glsetfencenv, GLuint, fence, GLenum, condition); \ - HookWrapper1(void, glfragmentcoveragecolornv, GLuint, color); \ - HookWrapper7(void, glprogramnamedparameter4fnv, GLuint, id, GLsizei, len, const GLubyte *, name, \ - GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ - HookWrapper4(void, glprogramnamedparameter4fvnv, GLuint, id, GLsizei, len, const GLubyte *, \ - name, const GLfloat *, v); \ - HookWrapper7(void, glprogramnamedparameter4dnv, GLuint, id, GLsizei, len, const GLubyte *, name, \ - GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ - HookWrapper4(void, glprogramnamedparameter4dvnv, GLuint, id, GLsizei, len, const GLubyte *, \ - name, const GLdouble *, v); \ - HookWrapper4(void, glgetprogramnamedparameterfvnv, GLuint, id, GLsizei, len, const GLubyte *, \ - name, GLfloat *, params); \ - HookWrapper4(void, glgetprogramnamedparameterdvnv, GLuint, id, GLsizei, len, const GLubyte *, \ - name, GLdouble *, params); \ - HookWrapper2(void, glcoveragemodulationtablenv, GLsizei, n, const GLfloat *, v); \ - HookWrapper2(void, glgetcoveragemodulationtablenv, GLsizei, bufsize, GLfloat *, v); \ - HookWrapper1(void, glcoveragemodulationnv, GLenum, components); \ - HookWrapper6(void, glrenderbufferstoragemultisamplecoveragenv, GLenum, target, GLsizei, \ - coverageSamples, GLsizei, colorSamples, GLenum, internalformat, GLsizei, width, \ - GLsizei, height); \ - HookWrapper2(void, glprogramvertexlimitnv, GLenum, target, GLint, limit); \ - HookWrapper4(void, glframebuffertextureext, GLenum, target, GLenum, attachment, GLuint, texture, \ - GLint, level); \ - HookWrapper5(void, glframebuffertexturefaceext, GLenum, target, GLenum, attachment, GLuint, \ - texture, GLint, level, GLenum, face); \ - HookWrapper6(void, glprogramlocalparameteri4inv, GLenum, target, GLuint, index, GLint, x, GLint, \ - y, GLint, z, GLint, w); \ - HookWrapper3(void, glprogramlocalparameteri4ivnv, GLenum, target, GLuint, index, const GLint *, \ - params); \ - HookWrapper4(void, glprogramlocalparametersi4ivnv, GLenum, target, GLuint, index, GLsizei, \ - count, const GLint *, params); \ - HookWrapper6(void, glprogramlocalparameteri4uinv, GLenum, target, GLuint, index, GLuint, x, \ - GLuint, y, GLuint, z, GLuint, w); \ - HookWrapper3(void, glprogramlocalparameteri4uivnv, GLenum, target, GLuint, index, \ - const GLuint *, params); \ - HookWrapper4(void, glprogramlocalparametersi4uivnv, GLenum, target, GLuint, index, GLsizei, \ - count, const GLuint *, params); \ - HookWrapper6(void, glprogramenvparameteri4inv, GLenum, target, GLuint, index, GLint, x, GLint, \ - y, GLint, z, GLint, w); \ - HookWrapper3(void, glprogramenvparameteri4ivnv, GLenum, target, GLuint, index, const GLint *, \ - params); \ - HookWrapper4(void, glprogramenvparametersi4ivnv, GLenum, target, GLuint, index, GLsizei, count, \ - const GLint *, params); \ - HookWrapper6(void, glprogramenvparameteri4uinv, GLenum, target, GLuint, index, GLuint, x, \ - GLuint, y, GLuint, z, GLuint, w); \ - HookWrapper3(void, glprogramenvparameteri4uivnv, GLenum, target, GLuint, index, const GLuint *, \ - params); \ - HookWrapper4(void, glprogramenvparametersi4uivnv, GLenum, target, GLuint, index, GLsizei, count, \ - const GLuint *, params); \ - HookWrapper3(void, glgetprogramlocalparameteriivnv, GLenum, target, GLuint, index, GLint *, \ - params); \ - HookWrapper3(void, glgetprogramlocalparameteriuivnv, GLenum, target, GLuint, index, GLuint *, \ - params); \ - HookWrapper3(void, glgetprogramenvparameteriivnv, GLenum, target, GLuint, index, GLint *, params); \ - HookWrapper3(void, glgetprogramenvparameteriuivnv, GLenum, target, GLuint, index, GLuint *, \ - params); \ - HookWrapper3(void, glprogramsubroutineparametersuivnv, GLenum, target, GLsizei, count, \ - const GLuint *, params); \ - HookWrapper3(void, glgetprogramsubroutineparameteruivnv, GLenum, target, GLuint, index, \ - GLuint *, param); \ - HookWrapper2(void, glvertex2hnv, GLhalfNV, x, GLhalfNV, y); \ - HookWrapper1(void, glvertex2hvnv, const GLhalfNV *, v); \ - HookWrapper3(void, glvertex3hnv, GLhalfNV, x, GLhalfNV, y, GLhalfNV, z); \ - HookWrapper1(void, glvertex3hvnv, const GLhalfNV *, v); \ - HookWrapper4(void, glvertex4hnv, GLhalfNV, x, GLhalfNV, y, GLhalfNV, z, GLhalfNV, w); \ - HookWrapper1(void, glvertex4hvnv, const GLhalfNV *, v); \ - HookWrapper3(void, glnormal3hnv, GLhalfNV, nx, GLhalfNV, ny, GLhalfNV, nz); \ - HookWrapper1(void, glnormal3hvnv, const GLhalfNV *, v); \ - HookWrapper3(void, glcolor3hnv, GLhalfNV, red, GLhalfNV, green, GLhalfNV, blue); \ - HookWrapper1(void, glcolor3hvnv, const GLhalfNV *, v); \ - HookWrapper4(void, glcolor4hnv, GLhalfNV, red, GLhalfNV, green, GLhalfNV, blue, GLhalfNV, alpha); \ - HookWrapper1(void, glcolor4hvnv, const GLhalfNV *, v); \ - HookWrapper1(void, gltexcoord1hnv, GLhalfNV, s); \ - HookWrapper1(void, gltexcoord1hvnv, const GLhalfNV *, v); \ - HookWrapper2(void, gltexcoord2hnv, GLhalfNV, s, GLhalfNV, t); \ - HookWrapper1(void, gltexcoord2hvnv, const GLhalfNV *, v); \ - HookWrapper3(void, gltexcoord3hnv, GLhalfNV, s, GLhalfNV, t, GLhalfNV, r); \ - HookWrapper1(void, gltexcoord3hvnv, const GLhalfNV *, v); \ - HookWrapper4(void, gltexcoord4hnv, GLhalfNV, s, GLhalfNV, t, GLhalfNV, r, GLhalfNV, q); \ - HookWrapper1(void, gltexcoord4hvnv, const GLhalfNV *, v); \ - HookWrapper2(void, glmultitexcoord1hnv, GLenum, target, GLhalfNV, s); \ - HookWrapper2(void, glmultitexcoord1hvnv, GLenum, target, const GLhalfNV *, v); \ - HookWrapper3(void, glmultitexcoord2hnv, GLenum, target, GLhalfNV, s, GLhalfNV, t); \ - HookWrapper2(void, glmultitexcoord2hvnv, GLenum, target, const GLhalfNV *, v); \ - HookWrapper4(void, glmultitexcoord3hnv, GLenum, target, GLhalfNV, s, GLhalfNV, t, GLhalfNV, r); \ - HookWrapper2(void, glmultitexcoord3hvnv, GLenum, target, const GLhalfNV *, v); \ - HookWrapper5(void, glmultitexcoord4hnv, GLenum, target, GLhalfNV, s, GLhalfNV, t, GLhalfNV, r, \ - GLhalfNV, q); \ - HookWrapper2(void, glmultitexcoord4hvnv, GLenum, target, const GLhalfNV *, v); \ - HookWrapper1(void, glfogcoordhnv, GLhalfNV, fog); \ - HookWrapper1(void, glfogcoordhvnv, const GLhalfNV *, fog); \ - HookWrapper3(void, glsecondarycolor3hnv, GLhalfNV, red, GLhalfNV, green, GLhalfNV, blue); \ - HookWrapper1(void, glsecondarycolor3hvnv, const GLhalfNV *, v); \ - HookWrapper1(void, glvertexweighthnv, GLhalfNV, weight); \ - HookWrapper1(void, glvertexweighthvnv, const GLhalfNV *, weight); \ - HookWrapper2(void, glvertexattrib1hnv, GLuint, index, GLhalfNV, x); \ - HookWrapper2(void, glvertexattrib1hvnv, GLuint, index, const GLhalfNV *, v); \ - HookWrapper3(void, glvertexattrib2hnv, GLuint, index, GLhalfNV, x, GLhalfNV, y); \ - HookWrapper2(void, glvertexattrib2hvnv, GLuint, index, const GLhalfNV *, v); \ - HookWrapper4(void, glvertexattrib3hnv, GLuint, index, GLhalfNV, x, GLhalfNV, y, GLhalfNV, z); \ - HookWrapper2(void, glvertexattrib3hvnv, GLuint, index, const GLhalfNV *, v); \ - HookWrapper5(void, glvertexattrib4hnv, GLuint, index, GLhalfNV, x, GLhalfNV, y, GLhalfNV, z, \ - GLhalfNV, w); \ - HookWrapper2(void, glvertexattrib4hvnv, GLuint, index, const GLhalfNV *, v); \ - HookWrapper3(void, glvertexattribs1hvnv, GLuint, index, GLsizei, n, const GLhalfNV *, v); \ - HookWrapper3(void, glvertexattribs2hvnv, GLuint, index, GLsizei, n, const GLhalfNV *, v); \ - HookWrapper3(void, glvertexattribs3hvnv, GLuint, index, GLsizei, n, const GLhalfNV *, v); \ - HookWrapper3(void, glvertexattribs4hvnv, GLuint, index, GLsizei, n, const GLhalfNV *, v); \ - HookWrapper6(void, glgetinternalformatsampleivnv, GLenum, target, GLenum, internalformat, \ - GLsizei, samples, GLenum, pname, GLsizei, bufSize, GLint *, params); \ - HookWrapper2(void, glgenocclusionqueriesnv, GLsizei, n, GLuint *, ids); \ - HookWrapper2(void, gldeleteocclusionqueriesnv, GLsizei, n, const GLuint *, ids); \ - HookWrapper1(GLboolean, glisocclusionquerynv, GLuint, id); \ - HookWrapper1(void, glbeginocclusionquerynv, GLuint, id); \ - HookWrapper0(void, glendocclusionquerynv); \ - HookWrapper3(void, glgetocclusionqueryivnv, GLuint, id, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetocclusionqueryuivnv, GLuint, id, GLenum, pname, GLuint *, params); \ - HookWrapper5(void, glprogrambufferparametersfvnv, GLenum, target, GLuint, bindingIndex, GLuint, \ - wordIndex, GLsizei, count, const GLfloat *, params); \ - HookWrapper5(void, glprogrambufferparametersiivnv, GLenum, target, GLuint, bindingIndex, GLuint, \ - wordIndex, GLsizei, count, const GLint *, params); \ - HookWrapper5(void, glprogrambufferparametersiuivnv, GLenum, target, GLuint, bindingIndex, \ - GLuint, wordIndex, GLsizei, count, const GLuint *, params); \ - HookWrapper1(GLuint, glgenpathsnv, GLsizei, range); \ - HookWrapper2(void, gldeletepathsnv, GLuint, path, GLsizei, range); \ - HookWrapper1(GLboolean, glispathnv, GLuint, path); \ - HookWrapper6(void, glpathcommandsnv, GLuint, path, GLsizei, numCommands, const GLubyte *, \ - commands, GLsizei, numCoords, GLenum, coordType, const void *, coords); \ - HookWrapper4(void, glpathcoordsnv, GLuint, path, GLsizei, numCoords, GLenum, coordType, \ - const void *, coords); \ - HookWrapper8(void, glpathsubcommandsnv, GLuint, path, GLsizei, commandStart, GLsizei, \ - commandsToDelete, GLsizei, numCommands, const GLubyte *, commands, GLsizei, \ - numCoords, GLenum, coordType, const void *, coords); \ - HookWrapper5(void, glpathsubcoordsnv, GLuint, path, GLsizei, coordStart, GLsizei, numCoords, \ - GLenum, coordType, const void *, coords); \ - HookWrapper4(void, glpathstringnv, GLuint, path, GLenum, format, GLsizei, length, const void *, \ - pathString); \ - HookWrapper10(void, glpathglyphsnv, GLuint, firstPathName, GLenum, fontTarget, const void *, \ - fontName, GLbitfield, fontStyle, GLsizei, numGlyphs, GLenum, type, const void *, \ - charcodes, GLenum, handleMissingGlyphs, GLuint, pathParameterTemplate, GLfloat, \ - emScale); \ - HookWrapper9(void, glpathglyphrangenv, GLuint, firstPathName, GLenum, fontTarget, const void *, \ - fontName, GLbitfield, fontStyle, GLuint, firstGlyph, GLsizei, numGlyphs, GLenum, \ - handleMissingGlyphs, GLuint, pathParameterTemplate, GLfloat, emScale); \ - HookWrapper4(void, glweightpathsnv, GLuint, resultPath, GLsizei, numPaths, const GLuint *, \ - paths, const GLfloat *, weights); \ - HookWrapper2(void, glcopypathnv, GLuint, resultPath, GLuint, srcPath); \ - HookWrapper4(void, glinterpolatepathsnv, GLuint, resultPath, GLuint, pathA, GLuint, pathB, \ - GLfloat, weight); \ - HookWrapper4(void, gltransformpathnv, GLuint, resultPath, GLuint, srcPath, GLenum, \ - transformType, const GLfloat *, transformValues); \ - HookWrapper3(void, glpathparameterivnv, GLuint, path, GLenum, pname, const GLint *, value); \ - HookWrapper3(void, glpathparameterinv, GLuint, path, GLenum, pname, GLint, value); \ - HookWrapper3(void, glpathparameterfvnv, GLuint, path, GLenum, pname, const GLfloat *, value); \ - HookWrapper3(void, glpathparameterfnv, GLuint, path, GLenum, pname, GLfloat, value); \ - HookWrapper3(void, glpathdasharraynv, GLuint, path, GLsizei, dashCount, const GLfloat *, \ - dashArray); \ - HookWrapper3(void, glpathstencilfuncnv, GLenum, func, GLint, ref, GLuint, mask); \ - HookWrapper2(void, glpathstencildepthoffsetnv, GLfloat, factor, GLfloat, units); \ - HookWrapper3(void, glstencilfillpathnv, GLuint, path, GLenum, fillMode, GLuint, mask); \ - HookWrapper3(void, glstencilstrokepathnv, GLuint, path, GLint, reference, GLuint, mask); \ - HookWrapper8(void, glstencilfillpathinstancednv, GLsizei, numPaths, GLenum, pathNameType, \ - const void *, paths, GLuint, pathBase, GLenum, fillMode, GLuint, mask, GLenum, \ - transformType, const GLfloat *, transformValues); \ - HookWrapper8(void, glstencilstrokepathinstancednv, GLsizei, numPaths, GLenum, pathNameType, \ - const void *, paths, GLuint, pathBase, GLint, reference, GLuint, mask, GLenum, \ - transformType, const GLfloat *, transformValues); \ - HookWrapper1(void, glpathcoverdepthfuncnv, GLenum, func); \ - HookWrapper2(void, glcoverfillpathnv, GLuint, path, GLenum, coverMode); \ - HookWrapper2(void, glcoverstrokepathnv, GLuint, path, GLenum, coverMode); \ - HookWrapper7(void, glcoverfillpathinstancednv, GLsizei, numPaths, GLenum, pathNameType, \ - const void *, paths, GLuint, pathBase, GLenum, coverMode, GLenum, transformType, \ - const GLfloat *, transformValues); \ - HookWrapper7(void, glcoverstrokepathinstancednv, GLsizei, numPaths, GLenum, pathNameType, \ - const void *, paths, GLuint, pathBase, GLenum, coverMode, GLenum, transformType, \ - const GLfloat *, transformValues); \ - HookWrapper3(void, glgetpathparameterivnv, GLuint, path, GLenum, pname, GLint *, value); \ - HookWrapper3(void, glgetpathparameterfvnv, GLuint, path, GLenum, pname, GLfloat *, value); \ - HookWrapper2(void, glgetpathcommandsnv, GLuint, path, GLubyte *, commands); \ - HookWrapper2(void, glgetpathcoordsnv, GLuint, path, GLfloat *, coords); \ - HookWrapper2(void, glgetpathdasharraynv, GLuint, path, GLfloat *, dashArray); \ - HookWrapper7(void, glgetpathmetricsnv, GLbitfield, metricQueryMask, GLsizei, numPaths, GLenum, \ - pathNameType, const void *, paths, GLuint, pathBase, GLsizei, stride, GLfloat *, \ - metrics); \ - HookWrapper5(void, glgetpathmetricrangenv, GLbitfield, metricQueryMask, GLuint, firstPathName, \ - GLsizei, numPaths, GLsizei, stride, GLfloat *, metrics); \ - HookWrapper9(void, glgetpathspacingnv, GLenum, pathListMode, GLsizei, numPaths, GLenum, \ - pathNameType, const void *, paths, GLuint, pathBase, GLfloat, advanceScale, \ - GLfloat, kerningScale, GLenum, transformType, GLfloat *, returnedSpacing); \ - HookWrapper4(GLboolean, glispointinfillpathnv, GLuint, path, GLuint, mask, GLfloat, x, GLfloat, \ - y); \ - HookWrapper3(GLboolean, glispointinstrokepathnv, GLuint, path, GLfloat, x, GLfloat, y); \ - HookWrapper3(GLfloat, glgetpathlengthnv, GLuint, path, GLsizei, startSegment, GLsizei, \ - numSegments); \ - HookWrapper8(GLboolean, glpointalongpathnv, GLuint, path, GLsizei, startSegment, GLsizei, \ - numSegments, GLfloat, distance, GLfloat *, x, GLfloat *, y, GLfloat *, tangentX, \ - GLfloat *, tangentY); \ - HookWrapper2(void, glmatrixload3x2fnv, GLenum, matrixMode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixload3x3fnv, GLenum, matrixMode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixloadtranspose3x3fnv, GLenum, matrixMode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixmult3x2fnv, GLenum, matrixMode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixmult3x3fnv, GLenum, matrixMode, const GLfloat *, m); \ - HookWrapper2(void, glmatrixmulttranspose3x3fnv, GLenum, matrixMode, const GLfloat *, m); \ - HookWrapper4(void, glstencilthencoverfillpathnv, GLuint, path, GLenum, fillMode, GLuint, mask, \ - GLenum, coverMode); \ - HookWrapper4(void, glstencilthencoverstrokepathnv, GLuint, path, GLint, reference, GLuint, mask, \ - GLenum, coverMode); \ - HookWrapper9(void, glstencilthencoverfillpathinstancednv, GLsizei, numPaths, GLenum, \ - pathNameType, const void *, paths, GLuint, pathBase, GLenum, fillMode, GLuint, \ - mask, GLenum, coverMode, GLenum, transformType, const GLfloat *, transformValues); \ - HookWrapper9(void, glstencilthencoverstrokepathinstancednv, GLsizei, numPaths, GLenum, \ - pathNameType, const void *, paths, GLuint, pathBase, GLint, reference, GLuint, \ - mask, GLenum, coverMode, GLenum, transformType, const GLfloat *, transformValues); \ - HookWrapper6(GLenum, glpathglyphindexrangenv, GLenum, fontTarget, const void *, fontName, \ - GLbitfield, fontStyle, GLuint, pathParameterTemplate, GLfloat, emScale, GLuint *, \ - baseAndCount); \ - HookWrapper8(GLenum, glpathglyphindexarraynv, GLuint, firstPathName, GLenum, fontTarget, \ - const void *, fontName, GLbitfield, fontStyle, GLuint, firstGlyphIndex, GLsizei, \ - numGlyphs, GLuint, pathParameterTemplate, GLfloat, emScale); \ - HookWrapper9(GLenum, glpathmemoryglyphindexarraynv, GLuint, firstPathName, GLenum, fontTarget, \ - GLsizeiptr, fontSize, const void *, fontData, GLsizei, faceIndex, GLuint, \ - firstGlyphIndex, GLsizei, numGlyphs, GLuint, pathParameterTemplate, GLfloat, \ - emScale); \ - HookWrapper5(void, glprogrampathfragmentinputgennv, GLuint, program, GLint, location, GLenum, \ - genMode, GLint, components, const GLfloat *, coeffs); \ - HookWrapper8(void, glgetprogramresourcefvnv, GLuint, program, GLenum, programInterface, GLuint, \ - index, GLsizei, propCount, const GLenum *, props, GLsizei, bufSize, GLsizei *, \ - length, GLfloat *, params); \ - HookWrapper4(void, glpathcolorgennv, GLenum, color, GLenum, genMode, GLenum, colorFormat, \ - const GLfloat *, coeffs); \ - HookWrapper4(void, glpathtexgennv, GLenum, texCoordSet, GLenum, genMode, GLint, components, \ - const GLfloat *, coeffs); \ - HookWrapper1(void, glpathfoggennv, GLenum, genMode); \ - HookWrapper3(void, glgetpathcolorgenivnv, GLenum, color, GLenum, pname, GLint *, value); \ - HookWrapper3(void, glgetpathcolorgenfvnv, GLenum, color, GLenum, pname, GLfloat *, value); \ - HookWrapper3(void, glgetpathtexgenivnv, GLenum, texCoordSet, GLenum, pname, GLint *, value); \ - HookWrapper3(void, glgetpathtexgenfvnv, GLenum, texCoordSet, GLenum, pname, GLfloat *, value); \ - HookWrapper3(void, glpixeldatarangenv, GLenum, target, GLsizei, length, const void *, pointer); \ - HookWrapper1(void, glflushpixeldatarangenv, GLenum, target); \ - HookWrapper2(void, glpointparameterinv, GLenum, pname, GLint, param); \ - HookWrapper2(void, glpointparameterivnv, GLenum, pname, const GLint *, params); \ - HookWrapper11(void, glpresentframekeyednv, GLuint, video_slot, GLuint64EXT, minPresentTime, \ - GLuint, beginPresentTimeId, GLuint, presentDurationId, GLenum, type, GLenum, \ - target0, GLuint, fill0, GLuint, key0, GLenum, target1, GLuint, fill1, GLuint, key1); \ - HookWrapper13(void, glpresentframedualfillnv, GLuint, video_slot, GLuint64EXT, minPresentTime, \ - GLuint, beginPresentTimeId, GLuint, presentDurationId, GLenum, type, GLenum, \ - target0, GLuint, fill0, GLenum, target1, GLuint, fill1, GLenum, target2, GLuint, \ - fill2, GLenum, target3, GLuint, fill3); \ - HookWrapper3(void, glgetvideoivnv, GLuint, video_slot, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetvideouivnv, GLuint, video_slot, GLenum, pname, GLuint *, params); \ - HookWrapper3(void, glgetvideoi64vnv, GLuint, video_slot, GLenum, pname, GLint64EXT *, params); \ - HookWrapper3(void, glgetvideoui64vnv, GLuint, video_slot, GLenum, pname, GLuint64EXT *, params); \ - HookWrapper0(void, glprimitiverestartnv); \ - HookWrapper1(void, glprimitiverestartindexnv, GLuint, index); \ - HookWrapper2(void, glcombinerparameterfvnv, GLenum, pname, const GLfloat *, params); \ - HookWrapper2(void, glcombinerparameterfnv, GLenum, pname, GLfloat, param); \ - HookWrapper2(void, glcombinerparameterivnv, GLenum, pname, const GLint *, params); \ - HookWrapper2(void, glcombinerparameterinv, GLenum, pname, GLint, param); \ - HookWrapper6(void, glcombinerinputnv, GLenum, stage, GLenum, portion, GLenum, variable, GLenum, \ - input, GLenum, mapping, GLenum, componentUsage); \ - HookWrapper10(void, glcombineroutputnv, GLenum, stage, GLenum, portion, GLenum, abOutput, \ - GLenum, cdOutput, GLenum, sumOutput, GLenum, scale, GLenum, bias, GLboolean, \ - abDotProduct, GLboolean, cdDotProduct, GLboolean, muxSum); \ - HookWrapper4(void, glfinalcombinerinputnv, GLenum, variable, GLenum, input, GLenum, mapping, \ - GLenum, componentUsage); \ - HookWrapper5(void, glgetcombinerinputparameterfvnv, GLenum, stage, GLenum, portion, GLenum, \ - variable, GLenum, pname, GLfloat *, params); \ - HookWrapper5(void, glgetcombinerinputparameterivnv, GLenum, stage, GLenum, portion, GLenum, \ - variable, GLenum, pname, GLint *, params); \ - HookWrapper4(void, glgetcombineroutputparameterfvnv, GLenum, stage, GLenum, portion, GLenum, \ - pname, GLfloat *, params); \ - HookWrapper4(void, glgetcombineroutputparameterivnv, GLenum, stage, GLenum, portion, GLenum, \ - pname, GLint *, params); \ - HookWrapper3(void, glgetfinalcombinerinputparameterfvnv, GLenum, variable, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper3(void, glgetfinalcombinerinputparameterivnv, GLenum, variable, GLenum, pname, \ - GLint *, params); \ - HookWrapper3(void, glcombinerstageparameterfvnv, GLenum, stage, GLenum, pname, const GLfloat *, \ - params); \ - HookWrapper3(void, glgetcombinerstageparameterfvnv, GLenum, stage, GLenum, pname, GLfloat *, \ - params); \ - HookWrapper4(void, glframebuffersamplelocationsfvnv, GLenum, target, GLuint, start, GLsizei, \ - count, const GLfloat *, v); \ - HookWrapper4(void, glnamedframebuffersamplelocationsfvnv, GLuint, framebuffer, GLuint, start, \ - GLsizei, count, const GLfloat *, v); \ - HookWrapper0(void, glresolvedepthvaluesnv); \ - HookWrapper2(void, glmakebufferresidentnv, GLenum, target, GLenum, access); \ - HookWrapper1(void, glmakebuffernonresidentnv, GLenum, target); \ - HookWrapper1(GLboolean, glisbufferresidentnv, GLenum, target); \ - HookWrapper2(void, glmakenamedbufferresidentnv, GLuint, buffer, GLenum, access); \ - HookWrapper1(void, glmakenamedbuffernonresidentnv, GLuint, buffer); \ - HookWrapper1(GLboolean, glisnamedbufferresidentnv, GLuint, buffer); \ - HookWrapper3(void, glgetbufferparameterui64vnv, GLenum, target, GLenum, pname, GLuint64EXT *, \ - params); \ - HookWrapper3(void, glgetnamedbufferparameterui64vnv, GLuint, buffer, GLenum, pname, \ - GLuint64EXT *, params); \ - HookWrapper2(void, glgetintegerui64vnv, GLenum, value, GLuint64EXT *, result); \ - HookWrapper2(void, gluniformui64nv, GLint, location, GLuint64EXT, value); \ - HookWrapper3(void, gluniformui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ - HookWrapper3(void, glprogramuniformui64nv, GLuint, program, GLint, location, GLuint64EXT, value); \ - HookWrapper4(void, glprogramuniformui64vnv, GLuint, program, GLint, location, GLsizei, count, \ - const GLuint64EXT *, value); \ - HookWrapper0(void, gltexturebarriernv); \ - HookWrapper7(void, glteximage2dmultisamplecoveragenv, GLenum, target, GLsizei, coverageSamples, \ - GLsizei, colorSamples, GLint, internalFormat, GLsizei, width, GLsizei, height, \ - GLboolean, fixedSampleLocations); \ - HookWrapper8(void, glteximage3dmultisamplecoveragenv, GLenum, target, GLsizei, coverageSamples, \ - GLsizei, colorSamples, GLint, internalFormat, GLsizei, width, GLsizei, height, \ - GLsizei, depth, GLboolean, fixedSampleLocations); \ - HookWrapper7(void, gltextureimage2dmultisamplenv, GLuint, texture, GLenum, target, GLsizei, \ - samples, GLint, internalFormat, GLsizei, width, GLsizei, height, GLboolean, \ - fixedSampleLocations); \ - HookWrapper8(void, gltextureimage3dmultisamplenv, GLuint, texture, GLenum, target, GLsizei, \ - samples, GLint, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, \ - GLboolean, fixedSampleLocations); \ - HookWrapper8(void, gltextureimage2dmultisamplecoveragenv, GLuint, texture, GLenum, target, \ - GLsizei, coverageSamples, GLsizei, colorSamples, GLint, internalFormat, GLsizei, \ - width, GLsizei, height, GLboolean, fixedSampleLocations); \ - HookWrapper9(void, gltextureimage3dmultisamplecoveragenv, GLuint, texture, GLenum, target, \ - GLsizei, coverageSamples, GLsizei, colorSamples, GLint, internalFormat, GLsizei, \ - width, GLsizei, height, GLsizei, depth, GLboolean, fixedSampleLocations); \ - HookWrapper1(void, glbegintransformfeedbacknv, GLenum, primitiveMode); \ - HookWrapper0(void, glendtransformfeedbacknv); \ - HookWrapper3(void, gltransformfeedbackattribsnv, GLsizei, count, const GLint *, attribs, GLenum, \ - bufferMode); \ - HookWrapper5(void, glbindbufferrangenv, GLenum, target, GLuint, index, GLuint, buffer, GLintptr, \ - offset, GLsizeiptr, size); \ - HookWrapper4(void, glbindbufferoffsetnv, GLenum, target, GLuint, index, GLuint, buffer, \ - GLintptr, offset); \ - HookWrapper3(void, glbindbufferbasenv, GLenum, target, GLuint, index, GLuint, buffer); \ - HookWrapper4(void, gltransformfeedbackvaryingsnv, GLuint, program, GLsizei, count, \ - const GLint *, locations, GLenum, bufferMode); \ - HookWrapper2(void, glactivevaryingnv, GLuint, program, const GLchar *, name); \ - HookWrapper2(GLint, glgetvaryinglocationnv, GLuint, program, const GLchar *, name); \ - HookWrapper7(void, glgetactivevaryingnv, GLuint, program, GLuint, index, GLsizei, bufSize, \ - GLsizei *, length, GLsizei *, size, GLenum *, type, GLchar *, name); \ - HookWrapper3(void, glgettransformfeedbackvaryingnv, GLuint, program, GLuint, index, GLint *, \ - location); \ - HookWrapper5(void, gltransformfeedbackstreamattribsnv, GLsizei, count, const GLint *, attribs, \ - GLsizei, nbuffers, const GLint *, bufstreams, GLenum, bufferMode); \ - HookWrapper2(void, glbindtransformfeedbacknv, GLenum, target, GLuint, id); \ - HookWrapper2(void, gldeletetransformfeedbacksnv, GLsizei, n, const GLuint *, ids); \ - HookWrapper2(void, glgentransformfeedbacksnv, GLsizei, n, GLuint *, ids); \ - HookWrapper1(GLboolean, glistransformfeedbacknv, GLuint, id); \ - HookWrapper0(void, glpausetransformfeedbacknv); \ - HookWrapper0(void, glresumetransformfeedbacknv); \ - HookWrapper2(void, gldrawtransformfeedbacknv, GLenum, mode, GLuint, id); \ - HookWrapper2(void, glvdpauinitnv, const void *, vdpDevice, const void *, getProcAddress); \ - HookWrapper0(void, glvdpaufininv); \ - HookWrapper4(GLvdpauSurfaceNV, glvdpauregistervideosurfacenv, const void *, vdpSurface, GLenum, \ - target, GLsizei, numTextureNames, const GLuint *, textureNames); \ - HookWrapper4(GLvdpauSurfaceNV, glvdpauregisteroutputsurfacenv, const void *, vdpSurface, GLenum, \ - target, GLsizei, numTextureNames, const GLuint *, textureNames); \ - HookWrapper1(GLboolean, glvdpauissurfacenv, GLvdpauSurfaceNV, surface); \ - HookWrapper1(void, glvdpauunregistersurfacenv, GLvdpauSurfaceNV, surface); \ - HookWrapper5(void, glvdpaugetsurfaceivnv, GLvdpauSurfaceNV, surface, GLenum, pname, GLsizei, \ - bufSize, GLsizei *, length, GLint *, values); \ - HookWrapper2(void, glvdpausurfaceaccessnv, GLvdpauSurfaceNV, surface, GLenum, access); \ - HookWrapper2(void, glvdpaumapsurfacesnv, GLsizei, numSurfaces, const GLvdpauSurfaceNV *, \ - surfaces); \ - HookWrapper2(void, glvdpauunmapsurfacesnv, GLsizei, numSurface, const GLvdpauSurfaceNV *, \ - surfaces); \ - HookWrapper0(void, glflushvertexarrayrangenv); \ - HookWrapper2(void, glvertexarrayrangenv, GLsizei, length, const void *, pointer); \ - HookWrapper2(void, glvertexattribl1i64nv, GLuint, index, GLint64EXT, x); \ - HookWrapper3(void, glvertexattribl2i64nv, GLuint, index, GLint64EXT, x, GLint64EXT, y); \ - HookWrapper4(void, glvertexattribl3i64nv, GLuint, index, GLint64EXT, x, GLint64EXT, y, \ - GLint64EXT, z); \ - HookWrapper5(void, glvertexattribl4i64nv, GLuint, index, GLint64EXT, x, GLint64EXT, y, \ - GLint64EXT, z, GLint64EXT, w); \ - HookWrapper2(void, glvertexattribl1i64vnv, GLuint, index, const GLint64EXT *, v); \ - HookWrapper2(void, glvertexattribl2i64vnv, GLuint, index, const GLint64EXT *, v); \ - HookWrapper2(void, glvertexattribl3i64vnv, GLuint, index, const GLint64EXT *, v); \ - HookWrapper2(void, glvertexattribl4i64vnv, GLuint, index, const GLint64EXT *, v); \ - HookWrapper2(void, glvertexattribl1ui64nv, GLuint, index, GLuint64EXT, x); \ - HookWrapper3(void, glvertexattribl2ui64nv, GLuint, index, GLuint64EXT, x, GLuint64EXT, y); \ - HookWrapper4(void, glvertexattribl3ui64nv, GLuint, index, GLuint64EXT, x, GLuint64EXT, y, \ - GLuint64EXT, z); \ - HookWrapper5(void, glvertexattribl4ui64nv, GLuint, index, GLuint64EXT, x, GLuint64EXT, y, \ - GLuint64EXT, z, GLuint64EXT, w); \ - HookWrapper2(void, glvertexattribl1ui64vnv, GLuint, index, const GLuint64EXT *, v); \ - HookWrapper2(void, glvertexattribl2ui64vnv, GLuint, index, const GLuint64EXT *, v); \ - HookWrapper2(void, glvertexattribl3ui64vnv, GLuint, index, const GLuint64EXT *, v); \ - HookWrapper2(void, glvertexattribl4ui64vnv, GLuint, index, const GLuint64EXT *, v); \ - HookWrapper3(void, glgetvertexattribli64vnv, GLuint, index, GLenum, pname, GLint64EXT *, params); \ - HookWrapper3(void, glgetvertexattriblui64vnv, GLuint, index, GLenum, pname, GLuint64EXT *, \ - params); \ - HookWrapper4(void, glvertexattriblformatnv, GLuint, index, GLint, size, GLenum, type, GLsizei, \ - stride); \ - HookWrapper4(void, glbufferaddressrangenv, GLenum, pname, GLuint, index, GLuint64EXT, address, \ - GLsizeiptr, length); \ - HookWrapper3(void, glvertexformatnv, GLint, size, GLenum, type, GLsizei, stride); \ - HookWrapper2(void, glnormalformatnv, GLenum, type, GLsizei, stride); \ - HookWrapper3(void, glcolorformatnv, GLint, size, GLenum, type, GLsizei, stride); \ - HookWrapper2(void, glindexformatnv, GLenum, type, GLsizei, stride); \ - HookWrapper3(void, gltexcoordformatnv, GLint, size, GLenum, type, GLsizei, stride); \ - HookWrapper1(void, gledgeflagformatnv, GLsizei, stride); \ - HookWrapper3(void, glsecondarycolorformatnv, GLint, size, GLenum, type, GLsizei, stride); \ - HookWrapper2(void, glfogcoordformatnv, GLenum, type, GLsizei, stride); \ - HookWrapper5(void, glvertexattribformatnv, GLuint, index, GLint, size, GLenum, type, GLboolean, \ - normalized, GLsizei, stride); \ - HookWrapper4(void, glvertexattribiformatnv, GLuint, index, GLint, size, GLenum, type, GLsizei, \ - stride); \ - HookWrapper3(void, glgetintegerui64i_vnv, GLenum, value, GLuint, index, GLuint64EXT *, result); \ - HookWrapper3(GLboolean, glareprogramsresidentnv, GLsizei, n, const GLuint *, programs, \ - GLboolean *, residences); \ - HookWrapper2(void, glbindprogramnv, GLenum, target, GLuint, id); \ - HookWrapper2(void, gldeleteprogramsnv, GLsizei, n, const GLuint *, programs); \ - HookWrapper3(void, glexecuteprogramnv, GLenum, target, GLuint, id, const GLfloat *, params); \ - HookWrapper2(void, glgenprogramsnv, GLsizei, n, GLuint *, programs); \ - HookWrapper4(void, glgetprogramparameterdvnv, GLenum, target, GLuint, index, GLenum, pname, \ - GLdouble *, params); \ - HookWrapper4(void, glgetprogramparameterfvnv, GLenum, target, GLuint, index, GLenum, pname, \ - GLfloat *, params); \ - HookWrapper3(void, glgetprogramivnv, GLuint, id, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetprogramstringnv, GLuint, id, GLenum, pname, GLubyte *, program); \ - HookWrapper4(void, glgettrackmatrixivnv, GLenum, target, GLuint, address, GLenum, pname, \ - GLint *, params); \ - HookWrapper3(void, glgetvertexattribdvnv, GLuint, index, GLenum, pname, GLdouble *, params); \ - HookWrapper3(void, glgetvertexattribfvnv, GLuint, index, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetvertexattribivnv, GLuint, index, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetvertexattribpointervnv, GLuint, index, GLenum, pname, void **, pointer); \ - HookWrapper1(GLboolean, glisprogramnv, GLuint, id); \ - HookWrapper4(void, glloadprogramnv, GLenum, target, GLuint, id, GLsizei, len, const GLubyte *, \ - program); \ - HookWrapper6(void, glprogramparameter4dnv, GLenum, target, GLuint, index, GLdouble, x, GLdouble, \ - y, GLdouble, z, GLdouble, w); \ - HookWrapper3(void, glprogramparameter4dvnv, GLenum, target, GLuint, index, const GLdouble *, v); \ - HookWrapper6(void, glprogramparameter4fnv, GLenum, target, GLuint, index, GLfloat, x, GLfloat, \ - y, GLfloat, z, GLfloat, w); \ - HookWrapper3(void, glprogramparameter4fvnv, GLenum, target, GLuint, index, const GLfloat *, v); \ - HookWrapper4(void, glprogramparameters4dvnv, GLenum, target, GLuint, index, GLsizei, count, \ - const GLdouble *, v); \ - HookWrapper4(void, glprogramparameters4fvnv, GLenum, target, GLuint, index, GLsizei, count, \ - const GLfloat *, v); \ - HookWrapper2(void, glrequestresidentprogramsnv, GLsizei, n, const GLuint *, programs); \ - HookWrapper4(void, gltrackmatrixnv, GLenum, target, GLuint, address, GLenum, matrix, GLenum, \ - transform); \ - HookWrapper5(void, glvertexattribpointernv, GLuint, index, GLint, fsize, GLenum, type, GLsizei, \ - stride, const void *, pointer); \ - HookWrapper2(void, glvertexattrib1dnv, GLuint, index, GLdouble, x); \ - HookWrapper2(void, glvertexattrib1dvnv, GLuint, index, const GLdouble *, v); \ - HookWrapper2(void, glvertexattrib1fnv, GLuint, index, GLfloat, x); \ - HookWrapper2(void, glvertexattrib1fvnv, GLuint, index, const GLfloat *, v); \ - HookWrapper2(void, glvertexattrib1snv, GLuint, index, GLshort, x); \ - HookWrapper2(void, glvertexattrib1svnv, GLuint, index, const GLshort *, v); \ - HookWrapper3(void, glvertexattrib2dnv, GLuint, index, GLdouble, x, GLdouble, y); \ - HookWrapper2(void, glvertexattrib2dvnv, GLuint, index, const GLdouble *, v); \ - HookWrapper3(void, glvertexattrib2fnv, GLuint, index, GLfloat, x, GLfloat, y); \ - HookWrapper2(void, glvertexattrib2fvnv, GLuint, index, const GLfloat *, v); \ - HookWrapper3(void, glvertexattrib2snv, GLuint, index, GLshort, x, GLshort, y); \ - HookWrapper2(void, glvertexattrib2svnv, GLuint, index, const GLshort *, v); \ - HookWrapper4(void, glvertexattrib3dnv, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z); \ - HookWrapper2(void, glvertexattrib3dvnv, GLuint, index, const GLdouble *, v); \ - HookWrapper4(void, glvertexattrib3fnv, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper2(void, glvertexattrib3fvnv, GLuint, index, const GLfloat *, v); \ - HookWrapper4(void, glvertexattrib3snv, GLuint, index, GLshort, x, GLshort, y, GLshort, z); \ - HookWrapper2(void, glvertexattrib3svnv, GLuint, index, const GLshort *, v); \ - HookWrapper5(void, glvertexattrib4dnv, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, \ - GLdouble, w); \ - HookWrapper2(void, glvertexattrib4dvnv, GLuint, index, const GLdouble *, v); \ - HookWrapper5(void, glvertexattrib4fnv, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z, \ - GLfloat, w); \ - HookWrapper2(void, glvertexattrib4fvnv, GLuint, index, const GLfloat *, v); \ - HookWrapper5(void, glvertexattrib4snv, GLuint, index, GLshort, x, GLshort, y, GLshort, z, \ - GLshort, w); \ - HookWrapper2(void, glvertexattrib4svnv, GLuint, index, const GLshort *, v); \ - HookWrapper5(void, glvertexattrib4ubnv, GLuint, index, GLubyte, x, GLubyte, y, GLubyte, z, \ - GLubyte, w); \ - HookWrapper2(void, glvertexattrib4ubvnv, GLuint, index, const GLubyte *, v); \ - HookWrapper3(void, glvertexattribs1dvnv, GLuint, index, GLsizei, count, const GLdouble *, v); \ - HookWrapper3(void, glvertexattribs1fvnv, GLuint, index, GLsizei, count, const GLfloat *, v); \ - HookWrapper3(void, glvertexattribs1svnv, GLuint, index, GLsizei, count, const GLshort *, v); \ - HookWrapper3(void, glvertexattribs2dvnv, GLuint, index, GLsizei, count, const GLdouble *, v); \ - HookWrapper3(void, glvertexattribs2fvnv, GLuint, index, GLsizei, count, const GLfloat *, v); \ - HookWrapper3(void, glvertexattribs2svnv, GLuint, index, GLsizei, count, const GLshort *, v); \ - HookWrapper3(void, glvertexattribs3dvnv, GLuint, index, GLsizei, count, const GLdouble *, v); \ - HookWrapper3(void, glvertexattribs3fvnv, GLuint, index, GLsizei, count, const GLfloat *, v); \ - HookWrapper3(void, glvertexattribs3svnv, GLuint, index, GLsizei, count, const GLshort *, v); \ - HookWrapper3(void, glvertexattribs4dvnv, GLuint, index, GLsizei, count, const GLdouble *, v); \ - HookWrapper3(void, glvertexattribs4fvnv, GLuint, index, GLsizei, count, const GLfloat *, v); \ - HookWrapper3(void, glvertexattribs4svnv, GLuint, index, GLsizei, count, const GLshort *, v); \ - HookWrapper3(void, glvertexattribs4ubvnv, GLuint, index, GLsizei, count, const GLubyte *, v); \ - HookWrapper1(void, glbeginvideocapturenv, GLuint, video_capture_slot); \ - HookWrapper4(void, glbindvideocapturestreambuffernv, GLuint, video_capture_slot, GLuint, stream, \ - GLenum, frame_region, GLintptrARB, offset); \ - HookWrapper5(void, glbindvideocapturestreamtexturenv, GLuint, video_capture_slot, GLuint, \ - stream, GLenum, frame_region, GLenum, target, GLuint, texture); \ - HookWrapper1(void, glendvideocapturenv, GLuint, video_capture_slot); \ - HookWrapper3(void, glgetvideocaptureivnv, GLuint, video_capture_slot, GLenum, pname, GLint *, \ - params); \ - HookWrapper4(void, glgetvideocapturestreamivnv, GLuint, video_capture_slot, GLuint, stream, \ - GLenum, pname, GLint *, params); \ - HookWrapper4(void, glgetvideocapturestreamfvnv, GLuint, video_capture_slot, GLuint, stream, \ - GLenum, pname, GLfloat *, params); \ - HookWrapper4(void, glgetvideocapturestreamdvnv, GLuint, video_capture_slot, GLuint, stream, \ - GLenum, pname, GLdouble *, params); \ - HookWrapper3(GLenum, glvideocapturenv, GLuint, video_capture_slot, GLuint *, sequence_num, \ - GLuint64EXT *, capture_time); \ - HookWrapper4(void, glvideocapturestreamparameterivnv, GLuint, video_capture_slot, GLuint, \ - stream, GLenum, pname, const GLint *, params); \ - HookWrapper4(void, glvideocapturestreamparameterfvnv, GLuint, video_capture_slot, GLuint, \ - stream, GLenum, pname, const GLfloat *, params); \ - HookWrapper4(void, glvideocapturestreamparameterdvnv, GLuint, video_capture_slot, GLuint, \ - stream, GLenum, pname, const GLdouble *, params); \ - HookWrapper2(void, glhintpgi, GLenum, target, GLint, mode); \ - HookWrapper3(void, gldetailtexfuncsgis, GLenum, target, GLsizei, n, const GLfloat *, points); \ - HookWrapper2(void, glgetdetailtexfuncsgis, GLenum, target, GLfloat *, points); \ - HookWrapper2(void, glfogfuncsgis, GLsizei, n, const GLfloat *, points); \ - HookWrapper1(void, glgetfogfuncsgis, GLfloat *, points); \ - HookWrapper2(void, glsamplemasksgis, GLclampf, value, GLboolean, invert); \ - HookWrapper1(void, glsamplepatternsgis, GLenum, pattern); \ - HookWrapper2(void, glpixeltexgenparameterisgis, GLenum, pname, GLint, param); \ - HookWrapper2(void, glpixeltexgenparameterivsgis, GLenum, pname, const GLint *, params); \ - HookWrapper2(void, glpixeltexgenparameterfsgis, GLenum, pname, GLfloat, param); \ - HookWrapper2(void, glpixeltexgenparameterfvsgis, GLenum, pname, const GLfloat *, params); \ - HookWrapper2(void, glgetpixeltexgenparameterivsgis, GLenum, pname, GLint *, params); \ - HookWrapper2(void, glgetpixeltexgenparameterfvsgis, GLenum, pname, GLfloat *, params); \ - HookWrapper2(void, glpointparameterfsgis, GLenum, pname, GLfloat, param); \ - HookWrapper2(void, glpointparameterfvsgis, GLenum, pname, const GLfloat *, params); \ - HookWrapper3(void, glsharpentexfuncsgis, GLenum, target, GLsizei, n, const GLfloat *, points); \ - HookWrapper2(void, glgetsharpentexfuncsgis, GLenum, target, GLfloat *, points); \ - HookWrapper11(void, glteximage4dsgis, GLenum, target, GLint, level, GLenum, internalformat, \ - GLsizei, width, GLsizei, height, GLsizei, depth, GLsizei, size4d, GLint, border, \ - GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper13(void, gltexsubimage4dsgis, GLenum, target, GLint, level, GLint, xoffset, GLint, \ - yoffset, GLint, zoffset, GLint, woffset, GLsizei, width, GLsizei, height, GLsizei, \ - depth, GLsizei, size4d, GLenum, format, GLenum, type, const void *, pixels); \ - HookWrapper4(void, gltexturecolormasksgis, GLboolean, red, GLboolean, green, GLboolean, blue, \ - GLboolean, alpha); \ - HookWrapper3(void, glgettexfilterfuncsgis, GLenum, target, GLenum, filter, GLfloat *, weights); \ - HookWrapper4(void, gltexfilterfuncsgis, GLenum, target, GLenum, filter, GLsizei, n, \ - const GLfloat *, weights); \ - HookWrapper1(void, glasyncmarkersgix, GLuint, marker); \ - HookWrapper1(GLint, glfinishasyncsgix, GLuint *, markerp); \ - HookWrapper1(GLint, glpollasyncsgix, GLuint *, markerp); \ - HookWrapper1(GLuint, glgenasyncmarkerssgix, GLsizei, range); \ - HookWrapper2(void, gldeleteasyncmarkerssgix, GLuint, marker, GLsizei, range); \ - HookWrapper1(GLboolean, glisasyncmarkersgix, GLuint, marker); \ - HookWrapper0(void, glflushrastersgix); \ - HookWrapper2(void, glfragmentcolormaterialsgix, GLenum, face, GLenum, mode); \ - HookWrapper3(void, glfragmentlightfsgix, GLenum, light, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, glfragmentlightfvsgix, GLenum, light, GLenum, pname, const GLfloat *, params); \ - HookWrapper3(void, glfragmentlightisgix, GLenum, light, GLenum, pname, GLint, param); \ - HookWrapper3(void, glfragmentlightivsgix, GLenum, light, GLenum, pname, const GLint *, params); \ - HookWrapper2(void, glfragmentlightmodelfsgix, GLenum, pname, GLfloat, param); \ - HookWrapper2(void, glfragmentlightmodelfvsgix, GLenum, pname, const GLfloat *, params); \ - HookWrapper2(void, glfragmentlightmodelisgix, GLenum, pname, GLint, param); \ - HookWrapper2(void, glfragmentlightmodelivsgix, GLenum, pname, const GLint *, params); \ - HookWrapper3(void, glfragmentmaterialfsgix, GLenum, face, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, glfragmentmaterialfvsgix, GLenum, face, GLenum, pname, const GLfloat *, \ - params); \ - HookWrapper3(void, glfragmentmaterialisgix, GLenum, face, GLenum, pname, GLint, param); \ - HookWrapper3(void, glfragmentmaterialivsgix, GLenum, face, GLenum, pname, const GLint *, params); \ - HookWrapper3(void, glgetfragmentlightfvsgix, GLenum, light, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetfragmentlightivsgix, GLenum, light, GLenum, pname, GLint *, params); \ - HookWrapper3(void, glgetfragmentmaterialfvsgix, GLenum, face, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetfragmentmaterialivsgix, GLenum, face, GLenum, pname, GLint *, params); \ - HookWrapper2(void, gllightenvisgix, GLenum, pname, GLint, param); \ - HookWrapper1(void, glframezoomsgix, GLint, factor); \ - HookWrapper2(void, gligloointerfacesgix, GLenum, pname, const void *, params); \ - HookWrapper0(GLint, glgetinstrumentssgix); \ - HookWrapper2(void, glinstrumentsbuffersgix, GLsizei, size, GLint *, buffer); \ - HookWrapper1(GLint, glpollinstrumentssgix, GLint *, marker_p); \ - HookWrapper1(void, glreadinstrumentssgix, GLint, marker); \ - HookWrapper0(void, glstartinstrumentssgix); \ - HookWrapper1(void, glstopinstrumentssgix, GLint, marker); \ - HookWrapper3(void, glgetlistparameterfvsgix, GLuint, list, GLenum, pname, GLfloat *, params); \ - HookWrapper3(void, glgetlistparameterivsgix, GLuint, list, GLenum, pname, GLint *, params); \ - HookWrapper3(void, gllistparameterfsgix, GLuint, list, GLenum, pname, GLfloat, param); \ - HookWrapper3(void, gllistparameterfvsgix, GLuint, list, GLenum, pname, const GLfloat *, params); \ - HookWrapper3(void, gllistparameterisgix, GLuint, list, GLenum, pname, GLint, param); \ - HookWrapper3(void, gllistparameterivsgix, GLuint, list, GLenum, pname, const GLint *, params); \ - HookWrapper1(void, glpixeltexgensgix, GLenum, mode); \ - HookWrapper14(void, gldeformationmap3dsgix, GLenum, target, GLdouble, u1, GLdouble, u2, GLint, \ - ustride, GLint, uorder, GLdouble, v1, GLdouble, v2, GLint, vstride, GLint, vorder, \ - GLdouble, w1, GLdouble, w2, GLint, wstride, GLint, worder, const GLdouble *, \ - points); \ - HookWrapper14(void, gldeformationmap3fsgix, GLenum, target, GLfloat, u1, GLfloat, u2, GLint, \ - ustride, GLint, uorder, GLfloat, v1, GLfloat, v2, GLint, vstride, GLint, vorder, \ - GLfloat, w1, GLfloat, w2, GLint, wstride, GLint, worder, const GLfloat *, points); \ - HookWrapper1(void, gldeformsgix, GLbitfield, mask); \ - HookWrapper1(void, glloadidentitydeformationmapsgix, GLbitfield, mask); \ - HookWrapper1(void, glreferenceplanesgix, const GLdouble *, equation); \ - HookWrapper2(void, glspriteparameterfsgix, GLenum, pname, GLfloat, param); \ - HookWrapper2(void, glspriteparameterfvsgix, GLenum, pname, const GLfloat *, params); \ - HookWrapper2(void, glspriteparameterisgix, GLenum, pname, GLint, param); \ - HookWrapper2(void, glspriteparameterivsgix, GLenum, pname, const GLint *, params); \ - HookWrapper0(void, gltagsamplebuffersgix); \ - HookWrapper6(void, glcolortablesgi, GLenum, target, GLenum, internalformat, GLsizei, width, \ - GLenum, format, GLenum, type, const void *, table); \ - HookWrapper3(void, glcolortableparameterfvsgi, GLenum, target, GLenum, pname, const GLfloat *, \ - params); \ - HookWrapper3(void, glcolortableparameterivsgi, GLenum, target, GLenum, pname, const GLint *, \ - params); \ - HookWrapper5(void, glcopycolortablesgi, GLenum, target, GLenum, internalformat, GLint, x, GLint, \ - y, GLsizei, width); \ - HookWrapper4(void, glgetcolortablesgi, GLenum, target, GLenum, format, GLenum, type, void *, \ - table); \ - HookWrapper3(void, glgetcolortableparameterfvsgi, GLenum, target, GLenum, pname, GLfloat *, \ - params); \ - HookWrapper3(void, glgetcolortableparameterivsgi, GLenum, target, GLenum, pname, GLint *, params); \ - HookWrapper0(void, glfinishtexturesunx); \ - HookWrapper1(void, glglobalalphafactorbsun, GLbyte, factor); \ - HookWrapper1(void, glglobalalphafactorssun, GLshort, factor); \ - HookWrapper1(void, glglobalalphafactorisun, GLint, factor); \ - HookWrapper1(void, glglobalalphafactorfsun, GLfloat, factor); \ - HookWrapper1(void, glglobalalphafactordsun, GLdouble, factor); \ - HookWrapper1(void, glglobalalphafactorubsun, GLubyte, factor); \ - HookWrapper1(void, glglobalalphafactorussun, GLushort, factor); \ - HookWrapper1(void, glglobalalphafactoruisun, GLuint, factor); \ - HookWrapper4(void, gldrawmesharrayssun, GLenum, mode, GLint, first, GLsizei, count, GLsizei, \ - width); \ - HookWrapper1(void, glreplacementcodeuisun, GLuint, code); \ - HookWrapper1(void, glreplacementcodeussun, GLushort, code); \ - HookWrapper1(void, glreplacementcodeubsun, GLubyte, code); \ - HookWrapper1(void, glreplacementcodeuivsun, const GLuint *, code); \ - HookWrapper1(void, glreplacementcodeusvsun, const GLushort *, code); \ - HookWrapper1(void, glreplacementcodeubvsun, const GLubyte *, code); \ - HookWrapper3(void, glreplacementcodepointersun, GLenum, type, GLsizei, stride, const void **, \ - pointer); \ - HookWrapper6(void, glcolor4ubvertex2fsun, GLubyte, r, GLubyte, g, GLubyte, b, GLubyte, a, \ - GLfloat, x, GLfloat, y); \ - HookWrapper2(void, glcolor4ubvertex2fvsun, const GLubyte *, c, const GLfloat *, v); \ - HookWrapper7(void, glcolor4ubvertex3fsun, GLubyte, r, GLubyte, g, GLubyte, b, GLubyte, a, \ - GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper2(void, glcolor4ubvertex3fvsun, const GLubyte *, c, const GLfloat *, v); \ - HookWrapper6(void, glcolor3fvertex3fsun, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, x, \ - GLfloat, y, GLfloat, z); \ - HookWrapper2(void, glcolor3fvertex3fvsun, const GLfloat *, c, const GLfloat *, v); \ - HookWrapper6(void, glnormal3fvertex3fsun, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, \ - GLfloat, y, GLfloat, z); \ - HookWrapper2(void, glnormal3fvertex3fvsun, const GLfloat *, n, const GLfloat *, v); \ - HookWrapper10(void, glcolor4fnormal3fvertex3fsun, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, \ - a, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper3(void, glcolor4fnormal3fvertex3fvsun, const GLfloat *, c, const GLfloat *, n, \ - const GLfloat *, v); \ - HookWrapper5(void, gltexcoord2fvertex3fsun, GLfloat, s, GLfloat, t, GLfloat, x, GLfloat, y, \ - GLfloat, z); \ - HookWrapper2(void, gltexcoord2fvertex3fvsun, const GLfloat *, tc, const GLfloat *, v); \ - HookWrapper8(void, gltexcoord4fvertex4fsun, GLfloat, s, GLfloat, t, GLfloat, p, GLfloat, q, \ - GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ - HookWrapper2(void, gltexcoord4fvertex4fvsun, const GLfloat *, tc, const GLfloat *, v); \ - HookWrapper9(void, gltexcoord2fcolor4ubvertex3fsun, GLfloat, s, GLfloat, t, GLubyte, r, GLubyte, \ - g, GLubyte, b, GLubyte, a, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper3(void, gltexcoord2fcolor4ubvertex3fvsun, const GLfloat *, tc, const GLubyte *, c, \ - const GLfloat *, v); \ - HookWrapper8(void, gltexcoord2fcolor3fvertex3fsun, GLfloat, s, GLfloat, t, GLfloat, r, GLfloat, \ - g, GLfloat, b, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper3(void, gltexcoord2fcolor3fvertex3fvsun, const GLfloat *, tc, const GLfloat *, c, \ - const GLfloat *, v); \ - HookWrapper8(void, gltexcoord2fnormal3fvertex3fsun, GLfloat, s, GLfloat, t, GLfloat, nx, \ - GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper3(void, gltexcoord2fnormal3fvertex3fvsun, const GLfloat *, tc, const GLfloat *, n, \ - const GLfloat *, v); \ - HookWrapper12(void, gltexcoord2fcolor4fnormal3fvertex3fsun, GLfloat, s, GLfloat, t, GLfloat, r, \ - GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, nx, GLfloat, ny, GLfloat, nz, \ - GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper4(void, gltexcoord2fcolor4fnormal3fvertex3fvsun, const GLfloat *, tc, \ - const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); \ - HookWrapper15(void, gltexcoord4fcolor4fnormal3fvertex4fsun, GLfloat, s, GLfloat, t, GLfloat, p, \ - GLfloat, q, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, nx, GLfloat, \ - ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ - HookWrapper4(void, gltexcoord4fcolor4fnormal3fvertex4fvsun, const GLfloat *, tc, \ - const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); \ - HookWrapper4(void, glreplacementcodeuivertex3fsun, GLuint, rc, GLfloat, x, GLfloat, y, GLfloat, \ - z); \ - HookWrapper2(void, glreplacementcodeuivertex3fvsun, const GLuint *, rc, const GLfloat *, v); \ - HookWrapper8(void, glreplacementcodeuicolor4ubvertex3fsun, GLuint, rc, GLubyte, r, GLubyte, g, \ - GLubyte, b, GLubyte, a, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper3(void, glreplacementcodeuicolor4ubvertex3fvsun, const GLuint *, rc, const GLubyte *, \ - c, const GLfloat *, v); \ - HookWrapper7(void, glreplacementcodeuicolor3fvertex3fsun, GLuint, rc, GLfloat, r, GLfloat, g, \ - GLfloat, b, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper3(void, glreplacementcodeuicolor3fvertex3fvsun, const GLuint *, rc, const GLfloat *, \ - c, const GLfloat *, v); \ - HookWrapper7(void, glreplacementcodeuinormal3fvertex3fsun, GLuint, rc, GLfloat, nx, GLfloat, ny, \ - GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper3(void, glreplacementcodeuinormal3fvertex3fvsun, const GLuint *, rc, const GLfloat *, \ - n, const GLfloat *, v); \ - HookWrapper11(void, glreplacementcodeuicolor4fnormal3fvertex3fsun, GLuint, rc, GLfloat, r, \ - GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, nx, GLfloat, ny, GLfloat, nz, \ - GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper4(void, glreplacementcodeuicolor4fnormal3fvertex3fvsun, const GLuint *, rc, \ - const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); \ - HookWrapper6(void, glreplacementcodeuitexcoord2fvertex3fsun, GLuint, rc, GLfloat, s, GLfloat, t, \ - GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper3(void, glreplacementcodeuitexcoord2fvertex3fvsun, const GLuint *, rc, \ - const GLfloat *, tc, const GLfloat *, v); \ - HookWrapper9(void, glreplacementcodeuitexcoord2fnormal3fvertex3fsun, GLuint, rc, GLfloat, s, \ - GLfloat, t, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, \ - z); \ - HookWrapper4(void, glreplacementcodeuitexcoord2fnormal3fvertex3fvsun, const GLuint *, rc, \ - const GLfloat *, tc, const GLfloat *, n, const GLfloat *, v); \ - HookWrapper13(void, glreplacementcodeuitexcoord2fcolor4fnormal3fvertex3fsun, GLuint, rc, \ - GLfloat, s, GLfloat, t, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, \ - nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ - HookWrapper5(void, glreplacementcodeuitexcoord2fcolor4fnormal3fvertex3fvsun, const GLuint *, rc, \ - const GLfloat *, tc, const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); +#define DefineUnsupportedDummies() \ + HookWrapper1(GLuint64, glgettexturehandlearb, GLuint, texture); \ + HookWrapper2(GLuint64, glgettexturesamplerhandlearb, GLuint, texture, GLuint, sampler); \ + HookWrapper1(void, glmaketexturehandleresidentarb, GLuint64, handle); \ + HookWrapper1(void, glmaketexturehandlenonresidentarb, GLuint64, handle); \ + HookWrapper5(GLuint64, glgetimagehandlearb, GLuint, texture, GLint, level, GLboolean, layered, GLint, layer, GLenum, format); \ + HookWrapper2(void, glmakeimagehandleresidentarb, GLuint64, handle, GLenum, access); \ + HookWrapper1(void, glmakeimagehandlenonresidentarb, GLuint64, handle); \ + HookWrapper2(void, gluniformhandleui64arb, GLint, location, GLuint64, value); \ + HookWrapper3(void, gluniformhandleui64varb, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper3(void, glprogramuniformhandleui64arb, GLuint, program, GLint, location, GLuint64, value); \ + HookWrapper4(void, glprogramuniformhandleui64varb, GLuint, program, GLint, location, GLsizei, count, const GLuint64 *, values); \ + HookWrapper1(GLboolean, glistexturehandleresidentarb, GLuint64, handle); \ + HookWrapper1(GLboolean, glisimagehandleresidentarb, GLuint64, handle); \ + HookWrapper2(void, glvertexattribl1ui64arb, GLuint, index, GLuint64EXT, x); \ + HookWrapper2(void, glvertexattribl1ui64varb, GLuint, index, const GLuint64EXT *, v); \ + HookWrapper3(void, glgetvertexattriblui64varb, GLuint, index, GLenum, pname, GLuint64EXT *, params); \ + HookWrapper3(GLsync, glcreatesyncfromcleventarb, struct _cl_context *, context, struct _cl_event *, event, GLbitfield, flags); \ + HookWrapper4(void, glbufferpagecommitmentarb, GLenum, target, GLintptr, offset, GLsizeiptr, size, GLboolean, commit); \ + HookWrapper4(void, glnamedbufferpagecommitmentext, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, GLboolean, commit); \ + HookWrapper4(void, glnamedbufferpagecommitmentarb, GLuint, buffer, GLintptr, offset, GLsizeiptr, size, GLboolean, commit); \ + HookWrapper9(void, gltexpagecommitmentarb, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, commit); \ + HookWrapper1(void, glclientactivetexture, GLenum, texture); \ + HookWrapper2(void, glmultitexcoord1d, GLenum, target, GLdouble, s); \ + HookWrapper2(void, glmultitexcoord1dv, GLenum, target, const GLdouble *, v); \ + HookWrapper2(void, glmultitexcoord1f, GLenum, target, GLfloat, s); \ + HookWrapper2(void, glmultitexcoord1fv, GLenum, target, const GLfloat *, v); \ + HookWrapper2(void, glmultitexcoord1i, GLenum, target, GLint, s); \ + HookWrapper2(void, glmultitexcoord1iv, GLenum, target, const GLint *, v); \ + HookWrapper2(void, glmultitexcoord1s, GLenum, target, GLshort, s); \ + HookWrapper2(void, glmultitexcoord1sv, GLenum, target, const GLshort *, v); \ + HookWrapper3(void, glmultitexcoord2d, GLenum, target, GLdouble, s, GLdouble, t); \ + HookWrapper2(void, glmultitexcoord2dv, GLenum, target, const GLdouble *, v); \ + HookWrapper3(void, glmultitexcoord2f, GLenum, target, GLfloat, s, GLfloat, t); \ + HookWrapper2(void, glmultitexcoord2fv, GLenum, target, const GLfloat *, v); \ + HookWrapper3(void, glmultitexcoord2i, GLenum, target, GLint, s, GLint, t); \ + HookWrapper2(void, glmultitexcoord2iv, GLenum, target, const GLint *, v); \ + HookWrapper3(void, glmultitexcoord2s, GLenum, target, GLshort, s, GLshort, t); \ + HookWrapper2(void, glmultitexcoord2sv, GLenum, target, const GLshort *, v); \ + HookWrapper4(void, glmultitexcoord3d, GLenum, target, GLdouble, s, GLdouble, t, GLdouble, r); \ + HookWrapper2(void, glmultitexcoord3dv, GLenum, target, const GLdouble *, v); \ + HookWrapper4(void, glmultitexcoord3f, GLenum, target, GLfloat, s, GLfloat, t, GLfloat, r); \ + HookWrapper2(void, glmultitexcoord3fv, GLenum, target, const GLfloat *, v); \ + HookWrapper4(void, glmultitexcoord3i, GLenum, target, GLint, s, GLint, t, GLint, r); \ + HookWrapper2(void, glmultitexcoord3iv, GLenum, target, const GLint *, v); \ + HookWrapper4(void, glmultitexcoord3s, GLenum, target, GLshort, s, GLshort, t, GLshort, r); \ + HookWrapper2(void, glmultitexcoord3sv, GLenum, target, const GLshort *, v); \ + HookWrapper5(void, glmultitexcoord4d, GLenum, target, GLdouble, s, GLdouble, t, GLdouble, r, GLdouble, q); \ + HookWrapper2(void, glmultitexcoord4dv, GLenum, target, const GLdouble *, v); \ + HookWrapper5(void, glmultitexcoord4f, GLenum, target, GLfloat, s, GLfloat, t, GLfloat, r, GLfloat, q); \ + HookWrapper2(void, glmultitexcoord4fv, GLenum, target, const GLfloat *, v); \ + HookWrapper5(void, glmultitexcoord4i, GLenum, target, GLint, s, GLint, t, GLint, r, GLint, q); \ + HookWrapper2(void, glmultitexcoord4iv, GLenum, target, const GLint *, v); \ + HookWrapper5(void, glmultitexcoord4s, GLenum, target, GLshort, s, GLshort, t, GLshort, r, GLshort, q); \ + HookWrapper2(void, glmultitexcoord4sv, GLenum, target, const GLshort *, v); \ + HookWrapper1(void, glloadtransposematrixf, const GLfloat *, m); \ + HookWrapper1(void, glloadtransposematrixd, const GLdouble *, m); \ + HookWrapper1(void, glmulttransposematrixf, const GLfloat *, m); \ + HookWrapper1(void, glmulttransposematrixd, const GLdouble *, m); \ + HookWrapper1(void, glfogcoordf, GLfloat, coord); \ + HookWrapper1(void, glfogcoordfv, const GLfloat *, coord); \ + HookWrapper1(void, glfogcoordd, GLdouble, coord); \ + HookWrapper1(void, glfogcoorddv, const GLdouble *, coord); \ + HookWrapper3(void, glfogcoordpointer, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper3(void, glsecondarycolor3b, GLbyte, red, GLbyte, green, GLbyte, blue); \ + HookWrapper1(void, glsecondarycolor3bv, const GLbyte *, v); \ + HookWrapper3(void, glsecondarycolor3d, GLdouble, red, GLdouble, green, GLdouble, blue); \ + HookWrapper1(void, glsecondarycolor3dv, const GLdouble *, v); \ + HookWrapper3(void, glsecondarycolor3f, GLfloat, red, GLfloat, green, GLfloat, blue); \ + HookWrapper1(void, glsecondarycolor3fv, const GLfloat *, v); \ + HookWrapper3(void, glsecondarycolor3i, GLint, red, GLint, green, GLint, blue); \ + HookWrapper1(void, glsecondarycolor3iv, const GLint *, v); \ + HookWrapper3(void, glsecondarycolor3s, GLshort, red, GLshort, green, GLshort, blue); \ + HookWrapper1(void, glsecondarycolor3sv, const GLshort *, v); \ + HookWrapper3(void, glsecondarycolor3ub, GLubyte, red, GLubyte, green, GLubyte, blue); \ + HookWrapper1(void, glsecondarycolor3ubv, const GLubyte *, v); \ + HookWrapper3(void, glsecondarycolor3ui, GLuint, red, GLuint, green, GLuint, blue); \ + HookWrapper1(void, glsecondarycolor3uiv, const GLuint *, v); \ + HookWrapper3(void, glsecondarycolor3us, GLushort, red, GLushort, green, GLushort, blue); \ + HookWrapper1(void, glsecondarycolor3usv, const GLushort *, v); \ + HookWrapper4(void, glsecondarycolorpointer, GLint, size, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper2(void, glwindowpos2d, GLdouble, x, GLdouble, y); \ + HookWrapper1(void, glwindowpos2dv, const GLdouble *, v); \ + HookWrapper2(void, glwindowpos2f, GLfloat, x, GLfloat, y); \ + HookWrapper1(void, glwindowpos2fv, const GLfloat *, v); \ + HookWrapper2(void, glwindowpos2i, GLint, x, GLint, y); \ + HookWrapper1(void, glwindowpos2iv, const GLint *, v); \ + HookWrapper2(void, glwindowpos2s, GLshort, x, GLshort, y); \ + HookWrapper1(void, glwindowpos2sv, const GLshort *, v); \ + HookWrapper3(void, glwindowpos3d, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper1(void, glwindowpos3dv, const GLdouble *, v); \ + HookWrapper3(void, glwindowpos3f, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper1(void, glwindowpos3fv, const GLfloat *, v); \ + HookWrapper3(void, glwindowpos3i, GLint, x, GLint, y, GLint, z); \ + HookWrapper1(void, glwindowpos3iv, const GLint *, v); \ + HookWrapper3(void, glwindowpos3s, GLshort, x, GLshort, y, GLshort, z); \ + HookWrapper1(void, glwindowpos3sv, const GLshort *, v); \ + HookWrapper2(void, glvertexp2ui, GLenum, type, GLuint, value); \ + HookWrapper2(void, glvertexp2uiv, GLenum, type, const GLuint *, value); \ + HookWrapper2(void, glvertexp3ui, GLenum, type, GLuint, value); \ + HookWrapper2(void, glvertexp3uiv, GLenum, type, const GLuint *, value); \ + HookWrapper2(void, glvertexp4ui, GLenum, type, GLuint, value); \ + HookWrapper2(void, glvertexp4uiv, GLenum, type, const GLuint *, value); \ + HookWrapper2(void, gltexcoordp1ui, GLenum, type, GLuint, coords); \ + HookWrapper2(void, gltexcoordp1uiv, GLenum, type, const GLuint *, coords); \ + HookWrapper2(void, gltexcoordp2ui, GLenum, type, GLuint, coords); \ + HookWrapper2(void, gltexcoordp2uiv, GLenum, type, const GLuint *, coords); \ + HookWrapper2(void, gltexcoordp3ui, GLenum, type, GLuint, coords); \ + HookWrapper2(void, gltexcoordp3uiv, GLenum, type, const GLuint *, coords); \ + HookWrapper2(void, gltexcoordp4ui, GLenum, type, GLuint, coords); \ + HookWrapper2(void, gltexcoordp4uiv, GLenum, type, const GLuint *, coords); \ + HookWrapper3(void, glmultitexcoordp1ui, GLenum, texture, GLenum, type, GLuint, coords); \ + HookWrapper3(void, glmultitexcoordp1uiv, GLenum, texture, GLenum, type, const GLuint *, coords); \ + HookWrapper3(void, glmultitexcoordp2ui, GLenum, texture, GLenum, type, GLuint, coords); \ + HookWrapper3(void, glmultitexcoordp2uiv, GLenum, texture, GLenum, type, const GLuint *, coords); \ + HookWrapper3(void, glmultitexcoordp3ui, GLenum, texture, GLenum, type, GLuint, coords); \ + HookWrapper3(void, glmultitexcoordp3uiv, GLenum, texture, GLenum, type, const GLuint *, coords); \ + HookWrapper3(void, glmultitexcoordp4ui, GLenum, texture, GLenum, type, GLuint, coords); \ + HookWrapper3(void, glmultitexcoordp4uiv, GLenum, texture, GLenum, type, const GLuint *, coords); \ + HookWrapper2(void, glnormalp3ui, GLenum, type, GLuint, coords); \ + HookWrapper2(void, glnormalp3uiv, GLenum, type, const GLuint *, coords); \ + HookWrapper2(void, glcolorp3ui, GLenum, type, GLuint, color); \ + HookWrapper2(void, glcolorp3uiv, GLenum, type, const GLuint *, color); \ + HookWrapper2(void, glcolorp4ui, GLenum, type, GLuint, color); \ + HookWrapper2(void, glcolorp4uiv, GLenum, type, const GLuint *, color); \ + HookWrapper2(void, glsecondarycolorp3ui, GLenum, type, GLuint, color); \ + HookWrapper2(void, glsecondarycolorp3uiv, GLenum, type, const GLuint *, color); \ + HookWrapper4(void, glgetnmapdv, GLenum, target, GLenum, query, GLsizei, bufSize, GLdouble *, v); \ + HookWrapper4(void, glgetnmapfv, GLenum, target, GLenum, query, GLsizei, bufSize, GLfloat *, v); \ + HookWrapper4(void, glgetnmapiv, GLenum, target, GLenum, query, GLsizei, bufSize, GLint *, v); \ + HookWrapper3(void, glgetnpixelmapfv, GLenum, map, GLsizei, bufSize, GLfloat *, values); \ + HookWrapper3(void, glgetnpixelmapuiv, GLenum, map, GLsizei, bufSize, GLuint *, values); \ + HookWrapper3(void, glgetnpixelmapusv, GLenum, map, GLsizei, bufSize, GLushort *, values); \ + HookWrapper2(void, glgetnpolygonstipple, GLsizei, bufSize, GLubyte *, pattern); \ + HookWrapper5(void, glgetncolortable, GLenum, target, GLenum, format, GLenum, type, GLsizei, bufSize, void *, table); \ + HookWrapper5(void, glgetnconvolutionfilter, GLenum, target, GLenum, format, GLenum, type, GLsizei, bufSize, void *, image); \ + HookWrapper8(void, glgetnseparablefilter, GLenum, target, GLenum, format, GLenum, type, GLsizei, rowBufSize, void *, row, GLsizei, columnBufSize, void *, column, void *, span); \ + HookWrapper6(void, glgetnhistogram, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, GLsizei, bufSize, void *, values); \ + HookWrapper6(void, glgetnminmax, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, GLsizei, bufSize, void *, values); \ + HookWrapper8(void, glprimitiveboundingboxarb, GLfloat, minX, GLfloat, minY, GLfloat, minZ, GLfloat, minW, GLfloat, maxX, GLfloat, maxY, GLfloat, maxZ, GLfloat, maxW); \ + HookWrapper4(void, glprogramstringarb, GLenum, target, GLenum, format, GLsizei, len, const void *, string); \ + HookWrapper2(void, glbindprogramarb, GLenum, target, GLuint, program); \ + HookWrapper2(void, gldeleteprogramsarb, GLsizei, n, const GLuint *, programs); \ + HookWrapper2(void, glgenprogramsarb, GLsizei, n, GLuint *, programs); \ + HookWrapper6(void, glprogramenvparameter4darb, GLenum, target, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper3(void, glprogramenvparameter4dvarb, GLenum, target, GLuint, index, const GLdouble *, params); \ + HookWrapper6(void, glprogramenvparameter4farb, GLenum, target, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper3(void, glprogramenvparameter4fvarb, GLenum, target, GLuint, index, const GLfloat *, params); \ + HookWrapper6(void, glprogramlocalparameter4darb, GLenum, target, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper3(void, glprogramlocalparameter4dvarb, GLenum, target, GLuint, index, const GLdouble *, params); \ + HookWrapper6(void, glprogramlocalparameter4farb, GLenum, target, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper3(void, glprogramlocalparameter4fvarb, GLenum, target, GLuint, index, const GLfloat *, params); \ + HookWrapper3(void, glgetprogramenvparameterdvarb, GLenum, target, GLuint, index, GLdouble *, params); \ + HookWrapper3(void, glgetprogramenvparameterfvarb, GLenum, target, GLuint, index, GLfloat *, params); \ + HookWrapper3(void, glgetprogramlocalparameterdvarb, GLenum, target, GLuint, index, GLdouble *, params); \ + HookWrapper3(void, glgetprogramlocalparameterfvarb, GLenum, target, GLuint, index, GLfloat *, params); \ + HookWrapper3(void, glgetprogramivarb, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetprogramstringarb, GLenum, target, GLenum, pname, void *, string); \ + HookWrapper1(GLboolean, glisprogramarb, GLuint, program); \ + HookWrapper5(void, glframebuffertexturefacearb, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLenum, face); \ + HookWrapper2(void, gluniform1i64arb, GLint, location, GLint64, x); \ + HookWrapper3(void, gluniform2i64arb, GLint, location, GLint64, x, GLint64, y); \ + HookWrapper4(void, gluniform3i64arb, GLint, location, GLint64, x, GLint64, y, GLint64, z); \ + HookWrapper5(void, gluniform4i64arb, GLint, location, GLint64, x, GLint64, y, GLint64, z, GLint64, w); \ + HookWrapper3(void, gluniform1i64varb, GLint, location, GLsizei, count, const GLint64 *, value); \ + HookWrapper3(void, gluniform2i64varb, GLint, location, GLsizei, count, const GLint64 *, value); \ + HookWrapper3(void, gluniform3i64varb, GLint, location, GLsizei, count, const GLint64 *, value); \ + HookWrapper3(void, gluniform4i64varb, GLint, location, GLsizei, count, const GLint64 *, value); \ + HookWrapper2(void, gluniform1ui64arb, GLint, location, GLuint64, x); \ + HookWrapper3(void, gluniform2ui64arb, GLint, location, GLuint64, x, GLuint64, y); \ + HookWrapper4(void, gluniform3ui64arb, GLint, location, GLuint64, x, GLuint64, y, GLuint64, z); \ + HookWrapper5(void, gluniform4ui64arb, GLint, location, GLuint64, x, GLuint64, y, GLuint64, z, GLuint64, w); \ + HookWrapper3(void, gluniform1ui64varb, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper3(void, gluniform2ui64varb, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper3(void, gluniform3ui64varb, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper3(void, gluniform4ui64varb, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper3(void, glgetuniformi64varb, GLuint, program, GLint, location, GLint64 *, params); \ + HookWrapper3(void, glgetuniformui64varb, GLuint, program, GLint, location, GLuint64 *, params); \ + HookWrapper4(void, glgetnuniformi64varb, GLuint, program, GLint, location, GLsizei, bufSize, GLint64 *, params); \ + HookWrapper4(void, glgetnuniformui64varb, GLuint, program, GLint, location, GLsizei, bufSize, GLuint64 *, params); \ + HookWrapper3(void, glprogramuniform1i64arb, GLuint, program, GLint, location, GLint64, x); \ + HookWrapper4(void, glprogramuniform2i64arb, GLuint, program, GLint, location, GLint64, x, GLint64, y); \ + HookWrapper5(void, glprogramuniform3i64arb, GLuint, program, GLint, location, GLint64, x, GLint64, y, GLint64, z); \ + HookWrapper6(void, glprogramuniform4i64arb, GLuint, program, GLint, location, GLint64, x, GLint64, y, GLint64, z, GLint64, w); \ + HookWrapper4(void, glprogramuniform1i64varb, GLuint, program, GLint, location, GLsizei, count, const GLint64 *, value); \ + HookWrapper4(void, glprogramuniform2i64varb, GLuint, program, GLint, location, GLsizei, count, const GLint64 *, value); \ + HookWrapper4(void, glprogramuniform3i64varb, GLuint, program, GLint, location, GLsizei, count, const GLint64 *, value); \ + HookWrapper4(void, glprogramuniform4i64varb, GLuint, program, GLint, location, GLsizei, count, const GLint64 *, value); \ + HookWrapper3(void, glprogramuniform1ui64arb, GLuint, program, GLint, location, GLuint64, x); \ + HookWrapper4(void, glprogramuniform2ui64arb, GLuint, program, GLint, location, GLuint64, x, GLuint64, y); \ + HookWrapper5(void, glprogramuniform3ui64arb, GLuint, program, GLint, location, GLuint64, x, GLuint64, y, GLuint64, z); \ + HookWrapper6(void, glprogramuniform4ui64arb, GLuint, program, GLint, location, GLuint64, x, GLuint64, y, GLuint64, z, GLuint64, w); \ + HookWrapper4(void, glprogramuniform1ui64varb, GLuint, program, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper4(void, glprogramuniform2ui64varb, GLuint, program, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper4(void, glprogramuniform3ui64varb, GLuint, program, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper4(void, glprogramuniform4ui64varb, GLuint, program, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper6(void, glcolortable, GLenum, target, GLenum, internalformat, GLsizei, width, GLenum, format, GLenum, type, const void *, table); \ + HookWrapper3(void, glcolortableparameterfv, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glcolortableparameteriv, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper5(void, glcopycolortable, GLenum, target, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper4(void, glgetcolortable, GLenum, target, GLenum, format, GLenum, type, void *, table); \ + HookWrapper3(void, glgetcolortableparameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetcolortableparameteriv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper6(void, glcolorsubtable, GLenum, target, GLsizei, start, GLsizei, count, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper5(void, glcopycolorsubtable, GLenum, target, GLsizei, start, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper6(void, glconvolutionfilter1d, GLenum, target, GLenum, internalformat, GLsizei, width, GLenum, format, GLenum, type, const void *, image); \ + HookWrapper7(void, glconvolutionfilter2d, GLenum, target, GLenum, internalformat, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, image); \ + HookWrapper3(void, glconvolutionparameterf, GLenum, target, GLenum, pname, GLfloat, params); \ + HookWrapper3(void, glconvolutionparameterfv, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glconvolutionparameteri, GLenum, target, GLenum, pname, GLint, params); \ + HookWrapper3(void, glconvolutionparameteriv, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper5(void, glcopyconvolutionfilter1d, GLenum, target, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper6(void, glcopyconvolutionfilter2d, GLenum, target, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper4(void, glgetconvolutionfilter, GLenum, target, GLenum, format, GLenum, type, void *, image); \ + HookWrapper3(void, glgetconvolutionparameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetconvolutionparameteriv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper6(void, glgetseparablefilter, GLenum, target, GLenum, format, GLenum, type, void *, row, void *, column, void *, span); \ + HookWrapper8(void, glseparablefilter2d, GLenum, target, GLenum, internalformat, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, row, const void *, column); \ + HookWrapper5(void, glgethistogram, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, void *, values); \ + HookWrapper3(void, glgethistogramparameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgethistogramparameteriv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glgetminmax, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, void *, values); \ + HookWrapper3(void, glgetminmaxparameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetminmaxparameteriv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glhistogram, GLenum, target, GLsizei, width, GLenum, internalformat, GLboolean, sink); \ + HookWrapper3(void, glminmax, GLenum, target, GLenum, internalformat, GLboolean, sink); \ + HookWrapper1(void, glresethistogram, GLenum, target); \ + HookWrapper1(void, glresetminmax, GLenum, target); \ + HookWrapper1(void, glcurrentpalettematrixarb, GLint, index); \ + HookWrapper2(void, glmatrixindexubvarb, GLint, size, const GLubyte *, indices); \ + HookWrapper2(void, glmatrixindexusvarb, GLint, size, const GLushort *, indices); \ + HookWrapper2(void, glmatrixindexuivarb, GLint, size, const GLuint *, indices); \ + HookWrapper4(void, glmatrixindexpointerarb, GLint, size, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper1(void, glclientactivetexturearb, GLenum, texture); \ + HookWrapper2(void, glmultitexcoord1darb, GLenum, target, GLdouble, s); \ + HookWrapper2(void, glmultitexcoord1dvarb, GLenum, target, const GLdouble *, v); \ + HookWrapper2(void, glmultitexcoord1farb, GLenum, target, GLfloat, s); \ + HookWrapper2(void, glmultitexcoord1fvarb, GLenum, target, const GLfloat *, v); \ + HookWrapper2(void, glmultitexcoord1iarb, GLenum, target, GLint, s); \ + HookWrapper2(void, glmultitexcoord1ivarb, GLenum, target, const GLint *, v); \ + HookWrapper2(void, glmultitexcoord1sarb, GLenum, target, GLshort, s); \ + HookWrapper2(void, glmultitexcoord1svarb, GLenum, target, const GLshort *, v); \ + HookWrapper3(void, glmultitexcoord2darb, GLenum, target, GLdouble, s, GLdouble, t); \ + HookWrapper2(void, glmultitexcoord2dvarb, GLenum, target, const GLdouble *, v); \ + HookWrapper3(void, glmultitexcoord2farb, GLenum, target, GLfloat, s, GLfloat, t); \ + HookWrapper2(void, glmultitexcoord2fvarb, GLenum, target, const GLfloat *, v); \ + HookWrapper3(void, glmultitexcoord2iarb, GLenum, target, GLint, s, GLint, t); \ + HookWrapper2(void, glmultitexcoord2ivarb, GLenum, target, const GLint *, v); \ + HookWrapper3(void, glmultitexcoord2sarb, GLenum, target, GLshort, s, GLshort, t); \ + HookWrapper2(void, glmultitexcoord2svarb, GLenum, target, const GLshort *, v); \ + HookWrapper4(void, glmultitexcoord3darb, GLenum, target, GLdouble, s, GLdouble, t, GLdouble, r); \ + HookWrapper2(void, glmultitexcoord3dvarb, GLenum, target, const GLdouble *, v); \ + HookWrapper4(void, glmultitexcoord3farb, GLenum, target, GLfloat, s, GLfloat, t, GLfloat, r); \ + HookWrapper2(void, glmultitexcoord3fvarb, GLenum, target, const GLfloat *, v); \ + HookWrapper4(void, glmultitexcoord3iarb, GLenum, target, GLint, s, GLint, t, GLint, r); \ + HookWrapper2(void, glmultitexcoord3ivarb, GLenum, target, const GLint *, v); \ + HookWrapper4(void, glmultitexcoord3sarb, GLenum, target, GLshort, s, GLshort, t, GLshort, r); \ + HookWrapper2(void, glmultitexcoord3svarb, GLenum, target, const GLshort *, v); \ + HookWrapper5(void, glmultitexcoord4darb, GLenum, target, GLdouble, s, GLdouble, t, GLdouble, r, GLdouble, q); \ + HookWrapper2(void, glmultitexcoord4dvarb, GLenum, target, const GLdouble *, v); \ + HookWrapper5(void, glmultitexcoord4farb, GLenum, target, GLfloat, s, GLfloat, t, GLfloat, r, GLfloat, q); \ + HookWrapper2(void, glmultitexcoord4fvarb, GLenum, target, const GLfloat *, v); \ + HookWrapper5(void, glmultitexcoord4iarb, GLenum, target, GLint, s, GLint, t, GLint, r, GLint, q); \ + HookWrapper2(void, glmultitexcoord4ivarb, GLenum, target, const GLint *, v); \ + HookWrapper5(void, glmultitexcoord4sarb, GLenum, target, GLshort, s, GLshort, t, GLshort, r, GLshort, q); \ + HookWrapper2(void, glmultitexcoord4svarb, GLenum, target, const GLshort *, v); \ + HookWrapper1(void, glmaxshadercompilerthreadsarb, GLuint, count); \ + HookWrapper4(void, glgetnmapdvarb, GLenum, target, GLenum, query, GLsizei, bufSize, GLdouble *, v); \ + HookWrapper4(void, glgetnmapfvarb, GLenum, target, GLenum, query, GLsizei, bufSize, GLfloat *, v); \ + HookWrapper4(void, glgetnmapivarb, GLenum, target, GLenum, query, GLsizei, bufSize, GLint *, v); \ + HookWrapper3(void, glgetnpixelmapfvarb, GLenum, map, GLsizei, bufSize, GLfloat *, values); \ + HookWrapper3(void, glgetnpixelmapuivarb, GLenum, map, GLsizei, bufSize, GLuint *, values); \ + HookWrapper3(void, glgetnpixelmapusvarb, GLenum, map, GLsizei, bufSize, GLushort *, values); \ + HookWrapper2(void, glgetnpolygonstipplearb, GLsizei, bufSize, GLubyte *, pattern); \ + HookWrapper5(void, glgetncolortablearb, GLenum, target, GLenum, format, GLenum, type, GLsizei, bufSize, void *, table); \ + HookWrapper5(void, glgetnconvolutionfilterarb, GLenum, target, GLenum, format, GLenum, type, GLsizei, bufSize, void *, image); \ + HookWrapper8(void, glgetnseparablefilterarb, GLenum, target, GLenum, format, GLenum, type, GLsizei, rowBufSize, void *, row, GLsizei, columnBufSize, void *, column, void *, span); \ + HookWrapper6(void, glgetnhistogramarb, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, GLsizei, bufSize, void *, values); \ + HookWrapper6(void, glgetnminmaxarb, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, GLsizei, bufSize, void *, values); \ + HookWrapper4(void, glframebuffersamplelocationsfvarb, GLenum, target, GLuint, start, GLsizei, count, const GLfloat *, v); \ + HookWrapper4(void, glnamedframebuffersamplelocationsfvarb, GLuint, framebuffer, GLuint, start, GLsizei, count, const GLfloat *, v); \ + HookWrapper0(void, glevaluatedepthvaluesarb); \ + HookWrapper1(void, gldeleteobjectarb, GLhandleARB, obj); \ + HookWrapper1(GLhandleARB, glgethandlearb, GLenum, pname); \ + HookWrapper2(void, gldetachobjectarb, GLhandleARB, containerObj, GLhandleARB, attachedObj); \ + HookWrapper1(GLhandleARB, glcreateshaderobjectarb, GLenum, shaderType); \ + HookWrapper4(void, glshadersourcearb, GLhandleARB, shaderObj, GLsizei, count, const GLcharARB **, string, const GLint *, length); \ + HookWrapper1(void, glcompileshaderarb, GLhandleARB, shaderObj); \ + HookWrapper0(GLhandleARB, glcreateprogramobjectarb); \ + HookWrapper2(void, glattachobjectarb, GLhandleARB, containerObj, GLhandleARB, obj); \ + HookWrapper1(void, gllinkprogramarb, GLhandleARB, programObj); \ + HookWrapper1(void, gluseprogramobjectarb, GLhandleARB, programObj); \ + HookWrapper1(void, glvalidateprogramarb, GLhandleARB, programObj); \ + HookWrapper2(void, gluniform1farb, GLint, location, GLfloat, v0); \ + HookWrapper3(void, gluniform2farb, GLint, location, GLfloat, v0, GLfloat, v1); \ + HookWrapper4(void, gluniform3farb, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2); \ + HookWrapper5(void, gluniform4farb, GLint, location, GLfloat, v0, GLfloat, v1, GLfloat, v2, GLfloat, v3); \ + HookWrapper2(void, gluniform1iarb, GLint, location, GLint, v0); \ + HookWrapper3(void, gluniform2iarb, GLint, location, GLint, v0, GLint, v1); \ + HookWrapper4(void, gluniform3iarb, GLint, location, GLint, v0, GLint, v1, GLint, v2); \ + HookWrapper5(void, gluniform4iarb, GLint, location, GLint, v0, GLint, v1, GLint, v2, GLint, v3); \ + HookWrapper3(void, gluniform1fvarb, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, gluniform2fvarb, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, gluniform3fvarb, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, gluniform4fvarb, GLint, location, GLsizei, count, const GLfloat *, value); \ + HookWrapper3(void, gluniform1ivarb, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper3(void, gluniform2ivarb, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper3(void, gluniform3ivarb, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper3(void, gluniform4ivarb, GLint, location, GLsizei, count, const GLint *, value); \ + HookWrapper4(void, gluniformmatrix2fvarb, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, gluniformmatrix3fvarb, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper4(void, gluniformmatrix4fvarb, GLint, location, GLsizei, count, GLboolean, transpose, const GLfloat *, value); \ + HookWrapper3(void, glgetobjectparameterfvarb, GLhandleARB, obj, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetobjectparameterivarb, GLhandleARB, obj, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glgetinfologarb, GLhandleARB, obj, GLsizei, maxLength, GLsizei *, length, GLcharARB *, infoLog); \ + HookWrapper4(void, glgetattachedobjectsarb, GLhandleARB, containerObj, GLsizei, maxCount, GLsizei *, count, GLhandleARB *, obj); \ + HookWrapper2(GLint, glgetuniformlocationarb, GLhandleARB, programObj, const GLcharARB *, name); \ + HookWrapper7(void, glgetactiveuniformarb, GLhandleARB, programObj, GLuint, index, GLsizei, maxLength, GLsizei *, length, GLint *, size, GLenum *, type, GLcharARB *, name); \ + HookWrapper3(void, glgetuniformfvarb, GLhandleARB, programObj, GLint, location, GLfloat *, params); \ + HookWrapper3(void, glgetuniformivarb, GLhandleARB, programObj, GLint, location, GLint *, params); \ + HookWrapper4(void, glgetshadersourcearb, GLhandleARB, obj, GLsizei, maxLength, GLsizei *, length, GLcharARB *, source); \ + HookWrapper1(void, glloadtransposematrixfarb, const GLfloat *, m); \ + HookWrapper1(void, glloadtransposematrixdarb, const GLdouble *, m); \ + HookWrapper1(void, glmulttransposematrixfarb, const GLfloat *, m); \ + HookWrapper1(void, glmulttransposematrixdarb, const GLdouble *, m); \ + HookWrapper2(void, glweightbvarb, GLint, size, const GLbyte *, weights); \ + HookWrapper2(void, glweightsvarb, GLint, size, const GLshort *, weights); \ + HookWrapper2(void, glweightivarb, GLint, size, const GLint *, weights); \ + HookWrapper2(void, glweightfvarb, GLint, size, const GLfloat *, weights); \ + HookWrapper2(void, glweightdvarb, GLint, size, const GLdouble *, weights); \ + HookWrapper2(void, glweightubvarb, GLint, size, const GLubyte *, weights); \ + HookWrapper2(void, glweightusvarb, GLint, size, const GLushort *, weights); \ + HookWrapper2(void, glweightuivarb, GLint, size, const GLuint *, weights); \ + HookWrapper4(void, glweightpointerarb, GLint, size, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper1(void, glvertexblendarb, GLint, count); \ + HookWrapper5(void, glvertexattrib4nubarb, GLuint, index, GLubyte, x, GLubyte, y, GLubyte, z, GLubyte, w); \ + HookWrapper3(void, glgetvertexattribdvarb, GLuint, index, GLenum, pname, GLdouble *, params); \ + HookWrapper3(void, glgetvertexattribfvarb, GLuint, index, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetvertexattribivarb, GLuint, index, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetvertexattribpointervarb, GLuint, index, GLenum, pname, void **, pointer); \ + HookWrapper3(void, glbindattriblocationarb, GLhandleARB, programObj, GLuint, index, const GLcharARB *, name); \ + HookWrapper7(void, glgetactiveattribarb, GLhandleARB, programObj, GLuint, index, GLsizei, maxLength, GLsizei *, length, GLint *, size, GLenum *, type, GLcharARB *, name); \ + HookWrapper2(GLint, glgetattriblocationarb, GLhandleARB, programObj, const GLcharARB *, name); \ + HookWrapper2(void, glwindowpos2darb, GLdouble, x, GLdouble, y); \ + HookWrapper1(void, glwindowpos2dvarb, const GLdouble *, v); \ + HookWrapper2(void, glwindowpos2farb, GLfloat, x, GLfloat, y); \ + HookWrapper1(void, glwindowpos2fvarb, const GLfloat *, v); \ + HookWrapper2(void, glwindowpos2iarb, GLint, x, GLint, y); \ + HookWrapper1(void, glwindowpos2ivarb, const GLint *, v); \ + HookWrapper2(void, glwindowpos2sarb, GLshort, x, GLshort, y); \ + HookWrapper1(void, glwindowpos2svarb, const GLshort *, v); \ + HookWrapper3(void, glwindowpos3darb, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper1(void, glwindowpos3dvarb, const GLdouble *, v); \ + HookWrapper3(void, glwindowpos3farb, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper1(void, glwindowpos3fvarb, const GLfloat *, v); \ + HookWrapper3(void, glwindowpos3iarb, GLint, x, GLint, y, GLint, z); \ + HookWrapper1(void, glwindowpos3ivarb, const GLint *, v); \ + HookWrapper3(void, glwindowpos3sarb, GLshort, x, GLshort, y, GLshort, z); \ + HookWrapper1(void, glwindowpos3svarb, const GLshort *, v); \ + HookWrapper2(void, glmultitexcoord1boes, GLenum, texture, GLbyte, s); \ + HookWrapper2(void, glmultitexcoord1bvoes, GLenum, texture, const GLbyte *, coords); \ + HookWrapper3(void, glmultitexcoord2boes, GLenum, texture, GLbyte, s, GLbyte, t); \ + HookWrapper2(void, glmultitexcoord2bvoes, GLenum, texture, const GLbyte *, coords); \ + HookWrapper4(void, glmultitexcoord3boes, GLenum, texture, GLbyte, s, GLbyte, t, GLbyte, r); \ + HookWrapper2(void, glmultitexcoord3bvoes, GLenum, texture, const GLbyte *, coords); \ + HookWrapper5(void, glmultitexcoord4boes, GLenum, texture, GLbyte, s, GLbyte, t, GLbyte, r, GLbyte, q); \ + HookWrapper2(void, glmultitexcoord4bvoes, GLenum, texture, const GLbyte *, coords); \ + HookWrapper1(void, gltexcoord1boes, GLbyte, s); \ + HookWrapper1(void, gltexcoord1bvoes, const GLbyte *, coords); \ + HookWrapper2(void, gltexcoord2boes, GLbyte, s, GLbyte, t); \ + HookWrapper1(void, gltexcoord2bvoes, const GLbyte *, coords); \ + HookWrapper3(void, gltexcoord3boes, GLbyte, s, GLbyte, t, GLbyte, r); \ + HookWrapper1(void, gltexcoord3bvoes, const GLbyte *, coords); \ + HookWrapper4(void, gltexcoord4boes, GLbyte, s, GLbyte, t, GLbyte, r, GLbyte, q); \ + HookWrapper1(void, gltexcoord4bvoes, const GLbyte *, coords); \ + HookWrapper2(void, glvertex2boes, GLbyte, x, GLbyte, y); \ + HookWrapper1(void, glvertex2bvoes, const GLbyte *, coords); \ + HookWrapper3(void, glvertex3boes, GLbyte, x, GLbyte, y, GLbyte, z); \ + HookWrapper1(void, glvertex3bvoes, const GLbyte *, coords); \ + HookWrapper4(void, glvertex4boes, GLbyte, x, GLbyte, y, GLbyte, z, GLbyte, w); \ + HookWrapper1(void, glvertex4bvoes, const GLbyte *, coords); \ + HookWrapper2(void, glalphafuncxoes, GLenum, func, GLfixed, ref); \ + HookWrapper4(void, glclearcolorxoes, GLfixed, red, GLfixed, green, GLfixed, blue, GLfixed, alpha); \ + HookWrapper1(void, glcleardepthxoes, GLfixed, depth); \ + HookWrapper2(void, glclipplanexoes, GLenum, plane, const GLfixed *, equation); \ + HookWrapper4(void, glcolor4xoes, GLfixed, red, GLfixed, green, GLfixed, blue, GLfixed, alpha); \ + HookWrapper2(void, gldepthrangexoes, GLfixed, n, GLfixed, f); \ + HookWrapper2(void, glfogxoes, GLenum, pname, GLfixed, param); \ + HookWrapper2(void, glfogxvoes, GLenum, pname, const GLfixed *, param); \ + HookWrapper6(void, glfrustumxoes, GLfixed, l, GLfixed, r, GLfixed, b, GLfixed, t, GLfixed, n, GLfixed, f); \ + HookWrapper2(void, glgetclipplanexoes, GLenum, plane, GLfixed *, equation); \ + HookWrapper2(void, glgetfixedvoes, GLenum, pname, GLfixed *, params); \ + HookWrapper3(void, glgettexenvxvoes, GLenum, target, GLenum, pname, GLfixed *, params); \ + HookWrapper3(void, glgettexparameterxvoes, GLenum, target, GLenum, pname, GLfixed *, params); \ + HookWrapper2(void, gllightmodelxoes, GLenum, pname, GLfixed, param); \ + HookWrapper2(void, gllightmodelxvoes, GLenum, pname, const GLfixed *, param); \ + HookWrapper3(void, gllightxoes, GLenum, light, GLenum, pname, GLfixed, param); \ + HookWrapper3(void, gllightxvoes, GLenum, light, GLenum, pname, const GLfixed *, params); \ + HookWrapper1(void, gllinewidthxoes, GLfixed, width); \ + HookWrapper1(void, glloadmatrixxoes, const GLfixed *, m); \ + HookWrapper3(void, glmaterialxoes, GLenum, face, GLenum, pname, GLfixed, param); \ + HookWrapper3(void, glmaterialxvoes, GLenum, face, GLenum, pname, const GLfixed *, param); \ + HookWrapper1(void, glmultmatrixxoes, const GLfixed *, m); \ + HookWrapper5(void, glmultitexcoord4xoes, GLenum, texture, GLfixed, s, GLfixed, t, GLfixed, r, GLfixed, q); \ + HookWrapper3(void, glnormal3xoes, GLfixed, nx, GLfixed, ny, GLfixed, nz); \ + HookWrapper6(void, glorthoxoes, GLfixed, l, GLfixed, r, GLfixed, b, GLfixed, t, GLfixed, n, GLfixed, f); \ + HookWrapper2(void, glpointparameterxvoes, GLenum, pname, const GLfixed *, params); \ + HookWrapper1(void, glpointsizexoes, GLfixed, size); \ + HookWrapper2(void, glpolygonoffsetxoes, GLfixed, factor, GLfixed, units); \ + HookWrapper4(void, glrotatexoes, GLfixed, angle, GLfixed, x, GLfixed, y, GLfixed, z); \ + HookWrapper3(void, glscalexoes, GLfixed, x, GLfixed, y, GLfixed, z); \ + HookWrapper3(void, gltexenvxoes, GLenum, target, GLenum, pname, GLfixed, param); \ + HookWrapper3(void, gltexenvxvoes, GLenum, target, GLenum, pname, const GLfixed *, params); \ + HookWrapper3(void, gltexparameterxoes, GLenum, target, GLenum, pname, GLfixed, param); \ + HookWrapper3(void, gltexparameterxvoes, GLenum, target, GLenum, pname, const GLfixed *, params); \ + HookWrapper3(void, gltranslatexoes, GLfixed, x, GLfixed, y, GLfixed, z); \ + HookWrapper2(void, glaccumxoes, GLenum, op, GLfixed, value); \ + HookWrapper7(void, glbitmapxoes, GLsizei, width, GLsizei, height, GLfixed, xorig, GLfixed, yorig, GLfixed, xmove, GLfixed, ymove, const GLubyte *, bitmap); \ + HookWrapper4(void, glblendcolorxoes, GLfixed, red, GLfixed, green, GLfixed, blue, GLfixed, alpha); \ + HookWrapper4(void, glclearaccumxoes, GLfixed, red, GLfixed, green, GLfixed, blue, GLfixed, alpha); \ + HookWrapper3(void, glcolor3xoes, GLfixed, red, GLfixed, green, GLfixed, blue); \ + HookWrapper1(void, glcolor3xvoes, const GLfixed *, components); \ + HookWrapper1(void, glcolor4xvoes, const GLfixed *, components); \ + HookWrapper3(void, glconvolutionparameterxoes, GLenum, target, GLenum, pname, GLfixed, param); \ + HookWrapper3(void, glconvolutionparameterxvoes, GLenum, target, GLenum, pname, const GLfixed *, params); \ + HookWrapper1(void, glevalcoord1xoes, GLfixed, u); \ + HookWrapper1(void, glevalcoord1xvoes, const GLfixed *, coords); \ + HookWrapper2(void, glevalcoord2xoes, GLfixed, u, GLfixed, v); \ + HookWrapper1(void, glevalcoord2xvoes, const GLfixed *, coords); \ + HookWrapper3(void, glfeedbackbufferxoes, GLsizei, n, GLenum, type, const GLfixed *, buffer); \ + HookWrapper3(void, glgetconvolutionparameterxvoes, GLenum, target, GLenum, pname, GLfixed *, params); \ + HookWrapper3(void, glgethistogramparameterxvoes, GLenum, target, GLenum, pname, GLfixed *, params); \ + HookWrapper3(void, glgetlightxoes, GLenum, light, GLenum, pname, GLfixed *, params); \ + HookWrapper3(void, glgetmapxvoes, GLenum, target, GLenum, query, GLfixed *, v); \ + HookWrapper3(void, glgetmaterialxoes, GLenum, face, GLenum, pname, GLfixed, param); \ + HookWrapper3(void, glgetpixelmapxv, GLenum, map, GLint, size, GLfixed *, values); \ + HookWrapper3(void, glgettexgenxvoes, GLenum, coord, GLenum, pname, GLfixed *, params); \ + HookWrapper4(void, glgettexlevelparameterxvoes, GLenum, target, GLint, level, GLenum, pname, GLfixed *, params); \ + HookWrapper1(void, glindexxoes, GLfixed, component); \ + HookWrapper1(void, glindexxvoes, const GLfixed *, component); \ + HookWrapper1(void, glloadtransposematrixxoes, const GLfixed *, m); \ + HookWrapper6(void, glmap1xoes, GLenum, target, GLfixed, u1, GLfixed, u2, GLint, stride, GLint, order, GLfixed, points); \ + HookWrapper10(void, glmap2xoes, GLenum, target, GLfixed, u1, GLfixed, u2, GLint, ustride, GLint, uorder, GLfixed, v1, GLfixed, v2, GLint, vstride, GLint, vorder, GLfixed, points); \ + HookWrapper3(void, glmapgrid1xoes, GLint, n, GLfixed, u1, GLfixed, u2); \ + HookWrapper5(void, glmapgrid2xoes, GLint, n, GLfixed, u1, GLfixed, u2, GLfixed, v1, GLfixed, v2); \ + HookWrapper1(void, glmulttransposematrixxoes, const GLfixed *, m); \ + HookWrapper2(void, glmultitexcoord1xoes, GLenum, texture, GLfixed, s); \ + HookWrapper2(void, glmultitexcoord1xvoes, GLenum, texture, const GLfixed *, coords); \ + HookWrapper3(void, glmultitexcoord2xoes, GLenum, texture, GLfixed, s, GLfixed, t); \ + HookWrapper2(void, glmultitexcoord2xvoes, GLenum, texture, const GLfixed *, coords); \ + HookWrapper4(void, glmultitexcoord3xoes, GLenum, texture, GLfixed, s, GLfixed, t, GLfixed, r); \ + HookWrapper2(void, glmultitexcoord3xvoes, GLenum, texture, const GLfixed *, coords); \ + HookWrapper2(void, glmultitexcoord4xvoes, GLenum, texture, const GLfixed *, coords); \ + HookWrapper1(void, glnormal3xvoes, const GLfixed *, coords); \ + HookWrapper1(void, glpassthroughxoes, GLfixed, token); \ + HookWrapper3(void, glpixelmapx, GLenum, map, GLint, size, const GLfixed *, values); \ + HookWrapper2(void, glpixelstorex, GLenum, pname, GLfixed, param); \ + HookWrapper2(void, glpixeltransferxoes, GLenum, pname, GLfixed, param); \ + HookWrapper2(void, glpixelzoomxoes, GLfixed, xfactor, GLfixed, yfactor); \ + HookWrapper3(void, glprioritizetexturesxoes, GLsizei, n, const GLuint *, textures, const GLfixed *, priorities); \ + HookWrapper2(void, glrasterpos2xoes, GLfixed, x, GLfixed, y); \ + HookWrapper1(void, glrasterpos2xvoes, const GLfixed *, coords); \ + HookWrapper3(void, glrasterpos3xoes, GLfixed, x, GLfixed, y, GLfixed, z); \ + HookWrapper1(void, glrasterpos3xvoes, const GLfixed *, coords); \ + HookWrapper4(void, glrasterpos4xoes, GLfixed, x, GLfixed, y, GLfixed, z, GLfixed, w); \ + HookWrapper1(void, glrasterpos4xvoes, const GLfixed *, coords); \ + HookWrapper4(void, glrectxoes, GLfixed, x1, GLfixed, y1, GLfixed, x2, GLfixed, y2); \ + HookWrapper2(void, glrectxvoes, const GLfixed *, v1, const GLfixed *, v2); \ + HookWrapper1(void, gltexcoord1xoes, GLfixed, s); \ + HookWrapper1(void, gltexcoord1xvoes, const GLfixed *, coords); \ + HookWrapper2(void, gltexcoord2xoes, GLfixed, s, GLfixed, t); \ + HookWrapper1(void, gltexcoord2xvoes, const GLfixed *, coords); \ + HookWrapper3(void, gltexcoord3xoes, GLfixed, s, GLfixed, t, GLfixed, r); \ + HookWrapper1(void, gltexcoord3xvoes, const GLfixed *, coords); \ + HookWrapper4(void, gltexcoord4xoes, GLfixed, s, GLfixed, t, GLfixed, r, GLfixed, q); \ + HookWrapper1(void, gltexcoord4xvoes, const GLfixed *, coords); \ + HookWrapper3(void, gltexgenxoes, GLenum, coord, GLenum, pname, GLfixed, param); \ + HookWrapper3(void, gltexgenxvoes, GLenum, coord, GLenum, pname, const GLfixed *, params); \ + HookWrapper1(void, glvertex2xoes, GLfixed, x); \ + HookWrapper1(void, glvertex2xvoes, const GLfixed *, coords); \ + HookWrapper2(void, glvertex3xoes, GLfixed, x, GLfixed, y); \ + HookWrapper1(void, glvertex3xvoes, const GLfixed *, coords); \ + HookWrapper3(void, glvertex4xoes, GLfixed, x, GLfixed, y, GLfixed, z); \ + HookWrapper1(void, glvertex4xvoes, const GLfixed *, coords); \ + HookWrapper2(GLbitfield, glquerymatrixxoes, GLfixed *, mantissa, GLint *, exponent); \ + HookWrapper1(void, glcleardepthfoes, GLclampf, depth); \ + HookWrapper2(void, glclipplanefoes, GLenum, plane, const GLfloat *, equation); \ + HookWrapper2(void, gldepthrangefoes, GLclampf, n, GLclampf, f); \ + HookWrapper6(void, glfrustumfoes, GLfloat, l, GLfloat, r, GLfloat, b, GLfloat, t, GLfloat, n, GLfloat, f); \ + HookWrapper2(void, glgetclipplanefoes, GLenum, plane, GLfloat *, equation); \ + HookWrapper6(void, glorthofoes, GLfloat, l, GLfloat, r, GLfloat, b, GLfloat, t, GLfloat, n, GLfloat, f); \ + HookWrapper1(void, gltbuffermask3dfx, GLuint, mask); \ + HookWrapper5(void, gldebugmessageenableamd, GLenum, category, GLenum, severity, GLsizei, count, const GLuint *, ids, GLboolean, enabled); \ + HookWrapper5(void, gldebugmessageinsertamd, GLenum, category, GLenum, severity, GLuint, id, GLsizei, length, const GLchar *, buf); \ + HookWrapper2(void, gldebugmessagecallbackamd, GLDEBUGPROCAMD, callback, void *, userParam); \ + HookWrapper7(GLuint, glgetdebugmessagelogamd, GLuint, count, GLsizei, bufsize, GLenum *, categories, GLuint *, severities, GLuint *, ids, GLsizei *, lengths, GLchar *, message); \ + HookWrapper3(void, glblendfuncindexedamd, GLuint, buf, GLenum, src, GLenum, dst); \ + HookWrapper5(void, glblendfuncseparateindexedamd, GLuint, buf, GLenum, srcRGB, GLenum, dstRGB, GLenum, srcAlpha, GLenum, dstAlpha); \ + HookWrapper2(void, glblendequationindexedamd, GLuint, buf, GLenum, mode); \ + HookWrapper3(void, glblendequationseparateindexedamd, GLuint, buf, GLenum, modeRGB, GLenum, modeAlpha); \ + HookWrapper2(void, gluniform1i64nv, GLint, location, GLint64EXT, x); \ + HookWrapper3(void, gluniform2i64nv, GLint, location, GLint64EXT, x, GLint64EXT, y); \ + HookWrapper4(void, gluniform3i64nv, GLint, location, GLint64EXT, x, GLint64EXT, y, GLint64EXT, z); \ + HookWrapper5(void, gluniform4i64nv, GLint, location, GLint64EXT, x, GLint64EXT, y, GLint64EXT, z, GLint64EXT, w); \ + HookWrapper3(void, gluniform1i64vnv, GLint, location, GLsizei, count, const GLint64EXT *, value); \ + HookWrapper3(void, gluniform2i64vnv, GLint, location, GLsizei, count, const GLint64EXT *, value); \ + HookWrapper3(void, gluniform3i64vnv, GLint, location, GLsizei, count, const GLint64EXT *, value); \ + HookWrapper3(void, gluniform4i64vnv, GLint, location, GLsizei, count, const GLint64EXT *, value); \ + HookWrapper2(void, gluniform1ui64nv, GLint, location, GLuint64EXT, x); \ + HookWrapper3(void, gluniform2ui64nv, GLint, location, GLuint64EXT, x, GLuint64EXT, y); \ + HookWrapper4(void, gluniform3ui64nv, GLint, location, GLuint64EXT, x, GLuint64EXT, y, GLuint64EXT, z); \ + HookWrapper5(void, gluniform4ui64nv, GLint, location, GLuint64EXT, x, GLuint64EXT, y, GLuint64EXT, z, GLuint64EXT, w); \ + HookWrapper3(void, gluniform1ui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper3(void, gluniform2ui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper3(void, gluniform3ui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper3(void, gluniform4ui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper3(void, glgetuniformi64vnv, GLuint, program, GLint, location, GLint64EXT *, params); \ + HookWrapper3(void, glgetuniformui64vnv, GLuint, program, GLint, location, GLuint64EXT *, params); \ + HookWrapper3(void, glprogramuniform1i64nv, GLuint, program, GLint, location, GLint64EXT, x); \ + HookWrapper4(void, glprogramuniform2i64nv, GLuint, program, GLint, location, GLint64EXT, x, GLint64EXT, y); \ + HookWrapper5(void, glprogramuniform3i64nv, GLuint, program, GLint, location, GLint64EXT, x, GLint64EXT, y, GLint64EXT, z); \ + HookWrapper6(void, glprogramuniform4i64nv, GLuint, program, GLint, location, GLint64EXT, x, GLint64EXT, y, GLint64EXT, z, GLint64EXT, w); \ + HookWrapper4(void, glprogramuniform1i64vnv, GLuint, program, GLint, location, GLsizei, count, const GLint64EXT *, value); \ + HookWrapper4(void, glprogramuniform2i64vnv, GLuint, program, GLint, location, GLsizei, count, const GLint64EXT *, value); \ + HookWrapper4(void, glprogramuniform3i64vnv, GLuint, program, GLint, location, GLsizei, count, const GLint64EXT *, value); \ + HookWrapper4(void, glprogramuniform4i64vnv, GLuint, program, GLint, location, GLsizei, count, const GLint64EXT *, value); \ + HookWrapper3(void, glprogramuniform1ui64nv, GLuint, program, GLint, location, GLuint64EXT, x); \ + HookWrapper4(void, glprogramuniform2ui64nv, GLuint, program, GLint, location, GLuint64EXT, x, GLuint64EXT, y); \ + HookWrapper5(void, glprogramuniform3ui64nv, GLuint, program, GLint, location, GLuint64EXT, x, GLuint64EXT, y, GLuint64EXT, z); \ + HookWrapper6(void, glprogramuniform4ui64nv, GLuint, program, GLint, location, GLuint64EXT, x, GLuint64EXT, y, GLuint64EXT, z, GLuint64EXT, w); \ + HookWrapper4(void, glprogramuniform1ui64vnv, GLuint, program, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper4(void, glprogramuniform2ui64vnv, GLuint, program, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper4(void, glprogramuniform3ui64vnv, GLuint, program, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper4(void, glprogramuniform4ui64vnv, GLuint, program, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper3(void, glvertexattribparameteriamd, GLuint, index, GLenum, pname, GLint, param); \ + HookWrapper4(void, glmultidrawarraysindirectamd, GLenum, mode, const void *, indirect, GLsizei, primcount, GLsizei, stride); \ + HookWrapper5(void, glmultidrawelementsindirectamd, GLenum, mode, GLenum, type, const void *, indirect, GLsizei, primcount, GLsizei, stride); \ + HookWrapper3(void, glgennamesamd, GLenum, identifier, GLuint, num, GLuint *, names); \ + HookWrapper3(void, gldeletenamesamd, GLenum, identifier, GLuint, num, const GLuint *, names); \ + HookWrapper2(GLboolean, glisnameamd, GLenum, identifier, GLuint, name); \ + HookWrapper4(void, glqueryobjectparameteruiamd, GLenum, target, GLuint, id, GLenum, pname, GLuint, param); \ + HookWrapper3(void, glgetperfmonitorgroupsamd, GLint *, numGroups, GLsizei, groupsSize, GLuint *, groups); \ + HookWrapper5(void, glgetperfmonitorcountersamd, GLuint, group, GLint *, numCounters, GLint *, maxActiveCounters, GLsizei, counterSize, GLuint *, counters); \ + HookWrapper4(void, glgetperfmonitorgroupstringamd, GLuint, group, GLsizei, bufSize, GLsizei *, length, GLchar *, groupString); \ + HookWrapper5(void, glgetperfmonitorcounterstringamd, GLuint, group, GLuint, counter, GLsizei, bufSize, GLsizei *, length, GLchar *, counterString); \ + HookWrapper4(void, glgetperfmonitorcounterinfoamd, GLuint, group, GLuint, counter, GLenum, pname, void *, data); \ + HookWrapper2(void, glgenperfmonitorsamd, GLsizei, n, GLuint *, monitors); \ + HookWrapper2(void, gldeleteperfmonitorsamd, GLsizei, n, GLuint *, monitors); \ + HookWrapper5(void, glselectperfmonitorcountersamd, GLuint, monitor, GLboolean, enable, GLuint, group, GLint, numCounters, GLuint *, counterList); \ + HookWrapper1(void, glbeginperfmonitoramd, GLuint, monitor); \ + HookWrapper1(void, glendperfmonitoramd, GLuint, monitor); \ + HookWrapper5(void, glgetperfmonitorcounterdataamd, GLuint, monitor, GLenum, pname, GLsizei, dataSize, GLuint *, data, GLint *, bytesWritten); \ + HookWrapper3(void, glsetmultisamplefvamd, GLenum, pname, GLuint, index, const GLfloat *, val); \ + HookWrapper7(void, gltexstoragesparseamd, GLenum, target, GLenum, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLsizei, layers, GLbitfield, flags); \ + HookWrapper8(void, gltexturestoragesparseamd, GLuint, texture, GLenum, target, GLenum, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLsizei, layers, GLbitfield, flags); \ + HookWrapper2(void, glstencilopvalueamd, GLenum, face, GLuint, value); \ + HookWrapper1(void, gltessellationfactoramd, GLfloat, factor); \ + HookWrapper1(void, gltessellationmodeamd, GLenum, mode); \ + HookWrapper2(void, glelementpointerapple, GLenum, type, const void *, pointer); \ + HookWrapper3(void, gldrawelementarrayapple, GLenum, mode, GLint, first, GLsizei, count); \ + HookWrapper5(void, gldrawrangeelementarrayapple, GLenum, mode, GLuint, start, GLuint, end, GLint, first, GLsizei, count); \ + HookWrapper4(void, glmultidrawelementarrayapple, GLenum, mode, const GLint *, first, const GLsizei *, count, GLsizei, primcount); \ + HookWrapper6(void, glmultidrawrangeelementarrayapple, GLenum, mode, GLuint, start, GLuint, end, const GLint *, first, const GLsizei *, count, GLsizei, primcount); \ + HookWrapper2(void, glgenfencesapple, GLsizei, n, GLuint *, fences); \ + HookWrapper2(void, gldeletefencesapple, GLsizei, n, const GLuint *, fences); \ + HookWrapper1(void, glsetfenceapple, GLuint, fence); \ + HookWrapper1(GLboolean, glisfenceapple, GLuint, fence); \ + HookWrapper1(GLboolean, gltestfenceapple, GLuint, fence); \ + HookWrapper1(void, glfinishfenceapple, GLuint, fence); \ + HookWrapper2(GLboolean, gltestobjectapple, GLenum, object, GLuint, name); \ + HookWrapper2(void, glfinishobjectapple, GLenum, object, GLint, name); \ + HookWrapper3(void, glbufferparameteriapple, GLenum, target, GLenum, pname, GLint, param); \ + HookWrapper3(void, glflushmappedbufferrangeapple, GLenum, target, GLintptr, offset, GLsizeiptr, size); \ + HookWrapper3(GLenum, globjectpurgeableapple, GLenum, objectType, GLuint, name, GLenum, option); \ + HookWrapper3(GLenum, globjectunpurgeableapple, GLenum, objectType, GLuint, name, GLenum, option); \ + HookWrapper4(void, glgetobjectparameterivapple, GLenum, objectType, GLuint, name, GLenum, pname, GLint *, params); \ + HookWrapper3(void, gltexturerangeapple, GLenum, target, GLsizei, length, const void *, pointer); \ + HookWrapper3(void, glgettexparameterpointervapple, GLenum, target, GLenum, pname, void **, params); \ + HookWrapper1(void, glbindvertexarrayapple, GLuint, array); \ + HookWrapper2(void, gldeletevertexarraysapple, GLsizei, n, const GLuint *, arrays); \ + HookWrapper2(void, glgenvertexarraysapple, GLsizei, n, GLuint *, arrays); \ + HookWrapper1(GLboolean, glisvertexarrayapple, GLuint, array); \ + HookWrapper2(void, glvertexarrayrangeapple, GLsizei, length, void *, pointer); \ + HookWrapper2(void, glflushvertexarrayrangeapple, GLsizei, length, void *, pointer); \ + HookWrapper2(void, glvertexarrayparameteriapple, GLenum, pname, GLint, param); \ + HookWrapper2(void, glenablevertexattribapple, GLuint, index, GLenum, pname); \ + HookWrapper2(void, gldisablevertexattribapple, GLuint, index, GLenum, pname); \ + HookWrapper2(GLboolean, glisvertexattribenabledapple, GLuint, index, GLenum, pname); \ + HookWrapper7(void, glmapvertexattrib1dapple, GLuint, index, GLuint, size, GLdouble, u1, GLdouble, u2, GLint, stride, GLint, order, const GLdouble *, points); \ + HookWrapper7(void, glmapvertexattrib1fapple, GLuint, index, GLuint, size, GLfloat, u1, GLfloat, u2, GLint, stride, GLint, order, const GLfloat *, points); \ + HookWrapper11(void, glmapvertexattrib2dapple, GLuint, index, GLuint, size, GLdouble, u1, GLdouble, u2, GLint, ustride, GLint, uorder, GLdouble, v1, GLdouble, v2, GLint, vstride, GLint, vorder, const GLdouble *, points); \ + HookWrapper11(void, glmapvertexattrib2fapple, GLuint, index, GLuint, size, GLfloat, u1, GLfloat, u2, GLint, ustride, GLint, uorder, GLfloat, v1, GLfloat, v2, GLint, vstride, GLint, vorder, const GLfloat *, points); \ + HookWrapper2(void, gldrawbuffersati, GLsizei, n, const GLenum *, bufs); \ + HookWrapper2(void, glelementpointerati, GLenum, type, const void *, pointer); \ + HookWrapper2(void, gldrawelementarrayati, GLenum, mode, GLsizei, count); \ + HookWrapper4(void, gldrawrangeelementarrayati, GLenum, mode, GLuint, start, GLuint, end, GLsizei, count); \ + HookWrapper2(void, gltexbumpparameterivati, GLenum, pname, const GLint *, param); \ + HookWrapper2(void, gltexbumpparameterfvati, GLenum, pname, const GLfloat *, param); \ + HookWrapper2(void, glgettexbumpparameterivati, GLenum, pname, GLint *, param); \ + HookWrapper2(void, glgettexbumpparameterfvati, GLenum, pname, GLfloat *, param); \ + HookWrapper1(GLuint, glgenfragmentshadersati, GLuint, range); \ + HookWrapper1(void, glbindfragmentshaderati, GLuint, id); \ + HookWrapper1(void, gldeletefragmentshaderati, GLuint, id); \ + HookWrapper0(void, glbeginfragmentshaderati); \ + HookWrapper0(void, glendfragmentshaderati); \ + HookWrapper3(void, glpasstexcoordati, GLuint, dst, GLuint, coord, GLenum, swizzle); \ + HookWrapper3(void, glsamplemapati, GLuint, dst, GLuint, interp, GLenum, swizzle); \ + HookWrapper7(void, glcolorfragmentop1ati, GLenum, op, GLuint, dst, GLuint, dstMask, GLuint, dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod); \ + HookWrapper10(void, glcolorfragmentop2ati, GLenum, op, GLuint, dst, GLuint, dstMask, GLuint, dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod, GLuint, arg2, GLuint, arg2Rep, GLuint, arg2Mod); \ + HookWrapper13(void, glcolorfragmentop3ati, GLenum, op, GLuint, dst, GLuint, dstMask, GLuint, dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod, GLuint, arg2, GLuint, arg2Rep, GLuint, arg2Mod, GLuint, arg3, GLuint, arg3Rep, GLuint, arg3Mod); \ + HookWrapper6(void, glalphafragmentop1ati, GLenum, op, GLuint, dst, GLuint, dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod); \ + HookWrapper9(void, glalphafragmentop2ati, GLenum, op, GLuint, dst, GLuint, dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod, GLuint, arg2, GLuint, arg2Rep, GLuint, arg2Mod); \ + HookWrapper12(void, glalphafragmentop3ati, GLenum, op, GLuint, dst, GLuint, dstMod, GLuint, arg1, GLuint, arg1Rep, GLuint, arg1Mod, GLuint, arg2, GLuint, arg2Rep, GLuint, arg2Mod, GLuint, arg3, GLuint, arg3Rep, GLuint, arg3Mod); \ + HookWrapper2(void, glsetfragmentshaderconstantati, GLuint, dst, const GLfloat *, value); \ + HookWrapper1(void *, glmapobjectbufferati, GLuint, buffer); \ + HookWrapper1(void, glunmapobjectbufferati, GLuint, buffer); \ + HookWrapper2(void, glpntrianglesiati, GLenum, pname, GLint, param); \ + HookWrapper2(void, glpntrianglesfati, GLenum, pname, GLfloat, param); \ + HookWrapper4(void, glstencilopseparateati, GLenum, face, GLenum, sfail, GLenum, dpfail, GLenum, dppass); \ + HookWrapper4(void, glstencilfuncseparateati, GLenum, frontfunc, GLenum, backfunc, GLint, ref, GLuint, mask); \ + HookWrapper3(GLuint, glnewobjectbufferati, GLsizei, size, const void *, pointer, GLenum, usage); \ + HookWrapper1(GLboolean, glisobjectbufferati, GLuint, buffer); \ + HookWrapper5(void, glupdateobjectbufferati, GLuint, buffer, GLuint, offset, GLsizei, size, const void *, pointer, GLenum, preserve); \ + HookWrapper3(void, glgetobjectbufferfvati, GLuint, buffer, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetobjectbufferivati, GLuint, buffer, GLenum, pname, GLint *, params); \ + HookWrapper1(void, glfreeobjectbufferati, GLuint, buffer); \ + HookWrapper6(void, glarrayobjectati, GLenum, array, GLint, size, GLenum, type, GLsizei, stride, GLuint, buffer, GLuint, offset); \ + HookWrapper3(void, glgetarrayobjectfvati, GLenum, array, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetarrayobjectivati, GLenum, array, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glvariantarrayobjectati, GLuint, id, GLenum, type, GLsizei, stride, GLuint, buffer, GLuint, offset); \ + HookWrapper3(void, glgetvariantarrayobjectfvati, GLuint, id, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetvariantarrayobjectivati, GLuint, id, GLenum, pname, GLint *, params); \ + HookWrapper7(void, glvertexattribarrayobjectati, GLuint, index, GLint, size, GLenum, type, GLboolean, normalized, GLsizei, stride, GLuint, buffer, GLuint, offset); \ + HookWrapper3(void, glgetvertexattribarrayobjectfvati, GLuint, index, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetvertexattribarrayobjectivati, GLuint, index, GLenum, pname, GLint *, params); \ + HookWrapper2(void, glvertexstream1sati, GLenum, stream, GLshort, x); \ + HookWrapper2(void, glvertexstream1svati, GLenum, stream, const GLshort *, coords); \ + HookWrapper2(void, glvertexstream1iati, GLenum, stream, GLint, x); \ + HookWrapper2(void, glvertexstream1ivati, GLenum, stream, const GLint *, coords); \ + HookWrapper2(void, glvertexstream1fati, GLenum, stream, GLfloat, x); \ + HookWrapper2(void, glvertexstream1fvati, GLenum, stream, const GLfloat *, coords); \ + HookWrapper2(void, glvertexstream1dati, GLenum, stream, GLdouble, x); \ + HookWrapper2(void, glvertexstream1dvati, GLenum, stream, const GLdouble *, coords); \ + HookWrapper3(void, glvertexstream2sati, GLenum, stream, GLshort, x, GLshort, y); \ + HookWrapper2(void, glvertexstream2svati, GLenum, stream, const GLshort *, coords); \ + HookWrapper3(void, glvertexstream2iati, GLenum, stream, GLint, x, GLint, y); \ + HookWrapper2(void, glvertexstream2ivati, GLenum, stream, const GLint *, coords); \ + HookWrapper3(void, glvertexstream2fati, GLenum, stream, GLfloat, x, GLfloat, y); \ + HookWrapper2(void, glvertexstream2fvati, GLenum, stream, const GLfloat *, coords); \ + HookWrapper3(void, glvertexstream2dati, GLenum, stream, GLdouble, x, GLdouble, y); \ + HookWrapper2(void, glvertexstream2dvati, GLenum, stream, const GLdouble *, coords); \ + HookWrapper4(void, glvertexstream3sati, GLenum, stream, GLshort, x, GLshort, y, GLshort, z); \ + HookWrapper2(void, glvertexstream3svati, GLenum, stream, const GLshort *, coords); \ + HookWrapper4(void, glvertexstream3iati, GLenum, stream, GLint, x, GLint, y, GLint, z); \ + HookWrapper2(void, glvertexstream3ivati, GLenum, stream, const GLint *, coords); \ + HookWrapper4(void, glvertexstream3fati, GLenum, stream, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper2(void, glvertexstream3fvati, GLenum, stream, const GLfloat *, coords); \ + HookWrapper4(void, glvertexstream3dati, GLenum, stream, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper2(void, glvertexstream3dvati, GLenum, stream, const GLdouble *, coords); \ + HookWrapper5(void, glvertexstream4sati, GLenum, stream, GLshort, x, GLshort, y, GLshort, z, GLshort, w); \ + HookWrapper2(void, glvertexstream4svati, GLenum, stream, const GLshort *, coords); \ + HookWrapper5(void, glvertexstream4iati, GLenum, stream, GLint, x, GLint, y, GLint, z, GLint, w); \ + HookWrapper2(void, glvertexstream4ivati, GLenum, stream, const GLint *, coords); \ + HookWrapper5(void, glvertexstream4fati, GLenum, stream, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper2(void, glvertexstream4fvati, GLenum, stream, const GLfloat *, coords); \ + HookWrapper5(void, glvertexstream4dati, GLenum, stream, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper2(void, glvertexstream4dvati, GLenum, stream, const GLdouble *, coords); \ + HookWrapper4(void, glnormalstream3bati, GLenum, stream, GLbyte, nx, GLbyte, ny, GLbyte, nz); \ + HookWrapper2(void, glnormalstream3bvati, GLenum, stream, const GLbyte *, coords); \ + HookWrapper4(void, glnormalstream3sati, GLenum, stream, GLshort, nx, GLshort, ny, GLshort, nz); \ + HookWrapper2(void, glnormalstream3svati, GLenum, stream, const GLshort *, coords); \ + HookWrapper4(void, glnormalstream3iati, GLenum, stream, GLint, nx, GLint, ny, GLint, nz); \ + HookWrapper2(void, glnormalstream3ivati, GLenum, stream, const GLint *, coords); \ + HookWrapper4(void, glnormalstream3fati, GLenum, stream, GLfloat, nx, GLfloat, ny, GLfloat, nz); \ + HookWrapper2(void, glnormalstream3fvati, GLenum, stream, const GLfloat *, coords); \ + HookWrapper4(void, glnormalstream3dati, GLenum, stream, GLdouble, nx, GLdouble, ny, GLdouble, nz); \ + HookWrapper2(void, glnormalstream3dvati, GLenum, stream, const GLdouble *, coords); \ + HookWrapper1(void, glclientactivevertexstreamati, GLenum, stream); \ + HookWrapper2(void, glvertexblendenviati, GLenum, pname, GLint, param); \ + HookWrapper2(void, glvertexblendenvfati, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, gluniformbufferext, GLuint, program, GLint, location, GLuint, buffer); \ + HookWrapper2(GLint, glgetuniformbuffersizeext, GLuint, program, GLint, location); \ + HookWrapper2(GLintptr, glgetuniformoffsetext, GLuint, program, GLint, location); \ + HookWrapper4(void, glblendfuncseparateext, GLenum, sfactorRGB, GLenum, dfactorRGB, GLenum, sfactorAlpha, GLenum, dfactorAlpha); \ + HookWrapper6(void, glcolorsubtableext, GLenum, target, GLsizei, start, GLsizei, count, GLenum, format, GLenum, type, const