diff --git a/renderdoc.sln b/renderdoc.sln
index 5b90af1fa..abe338cfa 100644
--- a/renderdoc.sln
+++ b/renderdoc.sln
@@ -70,6 +70,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vulkan", "renderdoc\driver\
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d12", "renderdoc\driver\d3d12\renderdoc_d3d12.vcxproj", "{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d9", "renderdoc\driver\d3d9\renderdoc_d3d9.vcxproj", "{44044776-9469-4079-B587-ABFFF6574AA4}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Development|Win32 = Development|Win32
@@ -206,6 +208,14 @@ Global
{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4}.Release|Win32.Build.0 = Release|Win32
{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4}.Release|x64.ActiveCfg = Release|x64
{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4}.Release|x64.Build.0 = Release|x64
+ {44044776-9469-4079-B587-ABFFF6574AA4}.Development|Win32.ActiveCfg = Development|Win32
+ {44044776-9469-4079-B587-ABFFF6574AA4}.Development|Win32.Build.0 = Development|Win32
+ {44044776-9469-4079-B587-ABFFF6574AA4}.Development|x64.ActiveCfg = Development|x64
+ {44044776-9469-4079-B587-ABFFF6574AA4}.Development|x64.Build.0 = Development|x64
+ {44044776-9469-4079-B587-ABFFF6574AA4}.Release|Win32.ActiveCfg = Release|Win32
+ {44044776-9469-4079-B587-ABFFF6574AA4}.Release|Win32.Build.0 = Release|Win32
+ {44044776-9469-4079-B587-ABFFF6574AA4}.Release|x64.ActiveCfg = Release|x64
+ {44044776-9469-4079-B587-ABFFF6574AA4}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -228,8 +238,9 @@ Global
{F92FCDA6-A261-4EEC-9CD0-73A11FBCC459} = {864A44B0-5612-451A-857F-41E3EF785EF6}
{DB2DDA74-A668-4AC7-A1D5-198C9F0BD242} = {864A44B0-5612-451A-857F-41E3EF785EF6}
{88C5DAC6-30A0-4CFD-AF51-540A977D1F3F} = {864A44B0-5612-451A-857F-41E3EF785EF6}
+ {9E6B10A2-84B4-434D-ABDB-43BE4EA650F4} = {864A44B0-5612-451A-857F-41E3EF785EF6}
+ {44044776-9469-4079-B587-ABFFF6574AA4} = {864A44B0-5612-451A-857F-41E3EF785EF6}
{C43FF27E-A155-4852-88EC-5CE9334C07A8} = {DB2DDA74-A668-4AC7-A1D5-198C9F0BD242}
{0AAE0AD1-371B-4A36-9ED1-80E10E960605} = {DB2DDA74-A668-4AC7-A1D5-198C9F0BD242}
- {9E6B10A2-84B4-434D-ABDB-43BE4EA650F4} = {864A44B0-5612-451A-857F-41E3EF785EF6}
EndGlobalSection
EndGlobal
diff --git a/renderdoc/driver/d3d11/renderdoc_d3d11.vcxproj b/renderdoc/driver/d3d11/renderdoc_d3d11.vcxproj
index 8d086948c..424b3ad37 100644
--- a/renderdoc/driver/d3d11/renderdoc_d3d11.vcxproj
+++ b/renderdoc/driver/d3d11/renderdoc_d3d11.vcxproj
@@ -203,7 +203,6 @@
-
diff --git a/renderdoc/driver/d3d11/renderdoc_d3d11.vcxproj.filters b/renderdoc/driver/d3d11/renderdoc_d3d11.vcxproj.filters
index 646b0c643..66d80765b 100644
--- a/renderdoc/driver/d3d11/renderdoc_d3d11.vcxproj.filters
+++ b/renderdoc/driver/d3d11/renderdoc_d3d11.vcxproj.filters
@@ -69,9 +69,6 @@
Util
-
- Hooks
-
Hooks
diff --git a/renderdoc/driver/d3d11/d3d9_hooks.cpp b/renderdoc/driver/d3d9/d3d9_hooks.cpp
similarity index 99%
rename from renderdoc/driver/d3d11/d3d9_hooks.cpp
rename to renderdoc/driver/d3d9/d3d9_hooks.cpp
index c4f917371..cc136eb51 100644
--- a/renderdoc/driver/d3d11/d3d9_hooks.cpp
+++ b/renderdoc/driver/d3d9/d3d9_hooks.cpp
@@ -23,6 +23,7 @@
* THE SOFTWARE.
******************************************************************************/
+#include "driver/dx/official/d3d9.h"
#include "driver/d3d11/d3d11_device.h"
#include "hooks/hooks.h"
@@ -34,8 +35,6 @@ typedef int(WINAPI *PFN_SET_MARKER_EVENT)(DWORD, WCHAR *);
typedef void(WINAPI *PFN_SET_OPTIONS)(DWORD);
typedef DWORD(WINAPI *PFN_GET_OPTIONS)();
-struct IDirect3D9;
-
typedef IDirect3D9 *(WINAPI *PFN_D3D9_CREATE)(UINT);
class D3D9Hook : LibraryHook
diff --git a/renderdoc/driver/d3d9/renderdoc_d3d9.vcxproj b/renderdoc/driver/d3d9/renderdoc_d3d9.vcxproj
new file mode 100644
index 000000000..5ed7627a2
--- /dev/null
+++ b/renderdoc/driver/d3d9/renderdoc_d3d9.vcxproj
@@ -0,0 +1,199 @@
+
+
+
+
+ Development
+ Win32
+
+
+ Development
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {44044776-9469-4079-B587-ABFFF6574AA4}
+ Win32Proj
+ renderdoc_d3d9
+ d3d9
+
+
+
+ StaticLibrary
+ true
+ Unicode
+
+
+ StaticLibrary
+ true
+ Unicode
+
+
+ StaticLibrary
+ false
+ true
+ Unicode
+
+
+ StaticLibrary
+ false
+ true
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ $(SolutionDir)$(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(ExecutablePath)
+ $(VSInstallDir)\DIA SDK\include;$(SolutionDir)\breakpad;$(IncludePath)
+ $(LibraryPath)
+ $(ExcludePath)
+ driver_$(ProjectName)
+
+
+ $(SolutionDir)$(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(ExecutablePath)
+ $(SolutionDir)\breakpad;$(IncludePath)
+ $(LibraryPath)
+ $(ExcludePath)
+ driver_$(ProjectName)
+
+
+ $(SolutionDir)$(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(ExecutablePath)
+ $(VSInstallDir)\DIA SDK\include;$(SolutionDir)\breakpad;$(IncludePath)
+ $(LibraryPath)
+ $(ExcludePath)
+ driver_$(ProjectName)
+
+
+ $(ExecutablePath)
+ $(VSInstallDir)\DIA SDK\include;$(SolutionDir)\breakpad;$(IncludePath)
+ $(LibraryPath)
+ $(ExcludePath)
+ $(SolutionDir)$(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ driver_$(ProjectName)
+
+
+
+
+
+ Level4
+ Disabled
+ RENDERDOC_EXPORTS;RENDERDOC_PLATFORM_WIN32;WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ $(SolutionDir)renderdoc\;$(SolutionDir)renderdoc\3rdparty\
+ MultiThreadedDLL
+ true
+ true
+ false
+ /wd4100 /wd4512
+
+
+ Windows
+ true
+
+
+
+
+ NotUsing
+ Level4
+ Disabled
+ RENDERDOC_EXPORTS;RENDERDOC_PLATFORM_WIN32;WIN64;WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ $(SolutionDir)renderdoc\;$(SolutionDir)renderdoc\3rdparty\
+ false
+ MultiThreadedDLL
+ true
+ true
+ false
+ /wd4100 /wd4512
+
+
+ Windows
+ true
+
+
+
+
+ Level4
+ NotUsing
+ MaxSpeed
+ true
+ true
+ RENDERDOC_EXPORTS;RENDERDOC_PLATFORM_WIN32;WIN32;RELEASE;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ $(SolutionDir)renderdoc\;$(SolutionDir)renderdoc\3rdparty\
+ false
+ MultiThreadedDLL
+ true
+ true
+ false
+ /wd4100 /wd4512
+
+
+ Windows
+ true
+ true
+ true
+
+
+
+
+ Level4
+ NotUsing
+ MaxSpeed
+ true
+ true
+ RENDERDOC_EXPORTS;RENDERDOC_PLATFORM_WIN32;USE_BREAKPAD;WIN64;WIN32;RELEASE;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ $(SolutionDir)renderdoc\;$(SolutionDir)renderdoc\3rdparty\
+ false
+ MultiThreadedDLL
+ true
+ true
+ false
+ /wd4100 /wd4512
+
+
+ Windows
+ true
+ true
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/renderdoc/driver/d3d9/renderdoc_d3d9.vcxproj.filters b/renderdoc/driver/d3d9/renderdoc_d3d9.vcxproj.filters
new file mode 100644
index 000000000..3642cda93
--- /dev/null
+++ b/renderdoc/driver/d3d9/renderdoc_d3d9.vcxproj.filters
@@ -0,0 +1,33 @@
+
+
+
+
+ {e8ea7d90-c407-4874-976a-8ddd36598382}
+
+
+ {069c5202-e850-427b-9353-250795a60436}
+
+
+
+
+ Hooks
+
+
+
+
+ official
+
+
+ official
+
+
+ official
+
+
+ official
+
+
+ official
+
+
+
\ No newline at end of file
diff --git a/renderdoc/driver/dx/official/d3d9.h b/renderdoc/driver/dx/official/d3d9.h
new file mode 100644
index 000000000..259000f08
--- /dev/null
+++ b/renderdoc/driver/dx/official/d3d9.h
@@ -0,0 +1,2799 @@
+/*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d9.h
+ * Content: Direct3D include file
+ *
+ ****************************************************************************/
+
+#ifndef _D3D9_H_
+#define _D3D9_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0900
+#endif //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX9 interfaces
+#if(DIRECT3D_VERSION >= 0x0900)
+
+#include "winapifamily.h"
+#pragma region Desktop Family
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+
+
+/* This identifier is passed to Direct3DCreate9 in order to ensure that an
+ * application was built against the correct header files. This number is
+ * incremented whenever a header (or other) change would require applications
+ * to be rebuilt. If the version doesn't match, Direct3DCreate9 will fail.
