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Support choosing multiview viewport in vertex debugging on vulkan
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@@ -836,11 +836,13 @@ bucket when the pixel values are divided between ``minval`` and ``maxval``.
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:param int instid: The instance ID as a 0-based index up to the number of instances in the draw.
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:param int idx: The actual index used to look up vertex inputs, either from the vertex ID for non-
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indexed draws or drawn from the index buffer. This must have all drawcall offsets applied.
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:param int view: The index of the multiview viewport to use, or 0 if multiview is not in use.
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:return: The resulting trace resulting from debugging. Destroy with
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:meth:`FreeTrace`.
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:rtype: ShaderDebugTrace
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)");
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virtual ShaderDebugTrace *DebugVertex(uint32_t vertid, uint32_t instid, uint32_t idx) = 0;
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virtual ShaderDebugTrace *DebugVertex(uint32_t vertid, uint32_t instid, uint32_t idx,
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uint32_t view) = 0;
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DOCUMENT(R"(Retrieve a debugging trace from running a pixel shader.
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