void *, data); \ + HookWrapper5(void, glcopycolorsubtableext, GLenum, target, GLsizei, start, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper2(void, gllockarraysext, GLint, first, GLsizei, count); \ + HookWrapper0(void, glunlockarraysext); \ + HookWrapper6(void, glconvolutionfilter1dext, GLenum, target, GLenum, internalformat, GLsizei, width, GLenum, format, GLenum, type, const void *, image); \ + HookWrapper7(void, glconvolutionfilter2dext, GLenum, target, GLenum, internalformat, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, image); \ + HookWrapper3(void, glconvolutionparameterfext, GLenum, target, GLenum, pname, GLfloat, params); \ + HookWrapper3(void, glconvolutionparameterfvext, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glconvolutionparameteriext, GLenum, target, GLenum, pname, GLint, params); \ + HookWrapper3(void, glconvolutionparameterivext, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper5(void, glcopyconvolutionfilter1dext, GLenum, target, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper6(void, glcopyconvolutionfilter2dext, GLenum, target, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper4(void, glgetconvolutionfilterext, GLenum, target, GLenum, format, GLenum, type, void *, image); \ + HookWrapper3(void, glgetconvolutionparameterfvext, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetconvolutionparameterivext, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper6(void, glgetseparablefilterext, GLenum, target, GLenum, format, GLenum, type, void *, row, void *, column, void *, span); \ + HookWrapper8(void, glseparablefilter2dext, GLenum, target, GLenum, internalformat, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, row, const void *, column); \ + HookWrapper3(void, gltangent3bext, GLbyte, tx, GLbyte, ty, GLbyte, tz); \ + HookWrapper1(void, gltangent3bvext, const GLbyte *, v); \ + HookWrapper3(void, gltangent3dext, GLdouble, tx, GLdouble, ty, GLdouble, tz); \ + HookWrapper1(void, gltangent3dvext, const GLdouble *, v); \ + HookWrapper3(void, gltangent3fext, GLfloat, tx, GLfloat, ty, GLfloat, tz); \ + HookWrapper1(void, gltangent3fvext, const GLfloat *, v); \ + HookWrapper3(void, gltangent3iext, GLint, tx, GLint, ty, GLint, tz); \ + HookWrapper1(void, gltangent3ivext, const GLint *, v); \ + HookWrapper3(void, gltangent3sext, GLshort, tx, GLshort, ty, GLshort, tz); \ + HookWrapper1(void, gltangent3svext, const GLshort *, v); \ + HookWrapper3(void, glbinormal3bext, GLbyte, bx, GLbyte, by, GLbyte, bz); \ + HookWrapper1(void, glbinormal3bvext, const GLbyte *, v); \ + HookWrapper3(void, glbinormal3dext, GLdouble, bx, GLdouble, by, GLdouble, bz); \ + HookWrapper1(void, glbinormal3dvext, const GLdouble *, v); \ + HookWrapper3(void, glbinormal3fext, GLfloat, bx, GLfloat, by, GLfloat, bz); \ + HookWrapper1(void, glbinormal3fvext, const GLfloat *, v); \ + HookWrapper3(void, glbinormal3iext, GLint, bx, GLint, by, GLint, bz); \ + HookWrapper1(void, glbinormal3ivext, const GLint *, v); \ + HookWrapper3(void, glbinormal3sext, GLshort, bx, GLshort, by, GLshort, bz); \ + HookWrapper1(void, glbinormal3svext, const GLshort *, v); \ + HookWrapper3(void, gltangentpointerext, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper3(void, glbinormalpointerext, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper7(void, glcopyteximage1dext, GLenum, target, GLint, level, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLint, border); \ + HookWrapper8(void, glcopyteximage2dext, GLenum, target, GLint, level, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLint, border); \ + HookWrapper6(void, glcopytexsubimage1dext, GLenum, target, GLint, level, GLint, xoffset, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper8(void, glcopytexsubimage2dext, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper9(void, glcopytexsubimage3dext, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLint, x, GLint, y, GLsizei, width, GLsizei, height); \ + HookWrapper2(void, glcullparameterdvext, GLenum, pname, GLdouble *, params); \ + HookWrapper2(void, glcullparameterfvext, GLenum, pname, GLfloat *, params); \ + HookWrapper2(void, glmatrixloadfext, GLenum, mode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixloaddext, GLenum, mode, const GLdouble *, m); \ + HookWrapper2(void, glmatrixmultfext, GLenum, mode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixmultdext, GLenum, mode, const GLdouble *, m); \ + HookWrapper1(void, glmatrixloadidentityext, GLenum, mode); \ + HookWrapper5(void, glmatrixrotatefext, GLenum, mode, GLfloat, angle, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper5(void, glmatrixrotatedext, GLenum, mode, GLdouble, angle, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper4(void, glmatrixscalefext, GLenum, mode, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper4(void, glmatrixscaledext, GLenum, mode, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper4(void, glmatrixtranslatefext, GLenum, mode, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper4(void, glmatrixtranslatedext, GLenum, mode, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper7(void, glmatrixfrustumext, GLenum, mode, GLdouble, left, GLdouble, right, GLdouble, bottom, GLdouble, top, GLdouble, zNear, GLdouble, zFar); \ + HookWrapper7(void, glmatrixorthoext, GLenum, mode, GLdouble, left, GLdouble, right, GLdouble, bottom, GLdouble, top, GLdouble, zNear, GLdouble, zFar); \ + HookWrapper1(void, glmatrixpopext, GLenum, mode); \ + HookWrapper1(void, glmatrixpushext, GLenum, mode); \ + HookWrapper1(void, glclientattribdefaultext, GLbitfield, mask); \ + HookWrapper1(void, glpushclientattribdefaultext, GLbitfield, mask); \ + HookWrapper5(void, glmultitexcoordpointerext, GLenum, texunit, GLint, size, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper4(void, glmultitexenvfext, GLenum, texunit, GLenum, target, GLenum, pname, GLfloat, param); \ + HookWrapper4(void, glmultitexenvfvext, GLenum, texunit, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper4(void, glmultitexenviext, GLenum, texunit, GLenum, target, GLenum, pname, GLint, param); \ + HookWrapper4(void, glmultitexenvivext, GLenum, texunit, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper4(void, glmultitexgendext, GLenum, texunit, GLenum, coord, GLenum, pname, GLdouble, param); \ + HookWrapper4(void, glmultitexgendvext, GLenum, texunit, GLenum, coord, GLenum, pname, const GLdouble *, params); \ + HookWrapper4(void, glmultitexgenfext, GLenum, texunit, GLenum, coord, GLenum, pname, GLfloat, param); \ + HookWrapper4(void, glmultitexgenfvext, GLenum, texunit, GLenum, coord, GLenum, pname, const GLfloat *, params); \ + HookWrapper4(void, glmultitexgeniext, GLenum, texunit, GLenum, coord, GLenum, pname, GLint, param); \ + HookWrapper4(void, glmultitexgenivext, GLenum, texunit, GLenum, coord, GLenum, pname, const GLint *, params); \ + HookWrapper4(void, glgetmultitexenvfvext, GLenum, texunit, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glgetmultitexenvivext, GLenum, texunit, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glgetmultitexgendvext, GLenum, texunit, GLenum, coord, GLenum, pname, GLdouble *, params); \ + HookWrapper4(void, glgetmultitexgenfvext, GLenum, texunit, GLenum, coord, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glgetmultitexgenivext, GLenum, texunit, GLenum, coord, GLenum, pname, GLint *, params); \ + HookWrapper2(void, glenableclientstateindexedext, GLenum, array, GLuint, index); \ + HookWrapper2(void, gldisableclientstateindexedext, GLenum, array, GLuint, index); \ + HookWrapper2(void, glmatrixloadtransposefext, GLenum, mode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixloadtransposedext, GLenum, mode, const GLdouble *, m); \ + HookWrapper2(void, glmatrixmulttransposefext, GLenum, mode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixmulttransposedext, GLenum, mode, const GLdouble *, m); \ + HookWrapper5(void, glnamedprogramlocalparameters4fvext, GLuint, program, GLenum, target, GLuint, index, GLsizei, count, const GLfloat *, params); \ + HookWrapper7(void, glnamedprogramlocalparameteri4iext, GLuint, program, GLenum, target, GLuint, index, GLint, x, GLint, y, GLint, z, GLint, w); \ + HookWrapper4(void, glnamedprogramlocalparameteri4ivext, GLuint, program, GLenum, target, GLuint, index, const GLint *, params); \ + HookWrapper5(void, glnamedprogramlocalparametersi4ivext, GLuint, program, GLenum, target, GLuint, index, GLsizei, count, const GLint *, params); \ + HookWrapper7(void, glnamedprogramlocalparameteri4uiext, GLuint, program, GLenum, target, GLuint, index, GLuint, x, GLuint, y, GLuint, z, GLuint, w); \ + HookWrapper4(void, glnamedprogramlocalparameteri4uivext, GLuint, program, GLenum, target, GLuint, index, const GLuint *, params); \ + HookWrapper5(void, glnamedprogramlocalparametersi4uivext, GLuint, program, GLenum, target, GLuint, index, GLsizei, count, const GLuint *, params); \ + HookWrapper4(void, glgetnamedprogramlocalparameteriivext, GLuint, program, GLenum, target, GLuint, index, GLint *, params); \ + HookWrapper4(void, glgetnamedprogramlocalparameteriuivext, GLuint, program, GLenum, target, GLuint, index, GLuint *, params); \ + HookWrapper2(void, glenableclientstateiext, GLenum, array, GLuint, index); \ + HookWrapper2(void, gldisableclientstateiext, GLenum, array, GLuint, index); \ + HookWrapper5(void, glnamedprogramstringext, GLuint, program, GLenum, target, GLenum, format, GLsizei, len, const void *, string); \ + HookWrapper7(void, glnamedprogramlocalparameter4dext, GLuint, program, GLenum, target, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper4(void, glnamedprogramlocalparameter4dvext, GLuint, program, GLenum, target, GLuint, index, const GLdouble *, params); \ + HookWrapper7(void, glnamedprogramlocalparameter4fext, GLuint, program, GLenum, target, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper4(void, glnamedprogramlocalparameter4fvext, GLuint, program, GLenum, target, GLuint, index, const GLfloat *, params); \ + HookWrapper4(void, glgetnamedprogramlocalparameterdvext, GLuint, program, GLenum, target, GLuint, index, GLdouble *, params); \ + HookWrapper4(void, glgetnamedprogramlocalparameterfvext, GLuint, program, GLenum, target, GLuint, index, GLfloat *, params); \ + HookWrapper4(void, glgetnamedprogramstringext, GLuint, program, GLenum, target, GLenum, pname, void *, string); \ + HookWrapper6(void, glnamedrenderbufferstoragemultisamplecoverageext, GLuint, renderbuffer, GLsizei, coverageSamples, GLsizei, colorSamples, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper5(void, glnamedframebuffertexturefaceext, GLuint, framebuffer, GLenum, attachment, GLuint, texture, GLint, level, GLenum, face); \ + HookWrapper3(void, gltexturerenderbufferext, GLuint, texture, GLenum, target, GLuint, renderbuffer); \ + HookWrapper3(void, glmultitexrenderbufferext, GLenum, texunit, GLenum, target, GLuint, renderbuffer); \ + HookWrapper6(void, glvertexarrayvertexoffsetext, GLuint, vaobj, GLuint, buffer, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper6(void, glvertexarraycoloroffsetext, GLuint, vaobj, GLuint, buffer, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper4(void, glvertexarrayedgeflagoffsetext, GLuint, vaobj, GLuint, buffer, GLsizei, stride, GLintptr, offset); \ + HookWrapper5(void, glvertexarrayindexoffsetext, GLuint, vaobj, GLuint, buffer, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper5(void, glvertexarraynormaloffsetext, GLuint, vaobj, GLuint, buffer, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper6(void, glvertexarraytexcoordoffsetext, GLuint, vaobj, GLuint, buffer, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper7(void, glvertexarraymultitexcoordoffsetext, GLuint, vaobj, GLuint, buffer, GLenum, texunit, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper5(void, glvertexarrayfogcoordoffsetext, GLuint, vaobj, GLuint, buffer, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper6(void, glvertexarraysecondarycoloroffsetext, GLuint, vaobj, GLuint, buffer, GLint, size, GLenum, type, GLsizei, stride, GLintptr, offset); \ + HookWrapper2(void, glenablevertexarrayext, GLuint, vaobj, GLenum, array); \ + HookWrapper2(void, gldisablevertexarrayext, GLuint, vaobj, GLenum, array); \ + HookWrapper9(void, gltexturepagecommitmentext, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, commit); \ + HookWrapper1(void, glfogcoordfext, GLfloat, coord); \ + HookWrapper1(void, glfogcoordfvext, const GLfloat *, coord); \ + HookWrapper1(void, glfogcoorddext, GLdouble, coord); \ + HookWrapper1(void, glfogcoorddvext, const GLdouble *, coord); \ + HookWrapper3(void, glfogcoordpointerext, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper3(void, glprogramparameteriext, GLuint, program, GLenum, pname, GLint, value); \ + HookWrapper4(void, glprogramenvparameters4fvext, GLenum, target, GLuint, index, GLsizei, count, const GLfloat *, params); \ + HookWrapper4(void, glprogramlocalparameters4fvext, GLenum, target, GLuint, index, GLsizei, count, const GLfloat *, params); \ + HookWrapper5(void, glgethistogramext, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, void *, values); \ + HookWrapper3(void, glgethistogramparameterfvext, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgethistogramparameterivext, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper5(void, glgetminmaxext, GLenum, target, GLboolean, reset, GLenum, format, GLenum, type, void *, values); \ + HookWrapper3(void, glgetminmaxparameterfvext, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetminmaxparameterivext, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glhistogramext, GLenum, target, GLsizei, width, GLenum, internalformat, GLboolean, sink); \ + HookWrapper3(void, glminmaxext, GLenum, target, GLenum, internalformat, GLboolean, sink); \ + HookWrapper1(void, glresethistogramext, GLenum, target); \ + HookWrapper1(void, glresetminmaxext, GLenum, target); \ + HookWrapper2(void, glindexfuncext, GLenum, func, GLclampf, ref); \ + HookWrapper2(void, glindexmaterialext, GLenum, face, GLenum, mode); \ + HookWrapper1(void, glapplytextureext, GLenum, mode); \ + HookWrapper1(void, gltexturelightext, GLenum, pname); \ + HookWrapper2(void, gltexturematerialext, GLenum, face, GLenum, mode); \ + HookWrapper5(void, glmultidrawelementsext, GLenum, mode, const GLsizei *, count, GLenum, type, const void *const*, indices, GLsizei, primcount); \ + HookWrapper2(void, glsamplemaskext, GLclampf, value, GLboolean, invert); \ + HookWrapper1(void, glsamplepatternext, GLenum, pattern); \ + HookWrapper6(void, glcolortableext, GLenum, target, GLenum, internalFormat, GLsizei, width, GLenum, format, GLenum, type, const void *, table); \ + HookWrapper4(void, glgetcolortableext, GLenum, target, GLenum, format, GLenum, type, void *, data); \ + HookWrapper3(void, glgetcolortableparameterivext, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetcolortableparameterfvext, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glpixeltransformparameteriext, GLenum, target, GLenum, pname, GLint, param); \ + HookWrapper3(void, glpixeltransformparameterfext, GLenum, target, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, glpixeltransformparameterivext, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper3(void, glpixeltransformparameterfvext, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glgetpixeltransformparameterivext, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetpixeltransformparameterfvext, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper2(void, glpointparameterfext, GLenum, pname, GLfloat, param); \ + HookWrapper2(void, glpointparameterfvext, GLenum, pname, const GLfloat *, params); \ + HookWrapper2(void, glpolygonoffsetext, GLfloat, factor, GLfloat, bias); \ + HookWrapper3(void, glsecondarycolor3bext, GLbyte, red, GLbyte, green, GLbyte, blue); \ + HookWrapper1(void, glsecondarycolor3bvext, const GLbyte *, v); \ + HookWrapper3(void, glsecondarycolor3dext, GLdouble, red, GLdouble, green, GLdouble, blue); \ + HookWrapper1(void, glsecondarycolor3dvext, const GLdouble *, v); \ + HookWrapper3(void, glsecondarycolor3fext, GLfloat, red, GLfloat, green, GLfloat, blue); \ + HookWrapper1(void, glsecondarycolor3fvext, const GLfloat *, v); \ + HookWrapper3(void, glsecondarycolor3iext, GLint, red, GLint, green, GLint, blue); \ + HookWrapper1(void, glsecondarycolor3ivext, const GLint *, v); \ + HookWrapper3(void, glsecondarycolor3sext, GLshort, red, GLshort, green, GLshort, blue); \ + HookWrapper1(void, glsecondarycolor3svext, const GLshort *, v); \ + HookWrapper3(void, glsecondarycolor3ubext, GLubyte, red, GLubyte, green, GLubyte, blue); \ + HookWrapper1(void, glsecondarycolor3ubvext, const GLubyte *, v); \ + HookWrapper3(void, glsecondarycolor3uiext, GLuint, red, GLuint, green, GLuint, blue); \ + HookWrapper1(void, glsecondarycolor3uivext, const GLuint *, v); \ + HookWrapper3(void, glsecondarycolor3usext, GLushort, red, GLushort, green, GLushort, blue); \ + HookWrapper1(void, glsecondarycolor3usvext, const GLushort *, v); \ + HookWrapper4(void, glsecondarycolorpointerext, GLint, size, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper2(void, gluseshaderprogramext, GLenum, type, GLuint, program); \ + HookWrapper1(void, glactiveprogramext, GLuint, program); \ + HookWrapper2(GLuint, glcreateshaderprogramext, GLenum, type, const GLchar *, string); \ + HookWrapper2(void, glstencilcleartagext, GLsizei, stencilTagBits, GLuint, stencilClearTag); \ + HookWrapper1(void, glactivestencilfaceext, GLenum, face); \ + HookWrapper7(void, gltexsubimage1dext, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper9(void, gltexsubimage2dext, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper11(void, gltexsubimage3dext, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper4(void, glclearcoloriiext, GLint, red, GLint, green, GLint, blue, GLint, alpha); \ + HookWrapper4(void, glclearcoloriuiext, GLuint, red, GLuint, green, GLuint, blue, GLuint, alpha); \ + HookWrapper3(GLboolean, glaretexturesresidentext, GLsizei, n, const GLuint *, textures, GLboolean *, residences); \ + HookWrapper2(void, glbindtextureext, GLenum, target, GLuint, texture); \ + HookWrapper2(void, gldeletetexturesext, GLsizei, n, const GLuint *, textures); \ + HookWrapper2(void, glgentexturesext, GLsizei, n, GLuint *, textures); \ + HookWrapper1(GLboolean, glistextureext, GLuint, texture); \ + HookWrapper3(void, glprioritizetexturesext, GLsizei, n, const GLuint *, textures, const GLclampf *, priorities); \ + HookWrapper1(void, gltexturenormalext, GLenum, mode); \ + HookWrapper4(void, glbindbufferoffsetext, GLenum, target, GLuint, index, GLuint, buffer, GLintptr, offset); \ + HookWrapper1(void, glarrayelementext, GLint, i); \ + HookWrapper5(void, glcolorpointerext, GLint, size, GLenum, type, GLsizei, stride, GLsizei, count, const void *, pointer); \ + HookWrapper3(void, gldrawarraysext, GLenum, mode, GLint, first, GLsizei, count); \ + HookWrapper3(void, gledgeflagpointerext, GLsizei, stride, GLsizei, count, const GLboolean *, pointer); \ + HookWrapper2(void, glgetpointervext, GLenum, pname, void **, params); \ + HookWrapper4(void, glindexpointerext, GLenum, type, GLsizei, stride, GLsizei, count, const void *, pointer); \ + HookWrapper4(void, glnormalpointerext, GLenum, type, GLsizei, stride, GLsizei, count, const void *, pointer); \ + HookWrapper5(void, gltexcoordpointerext, GLint, size, GLenum, type, GLsizei, stride, GLsizei, count, const void *, pointer); \ + HookWrapper5(void, glvertexpointerext, GLint, size, GLenum, type, GLsizei, stride, GLsizei, count, const void *, pointer); \ + HookWrapper0(void, glbeginvertexshaderext); \ + HookWrapper0(void, glendvertexshaderext); \ + HookWrapper1(void, glbindvertexshaderext, GLuint, id); \ + HookWrapper1(GLuint, glgenvertexshadersext, GLuint, range); \ + HookWrapper1(void, gldeletevertexshaderext, GLuint, id); \ + HookWrapper3(void, glshaderop1ext, GLenum, op, GLuint, res, GLuint, arg1); \ + HookWrapper4(void, glshaderop2ext, GLenum, op, GLuint, res, GLuint, arg1, GLuint, arg2); \ + HookWrapper5(void, glshaderop3ext, GLenum, op, GLuint, res, GLuint, arg1, GLuint, arg2, GLuint, arg3); \ + HookWrapper6(void, glswizzleext, GLuint, res, GLuint, in, GLenum, outX, GLenum, outY, GLenum, outZ, GLenum, outW); \ + HookWrapper6(void, glwritemaskext, GLuint, res, GLuint, in, GLenum, outX, GLenum, outY, GLenum, outZ, GLenum, outW); \ + HookWrapper3(void, glinsertcomponentext, GLuint, res, GLuint, src, GLuint, num); \ + HookWrapper3(void, glextractcomponentext, GLuint, res, GLuint, src, GLuint, num); \ + HookWrapper4(GLuint, glgensymbolsext, GLenum, datatype, GLenum, storagetype, GLenum, range, GLuint, components); \ + HookWrapper3(void, glsetinvariantext, GLuint, id, GLenum, type, const void *, addr); \ + HookWrapper3(void, glsetlocalconstantext, GLuint, id, GLenum, type, const void *, addr); \ + HookWrapper2(void, glvariantbvext, GLuint, id, const GLbyte *, addr); \ + HookWrapper2(void, glvariantsvext, GLuint, id, const GLshort *, addr); \ + HookWrapper2(void, glvariantivext, GLuint, id, const GLint *, addr); \ + HookWrapper2(void, glvariantfvext, GLuint, id, const GLfloat *, addr); \ + HookWrapper2(void, glvariantdvext, GLuint, id, const GLdouble *, addr); \ + HookWrapper2(void, glvariantubvext, GLuint, id, const GLubyte *, addr); \ + HookWrapper2(void, glvariantusvext, GLuint, id, const GLushort *, addr); \ + HookWrapper2(void, glvariantuivext, GLuint, id, const GLuint *, addr); \ + HookWrapper4(void, glvariantpointerext, GLuint, id, GLenum, type, GLuint, stride, const void *, addr); \ + HookWrapper1(void, glenablevariantclientstateext, GLuint, id); \ + HookWrapper1(void, gldisablevariantclientstateext, GLuint, id); \ + HookWrapper2(GLuint, glbindlightparameterext, GLenum, light, GLenum, value); \ + HookWrapper2(GLuint, glbindmaterialparameterext, GLenum, face, GLenum, value); \ + HookWrapper3(GLuint, glbindtexgenparameterext, GLenum, unit, GLenum, coord, GLenum, value); \ + HookWrapper2(GLuint, glbindtextureunitparameterext, GLenum, unit, GLenum, value); \ + HookWrapper1(GLuint, glbindparameterext, GLenum, value); \ + HookWrapper2(GLboolean, glisvariantenabledext, GLuint, id, GLenum, cap); \ + HookWrapper3(void, glgetvariantbooleanvext, GLuint, id, GLenum, value, GLboolean *, data); \ + HookWrapper3(void, glgetvariantintegervext, GLuint, id, GLenum, value, GLint *, data); \ + HookWrapper3(void, glgetvariantfloatvext, GLuint, id, GLenum, value, GLfloat *, data); \ + HookWrapper3(void, glgetvariantpointervext, GLuint, id, GLenum, value, void **, data); \ + HookWrapper3(void, glgetinvariantbooleanvext, GLuint, id, GLenum, value, GLboolean *, data); \ + HookWrapper3(void, glgetinvariantintegervext, GLuint, id, GLenum, value, GLint *, data); \ + HookWrapper3(void, glgetinvariantfloatvext, GLuint, id, GLenum, value, GLfloat *, data); \ + HookWrapper3(void, glgetlocalconstantbooleanvext, GLuint, id, GLenum, value, GLboolean *, data); \ + HookWrapper3(void, glgetlocalconstantintegervext, GLuint, id, GLenum, value, GLint *, data); \ + HookWrapper3(void, glgetlocalconstantfloatvext, GLuint, id, GLenum, value, GLfloat *, data); \ + HookWrapper1(void, glvertexweightfext, GLfloat, weight); \ + HookWrapper1(void, glvertexweightfvext, const GLfloat *, weight); \ + HookWrapper4(void, glvertexweightpointerext, GLint, size, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper3(GLsync, glimportsyncext, GLenum, external_sync_type, GLintptr, external_sync, GLbitfield, flags); \ + HookWrapper3(void, glimagetransformparameterihp, GLenum, target, GLenum, pname, GLint, param); \ + HookWrapper3(void, glimagetransformparameterfhp, GLenum, target, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, glimagetransformparameterivhp, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper3(void, glimagetransformparameterfvhp, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glgetimagetransformparameterivhp, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetimagetransformparameterfvhp, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper5(void, glmultimodedrawarraysibm, const GLenum *, mode, const GLint *, first, const GLsizei *, count, GLsizei, primcount, GLint, modestride); \ + HookWrapper6(void, glmultimodedrawelementsibm, const GLenum *, mode, const GLsizei *, count, GLenum, type, const void *const*, indices, GLsizei, primcount, GLint, modestride); \ + HookWrapper1(void, glflushstaticdataibm, GLenum, target); \ + HookWrapper5(void, glcolorpointerlistibm, GLint, size, GLenum, type, GLint, stride, const void **, pointer, GLint, ptrstride); \ + HookWrapper5(void, glsecondarycolorpointerlistibm, GLint, size, GLenum, type, GLint, stride, const void **, pointer, GLint, ptrstride); \ + HookWrapper3(void, gledgeflagpointerlistibm, GLint, stride, const GLboolean **, pointer, GLint, ptrstride); \ + HookWrapper4(void, glfogcoordpointerlistibm, GLenum, type, GLint, stride, const void **, pointer, GLint, ptrstride); \ + HookWrapper4(void, glindexpointerlistibm, GLenum, type, GLint, stride, const void **, pointer, GLint, ptrstride); \ + HookWrapper4(void, glnormalpointerlistibm, GLenum, type, GLint, stride, const void **, pointer, GLint, ptrstride); \ + HookWrapper5(void, gltexcoordpointerlistibm, GLint, size, GLenum, type, GLint, stride, const void **, pointer, GLint, ptrstride); \ + HookWrapper5(void, glvertexpointerlistibm, GLint, size, GLenum, type, GLint, stride, const void **, pointer, GLint, ptrstride); \ + HookWrapper4(void, glblendfuncseparateingr, GLenum, sfactorRGB, GLenum, dfactorRGB, GLenum, sfactorAlpha, GLenum, dfactorAlpha); \ + HookWrapper0(void, glapplyframebufferattachmentcmaaintel); \ + HookWrapper1(void, glsynctextureintel, GLuint, texture); \ + HookWrapper2(void, glunmaptexture2dintel, GLuint, texture, GLint, level); \ + HookWrapper5(void *, glmaptexture2dintel, GLuint, texture, GLint, level, GLbitfield, access, GLint *, stride, GLenum *, layout); \ + HookWrapper3(void, glvertexpointervintel, GLint, size, GLenum, type, const void **, pointer); \ + HookWrapper2(void, glnormalpointervintel, GLenum, type, const void **, pointer); \ + HookWrapper3(void, glcolorpointervintel, GLint, size, GLenum, type, const void **, pointer); \ + HookWrapper3(void, gltexcoordpointervintel, GLint, size, GLenum, type, const void **, pointer); \ + HookWrapper1(void, glbeginperfqueryintel, GLuint, queryHandle); \ + HookWrapper2(void, glcreateperfqueryintel, GLuint, queryId, GLuint *, queryHandle); \ + HookWrapper1(void, gldeleteperfqueryintel, GLuint, queryHandle); \ + HookWrapper1(void, glendperfqueryintel, GLuint, queryHandle); \ + HookWrapper1(void, glgetfirstperfqueryidintel, GLuint *, queryId); \ + HookWrapper2(void, glgetnextperfqueryidintel, GLuint, queryId, GLuint *, nextQueryId); \ + HookWrapper11(void, glgetperfcounterinfointel, GLuint, queryId, GLuint, counterId, GLuint, counterNameLength, GLchar *, counterName, GLuint, counterDescLength, GLchar *, counterDesc, GLuint *, counterOffset, GLuint *, counterDataSize, GLuint *, counterTypeEnum, GLuint *, counterDataTypeEnum, GLuint64 *, rawCounterMaxValue); \ + HookWrapper5(void, glgetperfquerydataintel, GLuint, queryHandle, GLuint, flags, GLsizei, dataSize, GLvoid *, data, GLuint *, bytesWritten); \ + HookWrapper2(void, glgetperfqueryidbynameintel, GLchar *, queryName, GLuint *, queryId); \ + HookWrapper7(void, glgetperfqueryinfointel, GLuint, queryId, GLuint, queryNameLength, GLchar *, queryName, GLuint *, dataSize, GLuint *, noCounters, GLuint *, noInstances, GLuint *, capsMask); \ + HookWrapper0(void, glresizebuffersmesa); \ + HookWrapper2(void, glwindowpos2dmesa, GLdouble, x, GLdouble, y); \ + HookWrapper1(void, glwindowpos2dvmesa, const GLdouble *, v); \ + HookWrapper2(void, glwindowpos2fmesa, GLfloat, x, GLfloat, y); \ + HookWrapper1(void, glwindowpos2fvmesa, const GLfloat *, v); \ + HookWrapper2(void, glwindowpos2imesa, GLint, x, GLint, y); \ + HookWrapper1(void, glwindowpos2ivmesa, const GLint *, v); \ + HookWrapper2(void, glwindowpos2smesa, GLshort, x, GLshort, y); \ + HookWrapper1(void, glwindowpos2svmesa, const GLshort *, v); \ + HookWrapper3(void, glwindowpos3dmesa, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper1(void, glwindowpos3dvmesa, const GLdouble *, v); \ + HookWrapper3(void, glwindowpos3fmesa, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper1(void, glwindowpos3fvmesa, const GLfloat *, v); \ + HookWrapper3(void, glwindowpos3imesa, GLint, x, GLint, y, GLint, z); \ + HookWrapper1(void, glwindowpos3ivmesa, const GLint *, v); \ + HookWrapper3(void, glwindowpos3smesa, GLshort, x, GLshort, y, GLshort, z); \ + HookWrapper1(void, glwindowpos3svmesa, const GLshort *, v); \ + HookWrapper4(void, glwindowpos4dmesa, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper1(void, glwindowpos4dvmesa, const GLdouble *, v); \ + HookWrapper4(void, glwindowpos4fmesa, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper1(void, glwindowpos4fvmesa, const GLfloat *, v); \ + HookWrapper4(void, glwindowpos4imesa, GLint, x, GLint, y, GLint, z, GLint, w); \ + HookWrapper1(void, glwindowpos4ivmesa, const GLint *, v); \ + HookWrapper4(void, glwindowpos4smesa, GLshort, x, GLshort, y, GLshort, z, GLshort, w); \ + HookWrapper1(void, glwindowpos4svmesa, const GLshort *, v); \ + HookWrapper1(void, glbeginconditionalrendernvx, GLuint, id); \ + HookWrapper0(void, glendconditionalrendernvx); \ + HookWrapper5(void, glmultidrawarraysindirectbindlessnv, GLenum, mode, const void *, indirect, GLsizei, drawCount, GLsizei, stride, GLint, vertexBufferCount); \ + HookWrapper6(void, glmultidrawelementsindirectbindlessnv, GLenum, mode, GLenum, type, const void *, indirect, GLsizei, drawCount, GLsizei, stride, GLint, vertexBufferCount); \ + HookWrapper6(void, glmultidrawarraysindirectbindlesscountnv, GLenum, mode, const void *, indirect, GLsizei, drawCount, GLsizei, maxDrawCount, GLsizei, stride, GLint, vertexBufferCount); \ + HookWrapper7(void, glmultidrawelementsindirectbindlesscountnv, GLenum, mode, GLenum, type, const void *, indirect, GLsizei, drawCount, GLsizei, maxDrawCount, GLsizei, stride, GLint, vertexBufferCount); \ + HookWrapper1(GLuint64, glgettexturehandlenv, GLuint, texture); \ + HookWrapper2(GLuint64, glgettexturesamplerhandlenv, GLuint, texture, GLuint, sampler); \ + HookWrapper1(void, glmaketexturehandleresidentnv, GLuint64, handle); \ + HookWrapper1(void, glmaketexturehandlenonresidentnv, GLuint64, handle); \ + HookWrapper5(GLuint64, glgetimagehandlenv, GLuint, texture, GLint, level, GLboolean, layered, GLint, layer, GLenum, format); \ + HookWrapper2(void, glmakeimagehandleresidentnv, GLuint64, handle, GLenum, access); \ + HookWrapper1(void, glmakeimagehandlenonresidentnv, GLuint64, handle); \ + HookWrapper2(void, gluniformhandleui64nv, GLint, location, GLuint64, value); \ + HookWrapper3(void, gluniformhandleui64vnv, GLint, location, GLsizei, count, const GLuint64 *, value); \ + HookWrapper3(void, glprogramuniformhandleui64nv, GLuint, program, GLint, location, GLuint64, value); \ + HookWrapper4(void, glprogramuniformhandleui64vnv, GLuint, program, GLint, location, GLsizei, count, const GLuint64 *, values); \ + HookWrapper1(GLboolean, glistexturehandleresidentnv, GLuint64, handle); \ + HookWrapper1(GLboolean, glisimagehandleresidentnv, GLuint64, handle); \ + HookWrapper2(void, glblendparameterinv, GLenum, pname, GLint, value); \ + HookWrapper0(void, glblendbarriernv); \ + HookWrapper2(void, glcreatestatesnv, GLsizei, n, GLuint *, states); \ + HookWrapper2(void, gldeletestatesnv, GLsizei, n, const GLuint *, states); \ + HookWrapper1(GLboolean, glisstatenv, GLuint, state); \ + HookWrapper2(void, glstatecapturenv, GLuint, state, GLenum, mode); \ + HookWrapper2(GLuint, glgetcommandheadernv, GLenum, tokenID, GLuint, size); \ + HookWrapper1(GLushort, glgetstageindexnv, GLenum, shadertype); \ + HookWrapper5(void, gldrawcommandsnv, GLenum, primitiveMode, GLuint, buffer, const GLintptr *, indirects, const GLsizei *, sizes, GLuint, count); \ + HookWrapper4(void, gldrawcommandsaddressnv, GLenum, primitiveMode, const GLuint64 *, indirects, const GLsizei *, sizes, GLuint, count); \ + HookWrapper6(void, gldrawcommandsstatesnv, GLuint, buffer, const GLintptr *, indirects, const GLsizei *, sizes, const GLuint *, states, const GLuint *, fbos, GLuint, count); \ + HookWrapper5(void, gldrawcommandsstatesaddressnv, const GLuint64 *, indirects, const GLsizei *, sizes, const GLuint *, states, const GLuint *, fbos, GLuint, count); \ + HookWrapper2(void, glcreatecommandlistsnv, GLsizei, n, GLuint *, lists); \ + HookWrapper2(void, gldeletecommandlistsnv, GLsizei, n, const GLuint *, lists); \ + HookWrapper1(GLboolean, gliscommandlistnv, GLuint, list); \ + HookWrapper7(void, gllistdrawcommandsstatesclientnv, GLuint, list, GLuint, segment, const void **, indirects, const GLsizei *, sizes, const GLuint *, states, const GLuint *, fbos, GLuint, count); \ + HookWrapper2(void, glcommandlistsegmentsnv, GLuint, list, GLuint, segments); \ + HookWrapper1(void, glcompilecommandlistnv, GLuint, list); \ + HookWrapper1(void, glcallcommandlistnv, GLuint, list); \ + HookWrapper2(void, glbeginconditionalrendernv, GLuint, id, GLenum, mode); \ + HookWrapper0(void, glendconditionalrendernv); \ + HookWrapper2(void, glsubpixelprecisionbiasnv, GLuint, xbits, GLuint, ybits); \ + HookWrapper2(void, glconservativerasterparameterfnv, GLenum, pname, GLfloat, value); \ + HookWrapper15(void, glcopyimagesubdatanv, GLuint, srcName, GLenum, srcTarget, GLint, srcLevel, GLint, srcX, GLint, srcY, GLint, srcZ, GLuint, dstName, GLenum, dstTarget, GLint, dstLevel, GLint, dstX, GLint, dstY, GLint, dstZ, GLsizei, width, GLsizei, height, GLsizei, depth); \ + HookWrapper2(void, gldepthrangednv, GLdouble, zNear, GLdouble, zFar); \ + HookWrapper1(void, glcleardepthdnv, GLdouble, depth); \ + HookWrapper2(void, gldepthboundsdnv, GLdouble, zmin, GLdouble, zmax); \ + HookWrapper11(void, gldrawtexturenv, GLuint, texture, GLuint, sampler, GLfloat, x0, GLfloat, y0, GLfloat, x1, GLfloat, y1, GLfloat, z, GLfloat, s0, GLfloat, t0, GLfloat, s1, GLfloat, t1); \ + HookWrapper9(void, glmapcontrolpointsnv, GLenum, target, GLuint, index, GLenum, type, GLsizei, ustride, GLsizei, vstride, GLint, uorder, GLint, vorder, GLboolean, packed, const void *, points); \ + HookWrapper3(void, glmapparameterivnv, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper3(void, glmapparameterfvnv, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper7(void, glgetmapcontrolpointsnv, GLenum, target, GLuint, index, GLenum, type, GLsizei, ustride, GLsizei, vstride, GLboolean, packed, void *, points); \ + HookWrapper3(void, glgetmapparameterivnv, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetmapparameterfvnv, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glgetmapattribparameterivnv, GLenum, target, GLuint, index, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glgetmapattribparameterfvnv, GLenum, target, GLuint, index, GLenum, pname, GLfloat *, params); \ + HookWrapper2(void, glevalmapsnv, GLenum, target, GLenum, mode); \ + HookWrapper3(void, glgetmultisamplefvnv, GLenum, pname, GLuint, index, GLfloat *, val); \ + HookWrapper2(void, glsamplemaskindexednv, GLuint, index, GLbitfield, mask); \ + HookWrapper2(void, gltexrenderbuffernv, GLenum, target, GLuint, renderbuffer); \ + HookWrapper2(void, gldeletefencesnv, GLsizei, n, const GLuint *, fences); \ + HookWrapper2(void, glgenfencesnv, GLsizei, n, GLuint *, fences); \ + HookWrapper1(GLboolean, glisfencenv, GLuint, fence); \ + HookWrapper1(GLboolean, gltestfencenv, GLuint, fence); \ + HookWrapper3(void, glgetfenceivnv, GLuint, fence, GLenum, pname, GLint *, params); \ + HookWrapper1(void, glfinishfencenv, GLuint, fence); \ + HookWrapper2(void, glsetfencenv, GLuint, fence, GLenum, condition); \ + HookWrapper1(void, glfragmentcoveragecolornv, GLuint, color); \ + HookWrapper7(void, glprogramnamedparameter4fnv, GLuint, id, GLsizei, len, const GLubyte *, name, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper4(void, glprogramnamedparameter4fvnv, GLuint, id, GLsizei, len, const GLubyte *, name, const GLfloat *, v); \ + HookWrapper7(void, glprogramnamedparameter4dnv, GLuint, id, GLsizei, len, const GLubyte *, name, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper4(void, glprogramnamedparameter4dvnv, GLuint, id, GLsizei, len, const GLubyte *, name, const GLdouble *, v); \ + HookWrapper4(void, glgetprogramnamedparameterfvnv, GLuint, id, GLsizei, len, const GLubyte *, name, GLfloat *, params); \ + HookWrapper4(void, glgetprogramnamedparameterdvnv, GLuint, id, GLsizei, len, const GLubyte *, name, GLdouble *, params); \ + HookWrapper2(void, glcoveragemodulationtablenv, GLsizei, n, const GLfloat *, v); \ + HookWrapper2(void, glgetcoveragemodulationtablenv, GLsizei, bufsize, GLfloat *, v); \ + HookWrapper1(void, glcoveragemodulationnv, GLenum, components); \ + HookWrapper6(void, glrenderbufferstoragemultisamplecoveragenv, GLenum, target, GLsizei, coverageSamples, GLsizei, colorSamples, GLenum, internalformat, GLsizei, width, GLsizei, height); \ + HookWrapper2(void, glprogramvertexlimitnv, GLenum, target, GLint, limit); \ + HookWrapper4(void, glframebuffertextureext, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level); \ + HookWrapper5(void, glframebuffertexturefaceext, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLenum, face); \ + HookWrapper6(void, glprogramlocalparameteri4inv, GLenum, target, GLuint, index, GLint, x, GLint, y, GLint, z, GLint, w); \ + HookWrapper3(void, glprogramlocalparameteri4ivnv, GLenum, target, GLuint, index, const GLint *, params); \ + HookWrapper4(void, glprogramlocalparametersi4ivnv, GLenum, target, GLuint, index, GLsizei, count, const GLint *, params); \ + HookWrapper6(void, glprogramlocalparameteri4uinv, GLenum, target, GLuint, index, GLuint, x, GLuint, y, GLuint, z, GLuint, w); \ + HookWrapper3(void, glprogramlocalparameteri4uivnv, GLenum, target, GLuint, index, const GLuint *, params); \ + HookWrapper4(void, glprogramlocalparametersi4uivnv, GLenum, target, GLuint, index, GLsizei, count, const GLuint *, params); \ + HookWrapper6(void, glprogramenvparameteri4inv, GLenum, target, GLuint, index, GLint, x, GLint, y, GLint, z, GLint, w); \ + HookWrapper3(void, glprogramenvparameteri4ivnv, GLenum, target, GLuint, index, const GLint *, params); \ + HookWrapper4(void, glprogramenvparametersi4ivnv, GLenum, target, GLuint, index, GLsizei, count, const GLint *, params); \ + HookWrapper6(void, glprogramenvparameteri4uinv, GLenum, target, GLuint, index, GLuint, x, GLuint, y, GLuint, z, GLuint, w); \ + HookWrapper3(void, glprogramenvparameteri4uivnv, GLenum, target, GLuint, index, const GLuint *, params); \ + HookWrapper4(void, glprogramenvparametersi4uivnv, GLenum, target, GLuint, index, GLsizei, count, const GLuint *, params); \ + HookWrapper3(void, glgetprogramlocalparameteriivnv, GLenum, target, GLuint, index, GLint *, params); \ + HookWrapper3(void, glgetprogramlocalparameteriuivnv, GLenum, target, GLuint, index, GLuint *, params); \ + HookWrapper3(void, glgetprogramenvparameteriivnv, GLenum, target, GLuint, index, GLint *, params); \ + HookWrapper3(void, glgetprogramenvparameteriuivnv, GLenum, target, GLuint, index, GLuint *, params); \ + HookWrapper3(void, glprogramsubroutineparametersuivnv, GLenum, target, GLsizei, count, const GLuint *, params); \ + HookWrapper3(void, glgetprogramsubroutineparameteruivnv, GLenum, target, GLuint, index, GLuint *, param); \ + HookWrapper2(void, glvertex2hnv, GLhalfNV, x, GLhalfNV, y); \ + HookWrapper1(void, glvertex2hvnv, const GLhalfNV *, v); \ + HookWrapper3(void, glvertex3hnv, GLhalfNV, x, GLhalfNV, y, GLhalfNV, z); \ + HookWrapper1(void, glvertex3hvnv, const GLhalfNV *, v); \ + HookWrapper4(void, glvertex4hnv, GLhalfNV, x, GLhalfNV, y, GLhalfNV, z, GLhalfNV, w); \ + HookWrapper1(void, glvertex4hvnv, const GLhalfNV *, v); \ + HookWrapper3(void, glnormal3hnv, GLhalfNV, nx, GLhalfNV, ny, GLhalfNV, nz); \ + HookWrapper1(void, glnormal3hvnv, const GLhalfNV *, v); \ + HookWrapper3(void, glcolor3hnv, GLhalfNV, red, GLhalfNV, green, GLhalfNV, blue); \ + HookWrapper1(void, glcolor3hvnv, const GLhalfNV *, v); \ + HookWrapper4(void, glcolor4hnv, GLhalfNV, red, GLhalfNV, green, GLhalfNV, blue, GLhalfNV, alpha); \ + HookWrapper1(void, glcolor4hvnv, const GLhalfNV *, v); \ + HookWrapper1(void, gltexcoord1hnv, GLhalfNV, s); \ + HookWrapper1(void, gltexcoord1hvnv, const GLhalfNV *, v); \ + HookWrapper2(void, gltexcoord2hnv, GLhalfNV, s, GLhalfNV, t); \ + HookWrapper1(void, gltexcoord2hvnv, const GLhalfNV *, v); \ + HookWrapper3(void, gltexcoord3hnv, GLhalfNV, s, GLhalfNV, t, GLhalfNV, r); \ + HookWrapper1(void, gltexcoord3hvnv, const GLhalfNV *, v); \ + HookWrapper4(void, gltexcoord4hnv, GLhalfNV, s, GLhalfNV, t, GLhalfNV, r, GLhalfNV, q); \ + HookWrapper1(void, gltexcoord4hvnv, const GLhalfNV *, v); \ + HookWrapper2(void, glmultitexcoord1hnv, GLenum, target, GLhalfNV, s); \ + HookWrapper2(void, glmultitexcoord1hvnv, GLenum, target, const GLhalfNV *, v); \ + HookWrapper3(void, glmultitexcoord2hnv, GLenum, target, GLhalfNV, s, GLhalfNV, t); \ + HookWrapper2(void, glmultitexcoord2hvnv, GLenum, target, const GLhalfNV *, v); \ + HookWrapper4(void, glmultitexcoord3hnv, GLenum, target, GLhalfNV, s, GLhalfNV, t, GLhalfNV, r); \ + HookWrapper2(void, glmultitexcoord3hvnv, GLenum, target, const GLhalfNV *, v); \ + HookWrapper5(void, glmultitexcoord4hnv, GLenum, target, GLhalfNV, s, GLhalfNV, t, GLhalfNV, r, GLhalfNV, q); \ + HookWrapper2(void, glmultitexcoord4hvnv, GLenum, target, const GLhalfNV *, v); \ + HookWrapper1(void, glfogcoordhnv, GLhalfNV, fog); \ + HookWrapper1(void, glfogcoordhvnv, const GLhalfNV *, fog); \ + HookWrapper3(void, glsecondarycolor3hnv, GLhalfNV, red, GLhalfNV, green, GLhalfNV, blue); \ + HookWrapper1(void, glsecondarycolor3hvnv, const GLhalfNV *, v); \ + HookWrapper1(void, glvertexweighthnv, GLhalfNV, weight); \ + HookWrapper1(void, glvertexweighthvnv, const GLhalfNV *, weight); \ + HookWrapper2(void, glvertexattrib1hnv, GLuint, index, GLhalfNV, x); \ + HookWrapper2(void, glvertexattrib1hvnv, GLuint, index, const GLhalfNV *, v); \ + HookWrapper3(void, glvertexattrib2hnv, GLuint, index, GLhalfNV, x, GLhalfNV, y); \ + HookWrapper2(void, glvertexattrib2hvnv, GLuint, index, const GLhalfNV *, v); \ + HookWrapper4(void, glvertexattrib3hnv, GLuint, index, GLhalfNV, x, GLhalfNV, y, GLhalfNV, z); \ + HookWrapper2(void, glvertexattrib3hvnv, GLuint, index, const GLhalfNV *, v); \ + HookWrapper5(void, glvertexattrib4hnv, GLuint, index, GLhalfNV, x, GLhalfNV, y, GLhalfNV, z, GLhalfNV, w); \ + HookWrapper2(void, glvertexattrib4hvnv, GLuint, index, const GLhalfNV *, v); \ + HookWrapper3(void, glvertexattribs1hvnv, GLuint, index, GLsizei, n, const GLhalfNV *, v); \ + HookWrapper3(void, glvertexattribs2hvnv, GLuint, index, GLsizei, n, const GLhalfNV *, v); \ + HookWrapper3(void, glvertexattribs3hvnv, GLuint, index, GLsizei, n, const GLhalfNV *, v); \ + HookWrapper3(void, glvertexattribs4hvnv, GLuint, index, GLsizei, n, const GLhalfNV *, v); \ + HookWrapper6(void, glgetinternalformatsampleivnv, GLenum, target, GLenum, internalformat, GLsizei, samples, GLenum, pname, GLsizei, bufSize, GLint *, params); \ + HookWrapper2(void, glgenocclusionqueriesnv, GLsizei, n, GLuint *, ids); \ + HookWrapper2(void, gldeleteocclusionqueriesnv, GLsizei, n, const GLuint *, ids); \ + HookWrapper1(GLboolean, glisocclusionquerynv, GLuint, id); \ + HookWrapper1(void, glbeginocclusionquerynv, GLuint, id); \ + HookWrapper0(void, glendocclusionquerynv); \ + HookWrapper3(void, glgetocclusionqueryivnv, GLuint, id, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetocclusionqueryuivnv, GLuint, id, GLenum, pname, GLuint *, params); \ + HookWrapper5(void, glprogrambufferparametersfvnv, GLenum, target, GLuint, bindingIndex, GLuint, wordIndex, GLsizei, count, const GLfloat *, params); \ + HookWrapper5(void, glprogrambufferparametersiivnv, GLenum, target, GLuint, bindingIndex, GLuint, wordIndex, GLsizei, count, const GLint *, params); \ + HookWrapper5(void, glprogrambufferparametersiuivnv, GLenum, target, GLuint, bindingIndex, GLuint, wordIndex, GLsizei, count, const GLuint *, params); \ + HookWrapper1(GLuint, glgenpathsnv, GLsizei, range); \ + HookWrapper2(void, gldeletepathsnv, GLuint, path, GLsizei, range); \ + HookWrapper1(GLboolean, glispathnv, GLuint, path); \ + HookWrapper6(void, glpathcommandsnv, GLuint, path, GLsizei, numCommands, const GLubyte *, commands, GLsizei, numCoords, GLenum, coordType, const void *, coords); \ + HookWrapper4(void, glpathcoordsnv, GLuint, path, GLsizei, numCoords, GLenum, coordType, const void *, coords); \ + HookWrapper8(void, glpathsubcommandsnv, GLuint, path, GLsizei, commandStart, GLsizei, commandsToDelete, GLsizei, numCommands, const GLubyte *, commands, GLsizei, numCoords, GLenum, coordType, const void *, coords); \ + HookWrapper5(void, glpathsubcoordsnv, GLuint, path, GLsizei, coordStart, GLsizei, numCoords, GLenum, coordType, const void *, coords); \ + HookWrapper4(void, glpathstringnv, GLuint, path, GLenum, format, GLsizei, length, const void *, pathString); \ + HookWrapper10(void, glpathglyphsnv, GLuint, firstPathName, GLenum, fontTarget, const void *, fontName, GLbitfield, fontStyle, GLsizei, numGlyphs, GLenum, type, const void *, charcodes, GLenum, handleMissingGlyphs, GLuint, pathParameterTemplate, GLfloat, emScale); \ + HookWrapper9(void, glpathglyphrangenv, GLuint, firstPathName, GLenum, fontTarget, const void *, fontName, GLbitfield, fontStyle, GLuint, firstGlyph, GLsizei, numGlyphs, GLenum, handleMissingGlyphs, GLuint, pathParameterTemplate, GLfloat, emScale); \ + HookWrapper4(void, glweightpathsnv, GLuint, resultPath, GLsizei, numPaths, const GLuint *, paths, const GLfloat *, weights); \ + HookWrapper2(void, glcopypathnv, GLuint, resultPath, GLuint, srcPath); \ + HookWrapper4(void, glinterpolatepathsnv, GLuint, resultPath, GLuint, pathA, GLuint, pathB, GLfloat, weight); \ + HookWrapper4(void, gltransformpathnv, GLuint, resultPath, GLuint, srcPath, GLenum, transformType, const GLfloat *, transformValues); \ + HookWrapper3(void, glpathparameterivnv, GLuint, path, GLenum, pname, const GLint *, value); \ + HookWrapper3(void, glpathparameterinv, GLuint, path, GLenum, pname, GLint, value); \ + HookWrapper3(void, glpathparameterfvnv, GLuint, path, GLenum, pname, const GLfloat *, value); \ + HookWrapper3(void, glpathparameterfnv, GLuint, path, GLenum, pname, GLfloat, value); \ + HookWrapper3(void, glpathdasharraynv, GLuint, path, GLsizei, dashCount, const GLfloat *, dashArray); \ + HookWrapper3(void, glpathstencilfuncnv, GLenum, func, GLint, ref, GLuint, mask); \ + HookWrapper2(void, glpathstencildepthoffsetnv, GLfloat, factor, GLfloat, units); \ + HookWrapper3(void, glstencilfillpathnv, GLuint, path, GLenum, fillMode, GLuint, mask); \ + HookWrapper3(void, glstencilstrokepathnv, GLuint, path, GLint, reference, GLuint, mask); \ + HookWrapper8(void, glstencilfillpathinstancednv, GLsizei, numPaths, GLenum, pathNameType, const void *, paths, GLuint, pathBase, GLenum, fillMode, GLuint, mask, GLenum, transformType, const GLfloat *, transformValues); \ + HookWrapper8(void, glstencilstrokepathinstancednv, GLsizei, numPaths, GLenum, pathNameType, const void *, paths, GLuint, pathBase, GLint, reference, GLuint, mask, GLenum, transformType, const GLfloat *, transformValues); \ + HookWrapper1(void, glpathcoverdepthfuncnv, GLenum, func); \ + HookWrapper2(void, glcoverfillpathnv, GLuint, path, GLenum, coverMode); \ + HookWrapper2(void, glcoverstrokepathnv, GLuint, path, GLenum, coverMode); \ + HookWrapper7(void, glcoverfillpathinstancednv, GLsizei, numPaths, GLenum, pathNameType, const void *, paths, GLuint, pathBase, GLenum, coverMode, GLenum, transformType, const GLfloat *, transformValues); \ + HookWrapper7(void, glcoverstrokepathinstancednv, GLsizei, numPaths, GLenum, pathNameType, const void *, paths, GLuint, pathBase, GLenum, coverMode, GLenum, transformType, const GLfloat *, transformValues); \ + HookWrapper3(void, glgetpathparameterivnv, GLuint, path, GLenum, pname, GLint *, value); \ + HookWrapper3(void, glgetpathparameterfvnv, GLuint, path, GLenum, pname, GLfloat *, value); \ + HookWrapper2(void, glgetpathcommandsnv, GLuint, path, GLubyte *, commands); \ + HookWrapper2(void, glgetpathcoordsnv, GLuint, path, GLfloat *, coords); \ + HookWrapper2(void, glgetpathdasharraynv, GLuint, path, GLfloat *, dashArray); \ + HookWrapper7(void, glgetpathmetricsnv, GLbitfield, metricQueryMask, GLsizei, numPaths, GLenum, pathNameType, const void *, paths, GLuint, pathBase, GLsizei, stride, GLfloat *, metrics); \ + HookWrapper5(void, glgetpathmetricrangenv, GLbitfield, metricQueryMask, GLuint, firstPathName, GLsizei, numPaths, GLsizei, stride, GLfloat *, metrics); \ + HookWrapper9(void, glgetpathspacingnv, GLenum, pathListMode, GLsizei, numPaths, GLenum, pathNameType, const void *, paths, GLuint, pathBase, GLfloat, advanceScale, GLfloat, kerningScale, GLenum, transformType, GLfloat *, returnedSpacing); \ + HookWrapper4(GLboolean, glispointinfillpathnv, GLuint, path, GLuint, mask, GLfloat, x, GLfloat, y); \ + HookWrapper3(GLboolean, glispointinstrokepathnv, GLuint, path, GLfloat, x, GLfloat, y); \ + HookWrapper3(GLfloat, glgetpathlengthnv, GLuint, path, GLsizei, startSegment, GLsizei, numSegments); \ + HookWrapper8(GLboolean, glpointalongpathnv, GLuint, path, GLsizei, startSegment, GLsizei, numSegments, GLfloat, distance, GLfloat *, x, GLfloat *, y, GLfloat *, tangentX, GLfloat *, tangentY); \ + HookWrapper2(void, glmatrixload3x2fnv, GLenum, matrixMode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixload3x3fnv, GLenum, matrixMode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixloadtranspose3x3fnv, GLenum, matrixMode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixmult3x2fnv, GLenum, matrixMode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixmult3x3fnv, GLenum, matrixMode, const GLfloat *, m); \ + HookWrapper2(void, glmatrixmulttranspose3x3fnv, GLenum, matrixMode, const GLfloat *, m); \ + HookWrapper4(void, glstencilthencoverfillpathnv, GLuint, path, GLenum, fillMode, GLuint, mask, GLenum, coverMode); \ + HookWrapper4(void, glstencilthencoverstrokepathnv, GLuint, path, GLint, reference, GLuint, mask, GLenum, coverMode); \ + HookWrapper9(void, glstencilthencoverfillpathinstancednv, GLsizei, numPaths, GLenum, pathNameType, const void *, paths, GLuint, pathBase, GLenum, fillMode, GLuint, mask, GLenum, coverMode, GLenum, transformType, const GLfloat *, transformValues); \ + HookWrapper9(void, glstencilthencoverstrokepathinstancednv, GLsizei, numPaths, GLenum, pathNameType, const void *, paths, GLuint, pathBase, GLint, reference, GLuint, mask, GLenum, coverMode, GLenum, transformType, const GLfloat *, transformValues); \ + HookWrapper6(GLenum, glpathglyphindexrangenv, GLenum, fontTarget, const void *, fontName, GLbitfield, fontStyle, GLuint, pathParameterTemplate, GLfloat, emScale, GLuint *, baseAndCount); \ + HookWrapper8(GLenum, glpathglyphindexarraynv, GLuint, firstPathName, GLenum, fontTarget, const void *, fontName, GLbitfield, fontStyle, GLuint, firstGlyphIndex, GLsizei, numGlyphs, GLuint, pathParameterTemplate, GLfloat, emScale); \ + HookWrapper9(GLenum, glpathmemoryglyphindexarraynv, GLuint, firstPathName, GLenum, fontTarget, GLsizeiptr, fontSize, const void *, fontData, GLsizei, faceIndex, GLuint, firstGlyphIndex, GLsizei, numGlyphs, GLuint, pathParameterTemplate, GLfloat, emScale); \ + HookWrapper5(void, glprogrampathfragmentinputgennv, GLuint, program, GLint, location, GLenum, genMode, GLint, components, const GLfloat *, coeffs); \ + HookWrapper8(void, glgetprogramresourcefvnv, GLuint, program, GLenum, programInterface, GLuint, index, GLsizei, propCount, const GLenum *, props, GLsizei, bufSize, GLsizei *, length, GLfloat *, params); \ + HookWrapper4(void, glpathcolorgennv, GLenum, color, GLenum, genMode, GLenum, colorFormat, const GLfloat *, coeffs); \ + HookWrapper4(void, glpathtexgennv, GLenum, texCoordSet, GLenum, genMode, GLint, components, const GLfloat *, coeffs); \ + HookWrapper1(void, glpathfoggennv, GLenum, genMode); \ + HookWrapper3(void, glgetpathcolorgenivnv, GLenum, color, GLenum, pname, GLint *, value); \ + HookWrapper3(void, glgetpathcolorgenfvnv, GLenum, color, GLenum, pname, GLfloat *, value); \ + HookWrapper3(void, glgetpathtexgenivnv, GLenum, texCoordSet, GLenum, pname, GLint *, value); \ + HookWrapper3(void, glgetpathtexgenfvnv, GLenum, texCoordSet, GLenum, pname, GLfloat *, value); \ + HookWrapper3(void, glpixeldatarangenv, GLenum, target, GLsizei, length, const void *, pointer); \ + HookWrapper1(void, glflushpixeldatarangenv, GLenum, target); \ + HookWrapper2(void, glpointparameterinv, GLenum, pname, GLint, param); \ + HookWrapper2(void, glpointparameterivnv, GLenum, pname, const GLint *, params); \ + HookWrapper11(void, glpresentframekeyednv, GLuint, video_slot, GLuint64EXT, minPresentTime, GLuint, beginPresentTimeId, GLuint, presentDurationId, GLenum, type, GLenum, target0, GLuint, fill0, GLuint, key0, GLenum, target1, GLuint, fill1, GLuint, key1); \ + HookWrapper13(void, glpresentframedualfillnv, GLuint, video_slot, GLuint64EXT, minPresentTime, GLuint, beginPresentTimeId, GLuint, presentDurationId, GLenum, type, GLenum, target0, GLuint, fill0, GLenum, target1, GLuint, fill1, GLenum, target2, GLuint, fill2, GLenum, target3, GLuint, fill3); \ + HookWrapper3(void, glgetvideoivnv, GLuint, video_slot, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetvideouivnv, GLuint, video_slot, GLenum, pname, GLuint *, params); \ + HookWrapper3(void, glgetvideoi64vnv, GLuint, video_slot, GLenum, pname, GLint64EXT *, params); \ + HookWrapper3(void, glgetvideoui64vnv, GLuint, video_slot, GLenum, pname, GLuint64EXT *, params); \ + HookWrapper0(void, glprimitiverestartnv); \ + HookWrapper1(void, glprimitiverestartindexnv, GLuint, index); \ + HookWrapper2(void, glcombinerparameterfvnv, GLenum, pname, const GLfloat *, params); \ + HookWrapper2(void, glcombinerparameterfnv, GLenum, pname, GLfloat, param); \ + HookWrapper2(void, glcombinerparameterivnv, GLenum, pname, const GLint *, params); \ + HookWrapper2(void, glcombinerparameterinv, GLenum, pname, GLint, param); \ + HookWrapper6(void, glcombinerinputnv, GLenum, stage, GLenum, portion, GLenum, variable, GLenum, input, GLenum, mapping, GLenum, componentUsage); \ + HookWrapper10(void, glcombineroutputnv, GLenum, stage, GLenum, portion, GLenum, abOutput, GLenum, cdOutput, GLenum, sumOutput, GLenum, scale, GLenum, bias, GLboolean, abDotProduct, GLboolean, cdDotProduct, GLboolean, muxSum); \ + HookWrapper4(void, glfinalcombinerinputnv, GLenum, variable, GLenum, input, GLenum, mapping, GLenum, componentUsage); \ + HookWrapper5(void, glgetcombinerinputparameterfvnv, GLenum, stage, GLenum, portion, GLenum, variable, GLenum, pname, GLfloat *, params); \ + HookWrapper5(void, glgetcombinerinputparameterivnv, GLenum, stage, GLenum, portion, GLenum, variable, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glgetcombineroutputparameterfvnv, GLenum, stage, GLenum, portion, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glgetcombineroutputparameterivnv, GLenum, stage, GLenum, portion, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetfinalcombinerinputparameterfvnv, GLenum, variable, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetfinalcombinerinputparameterivnv, GLenum, variable, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glcombinerstageparameterfvnv, GLenum, stage, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glgetcombinerstageparameterfvnv, GLenum, stage, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glframebuffersamplelocationsfvnv, GLenum, target, GLuint, start, GLsizei, count, const GLfloat *, v); \ + HookWrapper4(void, glnamedframebuffersamplelocationsfvnv, GLuint, framebuffer, GLuint, start, GLsizei, count, const GLfloat *, v); \ + HookWrapper0(void, glresolvedepthvaluesnv); \ + HookWrapper2(void, glmakebufferresidentnv, GLenum, target, GLenum, access); \ + HookWrapper1(void, glmakebuffernonresidentnv, GLenum, target); \ + HookWrapper1(GLboolean, glisbufferresidentnv, GLenum, target); \ + HookWrapper2(void, glmakenamedbufferresidentnv, GLuint, buffer, GLenum, access); \ + HookWrapper1(void, glmakenamedbuffernonresidentnv, GLuint, buffer); \ + HookWrapper1(GLboolean, glisnamedbufferresidentnv, GLuint, buffer); \ + HookWrapper3(void, glgetbufferparameterui64vnv, GLenum, target, GLenum, pname, GLuint64EXT *, params); \ + HookWrapper3(void, glgetnamedbufferparameterui64vnv, GLuint, buffer, GLenum, pname, GLuint64EXT *, params); \ + HookWrapper2(void, glgetintegerui64vnv, GLenum, value, GLuint64EXT *, result); \ + HookWrapper2(void, gluniformui64nv, GLint, location, GLuint64EXT, value); \ + HookWrapper3(void, gluniformui64vnv, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper3(void, glprogramuniformui64nv, GLuint, program, GLint, location, GLuint64EXT, value); \ + HookWrapper4(void, glprogramuniformui64vnv, GLuint, program, GLint, location, GLsizei, count, const GLuint64EXT *, value); \ + HookWrapper0(void, gltexturebarriernv); \ + HookWrapper7(void, glteximage2dmultisamplecoveragenv, GLenum, target, GLsizei, coverageSamples, GLsizei, colorSamples, GLint, internalFormat, GLsizei, width, GLsizei, height, GLboolean, fixedSampleLocations); \ + HookWrapper8(void, glteximage3dmultisamplecoveragenv, GLenum, target, GLsizei, coverageSamples, GLsizei, colorSamples, GLint, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, fixedSampleLocations); \ + HookWrapper7(void, gltextureimage2dmultisamplenv, GLuint, texture, GLenum, target, GLsizei, samples, GLint, internalFormat, GLsizei, width, GLsizei, height, GLboolean, fixedSampleLocations); \ + HookWrapper8(void, gltextureimage3dmultisamplenv, GLuint, texture, GLenum, target, GLsizei, samples, GLint, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, fixedSampleLocations); \ + HookWrapper8(void, gltextureimage2dmultisamplecoveragenv, GLuint, texture, GLenum, target, GLsizei, coverageSamples, GLsizei, colorSamples, GLint, internalFormat, GLsizei, width, GLsizei, height, GLboolean, fixedSampleLocations); \ + HookWrapper9(void, gltextureimage3dmultisamplecoveragenv, GLuint, texture, GLenum, target, GLsizei, coverageSamples, GLsizei, colorSamples, GLint, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLboolean, fixedSampleLocations); \ + HookWrapper1(void, glbegintransformfeedbacknv, GLenum, primitiveMode); \ + HookWrapper0(void, glendtransformfeedbacknv); \ + HookWrapper3(void, gltransformfeedbackattribsnv, GLsizei, count, const GLint *, attribs, GLenum, bufferMode); \ + HookWrapper5(void, glbindbufferrangenv, GLenum, target, GLuint, index, GLuint, buffer, GLintptr, offset, GLsizeiptr, size); \ + HookWrapper4(void, glbindbufferoffsetnv, GLenum, target, GLuint, index, GLuint, buffer, GLintptr, offset); \ + HookWrapper3(void, glbindbufferbasenv, GLenum, target, GLuint, index, GLuint, buffer); \ + HookWrapper4(void, gltransformfeedbackvaryingsnv, GLuint, program, GLsizei, count, const GLint *, locations, GLenum, bufferMode); \ + HookWrapper2(void, glactivevaryingnv, GLuint, program, const GLchar *, name); \ + HookWrapper2(GLint, glgetvaryinglocationnv, GLuint, program, const GLchar *, name); \ + HookWrapper7(void, glgetactivevaryingnv, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLsizei *, size, GLenum *, type, GLchar *, name); \ + HookWrapper3(void, glgettransformfeedbackvaryingnv, GLuint, program, GLuint, index, GLint *, location); \ + HookWrapper5(void, gltransformfeedbackstreamattribsnv, GLsizei, count, const GLint *, attribs, GLsizei, nbuffers, const GLint *, bufstreams, GLenum, bufferMode); \ + HookWrapper2(void, glbindtransformfeedbacknv, GLenum, target, GLuint, id); \ + HookWrapper2(void, gldeletetransformfeedbacksnv, GLsizei, n, const GLuint *, ids); \ + HookWrapper2(void, glgentransformfeedbacksnv, GLsizei, n, GLuint *, ids); \ + HookWrapper1(GLboolean, glistransformfeedbacknv, GLuint, id); \ + HookWrapper0(void, glpausetransformfeedbacknv); \ + HookWrapper0(void, glresumetransformfeedbacknv); \ + HookWrapper2(void, gldrawtransformfeedbacknv, GLenum, mode, GLuint, id); \ + HookWrapper2(void, glvdpauinitnv, const void *, vdpDevice, const void *, getProcAddress); \ + HookWrapper0(void, glvdpaufininv); \ + HookWrapper4(GLvdpauSurfaceNV, glvdpauregistervideosurfacenv, const void *, vdpSurface, GLenum, target, GLsizei, numTextureNames, const GLuint *, textureNames); \ + HookWrapper4(GLvdpauSurfaceNV, glvdpauregisteroutputsurfacenv, const void *, vdpSurface, GLenum, target, GLsizei, numTextureNames, const GLuint *, textureNames); \ + HookWrapper1(GLboolean, glvdpauissurfacenv, GLvdpauSurfaceNV, surface); \ + HookWrapper1(void, glvdpauunregistersurfacenv, GLvdpauSurfaceNV, surface); \ + HookWrapper5(void, glvdpaugetsurfaceivnv, GLvdpauSurfaceNV, surface, GLenum, pname, GLsizei, bufSize, GLsizei *, length, GLint *, values); \ + HookWrapper2(void, glvdpausurfaceaccessnv, GLvdpauSurfaceNV, surface, GLenum, access); \ + HookWrapper2(void, glvdpaumapsurfacesnv, GLsizei, numSurfaces, const GLvdpauSurfaceNV *, surfaces); \ + HookWrapper2(void, glvdpauunmapsurfacesnv, GLsizei, numSurface, const GLvdpauSurfaceNV *, surfaces); \ + HookWrapper0(void, glflushvertexarrayrangenv); \ + HookWrapper2(void, glvertexarrayrangenv, GLsizei, length, const void *, pointer); \ + HookWrapper2(void, glvertexattribl1i64nv, GLuint, index, GLint64EXT, x); \ + HookWrapper3(void, glvertexattribl2i64nv, GLuint, index, GLint64EXT, x, GLint64EXT, y); \ + HookWrapper4(void, glvertexattribl3i64nv, GLuint, index, GLint64EXT, x, GLint64EXT, y, GLint64EXT, z); \ + HookWrapper5(void, glvertexattribl4i64nv, GLuint, index, GLint64EXT, x, GLint64EXT, y, GLint64EXT, z, GLint64EXT, w); \ + HookWrapper2(void, glvertexattribl1i64vnv, GLuint, index, const GLint64EXT *, v); \ + HookWrapper2(void, glvertexattribl2i64vnv, GLuint, index, const GLint64EXT *, v); \ + HookWrapper2(void, glvertexattribl3i64vnv, GLuint, index, const GLint64EXT *, v); \ + HookWrapper2(void, glvertexattribl4i64vnv, GLuint, index, const GLint64EXT *, v); \ + HookWrapper2(void, glvertexattribl1ui64nv, GLuint, index, GLuint64EXT, x); \ + HookWrapper3(void, glvertexattribl2ui64nv, GLuint, index, GLuint64EXT, x, GLuint64EXT, y); \ + HookWrapper4(void, glvertexattribl3ui64nv, GLuint, index, GLuint64EXT, x, GLuint64EXT, y, GLuint64EXT, z); \ + HookWrapper5(void, glvertexattribl4ui64nv, GLuint, index, GLuint64EXT, x, GLuint64EXT, y, GLuint64EXT, z, GLuint64EXT, w); \ + HookWrapper2(void, glvertexattribl1ui64vnv, GLuint, index, const GLuint64EXT *, v); \ + HookWrapper2(void, glvertexattribl2ui64vnv, GLuint, index, const GLuint64EXT *, v); \ + HookWrapper2(void, glvertexattribl3ui64vnv, GLuint, index, const GLuint64EXT *, v); \ + HookWrapper2(void, glvertexattribl4ui64vnv, GLuint, index, const GLuint64EXT *, v); \ + HookWrapper3(void, glgetvertexattribli64vnv, GLuint, index, GLenum, pname, GLint64EXT *, params); \ + HookWrapper3(void, glgetvertexattriblui64vnv, GLuint, index, GLenum, pname, GLuint64EXT *, params); \ + HookWrapper4(void, glvertexattriblformatnv, GLuint, index, GLint, size, GLenum, type, GLsizei, stride); \ + HookWrapper4(void, glbufferaddressrangenv, GLenum, pname, GLuint, index, GLuint64EXT, address, GLsizeiptr, length); \ + HookWrapper3(void, glvertexformatnv, GLint, size, GLenum, type, GLsizei, stride); \ + HookWrapper2(void, glnormalformatnv, GLenum, type, GLsizei, stride); \ + HookWrapper3(void, glcolorformatnv, GLint, size, GLenum, type, GLsizei, stride); \ + HookWrapper2(void, glindexformatnv, GLenum, type, GLsizei, stride); \ + HookWrapper3(void, gltexcoordformatnv, GLint, size, GLenum, type, GLsizei, stride); \ + HookWrapper1(void, gledgeflagformatnv, GLsizei, stride); \ + HookWrapper3(void, glsecondarycolorformatnv, GLint, size, GLenum, type, GLsizei, stride); \ + HookWrapper2(void, glfogcoordformatnv, GLenum, type, GLsizei, stride); \ + HookWrapper5(void, glvertexattribformatnv, GLuint, index, GLint, size, GLenum, type, GLboolean, normalized, GLsizei, stride); \ + HookWrapper4(void, glvertexattribiformatnv, GLuint, index, GLint, size, GLenum, type, GLsizei, stride); \ + HookWrapper3(void, glgetintegerui64i_vnv, GLenum, value, GLuint, index, GLuint64EXT *, result); \ + HookWrapper3(GLboolean, glareprogramsresidentnv, GLsizei, n, const GLuint *, programs, GLboolean *, residences); \ + HookWrapper2(void, glbindprogramnv, GLenum, target, GLuint, id); \ + HookWrapper2(void, gldeleteprogramsnv, GLsizei, n, const GLuint *, programs); \ + HookWrapper3(void, glexecuteprogramnv, GLenum, target, GLuint, id, const GLfloat *, params); \ + HookWrapper2(void, glgenprogramsnv, GLsizei, n, GLuint *, programs); \ + HookWrapper4(void, glgetprogramparameterdvnv, GLenum, target, GLuint, index, GLenum, pname, GLdouble *, params); \ + HookWrapper4(void, glgetprogramparameterfvnv, GLenum, target, GLuint, index, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetprogramivnv, GLuint, id, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetprogramstringnv, GLuint, id, GLenum, pname, GLubyte *, program); \ + HookWrapper4(void, glgettrackmatrixivnv, GLenum, target, GLuint, address, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetvertexattribdvnv, GLuint, index, GLenum, pname, GLdouble *, params); \ + HookWrapper3(void, glgetvertexattribfvnv, GLuint, index, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetvertexattribivnv, GLuint, index, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetvertexattribpointervnv, GLuint, index, GLenum, pname, void **, pointer); \ + HookWrapper1(GLboolean, glisprogramnv, GLuint, id); \ + HookWrapper4(void, glloadprogramnv, GLenum, target, GLuint, id, GLsizei, len, const GLubyte *, program); \ + HookWrapper6(void, glprogramparameter4dnv, GLenum, target, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper3(void, glprogramparameter4dvnv, GLenum, target, GLuint, index, const GLdouble *, v); \ + HookWrapper6(void, glprogramparameter4fnv, GLenum, target, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper3(void, glprogramparameter4fvnv, GLenum, target, GLuint, index, const GLfloat *, v); \ + HookWrapper4(void, glprogramparameters4dvnv, GLenum, target, GLuint, index, GLsizei, count, const GLdouble *, v); \ + HookWrapper4(void, glprogramparameters4fvnv, GLenum, target, GLuint, index, GLsizei, count, const GLfloat *, v); \ + HookWrapper2(void, glrequestresidentprogramsnv, GLsizei, n, const GLuint *, programs); \ + HookWrapper4(void, gltrackmatrixnv, GLenum, target, GLuint, address, GLenum, matrix, GLenum, transform); \ + HookWrapper5(void, glvertexattribpointernv, GLuint, index, GLint, fsize, GLenum, type, GLsizei, stride, const void *, pointer); \ + HookWrapper2(void, glvertexattrib1dnv, GLuint, index, GLdouble, x); \ + HookWrapper2(void, glvertexattrib1dvnv, GLuint, index, const GLdouble *, v); \ + HookWrapper2(void, glvertexattrib1fnv, GLuint, index, GLfloat, x); \ + HookWrapper2(void, glvertexattrib1fvnv, GLuint, index, const GLfloat *, v); \ + HookWrapper2(void, glvertexattrib1snv, GLuint, index, GLshort, x); \ + HookWrapper2(void, glvertexattrib1svnv, GLuint, index, const GLshort *, v); \ + HookWrapper3(void, glvertexattrib2dnv, GLuint, index, GLdouble, x, GLdouble, y); \ + HookWrapper2(void, glvertexattrib2dvnv, GLuint, index, const GLdouble *, v); \ + HookWrapper3(void, glvertexattrib2fnv, GLuint, index, GLfloat, x, GLfloat, y); \ + HookWrapper2(void, glvertexattrib2fvnv, GLuint, index, const GLfloat *, v); \ + HookWrapper3(void, glvertexattrib2snv, GLuint, index, GLshort, x, GLshort, y); \ + HookWrapper2(void, glvertexattrib2svnv, GLuint, index, const GLshort *, v); \ + HookWrapper4(void, glvertexattrib3dnv, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z); \ + HookWrapper2(void, glvertexattrib3dvnv, GLuint, index, const GLdouble *, v); \ + HookWrapper4(void, glvertexattrib3fnv, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper2(void, glvertexattrib3fvnv, GLuint, index, const GLfloat *, v); \ + HookWrapper4(void, glvertexattrib3snv, GLuint, index, GLshort, x, GLshort, y, GLshort, z); \ + HookWrapper2(void, glvertexattrib3svnv, GLuint, index, const GLshort *, v); \ + HookWrapper5(void, glvertexattrib4dnv, GLuint, index, GLdouble, x, GLdouble, y, GLdouble, z, GLdouble, w); \ + HookWrapper2(void, glvertexattrib4dvnv, GLuint, index, const GLdouble *, v); \ + HookWrapper5(void, glvertexattrib4fnv, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper2(void, glvertexattrib4fvnv, GLuint, index, const GLfloat *, v); \ + HookWrapper5(void, glvertexattrib4snv, GLuint, index, GLshort, x, GLshort, y, GLshort, z, GLshort, w); \ + HookWrapper2(void, glvertexattrib4svnv, GLuint, index, const GLshort *, v); \ + HookWrapper5(void, glvertexattrib4ubnv, GLuint, index, GLubyte, x, GLubyte, y, GLubyte, z, GLubyte, w); \ + HookWrapper2(void, glvertexattrib4ubvnv, GLuint, index, const GLubyte *, v); \ + HookWrapper3(void, glvertexattribs1dvnv, GLuint, index, GLsizei, count, const GLdouble *, v); \ + HookWrapper3(void, glvertexattribs1fvnv, GLuint, index, GLsizei, count, const GLfloat *, v); \ + HookWrapper3(void, glvertexattribs1svnv, GLuint, index, GLsizei, count, const GLshort *, v); \ + HookWrapper3(void, glvertexattribs2dvnv, GLuint, index, GLsizei, count, const GLdouble *, v); \ + HookWrapper3(void, glvertexattribs2fvnv, GLuint, index, GLsizei, count, const GLfloat *, v); \ + HookWrapper3(void, glvertexattribs2svnv, GLuint, index, GLsizei, count, const GLshort *, v); \ + HookWrapper3(void, glvertexattribs3dvnv, GLuint, index, GLsizei, count, const GLdouble *, v); \ + HookWrapper3(void, glvertexattribs3fvnv, GLuint, index, GLsizei, count, const GLfloat *, v); \ + HookWrapper3(void, glvertexattribs3svnv, GLuint, index, GLsizei, count, const GLshort *, v); \ + HookWrapper3(void, glvertexattribs4dvnv, GLuint, index, GLsizei, count, const GLdouble *, v); \ + HookWrapper3(void, glvertexattribs4fvnv, GLuint, index, GLsizei, count, const GLfloat *, v); \ + HookWrapper3(void, glvertexattribs4svnv, GLuint, index, GLsizei, count, const GLshort *, v); \ + HookWrapper3(void, glvertexattribs4ubvnv, GLuint, index, GLsizei, count, const GLubyte *, v); \ + HookWrapper1(void, glbeginvideocapturenv, GLuint, video_capture_slot); \ + HookWrapper4(void, glbindvideocapturestreambuffernv, GLuint, video_capture_slot, GLuint, stream, GLenum, frame_region, GLintptrARB, offset); \ + HookWrapper5(void, glbindvideocapturestreamtexturenv, GLuint, video_capture_slot, GLuint, stream, GLenum, frame_region, GLenum, target, GLuint, texture); \ + HookWrapper1(void, glendvideocapturenv, GLuint, video_capture_slot); \ + HookWrapper3(void, glgetvideocaptureivnv, GLuint, video_capture_slot, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glgetvideocapturestreamivnv, GLuint, video_capture_slot, GLuint, stream, GLenum, pname, GLint *, params); \ + HookWrapper4(void, glgetvideocapturestreamfvnv, GLuint, video_capture_slot, GLuint, stream, GLenum, pname, GLfloat *, params); \ + HookWrapper4(void, glgetvideocapturestreamdvnv, GLuint, video_capture_slot, GLuint, stream, GLenum, pname, GLdouble *, params); \ + HookWrapper3(GLenum, glvideocapturenv, GLuint, video_capture_slot, GLuint *, sequence_num, GLuint64EXT *, capture_time); \ + HookWrapper4(void, glvideocapturestreamparameterivnv, GLuint, video_capture_slot, GLuint, stream, GLenum, pname, const GLint *, params); \ + HookWrapper4(void, glvideocapturestreamparameterfvnv, GLuint, video_capture_slot, GLuint, stream, GLenum, pname, const GLfloat *, params); \ + HookWrapper4(void, glvideocapturestreamparameterdvnv, GLuint, video_capture_slot, GLuint, stream, GLenum, pname, const GLdouble *, params); \ + HookWrapper6(void, glframebuffertexturemultiviewovr, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLint, baseViewIndex, GLsizei, numViews); \ + HookWrapper2(void, glhintpgi, GLenum, target, GLint, mode); \ + HookWrapper3(void, gldetailtexfuncsgis, GLenum, target, GLsizei, n, const GLfloat *, points); \ + HookWrapper2(void, glgetdetailtexfuncsgis, GLenum, target, GLfloat *, points); \ + HookWrapper2(void, glfogfuncsgis, GLsizei, n, const GLfloat *, points); \ + HookWrapper1(void, glgetfogfuncsgis, GLfloat *, points); \ + HookWrapper2(void, glsamplemasksgis, GLclampf, value, GLboolean, invert); \ + HookWrapper1(void, glsamplepatternsgis, GLenum, pattern); \ + HookWrapper2(void, glpixeltexgenparameterisgis, GLenum, pname, GLint, param); \ + HookWrapper2(void, glpixeltexgenparameterivsgis, GLenum, pname, const GLint *, params); \ + HookWrapper2(void, glpixeltexgenparameterfsgis, GLenum, pname, GLfloat, param); \ + HookWrapper2(void, glpixeltexgenparameterfvsgis, GLenum, pname, const GLfloat *, params); \ + HookWrapper2(void, glgetpixeltexgenparameterivsgis, GLenum, pname, GLint *, params); \ + HookWrapper2(void, glgetpixeltexgenparameterfvsgis, GLenum, pname, GLfloat *, params); \ + HookWrapper2(void, glpointparameterfsgis, GLenum, pname, GLfloat, param); \ + HookWrapper2(void, glpointparameterfvsgis, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glsharpentexfuncsgis, GLenum, target, GLsizei, n, const GLfloat *, points); \ + HookWrapper2(void, glgetsharpentexfuncsgis, GLenum, target, GLfloat *, points); \ + HookWrapper11(void, glteximage4dsgis, GLenum, target, GLint, level, GLenum, internalformat, GLsizei, width, GLsizei, height, GLsizei, depth, GLsizei, size4d, GLint, border, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper13(void, gltexsubimage4dsgis, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLint, woffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLsizei, size4d, GLenum, format, GLenum, type, const void *, pixels); \ + HookWrapper4(void, gltexturecolormasksgis, GLboolean, red, GLboolean, green, GLboolean, blue, GLboolean, alpha); \ + HookWrapper3(void, glgettexfilterfuncsgis, GLenum, target, GLenum, filter, GLfloat *, weights); \ + HookWrapper4(void, gltexfilterfuncsgis, GLenum, target, GLenum, filter, GLsizei, n, const GLfloat *, weights); \ + HookWrapper1(void, glasyncmarkersgix, GLuint, marker); \ + HookWrapper1(GLint, glfinishasyncsgix, GLuint *, markerp); \ + HookWrapper1(GLint, glpollasyncsgix, GLuint *, markerp); \ + HookWrapper1(GLuint, glgenasyncmarkerssgix, GLsizei, range); \ + HookWrapper2(void, gldeleteasyncmarkerssgix, GLuint, marker, GLsizei, range); \ + HookWrapper1(GLboolean, glisasyncmarkersgix, GLuint, marker); \ + HookWrapper0(void, glflushrastersgix); \ + HookWrapper2(void, glfragmentcolormaterialsgix, GLenum, face, GLenum, mode); \ + HookWrapper3(void, glfragmentlightfsgix, GLenum, light, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, glfragmentlightfvsgix, GLenum, light, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glfragmentlightisgix, GLenum, light, GLenum, pname, GLint, param); \ + HookWrapper3(void, glfragmentlightivsgix, GLenum, light, GLenum, pname, const GLint *, params); \ + HookWrapper2(void, glfragmentlightmodelfsgix, GLenum, pname, GLfloat, param); \ + HookWrapper2(void, glfragmentlightmodelfvsgix, GLenum, pname, const GLfloat *, params); \ + HookWrapper2(void, glfragmentlightmodelisgix, GLenum, pname, GLint, param); \ + HookWrapper2(void, glfragmentlightmodelivsgix, GLenum, pname, const GLint *, params); \ + HookWrapper3(void, glfragmentmaterialfsgix, GLenum, face, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, glfragmentmaterialfvsgix, GLenum, face, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glfragmentmaterialisgix, GLenum, face, GLenum, pname, GLint, param); \ + HookWrapper3(void, glfragmentmaterialivsgix, GLenum, face, GLenum, pname, const GLint *, params); \ + HookWrapper3(void, glgetfragmentlightfvsgix, GLenum, light, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetfragmentlightivsgix, GLenum, light, GLenum, pname, GLint *, params); \ + HookWrapper3(void, glgetfragmentmaterialfvsgix, GLenum, face, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetfragmentmaterialivsgix, GLenum, face, GLenum, pname, GLint *, params); \ + HookWrapper2(void, gllightenvisgix, GLenum, pname, GLint, param); \ + HookWrapper1(void, glframezoomsgix, GLint, factor); \ + HookWrapper2(void, gligloointerfacesgix, GLenum, pname, const void *, params); \ + HookWrapper0(GLint, glgetinstrumentssgix); \ + HookWrapper2(void, glinstrumentsbuffersgix, GLsizei, size, GLint *, buffer); \ + HookWrapper1(GLint, glpollinstrumentssgix, GLint *, marker_p); \ + HookWrapper1(void, glreadinstrumentssgix, GLint, marker); \ + HookWrapper0(void, glstartinstrumentssgix); \ + HookWrapper1(void, glstopinstrumentssgix, GLint, marker); \ + HookWrapper3(void, glgetlistparameterfvsgix, GLuint, list, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetlistparameterivsgix, GLuint, list, GLenum, pname, GLint *, params); \ + HookWrapper3(void, gllistparameterfsgix, GLuint, list, GLenum, pname, GLfloat, param); \ + HookWrapper3(void, gllistparameterfvsgix, GLuint, list, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, gllistparameterisgix, GLuint, list, GLenum, pname, GLint, param); \ + HookWrapper3(void, gllistparameterivsgix, GLuint, list, GLenum, pname, const GLint *, params); \ + HookWrapper1(void, glpixeltexgensgix, GLenum, mode); \ + HookWrapper14(void, gldeformationmap3dsgix, GLenum, target, GLdouble, u1, GLdouble, u2, GLint, ustride, GLint, uorder, GLdouble, v1, GLdouble, v2, GLint, vstride, GLint, vorder, GLdouble, w1, GLdouble, w2, GLint, wstride, GLint, worder, const GLdouble *, points); \ + HookWrapper14(void, gldeformationmap3fsgix, GLenum, target, GLfloat, u1, GLfloat, u2, GLint, ustride, GLint, uorder, GLfloat, v1, GLfloat, v2, GLint, vstride, GLint, vorder, GLfloat, w1, GLfloat, w2, GLint, wstride, GLint, worder, const GLfloat *, points); \ + HookWrapper1(void, gldeformsgix, GLbitfield, mask); \ + HookWrapper1(void, glloadidentitydeformationmapsgix, GLbitfield, mask); \ + HookWrapper1(void, glreferenceplanesgix, const GLdouble *, equation); \ + HookWrapper2(void, glspriteparameterfsgix, GLenum, pname, GLfloat, param); \ + HookWrapper2(void, glspriteparameterfvsgix, GLenum, pname, const GLfloat *, params); \ + HookWrapper2(void, glspriteparameterisgix, GLenum, pname, GLint, param); \ + HookWrapper2(void, glspriteparameterivsgix, GLenum, pname, const GLint *, params); \ + HookWrapper0(void, gltagsamplebuffersgix); \ + HookWrapper6(void, glcolortablesgi, GLenum, target, GLenum, internalformat, GLsizei, width, GLenum, format, GLenum, type, const void *, table); \ + HookWrapper3(void, glcolortableparameterfvsgi, GLenum, target, GLenum, pname, const GLfloat *, params); \ + HookWrapper3(void, glcolortableparameterivsgi, GLenum, target, GLenum, pname, const GLint *, params); \ + HookWrapper5(void, glcopycolortablesgi, GLenum, target, GLenum, internalformat, GLint, x, GLint, y, GLsizei, width); \ + HookWrapper4(void, glgetcolortablesgi, GLenum, target, GLenum, format, GLenum, type, void *, table); \ + HookWrapper3(void, glgetcolortableparameterfvsgi, GLenum, target, GLenum, pname, GLfloat *, params); \ + HookWrapper3(void, glgetcolortableparameterivsgi, GLenum, target, GLenum, pname, GLint *, params); \ + HookWrapper0(void, glfinishtexturesunx); \ + HookWrapper1(void, glglobalalphafactorbsun, GLbyte, factor); \ + HookWrapper1(void, glglobalalphafactorssun, GLshort, factor); \ + HookWrapper1(void, glglobalalphafactorisun, GLint, factor); \ + HookWrapper1(void, glglobalalphafactorfsun, GLfloat, factor); \ + HookWrapper1(void, glglobalalphafactordsun, GLdouble, factor); \ + HookWrapper1(void, glglobalalphafactorubsun, GLubyte, factor); \ + HookWrapper1(void, glglobalalphafactorussun, GLushort, factor); \ + HookWrapper1(void, glglobalalphafactoruisun, GLuint, factor); \ + HookWrapper4(void, gldrawmesharrayssun, GLenum, mode, GLint, first, GLsizei, count, GLsizei, width); \ + HookWrapper1(void, glreplacementcodeuisun, GLuint, code); \ + HookWrapper1(void, glreplacementcodeussun, GLushort, code); \ + HookWrapper1(void, glreplacementcodeubsun, GLubyte, code); \ + HookWrapper1(void, glreplacementcodeuivsun, const GLuint *, code); \ + HookWrapper1(void, glreplacementcodeusvsun, const GLushort *, code); \ + HookWrapper1(void, glreplacementcodeubvsun, const GLubyte *, code); \ + HookWrapper3(void, glreplacementcodepointersun, GLenum, type, GLsizei, stride, const void **, pointer); \ + HookWrapper6(void, glcolor4ubvertex2fsun, GLubyte, r, GLubyte, g, GLubyte, b, GLubyte, a, GLfloat, x, GLfloat, y); \ + HookWrapper2(void, glcolor4ubvertex2fvsun, const GLubyte *, c, const GLfloat *, v); \ + HookWrapper7(void, glcolor4ubvertex3fsun, GLubyte, r, GLubyte, g, GLubyte, b, GLubyte, a, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper2(void, glcolor4ubvertex3fvsun, const GLubyte *, c, const GLfloat *, v); \ + HookWrapper6(void, glcolor3fvertex3fsun, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper2(void, glcolor3fvertex3fvsun, const GLfloat *, c, const GLfloat *, v); \ + HookWrapper6(void, glnormal3fvertex3fsun, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper2(void, glnormal3fvertex3fvsun, const GLfloat *, n, const GLfloat *, v); \ + HookWrapper10(void, glcolor4fnormal3fvertex3fsun, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper3(void, glcolor4fnormal3fvertex3fvsun, const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); \ + HookWrapper5(void, gltexcoord2fvertex3fsun, GLfloat, s, GLfloat, t, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper2(void, gltexcoord2fvertex3fvsun, const GLfloat *, tc, const GLfloat *, v); \ + HookWrapper8(void, gltexcoord4fvertex4fsun, GLfloat, s, GLfloat, t, GLfloat, p, GLfloat, q, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper2(void, gltexcoord4fvertex4fvsun, const GLfloat *, tc, const GLfloat *, v); \ + HookWrapper9(void, gltexcoord2fcolor4ubvertex3fsun, GLfloat, s, GLfloat, t, GLubyte, r, GLubyte, g, GLubyte, b, GLubyte, a, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper3(void, gltexcoord2fcolor4ubvertex3fvsun, const GLfloat *, tc, const GLubyte *, c, const GLfloat *, v); \ + HookWrapper8(void, gltexcoord2fcolor3fvertex3fsun, GLfloat, s, GLfloat, t, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper3(void, gltexcoord2fcolor3fvertex3fvsun, const GLfloat *, tc, const GLfloat *, c, const GLfloat *, v); \ + HookWrapper8(void, gltexcoord2fnormal3fvertex3fsun, GLfloat, s, GLfloat, t, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper3(void, gltexcoord2fnormal3fvertex3fvsun, const GLfloat *, tc, const GLfloat *, n, const GLfloat *, v); \ + HookWrapper12(void, gltexcoord2fcolor4fnormal3fvertex3fsun, GLfloat, s, GLfloat, t, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper4(void, gltexcoord2fcolor4fnormal3fvertex3fvsun, const GLfloat *, tc, const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); \ + HookWrapper15(void, gltexcoord4fcolor4fnormal3fvertex4fsun, GLfloat, s, GLfloat, t, GLfloat, p, GLfloat, q, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z, GLfloat, w); \ + HookWrapper4(void, gltexcoord4fcolor4fnormal3fvertex4fvsun, const GLfloat *, tc, const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); \ + HookWrapper4(void, glreplacementcodeuivertex3fsun, GLuint, rc, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper2(void, glreplacementcodeuivertex3fvsun, const GLuint *, rc, const GLfloat *, v); \ + HookWrapper8(void, glreplacementcodeuicolor4ubvertex3fsun, GLuint, rc, GLubyte, r, GLubyte, g, GLubyte, b, GLubyte, a, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper3(void, glreplacementcodeuicolor4ubvertex3fvsun, const GLuint *, rc, const GLubyte *, c, const GLfloat *, v); \ + HookWrapper7(void, glreplacementcodeuicolor3fvertex3fsun, GLuint, rc, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper3(void, glreplacementcodeuicolor3fvertex3fvsun, const GLuint *, rc, const GLfloat *, c, const GLfloat *, v); \ + HookWrapper7(void, glreplacementcodeuinormal3fvertex3fsun, GLuint, rc, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper3(void, glreplacementcodeuinormal3fvertex3fvsun, const GLuint *, rc, const GLfloat *, n, const GLfloat *, v); \ + HookWrapper11(void, glreplacementcodeuicolor4fnormal3fvertex3fsun, GLuint, rc, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper4(void, glreplacementcodeuicolor4fnormal3fvertex3fvsun, const GLuint *, rc, const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); \ + HookWrapper6(void, glreplacementcodeuitexcoord2fvertex3fsun, GLuint, rc, GLfloat, s, GLfloat, t, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper3(void, glreplacementcodeuitexcoord2fvertex3fvsun, const GLuint *, rc, const GLfloat *, tc, const GLfloat *, v); \ + HookWrapper9(void, glreplacementcodeuitexcoord2fnormal3fvertex3fsun, GLuint, rc, GLfloat, s, GLfloat, t, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper4(void, glreplacementcodeuitexcoord2fnormal3fvertex3fvsun, const GLuint *, rc, const GLfloat *, tc, const GLfloat *, n, const GLfloat *, v); \ + HookWrapper13(void, glreplacementcodeuitexcoord2fcolor4fnormal3fvertex3fsun, GLuint, rc, GLfloat, s, GLfloat, t, GLfloat, r, GLfloat, g, GLfloat, b, GLfloat, a, GLfloat, nx, GLfloat, ny, GLfloat, nz, GLfloat, x, GLfloat, y, GLfloat, z); \ + HookWrapper5(void, glreplacementcodeuitexcoord2fcolor4fnormal3fvertex3fvsun, const GLuint *, rc, const GLfloat *, tc, const GLfloat *, c, const GLfloat *, n, const GLfloat *, v); \ -#define CheckUnsupported() \ - HandleUnsupported(PFNGLGETTEXTUREHANDLEARBPROC, glgettexturehandlearb); \ - HandleUnsupported(PFNGLGETTEXTURESAMPLERHANDLEARBPROC, glgettexturesamplerhandlearb); \ - HandleUnsupported(PFNGLMAKETEXTUREHANDLERESIDENTARBPROC, glmaketexturehandleresidentarb); \ - HandleUnsupported(PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC, glmaketexturehandlenonresidentarb); \ - HandleUnsupported(PFNGLGETIMAGEHANDLEARBPROC, glgetimagehandlearb); \ - HandleUnsupported(PFNGLMAKEIMAGEHANDLERESIDENTARBPROC, glmakeimagehandleresidentarb); \ - HandleUnsupported(PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC, glmakeimagehandlenonresidentarb); \ - HandleUnsupported(PFNGLUNIFORMHANDLEUI64ARBPROC, gluniformhandleui64arb); \ - HandleUnsupported(PFNGLUNIFORMHANDLEUI64VARBPROC, gluniformhandleui64varb); \ - HandleUnsupported(PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC, glprogramuniformhandleui64arb); \ - HandleUnsupported(PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC, glprogramuniformhandleui64varb); \ - HandleUnsupported(PFNGLISTEXTUREHANDLERESIDENTARBPROC, glistexturehandleresidentarb); \ - HandleUnsupported(PFNGLISIMAGEHANDLERESIDENTARBPROC, glisimagehandleresidentarb); \ - HandleUnsupported(PFNGLVERTEXATTRIBL1UI64ARBPROC, glvertexattribl1ui64arb); \ - HandleUnsupported(PFNGLVERTEXATTRIBL1UI64VARBPROC, glvertexattribl1ui64varb); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBLUI64VARBPROC, glgetvertexattriblui64varb); \ - HandleUnsupported(PFNGLCREATESYNCFROMCLEVENTARBPROC, glcreatesyncfromcleventarb); \ - HandleUnsupported(PFNGLBUFFERPAGECOMMITMENTARBPROC, glbufferpagecommitmentarb); \ - HandleUnsupported(PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC, glnamedbufferpagecommitmentext); \ - HandleUnsupported(PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC, glnamedbufferpagecommitmentarb); \ - HandleUnsupported(PFNGLTEXPAGECOMMITMENTARBPROC, gltexpagecommitmentarb); \ - HandleUnsupported(PFNGLCLIENTACTIVETEXTUREPROC, glclientactivetexture); \ - HandleUnsupported(PFNGLMULTITEXCOORD1DPROC, glmultitexcoord1d); \ - HandleUnsupported(PFNGLMULTITEXCOORD1DVPROC, glmultitexcoord1dv); \ - HandleUnsupported(PFNGLMULTITEXCOORD1FPROC, glmultitexcoord1f); \ - HandleUnsupported(PFNGLMULTITEXCOORD1FVPROC, glmultitexcoord1fv); \ - HandleUnsupported(PFNGLMULTITEXCOORD1IPROC, glmultitexcoord1i); \ - HandleUnsupported(PFNGLMULTITEXCOORD1IVPROC, glmultitexcoord1iv); \ - HandleUnsupported(PFNGLMULTITEXCOORD1SPROC, glmultitexcoord1s); \ - HandleUnsupported(PFNGLMULTITEXCOORD1SVPROC, glmultitexcoord1sv); \ - HandleUnsupported(PFNGLMULTITEXCOORD2DPROC, glmultitexcoord2d); \ - HandleUnsupported(PFNGLMULTITEXCOORD2DVPROC, glmultitexcoord2dv); \ - HandleUnsupported(PFNGLMULTITEXCOORD2FPROC, glmultitexcoord2f); \ - HandleUnsupported(PFNGLMULTITEXCOORD2FVPROC, glmultitexcoord2fv); \ - HandleUnsupported(PFNGLMULTITEXCOORD2IPROC, glmultitexcoord2i); \ - HandleUnsupported(PFNGLMULTITEXCOORD2IVPROC, glmultitexcoord2iv); \ - HandleUnsupported(PFNGLMULTITEXCOORD2SPROC, glmultitexcoord2s); \ - HandleUnsupported(PFNGLMULTITEXCOORD2SVPROC, glmultitexcoord2sv); \ - HandleUnsupported(PFNGLMULTITEXCOORD3DPROC, glmultitexcoord3d); \ - HandleUnsupported(PFNGLMULTITEXCOORD3DVPROC, glmultitexcoord3dv); \ - HandleUnsupported(PFNGLMULTITEXCOORD3FPROC, glmultitexcoord3f); \ - HandleUnsupported(PFNGLMULTITEXCOORD3FVPROC, glmultitexcoord3fv); \ - HandleUnsupported(PFNGLMULTITEXCOORD3IPROC, glmultitexcoord3i); \ - HandleUnsupported(PFNGLMULTITEXCOORD3IVPROC, glmultitexcoord3iv); \ - HandleUnsupported(PFNGLMULTITEXCOORD3SPROC, glmultitexcoord3s); \ - HandleUnsupported(PFNGLMULTITEXCOORD3SVPROC, glmultitexcoord3sv); \ - HandleUnsupported(PFNGLMULTITEXCOORD4DPROC, glmultitexcoord4d); \ - HandleUnsupported(PFNGLMULTITEXCOORD4DVPROC, glmultitexcoord4dv); \ - HandleUnsupported(PFNGLMULTITEXCOORD4FPROC, glmultitexcoord4f); \ - HandleUnsupported(PFNGLMULTITEXCOORD4FVPROC, glmultitexcoord4fv); \ - HandleUnsupported(PFNGLMULTITEXCOORD4IPROC, glmultitexcoord4i); \ - HandleUnsupported(PFNGLMULTITEXCOORD4IVPROC, glmultitexcoord4iv); \ - HandleUnsupported(PFNGLMULTITEXCOORD4SPROC, glmultitexcoord4s); \ - HandleUnsupported(PFNGLMULTITEXCOORD4SVPROC, glmultitexcoord4sv); \ - HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXFPROC, glloadtransposematrixf); \ - HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXDPROC, glloadtransposematrixd); \ - HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXFPROC, glmulttransposematrixf); \ - HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXDPROC, glmulttransposematrixd); \ - HandleUnsupported(PFNGLFOGCOORDFPROC, glfogcoordf); \ - HandleUnsupported(PFNGLFOGCOORDFVPROC, glfogcoordfv); \ - HandleUnsupported(PFNGLFOGCOORDDPROC, glfogcoordd); \ - HandleUnsupported(PFNGLFOGCOORDDVPROC, glfogcoorddv); \ - HandleUnsupported(PFNGLFOGCOORDPOINTERPROC, glfogcoordpointer); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3BPROC, glsecondarycolor3b); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3BVPROC, glsecondarycolor3bv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3DPROC, glsecondarycolor3d); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3DVPROC, glsecondarycolor3dv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3FPROC, glsecondarycolor3f); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3FVPROC, glsecondarycolor3fv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3IPROC, glsecondarycolor3i); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3IVPROC, glsecondarycolor3iv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3SPROC, glsecondarycolor3s); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3SVPROC, glsecondarycolor3sv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3UBPROC, glsecondarycolor3ub); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3UBVPROC, glsecondarycolor3ubv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3UIPROC, glsecondarycolor3ui); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3UIVPROC, glsecondarycolor3uiv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3USPROC, glsecondarycolor3us); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3USVPROC, glsecondarycolor3usv); \ - HandleUnsupported(PFNGLSECONDARYCOLORPOINTERPROC, glsecondarycolorpointer); \ - HandleUnsupported(PFNGLWINDOWPOS2DPROC, glwindowpos2d); \ - HandleUnsupported(PFNGLWINDOWPOS2DVPROC, glwindowpos2dv); \ - HandleUnsupported(PFNGLWINDOWPOS2FPROC, glwindowpos2f); \ - HandleUnsupported(PFNGLWINDOWPOS2FVPROC, glwindowpos2fv); \ - HandleUnsupported(PFNGLWINDOWPOS2IPROC, glwindowpos2i); \ - HandleUnsupported(PFNGLWINDOWPOS2IVPROC, glwindowpos2iv); \ - HandleUnsupported(PFNGLWINDOWPOS2SPROC, glwindowpos2s); \ - HandleUnsupported(PFNGLWINDOWPOS2SVPROC, glwindowpos2sv); \ - HandleUnsupported(PFNGLWINDOWPOS3DPROC, glwindowpos3d); \ - HandleUnsupported(PFNGLWINDOWPOS3DVPROC, glwindowpos3dv); \ - HandleUnsupported(PFNGLWINDOWPOS3FPROC, glwindowpos3f); \ - HandleUnsupported(PFNGLWINDOWPOS3FVPROC, glwindowpos3fv); \ - HandleUnsupported(PFNGLWINDOWPOS3IPROC, glwindowpos3i); \ - HandleUnsupported(PFNGLWINDOWPOS3IVPROC, glwindowpos3iv); \ - HandleUnsupported(PFNGLWINDOWPOS3SPROC, glwindowpos3s); \ - HandleUnsupported(PFNGLWINDOWPOS3SVPROC, glwindowpos3sv); \ - HandleUnsupported(PFNGLVERTEXP2UIPROC, glvertexp2ui); \ - HandleUnsupported(PFNGLVERTEXP2UIVPROC, glvertexp2uiv); \ - HandleUnsupported(PFNGLVERTEXP3UIPROC, glvertexp3ui); \ - HandleUnsupported(PFNGLVERTEXP3UIVPROC, glvertexp3uiv); \ - HandleUnsupported(PFNGLVERTEXP4UIPROC, glvertexp4ui); \ - HandleUnsupported(PFNGLVERTEXP4UIVPROC, glvertexp4uiv); \ - HandleUnsupported(PFNGLTEXCOORDP1UIPROC, gltexcoordp1ui); \ - HandleUnsupported(PFNGLTEXCOORDP1UIVPROC, gltexcoordp1uiv); \ - HandleUnsupported(PFNGLTEXCOORDP2UIPROC, gltexcoordp2ui); \ - HandleUnsupported(PFNGLTEXCOORDP2UIVPROC, gltexcoordp2uiv); \ - HandleUnsupported(PFNGLTEXCOORDP3UIPROC, gltexcoordp3ui); \ - HandleUnsupported(PFNGLTEXCOORDP3UIVPROC, gltexcoordp3uiv); \ - HandleUnsupported(PFNGLTEXCOORDP4UIPROC, gltexcoordp4ui); \ - HandleUnsupported(PFNGLTEXCOORDP4UIVPROC, gltexcoordp4uiv); \ - HandleUnsupported(PFNGLMULTITEXCOORDP1UIPROC, glmultitexcoordp1ui); \ - HandleUnsupported(PFNGLMULTITEXCOORDP1UIVPROC, glmultitexcoordp1uiv); \ - HandleUnsupported(PFNGLMULTITEXCOORDP2UIPROC, glmultitexcoordp2ui); \ - HandleUnsupported(PFNGLMULTITEXCOORDP2UIVPROC, glmultitexcoordp2uiv); \ - HandleUnsupported(PFNGLMULTITEXCOORDP3UIPROC, glmultitexcoordp3ui); \ - HandleUnsupported(PFNGLMULTITEXCOORDP3UIVPROC, glmultitexcoordp3uiv); \ - HandleUnsupported(PFNGLMULTITEXCOORDP4UIPROC, glmultitexcoordp4ui); \ - HandleUnsupported(PFNGLMULTITEXCOORDP4UIVPROC, glmultitexcoordp4uiv); \ - HandleUnsupported(PFNGLNORMALP3UIPROC, glnormalp3ui); \ - HandleUnsupported(PFNGLNORMALP3UIVPROC, glnormalp3uiv); \ - HandleUnsupported(PFNGLCOLORP3UIPROC, glcolorp3ui); \ - HandleUnsupported(PFNGLCOLORP3UIVPROC, glcolorp3uiv); \ - HandleUnsupported(PFNGLCOLORP4UIPROC, glcolorp4ui); \ - HandleUnsupported(PFNGLCOLORP4UIVPROC, glcolorp4uiv); \ - HandleUnsupported(PFNGLSECONDARYCOLORP3UIPROC, glsecondarycolorp3ui); \ - HandleUnsupported(PFNGLSECONDARYCOLORP3UIVPROC, glsecondarycolorp3uiv); \ - HandleUnsupported(PFNGLGETNMAPDVPROC, glgetnmapdv); \ - HandleUnsupported(PFNGLGETNMAPFVPROC, glgetnmapfv); \ - HandleUnsupported(PFNGLGETNMAPIVPROC, glgetnmapiv); \ - HandleUnsupported(PFNGLGETNPIXELMAPFVPROC, glgetnpixelmapfv); \ - HandleUnsupported(PFNGLGETNPIXELMAPUIVPROC, glgetnpixelmapuiv); \ - HandleUnsupported(PFNGLGETNPIXELMAPUSVPROC, glgetnpixelmapusv); \ - HandleUnsupported(PFNGLGETNPOLYGONSTIPPLEPROC, glgetnpolygonstipple); \ - HandleUnsupported(PFNGLGETNCOLORTABLEPROC, glgetncolortable); \ - HandleUnsupported(PFNGLGETNCONVOLUTIONFILTERPROC, glgetnconvolutionfilter); \ - HandleUnsupported(PFNGLGETNSEPARABLEFILTERPROC, glgetnseparablefilter); \ - HandleUnsupported(PFNGLGETNHISTOGRAMPROC, glgetnhistogram); \ - HandleUnsupported(PFNGLGETNMINMAXPROC, glgetnminmax); \ - HandleUnsupported(PFNGLPROGRAMSTRINGARBPROC, glprogramstringarb); \ - HandleUnsupported(PFNGLBINDPROGRAMARBPROC, glbindprogramarb); \ - HandleUnsupported(PFNGLDELETEPROGRAMSARBPROC, gldeleteprogramsarb); \ - HandleUnsupported(PFNGLGENPROGRAMSARBPROC, glgenprogramsarb); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETER4DARBPROC, glprogramenvparameter4darb); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETER4DVARBPROC, glprogramenvparameter4dvarb); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETER4FARBPROC, glprogramenvparameter4farb); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETER4FVARBPROC, glprogramenvparameter4fvarb); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETER4DARBPROC, glprogramlocalparameter4darb); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETER4DVARBPROC, glprogramlocalparameter4dvarb); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glprogramlocalparameter4farb); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glprogramlocalparameter4fvarb); \ - HandleUnsupported(PFNGLGETPROGRAMENVPARAMETERDVARBPROC, glgetprogramenvparameterdvarb); \ - HandleUnsupported(PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glgetprogramenvparameterfvarb); \ - HandleUnsupported(PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC, glgetprogramlocalparameterdvarb); \ - HandleUnsupported(PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC, glgetprogramlocalparameterfvarb); \ - HandleUnsupported(PFNGLGETPROGRAMIVARBPROC, glgetprogramivarb); \ - HandleUnsupported(PFNGLGETPROGRAMSTRINGARBPROC, glgetprogramstringarb); \ - HandleUnsupported(PFNGLISPROGRAMARBPROC, glisprogramarb); \ - HandleUnsupported(PFNGLFRAMEBUFFERTEXTUREFACEARBPROC, glframebuffertexturefacearb); \ - HandleUnsupported(PFNGLCOLORTABLEPROC, glcolortable); \ - HandleUnsupported(PFNGLCOLORTABLEPARAMETERFVPROC, glcolortableparameterfv); \ - HandleUnsupported(PFNGLCOLORTABLEPARAMETERIVPROC, glcolortableparameteriv); \ - HandleUnsupported(PFNGLCOPYCOLORTABLEPROC, glcopycolortable); \ - HandleUnsupported(PFNGLGETCOLORTABLEPROC, glgetcolortable); \ - HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERFVPROC, glgetcolortableparameterfv); \ - HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERIVPROC, glgetcolortableparameteriv); \ - HandleUnsupported(PFNGLCOLORSUBTABLEPROC, glcolorsubtable); \ - HandleUnsupported(PFNGLCOPYCOLORSUBTABLEPROC, glcopycolorsubtable); \ - HandleUnsupported(PFNGLCONVOLUTIONFILTER1DPROC, glconvolutionfilter1d); \ - HandleUnsupported(PFNGLCONVOLUTIONFILTER2DPROC, glconvolutionfilter2d); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERFPROC, glconvolutionparameterf); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERFVPROC, glconvolutionparameterfv); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERIPROC, glconvolutionparameteri); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERIVPROC, glconvolutionparameteriv); \ - HandleUnsupported(PFNGLCOPYCONVOLUTIONFILTER1DPROC, glcopyconvolutionfilter1d); \ - HandleUnsupported(PFNGLCOPYCONVOLUTIONFILTER2DPROC, glcopyconvolutionfilter2d); \ - HandleUnsupported(PFNGLGETCONVOLUTIONFILTERPROC, glgetconvolutionfilter); \ - HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERFVPROC, glgetconvolutionparameterfv); \ - HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERIVPROC, glgetconvolutionparameteriv); \ - HandleUnsupported(PFNGLGETSEPARABLEFILTERPROC, glgetseparablefilter); \ - HandleUnsupported(PFNGLSEPARABLEFILTER2DPROC, glseparablefilter2d); \ - HandleUnsupported(PFNGLGETHISTOGRAMPROC, glgethistogram); \ - HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERFVPROC, glgethistogramparameterfv); \ - HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERIVPROC, glgethistogramparameteriv); \ - HandleUnsupported(PFNGLGETMINMAXPROC, glgetminmax); \ - HandleUnsupported(PFNGLGETMINMAXPARAMETERFVPROC, glgetminmaxparameterfv); \ - HandleUnsupported(PFNGLGETMINMAXPARAMETERIVPROC, glgetminmaxparameteriv); \ - HandleUnsupported(PFNGLHISTOGRAMPROC, glhistogram); \ - HandleUnsupported(PFNGLMINMAXPROC, glminmax); \ - HandleUnsupported(PFNGLRESETHISTOGRAMPROC, glresethistogram); \ - HandleUnsupported(PFNGLRESETMINMAXPROC, glresetminmax); \ - HandleUnsupported(PFNGLCURRENTPALETTEMATRIXARBPROC, glcurrentpalettematrixarb); \ - HandleUnsupported(PFNGLMATRIXINDEXUBVARBPROC, glmatrixindexubvarb); \ - HandleUnsupported(PFNGLMATRIXINDEXUSVARBPROC, glmatrixindexusvarb); \ - HandleUnsupported(PFNGLMATRIXINDEXUIVARBPROC, glmatrixindexuivarb); \ - HandleUnsupported(PFNGLMATRIXINDEXPOINTERARBPROC, glmatrixindexpointerarb); \ - HandleUnsupported(PFNGLCLIENTACTIVETEXTUREARBPROC, glclientactivetexturearb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1DARBPROC, glmultitexcoord1darb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1DVARBPROC, glmultitexcoord1dvarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1FARBPROC, glmultitexcoord1farb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1FVARBPROC, glmultitexcoord1fvarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1IARBPROC, glmultitexcoord1iarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1IVARBPROC, glmultitexcoord1ivarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1SARBPROC, glmultitexcoord1sarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1SVARBPROC, glmultitexcoord1svarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD2DARBPROC, glmultitexcoord2darb); \ - HandleUnsupported(PFNGLMULTITEXCOORD2DVARBPROC, glmultitexcoord2dvarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD2FARBPROC, glmultitexcoord2farb); \ - HandleUnsupported(PFNGLMULTITEXCOORD2FVARBPROC, glmultitexcoord2fvarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD2IARBPROC, glmultitexcoord2iarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD2IVARBPROC, glmultitexcoord2ivarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD2SARBPROC, glmultitexcoord2sarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD2SVARBPROC, glmultitexcoord2svarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD3DARBPROC, glmultitexcoord3darb); \ - HandleUnsupported(PFNGLMULTITEXCOORD3DVARBPROC, glmultitexcoord3dvarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD3FARBPROC, glmultitexcoord3farb); \ - HandleUnsupported(PFNGLMULTITEXCOORD3FVARBPROC, glmultitexcoord3fvarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD3IARBPROC, glmultitexcoord3iarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD3IVARBPROC, glmultitexcoord3ivarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD3SARBPROC, glmultitexcoord3sarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD3SVARBPROC, glmultitexcoord3svarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD4DARBPROC, glmultitexcoord4darb); \ - HandleUnsupported(PFNGLMULTITEXCOORD4DVARBPROC, glmultitexcoord4dvarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD4FARBPROC, glmultitexcoord4farb); \ - HandleUnsupported(PFNGLMULTITEXCOORD4FVARBPROC, glmultitexcoord4fvarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD4IARBPROC, glmultitexcoord4iarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD4IVARBPROC, glmultitexcoord4ivarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD4SARBPROC, glmultitexcoord4sarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD4SVARBPROC, glmultitexcoord4svarb); \ - HandleUnsupported(PFNGLGETNMAPDVARBPROC, glgetnmapdvarb); \ - HandleUnsupported(PFNGLGETNMAPFVARBPROC, glgetnmapfvarb); \ - HandleUnsupported(PFNGLGETNMAPIVARBPROC, glgetnmapivarb); \ - HandleUnsupported(PFNGLGETNPIXELMAPFVARBPROC, glgetnpixelmapfvarb); \ - HandleUnsupported(PFNGLGETNPIXELMAPUIVARBPROC, glgetnpixelmapuivarb); \ - HandleUnsupported(PFNGLGETNPIXELMAPUSVARBPROC, glgetnpixelmapusvarb); \ - HandleUnsupported(PFNGLGETNPOLYGONSTIPPLEARBPROC, glgetnpolygonstipplearb); \ - HandleUnsupported(PFNGLGETNCOLORTABLEARBPROC, glgetncolortablearb); \ - HandleUnsupported(PFNGLGETNCONVOLUTIONFILTERARBPROC, glgetnconvolutionfilterarb); \ - HandleUnsupported(PFNGLGETNSEPARABLEFILTERARBPROC, glgetnseparablefilterarb); \ - HandleUnsupported(PFNGLGETNHISTOGRAMARBPROC, glgetnhistogramarb); \ - HandleUnsupported(PFNGLGETNMINMAXARBPROC, glgetnminmaxarb); \ - HandleUnsupported(PFNGLDELETEOBJECTARBPROC, gldeleteobjectarb); \ - HandleUnsupported(PFNGLGETHANDLEARBPROC, glgethandlearb); \ - HandleUnsupported(PFNGLDETACHOBJECTARBPROC, gldetachobjectarb); \ - HandleUnsupported(PFNGLCREATESHADEROBJECTARBPROC, glcreateshaderobjectarb); \ - HandleUnsupported(PFNGLSHADERSOURCEARBPROC, glshadersourcearb); \ - HandleUnsupported(PFNGLCOMPILESHADERARBPROC, glcompileshaderarb); \ - HandleUnsupported(PFNGLCREATEPROGRAMOBJECTARBPROC, glcreateprogramobjectarb); \ - HandleUnsupported(PFNGLATTACHOBJECTARBPROC, glattachobjectarb); \ - HandleUnsupported(PFNGLLINKPROGRAMARBPROC, gllinkprogramarb); \ - HandleUnsupported(PFNGLUSEPROGRAMOBJECTARBPROC, gluseprogramobjectarb); \ - HandleUnsupported(PFNGLVALIDATEPROGRAMARBPROC, glvalidateprogramarb); \ - HandleUnsupported(PFNGLUNIFORM1FARBPROC, gluniform1farb); \ - HandleUnsupported(PFNGLUNIFORM2FARBPROC, gluniform2farb); \ - HandleUnsupported(PFNGLUNIFORM3FARBPROC, gluniform3farb); \ - HandleUnsupported(PFNGLUNIFORM4FARBPROC, gluniform4farb); \ - HandleUnsupported(PFNGLUNIFORM1IARBPROC, gluniform1iarb); \ - HandleUnsupported(PFNGLUNIFORM2IARBPROC, gluniform2iarb); \ - HandleUnsupported(PFNGLUNIFORM3IARBPROC, gluniform3iarb); \ - HandleUnsupported(PFNGLUNIFORM4IARBPROC, gluniform4iarb); \ - HandleUnsupported(PFNGLUNIFORM1FVARBPROC, gluniform1fvarb); \ - HandleUnsupported(PFNGLUNIFORM2FVARBPROC, gluniform2fvarb); \ - HandleUnsupported(PFNGLUNIFORM3FVARBPROC, gluniform3fvarb); \ - HandleUnsupported(PFNGLUNIFORM4FVARBPROC, gluniform4fvarb); \ - HandleUnsupported(PFNGLUNIFORM1IVARBPROC, gluniform1ivarb); \ - HandleUnsupported(PFNGLUNIFORM2IVARBPROC, gluniform2ivarb); \ - HandleUnsupported(PFNGLUNIFORM3IVARBPROC, gluniform3ivarb); \ - HandleUnsupported(PFNGLUNIFORM4IVARBPROC, gluniform4ivarb); \ - HandleUnsupported(PFNGLUNIFORMMATRIX2FVARBPROC, gluniformmatrix2fvarb); \ - HandleUnsupported(PFNGLUNIFORMMATRIX3FVARBPROC, gluniformmatrix3fvarb); \ - HandleUnsupported(PFNGLUNIFORMMATRIX4FVARBPROC, gluniformmatrix4fvarb); \ - HandleUnsupported(PFNGLGETOBJECTPARAMETERFVARBPROC, glgetobjectparameterfvarb); \ - HandleUnsupported(PFNGLGETOBJECTPARAMETERIVARBPROC, glgetobjectparameterivarb); \ - HandleUnsupported(PFNGLGETINFOLOGARBPROC, glgetinfologarb); \ - HandleUnsupported(PFNGLGETATTACHEDOBJECTSARBPROC, glgetattachedobjectsarb); \ - HandleUnsupported(PFNGLGETUNIFORMLOCATIONARBPROC, glgetuniformlocationarb); \ - HandleUnsupported(PFNGLGETACTIVEUNIFORMARBPROC, glgetactiveuniformarb); \ - HandleUnsupported(PFNGLGETUNIFORMFVARBPROC, glgetuniformfvarb); \ - HandleUnsupported(PFNGLGETUNIFORMIVARBPROC, glgetuniformivarb); \ - HandleUnsupported(PFNGLGETSHADERSOURCEARBPROC, glgetshadersourcearb); \ - HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXFARBPROC, glloadtransposematrixfarb); \ - HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXDARBPROC, glloadtransposematrixdarb); \ - HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXFARBPROC, glmulttransposematrixfarb); \ - HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXDARBPROC, glmulttransposematrixdarb); \ - HandleUnsupported(PFNGLWEIGHTBVARBPROC, glweightbvarb); \ - HandleUnsupported(PFNGLWEIGHTSVARBPROC, glweightsvarb); \ - HandleUnsupported(PFNGLWEIGHTIVARBPROC, glweightivarb); \ - HandleUnsupported(PFNGLWEIGHTFVARBPROC, glweightfvarb); \ - HandleUnsupported(PFNGLWEIGHTDVARBPROC, glweightdvarb); \ - HandleUnsupported(PFNGLWEIGHTUBVARBPROC, glweightubvarb); \ - HandleUnsupported(PFNGLWEIGHTUSVARBPROC, glweightusvarb); \ - HandleUnsupported(PFNGLWEIGHTUIVARBPROC, glweightuivarb); \ - HandleUnsupported(PFNGLWEIGHTPOINTERARBPROC, glweightpointerarb); \ - HandleUnsupported(PFNGLVERTEXBLENDARBPROC, glvertexblendarb); \ - HandleUnsupported(PFNGLVERTEXATTRIB4NUBARBPROC, glvertexattrib4nubarb); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBDVARBPROC, glgetvertexattribdvarb); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBFVARBPROC, glgetvertexattribfvarb); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBIVARBPROC, glgetvertexattribivarb); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBPOINTERVARBPROC, glgetvertexattribpointervarb); \ - HandleUnsupported(PFNGLBINDATTRIBLOCATIONARBPROC, glbindattriblocationarb); \ - HandleUnsupported(PFNGLGETACTIVEATTRIBARBPROC, glgetactiveattribarb); \ - HandleUnsupported(PFNGLGETATTRIBLOCATIONARBPROC, glgetattriblocationarb); \ - HandleUnsupported(PFNGLWINDOWPOS2DARBPROC, glwindowpos2darb); \ - HandleUnsupported(PFNGLWINDOWPOS2DVARBPROC, glwindowpos2dvarb); \ - HandleUnsupported(PFNGLWINDOWPOS2FARBPROC, glwindowpos2farb); \ - HandleUnsupported(PFNGLWINDOWPOS2FVARBPROC, glwindowpos2fvarb); \ - HandleUnsupported(PFNGLWINDOWPOS2IARBPROC, glwindowpos2iarb); \ - HandleUnsupported(PFNGLWINDOWPOS2IVARBPROC, glwindowpos2ivarb); \ - HandleUnsupported(PFNGLWINDOWPOS2SARBPROC, glwindowpos2sarb); \ - HandleUnsupported(PFNGLWINDOWPOS2SVARBPROC, glwindowpos2svarb); \ - HandleUnsupported(PFNGLWINDOWPOS3DARBPROC, glwindowpos3darb); \ - HandleUnsupported(PFNGLWINDOWPOS3DVARBPROC, glwindowpos3dvarb); \ - HandleUnsupported(PFNGLWINDOWPOS3FARBPROC, glwindowpos3farb); \ - HandleUnsupported(PFNGLWINDOWPOS3FVARBPROC, glwindowpos3fvarb); \ - HandleUnsupported(PFNGLWINDOWPOS3IARBPROC, glwindowpos3iarb); \ - HandleUnsupported(PFNGLWINDOWPOS3IVARBPROC, glwindowpos3ivarb); \ - HandleUnsupported(PFNGLWINDOWPOS3SARBPROC, glwindowpos3sarb); \ - HandleUnsupported(PFNGLWINDOWPOS3SVARBPROC, glwindowpos3svarb); \ - HandleUnsupported(PFNGLMULTITEXCOORD1BOESPROC, glmultitexcoord1boes); \ - HandleUnsupported(PFNGLMULTITEXCOORD1BVOESPROC, glmultitexcoord1bvoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD2BOESPROC, glmultitexcoord2boes); \ - HandleUnsupported(PFNGLMULTITEXCOORD2BVOESPROC, glmultitexcoord2bvoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD3BOESPROC, glmultitexcoord3boes); \ - HandleUnsupported(PFNGLMULTITEXCOORD3BVOESPROC, glmultitexcoord3bvoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD4BOESPROC, glmultitexcoord4boes); \ - HandleUnsupported(PFNGLMULTITEXCOORD4BVOESPROC, glmultitexcoord4bvoes); \ - HandleUnsupported(PFNGLTEXCOORD1BOESPROC, gltexcoord1boes); \ - HandleUnsupported(PFNGLTEXCOORD1BVOESPROC, gltexcoord1bvoes); \ - HandleUnsupported(PFNGLTEXCOORD2BOESPROC, gltexcoord2boes); \ - HandleUnsupported(PFNGLTEXCOORD2BVOESPROC, gltexcoord2bvoes); \ - HandleUnsupported(PFNGLTEXCOORD3BOESPROC, gltexcoord3boes); \ - HandleUnsupported(PFNGLTEXCOORD3BVOESPROC, gltexcoord3bvoes); \ - HandleUnsupported(PFNGLTEXCOORD4BOESPROC, gltexcoord4boes); \ - HandleUnsupported(PFNGLTEXCOORD4BVOESPROC, gltexcoord4bvoes); \ - HandleUnsupported(PFNGLVERTEX2BOESPROC, glvertex2boes); \ - HandleUnsupported(PFNGLVERTEX2BVOESPROC, glvertex2bvoes); \ - HandleUnsupported(PFNGLVERTEX3BOESPROC, glvertex3boes); \ - HandleUnsupported(PFNGLVERTEX3BVOESPROC, glvertex3bvoes); \ - HandleUnsupported(PFNGLVERTEX4BOESPROC, glvertex4boes); \ - HandleUnsupported(PFNGLVERTEX4BVOESPROC, glvertex4bvoes); \ - HandleUnsupported(PFNGLALPHAFUNCXOESPROC, glalphafuncxoes); \ - HandleUnsupported(PFNGLCLEARCOLORXOESPROC, glclearcolorxoes); \ - HandleUnsupported(PFNGLCLEARDEPTHXOESPROC, glcleardepthxoes); \ - HandleUnsupported(PFNGLCLIPPLANEXOESPROC, glclipplanexoes); \ - HandleUnsupported(PFNGLCOLOR4XOESPROC, glcolor4xoes); \ - HandleUnsupported(PFNGLDEPTHRANGEXOESPROC, gldepthrangexoes); \ - HandleUnsupported(PFNGLFOGXOESPROC, glfogxoes); \ - HandleUnsupported(PFNGLFOGXVOESPROC, glfogxvoes); \ - HandleUnsupported(PFNGLFRUSTUMXOESPROC, glfrustumxoes); \ - HandleUnsupported(PFNGLGETCLIPPLANEXOESPROC, glgetclipplanexoes); \ - HandleUnsupported(PFNGLGETFIXEDVOESPROC, glgetfixedvoes); \ - HandleUnsupported(PFNGLGETTEXENVXVOESPROC, glgettexenvxvoes); \ - HandleUnsupported(PFNGLGETTEXPARAMETERXVOESPROC, glgettexparameterxvoes); \ - HandleUnsupported(PFNGLLIGHTMODELXOESPROC, gllightmodelxoes); \ - HandleUnsupported(PFNGLLIGHTMODELXVOESPROC, gllightmodelxvoes); \ - HandleUnsupported(PFNGLLIGHTXOESPROC, gllightxoes); \ - HandleUnsupported(PFNGLLIGHTXVOESPROC, gllightxvoes); \ - HandleUnsupported(PFNGLLINEWIDTHXOESPROC, gllinewidthxoes); \ - HandleUnsupported(PFNGLLOADMATRIXXOESPROC, glloadmatrixxoes); \ - HandleUnsupported(PFNGLMATERIALXOESPROC, glmaterialxoes); \ - HandleUnsupported(PFNGLMATERIALXVOESPROC, glmaterialxvoes); \ - HandleUnsupported(PFNGLMULTMATRIXXOESPROC, glmultmatrixxoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD4XOESPROC, glmultitexcoord4xoes); \ - HandleUnsupported(PFNGLNORMAL3XOESPROC, glnormal3xoes); \ - HandleUnsupported(PFNGLORTHOXOESPROC, glorthoxoes); \ - HandleUnsupported(PFNGLPOINTPARAMETERXVOESPROC, glpointparameterxvoes); \ - HandleUnsupported(PFNGLPOINTSIZEXOESPROC, glpointsizexoes); \ - HandleUnsupported(PFNGLPOLYGONOFFSETXOESPROC, glpolygonoffsetxoes); \ - HandleUnsupported(PFNGLROTATEXOESPROC, glrotatexoes); \ - HandleUnsupported(PFNGLSAMPLECOVERAGEOESPROC, glsamplecoverageoes); \ - HandleUnsupported(PFNGLSCALEXOESPROC, glscalexoes); \ - HandleUnsupported(PFNGLTEXENVXOESPROC, gltexenvxoes); \ - HandleUnsupported(PFNGLTEXENVXVOESPROC, gltexenvxvoes); \ - HandleUnsupported(PFNGLTEXPARAMETERXOESPROC, gltexparameterxoes); \ - HandleUnsupported(PFNGLTEXPARAMETERXVOESPROC, gltexparameterxvoes); \ - HandleUnsupported(PFNGLTRANSLATEXOESPROC, gltranslatexoes); \ - HandleUnsupported(PFNGLACCUMXOESPROC, glaccumxoes); \ - HandleUnsupported(PFNGLBITMAPXOESPROC, glbitmapxoes); \ - HandleUnsupported(PFNGLBLENDCOLORXOESPROC, glblendcolorxoes); \ - HandleUnsupported(PFNGLCLEARACCUMXOESPROC, glclearaccumxoes); \ - HandleUnsupported(PFNGLCOLOR3XOESPROC, glcolor3xoes); \ - HandleUnsupported(PFNGLCOLOR3XVOESPROC, glcolor3xvoes); \ - HandleUnsupported(PFNGLCOLOR4XVOESPROC, glcolor4xvoes); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERXOESPROC, glconvolutionparameterxoes); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERXVOESPROC, glconvolutionparameterxvoes); \ - HandleUnsupported(PFNGLEVALCOORD1XOESPROC, glevalcoord1xoes); \ - HandleUnsupported(PFNGLEVALCOORD1XVOESPROC, glevalcoord1xvoes); \ - HandleUnsupported(PFNGLEVALCOORD2XOESPROC, glevalcoord2xoes); \ - HandleUnsupported(PFNGLEVALCOORD2XVOESPROC, glevalcoord2xvoes); \ - HandleUnsupported(PFNGLFEEDBACKBUFFERXOESPROC, glfeedbackbufferxoes); \ - HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERXVOESPROC, glgetconvolutionparameterxvoes); \ - HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERXVOESPROC, glgethistogramparameterxvoes); \ - HandleUnsupported(PFNGLGETLIGHTXOESPROC, glgetlightxoes); \ - HandleUnsupported(PFNGLGETMAPXVOESPROC, glgetmapxvoes); \ - HandleUnsupported(PFNGLGETMATERIALXOESPROC, glgetmaterialxoes); \ - HandleUnsupported(PFNGLGETPIXELMAPXVPROC, glgetpixelmapxv); \ - HandleUnsupported(PFNGLGETTEXGENXVOESPROC, glgettexgenxvoes); \ - HandleUnsupported(PFNGLGETTEXLEVELPARAMETERXVOESPROC, glgettexlevelparameterxvoes); \ - HandleUnsupported(PFNGLINDEXXOESPROC, glindexxoes); \ - HandleUnsupported(PFNGLINDEXXVOESPROC, glindexxvoes); \ - HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXXOESPROC, glloadtransposematrixxoes); \ - HandleUnsupported(PFNGLMAP1XOESPROC, glmap1xoes); \ - HandleUnsupported(PFNGLMAP2XOESPROC, glmap2xoes); \ - HandleUnsupported(PFNGLMAPGRID1XOESPROC, glmapgrid1xoes); \ - HandleUnsupported(PFNGLMAPGRID2XOESPROC, glmapgrid2xoes); \ - HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXXOESPROC, glmulttransposematrixxoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD1XOESPROC, glmultitexcoord1xoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD1XVOESPROC, glmultitexcoord1xvoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD2XOESPROC, glmultitexcoord2xoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD2XVOESPROC, glmultitexcoord2xvoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD3XOESPROC, glmultitexcoord3xoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD3XVOESPROC, glmultitexcoord3xvoes); \ - HandleUnsupported(PFNGLMULTITEXCOORD4XVOESPROC, glmultitexcoord4xvoes); \ - HandleUnsupported(PFNGLNORMAL3XVOESPROC, glnormal3xvoes); \ - HandleUnsupported(PFNGLPASSTHROUGHXOESPROC, glpassthroughxoes); \ - HandleUnsupported(PFNGLPIXELMAPXPROC, glpixelmapx); \ - HandleUnsupported(PFNGLPIXELSTOREXPROC, glpixelstorex); \ - HandleUnsupported(PFNGLPIXELTRANSFERXOESPROC, glpixeltransferxoes); \ - HandleUnsupported(PFNGLPIXELZOOMXOESPROC, glpixelzoomxoes); \ - HandleUnsupported(PFNGLPRIORITIZETEXTURESXOESPROC, glprioritizetexturesxoes); \ - HandleUnsupported(PFNGLRASTERPOS2XOESPROC, glrasterpos2xoes); \ - HandleUnsupported(PFNGLRASTERPOS2XVOESPROC, glrasterpos2xvoes); \ - HandleUnsupported(PFNGLRASTERPOS3XOESPROC, glrasterpos3xoes); \ - HandleUnsupported(PFNGLRASTERPOS3XVOESPROC, glrasterpos3xvoes); \ - HandleUnsupported(PFNGLRASTERPOS4XOESPROC, glrasterpos4xoes); \ - HandleUnsupported(PFNGLRASTERPOS4XVOESPROC, glrasterpos4xvoes); \ - HandleUnsupported(PFNGLRECTXOESPROC, glrectxoes); \ - HandleUnsupported(PFNGLRECTXVOESPROC, glrectxvoes); \ - HandleUnsupported(PFNGLTEXCOORD1XOESPROC, gltexcoord1xoes); \ - HandleUnsupported(PFNGLTEXCOORD1XVOESPROC, gltexcoord1xvoes); \ - HandleUnsupported(PFNGLTEXCOORD2XOESPROC, gltexcoord2xoes); \ - HandleUnsupported(PFNGLTEXCOORD2XVOESPROC, gltexcoord2xvoes); \ - HandleUnsupported(PFNGLTEXCOORD3XOESPROC, gltexcoord3xoes); \ - HandleUnsupported(PFNGLTEXCOORD3XVOESPROC, gltexcoord3xvoes); \ - HandleUnsupported(PFNGLTEXCOORD4XOESPROC, gltexcoord4xoes); \ - HandleUnsupported(PFNGLTEXCOORD4XVOESPROC, gltexcoord4xvoes); \ - HandleUnsupported(PFNGLTEXGENXOESPROC, gltexgenxoes); \ - HandleUnsupported(PFNGLTEXGENXVOESPROC, gltexgenxvoes); \ - HandleUnsupported(PFNGLVERTEX2XOESPROC, glvertex2xoes); \ - HandleUnsupported(PFNGLVERTEX2XVOESPROC, glvertex2xvoes); \ - HandleUnsupported(PFNGLVERTEX3XOESPROC, glvertex3xoes); \ - HandleUnsupported(PFNGLVERTEX3XVOESPROC, glvertex3xvoes); \ - HandleUnsupported(PFNGLVERTEX4XOESPROC, glvertex4xoes); \ - HandleUnsupported(PFNGLVERTEX4XVOESPROC, glvertex4xvoes); \ - HandleUnsupported(PFNGLQUERYMATRIXXOESPROC, glquerymatrixxoes); \ - HandleUnsupported(PFNGLCLEARDEPTHFOESPROC, glcleardepthfoes); \ - HandleUnsupported(PFNGLCLIPPLANEFOESPROC, glclipplanefoes); \ - HandleUnsupported(PFNGLDEPTHRANGEFOESPROC, gldepthrangefoes); \ - HandleUnsupported(PFNGLFRUSTUMFOESPROC, glfrustumfoes); \ - HandleUnsupported(PFNGLGETCLIPPLANEFOESPROC, glgetclipplanefoes); \ - HandleUnsupported(PFNGLORTHOFOESPROC, glorthofoes); \ - HandleUnsupported(PFNGLTBUFFERMASK3DFXPROC, gltbuffermask3dfx); \ - HandleUnsupported(PFNGLDEBUGMESSAGEENABLEAMDPROC, gldebugmessageenableamd); \ - HandleUnsupported(PFNGLDEBUGMESSAGEINSERTAMDPROC, gldebugmessageinsertamd); \ - HandleUnsupported(PFNGLDEBUGMESSAGECALLBACKAMDPROC, gldebugmessagecallbackamd); \ - HandleUnsupported(PFNGLGETDEBUGMESSAGELOGAMDPROC, glgetdebugmessagelogamd); \ - HandleUnsupported(PFNGLBLENDFUNCINDEXEDAMDPROC, glblendfuncindexedamd); \ - HandleUnsupported(PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC, glblendfuncseparateindexedamd); \ - HandleUnsupported(PFNGLBLENDEQUATIONINDEXEDAMDPROC, glblendequationindexedamd); \ - HandleUnsupported(PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC, glblendequationseparateindexedamd); \ - HandleUnsupported(PFNGLUNIFORM1I64NVPROC, gluniform1i64nv); \ - HandleUnsupported(PFNGLUNIFORM2I64NVPROC, gluniform2i64nv); \ - HandleUnsupported(PFNGLUNIFORM3I64NVPROC, gluniform3i64nv); \ - HandleUnsupported(PFNGLUNIFORM4I64NVPROC, gluniform4i64nv); \ - HandleUnsupported(PFNGLUNIFORM1I64VNVPROC, gluniform1i64vnv); \ - HandleUnsupported(PFNGLUNIFORM2I64VNVPROC, gluniform2i64vnv); \ - HandleUnsupported(PFNGLUNIFORM3I64VNVPROC, gluniform3i64vnv); \ - HandleUnsupported(PFNGLUNIFORM4I64VNVPROC, gluniform4i64vnv); \ - HandleUnsupported(PFNGLUNIFORM1UI64NVPROC, gluniform1ui64nv); \ - HandleUnsupported(PFNGLUNIFORM2UI64NVPROC, gluniform2ui64nv); \ - HandleUnsupported(PFNGLUNIFORM3UI64NVPROC, gluniform3ui64nv); \ - HandleUnsupported(PFNGLUNIFORM4UI64NVPROC, gluniform4ui64nv); \ - HandleUnsupported(PFNGLUNIFORM1UI64VNVPROC, gluniform1ui64vnv); \ - HandleUnsupported(PFNGLUNIFORM2UI64VNVPROC, gluniform2ui64vnv); \ - HandleUnsupported(PFNGLUNIFORM3UI64VNVPROC, gluniform3ui64vnv); \ - HandleUnsupported(PFNGLUNIFORM4UI64VNVPROC, gluniform4ui64vnv); \ - HandleUnsupported(PFNGLGETUNIFORMI64VNVPROC, glgetuniformi64vnv); \ - HandleUnsupported(PFNGLGETUNIFORMUI64VNVPROC, glgetuniformui64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM1I64NVPROC, glprogramuniform1i64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM2I64NVPROC, glprogramuniform2i64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM3I64NVPROC, glprogramuniform3i64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM4I64NVPROC, glprogramuniform4i64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM1I64VNVPROC, glprogramuniform1i64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM2I64VNVPROC, glprogramuniform2i64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM3I64VNVPROC, glprogramuniform3i64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM4I64VNVPROC, glprogramuniform4i64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM1UI64NVPROC, glprogramuniform1ui64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM2UI64NVPROC, glprogramuniform2ui64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM3UI64NVPROC, glprogramuniform3ui64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM4UI64NVPROC, glprogramuniform4ui64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM1UI64VNVPROC, glprogramuniform1ui64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM2UI64VNVPROC, glprogramuniform2ui64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM3UI64VNVPROC, glprogramuniform3ui64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORM4UI64VNVPROC, glprogramuniform4ui64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBPARAMETERIAMDPROC, glvertexattribparameteriamd); \ - HandleUnsupported(PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC, glmultidrawarraysindirectamd); \ - HandleUnsupported(PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC, glmultidrawelementsindirectamd); \ - HandleUnsupported(PFNGLGENNAMESAMDPROC, glgennamesamd); \ - HandleUnsupported(PFNGLDELETENAMESAMDPROC, gldeletenamesamd); \ - HandleUnsupported(PFNGLISNAMEAMDPROC, glisnameamd); \ - HandleUnsupported(PFNGLQUERYOBJECTPARAMETERUIAMDPROC, glqueryobjectparameteruiamd); \ - HandleUnsupported(PFNGLGETPERFMONITORGROUPSAMDPROC, glgetperfmonitorgroupsamd); \ - HandleUnsupported(PFNGLGETPERFMONITORCOUNTERSAMDPROC, glgetperfmonitorcountersamd); \ - HandleUnsupported(PFNGLGETPERFMONITORGROUPSTRINGAMDPROC, glgetperfmonitorgroupstringamd); \ - HandleUnsupported(PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC, glgetperfmonitorcounterstringamd); \ - HandleUnsupported(PFNGLGETPERFMONITORCOUNTERINFOAMDPROC, glgetperfmonitorcounterinfoamd); \ - HandleUnsupported(PFNGLGENPERFMONITORSAMDPROC, glgenperfmonitorsamd); \ - HandleUnsupported(PFNGLDELETEPERFMONITORSAMDPROC, gldeleteperfmonitorsamd); \ - HandleUnsupported(PFNGLSELECTPERFMONITORCOUNTERSAMDPROC, glselectperfmonitorcountersamd); \ - HandleUnsupported(PFNGLBEGINPERFMONITORAMDPROC, glbeginperfmonitoramd); \ - HandleUnsupported(PFNGLENDPERFMONITORAMDPROC, glendperfmonitoramd); \ - HandleUnsupported(PFNGLGETPERFMONITORCOUNTERDATAAMDPROC, glgetperfmonitorcounterdataamd); \ - HandleUnsupported(PFNGLSETMULTISAMPLEFVAMDPROC, glsetmultisamplefvamd); \ - HandleUnsupported(PFNGLTEXSTORAGESPARSEAMDPROC, gltexstoragesparseamd); \ - HandleUnsupported(PFNGLTEXTURESTORAGESPARSEAMDPROC, gltexturestoragesparseamd); \ - HandleUnsupported(PFNGLSTENCILOPVALUEAMDPROC, glstencilopvalueamd); \ - HandleUnsupported(PFNGLTESSELLATIONFACTORAMDPROC, gltessellationfactoramd); \ - HandleUnsupported(PFNGLTESSELLATIONMODEAMDPROC, gltessellationmodeamd); \ - HandleUnsupported(PFNGLELEMENTPOINTERAPPLEPROC, glelementpointerapple); \ - HandleUnsupported(PFNGLDRAWELEMENTARRAYAPPLEPROC, gldrawelementarrayapple); \ - HandleUnsupported(PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC, gldrawrangeelementarrayapple); \ - HandleUnsupported(PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC, glmultidrawelementarrayapple); \ - HandleUnsupported(PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC, glmultidrawrangeelementarrayapple); \ - HandleUnsupported(PFNGLGENFENCESAPPLEPROC, glgenfencesapple); \ - HandleUnsupported(PFNGLDELETEFENCESAPPLEPROC, gldeletefencesapple); \ - HandleUnsupported(PFNGLSETFENCEAPPLEPROC, glsetfenceapple); \ - HandleUnsupported(PFNGLISFENCEAPPLEPROC, glisfenceapple); \ - HandleUnsupported(PFNGLTESTFENCEAPPLEPROC, gltestfenceapple); \ - HandleUnsupported(PFNGLFINISHFENCEAPPLEPROC, glfinishfenceapple); \ - HandleUnsupported(PFNGLTESTOBJECTAPPLEPROC, gltestobjectapple); \ - HandleUnsupported(PFNGLFINISHOBJECTAPPLEPROC, glfinishobjectapple); \ - HandleUnsupported(PFNGLBUFFERPARAMETERIAPPLEPROC, glbufferparameteriapple); \ - HandleUnsupported(PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC, glflushmappedbufferrangeapple); \ - HandleUnsupported(PFNGLOBJECTPURGEABLEAPPLEPROC, globjectpurgeableapple); \ - HandleUnsupported(PFNGLOBJECTUNPURGEABLEAPPLEPROC, globjectunpurgeableapple); \ - HandleUnsupported(PFNGLGETOBJECTPARAMETERIVAPPLEPROC, glgetobjectparameterivapple); \ - HandleUnsupported(PFNGLTEXTURERANGEAPPLEPROC, gltexturerangeapple); \ - HandleUnsupported(PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC, glgettexparameterpointervapple); \ - HandleUnsupported(PFNGLBINDVERTEXARRAYAPPLEPROC, glbindvertexarrayapple); \ - HandleUnsupported(PFNGLDELETEVERTEXARRAYSAPPLEPROC, gldeletevertexarraysapple); \ - HandleUnsupported(PFNGLGENVERTEXARRAYSAPPLEPROC, glgenvertexarraysapple); \ - HandleUnsupported(PFNGLISVERTEXARRAYAPPLEPROC, glisvertexarrayapple); \ - HandleUnsupported(PFNGLVERTEXARRAYRANGEAPPLEPROC, glvertexarrayrangeapple); \ - HandleUnsupported(PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC, glflushvertexarrayrangeapple); \ - HandleUnsupported(PFNGLVERTEXARRAYPARAMETERIAPPLEPROC, glvertexarrayparameteriapple); \ - HandleUnsupported(PFNGLENABLEVERTEXATTRIBAPPLEPROC, glenablevertexattribapple); \ - HandleUnsupported(PFNGLDISABLEVERTEXATTRIBAPPLEPROC, gldisablevertexattribapple); \ - HandleUnsupported(PFNGLISVERTEXATTRIBENABLEDAPPLEPROC, glisvertexattribenabledapple); \ - HandleUnsupported(PFNGLMAPVERTEXATTRIB1DAPPLEPROC, glmapvertexattrib1dapple); \ - HandleUnsupported(PFNGLMAPVERTEXATTRIB1FAPPLEPROC, glmapvertexattrib1fapple); \ - HandleUnsupported(PFNGLMAPVERTEXATTRIB2DAPPLEPROC, glmapvertexattrib2dapple); \ - HandleUnsupported(PFNGLMAPVERTEXATTRIB2FAPPLEPROC, glmapvertexattrib2fapple); \ - HandleUnsupported(PFNGLDRAWBUFFERSATIPROC, gldrawbuffersati); \ - HandleUnsupported(PFNGLELEMENTPOINTERATIPROC, glelementpointerati); \ - HandleUnsupported(PFNGLDRAWELEMENTARRAYATIPROC, gldrawelementarrayati); \ - HandleUnsupported(PFNGLDRAWRANGEELEMENTARRAYATIPROC, gldrawrangeelementarrayati); \ - HandleUnsupported(PFNGLTEXBUMPPARAMETERIVATIPROC, gltexbumpparameterivati); \ - HandleUnsupported(PFNGLTEXBUMPPARAMETERFVATIPROC, gltexbumpparameterfvati); \ - HandleUnsupported(PFNGLGETTEXBUMPPARAMETERIVATIPROC, glgettexbumpparameterivati); \ - HandleUnsupported(PFNGLGETTEXBUMPPARAMETERFVATIPROC, glgettexbumpparameterfvati); \ - HandleUnsupported(PFNGLGENFRAGMENTSHADERSATIPROC, glgenfragmentshadersati); \ - HandleUnsupported(PFNGLBINDFRAGMENTSHADERATIPROC, glbindfragmentshaderati); \ - HandleUnsupported(PFNGLDELETEFRAGMENTSHADERATIPROC, gldeletefragmentshaderati); \ - HandleUnsupported(PFNGLBEGINFRAGMENTSHADERATIPROC, glbeginfragmentshaderati); \ - HandleUnsupported(PFNGLENDFRAGMENTSHADERATIPROC, glendfragmentshaderati); \ - HandleUnsupported(PFNGLPASSTEXCOORDATIPROC, glpasstexcoordati); \ - HandleUnsupported(PFNGLSAMPLEMAPATIPROC, glsamplemapati); \ - HandleUnsupported(PFNGLCOLORFRAGMENTOP1ATIPROC, glcolorfragmentop1ati); \ - HandleUnsupported(PFNGLCOLORFRAGMENTOP2ATIPROC, glcolorfragmentop2ati); \ - HandleUnsupported(PFNGLCOLORFRAGMENTOP3ATIPROC, glcolorfragmentop3ati); \ - HandleUnsupported(PFNGLALPHAFRAGMENTOP1ATIPROC, glalphafragmentop1ati); \ - HandleUnsupported(PFNGLALPHAFRAGMENTOP2ATIPROC, glalphafragmentop2ati); \ - HandleUnsupported(PFNGLALPHAFRAGMENTOP3ATIPROC, glalphafragmentop3ati); \ - HandleUnsupported(PFNGLSETFRAGMENTSHADERCONSTANTATIPROC, glsetfragmentshaderconstantati); \ - HandleUnsupported(PFNGLMAPOBJECTBUFFERATIPROC, glmapobjectbufferati); \ - HandleUnsupported(PFNGLUNMAPOBJECTBUFFERATIPROC, glunmapobjectbufferati); \ - HandleUnsupported(PFNGLPNTRIANGLESIATIPROC, glpntrianglesiati); \ - HandleUnsupported(PFNGLPNTRIANGLESFATIPROC, glpntrianglesfati); \ - HandleUnsupported(PFNGLSTENCILOPSEPARATEATIPROC, glstencilopseparateati); \ - HandleUnsupported(PFNGLSTENCILFUNCSEPARATEATIPROC, glstencilfuncseparateati); \ - HandleUnsupported(PFNGLNEWOBJECTBUFFERATIPROC, glnewobjectbufferati); \ - HandleUnsupported(PFNGLISOBJECTBUFFERATIPROC, glisobjectbufferati); \ - HandleUnsupported(PFNGLUPDATEOBJECTBUFFERATIPROC, glupdateobjectbufferati); \ - HandleUnsupported(PFNGLGETOBJECTBUFFERFVATIPROC, glgetobjectbufferfvati); \ - HandleUnsupported(PFNGLGETOBJECTBUFFERIVATIPROC, glgetobjectbufferivati); \ - HandleUnsupported(PFNGLFREEOBJECTBUFFERATIPROC, glfreeobjectbufferati); \ - HandleUnsupported(PFNGLARRAYOBJECTATIPROC, glarrayobjectati); \ - HandleUnsupported(PFNGLGETARRAYOBJECTFVATIPROC, glgetarrayobjectfvati); \ - HandleUnsupported(PFNGLGETARRAYOBJECTIVATIPROC, glgetarrayobjectivati); \ - HandleUnsupported(PFNGLVARIANTARRAYOBJECTATIPROC, glvariantarrayobjectati); \ - HandleUnsupported(PFNGLGETVARIANTARRAYOBJECTFVATIPROC, glgetvariantarrayobjectfvati); \ - HandleUnsupported(PFNGLGETVARIANTARRAYOBJECTIVATIPROC, glgetvariantarrayobjectivati); \ - HandleUnsupported(PFNGLVERTEXATTRIBARRAYOBJECTATIPROC, glvertexattribarrayobjectati); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC, glgetvertexattribarrayobjectfvati); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC, glgetvertexattribarrayobjectivati); \ - HandleUnsupported(PFNGLVERTEXSTREAM1SATIPROC, glvertexstream1sati); \ - HandleUnsupported(PFNGLVERTEXSTREAM1SVATIPROC, glvertexstream1svati); \ - HandleUnsupported(PFNGLVERTEXSTREAM1IATIPROC, glvertexstream1iati); \ - HandleUnsupported(PFNGLVERTEXSTREAM1IVATIPROC, glvertexstream1ivati); \ - HandleUnsupported(PFNGLVERTEXSTREAM1FATIPROC, glvertexstream1fati); \ - HandleUnsupported(PFNGLVERTEXSTREAM1FVATIPROC, glvertexstream1fvati); \ - HandleUnsupported(PFNGLVERTEXSTREAM1DATIPROC, glvertexstream1dati); \ - HandleUnsupported(PFNGLVERTEXSTREAM1DVATIPROC, glvertexstream1dvati); \ - HandleUnsupported(PFNGLVERTEXSTREAM2SATIPROC, glvertexstream2sati); \ - HandleUnsupported(PFNGLVERTEXSTREAM2SVATIPROC, glvertexstream2svati); \ - HandleUnsupported(PFNGLVERTEXSTREAM2IATIPROC, glvertexstream2iati); \ - HandleUnsupported(PFNGLVERTEXSTREAM2IVATIPROC, glvertexstream2ivati); \ - HandleUnsupported(PFNGLVERTEXSTREAM2FATIPROC, glvertexstream2fati); \ - HandleUnsupported(PFNGLVERTEXSTREAM2FVATIPROC, glvertexstream2fvati); \ - HandleUnsupported(PFNGLVERTEXSTREAM2DATIPROC, glvertexstream2dati); \ - HandleUnsupported(PFNGLVERTEXSTREAM2DVATIPROC, glvertexstream2dvati); \ - HandleUnsupported(PFNGLVERTEXSTREAM3SATIPROC, glvertexstream3sati); \ - HandleUnsupported(PFNGLVERTEXSTREAM3SVATIPROC, glvertexstream3svati); \ - HandleUnsupported(PFNGLVERTEXSTREAM3IATIPROC, glvertexstream3iati); \ - HandleUnsupported(PFNGLVERTEXSTREAM3IVATIPROC, glvertexstream3ivati); \ - HandleUnsupported(PFNGLVERTEXSTREAM3FATIPROC, glvertexstream3fati); \ - HandleUnsupported(PFNGLVERTEXSTREAM3FVATIPROC, glvertexstream3fvati); \ - HandleUnsupported(PFNGLVERTEXSTREAM3DATIPROC, glvertexstream3dati); \ - HandleUnsupported(PFNGLVERTEXSTREAM3DVATIPROC, glvertexstream3dvati); \ - HandleUnsupported(PFNGLVERTEXSTREAM4SATIPROC, glvertexstream4sati); \ - HandleUnsupported(PFNGLVERTEXSTREAM4SVATIPROC, glvertexstream4svati); \ - HandleUnsupported(PFNGLVERTEXSTREAM4IATIPROC, glvertexstream4iati); \ - HandleUnsupported(PFNGLVERTEXSTREAM4IVATIPROC, glvertexstream4ivati); \ - HandleUnsupported(PFNGLVERTEXSTREAM4FATIPROC, glvertexstream4fati); \ - HandleUnsupported(PFNGLVERTEXSTREAM4FVATIPROC, glvertexstream4fvati); \ - HandleUnsupported(PFNGLVERTEXSTREAM4DATIPROC, glvertexstream4dati); \ - HandleUnsupported(PFNGLVERTEXSTREAM4DVATIPROC, glvertexstream4dvati); \ - HandleUnsupported(PFNGLNORMALSTREAM3BATIPROC, glnormalstream3bati); \ - HandleUnsupported(PFNGLNORMALSTREAM3BVATIPROC, glnormalstream3bvati); \ - HandleUnsupported(PFNGLNORMALSTREAM3SATIPROC, glnormalstream3sati); \ - HandleUnsupported(PFNGLNORMALSTREAM3SVATIPROC, glnormalstream3svati); \ - HandleUnsupported(PFNGLNORMALSTREAM3IATIPROC, glnormalstream3iati); \ - HandleUnsupported(PFNGLNORMALSTREAM3IVATIPROC, glnormalstream3ivati); \ - HandleUnsupported(PFNGLNORMALSTREAM3FATIPROC, glnormalstream3fati); \ - HandleUnsupported(PFNGLNORMALSTREAM3FVATIPROC, glnormalstream3fvati); \ - HandleUnsupported(PFNGLNORMALSTREAM3DATIPROC, glnormalstream3dati); \ - HandleUnsupported(PFNGLNORMALSTREAM3DVATIPROC, glnormalstream3dvati); \ - HandleUnsupported(PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC, glclientactivevertexstreamati); \ - HandleUnsupported(PFNGLVERTEXBLENDENVIATIPROC, glvertexblendenviati); \ - HandleUnsupported(PFNGLVERTEXBLENDENVFATIPROC, glvertexblendenvfati); \ - HandleUnsupported(PFNGLUNIFORMBUFFEREXTPROC, gluniformbufferext); \ - HandleUnsupported(PFNGLGETUNIFORMBUFFERSIZEEXTPROC, glgetuniformbuffersizeext); \ - HandleUnsupported(PFNGLGETUNIFORMOFFSETEXTPROC, glgetuniformoffsetext); \ - HandleUnsupported(PFNGLBLENDFUNCSEPARATEEXTPROC, glblendfuncseparateext); \ - HandleUnsupported(PFNGLCOLORSUBTABLEEXTPROC, glcolorsubtableext); \ - HandleUnsupported(PFNGLCOPYCOLORSUBTABLEEXTPROC, glcopycolorsubtableext); \ - HandleUnsupported(PFNGLLOCKARRAYSEXTPROC, gllockarraysext); \ - HandleUnsupported(PFNGLUNLOCKARRAYSEXTPROC, glunlockarraysext); \ - HandleUnsupported(PFNGLCONVOLUTIONFILTER1DEXTPROC, glconvolutionfilter1dext); \ - HandleUnsupported(PFNGLCONVOLUTIONFILTER2DEXTPROC, glconvolutionfilter2dext); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERFEXTPROC, glconvolutionparameterfext); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERFVEXTPROC, glconvolutionparameterfvext); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERIEXTPROC, glconvolutionparameteriext); \ - HandleUnsupported(PFNGLCONVOLUTIONPARAMETERIVEXTPROC, glconvolutionparameterivext); \ - HandleUnsupported(PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC, glcopyconvolutionfilter1dext); \ - HandleUnsupported(PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC, glcopyconvolutionfilter2dext); \ - HandleUnsupported(PFNGLGETCONVOLUTIONFILTEREXTPROC, glgetconvolutionfilterext); \ - HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC, glgetconvolutionparameterfvext); \ - HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC, glgetconvolutionparameterivext); \ - HandleUnsupported(PFNGLGETSEPARABLEFILTEREXTPROC, glgetseparablefilterext); \ - HandleUnsupported(PFNGLSEPARABLEFILTER2DEXTPROC, glseparablefilter2dext); \ - HandleUnsupported(PFNGLTANGENT3BEXTPROC, gltangent3bext); \ - HandleUnsupported(PFNGLTANGENT3BVEXTPROC, gltangent3bvext); \ - HandleUnsupported(PFNGLTANGENT3DEXTPROC, gltangent3dext); \ - HandleUnsupported(PFNGLTANGENT3DVEXTPROC, gltangent3dvext); \ - HandleUnsupported(PFNGLTANGENT3FEXTPROC, gltangent3fext); \ - HandleUnsupported(PFNGLTANGENT3FVEXTPROC, gltangent3fvext); \ - HandleUnsupported(PFNGLTANGENT3IEXTPROC, gltangent3iext); \ - HandleUnsupported(PFNGLTANGENT3IVEXTPROC, gltangent3ivext); \ - HandleUnsupported(PFNGLTANGENT3SEXTPROC, gltangent3sext); \ - HandleUnsupported(PFNGLTANGENT3SVEXTPROC, gltangent3svext); \ - HandleUnsupported(PFNGLBINORMAL3BEXTPROC, glbinormal3bext); \ - HandleUnsupported(PFNGLBINORMAL3BVEXTPROC, glbinormal3bvext); \ - HandleUnsupported(PFNGLBINORMAL3DEXTPROC, glbinormal3dext); \ - HandleUnsupported(PFNGLBINORMAL3DVEXTPROC, glbinormal3dvext); \ - HandleUnsupported(PFNGLBINORMAL3FEXTPROC, glbinormal3fext); \ - HandleUnsupported(PFNGLBINORMAL3FVEXTPROC, glbinormal3fvext); \ - HandleUnsupported(PFNGLBINORMAL3IEXTPROC, glbinormal3iext); \ - HandleUnsupported(PFNGLBINORMAL3IVEXTPROC, glbinormal3ivext); \ - HandleUnsupported(PFNGLBINORMAL3SEXTPROC, glbinormal3sext); \ - HandleUnsupported(PFNGLBINORMAL3SVEXTPROC, glbinormal3svext); \ - HandleUnsupported(PFNGLTANGENTPOINTEREXTPROC, gltangentpointerext); \ - HandleUnsupported(PFNGLBINORMALPOINTEREXTPROC, glbinormalpointerext); \ - HandleUnsupported(PFNGLCOPYTEXIMAGE1DEXTPROC, glcopyteximage1dext); \ - HandleUnsupported(PFNGLCOPYTEXIMAGE2DEXTPROC, glcopyteximage2dext); \ - HandleUnsupported(PFNGLCOPYTEXSUBIMAGE1DEXTPROC, glcopytexsubimage1dext); \ - HandleUnsupported(PFNGLCOPYTEXSUBIMAGE2DEXTPROC, glcopytexsubimage2dext); \ - HandleUnsupported(PFNGLCOPYTEXSUBIMAGE3DEXTPROC, glcopytexsubimage3dext); \ - HandleUnsupported(PFNGLCULLPARAMETERDVEXTPROC, glcullparameterdvext); \ - HandleUnsupported(PFNGLCULLPARAMETERFVEXTPROC, glcullparameterfvext); \ - HandleUnsupported(PFNGLMATRIXLOADFEXTPROC, glmatrixloadfext); \ - HandleUnsupported(PFNGLMATRIXLOADDEXTPROC, glmatrixloaddext); \ - HandleUnsupported(PFNGLMATRIXMULTFEXTPROC, glmatrixmultfext); \ - HandleUnsupported(PFNGLMATRIXMULTDEXTPROC, glmatrixmultdext); \ - HandleUnsupported(PFNGLMATRIXLOADIDENTITYEXTPROC, glmatrixloadidentityext); \ - HandleUnsupported(PFNGLMATRIXROTATEFEXTPROC, glmatrixrotatefext); \ - HandleUnsupported(PFNGLMATRIXROTATEDEXTPROC, glmatrixrotatedext); \ - HandleUnsupported(PFNGLMATRIXSCALEFEXTPROC, glmatrixscalefext); \ - HandleUnsupported(PFNGLMATRIXSCALEDEXTPROC, glmatrixscaledext); \ - HandleUnsupported(PFNGLMATRIXTRANSLATEFEXTPROC, glmatrixtranslatefext); \ - HandleUnsupported(PFNGLMATRIXTRANSLATEDEXTPROC, glmatrixtranslatedext); \ - HandleUnsupported(PFNGLMATRIXFRUSTUMEXTPROC, glmatrixfrustumext); \ - HandleUnsupported(PFNGLMATRIXORTHOEXTPROC, glmatrixorthoext); \ - HandleUnsupported(PFNGLMATRIXPOPEXTPROC, glmatrixpopext); \ - HandleUnsupported(PFNGLMATRIXPUSHEXTPROC, glmatrixpushext); \ - HandleUnsupported(PFNGLCLIENTATTRIBDEFAULTEXTPROC, glclientattribdefaultext); \ - HandleUnsupported(PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC, glpushclientattribdefaultext); \ - HandleUnsupported(PFNGLMULTITEXCOORDPOINTEREXTPROC, glmultitexcoordpointerext); \ - HandleUnsupported(PFNGLMULTITEXENVFEXTPROC, glmultitexenvfext); \ - HandleUnsupported(PFNGLMULTITEXENVFVEXTPROC, glmultitexenvfvext); \ - HandleUnsupported(PFNGLMULTITEXENVIEXTPROC, glmultitexenviext); \ - HandleUnsupported(PFNGLMULTITEXENVIVEXTPROC, glmultitexenvivext); \ - HandleUnsupported(PFNGLMULTITEXGENDEXTPROC, glmultitexgendext); \ - HandleUnsupported(PFNGLMULTITEXGENDVEXTPROC, glmultitexgendvext); \ - HandleUnsupported(PFNGLMULTITEXGENFEXTPROC, glmultitexgenfext); \ - HandleUnsupported(PFNGLMULTITEXGENFVEXTPROC, glmultitexgenfvext); \ - HandleUnsupported(PFNGLMULTITEXGENIEXTPROC, glmultitexgeniext); \ - HandleUnsupported(PFNGLMULTITEXGENIVEXTPROC, glmultitexgenivext); \ - HandleUnsupported(PFNGLGETMULTITEXENVFVEXTPROC, glgetmultitexenvfvext); \ - HandleUnsupported(PFNGLGETMULTITEXENVIVEXTPROC, glgetmultitexenvivext); \ - HandleUnsupported(PFNGLGETMULTITEXGENDVEXTPROC, glgetmultitexgendvext); \ - HandleUnsupported(PFNGLGETMULTITEXGENFVEXTPROC, glgetmultitexgenfvext); \ - HandleUnsupported(PFNGLGETMULTITEXGENIVEXTPROC, glgetmultitexgenivext); \ - HandleUnsupported(PFNGLENABLECLIENTSTATEINDEXEDEXTPROC, glenableclientstateindexedext); \ - HandleUnsupported(PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC, gldisableclientstateindexedext); \ - HandleUnsupported(PFNGLMATRIXLOADTRANSPOSEFEXTPROC, glmatrixloadtransposefext); \ - HandleUnsupported(PFNGLMATRIXLOADTRANSPOSEDEXTPROC, glmatrixloadtransposedext); \ - HandleUnsupported(PFNGLMATRIXMULTTRANSPOSEFEXTPROC, glmatrixmulttransposefext); \ - HandleUnsupported(PFNGLMATRIXMULTTRANSPOSEDEXTPROC, glmatrixmulttransposedext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC, \ - glnamedprogramlocalparameters4fvext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC, glnamedprogramlocalparameteri4iext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC, \ - glnamedprogramlocalparameteri4ivext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC, \ - glnamedprogramlocalparametersi4ivext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC, \ - glnamedprogramlocalparameteri4uiext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC, \ - glnamedprogramlocalparameteri4uivext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC, \ - glnamedprogramlocalparametersi4uivext); \ - HandleUnsupported(PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC, \ - glgetnamedprogramlocalparameteriivext); \ - HandleUnsupported(PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC, \ - glgetnamedprogramlocalparameteriuivext); \ - HandleUnsupported(PFNGLENABLECLIENTSTATEIEXTPROC, glenableclientstateiext); \ - HandleUnsupported(PFNGLDISABLECLIENTSTATEIEXTPROC, gldisableclientstateiext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMSTRINGEXTPROC, glnamedprogramstringext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC, glnamedprogramlocalparameter4dext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC, glnamedprogramlocalparameter4dvext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC, glnamedprogramlocalparameter4fext); \ - HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC, glnamedprogramlocalparameter4fvext); \ - HandleUnsupported(PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC, \ - glgetnamedprogramlocalparameterdvext); \ - HandleUnsupported(PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC, \ - glgetnamedprogramlocalparameterfvext); \ - HandleUnsupported(PFNGLGETNAMEDPROGRAMSTRINGEXTPROC, glgetnamedprogramstringext); \ - HandleUnsupported(PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC, \ - glnamedrenderbufferstoragemultisamplecoverageext); \ - HandleUnsupported(PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC, glnamedframebuffertexturefaceext); \ - HandleUnsupported(PFNGLTEXTURERENDERBUFFEREXTPROC, gltexturerenderbufferext); \ - HandleUnsupported(PFNGLMULTITEXRENDERBUFFEREXTPROC, glmultitexrenderbufferext); \ - HandleUnsupported(PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC, glvertexarrayvertexoffsetext); \ - HandleUnsupported(PFNGLVERTEXARRAYCOLOROFFSETEXTPROC, glvertexarraycoloroffsetext); \ - HandleUnsupported(PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC, glvertexarrayedgeflagoffsetext); \ - HandleUnsupported(PFNGLVERTEXARRAYINDEXOFFSETEXTPROC, glvertexarrayindexoffsetext); \ - HandleUnsupported(PFNGLVERTEXARRAYNORMALOFFSETEXTPROC, glvertexarraynormaloffsetext); \ - HandleUnsupported(PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC, glvertexarraytexcoordoffsetext); \ - HandleUnsupported(PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC, \ - glvertexarraymultitexcoordoffsetext); \ - HandleUnsupported(PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC, glvertexarrayfogcoordoffsetext); \ - HandleUnsupported(PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC, \ - glvertexarraysecondarycoloroffsetext); \ - HandleUnsupported(PFNGLENABLEVERTEXARRAYEXTPROC, glenablevertexarrayext); \ - HandleUnsupported(PFNGLDISABLEVERTEXARRAYEXTPROC, gldisablevertexarrayext); \ - HandleUnsupported(PFNGLTEXTUREPAGECOMMITMENTEXTPROC, gltexturepagecommitmentext); \ - HandleUnsupported(PFNGLFOGCOORDFEXTPROC, glfogcoordfext); \ - HandleUnsupported(PFNGLFOGCOORDFVEXTPROC, glfogcoordfvext); \ - HandleUnsupported(PFNGLFOGCOORDDEXTPROC, glfogcoorddext); \ - HandleUnsupported(PFNGLFOGCOORDDVEXTPROC, glfogcoorddvext); \ - HandleUnsupported(PFNGLFOGCOORDPOINTEREXTPROC, glfogcoordpointerext); \ - HandleUnsupported(PFNGLPROGRAMPARAMETERIEXTPROC, glprogramparameteriext); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETERS4FVEXTPROC, glprogramenvparameters4fvext); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC, glprogramlocalparameters4fvext); \ - HandleUnsupported(PFNGLGETHISTOGRAMEXTPROC, glgethistogramext); \ - HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERFVEXTPROC, glgethistogramparameterfvext); \ - HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERIVEXTPROC, glgethistogramparameterivext); \ - HandleUnsupported(PFNGLGETMINMAXEXTPROC, glgetminmaxext); \ - HandleUnsupported(PFNGLGETMINMAXPARAMETERFVEXTPROC, glgetminmaxparameterfvext); \ - HandleUnsupported(PFNGLGETMINMAXPARAMETERIVEXTPROC, glgetminmaxparameterivext); \ - HandleUnsupported(PFNGLHISTOGRAMEXTPROC, glhistogramext); \ - HandleUnsupported(PFNGLMINMAXEXTPROC, glminmaxext); \ - HandleUnsupported(PFNGLRESETHISTOGRAMEXTPROC, glresethistogramext); \ - HandleUnsupported(PFNGLRESETMINMAXEXTPROC, glresetminmaxext); \ - HandleUnsupported(PFNGLINDEXFUNCEXTPROC, glindexfuncext); \ - HandleUnsupported(PFNGLINDEXMATERIALEXTPROC, glindexmaterialext); \ - HandleUnsupported(PFNGLAPPLYTEXTUREEXTPROC, glapplytextureext); \ - HandleUnsupported(PFNGLTEXTURELIGHTEXTPROC, gltexturelightext); \ - HandleUnsupported(PFNGLTEXTUREMATERIALEXTPROC, gltexturematerialext); \ - HandleUnsupported(PFNGLMULTIDRAWELEMENTSEXTPROC, glmultidrawelementsext); \ - HandleUnsupported(PFNGLSAMPLEMASKEXTPROC, glsamplemaskext); \ - HandleUnsupported(PFNGLSAMPLEPATTERNEXTPROC, glsamplepatternext); \ - HandleUnsupported(PFNGLCOLORTABLEEXTPROC, glcolortableext); \ - HandleUnsupported(PFNGLGETCOLORTABLEEXTPROC, glgetcolortableext); \ - HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERIVEXTPROC, glgetcolortableparameterivext); \ - HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERFVEXTPROC, glgetcolortableparameterfvext); \ - HandleUnsupported(PFNGLPIXELTRANSFORMPARAMETERIEXTPROC, glpixeltransformparameteriext); \ - HandleUnsupported(PFNGLPIXELTRANSFORMPARAMETERFEXTPROC, glpixeltransformparameterfext); \ - HandleUnsupported(PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC, glpixeltransformparameterivext); \ - HandleUnsupported(PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC, glpixeltransformparameterfvext); \ - HandleUnsupported(PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC, glgetpixeltransformparameterivext); \ - HandleUnsupported(PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC, glgetpixeltransformparameterfvext); \ - HandleUnsupported(PFNGLPOINTPARAMETERFEXTPROC, glpointparameterfext); \ - HandleUnsupported(PFNGLPOINTPARAMETERFVEXTPROC, glpointparameterfvext); \ - HandleUnsupported(PFNGLPOLYGONOFFSETEXTPROC, glpolygonoffsetext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3BEXTPROC, glsecondarycolor3bext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3BVEXTPROC, glsecondarycolor3bvext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3DEXTPROC, glsecondarycolor3dext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3DVEXTPROC, glsecondarycolor3dvext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3FEXTPROC, glsecondarycolor3fext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3FVEXTPROC, glsecondarycolor3fvext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3IEXTPROC, glsecondarycolor3iext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3IVEXTPROC, glsecondarycolor3ivext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3SEXTPROC, glsecondarycolor3sext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3SVEXTPROC, glsecondarycolor3svext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3UBEXTPROC, glsecondarycolor3ubext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3UBVEXTPROC, glsecondarycolor3ubvext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3UIEXTPROC, glsecondarycolor3uiext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3UIVEXTPROC, glsecondarycolor3uivext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3USEXTPROC, glsecondarycolor3usext); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3USVEXTPROC, glsecondarycolor3usvext); \ - HandleUnsupported(PFNGLSECONDARYCOLORPOINTEREXTPROC, glsecondarycolorpointerext); \ - HandleUnsupported(PFNGLUSESHADERPROGRAMEXTPROC, gluseshaderprogramext); \ - HandleUnsupported(PFNGLACTIVEPROGRAMEXTPROC, glactiveprogramext); \ - HandleUnsupported(PFNGLCREATESHADERPROGRAMEXTPROC, glcreateshaderprogramext); \ - HandleUnsupported(PFNGLSTENCILCLEARTAGEXTPROC, glstencilcleartagext); \ - HandleUnsupported(PFNGLACTIVESTENCILFACEEXTPROC, glactivestencilfaceext); \ - HandleUnsupported(PFNGLTEXSUBIMAGE1DEXTPROC, gltexsubimage1dext); \ - HandleUnsupported(PFNGLTEXSUBIMAGE2DEXTPROC, gltexsubimage2dext); \ - HandleUnsupported(PFNGLTEXSUBIMAGE3DEXTPROC, gltexsubimage3dext); \ - HandleUnsupported(PFNGLCLEARCOLORIIEXTPROC, glclearcoloriiext); \ - HandleUnsupported(PFNGLCLEARCOLORIUIEXTPROC, glclearcoloriuiext); \ - HandleUnsupported(PFNGLARETEXTURESRESIDENTEXTPROC, glaretexturesresidentext); \ - HandleUnsupported(PFNGLBINDTEXTUREEXTPROC, glbindtextureext); \ - HandleUnsupported(PFNGLDELETETEXTURESEXTPROC, gldeletetexturesext); \ - HandleUnsupported(PFNGLGENTEXTURESEXTPROC, glgentexturesext); \ - HandleUnsupported(PFNGLISTEXTUREEXTPROC, glistextureext); \ - HandleUnsupported(PFNGLPRIORITIZETEXTURESEXTPROC, glprioritizetexturesext); \ - HandleUnsupported(PFNGLTEXTURENORMALEXTPROC, gltexturenormalext); \ - HandleUnsupported(PFNGLBINDBUFFEROFFSETEXTPROC, glbindbufferoffsetext); \ - HandleUnsupported(PFNGLARRAYELEMENTEXTPROC, glarrayelementext); \ - HandleUnsupported(PFNGLCOLORPOINTEREXTPROC, glcolorpointerext); \ - HandleUnsupported(PFNGLDRAWARRAYSEXTPROC, gldrawarraysext); \ - HandleUnsupported(PFNGLEDGEFLAGPOINTEREXTPROC, gledgeflagpointerext); \ - HandleUnsupported(PFNGLGETPOINTERVEXTPROC, glgetpointervext); \ - HandleUnsupported(PFNGLINDEXPOINTEREXTPROC, glindexpointerext); \ - HandleUnsupported(PFNGLNORMALPOINTEREXTPROC, glnormalpointerext); \ - HandleUnsupported(PFNGLTEXCOORDPOINTEREXTPROC, gltexcoordpointerext); \ - HandleUnsupported(PFNGLVERTEXPOINTEREXTPROC, glvertexpointerext); \ - HandleUnsupported(PFNGLBEGINVERTEXSHADEREXTPROC, glbeginvertexshaderext); \ - HandleUnsupported(PFNGLENDVERTEXSHADEREXTPROC, glendvertexshaderext); \ - HandleUnsupported(PFNGLBINDVERTEXSHADEREXTPROC, glbindvertexshaderext); \ - HandleUnsupported(PFNGLGENVERTEXSHADERSEXTPROC, glgenvertexshadersext); \ - HandleUnsupported(PFNGLDELETEVERTEXSHADEREXTPROC, gldeletevertexshaderext); \ - HandleUnsupported(PFNGLSHADEROP1EXTPROC, glshaderop1ext); \ - HandleUnsupported(PFNGLSHADEROP2EXTPROC, glshaderop2ext); \ - HandleUnsupported(PFNGLSHADEROP3EXTPROC, glshaderop3ext); \ - HandleUnsupported(PFNGLSWIZZLEEXTPROC, glswizzleext); \ - HandleUnsupported(PFNGLWRITEMASKEXTPROC, glwritemaskext); \ - HandleUnsupported(PFNGLINSERTCOMPONENTEXTPROC, glinsertcomponentext); \ - HandleUnsupported(PFNGLEXTRACTCOMPONENTEXTPROC, glextractcomponentext); \ - HandleUnsupported(PFNGLGENSYMBOLSEXTPROC, glgensymbolsext); \ - HandleUnsupported(PFNGLSETINVARIANTEXTPROC, glsetinvariantext); \ - HandleUnsupported(PFNGLSETLOCALCONSTANTEXTPROC, glsetlocalconstantext); \ - HandleUnsupported(PFNGLVARIANTBVEXTPROC, glvariantbvext); \ - HandleUnsupported(PFNGLVARIANTSVEXTPROC, glvariantsvext); \ - HandleUnsupported(PFNGLVARIANTIVEXTPROC, glvariantivext); \ - HandleUnsupported(PFNGLVARIANTFVEXTPROC, glvariantfvext); \ - HandleUnsupported(PFNGLVARIANTDVEXTPROC, glvariantdvext); \ - HandleUnsupported(PFNGLVARIANTUBVEXTPROC, glvariantubvext); \ - HandleUnsupported(PFNGLVARIANTUSVEXTPROC, glvariantusvext); \ - HandleUnsupported(PFNGLVARIANTUIVEXTPROC, glvariantuivext); \ - HandleUnsupported(PFNGLVARIANTPOINTEREXTPROC, glvariantpointerext); \ - HandleUnsupported(PFNGLENABLEVARIANTCLIENTSTATEEXTPROC, glenablevariantclientstateext); \ - HandleUnsupported(PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC, gldisablevariantclientstateext); \ - HandleUnsupported(PFNGLBINDLIGHTPARAMETEREXTPROC, glbindlightparameterext); \ - HandleUnsupported(PFNGLBINDMATERIALPARAMETEREXTPROC, glbindmaterialparameterext); \ - HandleUnsupported(PFNGLBINDTEXGENPARAMETEREXTPROC, glbindtexgenparameterext); \ - HandleUnsupported(PFNGLBINDTEXTUREUNITPARAMETEREXTPROC, glbindtextureunitparameterext); \ - HandleUnsupported(PFNGLBINDPARAMETEREXTPROC, glbindparameterext); \ - HandleUnsupported(PFNGLISVARIANTENABLEDEXTPROC, glisvariantenabledext); \ - HandleUnsupported(PFNGLGETVARIANTBOOLEANVEXTPROC, glgetvariantbooleanvext); \ - HandleUnsupported(PFNGLGETVARIANTINTEGERVEXTPROC, glgetvariantintegervext); \ - HandleUnsupported(PFNGLGETVARIANTFLOATVEXTPROC, glgetvariantfloatvext); \ - HandleUnsupported(PFNGLGETVARIANTPOINTERVEXTPROC, glgetvariantpointervext); \ - HandleUnsupported(PFNGLGETINVARIANTBOOLEANVEXTPROC, glgetinvariantbooleanvext); \ - HandleUnsupported(PFNGLGETINVARIANTINTEGERVEXTPROC, glgetinvariantintegervext); \ - HandleUnsupported(PFNGLGETINVARIANTFLOATVEXTPROC, glgetinvariantfloatvext); \ - HandleUnsupported(PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC, glgetlocalconstantbooleanvext); \ - HandleUnsupported(PFNGLGETLOCALCONSTANTINTEGERVEXTPROC, glgetlocalconstantintegervext); \ - HandleUnsupported(PFNGLGETLOCALCONSTANTFLOATVEXTPROC, glgetlocalconstantfloatvext); \ - HandleUnsupported(PFNGLVERTEXWEIGHTFEXTPROC, glvertexweightfext); \ - HandleUnsupported(PFNGLVERTEXWEIGHTFVEXTPROC, glvertexweightfvext); \ - HandleUnsupported(PFNGLVERTEXWEIGHTPOINTEREXTPROC, glvertexweightpointerext); \ - HandleUnsupported(PFNGLIMPORTSYNCEXTPROC, glimportsyncext); \ - HandleUnsupported(PFNGLIMAGETRANSFORMPARAMETERIHPPROC, glimagetransformparameterihp); \ - HandleUnsupported(PFNGLIMAGETRANSFORMPARAMETERFHPPROC, glimagetransformparameterfhp); \ - HandleUnsupported(PFNGLIMAGETRANSFORMPARAMETERIVHPPROC, glimagetransformparameterivhp); \ - HandleUnsupported(PFNGLIMAGETRANSFORMPARAMETERFVHPPROC, glimagetransformparameterfvhp); \ - HandleUnsupported(PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC, glgetimagetransformparameterivhp); \ - HandleUnsupported(PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC, glgetimagetransformparameterfvhp); \ - HandleUnsupported(PFNGLMULTIMODEDRAWARRAYSIBMPROC, glmultimodedrawarraysibm); \ - HandleUnsupported(PFNGLMULTIMODEDRAWELEMENTSIBMPROC, glmultimodedrawelementsibm); \ - HandleUnsupported(PFNGLFLUSHSTATICDATAIBMPROC, glflushstaticdataibm); \ - HandleUnsupported(PFNGLCOLORPOINTERLISTIBMPROC, glcolorpointerlistibm); \ - HandleUnsupported(PFNGLSECONDARYCOLORPOINTERLISTIBMPROC, glsecondarycolorpointerlistibm); \ - HandleUnsupported(PFNGLEDGEFLAGPOINTERLISTIBMPROC, gledgeflagpointerlistibm); \ - HandleUnsupported(PFNGLFOGCOORDPOINTERLISTIBMPROC, glfogcoordpointerlistibm); \ - HandleUnsupported(PFNGLINDEXPOINTERLISTIBMPROC, glindexpointerlistibm); \ - HandleUnsupported(PFNGLNORMALPOINTERLISTIBMPROC, glnormalpointerlistibm); \ - HandleUnsupported(PFNGLTEXCOORDPOINTERLISTIBMPROC, gltexcoordpointerlistibm); \ - HandleUnsupported(PFNGLVERTEXPOINTERLISTIBMPROC, glvertexpointerlistibm); \ - HandleUnsupported(PFNGLBLENDFUNCSEPARATEINGRPROC, glblendfuncseparateingr); \ - HandleUnsupported(PFNGLSYNCTEXTUREINTELPROC, glsynctextureintel); \ - HandleUnsupported(PFNGLUNMAPTEXTURE2DINTELPROC, glunmaptexture2dintel); \ - HandleUnsupported(PFNGLMAPTEXTURE2DINTELPROC, glmaptexture2dintel); \ - HandleUnsupported(PFNGLVERTEXPOINTERVINTELPROC, glvertexpointervintel); \ - HandleUnsupported(PFNGLNORMALPOINTERVINTELPROC, glnormalpointervintel); \ - HandleUnsupported(PFNGLCOLORPOINTERVINTELPROC, glcolorpointervintel); \ - HandleUnsupported(PFNGLTEXCOORDPOINTERVINTELPROC, gltexcoordpointervintel); \ - HandleUnsupported(PFNGLBEGINPERFQUERYINTELPROC, glbeginperfqueryintel); \ - HandleUnsupported(PFNGLCREATEPERFQUERYINTELPROC, glcreateperfqueryintel); \ - HandleUnsupported(PFNGLDELETEPERFQUERYINTELPROC, gldeleteperfqueryintel); \ - HandleUnsupported(PFNGLENDPERFQUERYINTELPROC, glendperfqueryintel); \ - HandleUnsupported(PFNGLGETFIRSTPERFQUERYIDINTELPROC, glgetfirstperfqueryidintel); \ - HandleUnsupported(PFNGLGETNEXTPERFQUERYIDINTELPROC, glgetnextperfqueryidintel); \ - HandleUnsupported(PFNGLGETPERFCOUNTERINFOINTELPROC, glgetperfcounterinfointel); \ - HandleUnsupported(PFNGLGETPERFQUERYDATAINTELPROC, glgetperfquerydataintel); \ - HandleUnsupported(PFNGLGETPERFQUERYIDBYNAMEINTELPROC, glgetperfqueryidbynameintel); \ - HandleUnsupported(PFNGLGETPERFQUERYINFOINTELPROC, glgetperfqueryinfointel); \ - HandleUnsupported(PFNGLRESIZEBUFFERSMESAPROC, glresizebuffersmesa); \ - HandleUnsupported(PFNGLWINDOWPOS2DMESAPROC, glwindowpos2dmesa); \ - HandleUnsupported(PFNGLWINDOWPOS2DVMESAPROC, glwindowpos2dvmesa); \ - HandleUnsupported(PFNGLWINDOWPOS2FMESAPROC, glwindowpos2fmesa); \ - HandleUnsupported(PFNGLWINDOWPOS2FVMESAPROC, glwindowpos2fvmesa); \ - HandleUnsupported(PFNGLWINDOWPOS2IMESAPROC, glwindowpos2imesa); \ - HandleUnsupported(PFNGLWINDOWPOS2IVMESAPROC, glwindowpos2ivmesa); \ - HandleUnsupported(PFNGLWINDOWPOS2SMESAPROC, glwindowpos2smesa); \ - HandleUnsupported(PFNGLWINDOWPOS2SVMESAPROC, glwindowpos2svmesa); \ - HandleUnsupported(PFNGLWINDOWPOS3DMESAPROC, glwindowpos3dmesa); \ - HandleUnsupported(PFNGLWINDOWPOS3DVMESAPROC, glwindowpos3dvmesa); \ - HandleUnsupported(PFNGLWINDOWPOS3FMESAPROC, glwindowpos3fmesa); \ - HandleUnsupported(PFNGLWINDOWPOS3FVMESAPROC, glwindowpos3fvmesa); \ - HandleUnsupported(PFNGLWINDOWPOS3IMESAPROC, glwindowpos3imesa); \ - HandleUnsupported(PFNGLWINDOWPOS3IVMESAPROC, glwindowpos3ivmesa); \ - HandleUnsupported(PFNGLWINDOWPOS3SMESAPROC, glwindowpos3smesa); \ - HandleUnsupported(PFNGLWINDOWPOS3SVMESAPROC, glwindowpos3svmesa); \ - HandleUnsupported(PFNGLWINDOWPOS4DMESAPROC, glwindowpos4dmesa); \ - HandleUnsupported(PFNGLWINDOWPOS4DVMESAPROC, glwindowpos4dvmesa); \ - HandleUnsupported(PFNGLWINDOWPOS4FMESAPROC, glwindowpos4fmesa); \ - HandleUnsupported(PFNGLWINDOWPOS4FVMESAPROC, glwindowpos4fvmesa); \ - HandleUnsupported(PFNGLWINDOWPOS4IMESAPROC, glwindowpos4imesa); \ - HandleUnsupported(PFNGLWINDOWPOS4IVMESAPROC, glwindowpos4ivmesa); \ - HandleUnsupported(PFNGLWINDOWPOS4SMESAPROC, glwindowpos4smesa); \ - HandleUnsupported(PFNGLWINDOWPOS4SVMESAPROC, glwindowpos4svmesa); \ - HandleUnsupported(PFNGLBEGINCONDITIONALRENDERNVXPROC, glbeginconditionalrendernvx); \ - HandleUnsupported(PFNGLENDCONDITIONALRENDERNVXPROC, glendconditionalrendernvx); \ - HandleUnsupported(PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC, \ - glmultidrawarraysindirectbindlessnv); \ - HandleUnsupported(PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC, \ - glmultidrawelementsindirectbindlessnv); \ - HandleUnsupported(PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC, \ - glmultidrawarraysindirectbindlesscountnv); \ - HandleUnsupported(PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC, \ - glmultidrawelementsindirectbindlesscountnv); \ - HandleUnsupported(PFNGLGETTEXTUREHANDLENVPROC, glgettexturehandlenv); \ - HandleUnsupported(PFNGLGETTEXTURESAMPLERHANDLENVPROC, glgettexturesamplerhandlenv); \ - HandleUnsupported(PFNGLMAKETEXTUREHANDLERESIDENTNVPROC, glmaketexturehandleresidentnv); \ - HandleUnsupported(PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC, glmaketexturehandlenonresidentnv); \ - HandleUnsupported(PFNGLGETIMAGEHANDLENVPROC, glgetimagehandlenv); \ - HandleUnsupported(PFNGLMAKEIMAGEHANDLERESIDENTNVPROC, glmakeimagehandleresidentnv); \ - HandleUnsupported(PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC, glmakeimagehandlenonresidentnv); \ - HandleUnsupported(PFNGLUNIFORMHANDLEUI64NVPROC, gluniformhandleui64nv); \ - HandleUnsupported(PFNGLUNIFORMHANDLEUI64VNVPROC, gluniformhandleui64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC, glprogramuniformhandleui64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC, glprogramuniformhandleui64vnv); \ - HandleUnsupported(PFNGLISTEXTUREHANDLERESIDENTNVPROC, glistexturehandleresidentnv); \ - HandleUnsupported(PFNGLISIMAGEHANDLERESIDENTNVPROC, glisimagehandleresidentnv); \ - HandleUnsupported(PFNGLBLENDPARAMETERINVPROC, glblendparameterinv); \ - HandleUnsupported(PFNGLBLENDBARRIERNVPROC, glblendbarriernv); \ - HandleUnsupported(PFNGLCREATESTATESNVPROC, glcreatestatesnv); \ - HandleUnsupported(PFNGLDELETESTATESNVPROC, gldeletestatesnv); \ - HandleUnsupported(PFNGLISSTATENVPROC, glisstatenv); \ - HandleUnsupported(PFNGLSTATECAPTURENVPROC, glstatecapturenv); \ - HandleUnsupported(PFNGLGETCOMMANDHEADERNVPROC, glgetcommandheadernv); \ - HandleUnsupported(PFNGLGETSTAGEINDEXNVPROC, glgetstageindexnv); \ - HandleUnsupported(PFNGLDRAWCOMMANDSNVPROC, gldrawcommandsnv); \ - HandleUnsupported(PFNGLDRAWCOMMANDSADDRESSNVPROC, gldrawcommandsaddressnv); \ - HandleUnsupported(PFNGLDRAWCOMMANDSSTATESNVPROC, gldrawcommandsstatesnv); \ - HandleUnsupported(PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC, gldrawcommandsstatesaddressnv); \ - HandleUnsupported(PFNGLCREATECOMMANDLISTSNVPROC, glcreatecommandlistsnv); \ - HandleUnsupported(PFNGLDELETECOMMANDLISTSNVPROC, gldeletecommandlistsnv); \ - HandleUnsupported(PFNGLISCOMMANDLISTNVPROC, gliscommandlistnv); \ - HandleUnsupported(PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC, gllistdrawcommandsstatesclientnv); \ - HandleUnsupported(PFNGLCOMMANDLISTSEGMENTSNVPROC, glcommandlistsegmentsnv); \ - HandleUnsupported(PFNGLCOMPILECOMMANDLISTNVPROC, glcompilecommandlistnv); \ - HandleUnsupported(PFNGLCALLCOMMANDLISTNVPROC, glcallcommandlistnv); \ - HandleUnsupported(PFNGLBEGINCONDITIONALRENDERNVPROC, glbeginconditionalrendernv); \ - HandleUnsupported(PFNGLENDCONDITIONALRENDERNVPROC, glendconditionalrendernv); \ - HandleUnsupported(PFNGLSUBPIXELPRECISIONBIASNVPROC, glsubpixelprecisionbiasnv); \ - HandleUnsupported(PFNGLCOPYIMAGESUBDATANVPROC, glcopyimagesubdatanv); \ - HandleUnsupported(PFNGLDEPTHRANGEDNVPROC, gldepthrangednv); \ - HandleUnsupported(PFNGLCLEARDEPTHDNVPROC, glcleardepthdnv); \ - HandleUnsupported(PFNGLDEPTHBOUNDSDNVPROC, gldepthboundsdnv); \ - HandleUnsupported(PFNGLDRAWTEXTURENVPROC, gldrawtexturenv); \ - HandleUnsupported(PFNGLMAPCONTROLPOINTSNVPROC, glmapcontrolpointsnv); \ - HandleUnsupported(PFNGLMAPPARAMETERIVNVPROC, glmapparameterivnv); \ - HandleUnsupported(PFNGLMAPPARAMETERFVNVPROC, glmapparameterfvnv); \ - HandleUnsupported(PFNGLGETMAPCONTROLPOINTSNVPROC, glgetmapcontrolpointsnv); \ - HandleUnsupported(PFNGLGETMAPPARAMETERIVNVPROC, glgetmapparameterivnv); \ - HandleUnsupported(PFNGLGETMAPPARAMETERFVNVPROC, glgetmapparameterfvnv); \ - HandleUnsupported(PFNGLGETMAPATTRIBPARAMETERIVNVPROC, glgetmapattribparameterivnv); \ - HandleUnsupported(PFNGLGETMAPATTRIBPARAMETERFVNVPROC, glgetmapattribparameterfvnv); \ - HandleUnsupported(PFNGLEVALMAPSNVPROC, glevalmapsnv); \ - HandleUnsupported(PFNGLGETMULTISAMPLEFVNVPROC, glgetmultisamplefvnv); \ - HandleUnsupported(PFNGLSAMPLEMASKINDEXEDNVPROC, glsamplemaskindexednv); \ - HandleUnsupported(PFNGLTEXRENDERBUFFERNVPROC, gltexrenderbuffernv); \ - HandleUnsupported(PFNGLDELETEFENCESNVPROC, gldeletefencesnv); \ - HandleUnsupported(PFNGLGENFENCESNVPROC, glgenfencesnv); \ - HandleUnsupported(PFNGLISFENCENVPROC, glisfencenv); \ - HandleUnsupported(PFNGLTESTFENCENVPROC, gltestfencenv); \ - HandleUnsupported(PFNGLGETFENCEIVNVPROC, glgetfenceivnv); \ - HandleUnsupported(PFNGLFINISHFENCENVPROC, glfinishfencenv); \ - HandleUnsupported(PFNGLSETFENCENVPROC, glsetfencenv); \ - HandleUnsupported(PFNGLFRAGMENTCOVERAGECOLORNVPROC, glfragmentcoveragecolornv); \ - HandleUnsupported(PFNGLPROGRAMNAMEDPARAMETER4FNVPROC, glprogramnamedparameter4fnv); \ - HandleUnsupported(PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC, glprogramnamedparameter4fvnv); \ - HandleUnsupported(PFNGLPROGRAMNAMEDPARAMETER4DNVPROC, glprogramnamedparameter4dnv); \ - HandleUnsupported(PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC, glprogramnamedparameter4dvnv); \ - HandleUnsupported(PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC, glgetprogramnamedparameterfvnv); \ - HandleUnsupported(PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC, glgetprogramnamedparameterdvnv); \ - HandleUnsupported(PFNGLCOVERAGEMODULATIONTABLENVPROC, glcoveragemodulationtablenv); \ - HandleUnsupported(PFNGLGETCOVERAGEMODULATIONTABLENVPROC, glgetcoveragemodulationtablenv); \ - HandleUnsupported(PFNGLCOVERAGEMODULATIONNVPROC, glcoveragemodulationnv); \ - HandleUnsupported(PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC, \ - glrenderbufferstoragemultisamplecoveragenv); \ - HandleUnsupported(PFNGLPROGRAMVERTEXLIMITNVPROC, glprogramvertexlimitnv); \ - HandleUnsupported(PFNGLFRAMEBUFFERTEXTUREEXTPROC, glframebuffertextureext); \ - HandleUnsupported(PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC, glframebuffertexturefaceext); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERI4INVPROC, glprogramlocalparameteri4inv); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glprogramlocalparameteri4ivnv); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC, glprogramlocalparametersi4ivnv); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERI4UINVPROC, glprogramlocalparameteri4uinv); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC, glprogramlocalparameteri4uivnv); \ - HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC, glprogramlocalparametersi4uivnv); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETERI4INVPROC, glprogramenvparameteri4inv); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETERI4IVNVPROC, glprogramenvparameteri4ivnv); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETERSI4IVNVPROC, glprogramenvparametersi4ivnv); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETERI4UINVPROC, glprogramenvparameteri4uinv); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETERI4UIVNVPROC, glprogramenvparameteri4uivnv); \ - HandleUnsupported(PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC, glprogramenvparametersi4uivnv); \ - HandleUnsupported(PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC, glgetprogramlocalparameteriivnv); \ - HandleUnsupported(PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC, glgetprogramlocalparameteriuivnv); \ - HandleUnsupported(PFNGLGETPROGRAMENVPARAMETERIIVNVPROC, glgetprogramenvparameteriivnv); \ - HandleUnsupported(PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC, glgetprogramenvparameteriuivnv); \ - HandleUnsupported(PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC, glprogramsubroutineparametersuivnv); \ - HandleUnsupported(PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC, \ - glgetprogramsubroutineparameteruivnv); \ - HandleUnsupported(PFNGLVERTEX2HNVPROC, glvertex2hnv); \ - HandleUnsupported(PFNGLVERTEX2HVNVPROC, glvertex2hvnv); \ - HandleUnsupported(PFNGLVERTEX3HNVPROC, glvertex3hnv); \ - HandleUnsupported(PFNGLVERTEX3HVNVPROC, glvertex3hvnv); \ - HandleUnsupported(PFNGLVERTEX4HNVPROC, glvertex4hnv); \ - HandleUnsupported(PFNGLVERTEX4HVNVPROC, glvertex4hvnv); \ - HandleUnsupported(PFNGLNORMAL3HNVPROC, glnormal3hnv); \ - HandleUnsupported(PFNGLNORMAL3HVNVPROC, glnormal3hvnv); \ - HandleUnsupported(PFNGLCOLOR3HNVPROC, glcolor3hnv); \ - HandleUnsupported(PFNGLCOLOR3HVNVPROC, glcolor3hvnv); \ - HandleUnsupported(PFNGLCOLOR4HNVPROC, glcolor4hnv); \ - HandleUnsupported(PFNGLCOLOR4HVNVPROC, glcolor4hvnv); \ - HandleUnsupported(PFNGLTEXCOORD1HNVPROC, gltexcoord1hnv); \ - HandleUnsupported(PFNGLTEXCOORD1HVNVPROC, gltexcoord1hvnv); \ - HandleUnsupported(PFNGLTEXCOORD2HNVPROC, gltexcoord2hnv); \ - HandleUnsupported(PFNGLTEXCOORD2HVNVPROC, gltexcoord2hvnv); \ - HandleUnsupported(PFNGLTEXCOORD3HNVPROC, gltexcoord3hnv); \ - HandleUnsupported(PFNGLTEXCOORD3HVNVPROC, gltexcoord3hvnv); \ - HandleUnsupported(PFNGLTEXCOORD4HNVPROC, gltexcoord4hnv); \ - HandleUnsupported(PFNGLTEXCOORD4HVNVPROC, gltexcoord4hvnv); \ - HandleUnsupported(PFNGLMULTITEXCOORD1HNVPROC, glmultitexcoord1hnv); \ - HandleUnsupported(PFNGLMULTITEXCOORD1HVNVPROC, glmultitexcoord1hvnv); \ - HandleUnsupported(PFNGLMULTITEXCOORD2HNVPROC, glmultitexcoord2hnv); \ - HandleUnsupported(PFNGLMULTITEXCOORD2HVNVPROC, glmultitexcoord2hvnv); \ - HandleUnsupported(PFNGLMULTITEXCOORD3HNVPROC, glmultitexcoord3hnv); \ - HandleUnsupported(PFNGLMULTITEXCOORD3HVNVPROC, glmultitexcoord3hvnv); \ - HandleUnsupported(PFNGLMULTITEXCOORD4HNVPROC, glmultitexcoord4hnv); \ - HandleUnsupported(PFNGLMULTITEXCOORD4HVNVPROC, glmultitexcoord4hvnv); \ - HandleUnsupported(PFNGLFOGCOORDHNVPROC, glfogcoordhnv); \ - HandleUnsupported(PFNGLFOGCOORDHVNVPROC, glfogcoordhvnv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3HNVPROC, glsecondarycolor3hnv); \ - HandleUnsupported(PFNGLSECONDARYCOLOR3HVNVPROC, glsecondarycolor3hvnv); \ - HandleUnsupported(PFNGLVERTEXWEIGHTHNVPROC, glvertexweighthnv); \ - HandleUnsupported(PFNGLVERTEXWEIGHTHVNVPROC, glvertexweighthvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB1HNVPROC, glvertexattrib1hnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB1HVNVPROC, glvertexattrib1hvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB2HNVPROC, glvertexattrib2hnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB2HVNVPROC, glvertexattrib2hvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB3HNVPROC, glvertexattrib3hnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB3HVNVPROC, glvertexattrib3hvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4HNVPROC, glvertexattrib4hnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4HVNVPROC, glvertexattrib4hvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS1HVNVPROC, glvertexattribs1hvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS2HVNVPROC, glvertexattribs2hvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS3HVNVPROC, glvertexattribs3hvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS4HVNVPROC, glvertexattribs4hvnv); \ - HandleUnsupported(PFNGLGETINTERNALFORMATSAMPLEIVNVPROC, glgetinternalformatsampleivnv); \ - HandleUnsupported(PFNGLGENOCCLUSIONQUERIESNVPROC, glgenocclusionqueriesnv); \ - HandleUnsupported(PFNGLDELETEOCCLUSIONQUERIESNVPROC, gldeleteocclusionqueriesnv); \ - HandleUnsupported(PFNGLISOCCLUSIONQUERYNVPROC, glisocclusionquerynv); \ - HandleUnsupported(PFNGLBEGINOCCLUSIONQUERYNVPROC, glbeginocclusionquerynv); \ - HandleUnsupported(PFNGLENDOCCLUSIONQUERYNVPROC, glendocclusionquerynv); \ - HandleUnsupported(PFNGLGETOCCLUSIONQUERYIVNVPROC, glgetocclusionqueryivnv); \ - HandleUnsupported(PFNGLGETOCCLUSIONQUERYUIVNVPROC, glgetocclusionqueryuivnv); \ - HandleUnsupported(PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC, glprogrambufferparametersfvnv); \ - HandleUnsupported(PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC, glprogrambufferparametersiivnv); \ - HandleUnsupported(PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC, glprogrambufferparametersiuivnv); \ - HandleUnsupported(PFNGLGENPATHSNVPROC, glgenpathsnv); \ - HandleUnsupported(PFNGLDELETEPATHSNVPROC, gldeletepathsnv); \ - HandleUnsupported(PFNGLISPATHNVPROC, glispathnv); \ - HandleUnsupported(PFNGLPATHCOMMANDSNVPROC, glpathcommandsnv); \ - HandleUnsupported(PFNGLPATHCOORDSNVPROC, glpathcoordsnv); \ - HandleUnsupported(PFNGLPATHSUBCOMMANDSNVPROC, glpathsubcommandsnv); \ - HandleUnsupported(PFNGLPATHSUBCOORDSNVPROC, glpathsubcoordsnv); \ - HandleUnsupported(PFNGLPATHSTRINGNVPROC, glpathstringnv); \ - HandleUnsupported(PFNGLPATHGLYPHSNVPROC, glpathglyphsnv); \ - HandleUnsupported(PFNGLPATHGLYPHRANGENVPROC, glpathglyphrangenv); \ - HandleUnsupported(PFNGLWEIGHTPATHSNVPROC, glweightpathsnv); \ - HandleUnsupported(PFNGLCOPYPATHNVPROC, glcopypathnv); \ - HandleUnsupported(PFNGLINTERPOLATEPATHSNVPROC, glinterpolatepathsnv); \ - HandleUnsupported(PFNGLTRANSFORMPATHNVPROC, gltransformpathnv); \ - HandleUnsupported(PFNGLPATHPARAMETERIVNVPROC, glpathparameterivnv); \ - HandleUnsupported(PFNGLPATHPARAMETERINVPROC, glpathparameterinv); \ - HandleUnsupported(PFNGLPATHPARAMETERFVNVPROC, glpathparameterfvnv); \ - HandleUnsupported(PFNGLPATHPARAMETERFNVPROC, glpathparameterfnv); \ - HandleUnsupported(PFNGLPATHDASHARRAYNVPROC, glpathdasharraynv); \ - HandleUnsupported(PFNGLPATHSTENCILFUNCNVPROC, glpathstencilfuncnv); \ - HandleUnsupported(PFNGLPATHSTENCILDEPTHOFFSETNVPROC, glpathstencildepthoffsetnv); \ - HandleUnsupported(PFNGLSTENCILFILLPATHNVPROC, glstencilfillpathnv); \ - HandleUnsupported(PFNGLSTENCILSTROKEPATHNVPROC, glstencilstrokepathnv); \ - HandleUnsupported(PFNGLSTENCILFILLPATHINSTANCEDNVPROC, glstencilfillpathinstancednv); \ - HandleUnsupported(PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC, glstencilstrokepathinstancednv); \ - HandleUnsupported(PFNGLPATHCOVERDEPTHFUNCNVPROC, glpathcoverdepthfuncnv); \ - HandleUnsupported(PFNGLCOVERFILLPATHNVPROC, glcoverfillpathnv); \ - HandleUnsupported(PFNGLCOVERSTROKEPATHNVPROC, glcoverstrokepathnv); \ - HandleUnsupported(PFNGLCOVERFILLPATHINSTANCEDNVPROC, glcoverfillpathinstancednv); \ - HandleUnsupported(PFNGLCOVERSTROKEPATHINSTANCEDNVPROC, glcoverstrokepathinstancednv); \ - HandleUnsupported(PFNGLGETPATHPARAMETERIVNVPROC, glgetpathparameterivnv); \ - HandleUnsupported(PFNGLGETPATHPARAMETERFVNVPROC, glgetpathparameterfvnv); \ - HandleUnsupported(PFNGLGETPATHCOMMANDSNVPROC, glgetpathcommandsnv); \ - HandleUnsupported(PFNGLGETPATHCOORDSNVPROC, glgetpathcoordsnv); \ - HandleUnsupported(PFNGLGETPATHDASHARRAYNVPROC, glgetpathdasharraynv); \ - HandleUnsupported(PFNGLGETPATHMETRICSNVPROC, glgetpathmetricsnv); \ - HandleUnsupported(PFNGLGETPATHMETRICRANGENVPROC, glgetpathmetricrangenv); \ - HandleUnsupported(PFNGLGETPATHSPACINGNVPROC, glgetpathspacingnv); \ - HandleUnsupported(PFNGLISPOINTINFILLPATHNVPROC, glispointinfillpathnv); \ - HandleUnsupported(PFNGLISPOINTINSTROKEPATHNVPROC, glispointinstrokepathnv); \ - HandleUnsupported(PFNGLGETPATHLENGTHNVPROC, glgetpathlengthnv); \ - HandleUnsupported(PFNGLPOINTALONGPATHNVPROC, glpointalongpathnv); \ - HandleUnsupported(PFNGLMATRIXLOAD3X2FNVPROC, glmatrixload3x2fnv); \ - HandleUnsupported(PFNGLMATRIXLOAD3X3FNVPROC, glmatrixload3x3fnv); \ - HandleUnsupported(PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC, glmatrixloadtranspose3x3fnv); \ - HandleUnsupported(PFNGLMATRIXMULT3X2FNVPROC, glmatrixmult3x2fnv); \ - HandleUnsupported(PFNGLMATRIXMULT3X3FNVPROC, glmatrixmult3x3fnv); \ - HandleUnsupported(PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC, glmatrixmulttranspose3x3fnv); \ - HandleUnsupported(PFNGLSTENCILTHENCOVERFILLPATHNVPROC, glstencilthencoverfillpathnv); \ - HandleUnsupported(PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC, glstencilthencoverstrokepathnv); \ - HandleUnsupported(PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC, \ - glstencilthencoverfillpathinstancednv); \ - HandleUnsupported(PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC, \ - glstencilthencoverstrokepathinstancednv); \ - HandleUnsupported(PFNGLPATHGLYPHINDEXRANGENVPROC, glpathglyphindexrangenv); \ - HandleUnsupported(PFNGLPATHGLYPHINDEXARRAYNVPROC, glpathglyphindexarraynv); \ - HandleUnsupported(PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC, glpathmemoryglyphindexarraynv); \ - HandleUnsupported(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glprogrampathfragmentinputgennv); \ - HandleUnsupported(PFNGLGETPROGRAMRESOURCEFVNVPROC, glgetprogramresourcefvnv); \ - HandleUnsupported(PFNGLPATHCOLORGENNVPROC, glpathcolorgennv); \ - HandleUnsupported(PFNGLPATHTEXGENNVPROC, glpathtexgennv); \ - HandleUnsupported(PFNGLPATHFOGGENNVPROC, glpathfoggennv); \ - HandleUnsupported(PFNGLGETPATHCOLORGENIVNVPROC, glgetpathcolorgenivnv); \ - HandleUnsupported(PFNGLGETPATHCOLORGENFVNVPROC, glgetpathcolorgenfvnv); \ - HandleUnsupported(PFNGLGETPATHTEXGENIVNVPROC, glgetpathtexgenivnv); \ - HandleUnsupported(PFNGLGETPATHTEXGENFVNVPROC, glgetpathtexgenfvnv); \ - HandleUnsupported(PFNGLPIXELDATARANGENVPROC, glpixeldatarangenv); \ - HandleUnsupported(PFNGLFLUSHPIXELDATARANGENVPROC, glflushpixeldatarangenv); \ - HandleUnsupported(PFNGLPOINTPARAMETERINVPROC, glpointparameterinv); \ - HandleUnsupported(PFNGLPOINTPARAMETERIVNVPROC, glpointparameterivnv); \ - HandleUnsupported(PFNGLPRESENTFRAMEKEYEDNVPROC, glpresentframekeyednv); \ - HandleUnsupported(PFNGLPRESENTFRAMEDUALFILLNVPROC, glpresentframedualfillnv); \ - HandleUnsupported(PFNGLGETVIDEOIVNVPROC, glgetvideoivnv); \ - HandleUnsupported(PFNGLGETVIDEOUIVNVPROC, glgetvideouivnv); \ - HandleUnsupported(PFNGLGETVIDEOI64VNVPROC, glgetvideoi64vnv); \ - HandleUnsupported(PFNGLGETVIDEOUI64VNVPROC, glgetvideoui64vnv); \ - HandleUnsupported(PFNGLPRIMITIVERESTARTNVPROC, glprimitiverestartnv); \ - HandleUnsupported(PFNGLPRIMITIVERESTARTINDEXNVPROC, glprimitiverestartindexnv); \ - HandleUnsupported(PFNGLCOMBINERPARAMETERFVNVPROC, glcombinerparameterfvnv); \ - HandleUnsupported(PFNGLCOMBINERPARAMETERFNVPROC, glcombinerparameterfnv); \ - HandleUnsupported(PFNGLCOMBINERPARAMETERIVNVPROC, glcombinerparameterivnv); \ - HandleUnsupported(PFNGLCOMBINERPARAMETERINVPROC, glcombinerparameterinv); \ - HandleUnsupported(PFNGLCOMBINERINPUTNVPROC, glcombinerinputnv); \ - HandleUnsupported(PFNGLCOMBINEROUTPUTNVPROC, glcombineroutputnv); \ - HandleUnsupported(PFNGLFINALCOMBINERINPUTNVPROC, glfinalcombinerinputnv); \ - HandleUnsupported(PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC, glgetcombinerinputparameterfvnv); \ - HandleUnsupported(PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC, glgetcombinerinputparameterivnv); \ - HandleUnsupported(PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC, glgetcombineroutputparameterfvnv); \ - HandleUnsupported(PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC, glgetcombineroutputparameterivnv); \ - HandleUnsupported(PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC, \ - glgetfinalcombinerinputparameterfvnv); \ - HandleUnsupported(PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC, \ - glgetfinalcombinerinputparameterivnv); \ - HandleUnsupported(PFNGLCOMBINERSTAGEPARAMETERFVNVPROC, glcombinerstageparameterfvnv); \ - HandleUnsupported(PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC, glgetcombinerstageparameterfvnv); \ - HandleUnsupported(PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC, glframebuffersamplelocationsfvnv); \ - HandleUnsupported(PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC, \ - glnamedframebuffersamplelocationsfvnv); \ - HandleUnsupported(PFNGLRESOLVEDEPTHVALUESNVPROC, glresolvedepthvaluesnv); \ - HandleUnsupported(PFNGLMAKEBUFFERRESIDENTNVPROC, glmakebufferresidentnv); \ - HandleUnsupported(PFNGLMAKEBUFFERNONRESIDENTNVPROC, glmakebuffernonresidentnv); \ - HandleUnsupported(PFNGLISBUFFERRESIDENTNVPROC, glisbufferresidentnv); \ - HandleUnsupported(PFNGLMAKENAMEDBUFFERRESIDENTNVPROC, glmakenamedbufferresidentnv); \ - HandleUnsupported(PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC, glmakenamedbuffernonresidentnv); \ - HandleUnsupported(PFNGLISNAMEDBUFFERRESIDENTNVPROC, glisnamedbufferresidentnv); \ - HandleUnsupported(PFNGLGETBUFFERPARAMETERUI64VNVPROC, glgetbufferparameterui64vnv); \ - HandleUnsupported(PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC, glgetnamedbufferparameterui64vnv); \ - HandleUnsupported(PFNGLGETINTEGERUI64VNVPROC, glgetintegerui64vnv); \ - HandleUnsupported(PFNGLUNIFORMUI64NVPROC, gluniformui64nv); \ - HandleUnsupported(PFNGLUNIFORMUI64VNVPROC, gluniformui64vnv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORMUI64NVPROC, glprogramuniformui64nv); \ - HandleUnsupported(PFNGLPROGRAMUNIFORMUI64VNVPROC, glprogramuniformui64vnv); \ - HandleUnsupported(PFNGLTEXTUREBARRIERNVPROC, gltexturebarriernv); \ - HandleUnsupported(PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC, glteximage2dmultisamplecoveragenv); \ - HandleUnsupported(PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC, glteximage3dmultisamplecoveragenv); \ - HandleUnsupported(PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC, gltextureimage2dmultisamplenv); \ - HandleUnsupported(PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC, gltextureimage3dmultisamplenv); \ - HandleUnsupported(PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC, \ - gltextureimage2dmultisamplecoveragenv); \ - HandleUnsupported(PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC, \ - gltextureimage3dmultisamplecoveragenv); \ - HandleUnsupported(PFNGLBEGINTRANSFORMFEEDBACKNVPROC, glbegintransformfeedbacknv); \ - HandleUnsupported(PFNGLENDTRANSFORMFEEDBACKNVPROC, glendtransformfeedbacknv); \ - HandleUnsupported(PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC, gltransformfeedbackattribsnv); \ - HandleUnsupported(PFNGLBINDBUFFERRANGENVPROC, glbindbufferrangenv); \ - HandleUnsupported(PFNGLBINDBUFFEROFFSETNVPROC, glbindbufferoffsetnv); \ - HandleUnsupported(PFNGLBINDBUFFERBASENVPROC, glbindbufferbasenv); \ - HandleUnsupported(PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC, gltransformfeedbackvaryingsnv); \ - HandleUnsupported(PFNGLACTIVEVARYINGNVPROC, glactivevaryingnv); \ - HandleUnsupported(PFNGLGETVARYINGLOCATIONNVPROC, glgetvaryinglocationnv); \ - HandleUnsupported(PFNGLGETACTIVEVARYINGNVPROC, glgetactivevaryingnv); \ - HandleUnsupported(PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC, glgettransformfeedbackvaryingnv); \ - HandleUnsupported(PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC, gltransformfeedbackstreamattribsnv); \ - HandleUnsupported(PFNGLBINDTRANSFORMFEEDBACKNVPROC, glbindtransformfeedbacknv); \ - HandleUnsupported(PFNGLDELETETRANSFORMFEEDBACKSNVPROC, gldeletetransformfeedbacksnv); \ - HandleUnsupported(PFNGLGENTRANSFORMFEEDBACKSNVPROC, glgentransformfeedbacksnv); \ - HandleUnsupported(PFNGLISTRANSFORMFEEDBACKNVPROC, glistransformfeedbacknv); \ - HandleUnsupported(PFNGLPAUSETRANSFORMFEEDBACKNVPROC, glpausetransformfeedbacknv); \ - HandleUnsupported(PFNGLRESUMETRANSFORMFEEDBACKNVPROC, glresumetransformfeedbacknv); \ - HandleUnsupported(PFNGLDRAWTRANSFORMFEEDBACKNVPROC, gldrawtransformfeedbacknv); \ - HandleUnsupported(PFNGLVDPAUINITNVPROC, glvdpauinitnv); \ - HandleUnsupported(PFNGLVDPAUFININVPROC, glvdpaufininv); \ - HandleUnsupported(PFNGLVDPAUREGISTERVIDEOSURFACENVPROC, glvdpauregistervideosurfacenv); \ - HandleUnsupported(PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC, glvdpauregisteroutputsurfacenv); \ - HandleUnsupported(PFNGLVDPAUISSURFACENVPROC, glvdpauissurfacenv); \ - HandleUnsupported(PFNGLVDPAUUNREGISTERSURFACENVPROC, glvdpauunregistersurfacenv); \ - HandleUnsupported(PFNGLVDPAUGETSURFACEIVNVPROC, glvdpaugetsurfaceivnv); \ - HandleUnsupported(PFNGLVDPAUSURFACEACCESSNVPROC, glvdpausurfaceaccessnv); \ - HandleUnsupported(PFNGLVDPAUMAPSURFACESNVPROC, glvdpaumapsurfacesnv); \ - HandleUnsupported(PFNGLVDPAUUNMAPSURFACESNVPROC, glvdpauunmapsurfacesnv); \ - HandleUnsupported(PFNGLFLUSHVERTEXARRAYRANGENVPROC, glflushvertexarrayrangenv); \ - HandleUnsupported(PFNGLVERTEXARRAYRANGENVPROC, glvertexarrayrangenv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL1I64NVPROC, glvertexattribl1i64nv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL2I64NVPROC, glvertexattribl2i64nv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL3I64NVPROC, glvertexattribl3i64nv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL4I64NVPROC, glvertexattribl4i64nv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL1I64VNVPROC, glvertexattribl1i64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL2I64VNVPROC, glvertexattribl2i64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL3I64VNVPROC, glvertexattribl3i64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL4I64VNVPROC, glvertexattribl4i64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL1UI64NVPROC, glvertexattribl1ui64nv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL2UI64NVPROC, glvertexattribl2ui64nv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL3UI64NVPROC, glvertexattribl3ui64nv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL4UI64NVPROC, glvertexattribl4ui64nv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL1UI64VNVPROC, glvertexattribl1ui64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL2UI64VNVPROC, glvertexattribl2ui64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL3UI64VNVPROC, glvertexattribl3ui64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBL4UI64VNVPROC, glvertexattribl4ui64vnv); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBLI64VNVPROC, glgetvertexattribli64vnv); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBLUI64VNVPROC, glgetvertexattriblui64vnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBLFORMATNVPROC, glvertexattriblformatnv); \ - HandleUnsupported(PFNGLBUFFERADDRESSRANGENVPROC, glbufferaddressrangenv); \ - HandleUnsupported(PFNGLVERTEXFORMATNVPROC, glvertexformatnv); \ - HandleUnsupported(PFNGLNORMALFORMATNVPROC, glnormalformatnv); \ - HandleUnsupported(PFNGLCOLORFORMATNVPROC, glcolorformatnv); \ - HandleUnsupported(PFNGLINDEXFORMATNVPROC, glindexformatnv); \ - HandleUnsupported(PFNGLTEXCOORDFORMATNVPROC, gltexcoordformatnv); \ - HandleUnsupported(PFNGLEDGEFLAGFORMATNVPROC, gledgeflagformatnv); \ - HandleUnsupported(PFNGLSECONDARYCOLORFORMATNVPROC, glsecondarycolorformatnv); \ - HandleUnsupported(PFNGLFOGCOORDFORMATNVPROC, glfogcoordformatnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBFORMATNVPROC, glvertexattribformatnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBIFORMATNVPROC, glvertexattribiformatnv); \ - HandleUnsupported(PFNGLGETINTEGERUI64I_VNVPROC, glgetintegerui64i_vnv); \ - HandleUnsupported(PFNGLAREPROGRAMSRESIDENTNVPROC, glareprogramsresidentnv); \ - HandleUnsupported(PFNGLBINDPROGRAMNVPROC, glbindprogramnv); \ - HandleUnsupported(PFNGLDELETEPROGRAMSNVPROC, gldeleteprogramsnv); \ - HandleUnsupported(PFNGLEXECUTEPROGRAMNVPROC, glexecuteprogramnv); \ - HandleUnsupported(PFNGLGENPROGRAMSNVPROC, glgenprogramsnv); \ - HandleUnsupported(PFNGLGETPROGRAMPARAMETERDVNVPROC, glgetprogramparameterdvnv); \ - HandleUnsupported(PFNGLGETPROGRAMPARAMETERFVNVPROC, glgetprogramparameterfvnv); \ - HandleUnsupported(PFNGLGETPROGRAMIVNVPROC, glgetprogramivnv); \ - HandleUnsupported(PFNGLGETPROGRAMSTRINGNVPROC, glgetprogramstringnv); \ - HandleUnsupported(PFNGLGETTRACKMATRIXIVNVPROC, glgettrackmatrixivnv); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBDVNVPROC, glgetvertexattribdvnv); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBFVNVPROC, glgetvertexattribfvnv); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBIVNVPROC, glgetvertexattribivnv); \ - HandleUnsupported(PFNGLGETVERTEXATTRIBPOINTERVNVPROC, glgetvertexattribpointervnv); \ - HandleUnsupported(PFNGLISPROGRAMNVPROC, glisprogramnv); \ - HandleUnsupported(PFNGLLOADPROGRAMNVPROC, glloadprogramnv); \ - HandleUnsupported(PFNGLPROGRAMPARAMETER4DNVPROC, glprogramparameter4dnv); \ - HandleUnsupported(PFNGLPROGRAMPARAMETER4DVNVPROC, glprogramparameter4dvnv); \ - HandleUnsupported(PFNGLPROGRAMPARAMETER4FNVPROC, glprogramparameter4fnv); \ - HandleUnsupported(PFNGLPROGRAMPARAMETER4FVNVPROC, glprogramparameter4fvnv); \ - HandleUnsupported(PFNGLPROGRAMPARAMETERS4DVNVPROC, glprogramparameters4dvnv); \ - HandleUnsupported(PFNGLPROGRAMPARAMETERS4FVNVPROC, glprogramparameters4fvnv); \ - HandleUnsupported(PFNGLREQUESTRESIDENTPROGRAMSNVPROC, glrequestresidentprogramsnv); \ - HandleUnsupported(PFNGLTRACKMATRIXNVPROC, gltrackmatrixnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBPOINTERNVPROC, glvertexattribpointernv); \ - HandleUnsupported(PFNGLVERTEXATTRIB1DNVPROC, glvertexattrib1dnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB1DVNVPROC, glvertexattrib1dvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB1FNVPROC, glvertexattrib1fnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB1FVNVPROC, glvertexattrib1fvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB1SNVPROC, glvertexattrib1snv); \ - HandleUnsupported(PFNGLVERTEXATTRIB1SVNVPROC, glvertexattrib1svnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB2DNVPROC, glvertexattrib2dnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB2DVNVPROC, glvertexattrib2dvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB2FNVPROC, glvertexattrib2fnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB2FVNVPROC, glvertexattrib2fvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB2SNVPROC, glvertexattrib2snv); \ - HandleUnsupported(PFNGLVERTEXATTRIB2SVNVPROC, glvertexattrib2svnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB3DNVPROC, glvertexattrib3dnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB3DVNVPROC, glvertexattrib3dvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB3FNVPROC, glvertexattrib3fnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB3FVNVPROC, glvertexattrib3fvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB3SNVPROC, glvertexattrib3snv); \ - HandleUnsupported(PFNGLVERTEXATTRIB3SVNVPROC, glvertexattrib3svnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4DNVPROC, glvertexattrib4dnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4DVNVPROC, glvertexattrib4dvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4FNVPROC, glvertexattrib4fnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4FVNVPROC, glvertexattrib4fvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4SNVPROC, glvertexattrib4snv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4SVNVPROC, glvertexattrib4svnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4UBNVPROC, glvertexattrib4ubnv); \ - HandleUnsupported(PFNGLVERTEXATTRIB4UBVNVPROC, glvertexattrib4ubvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS1DVNVPROC, glvertexattribs1dvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS1FVNVPROC, glvertexattribs1fvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS1SVNVPROC, glvertexattribs1svnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS2DVNVPROC, glvertexattribs2dvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS2FVNVPROC, glvertexattribs2fvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS2SVNVPROC, glvertexattribs2svnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS3DVNVPROC, glvertexattribs3dvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS3FVNVPROC, glvertexattribs3fvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS3SVNVPROC, glvertexattribs3svnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS4DVNVPROC, glvertexattribs4dvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS4FVNVPROC, glvertexattribs4fvnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS4SVNVPROC, glvertexattribs4svnv); \ - HandleUnsupported(PFNGLVERTEXATTRIBS4UBVNVPROC, glvertexattribs4ubvnv); \ - HandleUnsupported(PFNGLBEGINVIDEOCAPTURENVPROC, glbeginvideocapturenv); \ - HandleUnsupported(PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC, glbindvideocapturestreambuffernv); \ - HandleUnsupported(PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC, glbindvideocapturestreamtexturenv); \ - HandleUnsupported(PFNGLENDVIDEOCAPTURENVPROC, glendvideocapturenv); \ - HandleUnsupported(PFNGLGETVIDEOCAPTUREIVNVPROC, glgetvideocaptureivnv); \ - HandleUnsupported(PFNGLGETVIDEOCAPTURESTREAMIVNVPROC, glgetvideocapturestreamivnv); \ - HandleUnsupported(PFNGLGETVIDEOCAPTURESTREAMFVNVPROC, glgetvideocapturestreamfvnv); \ - HandleUnsupported(PFNGLGETVIDEOCAPTURESTREAMDVNVPROC, glgetvideocapturestreamdvnv); \ - HandleUnsupported(PFNGLVIDEOCAPTURENVPROC, glvideocapturenv); \ - HandleUnsupported(PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC, glvideocapturestreamparameterivnv); \ - HandleUnsupported(PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC, glvideocapturestreamparameterfvnv); \ - HandleUnsupported(PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC, glvideocapturestreamparameterdvnv); \ - HandleUnsupported(PFNGLHINTPGIPROC, glhintpgi); \ - HandleUnsupported(PFNGLDETAILTEXFUNCSGISPROC, gldetailtexfuncsgis); \ - HandleUnsupported(PFNGLGETDETAILTEXFUNCSGISPROC, glgetdetailtexfuncsgis); \ - HandleUnsupported(PFNGLFOGFUNCSGISPROC, glfogfuncsgis); \ - HandleUnsupported(PFNGLGETFOGFUNCSGISPROC, glgetfogfuncsgis); \ - HandleUnsupported(PFNGLSAMPLEMASKSGISPROC, glsamplemasksgis); \ - HandleUnsupported(PFNGLSAMPLEPATTERNSGISPROC, glsamplepatternsgis); \ - HandleUnsupported(PFNGLPIXELTEXGENPARAMETERISGISPROC, glpixeltexgenparameterisgis); \ - HandleUnsupported(PFNGLPIXELTEXGENPARAMETERIVSGISPROC, glpixeltexgenparameterivsgis); \ - HandleUnsupported(PFNGLPIXELTEXGENPARAMETERFSGISPROC, glpixeltexgenparameterfsgis); \ - HandleUnsupported(PFNGLPIXELTEXGENPARAMETERFVSGISPROC, glpixeltexgenparameterfvsgis); \ - HandleUnsupported(PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC, glgetpixeltexgenparameterivsgis); \ - HandleUnsupported(PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC, glgetpixeltexgenparameterfvsgis); \ - HandleUnsupported(PFNGLPOINTPARAMETERFSGISPROC, glpointparameterfsgis); \ - HandleUnsupported(PFNGLPOINTPARAMETERFVSGISPROC, glpointparameterfvsgis); \ - HandleUnsupported(PFNGLSHARPENTEXFUNCSGISPROC, glsharpentexfuncsgis); \ - HandleUnsupported(PFNGLGETSHARPENTEXFUNCSGISPROC, glgetsharpentexfuncsgis); \ - HandleUnsupported(PFNGLTEXIMAGE4DSGISPROC, glteximage4dsgis); \ - HandleUnsupported(PFNGLTEXSUBIMAGE4DSGISPROC, gltexsubimage4dsgis); \ - HandleUnsupported(PFNGLTEXTURECOLORMASKSGISPROC, gltexturecolormasksgis); \ - HandleUnsupported(PFNGLGETTEXFILTERFUNCSGISPROC, glgettexfilterfuncsgis); \ - HandleUnsupported(PFNGLTEXFILTERFUNCSGISPROC, gltexfilterfuncsgis); \ - HandleUnsupported(PFNGLASYNCMARKERSGIXPROC, glasyncmarkersgix); \ - HandleUnsupported(PFNGLFINISHASYNCSGIXPROC, glfinishasyncsgix); \ - HandleUnsupported(PFNGLPOLLASYNCSGIXPROC, glpollasyncsgix); \ - HandleUnsupported(PFNGLGENASYNCMARKERSSGIXPROC, glgenasyncmarkerssgix); \ - HandleUnsupported(PFNGLDELETEASYNCMARKERSSGIXPROC, gldeleteasyncmarkerssgix); \ - HandleUnsupported(PFNGLISASYNCMARKERSGIXPROC, glisasyncmarkersgix); \ - HandleUnsupported(PFNGLFLUSHRASTERSGIXPROC, glflushrastersgix); \ - HandleUnsupported(PFNGLFRAGMENTCOLORMATERIALSGIXPROC, glfragmentcolormaterialsgix); \ - HandleUnsupported(PFNGLFRAGMENTLIGHTFSGIXPROC, glfragmentlightfsgix); \ - HandleUnsupported(PFNGLFRAGMENTLIGHTFVSGIXPROC, glfragmentlightfvsgix); \ - HandleUnsupported(PFNGLFRAGMENTLIGHTISGIXPROC, glfragmentlightisgix); \ - HandleUnsupported(PFNGLFRAGMENTLIGHTIVSGIXPROC, glfragmentlightivsgix); \ - HandleUnsupported(PFNGLFRAGMENTLIGHTMODELFSGIXPROC, glfragmentlightmodelfsgix); \ - HandleUnsupported(PFNGLFRAGMENTLIGHTMODELFVSGIXPROC, glfragmentlightmodelfvsgix); \ - HandleUnsupported(PFNGLFRAGMENTLIGHTMODELISGIXPROC, glfragmentlightmodelisgix); \ - HandleUnsupported(PFNGLFRAGMENTLIGHTMODELIVSGIXPROC, glfragmentlightmodelivsgix); \ - HandleUnsupported(PFNGLFRAGMENTMATERIALFSGIXPROC, glfragmentmaterialfsgix); \ - HandleUnsupported(PFNGLFRAGMENTMATERIALFVSGIXPROC, glfragmentmaterialfvsgix); \ - HandleUnsupported(PFNGLFRAGMENTMATERIALISGIXPROC, glfragmentmaterialisgix); \ - HandleUnsupported(PFNGLFRAGMENTMATERIALIVSGIXPROC, glfragmentmaterialivsgix); \ - HandleUnsupported(PFNGLGETFRAGMENTLIGHTFVSGIXPROC, glgetfragmentlightfvsgix); \ - HandleUnsupported(PFNGLGETFRAGMENTLIGHTIVSGIXPROC, glgetfragmentlightivsgix); \ - HandleUnsupported(PFNGLGETFRAGMENTMATERIALFVSGIXPROC, glgetfragmentmaterialfvsgix); \ - HandleUnsupported(PFNGLGETFRAGMENTMATERIALIVSGIXPROC, glgetfragmentmaterialivsgix); \ - HandleUnsupported(PFNGLLIGHTENVISGIXPROC, gllightenvisgix); \ - HandleUnsupported(PFNGLFRAMEZOOMSGIXPROC, glframezoomsgix); \ - HandleUnsupported(PFNGLIGLOOINTERFACESGIXPROC, gligloointerfacesgix); \ - HandleUnsupported(PFNGLGETINSTRUMENTSSGIXPROC, glgetinstrumentssgix); \ - HandleUnsupported(PFNGLINSTRUMENTSBUFFERSGIXPROC, glinstrumentsbuffersgix); \ - HandleUnsupported(PFNGLPOLLINSTRUMENTSSGIXPROC, glpollinstrumentssgix); \ - HandleUnsupported(PFNGLREADINSTRUMENTSSGIXPROC, glreadinstrumentssgix); \ - HandleUnsupported(PFNGLSTARTINSTRUMENTSSGIXPROC, glstartinstrumentssgix); \ - HandleUnsupported(PFNGLSTOPINSTRUMENTSSGIXPROC, glstopinstrumentssgix); \ - HandleUnsupported(PFNGLGETLISTPARAMETERFVSGIXPROC, glgetlistparameterfvsgix); \ - HandleUnsupported(PFNGLGETLISTPARAMETERIVSGIXPROC, glgetlistparameterivsgix); \ - HandleUnsupported(PFNGLLISTPARAMETERFSGIXPROC, gllistparameterfsgix); \ - HandleUnsupported(PFNGLLISTPARAMETERFVSGIXPROC, gllistparameterfvsgix); \ - HandleUnsupported(PFNGLLISTPARAMETERISGIXPROC, gllistparameterisgix); \ - HandleUnsupported(PFNGLLISTPARAMETERIVSGIXPROC, gllistparameterivsgix); \ - HandleUnsupported(PFNGLPIXELTEXGENSGIXPROC, glpixeltexgensgix); \ - HandleUnsupported(PFNGLDEFORMATIONMAP3DSGIXPROC, gldeformationmap3dsgix); \ - HandleUnsupported(PFNGLDEFORMATIONMAP3FSGIXPROC, gldeformationmap3fsgix); \ - HandleUnsupported(PFNGLDEFORMSGIXPROC, gldeformsgix); \ - HandleUnsupported(PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC, glloadidentitydeformationmapsgix); \ - HandleUnsupported(PFNGLREFERENCEPLANESGIXPROC, glreferenceplanesgix); \ - HandleUnsupported(PFNGLSPRITEPARAMETERFSGIXPROC, glspriteparameterfsgix); \ - HandleUnsupported(PFNGLSPRITEPARAMETERFVSGIXPROC, glspriteparameterfvsgix); \ - HandleUnsupported(PFNGLSPRITEPARAMETERISGIXPROC, glspriteparameterisgix); \ - HandleUnsupported(PFNGLSPRITEPARAMETERIVSGIXPROC, glspriteparameterivsgix); \ - HandleUnsupported(PFNGLTAGSAMPLEBUFFERSGIXPROC, gltagsamplebuffersgix); \ - HandleUnsupported(PFNGLCOLORTABLESGIPROC, glcolortablesgi); \ - HandleUnsupported(PFNGLCOLORTABLEPARAMETERFVSGIPROC, glcolortableparameterfvsgi); \ - HandleUnsupported(PFNGLCOLORTABLEPARAMETERIVSGIPROC, glcolortableparameterivsgi); \ - HandleUnsupported(PFNGLCOPYCOLORTABLESGIPROC, glcopycolortablesgi); \ - HandleUnsupported(PFNGLGETCOLORTABLESGIPROC, glgetcolortablesgi); \ - HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERFVSGIPROC, glgetcolortableparameterfvsgi); \ - HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERIVSGIPROC, glgetcolortableparameterivsgi); \ - HandleUnsupported(PFNGLFINISHTEXTURESUNXPROC, glfinishtexturesunx); \ - HandleUnsupported(PFNGLGLOBALALPHAFACTORBSUNPROC, glglobalalphafactorbsun); \ - HandleUnsupported(PFNGLGLOBALALPHAFACTORSSUNPROC, glglobalalphafactorssun); \ - HandleUnsupported(PFNGLGLOBALALPHAFACTORISUNPROC, glglobalalphafactorisun); \ - HandleUnsupported(PFNGLGLOBALALPHAFACTORFSUNPROC, glglobalalphafactorfsun); \ - HandleUnsupported(PFNGLGLOBALALPHAFACTORDSUNPROC, glglobalalphafactordsun); \ - HandleUnsupported(PFNGLGLOBALALPHAFACTORUBSUNPROC, glglobalalphafactorubsun); \ - HandleUnsupported(PFNGLGLOBALALPHAFACTORUSSUNPROC, glglobalalphafactorussun); \ - HandleUnsupported(PFNGLGLOBALALPHAFACTORUISUNPROC, glglobalalphafactoruisun); \ - HandleUnsupported(PFNGLDRAWMESHARRAYSSUNPROC, gldrawmesharrayssun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUISUNPROC, glreplacementcodeuisun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUSSUNPROC, glreplacementcodeussun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUBSUNPROC, glreplacementcodeubsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUIVSUNPROC, glreplacementcodeuivsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUSVSUNPROC, glreplacementcodeusvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUBVSUNPROC, glreplacementcodeubvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEPOINTERSUNPROC, glreplacementcodepointersun); \ - HandleUnsupported(PFNGLCOLOR4UBVERTEX2FSUNPROC, glcolor4ubvertex2fsun); \ - HandleUnsupported(PFNGLCOLOR4UBVERTEX2FVSUNPROC, glcolor4ubvertex2fvsun); \ - HandleUnsupported(PFNGLCOLOR4UBVERTEX3FSUNPROC, glcolor4ubvertex3fsun); \ - HandleUnsupported(PFNGLCOLOR4UBVERTEX3FVSUNPROC, glcolor4ubvertex3fvsun); \ - HandleUnsupported(PFNGLCOLOR3FVERTEX3FSUNPROC, glcolor3fvertex3fsun); \ - HandleUnsupported(PFNGLCOLOR3FVERTEX3FVSUNPROC, glcolor3fvertex3fvsun); \ - HandleUnsupported(PFNGLNORMAL3FVERTEX3FSUNPROC, glnormal3fvertex3fsun); \ - HandleUnsupported(PFNGLNORMAL3FVERTEX3FVSUNPROC, glnormal3fvertex3fvsun); \ - HandleUnsupported(PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC, glcolor4fnormal3fvertex3fsun); \ - HandleUnsupported(PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC, glcolor4fnormal3fvertex3fvsun); \ - HandleUnsupported(PFNGLTEXCOORD2FVERTEX3FSUNPROC, gltexcoord2fvertex3fsun); \ - HandleUnsupported(PFNGLTEXCOORD2FVERTEX3FVSUNPROC, gltexcoord2fvertex3fvsun); \ - HandleUnsupported(PFNGLTEXCOORD4FVERTEX4FSUNPROC, gltexcoord4fvertex4fsun); \ - HandleUnsupported(PFNGLTEXCOORD4FVERTEX4FVSUNPROC, gltexcoord4fvertex4fvsun); \ - HandleUnsupported(PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC, gltexcoord2fcolor4ubvertex3fsun); \ - HandleUnsupported(PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC, gltexcoord2fcolor4ubvertex3fvsun); \ - HandleUnsupported(PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC, gltexcoord2fcolor3fvertex3fsun); \ - HandleUnsupported(PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC, gltexcoord2fcolor3fvertex3fvsun); \ - HandleUnsupported(PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC, gltexcoord2fnormal3fvertex3fsun); \ - HandleUnsupported(PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC, gltexcoord2fnormal3fvertex3fvsun); \ - HandleUnsupported(PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC, \ - gltexcoord2fcolor4fnormal3fvertex3fsun); \ - HandleUnsupported(PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC, \ - gltexcoord2fcolor4fnormal3fvertex3fvsun); \ - HandleUnsupported(PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC, \ - gltexcoord4fcolor4fnormal3fvertex4fsun); \ - HandleUnsupported(PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC, \ - gltexcoord4fcolor4fnormal3fvertex4fvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC, glreplacementcodeuivertex3fsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC, glreplacementcodeuivertex3fvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC, \ - glreplacementcodeuicolor4ubvertex3fsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC, \ - glreplacementcodeuicolor4ubvertex3fvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC, \ - glreplacementcodeuicolor3fvertex3fsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC, \ - glreplacementcodeuicolor3fvertex3fvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC, \ - glreplacementcodeuinormal3fvertex3fsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC, \ - glreplacementcodeuinormal3fvertex3fvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC, \ - glreplacementcodeuicolor4fnormal3fvertex3fsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC, \ - glreplacementcodeuicolor4fnormal3fvertex3fvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC, \ - glreplacementcodeuitexcoord2fvertex3fsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC, \ - glreplacementcodeuitexcoord2fvertex3fvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC, \ - glreplacementcodeuitexcoord2fnormal3fvertex3fsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC, \ - glreplacementcodeuitexcoord2fnormal3fvertex3fvsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC, \ - glreplacementcodeuitexcoord2fcolor4fnormal3fvertex3fsun); \ - HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC, \ - glreplacementcodeuitexcoord2fcolor4fnormal3fvertex3fvsun); + + +#define CheckUnsupported() \ + HandleUnsupported(PFNGLGETTEXTUREHANDLEARBPROC, glgettexturehandlearb); \ + HandleUnsupported(PFNGLGETTEXTURESAMPLERHANDLEARBPROC, glgettexturesamplerhandlearb); \ + HandleUnsupported(PFNGLMAKETEXTUREHANDLERESIDENTARBPROC, glmaketexturehandleresidentarb); \ + HandleUnsupported(PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC, glmaketexturehandlenonresidentarb); \ + HandleUnsupported(PFNGLGETIMAGEHANDLEARBPROC, glgetimagehandlearb); \ + HandleUnsupported(PFNGLMAKEIMAGEHANDLERESIDENTARBPROC, glmakeimagehandleresidentarb); \ + HandleUnsupported(PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC, glmakeimagehandlenonresidentarb); \ + HandleUnsupported(PFNGLUNIFORMHANDLEUI64ARBPROC, gluniformhandleui64arb); \ + HandleUnsupported(PFNGLUNIFORMHANDLEUI64VARBPROC, gluniformhandleui64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC, glprogramuniformhandleui64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC, glprogramuniformhandleui64varb); \ + HandleUnsupported(PFNGLISTEXTUREHANDLERESIDENTARBPROC, glistexturehandleresidentarb); \ + HandleUnsupported(PFNGLISIMAGEHANDLERESIDENTARBPROC, glisimagehandleresidentarb); \ + HandleUnsupported(PFNGLVERTEXATTRIBL1UI64ARBPROC, glvertexattribl1ui64arb); \ + HandleUnsupported(PFNGLVERTEXATTRIBL1UI64VARBPROC, glvertexattribl1ui64varb); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBLUI64VARBPROC, glgetvertexattriblui64varb); \ + HandleUnsupported(PFNGLCREATESYNCFROMCLEVENTARBPROC, glcreatesyncfromcleventarb); \ + HandleUnsupported(PFNGLBUFFERPAGECOMMITMENTARBPROC, glbufferpagecommitmentarb); \ + HandleUnsupported(PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC, glnamedbufferpagecommitmentext); \ + HandleUnsupported(PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC, glnamedbufferpagecommitmentarb); \ + HandleUnsupported(PFNGLTEXPAGECOMMITMENTARBPROC, gltexpagecommitmentarb); \ + HandleUnsupported(PFNGLCLIENTACTIVETEXTUREPROC, glclientactivetexture); \ + HandleUnsupported(PFNGLMULTITEXCOORD1DPROC, glmultitexcoord1d); \ + HandleUnsupported(PFNGLMULTITEXCOORD1DVPROC, glmultitexcoord1dv); \ + HandleUnsupported(PFNGLMULTITEXCOORD1FPROC, glmultitexcoord1f); \ + HandleUnsupported(PFNGLMULTITEXCOORD1FVPROC, glmultitexcoord1fv); \ + HandleUnsupported(PFNGLMULTITEXCOORD1IPROC, glmultitexcoord1i); \ + HandleUnsupported(PFNGLMULTITEXCOORD1IVPROC, glmultitexcoord1iv); \ + HandleUnsupported(PFNGLMULTITEXCOORD1SPROC, glmultitexcoord1s); \ + HandleUnsupported(PFNGLMULTITEXCOORD1SVPROC, glmultitexcoord1sv); \ + HandleUnsupported(PFNGLMULTITEXCOORD2DPROC, glmultitexcoord2d); \ + HandleUnsupported(PFNGLMULTITEXCOORD2DVPROC, glmultitexcoord2dv); \ + HandleUnsupported(PFNGLMULTITEXCOORD2FPROC, glmultitexcoord2f); \ + HandleUnsupported(PFNGLMULTITEXCOORD2FVPROC, glmultitexcoord2fv); \ + HandleUnsupported(PFNGLMULTITEXCOORD2IPROC, glmultitexcoord2i); \ + HandleUnsupported(PFNGLMULTITEXCOORD2IVPROC, glmultitexcoord2iv); \ + HandleUnsupported(PFNGLMULTITEXCOORD2SPROC, glmultitexcoord2s); \ + HandleUnsupported(PFNGLMULTITEXCOORD2SVPROC, glmultitexcoord2sv); \ + HandleUnsupported(PFNGLMULTITEXCOORD3DPROC, glmultitexcoord3d); \ + HandleUnsupported(PFNGLMULTITEXCOORD3DVPROC, glmultitexcoord3dv); \ + HandleUnsupported(PFNGLMULTITEXCOORD3FPROC, glmultitexcoord3f); \ + HandleUnsupported(PFNGLMULTITEXCOORD3FVPROC, glmultitexcoord3fv); \ + HandleUnsupported(PFNGLMULTITEXCOORD3IPROC, glmultitexcoord3i); \ + HandleUnsupported(PFNGLMULTITEXCOORD3IVPROC, glmultitexcoord3iv); \ + HandleUnsupported(PFNGLMULTITEXCOORD3SPROC, glmultitexcoord3s); \ + HandleUnsupported(PFNGLMULTITEXCOORD3SVPROC, glmultitexcoord3sv); \ + HandleUnsupported(PFNGLMULTITEXCOORD4DPROC, glmultitexcoord4d); \ + HandleUnsupported(PFNGLMULTITEXCOORD4DVPROC, glmultitexcoord4dv); \ + HandleUnsupported(PFNGLMULTITEXCOORD4FPROC, glmultitexcoord4f); \ + HandleUnsupported(PFNGLMULTITEXCOORD4FVPROC, glmultitexcoord4fv); \ + HandleUnsupported(PFNGLMULTITEXCOORD4IPROC, glmultitexcoord4i); \ + HandleUnsupported(PFNGLMULTITEXCOORD4IVPROC, glmultitexcoord4iv); \ + HandleUnsupported(PFNGLMULTITEXCOORD4SPROC, glmultitexcoord4s); \ + HandleUnsupported(PFNGLMULTITEXCOORD4SVPROC, glmultitexcoord4sv); \ + HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXFPROC, glloadtransposematrixf); \ + HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXDPROC, glloadtransposematrixd); \ + HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXFPROC, glmulttransposematrixf); \ + HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXDPROC, glmulttransposematrixd); \ + HandleUnsupported(PFNGLFOGCOORDFPROC, glfogcoordf); \ + HandleUnsupported(PFNGLFOGCOORDFVPROC, glfogcoordfv); \ + HandleUnsupported(PFNGLFOGCOORDDPROC, glfogcoordd); \ + HandleUnsupported(PFNGLFOGCOORDDVPROC, glfogcoorddv); \ + HandleUnsupported(PFNGLFOGCOORDPOINTERPROC, glfogcoordpointer); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3BPROC, glsecondarycolor3b); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3BVPROC, glsecondarycolor3bv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3DPROC, glsecondarycolor3d); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3DVPROC, glsecondarycolor3dv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3FPROC, glsecondarycolor3f); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3FVPROC, glsecondarycolor3fv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3IPROC, glsecondarycolor3i); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3IVPROC, glsecondarycolor3iv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3SPROC, glsecondarycolor3s); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3SVPROC, glsecondarycolor3sv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3UBPROC, glsecondarycolor3ub); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3UBVPROC, glsecondarycolor3ubv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3UIPROC, glsecondarycolor3ui); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3UIVPROC, glsecondarycolor3uiv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3USPROC, glsecondarycolor3us); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3USVPROC, glsecondarycolor3usv); \ + HandleUnsupported(PFNGLSECONDARYCOLORPOINTERPROC, glsecondarycolorpointer); \ + HandleUnsupported(PFNGLWINDOWPOS2DPROC, glwindowpos2d); \ + HandleUnsupported(PFNGLWINDOWPOS2DVPROC, glwindowpos2dv); \ + HandleUnsupported(PFNGLWINDOWPOS2FPROC, glwindowpos2f); \ + HandleUnsupported(PFNGLWINDOWPOS2FVPROC, glwindowpos2fv); \ + HandleUnsupported(PFNGLWINDOWPOS2IPROC, glwindowpos2i); \ + HandleUnsupported(PFNGLWINDOWPOS2IVPROC, glwindowpos2iv); \ + HandleUnsupported(PFNGLWINDOWPOS2SPROC, glwindowpos2s); \ + HandleUnsupported(PFNGLWINDOWPOS2SVPROC, glwindowpos2sv); \ + HandleUnsupported(PFNGLWINDOWPOS3DPROC, glwindowpos3d); \ + HandleUnsupported(PFNGLWINDOWPOS3DVPROC, glwindowpos3dv); \ + HandleUnsupported(PFNGLWINDOWPOS3FPROC, glwindowpos3f); \ + HandleUnsupported(PFNGLWINDOWPOS3FVPROC, glwindowpos3fv); \ + HandleUnsupported(PFNGLWINDOWPOS3IPROC, glwindowpos3i); \ + HandleUnsupported(PFNGLWINDOWPOS3IVPROC, glwindowpos3iv); \ + HandleUnsupported(PFNGLWINDOWPOS3SPROC, glwindowpos3s); \ + HandleUnsupported(PFNGLWINDOWPOS3SVPROC, glwindowpos3sv); \ + HandleUnsupported(PFNGLVERTEXP2UIPROC, glvertexp2ui); \ + HandleUnsupported(PFNGLVERTEXP2UIVPROC, glvertexp2uiv); \ + HandleUnsupported(PFNGLVERTEXP3UIPROC, glvertexp3ui); \ + HandleUnsupported(PFNGLVERTEXP3UIVPROC, glvertexp3uiv); \ + HandleUnsupported(PFNGLVERTEXP4UIPROC, glvertexp4ui); \ + HandleUnsupported(PFNGLVERTEXP4UIVPROC, glvertexp4uiv); \ + HandleUnsupported(PFNGLTEXCOORDP1UIPROC, gltexcoordp1ui); \ + HandleUnsupported(PFNGLTEXCOORDP1UIVPROC, gltexcoordp1uiv); \ + HandleUnsupported(PFNGLTEXCOORDP2UIPROC, gltexcoordp2ui); \ + HandleUnsupported(PFNGLTEXCOORDP2UIVPROC, gltexcoordp2uiv); \ + HandleUnsupported(PFNGLTEXCOORDP3UIPROC, gltexcoordp3ui); \ + HandleUnsupported(PFNGLTEXCOORDP3UIVPROC, gltexcoordp3uiv); \ + HandleUnsupported(PFNGLTEXCOORDP4UIPROC, gltexcoordp4ui); \ + HandleUnsupported(PFNGLTEXCOORDP4UIVPROC, gltexcoordp4uiv); \ + HandleUnsupported(PFNGLMULTITEXCOORDP1UIPROC, glmultitexcoordp1ui); \ + HandleUnsupported(PFNGLMULTITEXCOORDP1UIVPROC, glmultitexcoordp1uiv); \ + HandleUnsupported(PFNGLMULTITEXCOORDP2UIPROC, glmultitexcoordp2ui); \ + HandleUnsupported(PFNGLMULTITEXCOORDP2UIVPROC, glmultitexcoordp2uiv); \ + HandleUnsupported(PFNGLMULTITEXCOORDP3UIPROC, glmultitexcoordp3ui); \ + HandleUnsupported(PFNGLMULTITEXCOORDP3UIVPROC, glmultitexcoordp3uiv); \ + HandleUnsupported(PFNGLMULTITEXCOORDP4UIPROC, glmultitexcoordp4ui); \ + HandleUnsupported(PFNGLMULTITEXCOORDP4UIVPROC, glmultitexcoordp4uiv); \ + HandleUnsupported(PFNGLNORMALP3UIPROC, glnormalp3ui); \ + HandleUnsupported(PFNGLNORMALP3UIVPROC, glnormalp3uiv); \ + HandleUnsupported(PFNGLCOLORP3UIPROC, glcolorp3ui); \ + HandleUnsupported(PFNGLCOLORP3UIVPROC, glcolorp3uiv); \ + HandleUnsupported(PFNGLCOLORP4UIPROC, glcolorp4ui); \ + HandleUnsupported(PFNGLCOLORP4UIVPROC, glcolorp4uiv); \ + HandleUnsupported(PFNGLSECONDARYCOLORP3UIPROC, glsecondarycolorp3ui); \ + HandleUnsupported(PFNGLSECONDARYCOLORP3UIVPROC, glsecondarycolorp3uiv); \ + HandleUnsupported(PFNGLGETNMAPDVPROC, glgetnmapdv); \ + HandleUnsupported(PFNGLGETNMAPFVPROC, glgetnmapfv); \ + HandleUnsupported(PFNGLGETNMAPIVPROC, glgetnmapiv); \ + HandleUnsupported(PFNGLGETNPIXELMAPFVPROC, glgetnpixelmapfv); \ + HandleUnsupported(PFNGLGETNPIXELMAPUIVPROC, glgetnpixelmapuiv); \ + HandleUnsupported(PFNGLGETNPIXELMAPUSVPROC, glgetnpixelmapusv); \ + HandleUnsupported(PFNGLGETNPOLYGONSTIPPLEPROC, glgetnpolygonstipple); \ + HandleUnsupported(PFNGLGETNCOLORTABLEPROC, glgetncolortable); \ + HandleUnsupported(PFNGLGETNCONVOLUTIONFILTERPROC, glgetnconvolutionfilter); \ + HandleUnsupported(PFNGLGETNSEPARABLEFILTERPROC, glgetnseparablefilter); \ + HandleUnsupported(PFNGLGETNHISTOGRAMPROC, glgetnhistogram); \ + HandleUnsupported(PFNGLGETNMINMAXPROC, glgetnminmax); \ + HandleUnsupported(PFNGLPRIMITIVEBOUNDINGBOXARBPROC, glprimitiveboundingboxarb); \ + HandleUnsupported(PFNGLPROGRAMSTRINGARBPROC, glprogramstringarb); \ + HandleUnsupported(PFNGLBINDPROGRAMARBPROC, glbindprogramarb); \ + HandleUnsupported(PFNGLDELETEPROGRAMSARBPROC, gldeleteprogramsarb); \ + HandleUnsupported(PFNGLGENPROGRAMSARBPROC, glgenprogramsarb); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETER4DARBPROC, glprogramenvparameter4darb); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETER4DVARBPROC, glprogramenvparameter4dvarb); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETER4FARBPROC, glprogramenvparameter4farb); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETER4FVARBPROC, glprogramenvparameter4fvarb); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETER4DARBPROC, glprogramlocalparameter4darb); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETER4DVARBPROC, glprogramlocalparameter4dvarb); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glprogramlocalparameter4farb); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glprogramlocalparameter4fvarb); \ + HandleUnsupported(PFNGLGETPROGRAMENVPARAMETERDVARBPROC, glgetprogramenvparameterdvarb); \ + HandleUnsupported(PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glgetprogramenvparameterfvarb); \ + HandleUnsupported(PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC, glgetprogramlocalparameterdvarb); \ + HandleUnsupported(PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC, glgetprogramlocalparameterfvarb); \ + HandleUnsupported(PFNGLGETPROGRAMIVARBPROC, glgetprogramivarb); \ + HandleUnsupported(PFNGLGETPROGRAMSTRINGARBPROC, glgetprogramstringarb); \ + HandleUnsupported(PFNGLISPROGRAMARBPROC, glisprogramarb); \ + HandleUnsupported(PFNGLFRAMEBUFFERTEXTUREFACEARBPROC, glframebuffertexturefacearb); \ + HandleUnsupported(PFNGLUNIFORM1I64ARBPROC, gluniform1i64arb); \ + HandleUnsupported(PFNGLUNIFORM2I64ARBPROC, gluniform2i64arb); \ + HandleUnsupported(PFNGLUNIFORM3I64ARBPROC, gluniform3i64arb); \ + HandleUnsupported(PFNGLUNIFORM4I64ARBPROC, gluniform4i64arb); \ + HandleUnsupported(PFNGLUNIFORM1I64VARBPROC, gluniform1i64varb); \ + HandleUnsupported(PFNGLUNIFORM2I64VARBPROC, gluniform2i64varb); \ + HandleUnsupported(PFNGLUNIFORM3I64VARBPROC, gluniform3i64varb); \ + HandleUnsupported(PFNGLUNIFORM4I64VARBPROC, gluniform4i64varb); \ + HandleUnsupported(PFNGLUNIFORM1UI64ARBPROC, gluniform1ui64arb); \ + HandleUnsupported(PFNGLUNIFORM2UI64ARBPROC, gluniform2ui64arb); \ + HandleUnsupported(PFNGLUNIFORM3UI64ARBPROC, gluniform3ui64arb); \ + HandleUnsupported(PFNGLUNIFORM4UI64ARBPROC, gluniform4ui64arb); \ + HandleUnsupported(PFNGLUNIFORM1UI64VARBPROC, gluniform1ui64varb); \ + HandleUnsupported(PFNGLUNIFORM2UI64VARBPROC, gluniform2ui64varb); \ + HandleUnsupported(PFNGLUNIFORM3UI64VARBPROC, gluniform3ui64varb); \ + HandleUnsupported(PFNGLUNIFORM4UI64VARBPROC, gluniform4ui64varb); \ + HandleUnsupported(PFNGLGETUNIFORMI64VARBPROC, glgetuniformi64varb); \ + HandleUnsupported(PFNGLGETUNIFORMUI64VARBPROC, glgetuniformui64varb); \ + HandleUnsupported(PFNGLGETNUNIFORMI64VARBPROC, glgetnuniformi64varb); \ + HandleUnsupported(PFNGLGETNUNIFORMUI64VARBPROC, glgetnuniformui64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM1I64ARBPROC, glprogramuniform1i64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM2I64ARBPROC, glprogramuniform2i64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM3I64ARBPROC, glprogramuniform3i64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM4I64ARBPROC, glprogramuniform4i64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM1I64VARBPROC, glprogramuniform1i64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM2I64VARBPROC, glprogramuniform2i64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM3I64VARBPROC, glprogramuniform3i64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM4I64VARBPROC, glprogramuniform4i64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM1UI64ARBPROC, glprogramuniform1ui64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM2UI64ARBPROC, glprogramuniform2ui64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM3UI64ARBPROC, glprogramuniform3ui64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM4UI64ARBPROC, glprogramuniform4ui64arb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM1UI64VARBPROC, glprogramuniform1ui64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM2UI64VARBPROC, glprogramuniform2ui64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM3UI64VARBPROC, glprogramuniform3ui64varb); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM4UI64VARBPROC, glprogramuniform4ui64varb); \ + HandleUnsupported(PFNGLCOLORTABLEPROC, glcolortable); \ + HandleUnsupported(PFNGLCOLORTABLEPARAMETERFVPROC, glcolortableparameterfv); \ + HandleUnsupported(PFNGLCOLORTABLEPARAMETERIVPROC, glcolortableparameteriv); \ + HandleUnsupported(PFNGLCOPYCOLORTABLEPROC, glcopycolortable); \ + HandleUnsupported(PFNGLGETCOLORTABLEPROC, glgetcolortable); \ + HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERFVPROC, glgetcolortableparameterfv); \ + HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERIVPROC, glgetcolortableparameteriv); \ + HandleUnsupported(PFNGLCOLORSUBTABLEPROC, glcolorsubtable); \ + HandleUnsupported(PFNGLCOPYCOLORSUBTABLEPROC, glcopycolorsubtable); \ + HandleUnsupported(PFNGLCONVOLUTIONFILTER1DPROC, glconvolutionfilter1d); \ + HandleUnsupported(PFNGLCONVOLUTIONFILTER2DPROC, glconvolutionfilter2d); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERFPROC, glconvolutionparameterf); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERFVPROC, glconvolutionparameterfv); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERIPROC, glconvolutionparameteri); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERIVPROC, glconvolutionparameteriv); \ + HandleUnsupported(PFNGLCOPYCONVOLUTIONFILTER1DPROC, glcopyconvolutionfilter1d); \ + HandleUnsupported(PFNGLCOPYCONVOLUTIONFILTER2DPROC, glcopyconvolutionfilter2d); \ + HandleUnsupported(PFNGLGETCONVOLUTIONFILTERPROC, glgetconvolutionfilter); \ + HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERFVPROC, glgetconvolutionparameterfv); \ + HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERIVPROC, glgetconvolutionparameteriv); \ + HandleUnsupported(PFNGLGETSEPARABLEFILTERPROC, glgetseparablefilter); \ + HandleUnsupported(PFNGLSEPARABLEFILTER2DPROC, glseparablefilter2d); \ + HandleUnsupported(PFNGLGETHISTOGRAMPROC, glgethistogram); \ + HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERFVPROC, glgethistogramparameterfv); \ + HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERIVPROC, glgethistogramparameteriv); \ + HandleUnsupported(PFNGLGETMINMAXPROC, glgetminmax); \ + HandleUnsupported(PFNGLGETMINMAXPARAMETERFVPROC, glgetminmaxparameterfv); \ + HandleUnsupported(PFNGLGETMINMAXPARAMETERIVPROC, glgetminmaxparameteriv); \ + HandleUnsupported(PFNGLHISTOGRAMPROC, glhistogram); \ + HandleUnsupported(PFNGLMINMAXPROC, glminmax); \ + HandleUnsupported(PFNGLRESETHISTOGRAMPROC, glresethistogram); \ + HandleUnsupported(PFNGLRESETMINMAXPROC, glresetminmax); \ + HandleUnsupported(PFNGLCURRENTPALETTEMATRIXARBPROC, glcurrentpalettematrixarb); \ + HandleUnsupported(PFNGLMATRIXINDEXUBVARBPROC, glmatrixindexubvarb); \ + HandleUnsupported(PFNGLMATRIXINDEXUSVARBPROC, glmatrixindexusvarb); \ + HandleUnsupported(PFNGLMATRIXINDEXUIVARBPROC, glmatrixindexuivarb); \ + HandleUnsupported(PFNGLMATRIXINDEXPOINTERARBPROC, glmatrixindexpointerarb); \ + HandleUnsupported(PFNGLCLIENTACTIVETEXTUREARBPROC, glclientactivetexturearb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1DARBPROC, glmultitexcoord1darb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1DVARBPROC, glmultitexcoord1dvarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1FARBPROC, glmultitexcoord1farb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1FVARBPROC, glmultitexcoord1fvarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1IARBPROC, glmultitexcoord1iarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1IVARBPROC, glmultitexcoord1ivarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1SARBPROC, glmultitexcoord1sarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1SVARBPROC, glmultitexcoord1svarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD2DARBPROC, glmultitexcoord2darb); \ + HandleUnsupported(PFNGLMULTITEXCOORD2DVARBPROC, glmultitexcoord2dvarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD2FARBPROC, glmultitexcoord2farb); \ + HandleUnsupported(PFNGLMULTITEXCOORD2FVARBPROC, glmultitexcoord2fvarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD2IARBPROC, glmultitexcoord2iarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD2IVARBPROC, glmultitexcoord2ivarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD2SARBPROC, glmultitexcoord2sarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD2SVARBPROC, glmultitexcoord2svarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD3DARBPROC, glmultitexcoord3darb); \ + HandleUnsupported(PFNGLMULTITEXCOORD3DVARBPROC, glmultitexcoord3dvarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD3FARBPROC, glmultitexcoord3farb); \ + HandleUnsupported(PFNGLMULTITEXCOORD3FVARBPROC, glmultitexcoord3fvarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD3IARBPROC, glmultitexcoord3iarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD3IVARBPROC, glmultitexcoord3ivarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD3SARBPROC, glmultitexcoord3sarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD3SVARBPROC, glmultitexcoord3svarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD4DARBPROC, glmultitexcoord4darb); \ + HandleUnsupported(PFNGLMULTITEXCOORD4DVARBPROC, glmultitexcoord4dvarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD4FARBPROC, glmultitexcoord4farb); \ + HandleUnsupported(PFNGLMULTITEXCOORD4FVARBPROC, glmultitexcoord4fvarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD4IARBPROC, glmultitexcoord4iarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD4IVARBPROC, glmultitexcoord4ivarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD4SARBPROC, glmultitexcoord4sarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD4SVARBPROC, glmultitexcoord4svarb); \ + HandleUnsupported(PFNGLMAXSHADERCOMPILERTHREADSARBPROC, glmaxshadercompilerthreadsarb); \ + HandleUnsupported(PFNGLGETNMAPDVARBPROC, glgetnmapdvarb); \ + HandleUnsupported(PFNGLGETNMAPFVARBPROC, glgetnmapfvarb); \ + HandleUnsupported(PFNGLGETNMAPIVARBPROC, glgetnmapivarb); \ + HandleUnsupported(PFNGLGETNPIXELMAPFVARBPROC, glgetnpixelmapfvarb); \ + HandleUnsupported(PFNGLGETNPIXELMAPUIVARBPROC, glgetnpixelmapuivarb); \ + HandleUnsupported(PFNGLGETNPIXELMAPUSVARBPROC, glgetnpixelmapusvarb); \ + HandleUnsupported(PFNGLGETNPOLYGONSTIPPLEARBPROC, glgetnpolygonstipplearb); \ + HandleUnsupported(PFNGLGETNCOLORTABLEARBPROC, glgetncolortablearb); \ + HandleUnsupported(PFNGLGETNCONVOLUTIONFILTERARBPROC, glgetnconvolutionfilterarb); \ + HandleUnsupported(PFNGLGETNSEPARABLEFILTERARBPROC, glgetnseparablefilterarb); \ + HandleUnsupported(PFNGLGETNHISTOGRAMARBPROC, glgetnhistogramarb); \ + HandleUnsupported(PFNGLGETNMINMAXARBPROC, glgetnminmaxarb); \ + HandleUnsupported(PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC, glframebuffersamplelocationsfvarb); \ + HandleUnsupported(PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC, glnamedframebuffersamplelocationsfvarb); \ + HandleUnsupported(PFNGLEVALUATEDEPTHVALUESARBPROC, glevaluatedepthvaluesarb); \ + HandleUnsupported(PFNGLDELETEOBJECTARBPROC, gldeleteobjectarb); \ + HandleUnsupported(PFNGLGETHANDLEARBPROC, glgethandlearb); \ + HandleUnsupported(PFNGLDETACHOBJECTARBPROC, gldetachobjectarb); \ + HandleUnsupported(PFNGLCREATESHADEROBJECTARBPROC, glcreateshaderobjectarb); \ + HandleUnsupported(PFNGLSHADERSOURCEARBPROC, glshadersourcearb); \ + HandleUnsupported(PFNGLCOMPILESHADERARBPROC, glcompileshaderarb); \ + HandleUnsupported(PFNGLCREATEPROGRAMOBJECTARBPROC, glcreateprogramobjectarb); \ + HandleUnsupported(PFNGLATTACHOBJECTARBPROC, glattachobjectarb); \ + HandleUnsupported(PFNGLLINKPROGRAMARBPROC, gllinkprogramarb); \ + HandleUnsupported(PFNGLUSEPROGRAMOBJECTARBPROC, gluseprogramobjectarb); \ + HandleUnsupported(PFNGLVALIDATEPROGRAMARBPROC, glvalidateprogramarb); \ + HandleUnsupported(PFNGLUNIFORM1FARBPROC, gluniform1farb); \ + HandleUnsupported(PFNGLUNIFORM2FARBPROC, gluniform2farb); \ + HandleUnsupported(PFNGLUNIFORM3FARBPROC, gluniform3farb); \ + HandleUnsupported(PFNGLUNIFORM4FARBPROC, gluniform4farb); \ + HandleUnsupported(PFNGLUNIFORM1IARBPROC, gluniform1iarb); \ + HandleUnsupported(PFNGLUNIFORM2IARBPROC, gluniform2iarb); \ + HandleUnsupported(PFNGLUNIFORM3IARBPROC, gluniform3iarb); \ + HandleUnsupported(PFNGLUNIFORM4IARBPROC, gluniform4iarb); \ + HandleUnsupported(PFNGLUNIFORM1FVARBPROC, gluniform1fvarb); \ + HandleUnsupported(PFNGLUNIFORM2FVARBPROC, gluniform2fvarb); \ + HandleUnsupported(PFNGLUNIFORM3FVARBPROC, gluniform3fvarb); \ + HandleUnsupported(PFNGLUNIFORM4FVARBPROC, gluniform4fvarb); \ + HandleUnsupported(PFNGLUNIFORM1IVARBPROC, gluniform1ivarb); \ + HandleUnsupported(PFNGLUNIFORM2IVARBPROC, gluniform2ivarb); \ + HandleUnsupported(PFNGLUNIFORM3IVARBPROC, gluniform3ivarb); \ + HandleUnsupported(PFNGLUNIFORM4IVARBPROC, gluniform4ivarb); \ + HandleUnsupported(PFNGLUNIFORMMATRIX2FVARBPROC, gluniformmatrix2fvarb); \ + HandleUnsupported(PFNGLUNIFORMMATRIX3FVARBPROC, gluniformmatrix3fvarb); \ + HandleUnsupported(PFNGLUNIFORMMATRIX4FVARBPROC, gluniformmatrix4fvarb); \ + HandleUnsupported(PFNGLGETOBJECTPARAMETERFVARBPROC, glgetobjectparameterfvarb); \ + HandleUnsupported(PFNGLGETOBJECTPARAMETERIVARBPROC, glgetobjectparameterivarb); \ + HandleUnsupported(PFNGLGETINFOLOGARBPROC, glgetinfologarb); \ + HandleUnsupported(PFNGLGETATTACHEDOBJECTSARBPROC, glgetattachedobjectsarb); \ + HandleUnsupported(PFNGLGETUNIFORMLOCATIONARBPROC, glgetuniformlocationarb); \ + HandleUnsupported(PFNGLGETACTIVEUNIFORMARBPROC, glgetactiveuniformarb); \ + HandleUnsupported(PFNGLGETUNIFORMFVARBPROC, glgetuniformfvarb); \ + HandleUnsupported(PFNGLGETUNIFORMIVARBPROC, glgetuniformivarb); \ + HandleUnsupported(PFNGLGETSHADERSOURCEARBPROC, glgetshadersourcearb); \ + HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXFARBPROC, glloadtransposematrixfarb); \ + HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXDARBPROC, glloadtransposematrixdarb); \ + HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXFARBPROC, glmulttransposematrixfarb); \ + HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXDARBPROC, glmulttransposematrixdarb); \ + HandleUnsupported(PFNGLWEIGHTBVARBPROC, glweightbvarb); \ + HandleUnsupported(PFNGLWEIGHTSVARBPROC, glweightsvarb); \ + HandleUnsupported(PFNGLWEIGHTIVARBPROC, glweightivarb); \ + HandleUnsupported(PFNGLWEIGHTFVARBPROC, glweightfvarb); \ + HandleUnsupported(PFNGLWEIGHTDVARBPROC, glweightdvarb); \ + HandleUnsupported(PFNGLWEIGHTUBVARBPROC, glweightubvarb); \ + HandleUnsupported(PFNGLWEIGHTUSVARBPROC, glweightusvarb); \ + HandleUnsupported(PFNGLWEIGHTUIVARBPROC, glweightuivarb); \ + HandleUnsupported(PFNGLWEIGHTPOINTERARBPROC, glweightpointerarb); \ + HandleUnsupported(PFNGLVERTEXBLENDARBPROC, glvertexblendarb); \ + HandleUnsupported(PFNGLVERTEXATTRIB4NUBARBPROC, glvertexattrib4nubarb); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBDVARBPROC, glgetvertexattribdvarb); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBFVARBPROC, glgetvertexattribfvarb); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBIVARBPROC, glgetvertexattribivarb); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBPOINTERVARBPROC, glgetvertexattribpointervarb); \ + HandleUnsupported(PFNGLBINDATTRIBLOCATIONARBPROC, glbindattriblocationarb); \ + HandleUnsupported(PFNGLGETACTIVEATTRIBARBPROC, glgetactiveattribarb); \ + HandleUnsupported(PFNGLGETATTRIBLOCATIONARBPROC, glgetattriblocationarb); \ + HandleUnsupported(PFNGLWINDOWPOS2DARBPROC, glwindowpos2darb); \ + HandleUnsupported(PFNGLWINDOWPOS2DVARBPROC, glwindowpos2dvarb); \ + HandleUnsupported(PFNGLWINDOWPOS2FARBPROC, glwindowpos2farb); \ + HandleUnsupported(PFNGLWINDOWPOS2FVARBPROC, glwindowpos2fvarb); \ + HandleUnsupported(PFNGLWINDOWPOS2IARBPROC, glwindowpos2iarb); \ + HandleUnsupported(PFNGLWINDOWPOS2IVARBPROC, glwindowpos2ivarb); \ + HandleUnsupported(PFNGLWINDOWPOS2SARBPROC, glwindowpos2sarb); \ + HandleUnsupported(PFNGLWINDOWPOS2SVARBPROC, glwindowpos2svarb); \ + HandleUnsupported(PFNGLWINDOWPOS3DARBPROC, glwindowpos3darb); \ + HandleUnsupported(PFNGLWINDOWPOS3DVARBPROC, glwindowpos3dvarb); \ + HandleUnsupported(PFNGLWINDOWPOS3FARBPROC, glwindowpos3farb); \ + HandleUnsupported(PFNGLWINDOWPOS3FVARBPROC, glwindowpos3fvarb); \ + HandleUnsupported(PFNGLWINDOWPOS3IARBPROC, glwindowpos3iarb); \ + HandleUnsupported(PFNGLWINDOWPOS3IVARBPROC, glwindowpos3ivarb); \ + HandleUnsupported(PFNGLWINDOWPOS3SARBPROC, glwindowpos3sarb); \ + HandleUnsupported(PFNGLWINDOWPOS3SVARBPROC, glwindowpos3svarb); \ + HandleUnsupported(PFNGLMULTITEXCOORD1BOESPROC, glmultitexcoord1boes); \ + HandleUnsupported(PFNGLMULTITEXCOORD1BVOESPROC, glmultitexcoord1bvoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD2BOESPROC, glmultitexcoord2boes); \ + HandleUnsupported(PFNGLMULTITEXCOORD2BVOESPROC, glmultitexcoord2bvoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD3BOESPROC, glmultitexcoord3boes); \ + HandleUnsupported(PFNGLMULTITEXCOORD3BVOESPROC, glmultitexcoord3bvoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD4BOESPROC, glmultitexcoord4boes); \ + HandleUnsupported(PFNGLMULTITEXCOORD4BVOESPROC, glmultitexcoord4bvoes); \ + HandleUnsupported(PFNGLTEXCOORD1BOESPROC, gltexcoord1boes); \ + HandleUnsupported(PFNGLTEXCOORD1BVOESPROC, gltexcoord1bvoes); \ + HandleUnsupported(PFNGLTEXCOORD2BOESPROC, gltexcoord2boes); \ + HandleUnsupported(PFNGLTEXCOORD2BVOESPROC, gltexcoord2bvoes); \ + HandleUnsupported(PFNGLTEXCOORD3BOESPROC, gltexcoord3boes); \ + HandleUnsupported(PFNGLTEXCOORD3BVOESPROC, gltexcoord3bvoes); \ + HandleUnsupported(PFNGLTEXCOORD4BOESPROC, gltexcoord4boes); \ + HandleUnsupported(PFNGLTEXCOORD4BVOESPROC, gltexcoord4bvoes); \ + HandleUnsupported(PFNGLVERTEX2BOESPROC, glvertex2boes); \ + HandleUnsupported(PFNGLVERTEX2BVOESPROC, glvertex2bvoes); \ + HandleUnsupported(PFNGLVERTEX3BOESPROC, glvertex3boes); \ + HandleUnsupported(PFNGLVERTEX3BVOESPROC, glvertex3bvoes); \ + HandleUnsupported(PFNGLVERTEX4BOESPROC, glvertex4boes); \ + HandleUnsupported(PFNGLVERTEX4BVOESPROC, glvertex4bvoes); \ + HandleUnsupported(PFNGLALPHAFUNCXOESPROC, glalphafuncxoes); \ + HandleUnsupported(PFNGLCLEARCOLORXOESPROC, glclearcolorxoes); \ + HandleUnsupported(PFNGLCLEARDEPTHXOESPROC, glcleardepthxoes); \ + HandleUnsupported(PFNGLCLIPPLANEXOESPROC, glclipplanexoes); \ + HandleUnsupported(PFNGLCOLOR4XOESPROC, glcolor4xoes); \ + HandleUnsupported(PFNGLDEPTHRANGEXOESPROC, gldepthrangexoes); \ + HandleUnsupported(PFNGLFOGXOESPROC, glfogxoes); \ + HandleUnsupported(PFNGLFOGXVOESPROC, glfogxvoes); \ + HandleUnsupported(PFNGLFRUSTUMXOESPROC, glfrustumxoes); \ + HandleUnsupported(PFNGLGETCLIPPLANEXOESPROC, glgetclipplanexoes); \ + HandleUnsupported(PFNGLGETFIXEDVOESPROC, glgetfixedvoes); \ + HandleUnsupported(PFNGLGETTEXENVXVOESPROC, glgettexenvxvoes); \ + HandleUnsupported(PFNGLGETTEXPARAMETERXVOESPROC, glgettexparameterxvoes); \ + HandleUnsupported(PFNGLLIGHTMODELXOESPROC, gllightmodelxoes); \ + HandleUnsupported(PFNGLLIGHTMODELXVOESPROC, gllightmodelxvoes); \ + HandleUnsupported(PFNGLLIGHTXOESPROC, gllightxoes); \ + HandleUnsupported(PFNGLLIGHTXVOESPROC, gllightxvoes); \ + HandleUnsupported(PFNGLLINEWIDTHXOESPROC, gllinewidthxoes); \ + HandleUnsupported(PFNGLLOADMATRIXXOESPROC, glloadmatrixxoes); \ + HandleUnsupported(PFNGLMATERIALXOESPROC, glmaterialxoes); \ + HandleUnsupported(PFNGLMATERIALXVOESPROC, glmaterialxvoes); \ + HandleUnsupported(PFNGLMULTMATRIXXOESPROC, glmultmatrixxoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD4XOESPROC, glmultitexcoord4xoes); \ + HandleUnsupported(PFNGLNORMAL3XOESPROC, glnormal3xoes); \ + HandleUnsupported(PFNGLORTHOXOESPROC, glorthoxoes); \ + HandleUnsupported(PFNGLPOINTPARAMETERXVOESPROC, glpointparameterxvoes); \ + HandleUnsupported(PFNGLPOINTSIZEXOESPROC, glpointsizexoes); \ + HandleUnsupported(PFNGLPOLYGONOFFSETXOESPROC, glpolygonoffsetxoes); \ + HandleUnsupported(PFNGLROTATEXOESPROC, glrotatexoes); \ + HandleUnsupported(PFNGLSCALEXOESPROC, glscalexoes); \ + HandleUnsupported(PFNGLTEXENVXOESPROC, gltexenvxoes); \ + HandleUnsupported(PFNGLTEXENVXVOESPROC, gltexenvxvoes); \ + HandleUnsupported(PFNGLTEXPARAMETERXOESPROC, gltexparameterxoes); \ + HandleUnsupported(PFNGLTEXPARAMETERXVOESPROC, gltexparameterxvoes); \ + HandleUnsupported(PFNGLTRANSLATEXOESPROC, gltranslatexoes); \ + HandleUnsupported(PFNGLACCUMXOESPROC, glaccumxoes); \ + HandleUnsupported(PFNGLBITMAPXOESPROC, glbitmapxoes); \ + HandleUnsupported(PFNGLBLENDCOLORXOESPROC, glblendcolorxoes); \ + HandleUnsupported(PFNGLCLEARACCUMXOESPROC, glclearaccumxoes); \ + HandleUnsupported(PFNGLCOLOR3XOESPROC, glcolor3xoes); \ + HandleUnsupported(PFNGLCOLOR3XVOESPROC, glcolor3xvoes); \ + HandleUnsupported(PFNGLCOLOR4XVOESPROC, glcolor4xvoes); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERXOESPROC, glconvolutionparameterxoes); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERXVOESPROC, glconvolutionparameterxvoes); \ + HandleUnsupported(PFNGLEVALCOORD1XOESPROC, glevalcoord1xoes); \ + HandleUnsupported(PFNGLEVALCOORD1XVOESPROC, glevalcoord1xvoes); \ + HandleUnsupported(PFNGLEVALCOORD2XOESPROC, glevalcoord2xoes); \ + HandleUnsupported(PFNGLEVALCOORD2XVOESPROC, glevalcoord2xvoes); \ + HandleUnsupported(PFNGLFEEDBACKBUFFERXOESPROC, glfeedbackbufferxoes); \ + HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERXVOESPROC, glgetconvolutionparameterxvoes); \ + HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERXVOESPROC, glgethistogramparameterxvoes); \ + HandleUnsupported(PFNGLGETLIGHTXOESPROC, glgetlightxoes); \ + HandleUnsupported(PFNGLGETMAPXVOESPROC, glgetmapxvoes); \ + HandleUnsupported(PFNGLGETMATERIALXOESPROC, glgetmaterialxoes); \ + HandleUnsupported(PFNGLGETPIXELMAPXVPROC, glgetpixelmapxv); \ + HandleUnsupported(PFNGLGETTEXGENXVOESPROC, glgettexgenxvoes); \ + HandleUnsupported(PFNGLGETTEXLEVELPARAMETERXVOESPROC, glgettexlevelparameterxvoes); \ + HandleUnsupported(PFNGLINDEXXOESPROC, glindexxoes); \ + HandleUnsupported(PFNGLINDEXXVOESPROC, glindexxvoes); \ + HandleUnsupported(PFNGLLOADTRANSPOSEMATRIXXOESPROC, glloadtransposematrixxoes); \ + HandleUnsupported(PFNGLMAP1XOESPROC, glmap1xoes); \ + HandleUnsupported(PFNGLMAP2XOESPROC, glmap2xoes); \ + HandleUnsupported(PFNGLMAPGRID1XOESPROC, glmapgrid1xoes); \ + HandleUnsupported(PFNGLMAPGRID2XOESPROC, glmapgrid2xoes); \ + HandleUnsupported(PFNGLMULTTRANSPOSEMATRIXXOESPROC, glmulttransposematrixxoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD1XOESPROC, glmultitexcoord1xoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD1XVOESPROC, glmultitexcoord1xvoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD2XOESPROC, glmultitexcoord2xoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD2XVOESPROC, glmultitexcoord2xvoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD3XOESPROC, glmultitexcoord3xoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD3XVOESPROC, glmultitexcoord3xvoes); \ + HandleUnsupported(PFNGLMULTITEXCOORD4XVOESPROC, glmultitexcoord4xvoes); \ + HandleUnsupported(PFNGLNORMAL3XVOESPROC, glnormal3xvoes); \ + HandleUnsupported(PFNGLPASSTHROUGHXOESPROC, glpassthroughxoes); \ + HandleUnsupported(PFNGLPIXELMAPXPROC, glpixelmapx); \ + HandleUnsupported(PFNGLPIXELSTOREXPROC, glpixelstorex); \ + HandleUnsupported(PFNGLPIXELTRANSFERXOESPROC, glpixeltransferxoes); \ + HandleUnsupported(PFNGLPIXELZOOMXOESPROC, glpixelzoomxoes); \ + HandleUnsupported(PFNGLPRIORITIZETEXTURESXOESPROC, glprioritizetexturesxoes); \ + HandleUnsupported(PFNGLRASTERPOS2XOESPROC, glrasterpos2xoes); \ + HandleUnsupported(PFNGLRASTERPOS2XVOESPROC, glrasterpos2xvoes); \ + HandleUnsupported(PFNGLRASTERPOS3XOESPROC, glrasterpos3xoes); \ + HandleUnsupported(PFNGLRASTERPOS3XVOESPROC, glrasterpos3xvoes); \ + HandleUnsupported(PFNGLRASTERPOS4XOESPROC, glrasterpos4xoes); \ + HandleUnsupported(PFNGLRASTERPOS4XVOESPROC, glrasterpos4xvoes); \ + HandleUnsupported(PFNGLRECTXOESPROC, glrectxoes); \ + HandleUnsupported(PFNGLRECTXVOESPROC, glrectxvoes); \ + HandleUnsupported(PFNGLTEXCOORD1XOESPROC, gltexcoord1xoes); \ + HandleUnsupported(PFNGLTEXCOORD1XVOESPROC, gltexcoord1xvoes); \ + HandleUnsupported(PFNGLTEXCOORD2XOESPROC, gltexcoord2xoes); \ + HandleUnsupported(PFNGLTEXCOORD2XVOESPROC, gltexcoord2xvoes); \ + HandleUnsupported(PFNGLTEXCOORD3XOESPROC, gltexcoord3xoes); \ + HandleUnsupported(PFNGLTEXCOORD3XVOESPROC, gltexcoord3xvoes); \ + HandleUnsupported(PFNGLTEXCOORD4XOESPROC, gltexcoord4xoes); \ + HandleUnsupported(PFNGLTEXCOORD4XVOESPROC, gltexcoord4xvoes); \ + HandleUnsupported(PFNGLTEXGENXOESPROC, gltexgenxoes); \ + HandleUnsupported(PFNGLTEXGENXVOESPROC, gltexgenxvoes); \ + HandleUnsupported(PFNGLVERTEX2XOESPROC, glvertex2xoes); \ + HandleUnsupported(PFNGLVERTEX2XVOESPROC, glvertex2xvoes); \ + HandleUnsupported(PFNGLVERTEX3XOESPROC, glvertex3xoes); \ + HandleUnsupported(PFNGLVERTEX3XVOESPROC, glvertex3xvoes); \ + HandleUnsupported(PFNGLVERTEX4XOESPROC, glvertex4xoes); \ + HandleUnsupported(PFNGLVERTEX4XVOESPROC, glvertex4xvoes); \ + HandleUnsupported(PFNGLQUERYMATRIXXOESPROC, glquerymatrixxoes); \ + HandleUnsupported(PFNGLCLEARDEPTHFOESPROC, glcleardepthfoes); \ + HandleUnsupported(PFNGLCLIPPLANEFOESPROC, glclipplanefoes); \ + HandleUnsupported(PFNGLDEPTHRANGEFOESPROC, gldepthrangefoes); \ + HandleUnsupported(PFNGLFRUSTUMFOESPROC, glfrustumfoes); \ + HandleUnsupported(PFNGLGETCLIPPLANEFOESPROC, glgetclipplanefoes); \ + HandleUnsupported(PFNGLORTHOFOESPROC, glorthofoes); \ + HandleUnsupported(PFNGLTBUFFERMASK3DFXPROC, gltbuffermask3dfx); \ + HandleUnsupported(PFNGLDEBUGMESSAGEENABLEAMDPROC, gldebugmessageenableamd); \ + HandleUnsupported(PFNGLDEBUGMESSAGEINSERTAMDPROC, gldebugmessageinsertamd); \ + HandleUnsupported(PFNGLDEBUGMESSAGECALLBACKAMDPROC, gldebugmessagecallbackamd); \ + HandleUnsupported(PFNGLGETDEBUGMESSAGELOGAMDPROC, glgetdebugmessagelogamd); \ + HandleUnsupported(PFNGLBLENDFUNCINDEXEDAMDPROC, glblendfuncindexedamd); \ + HandleUnsupported(PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC, glblendfuncseparateindexedamd); \ + HandleUnsupported(PFNGLBLENDEQUATIONINDEXEDAMDPROC, glblendequationindexedamd); \ + HandleUnsupported(PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC, glblendequationseparateindexedamd); \ + HandleUnsupported(PFNGLUNIFORM1I64NVPROC, gluniform1i64nv); \ + HandleUnsupported(PFNGLUNIFORM2I64NVPROC, gluniform2i64nv); \ + HandleUnsupported(PFNGLUNIFORM3I64NVPROC, gluniform3i64nv); \ + HandleUnsupported(PFNGLUNIFORM4I64NVPROC, gluniform4i64nv); \ + HandleUnsupported(PFNGLUNIFORM1I64VNVPROC, gluniform1i64vnv); \ + HandleUnsupported(PFNGLUNIFORM2I64VNVPROC, gluniform2i64vnv); \ + HandleUnsupported(PFNGLUNIFORM3I64VNVPROC, gluniform3i64vnv); \ + HandleUnsupported(PFNGLUNIFORM4I64VNVPROC, gluniform4i64vnv); \ + HandleUnsupported(PFNGLUNIFORM1UI64NVPROC, gluniform1ui64nv); \ + HandleUnsupported(PFNGLUNIFORM2UI64NVPROC, gluniform2ui64nv); \ + HandleUnsupported(PFNGLUNIFORM3UI64NVPROC, gluniform3ui64nv); \ + HandleUnsupported(PFNGLUNIFORM4UI64NVPROC, gluniform4ui64nv); \ + HandleUnsupported(PFNGLUNIFORM1UI64VNVPROC, gluniform1ui64vnv); \ + HandleUnsupported(PFNGLUNIFORM2UI64VNVPROC, gluniform2ui64vnv); \ + HandleUnsupported(PFNGLUNIFORM3UI64VNVPROC, gluniform3ui64vnv); \ + HandleUnsupported(PFNGLUNIFORM4UI64VNVPROC, gluniform4ui64vnv); \ + HandleUnsupported(PFNGLGETUNIFORMI64VNVPROC, glgetuniformi64vnv); \ + HandleUnsupported(PFNGLGETUNIFORMUI64VNVPROC, glgetuniformui64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM1I64NVPROC, glprogramuniform1i64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM2I64NVPROC, glprogramuniform2i64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM3I64NVPROC, glprogramuniform3i64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM4I64NVPROC, glprogramuniform4i64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM1I64VNVPROC, glprogramuniform1i64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM2I64VNVPROC, glprogramuniform2i64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM3I64VNVPROC, glprogramuniform3i64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM4I64VNVPROC, glprogramuniform4i64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM1UI64NVPROC, glprogramuniform1ui64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM2UI64NVPROC, glprogramuniform2ui64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM3UI64NVPROC, glprogramuniform3ui64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM4UI64NVPROC, glprogramuniform4ui64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM1UI64VNVPROC, glprogramuniform1ui64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM2UI64VNVPROC, glprogramuniform2ui64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM3UI64VNVPROC, glprogramuniform3ui64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORM4UI64VNVPROC, glprogramuniform4ui64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBPARAMETERIAMDPROC, glvertexattribparameteriamd); \ + HandleUnsupported(PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC, glmultidrawarraysindirectamd); \ + HandleUnsupported(PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC, glmultidrawelementsindirectamd); \ + HandleUnsupported(PFNGLGENNAMESAMDPROC, glgennamesamd); \ + HandleUnsupported(PFNGLDELETENAMESAMDPROC, gldeletenamesamd); \ + HandleUnsupported(PFNGLISNAMEAMDPROC, glisnameamd); \ + HandleUnsupported(PFNGLQUERYOBJECTPARAMETERUIAMDPROC, glqueryobjectparameteruiamd); \ + HandleUnsupported(PFNGLGETPERFMONITORGROUPSAMDPROC, glgetperfmonitorgroupsamd); \ + HandleUnsupported(PFNGLGETPERFMONITORCOUNTERSAMDPROC, glgetperfmonitorcountersamd); \ + HandleUnsupported(PFNGLGETPERFMONITORGROUPSTRINGAMDPROC, glgetperfmonitorgroupstringamd); \ + HandleUnsupported(PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC, glgetperfmonitorcounterstringamd); \ + HandleUnsupported(PFNGLGETPERFMONITORCOUNTERINFOAMDPROC, glgetperfmonitorcounterinfoamd); \ + HandleUnsupported(PFNGLGENPERFMONITORSAMDPROC, glgenperfmonitorsamd); \ + HandleUnsupported(PFNGLDELETEPERFMONITORSAMDPROC, gldeleteperfmonitorsamd); \ + HandleUnsupported(PFNGLSELECTPERFMONITORCOUNTERSAMDPROC, glselectperfmonitorcountersamd); \ + HandleUnsupported(PFNGLBEGINPERFMONITORAMDPROC, glbeginperfmonitoramd); \ + HandleUnsupported(PFNGLENDPERFMONITORAMDPROC, glendperfmonitoramd); \ + HandleUnsupported(PFNGLGETPERFMONITORCOUNTERDATAAMDPROC, glgetperfmonitorcounterdataamd); \ + HandleUnsupported(PFNGLSETMULTISAMPLEFVAMDPROC, glsetmultisamplefvamd); \ + HandleUnsupported(PFNGLTEXSTORAGESPARSEAMDPROC, gltexstoragesparseamd); \ + HandleUnsupported(PFNGLTEXTURESTORAGESPARSEAMDPROC, gltexturestoragesparseamd); \ + HandleUnsupported(PFNGLSTENCILOPVALUEAMDPROC, glstencilopvalueamd); \ + HandleUnsupported(PFNGLTESSELLATIONFACTORAMDPROC, gltessellationfactoramd); \ + HandleUnsupported(PFNGLTESSELLATIONMODEAMDPROC, gltessellationmodeamd); \ + HandleUnsupported(PFNGLELEMENTPOINTERAPPLEPROC, glelementpointerapple); \ + HandleUnsupported(PFNGLDRAWELEMENTARRAYAPPLEPROC, gldrawelementarrayapple); \ + HandleUnsupported(PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC, gldrawrangeelementarrayapple); \ + HandleUnsupported(PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC, glmultidrawelementarrayapple); \ + HandleUnsupported(PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC, glmultidrawrangeelementarrayapple); \ + HandleUnsupported(PFNGLGENFENCESAPPLEPROC, glgenfencesapple); \ + HandleUnsupported(PFNGLDELETEFENCESAPPLEPROC, gldeletefencesapple); \ + HandleUnsupported(PFNGLSETFENCEAPPLEPROC, glsetfenceapple); \ + HandleUnsupported(PFNGLISFENCEAPPLEPROC, glisfenceapple); \ + HandleUnsupported(PFNGLTESTFENCEAPPLEPROC, gltestfenceapple); \ + HandleUnsupported(PFNGLFINISHFENCEAPPLEPROC, glfinishfenceapple); \ + HandleUnsupported(PFNGLTESTOBJECTAPPLEPROC, gltestobjectapple); \ + HandleUnsupported(PFNGLFINISHOBJECTAPPLEPROC, glfinishobjectapple); \ + HandleUnsupported(PFNGLBUFFERPARAMETERIAPPLEPROC, glbufferparameteriapple); \ + HandleUnsupported(PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC, glflushmappedbufferrangeapple); \ + HandleUnsupported(PFNGLOBJECTPURGEABLEAPPLEPROC, globjectpurgeableapple); \ + HandleUnsupported(PFNGLOBJECTUNPURGEABLEAPPLEPROC, globjectunpurgeableapple); \ + HandleUnsupported(PFNGLGETOBJECTPARAMETERIVAPPLEPROC, glgetobjectparameterivapple); \ + HandleUnsupported(PFNGLTEXTURERANGEAPPLEPROC, gltexturerangeapple); \ + HandleUnsupported(PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC, glgettexparameterpointervapple); \ + HandleUnsupported(PFNGLBINDVERTEXARRAYAPPLEPROC, glbindvertexarrayapple); \ + HandleUnsupported(PFNGLDELETEVERTEXARRAYSAPPLEPROC, gldeletevertexarraysapple); \ + HandleUnsupported(PFNGLGENVERTEXARRAYSAPPLEPROC, glgenvertexarraysapple); \ + HandleUnsupported(PFNGLISVERTEXARRAYAPPLEPROC, glisvertexarrayapple); \ + HandleUnsupported(PFNGLVERTEXARRAYRANGEAPPLEPROC, glvertexarrayrangeapple); \ + HandleUnsupported(PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC, glflushvertexarrayrangeapple); \ + HandleUnsupported(PFNGLVERTEXARRAYPARAMETERIAPPLEPROC, glvertexarrayparameteriapple); \ + HandleUnsupported(PFNGLENABLEVERTEXATTRIBAPPLEPROC, glenablevertexattribapple); \ + HandleUnsupported(PFNGLDISABLEVERTEXATTRIBAPPLEPROC, gldisablevertexattribapple); \ + HandleUnsupported(PFNGLISVERTEXATTRIBENABLEDAPPLEPROC, glisvertexattribenabledapple); \ + HandleUnsupported(PFNGLMAPVERTEXATTRIB1DAPPLEPROC, glmapvertexattrib1dapple); \ + HandleUnsupported(PFNGLMAPVERTEXATTRIB1FAPPLEPROC, glmapvertexattrib1fapple); \ + HandleUnsupported(PFNGLMAPVERTEXATTRIB2DAPPLEPROC, glmapvertexattrib2dapple); \ + HandleUnsupported(PFNGLMAPVERTEXATTRIB2FAPPLEPROC, glmapvertexattrib2fapple); \ + HandleUnsupported(PFNGLDRAWBUFFERSATIPROC, gldrawbuffersati); \ + HandleUnsupported(PFNGLELEMENTPOINTERATIPROC, glelementpointerati); \ + HandleUnsupported(PFNGLDRAWELEMENTARRAYATIPROC, gldrawelementarrayati); \ + HandleUnsupported(PFNGLDRAWRANGEELEMENTARRAYATIPROC, gldrawrangeelementarrayati); \ + HandleUnsupported(PFNGLTEXBUMPPARAMETERIVATIPROC, gltexbumpparameterivati); \ + HandleUnsupported(PFNGLTEXBUMPPARAMETERFVATIPROC, gltexbumpparameterfvati); \ + HandleUnsupported(PFNGLGETTEXBUMPPARAMETERIVATIPROC, glgettexbumpparameterivati); \ + HandleUnsupported(PFNGLGETTEXBUMPPARAMETERFVATIPROC, glgettexbumpparameterfvati); \ + HandleUnsupported(PFNGLGENFRAGMENTSHADERSATIPROC, glgenfragmentshadersati); \ + HandleUnsupported(PFNGLBINDFRAGMENTSHADERATIPROC, glbindfragmentshaderati); \ + HandleUnsupported(PFNGLDELETEFRAGMENTSHADERATIPROC, gldeletefragmentshaderati); \ + HandleUnsupported(PFNGLBEGINFRAGMENTSHADERATIPROC, glbeginfragmentshaderati); \ + HandleUnsupported(PFNGLENDFRAGMENTSHADERATIPROC, glendfragmentshaderati); \ + HandleUnsupported(PFNGLPASSTEXCOORDATIPROC, glpasstexcoordati); \ + HandleUnsupported(PFNGLSAMPLEMAPATIPROC, glsamplemapati); \ + HandleUnsupported(PFNGLCOLORFRAGMENTOP1ATIPROC, glcolorfragmentop1ati); \ + HandleUnsupported(PFNGLCOLORFRAGMENTOP2ATIPROC, glcolorfragmentop2ati); \ + HandleUnsupported(PFNGLCOLORFRAGMENTOP3ATIPROC, glcolorfragmentop3ati); \ + HandleUnsupported(PFNGLALPHAFRAGMENTOP1ATIPROC, glalphafragmentop1ati); \ + HandleUnsupported(PFNGLALPHAFRAGMENTOP2ATIPROC, glalphafragmentop2ati); \ + HandleUnsupported(PFNGLALPHAFRAGMENTOP3ATIPROC, glalphafragmentop3ati); \ + HandleUnsupported(PFNGLSETFRAGMENTSHADERCONSTANTATIPROC, glsetfragmentshaderconstantati); \ + HandleUnsupported(PFNGLMAPOBJECTBUFFERATIPROC, glmapobjectbufferati); \ + HandleUnsupported(PFNGLUNMAPOBJECTBUFFERATIPROC, glunmapobjectbufferati); \ + HandleUnsupported(PFNGLPNTRIANGLESIATIPROC, glpntrianglesiati); \ + HandleUnsupported(PFNGLPNTRIANGLESFATIPROC, glpntrianglesfati); \ + HandleUnsupported(PFNGLSTENCILOPSEPARATEATIPROC, glstencilopseparateati); \ + HandleUnsupported(PFNGLSTENCILFUNCSEPARATEATIPROC, glstencilfuncseparateati); \ + HandleUnsupported(PFNGLNEWOBJECTBUFFERATIPROC, glnewobjectbufferati); \ + HandleUnsupported(PFNGLISOBJECTBUFFERATIPROC, glisobjectbufferati); \ + HandleUnsupported(PFNGLUPDATEOBJECTBUFFERATIPROC, glupdateobjectbufferati); \ + HandleUnsupported(PFNGLGETOBJECTBUFFERFVATIPROC, glgetobjectbufferfvati); \ + HandleUnsupported(PFNGLGETOBJECTBUFFERIVATIPROC, glgetobjectbufferivati); \ + HandleUnsupported(PFNGLFREEOBJECTBUFFERATIPROC, glfreeobjectbufferati); \ + HandleUnsupported(PFNGLARRAYOBJECTATIPROC, glarrayobjectati); \ + HandleUnsupported(PFNGLGETARRAYOBJECTFVATIPROC, glgetarrayobjectfvati); \ + HandleUnsupported(PFNGLGETARRAYOBJECTIVATIPROC, glgetarrayobjectivati); \ + HandleUnsupported(PFNGLVARIANTARRAYOBJECTATIPROC, glvariantarrayobjectati); \ + HandleUnsupported(PFNGLGETVARIANTARRAYOBJECTFVATIPROC, glgetvariantarrayobjectfvati); \ + HandleUnsupported(PFNGLGETVARIANTARRAYOBJECTIVATIPROC, glgetvariantarrayobjectivati); \ + HandleUnsupported(PFNGLVERTEXATTRIBARRAYOBJECTATIPROC, glvertexattribarrayobjectati); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC, glgetvertexattribarrayobjectfvati); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC, glgetvertexattribarrayobjectivati); \ + HandleUnsupported(PFNGLVERTEXSTREAM1SATIPROC, glvertexstream1sati); \ + HandleUnsupported(PFNGLVERTEXSTREAM1SVATIPROC, glvertexstream1svati); \ + HandleUnsupported(PFNGLVERTEXSTREAM1IATIPROC, glvertexstream1iati); \ + HandleUnsupported(PFNGLVERTEXSTREAM1IVATIPROC, glvertexstream1ivati); \ + HandleUnsupported(PFNGLVERTEXSTREAM1FATIPROC, glvertexstream1fati); \ + HandleUnsupported(PFNGLVERTEXSTREAM1FVATIPROC, glvertexstream1fvati); \ + HandleUnsupported(PFNGLVERTEXSTREAM1DATIPROC, glvertexstream1dati); \ + HandleUnsupported(PFNGLVERTEXSTREAM1DVATIPROC, glvertexstream1dvati); \ + HandleUnsupported(PFNGLVERTEXSTREAM2SATIPROC, glvertexstream2sati); \ + HandleUnsupported(PFNGLVERTEXSTREAM2SVATIPROC, glvertexstream2svati); \ + HandleUnsupported(PFNGLVERTEXSTREAM2IATIPROC, glvertexstream2iati); \ + HandleUnsupported(PFNGLVERTEXSTREAM2IVATIPROC, glvertexstream2ivati); \ + HandleUnsupported(PFNGLVERTEXSTREAM2FATIPROC, glvertexstream2fati); \ + HandleUnsupported(PFNGLVERTEXSTREAM2FVATIPROC, glvertexstream2fvati); \ + HandleUnsupported(PFNGLVERTEXSTREAM2DATIPROC, glvertexstream2dati); \ + HandleUnsupported(PFNGLVERTEXSTREAM2DVATIPROC, glvertexstream2dvati); \ + HandleUnsupported(PFNGLVERTEXSTREAM3SATIPROC, glvertexstream3sati); \ + HandleUnsupported(PFNGLVERTEXSTREAM3SVATIPROC, glvertexstream3svati); \ + HandleUnsupported(PFNGLVERTEXSTREAM3IATIPROC, glvertexstream3iati); \ + HandleUnsupported(PFNGLVERTEXSTREAM3IVATIPROC, glvertexstream3ivati); \ + HandleUnsupported(PFNGLVERTEXSTREAM3FATIPROC, glvertexstream3fati); \ + HandleUnsupported(PFNGLVERTEXSTREAM3FVATIPROC, glvertexstream3fvati); \ + HandleUnsupported(PFNGLVERTEXSTREAM3DATIPROC, glvertexstream3dati); \ + HandleUnsupported(PFNGLVERTEXSTREAM3DVATIPROC, glvertexstream3dvati); \ + HandleUnsupported(PFNGLVERTEXSTREAM4SATIPROC, glvertexstream4sati); \ + HandleUnsupported(PFNGLVERTEXSTREAM4SVATIPROC, glvertexstream4svati); \ + HandleUnsupported(PFNGLVERTEXSTREAM4IATIPROC, glvertexstream4iati); \ + HandleUnsupported(PFNGLVERTEXSTREAM4IVATIPROC, glvertexstream4ivati); \ + HandleUnsupported(PFNGLVERTEXSTREAM4FATIPROC, glvertexstream4fati); \ + HandleUnsupported(PFNGLVERTEXSTREAM4FVATIPROC, glvertexstream4fvati); \ + HandleUnsupported(PFNGLVERTEXSTREAM4DATIPROC, glvertexstream4dati); \ + HandleUnsupported(PFNGLVERTEXSTREAM4DVATIPROC, glvertexstream4dvati); \ + HandleUnsupported(PFNGLNORMALSTREAM3BATIPROC, glnormalstream3bati); \ + HandleUnsupported(PFNGLNORMALSTREAM3BVATIPROC, glnormalstream3bvati); \ + HandleUnsupported(PFNGLNORMALSTREAM3SATIPROC, glnormalstream3sati); \ + HandleUnsupported(PFNGLNORMALSTREAM3SVATIPROC, glnormalstream3svati); \ + HandleUnsupported(PFNGLNORMALSTREAM3IATIPROC, glnormalstream3iati); \ + HandleUnsupported(PFNGLNORMALSTREAM3IVATIPROC, glnormalstream3ivati); \ + HandleUnsupported(PFNGLNORMALSTREAM3FATIPROC, glnormalstream3fati); \ + HandleUnsupported(PFNGLNORMALSTREAM3FVATIPROC, glnormalstream3fvati); \ + HandleUnsupported(PFNGLNORMALSTREAM3DATIPROC, glnormalstream3dati); \ + HandleUnsupported(PFNGLNORMALSTREAM3DVATIPROC, glnormalstream3dvati); \ + HandleUnsupported(PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC, glclientactivevertexstreamati); \ + HandleUnsupported(PFNGLVERTEXBLENDENVIATIPROC, glvertexblendenviati); \ + HandleUnsupported(PFNGLVERTEXBLENDENVFATIPROC, glvertexblendenvfati); \ + HandleUnsupported(PFNGLUNIFORMBUFFEREXTPROC, gluniformbufferext); \ + HandleUnsupported(PFNGLGETUNIFORMBUFFERSIZEEXTPROC, glgetuniformbuffersizeext); \ + HandleUnsupported(PFNGLGETUNIFORMOFFSETEXTPROC, glgetuniformoffsetext); \ + HandleUnsupported(PFNGLBLENDFUNCSEPARATEEXTPROC, glblendfuncseparateext); \ + HandleUnsupported(PFNGLCOLORSUBTABLEEXTPROC, glcolorsubtableext); \ + HandleUnsupported(PFNGLCOPYCOLORSUBTABLEEXTPROC, glcopycolorsubtableext); \ + HandleUnsupported(PFNGLLOCKARRAYSEXTPROC, gllockarraysext); \ + HandleUnsupported(PFNGLUNLOCKARRAYSEXTPROC, glunlockarraysext); \ + HandleUnsupported(PFNGLCONVOLUTIONFILTER1DEXTPROC, glconvolutionfilter1dext); \ + HandleUnsupported(PFNGLCONVOLUTIONFILTER2DEXTPROC, glconvolutionfilter2dext); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERFEXTPROC, glconvolutionparameterfext); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERFVEXTPROC, glconvolutionparameterfvext); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERIEXTPROC, glconvolutionparameteriext); \ + HandleUnsupported(PFNGLCONVOLUTIONPARAMETERIVEXTPROC, glconvolutionparameterivext); \ + HandleUnsupported(PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC, glcopyconvolutionfilter1dext); \ + HandleUnsupported(PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC, glcopyconvolutionfilter2dext); \ + HandleUnsupported(PFNGLGETCONVOLUTIONFILTEREXTPROC, glgetconvolutionfilterext); \ + HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC, glgetconvolutionparameterfvext); \ + HandleUnsupported(PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC, glgetconvolutionparameterivext); \ + HandleUnsupported(PFNGLGETSEPARABLEFILTEREXTPROC, glgetseparablefilterext); \ + HandleUnsupported(PFNGLSEPARABLEFILTER2DEXTPROC, glseparablefilter2dext); \ + HandleUnsupported(PFNGLTANGENT3BEXTPROC, gltangent3bext); \ + HandleUnsupported(PFNGLTANGENT3BVEXTPROC, gltangent3bvext); \ + HandleUnsupported(PFNGLTANGENT3DEXTPROC, gltangent3dext); \ + HandleUnsupported(PFNGLTANGENT3DVEXTPROC, gltangent3dvext); \ + HandleUnsupported(PFNGLTANGENT3FEXTPROC, gltangent3fext); \ + HandleUnsupported(PFNGLTANGENT3FVEXTPROC, gltangent3fvext); \ + HandleUnsupported(PFNGLTANGENT3IEXTPROC, gltangent3iext); \ + HandleUnsupported(PFNGLTANGENT3IVEXTPROC, gltangent3ivext); \ + HandleUnsupported(PFNGLTANGENT3SEXTPROC, gltangent3sext); \ + HandleUnsupported(PFNGLTANGENT3SVEXTPROC, gltangent3svext); \ + HandleUnsupported(PFNGLBINORMAL3BEXTPROC, glbinormal3bext); \ + HandleUnsupported(PFNGLBINORMAL3BVEXTPROC, glbinormal3bvext); \ + HandleUnsupported(PFNGLBINORMAL3DEXTPROC, glbinormal3dext); \ + HandleUnsupported(PFNGLBINORMAL3DVEXTPROC, glbinormal3dvext); \ + HandleUnsupported(PFNGLBINORMAL3FEXTPROC, glbinormal3fext); \ + HandleUnsupported(PFNGLBINORMAL3FVEXTPROC, glbinormal3fvext); \ + HandleUnsupported(PFNGLBINORMAL3IEXTPROC, glbinormal3iext); \ + HandleUnsupported(PFNGLBINORMAL3IVEXTPROC, glbinormal3ivext); \ + HandleUnsupported(PFNGLBINORMAL3SEXTPROC, glbinormal3sext); \ + HandleUnsupported(PFNGLBINORMAL3SVEXTPROC, glbinormal3svext); \ + HandleUnsupported(PFNGLTANGENTPOINTEREXTPROC, gltangentpointerext); \ + HandleUnsupported(PFNGLBINORMALPOINTEREXTPROC, glbinormalpointerext); \ + HandleUnsupported(PFNGLCOPYTEXIMAGE1DEXTPROC, glcopyteximage1dext); \ + HandleUnsupported(PFNGLCOPYTEXIMAGE2DEXTPROC, glcopyteximage2dext); \ + HandleUnsupported(PFNGLCOPYTEXSUBIMAGE1DEXTPROC, glcopytexsubimage1dext); \ + HandleUnsupported(PFNGLCOPYTEXSUBIMAGE2DEXTPROC, glcopytexsubimage2dext); \ + HandleUnsupported(PFNGLCOPYTEXSUBIMAGE3DEXTPROC, glcopytexsubimage3dext); \ + HandleUnsupported(PFNGLCULLPARAMETERDVEXTPROC, glcullparameterdvext); \ + HandleUnsupported(PFNGLCULLPARAMETERFVEXTPROC, glcullparameterfvext); \ + HandleUnsupported(PFNGLMATRIXLOADFEXTPROC, glmatrixloadfext); \ + HandleUnsupported(PFNGLMATRIXLOADDEXTPROC, glmatrixloaddext); \ + HandleUnsupported(PFNGLMATRIXMULTFEXTPROC, glmatrixmultfext); \ + HandleUnsupported(PFNGLMATRIXMULTDEXTPROC, glmatrixmultdext); \ + HandleUnsupported(PFNGLMATRIXLOADIDENTITYEXTPROC, glmatrixloadidentityext); \ + HandleUnsupported(PFNGLMATRIXROTATEFEXTPROC, glmatrixrotatefext); \ + HandleUnsupported(PFNGLMATRIXROTATEDEXTPROC, glmatrixrotatedext); \ + HandleUnsupported(PFNGLMATRIXSCALEFEXTPROC, glmatrixscalefext); \ + HandleUnsupported(PFNGLMATRIXSCALEDEXTPROC, glmatrixscaledext); \ + HandleUnsupported(PFNGLMATRIXTRANSLATEFEXTPROC, glmatrixtranslatefext); \ + HandleUnsupported(PFNGLMATRIXTRANSLATEDEXTPROC, glmatrixtranslatedext); \ + HandleUnsupported(PFNGLMATRIXFRUSTUMEXTPROC, glmatrixfrustumext); \ + HandleUnsupported(PFNGLMATRIXORTHOEXTPROC, glmatrixorthoext); \ + HandleUnsupported(PFNGLMATRIXPOPEXTPROC, glmatrixpopext); \ + HandleUnsupported(PFNGLMATRIXPUSHEXTPROC, glmatrixpushext); \ + HandleUnsupported(PFNGLCLIENTATTRIBDEFAULTEXTPROC, glclientattribdefaultext); \ + HandleUnsupported(PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC, glpushclientattribdefaultext); \ + HandleUnsupported(PFNGLMULTITEXCOORDPOINTEREXTPROC, glmultitexcoordpointerext); \ + HandleUnsupported(PFNGLMULTITEXENVFEXTPROC, glmultitexenvfext); \ + HandleUnsupported(PFNGLMULTITEXENVFVEXTPROC, glmultitexenvfvext); \ + HandleUnsupported(PFNGLMULTITEXENVIEXTPROC, glmultitexenviext); \ + HandleUnsupported(PFNGLMULTITEXENVIVEXTPROC, glmultitexenvivext); \ + HandleUnsupported(PFNGLMULTITEXGENDEXTPROC, glmultitexgendext); \ + HandleUnsupported(PFNGLMULTITEXGENDVEXTPROC, glmultitexgendvext); \ + HandleUnsupported(PFNGLMULTITEXGENFEXTPROC, glmultitexgenfext); \ + HandleUnsupported(PFNGLMULTITEXGENFVEXTPROC, glmultitexgenfvext); \ + HandleUnsupported(PFNGLMULTITEXGENIEXTPROC, glmultitexgeniext); \ + HandleUnsupported(PFNGLMULTITEXGENIVEXTPROC, glmultitexgenivext); \ + HandleUnsupported(PFNGLGETMULTITEXENVFVEXTPROC, glgetmultitexenvfvext); \ + HandleUnsupported(PFNGLGETMULTITEXENVIVEXTPROC, glgetmultitexenvivext); \ + HandleUnsupported(PFNGLGETMULTITEXGENDVEXTPROC, glgetmultitexgendvext); \ + HandleUnsupported(PFNGLGETMULTITEXGENFVEXTPROC, glgetmultitexgenfvext); \ + HandleUnsupported(PFNGLGETMULTITEXGENIVEXTPROC, glgetmultitexgenivext); \ + HandleUnsupported(PFNGLENABLECLIENTSTATEINDEXEDEXTPROC, glenableclientstateindexedext); \ + HandleUnsupported(PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC, gldisableclientstateindexedext); \ + HandleUnsupported(PFNGLMATRIXLOADTRANSPOSEFEXTPROC, glmatrixloadtransposefext); \ + HandleUnsupported(PFNGLMATRIXLOADTRANSPOSEDEXTPROC, glmatrixloadtransposedext); \ + HandleUnsupported(PFNGLMATRIXMULTTRANSPOSEFEXTPROC, glmatrixmulttransposefext); \ + HandleUnsupported(PFNGLMATRIXMULTTRANSPOSEDEXTPROC, glmatrixmulttransposedext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC, glnamedprogramlocalparameters4fvext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC, glnamedprogramlocalparameteri4iext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC, glnamedprogramlocalparameteri4ivext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC, glnamedprogramlocalparametersi4ivext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC, glnamedprogramlocalparameteri4uiext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC, glnamedprogramlocalparameteri4uivext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC, glnamedprogramlocalparametersi4uivext); \ + HandleUnsupported(PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC, glgetnamedprogramlocalparameteriivext); \ + HandleUnsupported(PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC, glgetnamedprogramlocalparameteriuivext); \ + HandleUnsupported(PFNGLENABLECLIENTSTATEIEXTPROC, glenableclientstateiext); \ + HandleUnsupported(PFNGLDISABLECLIENTSTATEIEXTPROC, gldisableclientstateiext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMSTRINGEXTPROC, glnamedprogramstringext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC, glnamedprogramlocalparameter4dext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC, glnamedprogramlocalparameter4dvext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC, glnamedprogramlocalparameter4fext); \ + HandleUnsupported(PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC, glnamedprogramlocalparameter4fvext); \ + HandleUnsupported(PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC, glgetnamedprogramlocalparameterdvext); \ + HandleUnsupported(PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC, glgetnamedprogramlocalparameterfvext); \ + HandleUnsupported(PFNGLGETNAMEDPROGRAMSTRINGEXTPROC, glgetnamedprogramstringext); \ + HandleUnsupported(PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC, glnamedrenderbufferstoragemultisamplecoverageext); \ + HandleUnsupported(PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC, glnamedframebuffertexturefaceext); \ + HandleUnsupported(PFNGLTEXTURERENDERBUFFEREXTPROC, gltexturerenderbufferext); \ + HandleUnsupported(PFNGLMULTITEXRENDERBUFFEREXTPROC, glmultitexrenderbufferext); \ + HandleUnsupported(PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC, glvertexarrayvertexoffsetext); \ + HandleUnsupported(PFNGLVERTEXARRAYCOLOROFFSETEXTPROC, glvertexarraycoloroffsetext); \ + HandleUnsupported(PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC, glvertexarrayedgeflagoffsetext); \ + HandleUnsupported(PFNGLVERTEXARRAYINDEXOFFSETEXTPROC, glvertexarrayindexoffsetext); \ + HandleUnsupported(PFNGLVERTEXARRAYNORMALOFFSETEXTPROC, glvertexarraynormaloffsetext); \ + HandleUnsupported(PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC, glvertexarraytexcoordoffsetext); \ + HandleUnsupported(PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC, glvertexarraymultitexcoordoffsetext); \ + HandleUnsupported(PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC, glvertexarrayfogcoordoffsetext); \ + HandleUnsupported(PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC, glvertexarraysecondarycoloroffsetext); \ + HandleUnsupported(PFNGLENABLEVERTEXARRAYEXTPROC, glenablevertexarrayext); \ + HandleUnsupported(PFNGLDISABLEVERTEXARRAYEXTPROC, gldisablevertexarrayext); \ + HandleUnsupported(PFNGLTEXTUREPAGECOMMITMENTEXTPROC, gltexturepagecommitmentext); \ + HandleUnsupported(PFNGLFOGCOORDFEXTPROC, glfogcoordfext); \ + HandleUnsupported(PFNGLFOGCOORDFVEXTPROC, glfogcoordfvext); \ + HandleUnsupported(PFNGLFOGCOORDDEXTPROC, glfogcoorddext); \ + HandleUnsupported(PFNGLFOGCOORDDVEXTPROC, glfogcoorddvext); \ + HandleUnsupported(PFNGLFOGCOORDPOINTEREXTPROC, glfogcoordpointerext); \ + HandleUnsupported(PFNGLPROGRAMPARAMETERIEXTPROC, glprogramparameteriext); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETERS4FVEXTPROC, glprogramenvparameters4fvext); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC, glprogramlocalparameters4fvext); \ + HandleUnsupported(PFNGLGETHISTOGRAMEXTPROC, glgethistogramext); \ + HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERFVEXTPROC, glgethistogramparameterfvext); \ + HandleUnsupported(PFNGLGETHISTOGRAMPARAMETERIVEXTPROC, glgethistogramparameterivext); \ + HandleUnsupported(PFNGLGETMINMAXEXTPROC, glgetminmaxext); \ + HandleUnsupported(PFNGLGETMINMAXPARAMETERFVEXTPROC, glgetminmaxparameterfvext); \ + HandleUnsupported(PFNGLGETMINMAXPARAMETERIVEXTPROC, glgetminmaxparameterivext); \ + HandleUnsupported(PFNGLHISTOGRAMEXTPROC, glhistogramext); \ + HandleUnsupported(PFNGLMINMAXEXTPROC, glminmaxext); \ + HandleUnsupported(PFNGLRESETHISTOGRAMEXTPROC, glresethistogramext); \ + HandleUnsupported(PFNGLRESETMINMAXEXTPROC, glresetminmaxext); \ + HandleUnsupported(PFNGLINDEXFUNCEXTPROC, glindexfuncext); \ + HandleUnsupported(PFNGLINDEXMATERIALEXTPROC, glindexmaterialext); \ + HandleUnsupported(PFNGLAPPLYTEXTUREEXTPROC, glapplytextureext); \ + HandleUnsupported(PFNGLTEXTURELIGHTEXTPROC, gltexturelightext); \ + HandleUnsupported(PFNGLTEXTUREMATERIALEXTPROC, gltexturematerialext); \ + HandleUnsupported(PFNGLMULTIDRAWELEMENTSEXTPROC, glmultidrawelementsext); \ + HandleUnsupported(PFNGLSAMPLEMASKEXTPROC, glsamplemaskext); \ + HandleUnsupported(PFNGLSAMPLEPATTERNEXTPROC, glsamplepatternext); \ + HandleUnsupported(PFNGLCOLORTABLEEXTPROC, glcolortableext); \ + HandleUnsupported(PFNGLGETCOLORTABLEEXTPROC, glgetcolortableext); \ + HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERIVEXTPROC, glgetcolortableparameterivext); \ + HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERFVEXTPROC, glgetcolortableparameterfvext); \ + HandleUnsupported(PFNGLPIXELTRANSFORMPARAMETERIEXTPROC, glpixeltransformparameteriext); \ + HandleUnsupported(PFNGLPIXELTRANSFORMPARAMETERFEXTPROC, glpixeltransformparameterfext); \ + HandleUnsupported(PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC, glpixeltransformparameterivext); \ + HandleUnsupported(PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC, glpixeltransformparameterfvext); \ + HandleUnsupported(PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC, glgetpixeltransformparameterivext); \ + HandleUnsupported(PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC, glgetpixeltransformparameterfvext); \ + HandleUnsupported(PFNGLPOINTPARAMETERFEXTPROC, glpointparameterfext); \ + HandleUnsupported(PFNGLPOINTPARAMETERFVEXTPROC, glpointparameterfvext); \ + HandleUnsupported(PFNGLPOLYGONOFFSETEXTPROC, glpolygonoffsetext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3BEXTPROC, glsecondarycolor3bext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3BVEXTPROC, glsecondarycolor3bvext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3DEXTPROC, glsecondarycolor3dext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3DVEXTPROC, glsecondarycolor3dvext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3FEXTPROC, glsecondarycolor3fext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3FVEXTPROC, glsecondarycolor3fvext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3IEXTPROC, glsecondarycolor3iext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3IVEXTPROC, glsecondarycolor3ivext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3SEXTPROC, glsecondarycolor3sext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3SVEXTPROC, glsecondarycolor3svext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3UBEXTPROC, glsecondarycolor3ubext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3UBVEXTPROC, glsecondarycolor3ubvext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3UIEXTPROC, glsecondarycolor3uiext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3UIVEXTPROC, glsecondarycolor3uivext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3USEXTPROC, glsecondarycolor3usext); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3USVEXTPROC, glsecondarycolor3usvext); \ + HandleUnsupported(PFNGLSECONDARYCOLORPOINTEREXTPROC, glsecondarycolorpointerext); \ + HandleUnsupported(PFNGLUSESHADERPROGRAMEXTPROC, gluseshaderprogramext); \ + HandleUnsupported(PFNGLACTIVEPROGRAMEXTPROC, glactiveprogramext); \ + HandleUnsupported(PFNGLCREATESHADERPROGRAMEXTPROC, glcreateshaderprogramext); \ + HandleUnsupported(PFNGLSTENCILCLEARTAGEXTPROC, glstencilcleartagext); \ + HandleUnsupported(PFNGLACTIVESTENCILFACEEXTPROC, glactivestencilfaceext); \ + HandleUnsupported(PFNGLTEXSUBIMAGE1DEXTPROC, gltexsubimage1dext); \ + HandleUnsupported(PFNGLTEXSUBIMAGE2DEXTPROC, gltexsubimage2dext); \ + HandleUnsupported(PFNGLTEXSUBIMAGE3DEXTPROC, gltexsubimage3dext); \ + HandleUnsupported(PFNGLCLEARCOLORIIEXTPROC, glclearcoloriiext); \ + HandleUnsupported(PFNGLCLEARCOLORIUIEXTPROC, glclearcoloriuiext); \ + HandleUnsupported(PFNGLARETEXTURESRESIDENTEXTPROC, glaretexturesresidentext); \ + HandleUnsupported(PFNGLBINDTEXTUREEXTPROC, glbindtextureext); \ + HandleUnsupported(PFNGLDELETETEXTURESEXTPROC, gldeletetexturesext); \ + HandleUnsupported(PFNGLGENTEXTURESEXTPROC, glgentexturesext); \ + HandleUnsupported(PFNGLISTEXTUREEXTPROC, glistextureext); \ + HandleUnsupported(PFNGLPRIORITIZETEXTURESEXTPROC, glprioritizetexturesext); \ + HandleUnsupported(PFNGLTEXTURENORMALEXTPROC, gltexturenormalext); \ + HandleUnsupported(PFNGLBINDBUFFEROFFSETEXTPROC, glbindbufferoffsetext); \ + HandleUnsupported(PFNGLARRAYELEMENTEXTPROC, glarrayelementext); \ + HandleUnsupported(PFNGLCOLORPOINTEREXTPROC, glcolorpointerext); \ + HandleUnsupported(PFNGLDRAWARRAYSEXTPROC, gldrawarraysext); \ + HandleUnsupported(PFNGLEDGEFLAGPOINTEREXTPROC, gledgeflagpointerext); \ + HandleUnsupported(PFNGLGETPOINTERVEXTPROC, glgetpointervext); \ + HandleUnsupported(PFNGLINDEXPOINTEREXTPROC, glindexpointerext); \ + HandleUnsupported(PFNGLNORMALPOINTEREXTPROC, glnormalpointerext); \ + HandleUnsupported(PFNGLTEXCOORDPOINTEREXTPROC, gltexcoordpointerext); \ + HandleUnsupported(PFNGLVERTEXPOINTEREXTPROC, glvertexpointerext); \ + HandleUnsupported(PFNGLBEGINVERTEXSHADEREXTPROC, glbeginvertexshaderext); \ + HandleUnsupported(PFNGLENDVERTEXSHADEREXTPROC, glendvertexshaderext); \ + HandleUnsupported(PFNGLBINDVERTEXSHADEREXTPROC, glbindvertexshaderext); \ + HandleUnsupported(PFNGLGENVERTEXSHADERSEXTPROC, glgenvertexshadersext); \ + HandleUnsupported(PFNGLDELETEVERTEXSHADEREXTPROC, gldeletevertexshaderext); \ + HandleUnsupported(PFNGLSHADEROP1EXTPROC, glshaderop1ext); \ + HandleUnsupported(PFNGLSHADEROP2EXTPROC, glshaderop2ext); \ + HandleUnsupported(PFNGLSHADEROP3EXTPROC, glshaderop3ext); \ + HandleUnsupported(PFNGLSWIZZLEEXTPROC, glswizzleext); \ + HandleUnsupported(PFNGLWRITEMASKEXTPROC, glwritemaskext); \ + HandleUnsupported(PFNGLINSERTCOMPONENTEXTPROC, glinsertcomponentext); \ + HandleUnsupported(PFNGLEXTRACTCOMPONENTEXTPROC, glextractcomponentext); \ + HandleUnsupported(PFNGLGENSYMBOLSEXTPROC, glgensymbolsext); \ + HandleUnsupported(PFNGLSETINVARIANTEXTPROC, glsetinvariantext); \ + HandleUnsupported(PFNGLSETLOCALCONSTANTEXTPROC, glsetlocalconstantext); \ + HandleUnsupported(PFNGLVARIANTBVEXTPROC, glvariantbvext); \ + HandleUnsupported(PFNGLVARIANTSVEXTPROC, glvariantsvext); \ + HandleUnsupported(PFNGLVARIANTIVEXTPROC, glvariantivext); \ + HandleUnsupported(PFNGLVARIANTFVEXTPROC, glvariantfvext); \ + HandleUnsupported(PFNGLVARIANTDVEXTPROC, glvariantdvext); \ + HandleUnsupported(PFNGLVARIANTUBVEXTPROC, glvariantubvext); \ + HandleUnsupported(PFNGLVARIANTUSVEXTPROC, glvariantusvext); \ + HandleUnsupported(PFNGLVARIANTUIVEXTPROC, glvariantuivext); \ + HandleUnsupported(PFNGLVARIANTPOINTEREXTPROC, glvariantpointerext); \ + HandleUnsupported(PFNGLENABLEVARIANTCLIENTSTATEEXTPROC, glenablevariantclientstateext); \ + HandleUnsupported(PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC, gldisablevariantclientstateext); \ + HandleUnsupported(PFNGLBINDLIGHTPARAMETEREXTPROC, glbindlightparameterext); \ + HandleUnsupported(PFNGLBINDMATERIALPARAMETEREXTPROC, glbindmaterialparameterext); \ + HandleUnsupported(PFNGLBINDTEXGENPARAMETEREXTPROC, glbindtexgenparameterext); \ + HandleUnsupported(PFNGLBINDTEXTUREUNITPARAMETEREXTPROC, glbindtextureunitparameterext); \ + HandleUnsupported(PFNGLBINDPARAMETEREXTPROC, glbindparameterext); \ + HandleUnsupported(PFNGLISVARIANTENABLEDEXTPROC, glisvariantenabledext); \ + HandleUnsupported(PFNGLGETVARIANTBOOLEANVEXTPROC, glgetvariantbooleanvext); \ + HandleUnsupported(PFNGLGETVARIANTINTEGERVEXTPROC, glgetvariantintegervext); \ + HandleUnsupported(PFNGLGETVARIANTFLOATVEXTPROC, glgetvariantfloatvext); \ + HandleUnsupported(PFNGLGETVARIANTPOINTERVEXTPROC, glgetvariantpointervext); \ + HandleUnsupported(PFNGLGETINVARIANTBOOLEANVEXTPROC, glgetinvariantbooleanvext); \ + HandleUnsupported(PFNGLGETINVARIANTINTEGERVEXTPROC, glgetinvariantintegervext); \ + HandleUnsupported(PFNGLGETINVARIANTFLOATVEXTPROC, glgetinvariantfloatvext); \ + HandleUnsupported(PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC, glgetlocalconstantbooleanvext); \ + HandleUnsupported(PFNGLGETLOCALCONSTANTINTEGERVEXTPROC, glgetlocalconstantintegervext); \ + HandleUnsupported(PFNGLGETLOCALCONSTANTFLOATVEXTPROC, glgetlocalconstantfloatvext); \ + HandleUnsupported(PFNGLVERTEXWEIGHTFEXTPROC, glvertexweightfext); \ + HandleUnsupported(PFNGLVERTEXWEIGHTFVEXTPROC, glvertexweightfvext); \ + HandleUnsupported(PFNGLVERTEXWEIGHTPOINTEREXTPROC, glvertexweightpointerext); \ + HandleUnsupported(PFNGLIMPORTSYNCEXTPROC, glimportsyncext); \ + HandleUnsupported(PFNGLIMAGETRANSFORMPARAMETERIHPPROC, glimagetransformparameterihp); \ + HandleUnsupported(PFNGLIMAGETRANSFORMPARAMETERFHPPROC, glimagetransformparameterfhp); \ + HandleUnsupported(PFNGLIMAGETRANSFORMPARAMETERIVHPPROC, glimagetransformparameterivhp); \ + HandleUnsupported(PFNGLIMAGETRANSFORMPARAMETERFVHPPROC, glimagetransformparameterfvhp); \ + HandleUnsupported(PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC, glgetimagetransformparameterivhp); \ + HandleUnsupported(PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC, glgetimagetransformparameterfvhp); \ + HandleUnsupported(PFNGLMULTIMODEDRAWARRAYSIBMPROC, glmultimodedrawarraysibm); \ + HandleUnsupported(PFNGLMULTIMODEDRAWELEMENTSIBMPROC, glmultimodedrawelementsibm); \ + HandleUnsupported(PFNGLFLUSHSTATICDATAIBMPROC, glflushstaticdataibm); \ + HandleUnsupported(PFNGLCOLORPOINTERLISTIBMPROC, glcolorpointerlistibm); \ + HandleUnsupported(PFNGLSECONDARYCOLORPOINTERLISTIBMPROC, glsecondarycolorpointerlistibm); \ + HandleUnsupported(PFNGLEDGEFLAGPOINTERLISTIBMPROC, gledgeflagpointerlistibm); \ + HandleUnsupported(PFNGLFOGCOORDPOINTERLISTIBMPROC, glfogcoordpointerlistibm); \ + HandleUnsupported(PFNGLINDEXPOINTERLISTIBMPROC, glindexpointerlistibm); \ + HandleUnsupported(PFNGLNORMALPOINTERLISTIBMPROC, glnormalpointerlistibm); \ + HandleUnsupported(PFNGLTEXCOORDPOINTERLISTIBMPROC, gltexcoordpointerlistibm); \ + HandleUnsupported(PFNGLVERTEXPOINTERLISTIBMPROC, glvertexpointerlistibm); \ + HandleUnsupported(PFNGLBLENDFUNCSEPARATEINGRPROC, glblendfuncseparateingr); \ + HandleUnsupported(PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC, glapplyframebufferattachmentcmaaintel); \ + HandleUnsupported(PFNGLSYNCTEXTUREINTELPROC, glsynctextureintel); \ + HandleUnsupported(PFNGLUNMAPTEXTURE2DINTELPROC, glunmaptexture2dintel); \ + HandleUnsupported(PFNGLMAPTEXTURE2DINTELPROC, glmaptexture2dintel); \ + HandleUnsupported(PFNGLVERTEXPOINTERVINTELPROC, glvertexpointervintel); \ + HandleUnsupported(PFNGLNORMALPOINTERVINTELPROC, glnormalpointervintel); \ + HandleUnsupported(PFNGLCOLORPOINTERVINTELPROC, glcolorpointervintel); \ + HandleUnsupported(PFNGLTEXCOORDPOINTERVINTELPROC, gltexcoordpointervintel); \ + HandleUnsupported(PFNGLBEGINPERFQUERYINTELPROC, glbeginperfqueryintel); \ + HandleUnsupported(PFNGLCREATEPERFQUERYINTELPROC, glcreateperfqueryintel); \ + HandleUnsupported(PFNGLDELETEPERFQUERYINTELPROC, gldeleteperfqueryintel); \ + HandleUnsupported(PFNGLENDPERFQUERYINTELPROC, glendperfqueryintel); \ + HandleUnsupported(PFNGLGETFIRSTPERFQUERYIDINTELPROC, glgetfirstperfqueryidintel); \ + HandleUnsupported(PFNGLGETNEXTPERFQUERYIDINTELPROC, glgetnextperfqueryidintel); \ + HandleUnsupported(PFNGLGETPERFCOUNTERINFOINTELPROC, glgetperfcounterinfointel); \ + HandleUnsupported(PFNGLGETPERFQUERYDATAINTELPROC, glgetperfquerydataintel); \ + HandleUnsupported(PFNGLGETPERFQUERYIDBYNAMEINTELPROC, glgetperfqueryidbynameintel); \ + HandleUnsupported(PFNGLGETPERFQUERYINFOINTELPROC, glgetperfqueryinfointel); \ + HandleUnsupported(PFNGLRESIZEBUFFERSMESAPROC, glresizebuffersmesa); \ + HandleUnsupported(PFNGLWINDOWPOS2DMESAPROC, glwindowpos2dmesa); \ + HandleUnsupported(PFNGLWINDOWPOS2DVMESAPROC, glwindowpos2dvmesa); \ + HandleUnsupported(PFNGLWINDOWPOS2FMESAPROC, glwindowpos2fmesa); \ + HandleUnsupported(PFNGLWINDOWPOS2FVMESAPROC, glwindowpos2fvmesa); \ + HandleUnsupported(PFNGLWINDOWPOS2IMESAPROC, glwindowpos2imesa); \ + HandleUnsupported(PFNGLWINDOWPOS2IVMESAPROC, glwindowpos2ivmesa); \ + HandleUnsupported(PFNGLWINDOWPOS2SMESAPROC, glwindowpos2smesa); \ + HandleUnsupported(PFNGLWINDOWPOS2SVMESAPROC, glwindowpos2svmesa); \ + HandleUnsupported(PFNGLWINDOWPOS3DMESAPROC, glwindowpos3dmesa); \ + HandleUnsupported(PFNGLWINDOWPOS3DVMESAPROC, glwindowpos3dvmesa); \ + HandleUnsupported(PFNGLWINDOWPOS3FMESAPROC, glwindowpos3fmesa); \ + HandleUnsupported(PFNGLWINDOWPOS3FVMESAPROC, glwindowpos3fvmesa); \ + HandleUnsupported(PFNGLWINDOWPOS3IMESAPROC, glwindowpos3imesa); \ + HandleUnsupported(PFNGLWINDOWPOS3IVMESAPROC, glwindowpos3ivmesa); \ + HandleUnsupported(PFNGLWINDOWPOS3SMESAPROC, glwindowpos3smesa); \ + HandleUnsupported(PFNGLWINDOWPOS3SVMESAPROC, glwindowpos3svmesa); \ + HandleUnsupported(PFNGLWINDOWPOS4DMESAPROC, glwindowpos4dmesa); \ + HandleUnsupported(PFNGLWINDOWPOS4DVMESAPROC, glwindowpos4dvmesa); \ + HandleUnsupported(PFNGLWINDOWPOS4FMESAPROC, glwindowpos4fmesa); \ + HandleUnsupported(PFNGLWINDOWPOS4FVMESAPROC, glwindowpos4fvmesa); \ + HandleUnsupported(PFNGLWINDOWPOS4IMESAPROC, glwindowpos4imesa); \ + HandleUnsupported(PFNGLWINDOWPOS4IVMESAPROC, glwindowpos4ivmesa); \ + HandleUnsupported(PFNGLWINDOWPOS4SMESAPROC, glwindowpos4smesa); \ + HandleUnsupported(PFNGLWINDOWPOS4SVMESAPROC, glwindowpos4svmesa); \ + HandleUnsupported(PFNGLBEGINCONDITIONALRENDERNVXPROC, glbeginconditionalrendernvx); \ + HandleUnsupported(PFNGLENDCONDITIONALRENDERNVXPROC, glendconditionalrendernvx); \ + HandleUnsupported(PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC, glmultidrawarraysindirectbindlessnv); \ + HandleUnsupported(PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC, glmultidrawelementsindirectbindlessnv); \ + HandleUnsupported(PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC, glmultidrawarraysindirectbindlesscountnv); \ + HandleUnsupported(PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC, glmultidrawelementsindirectbindlesscountnv); \ + HandleUnsupported(PFNGLGETTEXTUREHANDLENVPROC, glgettexturehandlenv); \ + HandleUnsupported(PFNGLGETTEXTURESAMPLERHANDLENVPROC, glgettexturesamplerhandlenv); \ + HandleUnsupported(PFNGLMAKETEXTUREHANDLERESIDENTNVPROC, glmaketexturehandleresidentnv); \ + HandleUnsupported(PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC, glmaketexturehandlenonresidentnv); \ + HandleUnsupported(PFNGLGETIMAGEHANDLENVPROC, glgetimagehandlenv); \ + HandleUnsupported(PFNGLMAKEIMAGEHANDLERESIDENTNVPROC, glmakeimagehandleresidentnv); \ + HandleUnsupported(PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC, glmakeimagehandlenonresidentnv); \ + HandleUnsupported(PFNGLUNIFORMHANDLEUI64NVPROC, gluniformhandleui64nv); \ + HandleUnsupported(PFNGLUNIFORMHANDLEUI64VNVPROC, gluniformhandleui64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC, glprogramuniformhandleui64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC, glprogramuniformhandleui64vnv); \ + HandleUnsupported(PFNGLISTEXTUREHANDLERESIDENTNVPROC, glistexturehandleresidentnv); \ + HandleUnsupported(PFNGLISIMAGEHANDLERESIDENTNVPROC, glisimagehandleresidentnv); \ + HandleUnsupported(PFNGLBLENDPARAMETERINVPROC, glblendparameterinv); \ + HandleUnsupported(PFNGLBLENDBARRIERNVPROC, glblendbarriernv); \ + HandleUnsupported(PFNGLCREATESTATESNVPROC, glcreatestatesnv); \ + HandleUnsupported(PFNGLDELETESTATESNVPROC, gldeletestatesnv); \ + HandleUnsupported(PFNGLISSTATENVPROC, glisstatenv); \ + HandleUnsupported(PFNGLSTATECAPTURENVPROC, glstatecapturenv); \ + HandleUnsupported(PFNGLGETCOMMANDHEADERNVPROC, glgetcommandheadernv); \ + HandleUnsupported(PFNGLGETSTAGEINDEXNVPROC, glgetstageindexnv); \ + HandleUnsupported(PFNGLDRAWCOMMANDSNVPROC, gldrawcommandsnv); \ + HandleUnsupported(PFNGLDRAWCOMMANDSADDRESSNVPROC, gldrawcommandsaddressnv); \ + HandleUnsupported(PFNGLDRAWCOMMANDSSTATESNVPROC, gldrawcommandsstatesnv); \ + HandleUnsupported(PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC, gldrawcommandsstatesaddressnv); \ + HandleUnsupported(PFNGLCREATECOMMANDLISTSNVPROC, glcreatecommandlistsnv); \ + HandleUnsupported(PFNGLDELETECOMMANDLISTSNVPROC, gldeletecommandlistsnv); \ + HandleUnsupported(PFNGLISCOMMANDLISTNVPROC, gliscommandlistnv); \ + HandleUnsupported(PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC, gllistdrawcommandsstatesclientnv); \ + HandleUnsupported(PFNGLCOMMANDLISTSEGMENTSNVPROC, glcommandlistsegmentsnv); \ + HandleUnsupported(PFNGLCOMPILECOMMANDLISTNVPROC, glcompilecommandlistnv); \ + HandleUnsupported(PFNGLCALLCOMMANDLISTNVPROC, glcallcommandlistnv); \ + HandleUnsupported(PFNGLBEGINCONDITIONALRENDERNVPROC, glbeginconditionalrendernv); \ + HandleUnsupported(PFNGLENDCONDITIONALRENDERNVPROC, glendconditionalrendernv); \ + HandleUnsupported(PFNGLSUBPIXELPRECISIONBIASNVPROC, glsubpixelprecisionbiasnv); \ + HandleUnsupported(PFNGLCONSERVATIVERASTERPARAMETERFNVPROC, glconservativerasterparameterfnv); \ + HandleUnsupported(PFNGLCOPYIMAGESUBDATANVPROC, glcopyimagesubdatanv); \ + HandleUnsupported(PFNGLDEPTHRANGEDNVPROC, gldepthrangednv); \ + HandleUnsupported(PFNGLCLEARDEPTHDNVPROC, glcleardepthdnv); \ + HandleUnsupported(PFNGLDEPTHBOUNDSDNVPROC, gldepthboundsdnv); \ + HandleUnsupported(PFNGLDRAWTEXTURENVPROC, gldrawtexturenv); \ + HandleUnsupported(PFNGLMAPCONTROLPOINTSNVPROC, glmapcontrolpointsnv); \ + HandleUnsupported(PFNGLMAPPARAMETERIVNVPROC, glmapparameterivnv); \ + HandleUnsupported(PFNGLMAPPARAMETERFVNVPROC, glmapparameterfvnv); \ + HandleUnsupported(PFNGLGETMAPCONTROLPOINTSNVPROC, glgetmapcontrolpointsnv); \ + HandleUnsupported(PFNGLGETMAPPARAMETERIVNVPROC, glgetmapparameterivnv); \ + HandleUnsupported(PFNGLGETMAPPARAMETERFVNVPROC, glgetmapparameterfvnv); \ + HandleUnsupported(PFNGLGETMAPATTRIBPARAMETERIVNVPROC, glgetmapattribparameterivnv); \ + HandleUnsupported(PFNGLGETMAPATTRIBPARAMETERFVNVPROC, glgetmapattribparameterfvnv); \ + HandleUnsupported(PFNGLEVALMAPSNVPROC, glevalmapsnv); \ + HandleUnsupported(PFNGLGETMULTISAMPLEFVNVPROC, glgetmultisamplefvnv); \ + HandleUnsupported(PFNGLSAMPLEMASKINDEXEDNVPROC, glsamplemaskindexednv); \ + HandleUnsupported(PFNGLTEXRENDERBUFFERNVPROC, gltexrenderbuffernv); \ + HandleUnsupported(PFNGLDELETEFENCESNVPROC, gldeletefencesnv); \ + HandleUnsupported(PFNGLGENFENCESNVPROC, glgenfencesnv); \ + HandleUnsupported(PFNGLISFENCENVPROC, glisfencenv); \ + HandleUnsupported(PFNGLTESTFENCENVPROC, gltestfencenv); \ + HandleUnsupported(PFNGLGETFENCEIVNVPROC, glgetfenceivnv); \ + HandleUnsupported(PFNGLFINISHFENCENVPROC, glfinishfencenv); \ + HandleUnsupported(PFNGLSETFENCENVPROC, glsetfencenv); \ + HandleUnsupported(PFNGLFRAGMENTCOVERAGECOLORNVPROC, glfragmentcoveragecolornv); \ + HandleUnsupported(PFNGLPROGRAMNAMEDPARAMETER4FNVPROC, glprogramnamedparameter4fnv); \ + HandleUnsupported(PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC, glprogramnamedparameter4fvnv); \ + HandleUnsupported(PFNGLPROGRAMNAMEDPARAMETER4DNVPROC, glprogramnamedparameter4dnv); \ + HandleUnsupported(PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC, glprogramnamedparameter4dvnv); \ + HandleUnsupported(PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC, glgetprogramnamedparameterfvnv); \ + HandleUnsupported(PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC, glgetprogramnamedparameterdvnv); \ + HandleUnsupported(PFNGLCOVERAGEMODULATIONTABLENVPROC, glcoveragemodulationtablenv); \ + HandleUnsupported(PFNGLGETCOVERAGEMODULATIONTABLENVPROC, glgetcoveragemodulationtablenv); \ + HandleUnsupported(PFNGLCOVERAGEMODULATIONNVPROC, glcoveragemodulationnv); \ + HandleUnsupported(PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC, glrenderbufferstoragemultisamplecoveragenv); \ + HandleUnsupported(PFNGLPROGRAMVERTEXLIMITNVPROC, glprogramvertexlimitnv); \ + HandleUnsupported(PFNGLFRAMEBUFFERTEXTUREEXTPROC, glframebuffertextureext); \ + HandleUnsupported(PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC, glframebuffertexturefaceext); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERI4INVPROC, glprogramlocalparameteri4inv); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glprogramlocalparameteri4ivnv); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC, glprogramlocalparametersi4ivnv); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERI4UINVPROC, glprogramlocalparameteri4uinv); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC, glprogramlocalparameteri4uivnv); \ + HandleUnsupported(PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC, glprogramlocalparametersi4uivnv); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETERI4INVPROC, glprogramenvparameteri4inv); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETERI4IVNVPROC, glprogramenvparameteri4ivnv); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETERSI4IVNVPROC, glprogramenvparametersi4ivnv); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETERI4UINVPROC, glprogramenvparameteri4uinv); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETERI4UIVNVPROC, glprogramenvparameteri4uivnv); \ + HandleUnsupported(PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC, glprogramenvparametersi4uivnv); \ + HandleUnsupported(PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC, glgetprogramlocalparameteriivnv); \ + HandleUnsupported(PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC, glgetprogramlocalparameteriuivnv); \ + HandleUnsupported(PFNGLGETPROGRAMENVPARAMETERIIVNVPROC, glgetprogramenvparameteriivnv); \ + HandleUnsupported(PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC, glgetprogramenvparameteriuivnv); \ + HandleUnsupported(PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC, glprogramsubroutineparametersuivnv); \ + HandleUnsupported(PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC, glgetprogramsubroutineparameteruivnv); \ + HandleUnsupported(PFNGLVERTEX2HNVPROC, glvertex2hnv); \ + HandleUnsupported(PFNGLVERTEX2HVNVPROC, glvertex2hvnv); \ + HandleUnsupported(PFNGLVERTEX3HNVPROC, glvertex3hnv); \ + HandleUnsupported(PFNGLVERTEX3HVNVPROC, glvertex3hvnv); \ + HandleUnsupported(PFNGLVERTEX4HNVPROC, glvertex4hnv); \ + HandleUnsupported(PFNGLVERTEX4HVNVPROC, glvertex4hvnv); \ + HandleUnsupported(PFNGLNORMAL3HNVPROC, glnormal3hnv); \ + HandleUnsupported(PFNGLNORMAL3HVNVPROC, glnormal3hvnv); \ + HandleUnsupported(PFNGLCOLOR3HNVPROC, glcolor3hnv); \ + HandleUnsupported(PFNGLCOLOR3HVNVPROC, glcolor3hvnv); \ + HandleUnsupported(PFNGLCOLOR4HNVPROC, glcolor4hnv); \ + HandleUnsupported(PFNGLCOLOR4HVNVPROC, glcolor4hvnv); \ + HandleUnsupported(PFNGLTEXCOORD1HNVPROC, gltexcoord1hnv); \ + HandleUnsupported(PFNGLTEXCOORD1HVNVPROC, gltexcoord1hvnv); \ + HandleUnsupported(PFNGLTEXCOORD2HNVPROC, gltexcoord2hnv); \ + HandleUnsupported(PFNGLTEXCOORD2HVNVPROC, gltexcoord2hvnv); \ + HandleUnsupported(PFNGLTEXCOORD3HNVPROC, gltexcoord3hnv); \ + HandleUnsupported(PFNGLTEXCOORD3HVNVPROC, gltexcoord3hvnv); \ + HandleUnsupported(PFNGLTEXCOORD4HNVPROC, gltexcoord4hnv); \ + HandleUnsupported(PFNGLTEXCOORD4HVNVPROC, gltexcoord4hvnv); \ + HandleUnsupported(PFNGLMULTITEXCOORD1HNVPROC, glmultitexcoord1hnv); \ + HandleUnsupported(PFNGLMULTITEXCOORD1HVNVPROC, glmultitexcoord1hvnv); \ + HandleUnsupported(PFNGLMULTITEXCOORD2HNVPROC, glmultitexcoord2hnv); \ + HandleUnsupported(PFNGLMULTITEXCOORD2HVNVPROC, glmultitexcoord2hvnv); \ + HandleUnsupported(PFNGLMULTITEXCOORD3HNVPROC, glmultitexcoord3hnv); \ + HandleUnsupported(PFNGLMULTITEXCOORD3HVNVPROC, glmultitexcoord3hvnv); \ + HandleUnsupported(PFNGLMULTITEXCOORD4HNVPROC, glmultitexcoord4hnv); \ + HandleUnsupported(PFNGLMULTITEXCOORD4HVNVPROC, glmultitexcoord4hvnv); \ + HandleUnsupported(PFNGLFOGCOORDHNVPROC, glfogcoordhnv); \ + HandleUnsupported(PFNGLFOGCOORDHVNVPROC, glfogcoordhvnv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3HNVPROC, glsecondarycolor3hnv); \ + HandleUnsupported(PFNGLSECONDARYCOLOR3HVNVPROC, glsecondarycolor3hvnv); \ + HandleUnsupported(PFNGLVERTEXWEIGHTHNVPROC, glvertexweighthnv); \ + HandleUnsupported(PFNGLVERTEXWEIGHTHVNVPROC, glvertexweighthvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB1HNVPROC, glvertexattrib1hnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB1HVNVPROC, glvertexattrib1hvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB2HNVPROC, glvertexattrib2hnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB2HVNVPROC, glvertexattrib2hvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB3HNVPROC, glvertexattrib3hnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB3HVNVPROC, glvertexattrib3hvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4HNVPROC, glvertexattrib4hnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4HVNVPROC, glvertexattrib4hvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS1HVNVPROC, glvertexattribs1hvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS2HVNVPROC, glvertexattribs2hvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS3HVNVPROC, glvertexattribs3hvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS4HVNVPROC, glvertexattribs4hvnv); \ + HandleUnsupported(PFNGLGETINTERNALFORMATSAMPLEIVNVPROC, glgetinternalformatsampleivnv); \ + HandleUnsupported(PFNGLGENOCCLUSIONQUERIESNVPROC, glgenocclusionqueriesnv); \ + HandleUnsupported(PFNGLDELETEOCCLUSIONQUERIESNVPROC, gldeleteocclusionqueriesnv); \ + HandleUnsupported(PFNGLISOCCLUSIONQUERYNVPROC, glisocclusionquerynv); \ + HandleUnsupported(PFNGLBEGINOCCLUSIONQUERYNVPROC, glbeginocclusionquerynv); \ + HandleUnsupported(PFNGLENDOCCLUSIONQUERYNVPROC, glendocclusionquerynv); \ + HandleUnsupported(PFNGLGETOCCLUSIONQUERYIVNVPROC, glgetocclusionqueryivnv); \ + HandleUnsupported(PFNGLGETOCCLUSIONQUERYUIVNVPROC, glgetocclusionqueryuivnv); \ + HandleUnsupported(PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC, glprogrambufferparametersfvnv); \ + HandleUnsupported(PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC, glprogrambufferparametersiivnv); \ + HandleUnsupported(PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC, glprogrambufferparametersiuivnv); \ + HandleUnsupported(PFNGLGENPATHSNVPROC, glgenpathsnv); \ + HandleUnsupported(PFNGLDELETEPATHSNVPROC, gldeletepathsnv); \ + HandleUnsupported(PFNGLISPATHNVPROC, glispathnv); \ + HandleUnsupported(PFNGLPATHCOMMANDSNVPROC, glpathcommandsnv); \ + HandleUnsupported(PFNGLPATHCOORDSNVPROC, glpathcoordsnv); \ + HandleUnsupported(PFNGLPATHSUBCOMMANDSNVPROC, glpathsubcommandsnv); \ + HandleUnsupported(PFNGLPATHSUBCOORDSNVPROC, glpathsubcoordsnv); \ + HandleUnsupported(PFNGLPATHSTRINGNVPROC, glpathstringnv); \ + HandleUnsupported(PFNGLPATHGLYPHSNVPROC, glpathglyphsnv); \ + HandleUnsupported(PFNGLPATHGLYPHRANGENVPROC, glpathglyphrangenv); \ + HandleUnsupported(PFNGLWEIGHTPATHSNVPROC, glweightpathsnv); \ + HandleUnsupported(PFNGLCOPYPATHNVPROC, glcopypathnv); \ + HandleUnsupported(PFNGLINTERPOLATEPATHSNVPROC, glinterpolatepathsnv); \ + HandleUnsupported(PFNGLTRANSFORMPATHNVPROC, gltransformpathnv); \ + HandleUnsupported(PFNGLPATHPARAMETERIVNVPROC, glpathparameterivnv); \ + HandleUnsupported(PFNGLPATHPARAMETERINVPROC, glpathparameterinv); \ + HandleUnsupported(PFNGLPATHPARAMETERFVNVPROC, glpathparameterfvnv); \ + HandleUnsupported(PFNGLPATHPARAMETERFNVPROC, glpathparameterfnv); \ + HandleUnsupported(PFNGLPATHDASHARRAYNVPROC, glpathdasharraynv); \ + HandleUnsupported(PFNGLPATHSTENCILFUNCNVPROC, glpathstencilfuncnv); \ + HandleUnsupported(PFNGLPATHSTENCILDEPTHOFFSETNVPROC, glpathstencildepthoffsetnv); \ + HandleUnsupported(PFNGLSTENCILFILLPATHNVPROC, glstencilfillpathnv); \ + HandleUnsupported(PFNGLSTENCILSTROKEPATHNVPROC, glstencilstrokepathnv); \ + HandleUnsupported(PFNGLSTENCILFILLPATHINSTANCEDNVPROC, glstencilfillpathinstancednv); \ + HandleUnsupported(PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC, glstencilstrokepathinstancednv); \ + HandleUnsupported(PFNGLPATHCOVERDEPTHFUNCNVPROC, glpathcoverdepthfuncnv); \ + HandleUnsupported(PFNGLCOVERFILLPATHNVPROC, glcoverfillpathnv); \ + HandleUnsupported(PFNGLCOVERSTROKEPATHNVPROC, glcoverstrokepathnv); \ + HandleUnsupported(PFNGLCOVERFILLPATHINSTANCEDNVPROC, glcoverfillpathinstancednv); \ + HandleUnsupported(PFNGLCOVERSTROKEPATHINSTANCEDNVPROC, glcoverstrokepathinstancednv); \ + HandleUnsupported(PFNGLGETPATHPARAMETERIVNVPROC, glgetpathparameterivnv); \ + HandleUnsupported(PFNGLGETPATHPARAMETERFVNVPROC, glgetpathparameterfvnv); \ + HandleUnsupported(PFNGLGETPATHCOMMANDSNVPROC, glgetpathcommandsnv); \ + HandleUnsupported(PFNGLGETPATHCOORDSNVPROC, glgetpathcoordsnv); \ + HandleUnsupported(PFNGLGETPATHDASHARRAYNVPROC, glgetpathdasharraynv); \ + HandleUnsupported(PFNGLGETPATHMETRICSNVPROC, glgetpathmetricsnv); \ + HandleUnsupported(PFNGLGETPATHMETRICRANGENVPROC, glgetpathmetricrangenv); \ + HandleUnsupported(PFNGLGETPATHSPACINGNVPROC, glgetpathspacingnv); \ + HandleUnsupported(PFNGLISPOINTINFILLPATHNVPROC, glispointinfillpathnv); \ + HandleUnsupported(PFNGLISPOINTINSTROKEPATHNVPROC, glispointinstrokepathnv); \ + HandleUnsupported(PFNGLGETPATHLENGTHNVPROC, glgetpathlengthnv); \ + HandleUnsupported(PFNGLPOINTALONGPATHNVPROC, glpointalongpathnv); \ + HandleUnsupported(PFNGLMATRIXLOAD3X2FNVPROC, glmatrixload3x2fnv); \ + HandleUnsupported(PFNGLMATRIXLOAD3X3FNVPROC, glmatrixload3x3fnv); \ + HandleUnsupported(PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC, glmatrixloadtranspose3x3fnv); \ + HandleUnsupported(PFNGLMATRIXMULT3X2FNVPROC, glmatrixmult3x2fnv); \ + HandleUnsupported(PFNGLMATRIXMULT3X3FNVPROC, glmatrixmult3x3fnv); \ + HandleUnsupported(PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC, glmatrixmulttranspose3x3fnv); \ + HandleUnsupported(PFNGLSTENCILTHENCOVERFILLPATHNVPROC, glstencilthencoverfillpathnv); \ + HandleUnsupported(PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC, glstencilthencoverstrokepathnv); \ + HandleUnsupported(PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC, glstencilthencoverfillpathinstancednv); \ + HandleUnsupported(PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC, glstencilthencoverstrokepathinstancednv); \ + HandleUnsupported(PFNGLPATHGLYPHINDEXRANGENVPROC, glpathglyphindexrangenv); \ + HandleUnsupported(PFNGLPATHGLYPHINDEXARRAYNVPROC, glpathglyphindexarraynv); \ + HandleUnsupported(PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC, glpathmemoryglyphindexarraynv); \ + HandleUnsupported(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glprogrampathfragmentinputgennv); \ + HandleUnsupported(PFNGLGETPROGRAMRESOURCEFVNVPROC, glgetprogramresourcefvnv); \ + HandleUnsupported(PFNGLPATHCOLORGENNVPROC, glpathcolorgennv); \ + HandleUnsupported(PFNGLPATHTEXGENNVPROC, glpathtexgennv); \ + HandleUnsupported(PFNGLPATHFOGGENNVPROC, glpathfoggennv); \ + HandleUnsupported(PFNGLGETPATHCOLORGENIVNVPROC, glgetpathcolorgenivnv); \ + HandleUnsupported(PFNGLGETPATHCOLORGENFVNVPROC, glgetpathcolorgenfvnv); \ + HandleUnsupported(PFNGLGETPATHTEXGENIVNVPROC, glgetpathtexgenivnv); \ + HandleUnsupported(PFNGLGETPATHTEXGENFVNVPROC, glgetpathtexgenfvnv); \ + HandleUnsupported(PFNGLPIXELDATARANGENVPROC, glpixeldatarangenv); \ + HandleUnsupported(PFNGLFLUSHPIXELDATARANGENVPROC, glflushpixeldatarangenv); \ + HandleUnsupported(PFNGLPOINTPARAMETERINVPROC, glpointparameterinv); \ + HandleUnsupported(PFNGLPOINTPARAMETERIVNVPROC, glpointparameterivnv); \ + HandleUnsupported(PFNGLPRESENTFRAMEKEYEDNVPROC, glpresentframekeyednv); \ + HandleUnsupported(PFNGLPRESENTFRAMEDUALFILLNVPROC, glpresentframedualfillnv); \ + HandleUnsupported(PFNGLGETVIDEOIVNVPROC, glgetvideoivnv); \ + HandleUnsupported(PFNGLGETVIDEOUIVNVPROC, glgetvideouivnv); \ + HandleUnsupported(PFNGLGETVIDEOI64VNVPROC, glgetvideoi64vnv); \ + HandleUnsupported(PFNGLGETVIDEOUI64VNVPROC, glgetvideoui64vnv); \ + HandleUnsupported(PFNGLPRIMITIVERESTARTNVPROC, glprimitiverestartnv); \ + HandleUnsupported(PFNGLPRIMITIVERESTARTINDEXNVPROC, glprimitiverestartindexnv); \ + HandleUnsupported(PFNGLCOMBINERPARAMETERFVNVPROC, glcombinerparameterfvnv); \ + HandleUnsupported(PFNGLCOMBINERPARAMETERFNVPROC, glcombinerparameterfnv); \ + HandleUnsupported(PFNGLCOMBINERPARAMETERIVNVPROC, glcombinerparameterivnv); \ + HandleUnsupported(PFNGLCOMBINERPARAMETERINVPROC, glcombinerparameterinv); \ + HandleUnsupported(PFNGLCOMBINERINPUTNVPROC, glcombinerinputnv); \ + HandleUnsupported(PFNGLCOMBINEROUTPUTNVPROC, glcombineroutputnv); \ + HandleUnsupported(PFNGLFINALCOMBINERINPUTNVPROC, glfinalcombinerinputnv); \ + HandleUnsupported(PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC, glgetcombinerinputparameterfvnv); \ + HandleUnsupported(PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC, glgetcombinerinputparameterivnv); \ + HandleUnsupported(PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC, glgetcombineroutputparameterfvnv); \ + HandleUnsupported(PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC, glgetcombineroutputparameterivnv); \ + HandleUnsupported(PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC, glgetfinalcombinerinputparameterfvnv); \ + HandleUnsupported(PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC, glgetfinalcombinerinputparameterivnv); \ + HandleUnsupported(PFNGLCOMBINERSTAGEPARAMETERFVNVPROC, glcombinerstageparameterfvnv); \ + HandleUnsupported(PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC, glgetcombinerstageparameterfvnv); \ + HandleUnsupported(PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC, glframebuffersamplelocationsfvnv); \ + HandleUnsupported(PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC, glnamedframebuffersamplelocationsfvnv); \ + HandleUnsupported(PFNGLRESOLVEDEPTHVALUESNVPROC, glresolvedepthvaluesnv); \ + HandleUnsupported(PFNGLMAKEBUFFERRESIDENTNVPROC, glmakebufferresidentnv); \ + HandleUnsupported(PFNGLMAKEBUFFERNONRESIDENTNVPROC, glmakebuffernonresidentnv); \ + HandleUnsupported(PFNGLISBUFFERRESIDENTNVPROC, glisbufferresidentnv); \ + HandleUnsupported(PFNGLMAKENAMEDBUFFERRESIDENTNVPROC, glmakenamedbufferresidentnv); \ + HandleUnsupported(PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC, glmakenamedbuffernonresidentnv); \ + HandleUnsupported(PFNGLISNAMEDBUFFERRESIDENTNVPROC, glisnamedbufferresidentnv); \ + HandleUnsupported(PFNGLGETBUFFERPARAMETERUI64VNVPROC, glgetbufferparameterui64vnv); \ + HandleUnsupported(PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC, glgetnamedbufferparameterui64vnv); \ + HandleUnsupported(PFNGLGETINTEGERUI64VNVPROC, glgetintegerui64vnv); \ + HandleUnsupported(PFNGLUNIFORMUI64NVPROC, gluniformui64nv); \ + HandleUnsupported(PFNGLUNIFORMUI64VNVPROC, gluniformui64vnv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORMUI64NVPROC, glprogramuniformui64nv); \ + HandleUnsupported(PFNGLPROGRAMUNIFORMUI64VNVPROC, glprogramuniformui64vnv); \ + HandleUnsupported(PFNGLTEXTUREBARRIERNVPROC, gltexturebarriernv); \ + HandleUnsupported(PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC, glteximage2dmultisamplecoveragenv); \ + HandleUnsupported(PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC, glteximage3dmultisamplecoveragenv); \ + HandleUnsupported(PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC, gltextureimage2dmultisamplenv); \ + HandleUnsupported(PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC, gltextureimage3dmultisamplenv); \ + HandleUnsupported(PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC, gltextureimage2dmultisamplecoveragenv); \ + HandleUnsupported(PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC, gltextureimage3dmultisamplecoveragenv); \ + HandleUnsupported(PFNGLBEGINTRANSFORMFEEDBACKNVPROC, glbegintransformfeedbacknv); \ + HandleUnsupported(PFNGLENDTRANSFORMFEEDBACKNVPROC, glendtransformfeedbacknv); \ + HandleUnsupported(PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC, gltransformfeedbackattribsnv); \ + HandleUnsupported(PFNGLBINDBUFFERRANGENVPROC, glbindbufferrangenv); \ + HandleUnsupported(PFNGLBINDBUFFEROFFSETNVPROC, glbindbufferoffsetnv); \ + HandleUnsupported(PFNGLBINDBUFFERBASENVPROC, glbindbufferbasenv); \ + HandleUnsupported(PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC, gltransformfeedbackvaryingsnv); \ + HandleUnsupported(PFNGLACTIVEVARYINGNVPROC, glactivevaryingnv); \ + HandleUnsupported(PFNGLGETVARYINGLOCATIONNVPROC, glgetvaryinglocationnv); \ + HandleUnsupported(PFNGLGETACTIVEVARYINGNVPROC, glgetactivevaryingnv); \ + HandleUnsupported(PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC, glgettransformfeedbackvaryingnv); \ + HandleUnsupported(PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC, gltransformfeedbackstreamattribsnv); \ + HandleUnsupported(PFNGLBINDTRANSFORMFEEDBACKNVPROC, glbindtransformfeedbacknv); \ + HandleUnsupported(PFNGLDELETETRANSFORMFEEDBACKSNVPROC, gldeletetransformfeedbacksnv); \ + HandleUnsupported(PFNGLGENTRANSFORMFEEDBACKSNVPROC, glgentransformfeedbacksnv); \ + HandleUnsupported(PFNGLISTRANSFORMFEEDBACKNVPROC, glistransformfeedbacknv); \ + HandleUnsupported(PFNGLPAUSETRANSFORMFEEDBACKNVPROC, glpausetransformfeedbacknv); \ + HandleUnsupported(PFNGLRESUMETRANSFORMFEEDBACKNVPROC, glresumetransformfeedbacknv); \ + HandleUnsupported(PFNGLDRAWTRANSFORMFEEDBACKNVPROC, gldrawtransformfeedbacknv); \ + HandleUnsupported(PFNGLVDPAUINITNVPROC, glvdpauinitnv); \ + HandleUnsupported(PFNGLVDPAUFININVPROC, glvdpaufininv); \ + HandleUnsupported(PFNGLVDPAUREGISTERVIDEOSURFACENVPROC, glvdpauregistervideosurfacenv); \ + HandleUnsupported(PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC, glvdpauregisteroutputsurfacenv); \ + HandleUnsupported(PFNGLVDPAUISSURFACENVPROC, glvdpauissurfacenv); \ + HandleUnsupported(PFNGLVDPAUUNREGISTERSURFACENVPROC, glvdpauunregistersurfacenv); \ + HandleUnsupported(PFNGLVDPAUGETSURFACEIVNVPROC, glvdpaugetsurfaceivnv); \ + HandleUnsupported(PFNGLVDPAUSURFACEACCESSNVPROC, glvdpausurfaceaccessnv); \ + HandleUnsupported(PFNGLVDPAUMAPSURFACESNVPROC, glvdpaumapsurfacesnv); \ + HandleUnsupported(PFNGLVDPAUUNMAPSURFACESNVPROC, glvdpauunmapsurfacesnv); \ + HandleUnsupported(PFNGLFLUSHVERTEXARRAYRANGENVPROC, glflushvertexarrayrangenv); \ + HandleUnsupported(PFNGLVERTEXARRAYRANGENVPROC, glvertexarrayrangenv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL1I64NVPROC, glvertexattribl1i64nv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL2I64NVPROC, glvertexattribl2i64nv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL3I64NVPROC, glvertexattribl3i64nv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL4I64NVPROC, glvertexattribl4i64nv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL1I64VNVPROC, glvertexattribl1i64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL2I64VNVPROC, glvertexattribl2i64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL3I64VNVPROC, glvertexattribl3i64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL4I64VNVPROC, glvertexattribl4i64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL1UI64NVPROC, glvertexattribl1ui64nv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL2UI64NVPROC, glvertexattribl2ui64nv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL3UI64NVPROC, glvertexattribl3ui64nv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL4UI64NVPROC, glvertexattribl4ui64nv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL1UI64VNVPROC, glvertexattribl1ui64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL2UI64VNVPROC, glvertexattribl2ui64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL3UI64VNVPROC, glvertexattribl3ui64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBL4UI64VNVPROC, glvertexattribl4ui64vnv); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBLI64VNVPROC, glgetvertexattribli64vnv); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBLUI64VNVPROC, glgetvertexattriblui64vnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBLFORMATNVPROC, glvertexattriblformatnv); \ + HandleUnsupported(PFNGLBUFFERADDRESSRANGENVPROC, glbufferaddressrangenv); \ + HandleUnsupported(PFNGLVERTEXFORMATNVPROC, glvertexformatnv); \ + HandleUnsupported(PFNGLNORMALFORMATNVPROC, glnormalformatnv); \ + HandleUnsupported(PFNGLCOLORFORMATNVPROC, glcolorformatnv); \ + HandleUnsupported(PFNGLINDEXFORMATNVPROC, glindexformatnv); \ + HandleUnsupported(PFNGLTEXCOORDFORMATNVPROC, gltexcoordformatnv); \ + HandleUnsupported(PFNGLEDGEFLAGFORMATNVPROC, gledgeflagformatnv); \ + HandleUnsupported(PFNGLSECONDARYCOLORFORMATNVPROC, glsecondarycolorformatnv); \ + HandleUnsupported(PFNGLFOGCOORDFORMATNVPROC, glfogcoordformatnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBFORMATNVPROC, glvertexattribformatnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBIFORMATNVPROC, glvertexattribiformatnv); \ + HandleUnsupported(PFNGLGETINTEGERUI64I_VNVPROC, glgetintegerui64i_vnv); \ + HandleUnsupported(PFNGLAREPROGRAMSRESIDENTNVPROC, glareprogramsresidentnv); \ + HandleUnsupported(PFNGLBINDPROGRAMNVPROC, glbindprogramnv); \ + HandleUnsupported(PFNGLDELETEPROGRAMSNVPROC, gldeleteprogramsnv); \ + HandleUnsupported(PFNGLEXECUTEPROGRAMNVPROC, glexecuteprogramnv); \ + HandleUnsupported(PFNGLGENPROGRAMSNVPROC, glgenprogramsnv); \ + HandleUnsupported(PFNGLGETPROGRAMPARAMETERDVNVPROC, glgetprogramparameterdvnv); \ + HandleUnsupported(PFNGLGETPROGRAMPARAMETERFVNVPROC, glgetprogramparameterfvnv); \ + HandleUnsupported(PFNGLGETPROGRAMIVNVPROC, glgetprogramivnv); \ + HandleUnsupported(PFNGLGETPROGRAMSTRINGNVPROC, glgetprogramstringnv); \ + HandleUnsupported(PFNGLGETTRACKMATRIXIVNVPROC, glgettrackmatrixivnv); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBDVNVPROC, glgetvertexattribdvnv); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBFVNVPROC, glgetvertexattribfvnv); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBIVNVPROC, glgetvertexattribivnv); \ + HandleUnsupported(PFNGLGETVERTEXATTRIBPOINTERVNVPROC, glgetvertexattribpointervnv); \ + HandleUnsupported(PFNGLISPROGRAMNVPROC, glisprogramnv); \ + HandleUnsupported(PFNGLLOADPROGRAMNVPROC, glloadprogramnv); \ + HandleUnsupported(PFNGLPROGRAMPARAMETER4DNVPROC, glprogramparameter4dnv); \ + HandleUnsupported(PFNGLPROGRAMPARAMETER4DVNVPROC, glprogramparameter4dvnv); \ + HandleUnsupported(PFNGLPROGRAMPARAMETER4FNVPROC, glprogramparameter4fnv); \ + HandleUnsupported(PFNGLPROGRAMPARAMETER4FVNVPROC, glprogramparameter4fvnv); \ + HandleUnsupported(PFNGLPROGRAMPARAMETERS4DVNVPROC, glprogramparameters4dvnv); \ + HandleUnsupported(PFNGLPROGRAMPARAMETERS4FVNVPROC, glprogramparameters4fvnv); \ + HandleUnsupported(PFNGLREQUESTRESIDENTPROGRAMSNVPROC, glrequestresidentprogramsnv); \ + HandleUnsupported(PFNGLTRACKMATRIXNVPROC, gltrackmatrixnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBPOINTERNVPROC, glvertexattribpointernv); \ + HandleUnsupported(PFNGLVERTEXATTRIB1DNVPROC, glvertexattrib1dnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB1DVNVPROC, glvertexattrib1dvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB1FNVPROC, glvertexattrib1fnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB1FVNVPROC, glvertexattrib1fvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB1SNVPROC, glvertexattrib1snv); \ + HandleUnsupported(PFNGLVERTEXATTRIB1SVNVPROC, glvertexattrib1svnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB2DNVPROC, glvertexattrib2dnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB2DVNVPROC, glvertexattrib2dvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB2FNVPROC, glvertexattrib2fnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB2FVNVPROC, glvertexattrib2fvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB2SNVPROC, glvertexattrib2snv); \ + HandleUnsupported(PFNGLVERTEXATTRIB2SVNVPROC, glvertexattrib2svnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB3DNVPROC, glvertexattrib3dnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB3DVNVPROC, glvertexattrib3dvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB3FNVPROC, glvertexattrib3fnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB3FVNVPROC, glvertexattrib3fvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB3SNVPROC, glvertexattrib3snv); \ + HandleUnsupported(PFNGLVERTEXATTRIB3SVNVPROC, glvertexattrib3svnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4DNVPROC, glvertexattrib4dnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4DVNVPROC, glvertexattrib4dvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4FNVPROC, glvertexattrib4fnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4FVNVPROC, glvertexattrib4fvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4SNVPROC, glvertexattrib4snv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4SVNVPROC, glvertexattrib4svnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4UBNVPROC, glvertexattrib4ubnv); \ + HandleUnsupported(PFNGLVERTEXATTRIB4UBVNVPROC, glvertexattrib4ubvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS1DVNVPROC, glvertexattribs1dvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS1FVNVPROC, glvertexattribs1fvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS1SVNVPROC, glvertexattribs1svnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS2DVNVPROC, glvertexattribs2dvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS2FVNVPROC, glvertexattribs2fvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS2SVNVPROC, glvertexattribs2svnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS3DVNVPROC, glvertexattribs3dvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS3FVNVPROC, glvertexattribs3fvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS3SVNVPROC, glvertexattribs3svnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS4DVNVPROC, glvertexattribs4dvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS4FVNVPROC, glvertexattribs4fvnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS4SVNVPROC, glvertexattribs4svnv); \ + HandleUnsupported(PFNGLVERTEXATTRIBS4UBVNVPROC, glvertexattribs4ubvnv); \ + HandleUnsupported(PFNGLBEGINVIDEOCAPTURENVPROC, glbeginvideocapturenv); \ + HandleUnsupported(PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC, glbindvideocapturestreambuffernv); \ + HandleUnsupported(PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC, glbindvideocapturestreamtexturenv); \ + HandleUnsupported(PFNGLENDVIDEOCAPTURENVPROC, glendvideocapturenv); \ + HandleUnsupported(PFNGLGETVIDEOCAPTUREIVNVPROC, glgetvideocaptureivnv); \ + HandleUnsupported(PFNGLGETVIDEOCAPTURESTREAMIVNVPROC, glgetvideocapturestreamivnv); \ + HandleUnsupported(PFNGLGETVIDEOCAPTURESTREAMFVNVPROC, glgetvideocapturestreamfvnv); \ + HandleUnsupported(PFNGLGETVIDEOCAPTURESTREAMDVNVPROC, glgetvideocapturestreamdvnv); \ + HandleUnsupported(PFNGLVIDEOCAPTURENVPROC, glvideocapturenv); \ + HandleUnsupported(PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC, glvideocapturestreamparameterivnv); \ + HandleUnsupported(PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC, glvideocapturestreamparameterfvnv); \ + HandleUnsupported(PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC, glvideocapturestreamparameterdvnv); \ + HandleUnsupported(PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC, glframebuffertexturemultiviewovr); \ + HandleUnsupported(PFNGLHINTPGIPROC, glhintpgi); \ + HandleUnsupported(PFNGLDETAILTEXFUNCSGISPROC, gldetailtexfuncsgis); \ + HandleUnsupported(PFNGLGETDETAILTEXFUNCSGISPROC, glgetdetailtexfuncsgis); \ + HandleUnsupported(PFNGLFOGFUNCSGISPROC, glfogfuncsgis); \ + HandleUnsupported(PFNGLGETFOGFUNCSGISPROC, glgetfogfuncsgis); \ + HandleUnsupported(PFNGLSAMPLEMASKSGISPROC, glsamplemasksgis); \ + HandleUnsupported(PFNGLSAMPLEPATTERNSGISPROC, glsamplepatternsgis); \ + HandleUnsupported(PFNGLPIXELTEXGENPARAMETERISGISPROC, glpixeltexgenparameterisgis); \ + HandleUnsupported(PFNGLPIXELTEXGENPARAMETERIVSGISPROC, glpixeltexgenparameterivsgis); \ + HandleUnsupported(PFNGLPIXELTEXGENPARAMETERFSGISPROC, glpixeltexgenparameterfsgis); \ + HandleUnsupported(PFNGLPIXELTEXGENPARAMETERFVSGISPROC, glpixeltexgenparameterfvsgis); \ + HandleUnsupported(PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC, glgetpixeltexgenparameterivsgis); \ + HandleUnsupported(PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC, glgetpixeltexgenparameterfvsgis); \ + HandleUnsupported(PFNGLPOINTPARAMETERFSGISPROC, glpointparameterfsgis); \ + HandleUnsupported(PFNGLPOINTPARAMETERFVSGISPROC, glpointparameterfvsgis); \ + HandleUnsupported(PFNGLSHARPENTEXFUNCSGISPROC, glsharpentexfuncsgis); \ + HandleUnsupported(PFNGLGETSHARPENTEXFUNCSGISPROC, glgetsharpentexfuncsgis); \ + HandleUnsupported(PFNGLTEXIMAGE4DSGISPROC, glteximage4dsgis); \ + HandleUnsupported(PFNGLTEXSUBIMAGE4DSGISPROC, gltexsubimage4dsgis); \ + HandleUnsupported(PFNGLTEXTURECOLORMASKSGISPROC, gltexturecolormasksgis); \ + HandleUnsupported(PFNGLGETTEXFILTERFUNCSGISPROC, glgettexfilterfuncsgis); \ + HandleUnsupported(PFNGLTEXFILTERFUNCSGISPROC, gltexfilterfuncsgis); \ + HandleUnsupported(PFNGLASYNCMARKERSGIXPROC, glasyncmarkersgix); \ + HandleUnsupported(PFNGLFINISHASYNCSGIXPROC, glfinishasyncsgix); \ + HandleUnsupported(PFNGLPOLLASYNCSGIXPROC, glpollasyncsgix); \ + HandleUnsupported(PFNGLGENASYNCMARKERSSGIXPROC, glgenasyncmarkerssgix); \ + HandleUnsupported(PFNGLDELETEASYNCMARKERSSGIXPROC, gldeleteasyncmarkerssgix); \ + HandleUnsupported(PFNGLISASYNCMARKERSGIXPROC, glisasyncmarkersgix); \ + HandleUnsupported(PFNGLFLUSHRASTERSGIXPROC, glflushrastersgix); \ + HandleUnsupported(PFNGLFRAGMENTCOLORMATERIALSGIXPROC, glfragmentcolormaterialsgix); \ + HandleUnsupported(PFNGLFRAGMENTLIGHTFSGIXPROC, glfragmentlightfsgix); \ + HandleUnsupported(PFNGLFRAGMENTLIGHTFVSGIXPROC, glfragmentlightfvsgix); \ + HandleUnsupported(PFNGLFRAGMENTLIGHTISGIXPROC, glfragmentlightisgix); \ + HandleUnsupported(PFNGLFRAGMENTLIGHTIVSGIXPROC, glfragmentlightivsgix); \ + HandleUnsupported(PFNGLFRAGMENTLIGHTMODELFSGIXPROC, glfragmentlightmodelfsgix); \ + HandleUnsupported(PFNGLFRAGMENTLIGHTMODELFVSGIXPROC, glfragmentlightmodelfvsgix); \ + HandleUnsupported(PFNGLFRAGMENTLIGHTMODELISGIXPROC, glfragmentlightmodelisgix); \ + HandleUnsupported(PFNGLFRAGMENTLIGHTMODELIVSGIXPROC, glfragmentlightmodelivsgix); \ + HandleUnsupported(PFNGLFRAGMENTMATERIALFSGIXPROC, glfragmentmaterialfsgix); \ + HandleUnsupported(PFNGLFRAGMENTMATERIALFVSGIXPROC, glfragmentmaterialfvsgix); \ + HandleUnsupported(PFNGLFRAGMENTMATERIALISGIXPROC, glfragmentmaterialisgix); \ + HandleUnsupported(PFNGLFRAGMENTMATERIALIVSGIXPROC, glfragmentmaterialivsgix); \ + HandleUnsupported(PFNGLGETFRAGMENTLIGHTFVSGIXPROC, glgetfragmentlightfvsgix); \ + HandleUnsupported(PFNGLGETFRAGMENTLIGHTIVSGIXPROC, glgetfragmentlightivsgix); \ + HandleUnsupported(PFNGLGETFRAGMENTMATERIALFVSGIXPROC, glgetfragmentmaterialfvsgix); \ + HandleUnsupported(PFNGLGETFRAGMENTMATERIALIVSGIXPROC, glgetfragmentmaterialivsgix); \ + HandleUnsupported(PFNGLLIGHTENVISGIXPROC, gllightenvisgix); \ + HandleUnsupported(PFNGLFRAMEZOOMSGIXPROC, glframezoomsgix); \ + HandleUnsupported(PFNGLIGLOOINTERFACESGIXPROC, gligloointerfacesgix); \ + HandleUnsupported(PFNGLGETINSTRUMENTSSGIXPROC, glgetinstrumentssgix); \ + HandleUnsupported(PFNGLINSTRUMENTSBUFFERSGIXPROC, glinstrumentsbuffersgix); \ + HandleUnsupported(PFNGLPOLLINSTRUMENTSSGIXPROC, glpollinstrumentssgix); \ + HandleUnsupported(PFNGLREADINSTRUMENTSSGIXPROC, glreadinstrumentssgix); \ + HandleUnsupported(PFNGLSTARTINSTRUMENTSSGIXPROC, glstartinstrumentssgix); \ + HandleUnsupported(PFNGLSTOPINSTRUMENTSSGIXPROC, glstopinstrumentssgix); \ + HandleUnsupported(PFNGLGETLISTPARAMETERFVSGIXPROC, glgetlistparameterfvsgix); \ + HandleUnsupported(PFNGLGETLISTPARAMETERIVSGIXPROC, glgetlistparameterivsgix); \ + HandleUnsupported(PFNGLLISTPARAMETERFSGIXPROC, gllistparameterfsgix); \ + HandleUnsupported(PFNGLLISTPARAMETERFVSGIXPROC, gllistparameterfvsgix); \ + HandleUnsupported(PFNGLLISTPARAMETERISGIXPROC, gllistparameterisgix); \ + HandleUnsupported(PFNGLLISTPARAMETERIVSGIXPROC, gllistparameterivsgix); \ + HandleUnsupported(PFNGLPIXELTEXGENSGIXPROC, glpixeltexgensgix); \ + HandleUnsupported(PFNGLDEFORMATIONMAP3DSGIXPROC, gldeformationmap3dsgix); \ + HandleUnsupported(PFNGLDEFORMATIONMAP3FSGIXPROC, gldeformationmap3fsgix); \ + HandleUnsupported(PFNGLDEFORMSGIXPROC, gldeformsgix); \ + HandleUnsupported(PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC, glloadidentitydeformationmapsgix); \ + HandleUnsupported(PFNGLREFERENCEPLANESGIXPROC, glreferenceplanesgix); \ + HandleUnsupported(PFNGLSPRITEPARAMETERFSGIXPROC, glspriteparameterfsgix); \ + HandleUnsupported(PFNGLSPRITEPARAMETERFVSGIXPROC, glspriteparameterfvsgix); \ + HandleUnsupported(PFNGLSPRITEPARAMETERISGIXPROC, glspriteparameterisgix); \ + HandleUnsupported(PFNGLSPRITEPARAMETERIVSGIXPROC, glspriteparameterivsgix); \ + HandleUnsupported(PFNGLTAGSAMPLEBUFFERSGIXPROC, gltagsamplebuffersgix); \ + HandleUnsupported(PFNGLCOLORTABLESGIPROC, glcolortablesgi); \ + HandleUnsupported(PFNGLCOLORTABLEPARAMETERFVSGIPROC, glcolortableparameterfvsgi); \ + HandleUnsupported(PFNGLCOLORTABLEPARAMETERIVSGIPROC, glcolortableparameterivsgi); \ + HandleUnsupported(PFNGLCOPYCOLORTABLESGIPROC, glcopycolortablesgi); \ + HandleUnsupported(PFNGLGETCOLORTABLESGIPROC, glgetcolortablesgi); \ + HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERFVSGIPROC, glgetcolortableparameterfvsgi); \ + HandleUnsupported(PFNGLGETCOLORTABLEPARAMETERIVSGIPROC, glgetcolortableparameterivsgi); \ + HandleUnsupported(PFNGLFINISHTEXTURESUNXPROC, glfinishtexturesunx); \ + HandleUnsupported(PFNGLGLOBALALPHAFACTORBSUNPROC, glglobalalphafactorbsun); \ + HandleUnsupported(PFNGLGLOBALALPHAFACTORSSUNPROC, glglobalalphafactorssun); \ + HandleUnsupported(PFNGLGLOBALALPHAFACTORISUNPROC, glglobalalphafactorisun); \ + HandleUnsupported(PFNGLGLOBALALPHAFACTORFSUNPROC, glglobalalphafactorfsun); \ + HandleUnsupported(PFNGLGLOBALALPHAFACTORDSUNPROC, glglobalalphafactordsun); \ + HandleUnsupported(PFNGLGLOBALALPHAFACTORUBSUNPROC, glglobalalphafactorubsun); \ + HandleUnsupported(PFNGLGLOBALALPHAFACTORUSSUNPROC, glglobalalphafactorussun); \ + HandleUnsupported(PFNGLGLOBALALPHAFACTORUISUNPROC, glglobalalphafactoruisun); \ + HandleUnsupported(PFNGLDRAWMESHARRAYSSUNPROC, gldrawmesharrayssun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUISUNPROC, glreplacementcodeuisun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUSSUNPROC, glreplacementcodeussun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUBSUNPROC, glreplacementcodeubsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUIVSUNPROC, glreplacementcodeuivsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUSVSUNPROC, glreplacementcodeusvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUBVSUNPROC, glreplacementcodeubvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEPOINTERSUNPROC, glreplacementcodepointersun); \ + HandleUnsupported(PFNGLCOLOR4UBVERTEX2FSUNPROC, glcolor4ubvertex2fsun); \ + HandleUnsupported(PFNGLCOLOR4UBVERTEX2FVSUNPROC, glcolor4ubvertex2fvsun); \ + HandleUnsupported(PFNGLCOLOR4UBVERTEX3FSUNPROC, glcolor4ubvertex3fsun); \ + HandleUnsupported(PFNGLCOLOR4UBVERTEX3FVSUNPROC, glcolor4ubvertex3fvsun); \ + HandleUnsupported(PFNGLCOLOR3FVERTEX3FSUNPROC, glcolor3fvertex3fsun); \ + HandleUnsupported(PFNGLCOLOR3FVERTEX3FVSUNPROC, glcolor3fvertex3fvsun); \ + HandleUnsupported(PFNGLNORMAL3FVERTEX3FSUNPROC, glnormal3fvertex3fsun); \ + HandleUnsupported(PFNGLNORMAL3FVERTEX3FVSUNPROC, glnormal3fvertex3fvsun); \ + HandleUnsupported(PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC, glcolor4fnormal3fvertex3fsun); \ + HandleUnsupported(PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC, glcolor4fnormal3fvertex3fvsun); \ + HandleUnsupported(PFNGLTEXCOORD2FVERTEX3FSUNPROC, gltexcoord2fvertex3fsun); \ + HandleUnsupported(PFNGLTEXCOORD2FVERTEX3FVSUNPROC, gltexcoord2fvertex3fvsun); \ + HandleUnsupported(PFNGLTEXCOORD4FVERTEX4FSUNPROC, gltexcoord4fvertex4fsun); \ + HandleUnsupported(PFNGLTEXCOORD4FVERTEX4FVSUNPROC, gltexcoord4fvertex4fvsun); \ + HandleUnsupported(PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC, gltexcoord2fcolor4ubvertex3fsun); \ + HandleUnsupported(PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC, gltexcoord2fcolor4ubvertex3fvsun); \ + HandleUnsupported(PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC, gltexcoord2fcolor3fvertex3fsun); \ + HandleUnsupported(PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC, gltexcoord2fcolor3fvertex3fvsun); \ + HandleUnsupported(PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC, gltexcoord2fnormal3fvertex3fsun); \ + HandleUnsupported(PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC, gltexcoord2fnormal3fvertex3fvsun); \ + HandleUnsupported(PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC, gltexcoord2fcolor4fnormal3fvertex3fsun); \ + HandleUnsupported(PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC, gltexcoord2fcolor4fnormal3fvertex3fvsun); \ + HandleUnsupported(PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC, gltexcoord4fcolor4fnormal3fvertex4fsun); \ + HandleUnsupported(PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC, gltexcoord4fcolor4fnormal3fvertex4fvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC, glreplacementcodeuivertex3fsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC, glreplacementcodeuivertex3fvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC, glreplacementcodeuicolor4ubvertex3fsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC, glreplacementcodeuicolor4ubvertex3fvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC, glreplacementcodeuicolor3fvertex3fsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC, glreplacementcodeuicolor3fvertex3fvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC, glreplacementcodeuinormal3fvertex3fsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC, glreplacementcodeuinormal3fvertex3fvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC, glreplacementcodeuicolor4fnormal3fvertex3fsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC, glreplacementcodeuicolor4fnormal3fvertex3fvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC, glreplacementcodeuitexcoord2fvertex3fsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC, glreplacementcodeuitexcoord2fvertex3fvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC, glreplacementcodeuitexcoord2fnormal3fvertex3fsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC, glreplacementcodeuitexcoord2fnormal3fvertex3fvsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC, glreplacementcodeuitexcoord2fcolor4fnormal3fvertex3fsun); \ + HandleUnsupported(PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC, glreplacementcodeuitexcoord2fcolor4fnormal3fvertex3fvsun); + +// clang-format on diff --git a/renderdoc/driver/gl/hookset.pl b/renderdoc/driver/gl/hookset.pl index cdbe59a43..9f194c9c4 100644 --- a/renderdoc/driver/gl/hookset.pl +++ b/renderdoc/driver/gl/hookset.pl @@ -35,6 +35,7 @@ open(HOOKSET, ") } elsif($current != \@unsupported) { - if($line =~ /(PFN.*PROC) (.*);( \/\/ aliases )?([a-zA-Z0-9_ ,]*)?/) + if($line =~ /(PFN.*PROC) (.*);(\s*\/\/ aliases )?([a-zA-Z0-9_ ,]*)?/) { my $typedef = $1; my $name = $2; @@ -95,7 +96,7 @@ my @dllexportfuncs = (); my @glextfuncs = (); my @processed = (); -my $typedefs = `grep -Eh PFN[0-9A-Z_-]+PROC official/glcorearb.h official/glext.h`; +my $typedefs = `grep -Eh PFN[0-9A-Z_-]+PROC official/glcorearb.h official/glext.h official/wglext.h`; foreach my $typedef (split(/\n/, $typedefs)) { if($typedef =~ /^typedef (.*)\([A-Z *]* (.*)\) \((.*)\);/) @@ -146,6 +147,10 @@ foreach my $typedef (split(/\n/, $typedefs)) $current = \@glextfuncs; } } + elsif($name =~ /^wgl/i) + { + $current = \@dropped; + } my $funcdefmacro = "HookWrapper$argcount($returnType, $name"; $funcdefmacro .= ", $args" if $args ne ""; @@ -181,19 +186,19 @@ if($printdefs) print < gl_hookset_defs.h ENDOFHEADER +print "// We need to disable clang-format since this struct is programmatically generated\n"; +print "// clang-format off\n"; print "////////////////////////////////////////////////////\n"; print "\n"; print "// dllexport functions\n"; print "#define DLLExportHooks() \\\n"; foreach my $el (@dllexportfuncs) { - print " HookInit($el->{name}); \\\n" + print " HookInit($el->{name}); \\\n" } print "\n"; print "\n"; @@ -228,15 +234,15 @@ print "// gl extensions\n"; print "#define HookCheckGLExtensions() \\\n"; foreach my $el (@glextfuncs) { - print " HookExtension($el->{typedef}, $el->{name}); \\\n"; - foreach(@{$el->{aliases}}) + print " HookExtension($el->{typedef}, $el->{name}); \\\n"; + foreach my $alias (@{$el->{aliases}}) { - print " HookExtensionAlias($el->{typedef}, $el->{name}, $_); \\\n"; + print " HookExtensionAlias($el->{typedef}, $el->{name}, $alias); \\\n"; } } foreach my $el (@dllexportfuncs) { - print " HookExtension($el->{typedef}, $el->{name}); \\\n" + print " HookExtension($el->{typedef}, $el->{name}); \\\n" } print "\n"; print "\n"; @@ -274,7 +280,6 @@ foreach my $el (@unsupported) print " HandleUnsupported($el->{typedef}, $el->{name}); \\\n" } print "\n"; -print "\n"; -print "\n"; +print "// clang-format on\n"; print "\n"; diff --git a/renderdoc/driver/gl/renderdoc_gl.vcxproj b/renderdoc/driver/gl/renderdoc_gl.vcxproj index 8fbdc0260..2fe334fde 100644 --- a/renderdoc/driver/gl/renderdoc_gl.vcxproj +++ b/renderdoc/driver/gl/renderdoc_gl.vcxproj @@ -57,6 +57,7 @@ + @@ -242,4 +243,4 @@ - + \ No newline at end of file diff --git a/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters b/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters index ef88d328f..b1ea52a92 100644 --- a/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters +++ b/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters @@ -149,5 +149,8 @@ Replay + + Function Wrappers + \ No newline at end of file diff --git a/renderdoc/driver/gl/wrappers/gl_interop_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_interop_funcs.cpp new file mode 100644 index 000000000..4c35accf2 --- /dev/null +++ b/renderdoc/driver/gl/wrappers/gl_interop_funcs.cpp @@ -0,0 +1,523 @@ +/****************************************************************************** + * The MIT License (MIT) + * + * Copyright (c) 2016 Baldur Karlsson + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + ******************************************************************************/ + +#include "../gl_driver.h" +#include "common/common.h" +#include "serialise/string_utils.h" + +// define this if you e.g. haven't compiled the D3D modules and want to disable +// interop capture support. +#define RENDERDOC_DX_GL_INTEROP 1 + +#if defined(RENDERDOC_PLATFORM_WIN32) && RENDERDOC_DX_GL_INTEROP + +struct ID3D11Resource; + +void *UnwrapDXDevice(void *dxDevice); +ID3D11Resource *UnwrapDXResource(void *dxObject); +void GetDXTextureProperties(void *dxObject, ResourceFormat &fmt, uint32_t &width, uint32_t &height, + uint32_t &depth, uint32_t &mips, uint32_t &layers, uint32_t &samples); + +BOOL WrappedOpenGL::wglDXSetResourceShareHandleNV(void *dxObject, HANDLE shareHandle) +{ + // no-op + return m_Real.wglDXSetResourceShareHandleNV(dxObject, shareHandle); +} + +HANDLE WrappedOpenGL::wglDXOpenDeviceNV(void *dxDevice) +{ + void *unwrapped = UnwrapDXDevice(dxDevice); + if(unwrapped) + { + HANDLE ret = (HANDLE)m_Real.wglDXOpenDeviceNV(unwrapped); + + SetLastError(S_OK); + + return ret; + } + + SetLastError(ERROR_NOT_SUPPORTED); + + return 0; +} + +BOOL WrappedOpenGL::wglDXCloseDeviceNV(HANDLE hDevice) +{ + return m_Real.wglDXCloseDeviceNV(hDevice); +} + +struct WrappedHANDLE +{ + HANDLE real; + GLResource res; +}; + +HANDLE Unwrap(HANDLE h) +{ + return ((WrappedHANDLE *)h)->real; +} + +bool WrappedOpenGL::Serialise_wglDXRegisterObjectNV(GLResource res, GLenum type, void *dxObject) +{ + SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(res)); + + GLenum internalFormat = eGL_NONE; + uint32_t width = 0, height = 0, depth = 0, mips = 0, layers = 0, samples = 0; + if(m_State >= WRITING) + { + ResourceFormat format; + GetDXTextureProperties(dxObject, format, width, height, depth, mips, layers, samples); + internalFormat = MakeGLFormat(*this, format); + } + + m_pSerialiser->Serialise("type", type); + m_pSerialiser->Serialise("internalFormat", internalFormat); + m_pSerialiser->Serialise("width", width); + m_pSerialiser->Serialise("height", height); + m_pSerialiser->Serialise("depth", depth); + m_pSerialiser->Serialise("mips", mips); + m_pSerialiser->Serialise("layers", layers); + m_pSerialiser->Serialise("samples", samples); + + if(m_State < WRITING) + { + GLuint name = GetResourceManager()->GetLiveResource(id).name; + + switch(type) + { + case eGL_NONE: + case eGL_TEXTURE_BUFFER: + { + GLuint buf = 0; + m_Real.glGenBuffers(1, &buf); + m_Real.glBindBuffer(eGL_TEXTURE_BUFFER, buf); + m_Real.glNamedBufferStorageEXT(name, width, NULL, GL_DYNAMIC_STORAGE_BIT); + m_Real.glTextureBufferEXT(name, type, internalFormat, buf); + break; + } + case eGL_TEXTURE_1D: + m_Real.glTextureStorage1DEXT(name, type, mips, internalFormat, width); + break; + case eGL_TEXTURE_1D_ARRAY: + m_Real.glTextureStorage2DEXT(name, type, mips, internalFormat, width, layers); + break; + // treat renderbuffers and texture rects as tex2D just to make things easier + case eGL_RENDERBUFFER: + case eGL_TEXTURE_RECTANGLE: + case eGL_TEXTURE_2D: + case eGL_TEXTURE_CUBE_MAP: + m_Real.glTextureStorage2DEXT(name, type, mips, internalFormat, width, height); + break; + case eGL_TEXTURE_2D_ARRAY: + case eGL_TEXTURE_CUBE_MAP_ARRAY: + m_Real.glTextureStorage3DEXT(name, type, mips, internalFormat, width, height, layers); + break; + case eGL_TEXTURE_2D_MULTISAMPLE: + m_Real.glTextureStorage2DMultisampleEXT(name, type, samples, internalFormat, width, height, + GL_TRUE); + break; + case eGL_TEXTURE_2D_MULTISAMPLE_ARRAY: + m_Real.glTextureStorage3DMultisampleEXT(name, type, samples, internalFormat, width, height, + layers, GL_TRUE); + break; + case eGL_TEXTURE_3D: + m_Real.glTextureStorage3DEXT(name, type, mips, internalFormat, width, height, depth); + break; + default: RDCERR("Unexpected type of interop texture: %s", ToStr::Get(type).c_str()); break; + } + + ResourceId liveId = GetResourceManager()->GetLiveID(id); + m_Textures[liveId].curType = type; + m_Textures[liveId].width = width; + m_Textures[liveId].height = height; + m_Textures[liveId].depth = RDCMAX(depth, samples); + m_Textures[liveId].samples = samples; + m_Textures[liveId].mips = mips; + m_Textures[liveId].dimension = 2; + if(type == eGL_TEXTURE_1D || type == eGL_TEXTURE_1D_ARRAY) + m_Textures[liveId].dimension = 1; + else if(type == eGL_TEXTURE_3D) + m_Textures[liveId].dimension = 3; + + if(type == eGL_NONE) + { + m_Textures[liveId].curType = eGL_TEXTURE_BUFFER; + m_Textures[liveId].dimension = 1; + } + + m_Textures[liveId].internalFormat = internalFormat; + } + + return true; +} + +HANDLE WrappedOpenGL::wglDXRegisterObjectNV(HANDLE hDevice, void *dxObject, GLuint name, + GLenum type, GLenum access) +{ + RDCASSERT(m_State >= WRITING); + + ID3D11Resource *real = UnwrapDXResource(dxObject); + + if(real == NULL) + { + SetLastError(ERROR_OPEN_FAILED); + return 0; + } + + WrappedHANDLE *wrapped = new WrappedHANDLE(); + wrapped->res = + type == eGL_RENDERBUFFER ? RenderbufferRes(GetCtx(), name) : TextureRes(GetCtx(), name); + wrapped->real = m_Real.wglDXRegisterObjectNV(hDevice, real, name, type, access); + + GLResourceRecord *record = GetResourceManager()->GetResourceRecord(wrapped->res); + + { + RDCASSERT(record); + + SCOPED_SERIALISE_CONTEXT(INTEROP_INIT); + Serialise_wglDXRegisterObjectNV(wrapped->res, type, dxObject); + + record->AddChunk(scope.Get()); + } + + { + ResourceFormat fmt; + uint32_t width = 0, height = 0, depth = 0, mips = 0, layers = 0, samples = 0; + GetDXTextureProperties(dxObject, fmt, width, height, depth, mips, layers, samples); + + ResourceId texId = record->GetResourceID(); + m_Textures[texId].resource = wrapped->res; + m_Textures[texId].curType = type; + m_Textures[texId].width = width; + m_Textures[texId].height = height; + m_Textures[texId].depth = RDCMAX(depth, samples); + m_Textures[texId].samples = samples; + m_Textures[texId].mips = mips; + m_Textures[texId].dimension = 2; + if(type == eGL_TEXTURE_1D || type == eGL_TEXTURE_1D_ARRAY) + m_Textures[texId].dimension = 1; + else if(type == eGL_TEXTURE_3D) + m_Textures[texId].dimension = 3; + + if(type == eGL_NONE) + { + m_Textures[texId].curType = eGL_TEXTURE_BUFFER; + m_Textures[texId].dimension = 1; + } + + m_Textures[texId].internalFormat = MakeGLFormat(*this, fmt); + } + + return wrapped; +} + +BOOL WrappedOpenGL::wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject) +{ + // don't need to intercept this, as the DX and GL textures will be deleted independently + BOOL ret = m_Real.wglDXUnregisterObjectNV(hDevice, Unwrap(hObject)); + + delete(WrappedHANDLE *)hObject; + + return ret; +} + +BOOL WrappedOpenGL::wglDXObjectAccessNV(HANDLE hObject, GLenum access) +{ + // we don't need to care about access + return m_Real.wglDXObjectAccessNV(Unwrap(hObject), access); +} + +bool WrappedOpenGL::Serialise_wglDXLockObjectsNV(GLResource res) +{ + SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(res)); + SERIALISE_ELEMENT(GLenum, textype, m_Textures[id].curType); + + const GLHookSet &gl = m_Real; + + if(m_State >= WRITING) + { + GLuint ppb = 0; + gl.glGetIntegerv(eGL_PIXEL_PACK_BUFFER_BINDING, (GLint *)&ppb); + gl.glBindBuffer(eGL_PIXEL_PACK_BUFFER, 0); + + GLint packParams[8]; + gl.glGetIntegerv(eGL_PACK_SWAP_BYTES, &packParams[0]); + gl.glGetIntegerv(eGL_PACK_LSB_FIRST, &packParams[1]); + gl.glGetIntegerv(eGL_PACK_ROW_LENGTH, &packParams[2]); + gl.glGetIntegerv(eGL_PACK_IMAGE_HEIGHT, &packParams[3]); + gl.glGetIntegerv(eGL_PACK_SKIP_PIXELS, &packParams[4]); + gl.glGetIntegerv(eGL_PACK_SKIP_ROWS, &packParams[5]); + gl.glGetIntegerv(eGL_PACK_SKIP_IMAGES, &packParams[6]); + gl.glGetIntegerv(eGL_PACK_ALIGNMENT, &packParams[7]); + + gl.glPixelStorei(eGL_PACK_SWAP_BYTES, 0); + gl.glPixelStorei(eGL_PACK_LSB_FIRST, 0); + gl.glPixelStorei(eGL_PACK_ROW_LENGTH, 0); + gl.glPixelStorei(eGL_PACK_IMAGE_HEIGHT, 0); + gl.glPixelStorei(eGL_PACK_SKIP_PIXELS, 0); + gl.glPixelStorei(eGL_PACK_SKIP_ROWS, 0); + gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, 0); + gl.glPixelStorei(eGL_PACK_ALIGNMENT, 1); + + { + TextureData &details = m_Textures[id]; + GLuint tex = res.name; + + GLenum fmt = GetBaseFormat(details.internalFormat); + GLenum type = GetDataType(details.internalFormat); + + size_t size = GetByteSize(details.width, details.height, details.depth, fmt, type); + + byte *buf = new byte[size]; + + GLenum binding = TextureBinding(details.curType); + + GLuint prevtex = 0; + gl.glGetIntegerv(binding, (GLint *)&prevtex); + + gl.glBindTexture(textype, tex); + + for(int i = 0; i < details.mips; i++) + { + int w = RDCMAX(details.width >> i, 1); + int h = RDCMAX(details.height >> i, 1); + int d = RDCMAX(details.depth >> i, 1); + + if(textype == eGL_TEXTURE_CUBE_MAP_ARRAY || textype == eGL_TEXTURE_1D_ARRAY || + textype == eGL_TEXTURE_2D_ARRAY) + d = details.depth; + + size = GetByteSize(w, h, d, fmt, type); + + GLenum targets[] = { + eGL_TEXTURE_CUBE_MAP_POSITIVE_X, eGL_TEXTURE_CUBE_MAP_NEGATIVE_X, + eGL_TEXTURE_CUBE_MAP_POSITIVE_Y, eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + eGL_TEXTURE_CUBE_MAP_POSITIVE_Z, eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z, + }; + + int count = ARRAY_COUNT(targets); + + if(textype != eGL_TEXTURE_CUBE_MAP) + { + targets[0] = textype; + count = 1; + } + + for(int trg = 0; trg < count; trg++) + { + // we avoid glGetTextureImageEXT as it seems buggy for cubemap faces + gl.glGetTexImage(targets[trg], i, fmt, type, buf); + + m_pSerialiser->SerialiseBuffer("image", buf, size); + } + } + + gl.glBindTexture(textype, prevtex); + + SAFE_DELETE_ARRAY(buf); + } + + gl.glBindBuffer(eGL_PIXEL_PACK_BUFFER, ppb); + + gl.glPixelStorei(eGL_PACK_SWAP_BYTES, packParams[0]); + gl.glPixelStorei(eGL_PACK_LSB_FIRST, packParams[1]); + gl.glPixelStorei(eGL_PACK_ROW_LENGTH, packParams[2]); + gl.glPixelStorei(eGL_PACK_IMAGE_HEIGHT, packParams[3]); + gl.glPixelStorei(eGL_PACK_SKIP_PIXELS, packParams[4]); + gl.glPixelStorei(eGL_PACK_SKIP_ROWS, packParams[5]); + gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, packParams[6]); + gl.glPixelStorei(eGL_PACK_ALIGNMENT, packParams[7]); + } + else + { + GLuint pub = 0; + gl.glGetIntegerv(eGL_PIXEL_UNPACK_BUFFER_BINDING, (GLint *)&pub); + gl.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, 0); + + GLint unpackParams[8]; + gl.glGetIntegerv(eGL_UNPACK_SWAP_BYTES, &unpackParams[0]); + gl.glGetIntegerv(eGL_UNPACK_LSB_FIRST, &unpackParams[1]); + gl.glGetIntegerv(eGL_UNPACK_ROW_LENGTH, &unpackParams[2]); + gl.glGetIntegerv(eGL_UNPACK_IMAGE_HEIGHT, &unpackParams[3]); + gl.glGetIntegerv(eGL_UNPACK_SKIP_PIXELS, &unpackParams[4]); + gl.glGetIntegerv(eGL_UNPACK_SKIP_ROWS, &unpackParams[5]); + gl.glGetIntegerv(eGL_UNPACK_SKIP_IMAGES, &unpackParams[6]); + gl.glGetIntegerv(eGL_UNPACK_ALIGNMENT, &unpackParams[7]); + + gl.glPixelStorei(eGL_UNPACK_SWAP_BYTES, 0); + gl.glPixelStorei(eGL_UNPACK_LSB_FIRST, 0); + gl.glPixelStorei(eGL_UNPACK_ROW_LENGTH, 0); + gl.glPixelStorei(eGL_UNPACK_IMAGE_HEIGHT, 0); + gl.glPixelStorei(eGL_UNPACK_SKIP_PIXELS, 0); + gl.glPixelStorei(eGL_UNPACK_SKIP_ROWS, 0); + gl.glPixelStorei(eGL_UNPACK_SKIP_IMAGES, 0); + gl.glPixelStorei(eGL_UNPACK_ALIGNMENT, 1); + + { + TextureData &details = m_Textures[GetResourceManager()->GetLiveID(id)]; + GLuint tex = GetResourceManager()->GetLiveResource(id).name; + + GLenum fmt = GetBaseFormat(details.internalFormat); + GLenum type = GetDataType(details.internalFormat); + + GLint dim = details.dimension; + + for(int i = 0; i < details.mips; i++) + { + uint32_t w = RDCMAX(details.width >> i, 1); + uint32_t h = RDCMAX(details.height >> i, 1); + uint32_t d = RDCMAX(details.depth >> i, 1); + + if(textype == eGL_TEXTURE_CUBE_MAP_ARRAY || textype == eGL_TEXTURE_1D_ARRAY || + textype == eGL_TEXTURE_2D_ARRAY) + d = details.depth; + + GLenum targets[] = { + eGL_TEXTURE_CUBE_MAP_POSITIVE_X, eGL_TEXTURE_CUBE_MAP_NEGATIVE_X, + eGL_TEXTURE_CUBE_MAP_POSITIVE_Y, eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + eGL_TEXTURE_CUBE_MAP_POSITIVE_Z, eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z, + }; + + int count = ARRAY_COUNT(targets); + + if(textype != eGL_TEXTURE_CUBE_MAP) + { + targets[0] = textype; + count = 1; + } + + for(int trg = 0; trg < count; trg++) + { + size_t size = 0; + byte *buf = NULL; + m_pSerialiser->SerialiseBuffer("image", buf, size); + + if(dim == 1) + gl.glTextureSubImage1DEXT(tex, targets[trg], i, 0, w, fmt, type, buf); + else if(dim == 2) + gl.glTextureSubImage2DEXT(tex, targets[trg], i, 0, 0, w, h, fmt, type, buf); + else if(dim == 3) + gl.glTextureSubImage3DEXT(tex, targets[trg], i, 0, 0, 0, w, h, d, fmt, type, buf); + + delete[] buf; + } + } + } + + gl.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, pub); + + gl.glPixelStorei(eGL_UNPACK_SWAP_BYTES, unpackParams[0]); + gl.glPixelStorei(eGL_UNPACK_LSB_FIRST, unpackParams[1]); + gl.glPixelStorei(eGL_UNPACK_ROW_LENGTH, unpackParams[2]); + gl.glPixelStorei(eGL_UNPACK_IMAGE_HEIGHT, unpackParams[3]); + gl.glPixelStorei(eGL_UNPACK_SKIP_PIXELS, unpackParams[4]); + gl.glPixelStorei(eGL_UNPACK_SKIP_ROWS, unpackParams[5]); + gl.glPixelStorei(eGL_UNPACK_SKIP_IMAGES, unpackParams[6]); + gl.glPixelStorei(eGL_UNPACK_ALIGNMENT, unpackParams[7]); + } + + return true; +} + +BOOL WrappedOpenGL::wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects) +{ + HANDLE *unwrapped = new HANDLE[count]; + for(GLint i = 0; i < count; i++) + unwrapped[i] = Unwrap(hObjects[i]); + + BOOL ret = m_Real.wglDXLockObjectsNV(hDevice, count, unwrapped); + + if(m_State == WRITING_CAPFRAME) + { + for(GLint i = 0; i < count; i++) + { + WrappedHANDLE *w = (WrappedHANDLE *)hObjects[i]; + + SCOPED_SERIALISE_CONTEXT(INTEROP_DATA); + Serialise_wglDXLockObjectsNV(w->res); + + m_ContextRecord->AddChunk(scope.Get()); + GetResourceManager()->MarkResourceFrameReferenced(GetResourceManager()->GetID(w->res), + eFrameRef_Read); + } + } + + SAFE_DELETE_ARRAY(unwrapped); + return ret; +} + +BOOL WrappedOpenGL::wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects) +{ + HANDLE *unwrapped = new HANDLE[count]; + for(GLint i = 0; i < count; i++) + unwrapped[i] = Unwrap(hObjects[i]); + BOOL ret = m_Real.wglDXUnlockObjectsNV(hDevice, count, unwrapped); + SAFE_DELETE_ARRAY(unwrapped); + return ret; +} + +#else + +BOOL WrappedOpenGL::wglDXSetResourceShareHandleNV(void *dxObject, HANDLE shareHandle) +{ + return 0; +} + +HANDLE WrappedOpenGL::wglDXOpenDeviceNV(void *dxDevice) +{ + return 0; +} + +BOOL WrappedOpenGL::wglDXCloseDeviceNV(HANDLE hDevice) +{ + return 0; +} + +HANDLE WrappedOpenGL::wglDXRegisterObjectNV(HANDLE hDevice, void *dxObject, GLuint name, + GLenum type, GLenum access) +{ + return 0; +} + +BOOL WrappedOpenGL::wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject) +{ + return 0; +} + +BOOL WrappedOpenGL::wglDXObjectAccessNV(HANDLE hObject, GLenum access) +{ + return 0; +} + +BOOL WrappedOpenGL::wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects) +{ + return 0; +} + +BOOL WrappedOpenGL::wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects) +{ + return 0; +} + +#endif