+ * (The number itself has no meaning.)*/
+
+#ifdef D3D_DEBUG_INFO
+#define D3D_SDK_VERSION (32 | 0x80000000)
+#define D3D9b_SDK_VERSION (31 | 0x80000000)
+
+#else
+#define D3D_SDK_VERSION 32
+#define D3D9b_SDK_VERSION 31
+#endif
+
+
+#include
+
+#define COM_NO_WINDOWS_H
+#include
+
+#include
+
+#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
+ #define HMONITOR_DECLARED
+ DECLARE_HANDLE(HMONITOR);
+#endif
+
+#define D3DAPI WINAPI
+/*
+ * Interface IID's
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM)
+
+/* IID_IDirect3D9 */
+/* {81BDCBCA-64D4-426d-AE8D-AD0147F4275C} */
+DEFINE_GUID(IID_IDirect3D9, 0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c);
+
+/* IID_IDirect3DDevice9 */
+// {D0223B96-BF7A-43fd-92BD-A43B0D82B9EB} */
+DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);
+
+/* IID_IDirect3DResource9 */
+// {05EEC05D-8F7D-4362-B999-D1BAF357C704}
+DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4);
+
+/* IID_IDirect3DBaseTexture9 */
+/* {580CA87E-1D3C-4d54-991D-B7D3E3C298CE} */
+DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce);
+
+/* IID_IDirect3DTexture9 */
+/* {85C31227-3DE5-4f00-9B3A-F11AC38C18B5} */
+DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5);
+
+/* IID_IDirect3DCubeTexture9 */
+/* {FFF32F81-D953-473a-9223-93D652ABA93F} */
+DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f);
+
+/* IID_IDirect3DVolumeTexture9 */
+/* {2518526C-E789-4111-A7B9-47EF328D13E6} */
+DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6);
+
+/* IID_IDirect3DVertexBuffer9 */
+/* {B64BB1B5-FD70-4df6-BF91-19D0A12455E3} */
+DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3);
+
+/* IID_IDirect3DIndexBuffer9 */
+/* {7C9DD65E-D3F7-4529-ACEE-785830ACDE35} */
+DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35);
+
+/* IID_IDirect3DSurface9 */
+/* {0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B} */
+DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b);
+
+/* IID_IDirect3DVolume9 */
+/* {24F416E6-1F67-4aa7-B88E-D33F6F3128A1} */
+DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1);
+
+/* IID_IDirect3DSwapChain9 */
+/* {794950F2-ADFC-458a-905E-10A10B0B503B} */
+DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b);
+
+/* IID_IDirect3DVertexDeclaration9 */
+/* {DD13C59C-36FA-4098-A8FB-C7ED39DC8546} */
+DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46);
+
+/* IID_IDirect3DVertexShader9 */
+/* {EFC5557E-6265-4613-8A94-43857889EB36} */
+DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
+
+/* IID_IDirect3DPixelShader9 */
+/* {6D3BDBDC-5B02-4415-B852-CE5E8BCCB289} */
+DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
+
+/* IID_IDirect3DStateBlock9 */
+/* {B07C4FE5-310D-4ba8-A23C-4F0F206F218B} */
+DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b);
+
+/* IID_IDirect3DQuery9 */
+/* {d9771460-a695-4f26-bbd3-27b840b541cc} */
+DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc);
+
+
+/* IID_HelperName */
+/* {E4A36723-FDFE-4b22-B146-3C04C07F4CC8} */
+DEFINE_GUID(IID_HelperName, 0xe4a36723, 0xfdfe, 0x4b22, 0xb1, 0x46, 0x3c, 0x4, 0xc0, 0x7f, 0x4c, 0xc8);
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+/* IID_IDirect3D9Ex */
+/* {02177241-69FC-400C-8FF1-93A44DF6861D} */
+DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69FC, 0x400C, 0x8F, 0xF1, 0x93, 0xA4, 0x4D, 0xF6, 0x86, 0x1D);
+
+/* IID_IDirect3DDevice9Ex */
+// {B18B10CE-2649-405a-870F-95F777D4313A}
+DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a);
+
+/* IID_IDirect3DSwapChain9Ex */
+/* {91886CAF-1C3D-4d2e-A0AB-3E4C7D8D3303} */
+DEFINE_GUID(IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3);
+
+/* IID_IDirect3D9ExOverlayExtension */
+/* {187aeb13-aaf5-4c59-876d-e059088c0df8} */
+DEFINE_GUID(IID_IDirect3D9ExOverlayExtension, 0x187aeb13, 0xaaf5, 0x4c59, 0x87, 0x6d, 0xe0, 0x59, 0x8, 0x8c, 0xd, 0xf8);
+
+/* IID_IDirect3DDevice9Video */
+// {26DC4561-A1EE-4ae7-96DA-118A36C0EC95}
+DEFINE_GUID(IID_IDirect3DDevice9Video, 0x26dc4561, 0xa1ee, 0x4ae7, 0x96, 0xda, 0x11, 0x8a, 0x36, 0xc0, 0xec, 0x95);
+
+/* IID_IDirect3D9AuthenticatedChannel */
+// {FF24BEEE-DA21-4beb-98B5-D2F899F98AF9}
+DEFINE_GUID(IID_IDirect3DAuthenticatedChannel9, 0xff24beee, 0xda21, 0x4beb, 0x98, 0xb5, 0xd2, 0xf8, 0x99, 0xf9, 0x8a, 0xf9);
+
+/* IID_IDirect3DCryptoSession9 */
+// {FA0AB799-7A9C-48ca-8C5B-237E71A54434}
+DEFINE_GUID(IID_IDirect3DCryptoSession9, 0xfa0ab799, 0x7a9c, 0x48ca, 0x8c, 0x5b, 0x23, 0x7e, 0x71, 0xa5, 0x44, 0x34);
+
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#endif
+
+#ifdef __cplusplus
+
+#ifndef DECLSPEC_UUID
+#if _MSC_VER >= 1100
+#define DECLSPEC_UUID(x) __declspec(uuid(x))
+#else
+#define DECLSPEC_UUID(x)
+#endif
+#endif
+
+interface DECLSPEC_UUID("81BDCBCA-64D4-426d-AE8D-AD0147F4275C") IDirect3D9;
+interface DECLSPEC_UUID("D0223B96-BF7A-43fd-92BD-A43B0D82B9EB") IDirect3DDevice9;
+
+interface DECLSPEC_UUID("B07C4FE5-310D-4ba8-A23C-4F0F206F218B") IDirect3DStateBlock9;
+interface DECLSPEC_UUID("05EEC05D-8F7D-4362-B999-D1BAF357C704") IDirect3DResource9;
+interface DECLSPEC_UUID("DD13C59C-36FA-4098-A8FB-C7ED39DC8546") IDirect3DVertexDeclaration9;
+interface DECLSPEC_UUID("EFC5557E-6265-4613-8A94-43857889EB36") IDirect3DVertexShader9;
+interface DECLSPEC_UUID("6D3BDBDC-5B02-4415-B852-CE5E8BCCB289") IDirect3DPixelShader9;
+interface DECLSPEC_UUID("580CA87E-1D3C-4d54-991D-B7D3E3C298CE") IDirect3DBaseTexture9;
+interface DECLSPEC_UUID("85C31227-3DE5-4f00-9B3A-F11AC38C18B5") IDirect3DTexture9;
+interface DECLSPEC_UUID("2518526C-E789-4111-A7B9-47EF328D13E6") IDirect3DVolumeTexture9;
+interface DECLSPEC_UUID("FFF32F81-D953-473a-9223-93D652ABA93F") IDirect3DCubeTexture9;
+
+interface DECLSPEC_UUID("B64BB1B5-FD70-4df6-BF91-19D0A12455E3") IDirect3DVertexBuffer9;
+interface DECLSPEC_UUID("7C9DD65E-D3F7-4529-ACEE-785830ACDE35") IDirect3DIndexBuffer9;
+
+interface DECLSPEC_UUID("0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B") IDirect3DSurface9;
+interface DECLSPEC_UUID("24F416E6-1F67-4aa7-B88E-D33F6F3128A1") IDirect3DVolume9;
+
+interface DECLSPEC_UUID("794950F2-ADFC-458a-905E-10A10B0B503B") IDirect3DSwapChain9;
+interface DECLSPEC_UUID("d9771460-a695-4f26-bbd3-27b840b541cc") IDirect3DQuery9;
+
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+interface DECLSPEC_UUID("02177241-69FC-400C-8FF1-93A44DF6861D") IDirect3D9Ex;
+interface DECLSPEC_UUID("B18B10CE-2649-405a-870F-95F777D4313A") IDirect3DDevice9Ex;
+interface DECLSPEC_UUID("91886CAF-1C3D-4d2e-A0AB-3E4C7D8D3303") IDirect3DSwapChain9Ex;
+interface DECLSPEC_UUID("187AEB13-AAF5-4C59-876D-E059088C0DF8") IDirect3D9ExOverlayExtension;
+interface DECLSPEC_UUID("26DC4561-A1EE-4ae7-96DA-118A36C0EC95") IDirect3DDevice9Video;
+interface DECLSPEC_UUID("FF24BEEE-DA21-4beb-98B5-D2F899F98AF9") IDirect3DAuthenticatedChannel9;
+interface DECLSPEC_UUID("FA0AB799-7A9C-48CA-8C5B-237E71A54434") IDirect3DCryptoSession9;
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#if defined(_COM_SMARTPTR_TYPEDEF)
+_COM_SMARTPTR_TYPEDEF(IDirect3D9, __uuidof(IDirect3D9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9, __uuidof(IDirect3DDevice9));
+
+_COM_SMARTPTR_TYPEDEF(IDirect3DStateBlock9, __uuidof(IDirect3DStateBlock9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DResource9, __uuidof(IDirect3DResource9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DVertexDeclaration9, __uuidof(IDirect3DVertexDeclaration9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DVertexShader9, __uuidof(IDirect3DVertexShader9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DPixelShader9, __uuidof(IDirect3DPixelShader9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DBaseTexture9, __uuidof(IDirect3DBaseTexture9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DTexture9, __uuidof(IDirect3DTexture9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DVolumeTexture9, __uuidof(IDirect3DVolumeTexture9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DCubeTexture9, __uuidof(IDirect3DCubeTexture9));
+
+_COM_SMARTPTR_TYPEDEF(IDirect3DVertexBuffer9, __uuidof(IDirect3DVertexBuffer9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DIndexBuffer9, __uuidof(IDirect3DIndexBuffer9));
+
+_COM_SMARTPTR_TYPEDEF(IDirect3DSurface9, __uuidof(IDirect3DSurface9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DVolume9, __uuidof(IDirect3DVolume9));
+
+_COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9, __uuidof(IDirect3DSwapChain9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DQuery9, __uuidof(IDirect3DQuery9));
+
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+_COM_SMARTPTR_TYPEDEF(IDirect3D9Ex, __uuidof(IDirect3D9Ex));
+_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9Ex, __uuidof(IDirect3DDevice9Ex));
+_COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9Ex, __uuidof(IDirect3DSwapChain9Ex));
+_COM_SMARTPTR_TYPEDEF(IDirect3D9ExOverlayExtension, __uuidof(IDirect3D9ExOverlayExtension));
+_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9Video, __uuidof(IDirect3DDevice9Video));
+_COM_SMARTPTR_TYPEDEF(IDirect3DAuthenticatedChannel9, __uuidof(IDirect3DAuthenticatedChannel9));
+_COM_SMARTPTR_TYPEDEF(IDirect3DCryptoSession9, __uuidof(IDirect3DCryptoSession9));
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#endif
+
+#endif
+
+
+typedef interface IDirect3D9 IDirect3D9;
+typedef interface IDirect3DDevice9 IDirect3DDevice9;
+typedef interface IDirect3DStateBlock9 IDirect3DStateBlock9;
+typedef interface IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9;
+typedef interface IDirect3DVertexShader9 IDirect3DVertexShader9;
+typedef interface IDirect3DPixelShader9 IDirect3DPixelShader9;
+typedef interface IDirect3DResource9 IDirect3DResource9;
+typedef interface IDirect3DBaseTexture9 IDirect3DBaseTexture9;
+typedef interface IDirect3DTexture9 IDirect3DTexture9;
+typedef interface IDirect3DVolumeTexture9 IDirect3DVolumeTexture9;
+typedef interface IDirect3DCubeTexture9 IDirect3DCubeTexture9;
+typedef interface IDirect3DVertexBuffer9 IDirect3DVertexBuffer9;
+typedef interface IDirect3DIndexBuffer9 IDirect3DIndexBuffer9;
+typedef interface IDirect3DSurface9 IDirect3DSurface9;
+typedef interface IDirect3DVolume9 IDirect3DVolume9;
+typedef interface IDirect3DSwapChain9 IDirect3DSwapChain9;
+typedef interface IDirect3DQuery9 IDirect3DQuery9;
+
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+
+typedef interface IDirect3D9Ex IDirect3D9Ex;
+typedef interface IDirect3DDevice9Ex IDirect3DDevice9Ex;
+typedef interface IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex;
+typedef interface IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension;
+typedef interface IDirect3DDevice9Video IDirect3DDevice9Video;
+typedef interface IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9;
+typedef interface IDirect3DCryptoSession9 IDirect3DCryptoSession9;
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#include "d3d9types.h"
+#include "d3d9caps.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * DLL Function for creating a Direct3D9 object. This object supports
+ * enumeration and allows the creation of Direct3DDevice9 objects.
+ * Pass the value of the constant D3D_SDK_VERSION to this function, so
+ * that the run-time can validate that your application was compiled
+ * against the right headers.
+ */
+
+IDirect3D9 * WINAPI Direct3DCreate9(UINT SDKVersion);
+
+/*
+ * Stubs for graphics profiling.
+ */
+
+int WINAPI D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName );
+int WINAPI D3DPERF_EndEvent( void );
+void WINAPI D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName );
+void WINAPI D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName );
+BOOL WINAPI D3DPERF_QueryRepeatFrame( void );
+
+void WINAPI D3DPERF_SetOptions( DWORD dwOptions );
+DWORD WINAPI D3DPERF_GetStatus( void );
+
+/*
+ * Direct3D interfaces
+ */
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3D9
+
+DECLARE_INTERFACE_(IDirect3D9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3D9 methods ***/
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
+ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE;
+ STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE;
+ STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR Version;
+ #endif
+};
+
+typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#else
+#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9_AddRef(p) (p)->AddRef()
+#define IDirect3D9_Release(p) (p)->Release()
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+
+
+
+
+
+
+/* SwapChain */
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice9
+
