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Add (slightly hacky) clearing of init contents after capture
* This eliminates most of the leaking on capture - other than this it's mostly the leaking serialisation which isn't a huge deal (this could be ~900MB-1GB a capture.
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@@ -31,7 +31,6 @@ On capture:
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* Memory maps are not intercepted, so any modifications are saved by reading back from the mapped pointer, even if it is uncached/write combined.
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* Image contents are saved out by copying aliasing their backing memory to a buffer, so will not be GPU-portable.
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* Captures will not be GPU-portable where memory indices etc change.
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* Memory leaks each time a new capture is created.
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* Unsupported or untested features:
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* Subpasses
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* Nested command buffer execution
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