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Support choosing multiview viewport in vertex debugging on vulkan
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@@ -273,7 +273,8 @@ public:
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{
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return rdcarray<PixelModification>();
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}
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ShaderDebugTrace *DebugVertex(uint32_t eventId, uint32_t vertid, uint32_t instid, uint32_t idx)
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ShaderDebugTrace *DebugVertex(uint32_t eventId, uint32_t vertid, uint32_t instid, uint32_t idx,
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uint32_t view)
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{
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return new ShaderDebugTrace();
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}
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