+DECLARE_INTERFACE_(IDirect3DDevice9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DDevice9 methods ***/
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(EvictManagedResources)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE;
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
+ STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE;
+ STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE;
+ STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE;
+ STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE;
+ STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
+ STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+ STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE;
+ STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+ STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
+ STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
+ STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
+ STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+ STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
+ STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE;
+ STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
+ STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+ STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
+ STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
+ STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE;
+ STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE;
+ STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE;
+ STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
+ STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
+ STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE;
+ STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+ STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ D3DDEVICE_CREATION_PARAMETERS CreationParameters;
+ D3DPRESENT_PARAMETERS PresentParameters;
+ D3DDISPLAYMODE DisplayMode;
+ D3DCAPS9 Caps;
+
+ UINT AvailableTextureMem;
+ UINT SwapChains;
+ UINT Textures;
+ UINT VertexBuffers;
+ UINT IndexBuffers;
+ UINT VertexShaders;
+ UINT PixelShaders;
+
+ D3DVIEWPORT9 Viewport;
+ D3DMATRIX ProjectionMatrix;
+ D3DMATRIX ViewMatrix;
+ D3DMATRIX WorldMatrix;
+ D3DMATRIX TextureMatrices[8];
+
+ DWORD FVF;
+ UINT VertexSize;
+ DWORD VertexShaderVersion;
+ DWORD PixelShaderVersion;
+ BOOL SoftwareVertexProcessing;
+
+ D3DMATERIAL9 Material;
+ D3DLIGHT9 Lights[16];
+ BOOL LightsEnabled[16];
+
+ D3DGAMMARAMP GammaRamp;
+ RECT ScissorRect;
+ BOOL DialogBoxMode;
+ #endif
+};
+
+typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+#else
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9_Release(p) (p)->Release()
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources()
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
+#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice9_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode()
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DStateBlock9
+
+DECLARE_INTERFACE_(IDirect3DStateBlock9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DStateBlock9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(Capture)(THIS) PURE;
+ STDMETHOD(Apply)(THIS) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9, *PDIRECT3DSTATEBLOCK9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
+#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
+#else
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef()
+#define IDirect3DStateBlock9_Release(p) (p)->Release()
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DStateBlock9_Capture(p) (p)->Capture()
+#define IDirect3DStateBlock9_Apply(p) (p)->Apply()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSwapChain9
+
+DECLARE_INTERFACE_(IDirect3DSwapChain9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DSwapChain9 methods ***/
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ D3DPRESENT_PARAMETERS PresentParameters;
+ D3DDISPLAYMODE DisplayMode;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#else
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain9_Release(p) (p)->Release()
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DResource9
+
+DECLARE_INTERFACE_(IDirect3DResource9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+};
+
+typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
+#else
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DResource9_AddRef(p) (p)->AddRef()
+#define IDirect3DResource9_Release(p) (p)->Release()
+#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DResource9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DResource9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DResource9_GetType(p) (p)->GetType()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexDeclaration9
+
+DECLARE_INTERFACE_(IDirect3DVertexDeclaration9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DVertexDeclaration9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9* pElement,UINT* pNumElements) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9, *PDIRECT3DVERTEXDECLARATION9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
+#else
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexDeclaration9_Release(p) (p)->Release()
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexShader9
+
+DECLARE_INTERFACE_(IDirect3DVertexShader9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DVertexShader9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ DWORD Version;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9, *PDIRECT3DVERTEXSHADER9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#else
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexShader9_Release(p) (p)->Release()
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DPixelShader9
+
+DECLARE_INTERFACE_(IDirect3DPixelShader9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DPixelShader9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ DWORD Version;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9, *PDIRECT3DPIXELSHADER9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#else
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef()
+#define IDirect3DPixelShader9_Release(p) (p)->Release()
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DBaseTexture9
+
+DECLARE_INTERFACE_(IDirect3DBaseTexture9, IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+};
+
+typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#else
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DBaseTexture9_Release(p) (p)->Release()
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DBaseTexture9_GetType(p) (p)->GetType()
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DTexture9
+
+DECLARE_INTERFACE_(IDirect3DTexture9, IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
+ STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) PURE;
+ STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR Name;
+ UINT Width;
+ UINT Height;
+ UINT Levels;
+ DWORD Usage;
+ D3DFORMAT Format;
+ D3DPOOL Pool;
+ DWORD Priority;
+ DWORD LOD;
+ D3DTEXTUREFILTERTYPE FilterType;
+ UINT LockCount;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#else
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture9_Release(p) (p)->Release()
+#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DTexture9_GetType(p) (p)->GetType()
+#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVolumeTexture9
+
+DECLARE_INTERFACE_(IDirect3DVolumeTexture9, IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
+ STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume9** ppVolumeLevel) PURE;
+ STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR Name;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT Levels;
+ DWORD Usage;
+ D3DFORMAT Format;
+ D3DPOOL Pool;
+ DWORD Priority;
+ DWORD LOD;
+ D3DTEXTUREFILTERTYPE FilterType;
+ UINT LockCount;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#else
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DVolumeTexture9_Release(p) (p)->Release()
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType()
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DCubeTexture9
+
+DECLARE_INTERFACE_(IDirect3DCubeTexture9, IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
+ STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9** ppCubeMapSurface) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR Name;
+ UINT Width;
+ UINT Height;
+ UINT Levels;
+ DWORD Usage;
+ D3DFORMAT Format;
+ D3DPOOL Pool;
+ DWORD Priority;
+ DWORD LOD;
+ D3DTEXTUREFILTERTYPE FilterType;
+ UINT LockCount;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#else
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DCubeTexture9_Release(p) (p)->Release()
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DCubeTexture9_GetType(p) (p)->GetType()
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVertexBuffer9
+
+DECLARE_INTERFACE_(IDirect3DVertexBuffer9, IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR Name;
+ UINT Length;
+ DWORD Usage;
+ DWORD FVF;
+ D3DPOOL Pool;
+ DWORD Priority;
+ UINT LockCount;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer9_Release(p) (p)->Release()
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType()
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DIndexBuffer9
+
+DECLARE_INTERFACE_(IDirect3DIndexBuffer9, IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR Name;
+ UINT Length;
+ DWORD Usage;
+ D3DFORMAT Format;
+ D3DPOOL Pool;
+ DWORD Priority;
+ UINT LockCount;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef()
+#define IDirect3DIndexBuffer9_Release(p) (p)->Release()
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType()
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock()
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSurface9
+
+DECLARE_INTERFACE_(IDirect3DSurface9, IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS) PURE;
+ STDMETHOD(GetDC)(THIS_ HDC *phdc) PURE;
+ STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR Name;
+ UINT Width;
+ UINT Height;
+ DWORD Usage;
+ D3DFORMAT Format;
+ D3DPOOL Pool;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ DWORD Priority;
+ UINT LockCount;
+ UINT DCCount;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
+#else
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->AddRef()
+#define IDirect3DSurface9_Release(p) (p)->Release()
+#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DSurface9_GetType(p) (p)->GetType()
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect()
+#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a)
+#endif
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DVolume9
+
+DECLARE_INTERFACE_(IDirect3DVolume9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DVolume9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
+ STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ LPCWSTR Name;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ DWORD Usage;
+ D3DFORMAT Format;
+ D3DPOOL Pool;
+ UINT LockCount;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#else
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->AddRef()
+#define IDirect3DVolume9_Release(p) (p)->Release()
+#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox()
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DQuery9
+
+DECLARE_INTERFACE_(IDirect3DQuery9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DQuery9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, GetDataSize)(THIS) PURE;
+ STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
+ STDMETHOD(GetData)(THIS_ void* pData,DWORD dwSize,DWORD dwGetDataFlags) PURE;
+
+ #ifdef D3D_DEBUG_INFO
+ D3DQUERYTYPE Type;
+ DWORD DataSize;
+ LPCWSTR CreationCallStack;
+ #endif
+};
+
+typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+#else
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->AddRef()
+#define IDirect3DQuery9_Release(p) (p)->Release()
+#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DQuery9_GetType(p) (p)->GetType()
+#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize()
+#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c)
+#endif
+
+/****************************************************************************
+ * Flags for SetPrivateData method on all D3D9 interfaces
+ *
+ * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
+ * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
+ * pointer and Release when the private data is destroyed. The data will be
+ * destroyed when another SetPrivateData with the same GUID is set, when
+ * FreePrivateData is called, or when the D3D9 object is freed.
