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Switch from specific Attachment structs to using Descriptor for outputs
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@@ -237,8 +237,8 @@ public:
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VKPipe::State *vk)
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{
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d3d11->outputMerger.renderTargets.resize(1);
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d3d11->outputMerger.renderTargets[0].resourceResourceId = m_TextureID;
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d3d11->outputMerger.renderTargets[0].viewFormat = m_TexDetails.format;
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d3d11->outputMerger.renderTargets[0].resource = m_TextureID;
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d3d11->outputMerger.renderTargets[0].format = m_TexDetails.format;
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}
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// other operations are dropped/ignored, to avoid confusion
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