From 06af5ca71e747fdc18ffc415020b638a07c94a5e Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 20 Feb 2017 22:16:29 +0000 Subject: [PATCH] Handle D32 format in pixel history by remapping when creating a UAV --- renderdoc/driver/d3d11/d3d11_analyse.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoc/driver/d3d11/d3d11_analyse.cpp b/renderdoc/driver/d3d11/d3d11_analyse.cpp index 5cf77e885..8c946d6fe 100644 --- a/renderdoc/driver/d3d11/d3d11_analyse.cpp +++ b/renderdoc/driver/d3d11/d3d11_analyse.cpp @@ -4824,6 +4824,8 @@ vector D3D11DebugManager::PixelHistory(vector eve details.texFmt == DXGI_FORMAT_D16_UNORM || + details.texFmt == DXGI_FORMAT_D32_FLOAT || + details.texFmt == DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS || details.texFmt == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT || details.texFmt == DXGI_FORMAT_R32G8X24_TYPELESS ||