+ ****************************************************************************/
+#define D3DSPD_IUNKNOWN 0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3D9::CreateDevice's BehaviorFlags
+ *
+ ****************************************************************************/
+
+#define D3DCREATE_FPU_PRESERVE 0x00000002L
+#define D3DCREATE_MULTITHREADED 0x00000004L
+
+#define D3DCREATE_PUREDEVICE 0x00000010L
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
+#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
+
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L
+#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400L
+
+// This flag causes the D3D runtime not to alter the focus
+// window in any way. Use with caution- the burden of supporting
+// focus management events (alt-tab, etc.) falls on the
+// application, and appropriate responses (switching display
+// mode, etc.) should be coded.
+#define D3DCREATE_NOWINDOWCHANGES 0x00000800L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+// Disable multithreading for software vertex processing
+#define D3DCREATE_DISABLE_PSGP_THREADING 0x00002000L
+// This flag enables present statistics on device.
+#define D3DCREATE_ENABLE_PRESENTSTATS 0x00004000L
+// This flag disables printscreen support in the runtime for this device
+#define D3DCREATE_DISABLE_PRINTSCREEN 0x00008000L
+
+#define D3DCREATE_SCREENSAVER 0x10000000L
+
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+
+/****************************************************************************
+ *
+ * Parameter for IDirect3D9::CreateDevice's Adapter argument
+ *
+ ****************************************************************************/
+
+#define D3DADAPTER_DEFAULT 0
+
+/****************************************************************************
+ *
+ * Flags for IDirect3D9::EnumAdapters
+ *
+ ****************************************************************************/
+
+/*
+ * The D3DENUM_WHQL_LEVEL value has been retired for 9Ex and future versions,
+ * but it needs to be defined here for compatibility with DX9 and earlier versions.
+ * See the DirectX SDK for sample code on discovering driver signatures.
+ */
+#define D3DENUM_WHQL_LEVEL 0x00000002L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+/* NO_DRIVERVERSION will not fill out the DriverVersion field, nor will the
+ DriverVersion be incorporated into the DeviceIdentifier GUID. WINNT only */
+#define D3DENUM_NO_DRIVERVERSION 0x00000004L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+/****************************************************************************
+ *
+ * Maximum number of back-buffers supported in DX9
+ *
+ ****************************************************************************/
+
+#define D3DPRESENT_BACK_BUFFERS_MAX 3L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+/****************************************************************************
+ *
+ * Maximum number of back-buffers supported when apps use CreateDeviceEx
+ *
+ ****************************************************************************/
+
+#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice9::SetGammaRamp
+ *
+ ****************************************************************************/
+
+#define D3DSGR_NO_CALIBRATION 0x00000000L
+#define D3DSGR_CALIBRATE 0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DDevice9::SetCursorPosition
+ *
+ ****************************************************************************/
+
+#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
+
+/****************************************************************************
+ *
+ * Flags for IDirect3DSwapChain9::Present
+ *
+ ****************************************************************************/
+
+#define D3DPRESENT_DONOTWAIT 0x00000001L
+#define D3DPRESENT_LINEAR_CONTENT 0x00000002L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPRESENT_DONOTFLIP 0x00000004L
+#define D3DPRESENT_FLIPRESTART 0x00000008L
+#define D3DPRESENT_VIDEO_RESTRICT_TO_MONITOR 0x00000010L
+#define D3DPRESENT_UPDATEOVERLAYONLY 0x00000020L
+#define D3DPRESENT_HIDEOVERLAY 0x00000040L
+#define D3DPRESENT_UPDATECOLORKEY 0x00000080L
+#define D3DPRESENT_FORCEIMMEDIATE 0x00000100L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+/****************************************************************************
+ *
+ * Flags for DrawPrimitive/DrawIndexedPrimitive
+ * Also valid for Begin/BeginIndexed
+ * Also valid for VertexBuffer::CreateVertexBuffer
+ ****************************************************************************/
+
+
+/*
+ * DirectDraw error codes
+ */
+#define _FACD3D 0x876
+#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
+
+/*
+ * Direct3D Errors
+ */
+#define D3D_OK S_OK
+
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
+#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159)
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+
+#define D3DERR_DEVICEREMOVED MAKE_D3DHRESULT(2160)
+#define S_NOT_RESIDENT MAKE_D3DSTATUS(2165)
+#define S_RESIDENT_IN_SHARED_MEMORY MAKE_D3DSTATUS(2166)
+#define S_PRESENT_MODE_CHANGED MAKE_D3DSTATUS(2167)
+#define S_PRESENT_OCCLUDED MAKE_D3DSTATUS(2168)
+#define D3DERR_DEVICEHUNG MAKE_D3DHRESULT(2164)
+#define D3DERR_UNSUPPORTEDOVERLAY MAKE_D3DHRESULT(2171)
+#define D3DERR_UNSUPPORTEDOVERLAYFORMAT MAKE_D3DHRESULT(2172)
+#define D3DERR_CANNOTPROTECTCONTENT MAKE_D3DHRESULT(2173)
+#define D3DERR_UNSUPPORTEDCRYPTO MAKE_D3DHRESULT(2174)
+#define D3DERR_PRESENT_STATISTICS_DISJOINT MAKE_D3DHRESULT(2180)
+
+
+/*********************
+/* D3D9Ex interfaces
+/*********************/
+
+HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex**);
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3D9Ex
+
+DECLARE_INTERFACE_(IDirect3D9Ex, IDirect3D9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3D9 methods ***/
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
+ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE;
+ STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE;
+ STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+ STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT Adapter,CONST D3DDISPLAYMODEFILTER* pFilter ) PURE;
+ STDMETHOD(EnumAdapterModesEx)(THIS_ UINT Adapter,CONST D3DDISPLAYMODEFILTER* pFilter,UINT Mode,D3DDISPLAYMODEEX* pMode) PURE;
+ STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT Adapter,D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE;
+ STDMETHOD(CreateDeviceEx)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,D3DDISPLAYMODEEX* pFullscreenDisplayMode,IDirect3DDevice9Ex** ppReturnedDeviceInterface) PURE;
+ STDMETHOD(GetAdapterLUID)(THIS_ UINT Adapter,LUID * pLUID) PURE;
+};
+
+typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
+#else
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3D9Ex_Release(p) (p)->Release()
+#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->GetAdapterModeCountEx(a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->EnumAdapterModesEx(a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->GetAdapterDisplayModeEx(a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->CreateDeviceEx(a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->GetAdapterLUID(a,b)
+#endif
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice9Ex
+
+DECLARE_INTERFACE_(IDirect3DDevice9Ex, IDirect3DDevice9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DDevice9 methods ***/
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(EvictManagedResources)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE;
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
+ STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE;
+ STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE;
+ STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE;
+ STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE;
+ STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
+ STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+ STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE;
+ STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+ STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
+ STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
+ STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
+ STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+ STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
+ STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE;
+ STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
+ STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+ STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
+ STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
+ STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE;
+ STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE;
+ STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE;
+ STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
+ STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
+ STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE;
+ STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+ STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE;
+ STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width,UINT height,float* rows,float* columns) PURE;
+ STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9* pSrc,IDirect3DSurface9* pDst,IDirect3DVertexBuffer9* pSrcRectDescs,UINT NumRects,IDirect3DVertexBuffer9* pDstRectDescs,D3DCOMPOSERECTSOP Operation,int Xoffset,int Yoffset) PURE;
+ STDMETHOD(PresentEx)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE;
+ STDMETHOD(GetGPUThreadPriority)(THIS_ INT* pPriority) PURE;
+ STDMETHOD(SetGPUThreadPriority)(THIS_ INT Priority) PURE;
+ STDMETHOD(WaitForVBlank)(THIS_ UINT iSwapChain) PURE;
+ STDMETHOD(CheckResourceResidency)(THIS_ IDirect3DResource9** pResourceArray,UINT32 NumResources) PURE;
+ STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT MaxLatency) PURE;
+ STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT* pMaxLatency) PURE;
+ STDMETHOD(CheckDeviceState)(THIS_ HWND hDestinationWindow) PURE;
+ STDMETHOD(CreateRenderTargetEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE;
+ STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE;
+ STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE;
+ STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,D3DDISPLAYMODEEX *pFullscreenDisplayMode) PURE;
+ STDMETHOD(GetDisplayModeEx)(THIS_ UINT iSwapChain,D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE;
+};
+
+typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
+#else
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9Ex_Release(p) (p)->Release()
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources()
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode()
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a)
+#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DSwapChain9Ex
+
+DECLARE_INTERFACE_(IDirect3DSwapChain9Ex, IDirect3DSwapChain9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DSwapChain9 methods ***/
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ STDMETHOD(GetLastPresentCount)(THIS_ UINT* pLastPresentCount) PURE;
+ STDMETHOD(GetPresentStats)(THIS_ D3DPRESENTSTATS* pPresentationStatistics) PURE;
+ STDMETHOD(GetDisplayModeEx)(THIS_ D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE;
+};
+
+typedef struct IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX, *PDIRECT3DSWAPCHAIN9EX;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
+#else
+#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain9Ex_Release(p) (p)->Release()
+#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e)
+#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a)
+#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->GetPresentParameters(a)
