diff --git a/renderdoc/driver/d3d11/d3d11_context_wrap.cpp b/renderdoc/driver/d3d11/d3d11_context_wrap.cpp index bb31e5cc7..2fe097d91 100644 --- a/renderdoc/driver/d3d11/d3d11_context_wrap.cpp +++ b/renderdoc/driver/d3d11/d3d11_context_wrap.cpp @@ -4650,12 +4650,6 @@ void WrappedID3D11DeviceContext::CopySubresourceRegion( ID3D11Resource *pDstReso // GPU dirty. Just let initial state handle this. m_pDevice->GetResourceManager()->MarkDirtyResource(GetIDForResource(pDstResource)); - - RDCASSERT( - (WrappedID3D11Texture1D::IsAlloc(pDstResource) && WrappedID3D11Texture1D::IsAlloc(pSrcResource)) || - (WrappedID3D11Texture2D::IsAlloc(pDstResource) && WrappedID3D11Texture2D::IsAlloc(pSrcResource)) || - (WrappedID3D11Texture3D::IsAlloc(pDstResource) && WrappedID3D11Texture3D::IsAlloc(pSrcResource)) - ); } }