+#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->GetLastPresentCount(a)
+#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->GetPresentStats(a)
+#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->GetDisplayModeEx(a,b)
+#endif
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3D9ExOverlayExtension
+
+DECLARE_INTERFACE_(IDirect3D9ExOverlayExtension, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3D9ExOverlayExtension methods ***/
+ STDMETHOD(CheckDeviceOverlayType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,UINT OverlayWidth,UINT OverlayHeight,D3DFORMAT OverlayFormat,D3DDISPLAYMODEEX* pDisplayMode,D3DDISPLAYROTATION DisplayRotation,D3DOVERLAYCAPS* pOverlayCaps) PURE;
+};
+
+typedef struct IDirect3D9ExOverlayExtension *LPDIRECT3D9EXOVERLAYEXTENSION, *PDIRECT3D9EXOVERLAYEXTENSION;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h)
+#else
+#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->AddRef()
+#define IDirect3D9ExOverlayExtension_Release(p) (p)->Release()
+#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->CheckDeviceOverlayType(a,b,c,d,e,f,g,h)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice9Video
+
+DECLARE_INTERFACE_(IDirect3DDevice9Video, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DDevice9Video methods ***/
+ STDMETHOD(GetContentProtectionCaps)(THIS_ CONST GUID* pCryptoType,CONST GUID* pDecodeProfile,D3DCONTENTPROTECTIONCAPS* pCaps) PURE;
+ STDMETHOD(CreateAuthenticatedChannel)(THIS_ D3DAUTHENTICATEDCHANNELTYPE ChannelType,IDirect3DAuthenticatedChannel9** ppAuthenticatedChannel,HANDLE* pChannelHandle) PURE;
+ STDMETHOD(CreateCryptoSession)(THIS_ CONST GUID* pCryptoType,CONST GUID* pDecodeProfile,IDirect3DCryptoSession9** ppCryptoSession,HANDLE* pCryptoHandle) PURE;
+};
+
+typedef struct IDirect3DDevice9Video *LPDIRECT3DDEVICE9VIDEO, *PDIRECT3DDEVICE9VIDEO;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c)
+#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c)
+#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d)
+#else
+#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9Video_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9Video_Release(p) (p)->Release()
+#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->GetContentProtectionCaps(a,b,c)
+#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->CreateAuthenticatedChannel(a,b,c)
+#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->CreateCryptoSession(a,b,c,d)
+#endif
+
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DAuthenticatedChannel9
+
+DECLARE_INTERFACE_(IDirect3DAuthenticatedChannel9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DAuthenticatedChannel9 methods ***/
+ STDMETHOD(GetCertificateSize)(THIS_ UINT* pCertificateSize) PURE;
+ STDMETHOD(GetCertificate)(THIS_ UINT CertifacteSize,BYTE* ppCertificate) PURE;
+ STDMETHOD(NegotiateKeyExchange)(THIS_ UINT DataSize,VOID* pData) PURE;
+ STDMETHOD(Query)(THIS_ UINT InputSize,CONST VOID* pInput,UINT OutputSize,VOID* pOutput) PURE;
+ STDMETHOD(Configure)(THIS_ UINT InputSize,CONST VOID* pInput,D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT* pOutput) PURE;
+};
+
+typedef struct IDirect3DAuthenticatedChannel9 *LPDIRECT3DAUTHENTICATEDCHANNEL9, *PDIRECT3DAUTHENTICATEDCHANNEL9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
+#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
+#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
+#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d)
+#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c)
+#else
+#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->AddRef()
+#define IDirect3DAuthenticatedChannel9_Release(p) (p)->Release()
+#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->GetCertificateSize(a)
+#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->GetCertificate(a,b)
+#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->NegotiateKeyExchange(a,b)
+#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->Query(a,b,c,d)
+#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->Configure(a,b,c)
+#endif
+
+
+
+#undef INTERFACE
+#define INTERFACE IDirect3DCryptoSession9
+
+DECLARE_INTERFACE_(IDirect3DCryptoSession9, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirect3DCryptoSession9 methods ***/
+ STDMETHOD(GetCertificateSize)(THIS_ UINT* pCertificateSize) PURE;
+ STDMETHOD(GetCertificate)(THIS_ UINT CertifacteSize,BYTE* ppCertificate) PURE;
+ STDMETHOD(NegotiateKeyExchange)(THIS_ UINT DataSize,VOID* pData) PURE;
+ STDMETHOD(EncryptionBlt)(THIS_ IDirect3DSurface9* pSrcSurface,IDirect3DSurface9* pDstSurface,UINT DstSurfaceSize,VOID* pIV) PURE;
+ STDMETHOD(DecryptionBlt)(THIS_ IDirect3DSurface9* pSrcSurface,IDirect3DSurface9* pDstSurface,UINT SrcSurfaceSize,D3DENCRYPTED_BLOCK_INFO* pEncryptedBlockInfo,VOID* pContentKey,VOID* pIV) PURE;
+ STDMETHOD(GetSurfacePitch)(THIS_ IDirect3DSurface9* pSrcSurface,UINT* pSurfacePitch) PURE;
+ STDMETHOD(StartSessionKeyRefresh)(THIS_ VOID* pRandomNumber,UINT RandomNumberSize) PURE;
+ STDMETHOD(FinishSessionKeyRefresh)(THIS) PURE;
+ STDMETHOD(GetEncryptionBltKey)(THIS_ VOID* pReadbackKey,UINT KeySize) PURE;
+};
+
+typedef struct IDirect3DCryptoSession9 *LPDIRECT3DCRYPTOSESSION9, *PDIRECT3DCRYPTOSESSION9;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
+#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
+#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
+#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d)
+#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f)
+#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b)
+#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b)
+#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p)
+#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b)
+#else
+#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCryptoSession9_AddRef(p) (p)->AddRef()
+#define IDirect3DCryptoSession9_Release(p) (p)->Release()
+#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->GetCertificateSize(a)
+#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->GetCertificate(a,b)
+#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->NegotiateKeyExchange(a,b)
+#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->EncryptionBlt(a,b,c,d)
+#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->DecryptionBlt(a,b,c,d,e,f)
+#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->GetSurfacePitch(a,b)
+#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->StartSessionKeyRefresh(a,b)
+#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->FinishSessionKeyRefresh()
+#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->GetEncryptionBltKey(a,b)
+#endif
+
+/* -- D3D9Ex only */
+#endif // !D3D_DISABLE_9EX
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
+#pragma endregion
+
+#endif /* (DIRECT3D_VERSION >= 0x0900) */
+#endif /* _D3D_H_ */
+
diff --git a/renderdoc/driver/dx/official/d3d9caps.h b/renderdoc/driver/dx/official/d3d9caps.h
new file mode 100644
index 000000000..d64a194b6
--- /dev/null
+++ b/renderdoc/driver/dx/official/d3d9caps.h
@@ -0,0 +1,576 @@
+/*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d9caps.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _d3d9CAPS_H
+#define _d3d9CAPS_H
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0900
+#endif //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX9 interfaces
+#if(DIRECT3D_VERSION >= 0x0900)
+
+#include "winapifamily.h"
+
+#pragma region Desktop Family
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+
+#if defined(_X86_) || defined(_IA64_)
+#pragma pack(4)
+#endif
+
+typedef struct _D3DVSHADERCAPS2_0
+{
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0;
+
+#define D3DVS20CAPS_PREDICATION (1<<0)
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+
+typedef struct _D3DPSHADERCAPS2_0
+{
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0;
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
+#define D3DPS20CAPS_PREDICATION (1<<2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+typedef struct _D3DOVERLAYCAPS
+{
+ UINT Caps;
+ UINT MaxOverlayDisplayWidth;
+ UINT MaxOverlayDisplayHeight;
+} D3DOVERLAYCAPS;
+
+#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
+#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
+#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
+#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
+#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
+#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
+#define D3DOVERLAYCAPS_STRETCHX 0x00000040
+#define D3DOVERLAYCAPS_STRETCHY 0x00000080
+
+
+typedef struct _D3DCONTENTPROTECTIONCAPS
+{
+ DWORD Caps;
+ GUID KeyExchangeType;
+ UINT BufferAlignmentStart;
+ UINT BlockAlignmentSize;
+ ULONGLONG ProtectedMemorySize;
+} D3DCONTENTPROTECTIONCAPS;
+
+#define D3DCPCAPS_SOFTWARE 0x00000001
+#define D3DCPCAPS_HARDWARE 0x00000002
+#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
+#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
+#define D3DCPCAPS_CONTENTKEY 0x00000010
+#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
+#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
+#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
+#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
+#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
+
+DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,
+0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
+DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,
+0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
+
+DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,
+0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
+DEFINE_GUID(D3DKEYEXCHANGE_DXVA,
+0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+typedef struct _D3DCAPS9
+{
+ /* Device Info */
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ /* Caps from DX7 Draw */
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ /* Cursor Caps */
+ DWORD CursorCaps;
+
+ /* 3D Device Caps */
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's
+ DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
+ DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
+ DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's
+ DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
+
+ DWORD LineCaps; // D3DLINECAPS
+
+ DWORD MaxTextureWidth, MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride; // max stride for SetStreamSource
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst; // number of vertex shader constant registers
+
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders
+
+ // Here are the DX9 specific ones
+ DWORD DevCaps2;
+
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+
+ UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group
+ UINT AdapterOrdinalInGroup; // ordinal inside the adapter group
+ UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master)
+ DWORD DeclTypes; // Data types, supported in vertex declarations
+ DWORD NumSimultaneousRTs; // Will be at least 1
+ DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
+ DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
+ DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+} D3DCAPS9;
+
+//
+// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
+//
+
+//
+// Caps
+//
+#define D3DCAPS_OVERLAY 0x00000800L
+#define D3DCAPS_READ_SCANLINE 0x00020000L
+
+//
+// Caps2
+//
+#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
+#define D3DCAPS2_RESERVED 0x02000000L
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
+#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DCAPS2_CANSHARERESOURCE 0x80000000L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+//
+// Caps3
+//
+#define D3DCAPS3_RESERVED 0x8000001fL
+
+// Indicates that the device can respect the ALPHABLENDENABLE render state
+// when fullscreen while using the FLIP or DISCARD swap effect.
+// COPY and COPYVSYNC swap effects work whether or not this flag is set.
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
+
+// Indicates that the device can perform a gamma correction from
+// a windowed back buffer containing linear content to the sRGB desktop.
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
+
+#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
+#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
+#define D3DCAPS3_DXVAHD 0x00000400L
+#define D3DCAPS3_DXVAHD_LIMITED 0x00000800L
+
+
+//
+// PresentationIntervals
+//
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
+#define D3DPRESENT_INTERVAL_ONE 0x00000001L
+#define D3DPRESENT_INTERVAL_TWO 0x00000002L
+#define D3DPRESENT_INTERVAL_THREE 0x00000004L
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
+
+//
+// CursorCaps
+//
+// Driver supports HW color cursor in at least hi-res modes(height >=400)
+#define D3DCURSORCAPS_COLOR 0x00000001L
+// Driver supports HW cursor also in low-res modes(height < 400)
+#define D3DCURSORCAPS_LOWRES 0x00000002L
+
+//
+// DevCaps
+//
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
+#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
+#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
+#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
+
+//
+// PrimitiveMiscCaps
+//
+#define D3DPMISCCAPS_MASKZ 0x00000002L
+#define D3DPMISCCAPS_CULLNONE 0x00000010L
+#define D3DPMISCCAPS_CULLCW 0x00000020L
+#define D3DPMISCCAPS_CULLCCW 0x00000040L
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
+#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
+#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
+#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
+#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */
+#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices
+ use the specular alpha channel to store fog factor) */
+#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L /* Indicates device can perform conversion to sRGB after blending. */
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+//
+// LineCaps
+//
+#define D3DLINECAPS_TEXTURE 0x00000001L
+#define D3DLINECAPS_ZTEST 0x00000002L
+#define D3DLINECAPS_BLEND 0x00000004L
+#define D3DLINECAPS_ALPHACMP 0x00000008L
+#define D3DLINECAPS_FOG 0x00000010L
+#define D3DLINECAPS_ANTIALIAS 0x00000020L
+
+//
+// RasterCaps
+//
+#define D3DPRASTERCAPS_DITHER 0x00000001L
+#define D3DPRASTERCAPS_ZTEST 0x00000010L
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
+#define D3DPRASTERCAPS_WBUFFER 0x00040000L
+#define D3DPRASTERCAPS_WFOG 0x00100000L
+#define D3DPRASTERCAPS_ZFOG 0x00200000L
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
+#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
+#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
+
+//
+// ZCmpCaps, AlphaCmpCaps
+//
+#define D3DPCMPCAPS_NEVER 0x00000001L
+#define D3DPCMPCAPS_LESS 0x00000002L
+#define D3DPCMPCAPS_EQUAL 0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
+#define D3DPCMPCAPS_GREATER 0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
+#define D3DPCMPCAPS_ALWAYS 0x00000080L
+
+//
+// SourceBlendCaps, DestBlendCaps
+//
+#define D3DPBLENDCAPS_ZERO 0x00000001L
+#define D3DPBLENDCAPS_ONE 0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
+#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L
+#define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+
+//
+// ShadeCaps
+//
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
+
+//
+// TextureCaps
+//
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
+#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
+#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
+// Device can use non-POW2 textures if:
+// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
+// 3) mip mapping is not enabled (use magnification filter only)
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
+#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation
+ in programmable and fixed function pixel shaders */
+
+//
+// TextureFilterCaps, StretchRectFilterCaps
+//
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
+
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+#define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L /* Min and Mag for the convolution mono filter */
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
+
+//
+// TextureAddressCaps
+//
+#define D3DPTADDRESSCAPS_WRAP 0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
+#define D3DPTADDRESSCAPS_BORDER 0x00000008L
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
+
+//
+// StencilCaps
+//
+#define D3DSTENCILCAPS_KEEP 0x00000001L
+#define D3DSTENCILCAPS_ZERO 0x00000002L
+#define D3DSTENCILCAPS_REPLACE 0x00000004L
+#define D3DSTENCILCAPS_INCRSAT 0x00000008L
+#define D3DSTENCILCAPS_DECRSAT 0x00000010L
+#define D3DSTENCILCAPS_INVERT 0x00000020L
+#define D3DSTENCILCAPS_INCR 0x00000040L
+#define D3DSTENCILCAPS_DECR 0x00000080L
+#define D3DSTENCILCAPS_TWOSIDED 0x00000100L
+
+//
+// TextureOpCaps
+//
+#define D3DTEXOPCAPS_DISABLE 0x00000001L
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
+#define D3DTEXOPCAPS_MODULATE 0x00000008L
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
+#define D3DTEXOPCAPS_ADD 0x00000040L
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
+#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
+#define D3DTEXOPCAPS_LERP 0x02000000L
+
+//
+// FVFCaps
+//
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
+#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
+
+//
+// VertexProcessingCaps
+//
+#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
+#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local
+ viewer mode */
+
+//
+// DevCaps2
+//
+#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
+#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
+
+//
+// DeclTypes
+//
+#define D3DDTCAPS_UBYTE4 0x00000001L
+#define D3DDTCAPS_UBYTE4N 0x00000002L
+#define D3DDTCAPS_SHORT2N 0x00000004L
+#define D3DDTCAPS_SHORT4N 0x00000008L
+#define D3DDTCAPS_USHORT2N 0x00000010L
+#define D3DDTCAPS_USHORT4N 0x00000020L
+#define D3DDTCAPS_UDEC3 0x00000040L
+#define D3DDTCAPS_DEC3N 0x00000080L
+#define D3DDTCAPS_FLOAT16_2 0x00000100L
+#define D3DDTCAPS_FLOAT16_4 0x00000200L
+
+
+#pragma pack()
+
+#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
+#pragma endregion
+
+#endif /* (DIRECT3D_VERSION >= 0x0900) */
+#endif /* _d3d9CAPS_H_ */
+
diff --git a/renderdoc/driver/dx/official/d3d9types.h b/renderdoc/driver/dx/official/d3d9types.h
new file mode 100644
index 000000000..673c564bd
--- /dev/null
+++ b/renderdoc/driver/dx/official/d3d9types.h
@@ -0,0 +1,2455 @@
+/*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d9types.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _d3d9TYPES_H_
+#define _d3d9TYPES_H_
+
+#include "winapifamily.h"
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0900
+#endif //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX9 interfaces
+#if(DIRECT3D_VERSION >= 0x0900)
+
+#include
+
+#if _MSC_VER >= 1200
+#pragma warning(push)
+#endif
+#pragma warning(disable:4201) // anonymous unions warning
+#if defined(_X86_) || defined(_IA64_)
+#pragma pack(4)
+#endif
+
+#pragma region Desktop Family
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+
+// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+// maps unsigned 8 bits/channel to D3DCOLOR
+#define D3DCOLOR_ARGB(a,r,g,b) \
+ ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
+
+#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
+#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
+
+// maps floating point channels (0.f to 1.f range) to D3DCOLOR
+#define D3DCOLOR_COLORVALUE(r,g,b,a) \
+ D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ float x;
+ float y;
+ float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#ifndef D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
+
+#ifndef D3DRECT_DEFINED
+typedef struct _D3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
+
+#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
+#pragma endregion
+
+#pragma region App Family
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+
+ };
+ float m[4][4];
+ };
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+
+#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
+#pragma endregion
+
+#pragma region Desktop Family
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+
+typedef struct _D3DVIEWPORT9 {
+ DWORD X;
+ DWORD Y; /* Viewport Top left */
+ DWORD Width;
+ DWORD Height; /* Viewport Dimensions */
+ float MinZ; /* Min/max of clip Volume */
+ float MaxZ;
+} D3DVIEWPORT9;
+
+/*
+ * Values for clip fields.
+ */
+
+// Max number of user clipping planes, supported in D3D.
+#define D3DMAXUSERCLIPPLANES 32
+
+// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
+//
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+// The following bits are used in the ClipUnion and ClipIntersection
+// members of the D3DCLIPSTATUS9
+//
+
+#define D3DCS_LEFT 0x00000001L
+#define D3DCS_RIGHT 0x00000002L
+#define D3DCS_TOP 0x00000004L
+#define D3DCS_BOTTOM 0x00000008L
+#define D3DCS_FRONT 0x00000010L
+#define D3DCS_BACK 0x00000020L
+#define D3DCS_PLANE0 0x00000040L
+#define D3DCS_PLANE1 0x00000080L
+#define D3DCS_PLANE2 0x00000100L
+#define D3DCS_PLANE3 0x00000200L
+#define D3DCS_PLANE4 0x00000400L
+#define D3DCS_PLANE5 0x00000800L
+
+#define D3DCS_ALL (D3DCS_LEFT | \
+ D3DCS_RIGHT | \
+ D3DCS_TOP | \
+ D3DCS_BOTTOM | \
+ D3DCS_FRONT | \
+ D3DCS_BACK | \
+ D3DCS_PLANE0 | \
+ D3DCS_PLANE1 | \
+ D3DCS_PLANE2 | \
+ D3DCS_PLANE3 | \
+ D3DCS_PLANE4 | \
+ D3DCS_PLANE5)
+
+typedef struct _D3DCLIPSTATUS9 {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} D3DCLIPSTATUS9;
+
+typedef struct _D3DMATERIAL9 {
+ D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
+ D3DCOLORVALUE Ambient; /* Ambient color RGB */
+ D3DCOLORVALUE Specular; /* Specular 'shininess' */
+ D3DCOLORVALUE Emissive; /* Emissive color RGB */
+ float Power; /* Sharpness if specular highlight */
+} D3DMATERIAL9;
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DLIGHTTYPE;
+
+typedef struct _D3DLIGHT9 {
+ D3DLIGHTTYPE Type; /* Type of light source */
+ D3DCOLORVALUE Diffuse; /* Diffuse color of light */
+ D3DCOLORVALUE Specular; /* Specular color of light */
+ D3DCOLORVALUE Ambient; /* Ambient color of light */
+ D3DVECTOR Position; /* Position in world space */
+ D3DVECTOR Direction; /* Direction in world space */
+ float Range; /* Cutoff range */
+ float Falloff; /* Falloff */
+ float Attenuation0; /* Constant attenuation */
+ float Attenuation1; /* Linear attenuation */
+ float Attenuation2; /* Quadratic attenuation */
+ float Theta; /* Inner angle of spotlight cone */
+ float Phi; /* Outer angle of spotlight cone */
+} D3DLIGHT9;
+
+/*
+ * Options for clearing
+ */
+#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
+#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
+#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
+
+/*
+ * The following defines the rendering states
+ */
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+ D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DSHADEMODE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+ D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DFILLMODE;
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
+ D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+ D3DBLEND_SRCCOLOR2 = 16,
+ D3DBLEND_INVSRCCOLOR2 = 17,
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+ D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+ D3DBLENDOP_ADD = 1,
+ D3DBLENDOP_SUBTRACT = 2,
+ D3DBLENDOP_REVSUBTRACT = 3,
+ D3DBLENDOP_MIN = 4,
+ D3DBLENDOP_MAX = 5,
+ D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLENDOP;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_MIRRORONCE = 5,
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+ D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DCULL;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+ D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DCMPFUNC;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DSTENCILOP;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+ D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DFOGMODE;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1, // Z buffering
+ D3DZB_USEW = 2, // W buffering
+ D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DZBUFFERTYPE;
+
+// Primitives supported by draw-primitive API
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+ D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23,
+ D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DTRANSFORMSTATETYPE;
+
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
+ D3DRS_FILLMODE = 8, /* D3DFILLMODE */
+ D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */
+ D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */
+ D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
+ D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
+ D3DRS_SRCBLEND = 19, /* D3DBLEND */
+ D3DRS_DESTBLEND = 20, /* D3DBLEND */
+ D3DRS_CULLMODE = 22, /* D3DCULL */
+ D3DRS_ZFUNC = 23, /* D3DCMPFUNC */
+ D3DRS_ALPHAREF = 24, /* D3DFIXED */
+ D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */
+ D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */
+ D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
+ D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */
+ D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
+ D3DRS_FOGCOLOR = 34, /* D3DCOLOR */
+ D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */
+ D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
+ D3DRS_FOGEND = 37, /* Fog end */
+ D3DRS_FOGDENSITY = 38, /* Fog density */
+ D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */
+ D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
+ D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
+ D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
+ D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
+ D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+ D3DRS_STENCILREF = 57, /* Reference value used in stencil test */
+ D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */
+ D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
+ D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
+ D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */
+ D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */
+ D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */
+ D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */
+ D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */
+ D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */
+ D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */
+ D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_POINTSIZE = 154, /* float point size */
+ D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */
+ D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */
+ D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */
+ D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */
+ D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */
+ D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */
+ D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
+ D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
+ D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
+ D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
+ D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
+ D3DRS_TWEENFACTOR = 170, // float tween factor
+ D3DRS_BLENDOP = 171, // D3DBLENDOP setting
+ D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
+ D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
+ D3DRS_SCISSORTESTENABLE = 174,
+ D3DRS_SLOPESCALEDEPTHBIAS = 175,
+ D3DRS_ANTIALIASEDLINEENABLE = 176,
+ D3DRS_MINTESSELLATIONLEVEL = 178,
+ D3DRS_MAXTESSELLATIONLEVEL = 179,
+ D3DRS_ADAPTIVETESS_X = 180,
+ D3DRS_ADAPTIVETESS_Y = 181,
+ D3DRS_ADAPTIVETESS_Z = 182,
+ D3DRS_ADAPTIVETESS_W = 183,
+ D3DRS_ENABLEADAPTIVETESSELLATION = 184,
+ D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */
+ D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */
+ D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
+ D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
+ D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+ D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
+ D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
+ D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
+ D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
+ D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
+ D3DRS_DEPTHBIAS = 195,
+ D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
+ D3DRS_WRAP9 = 199,
+ D3DRS_WRAP10 = 200,
+ D3DRS_WRAP11 = 201,
+ D3DRS_WRAP12 = 202,
+ D3DRS_WRAP13 = 203,
+ D3DRS_WRAP14 = 204,
+ D3DRS_WRAP15 = 205,
+ D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */
+ D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
+ D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
+ D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
+
+
+ D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DRENDERSTATETYPE;
+
+// Maximum number of simultaneous render targets D3D supports
+#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
+
+// Values for material source
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+ D3DMCS_MATERIAL = 0, // Color from material is used
+ D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
+ D3DMCS_COLOR2 = 2, // Specular vertex color is used
+ D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DMATERIALCOLORSOURCE;
+
+// Bias to apply to the texture coordinate set to apply a wrap to.
+#define D3DRENDERSTATE_WRAPBIAS 128UL
+
+/* Flags to construct the WRAP render states */
+#define D3DWRAP_U 0x00000001L
+#define D3DWRAP_V 0x00000002L
+#define D3DWRAP_W 0x00000004L
+
+/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
+#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
+#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
+#define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W
+#define D3DWRAPCOORD_3 0x00000008L
+
+/* Flags to construct D3DRS_COLORWRITEENABLE */
+#define D3DCOLORWRITEENABLE_RED (1L<<0)
+#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
+#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
+
+/*
+ * State enumerants for per-stage processing of fixed function pixel processing
+ * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
+ */
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+ D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
+ D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
+ D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
+ D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
+ D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
+ D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
+ D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */
+ D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
+ D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */
+ D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
+ D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */
+ D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */
+ D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
+ D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */
+
+
+ D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTURESTAGESTATETYPE;
+
+/*
+ * State enumerants for per-sampler texture processing.
+ */
+typedef enum _D3DSAMPLERSTATETYPE
+{
+ D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */
+ D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */
+ D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */
+ D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */
+ D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */
+ D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */
+ D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
+ D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */
+ D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
+ D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */
+ D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0,
+ no correction required.) else correct for
+ Gamma = 2.2 */
+ D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this
+ indicates which element index to use. Default = 0. */
+ D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map.
+ Only valid for D3DDMAPSAMPLER sampler */
+ D3DSAMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DSAMPLERSTATETYPE;
+
+/* Special sampler which is used in the tesselator */
+#define D3DDMAPSAMPLER 256
+
+// Samplers used in vertex shaders
+#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
+#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
+#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
+#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
+
+// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
+// and normal in the camera space) should be taken as texture coordinates
+// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
+//
+#define D3DTSS_TCI_PASSTHRU 0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
+#define D3DTSS_TCI_SPHEREMAP 0x00040000
+
+/*
+ * Enumerations for COLOROP and ALPHAOP texture blending operations set in
+ * texture processing stage controls in D3DTSS.
+ */
+typedef enum _D3DTEXTUREOP
+{
+ // Control
+ D3DTOP_DISABLE = 1, // disables stage
+ D3DTOP_SELECTARG1 = 2, // the default
+ D3DTOP_SELECTARG2 = 3,
+
+ // Modulate
+ D3DTOP_MODULATE = 4, // multiply args together
+ D3DTOP_MODULATE2X = 5, // multiply and 1 bit
+ D3DTOP_MODULATE4X = 6, // multiply and 2 bits
+
+ // Add
+ D3DTOP_ADD = 7, // add arguments together
+ D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
+ D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
+ D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
+ D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
+ // Arg1 + Arg2 - Arg1*Arg2
+ // = Arg1 + (1-Arg1)*Arg2
+
+ // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
+ D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
+ D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
+ D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR
+
+ // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
+ D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
+ D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
+
+ // Specular mapping
+ D3DTOP_PREMODULATE = 17, // modulate with next texture before use
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
+ // COLOROP only
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
+ // COLOROP only
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
+ // COLOROP only
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
+ // COLOROP only
+
+ // Bump mapping
+ D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
+ D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
+
+ // This can do either diffuse or specular bump mapping with correct input.
+ // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
+ // where each component has been scaled and offset to make it signed.
+ // The result is replicated into all four (including alpha) channels.
+ // This is a valid COLOROP only.
+ D3DTOP_DOTPRODUCT3 = 24,
+
+ // Triadic ops
+ D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2
+ D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+/*
+ * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
+ * operations set in texture processing stage controls in D3DRENDERSTATE.
+ */
+#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
+#define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only)
+#define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write)
+#define D3DTA_TEXTURE 0x00000002 // select texture color (read only)
+#define D3DTA_TFACTOR 0x00000003 // select D3DRS_TEXTUREFACTOR (read only)
+#define D3DTA_SPECULAR 0x00000004 // select specular color (read only)
+#define D3DTA_TEMP 0x00000005 // select temporary register color (read/write)
+#define D3DTA_CONSTANT 0x00000006 // select texture stage constant
+#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier)
+#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier)
+
+//
+// Values for D3DSAMP_***FILTER texture stage states
+//
+typedef enum _D3DTEXTUREFILTERTYPE
+{
+ D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only)
+ D3DTEXF_POINT = 1, // nearest
+ D3DTEXF_LINEAR = 2, // linear interpolation
+ D3DTEXF_ANISOTROPIC = 3, // anisotropic
+ D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent
+ D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian
+/* D3D9Ex only -- */
+#if !defined(D3D_DISABLE_9EX)
+
+ D3DTEXF_CONVOLUTIONMONO = 8, // Convolution filter for monochrome textures
+
+#endif // !D3D_DISABLE_9EX
+/* -- D3D9Ex only */
+ D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DTEXTUREFILTERTYPE;
+
+/* Bits for Flags in ProcessVertices call */
+
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+//-------------------------------------------------------------------
+
+// Flexible vertex format bits
+//
+#define D3DFVF_RESERVED0 0x001
+#define D3DFVF_POSITION_MASK 0x400E
+#define D3DFVF_XYZ 0x002
+#define D3DFVF_XYZRHW 0x004
+#define D3DFVF_XYZB1 0x006
+#define D3DFVF_XYZB2 0x008
+#define D3DFVF_XYZB3 0x00a
+#define D3DFVF_XYZB4 0x00c
+#define D3DFVF_XYZB5 0x00e
+#define D3DFVF_XYZW 0x4002
+
+#define D3DFVF_NORMAL 0x010
+#define D3DFVF_PSIZE 0x020
+#define D3DFVF_DIFFUSE 0x040
+#define D3DFVF_SPECULAR 0x080
+
+#define D3DFVF_TEXCOUNT_MASK 0xf00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x000
+#define D3DFVF_TEX1 0x100
+#define D3DFVF_TEX2 0x200
+#define D3DFVF_TEX3 0x300
+#define D3DFVF_TEX4 0x400
+#define D3DFVF_TEX5 0x500
+#define D3DFVF_TEX6 0x600
+#define D3DFVF_TEX7 0x700
+#define D3DFVF_TEX8 0x800
+
+#define D3DFVF_LASTBETA_UBYTE4 0x1000
+#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
+
+#define D3DFVF_RESERVED2 0x6000 // 2 reserved bits
+
+//---------------------------------------------------------------------
+// Vertex Shaders
+//
+
+// Vertex shader declaration
+
+// Vertex element semantics
+//
+typedef enum _D3DDECLUSAGE
+{
+ D3DDECLUSAGE_POSITION = 0,
+ D3DDECLUSAGE_BLENDWEIGHT, // 1
+ D3DDECLUSAGE_BLENDINDICES, // 2
+ D3DDECLUSAGE_NORMAL, // 3
+ D3DDECLUSAGE_PSIZE, // 4
+ D3DDECLUSAGE_TEXCOORD, // 5
+ D3DDECLUSAGE_TANGENT, // 6
+ D3DDECLUSAGE_BINORMAL, // 7
+ D3DDECLUSAGE_TESSFACTOR, // 8
+ D3DDECLUSAGE_POSITIONT, // 9
+ D3DDECLUSAGE_COLOR, // 10
+ D3DDECLUSAGE_FOG, // 11
+ D3DDECLUSAGE_DEPTH, // 12
+ D3DDECLUSAGE_SAMPLE, // 13
+} D3DDECLUSAGE;
+
+#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX 15
+#define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element
+
+typedef enum _D3DDECLMETHOD
+{
+ D3DDECLMETHOD_DEFAULT = 0,
+ D3DDECLMETHOD_PARTIALU,
+ D3DDECLMETHOD_PARTIALV,
+ D3DDECLMETHOD_CROSSUV, // Normal
+ D3DDECLMETHOD_UV,
+ D3DDECLMETHOD_LOOKUP, // Lookup a displacement map
+ D3DDECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
+} D3DDECLMETHOD;
+
+#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
+
+// Declarations for _Type fields
+//
+typedef enum _D3DDECLTYPE
+{
+ D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
+ D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
+ D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
+ D3DDECLTYPE_FLOAT4 = 3, // 4D float
+ D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
+ // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
+ D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
+ D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
+ D3DDECLTYPE_SHORT4 = 7, // 4D signed short
+
+// The following types are valid only with vertex shaders >= 2.0
+
+
+ D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
+ D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
+ D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
+ D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
+ D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
+ D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
+ D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
+ D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
+ D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
+ D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused.
+} D3DDECLTYPE;
+
+#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
+
+typedef struct _D3DVERTEXELEMENT9
+{
+ WORD Stream; // Stream index
+ WORD Offset; // Offset in the stream in bytes
+ BYTE Type; // Data type
+ BYTE Method; // Processing method
+ BYTE Usage; // Semantics
+ BYTE UsageIndex; // Semantic index
+} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+// This is used to initialize the last vertex element in a vertex declaration
+// array
+//
+#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
+
+// Maximum supported number of texture coordinate sets
+#define D3DDP_MAXTEXCOORD 8
+
+//---------------------------------------------------------------------
+// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
+//---------------------------------------------------------------------
+#define D3DSTREAMSOURCE_INDEXEDDATA (1<<30)
+#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
+
+
+
+//---------------------------------------------------------------------
+//
+// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
+// Instruction Tokens is defined in the Direct3D Device Driver Kit
+//
+//---------------------------------------------------------------------
+
+//
+// Instruction Token Bit Definitions
+//
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+
+#define D3DSI_INSTLENGTH_MASK 0x0F000000
+#define D3DSI_INSTLENGTH_SHIFT 24
+
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
+{
+ D3DSIO_NOP = 0,
+ D3DSIO_MOV ,
+ D3DSIO_ADD ,
+ D3DSIO_SUB ,
+ D3DSIO_MAD ,
+ D3DSIO_MUL ,
+ D3DSIO_RCP ,
+ D3DSIO_RSQ ,
+ D3DSIO_DP3 ,
+ D3DSIO_DP4 ,
+ D3DSIO_MIN ,
+ D3DSIO_MAX ,
+ D3DSIO_SLT ,
+ D3DSIO_SGE ,
+ D3DSIO_EXP ,
+ D3DSIO_LOG ,
+ D3DSIO_LIT ,
+ D3DSIO_DST ,
+ D3DSIO_LRP ,
+ D3DSIO_FRC ,
+ D3DSIO_M4x4 ,
+ D3DSIO_M4x3 ,
+ D3DSIO_M3x4 ,
+ D3DSIO_M3x3 ,
+ D3DSIO_M3x2 ,
+ D3DSIO_CALL ,
+ D3DSIO_CALLNZ ,
+ D3DSIO_LOOP ,
+ D3DSIO_RET ,
+ D3DSIO_ENDLOOP ,
+ D3DSIO_LABEL ,
+ D3DSIO_DCL ,
+ D3DSIO_POW ,
+ D3DSIO_CRS ,
+ D3DSIO_SGN ,
+ D3DSIO_ABS ,
+ D3DSIO_NRM ,
+ D3DSIO_SINCOS ,
+ D3DSIO_REP ,
+ D3DSIO_ENDREP ,
+ D3DSIO_IF ,
+ D3DSIO_IFC ,
+ D3DSIO_ELSE ,
+ D3DSIO_ENDIF ,
+ D3DSIO_BREAK ,
+ D3DSIO_BREAKC ,
+ D3DSIO_MOVA ,
+ D3DSIO_DEFB ,
+ D3DSIO_DEFI ,
+
+ D3DSIO_TEXCOORD = 64,
+ D3DSIO_TEXKILL ,
+ D3DSIO_TEX ,
+ D3DSIO_TEXBEM ,
+ D3DSIO_TEXBEML ,
+ D3DSIO_TEXREG2AR ,
+ D3DSIO_TEXREG2GB ,
+ D3DSIO_TEXM3x2PAD ,
+ D3DSIO_TEXM3x2TEX ,
+ D3DSIO_TEXM3x3PAD ,
+ D3DSIO_TEXM3x3TEX ,
+ D3DSIO_RESERVED0 ,
+ D3DSIO_TEXM3x3SPEC ,
+ D3DSIO_TEXM3x3VSPEC ,
+ D3DSIO_EXPP ,
+ D3DSIO_LOGP ,
+ D3DSIO_CND ,
+ D3DSIO_DEF ,
+ D3DSIO_TEXREG2RGB ,
+ D3DSIO_TEXDP3TEX ,
+ D3DSIO_TEXM3x2DEPTH ,
+ D3DSIO_TEXDP3 ,
+ D3DSIO_TEXM3x3 ,
+ D3DSIO_TEXDEPTH ,
+ D3DSIO_CMP ,
+ D3DSIO_BEM ,
+ D3DSIO_DP2ADD ,
+ D3DSIO_DSX ,
+ D3DSIO_DSY ,
+ D3DSIO_TEXLDD ,
+ D3DSIO_SETP ,
+ D3DSIO_TEXLDL ,
+ D3DSIO_BREAKP ,
+
+ D3DSIO_PHASE = 0xFFFD,
+ D3DSIO_COMMENT = 0xFFFE,
+ D3DSIO_END = 0xFFFF,
+
+ D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+//---------------------------------------------------------------------
+// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
+//
+#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
+#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
+
+//---------------------------------------------------------------------
+// Co-Issue Instruction Modifier - if set then this instruction is to be
+// issued in parallel with the previous instruction(s) for which this bit
+// is not set.
+//
+#define D3DSI_COISSUE 0x40000000
+
+//---------------------------------------------------------------------
+// Opcode specific controls
+
+#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
+#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
+
+// ps_2_0 texld controls
+#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
+#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
+
+// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
+typedef enum _D3DSHADER_COMPARISON
+{
+ // < = >
+ D3DSPC_RESERVED0= 0, // 0 0 0
+ D3DSPC_GT = 1, // 0 0 1
+ D3DSPC_EQ = 2, // 0 1 0
+ D3DSPC_GE = 3, // 0 1 1
+ D3DSPC_LT = 4, // 1 0 0
+ D3DSPC_NE = 5, // 1 0 1
+ D3DSPC_LE = 6, // 1 1 0
+ D3DSPC_RESERVED1= 7 // 1 1 1
+} D3DSHADER_COMPARISON;
+
+// Comparison is part of instruction opcode token:
+#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
+#define D3DSHADER_COMPARISON_MASK (0x7<>8)&0xFF)
+#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
+
+// destination/source parameter register type
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK 0x7FFF0000
+#define D3DSHADER_COMMENT(_DWordSize) \
+ ((((_DWordSize)<= 1200
+#pragma warning(pop)
+#else
+#pragma warning(default:4201)
+#endif
+
+#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
+#pragma endregion
+
+#endif /* (DIRECT3D_VERSION >= 0x0900) */
+#endif /* _d3d9TYPES(P)_H_ */
+