diff --git a/docs/getting_started/quick_start.rst b/docs/getting_started/quick_start.rst index 40c331da0..aa8f8d091 100644 --- a/docs/getting_started/quick_start.rst +++ b/docs/getting_started/quick_start.rst @@ -141,7 +141,7 @@ The frame marker hierarchy is top-down in this case, and can be expanded or coll There is a vertical line around the current drawcall, as well as a |flag_green| above, and a gray outline around the event where the mouse is hovering. -When the currently selected texture is used in the frame, each drawcall that references it draws a marker below the bar. A purple marker indicates that the drawcall at that point is writing to the texture, and a green marker indicates that it is reading. If the markers are too close together they will space themselves to be readable and will not necessarily line up to a particular drawcall unless you zoom in. +When the currently selected texture is used in the frame, each drawcall that references it draws a marker below the bar. The different colours of marker indicate whether the drawcall at that point is writing to the texture, reading, both reading & writing simultaneously, etc. If the markers are too close together they will space themselves to be readable and will not necessarily line up to a particular drawcall unless you zoom in. This can be a very useful tool to trace data through a frame, as well as highlighting potential redundancy or errors if a target is being written to where it should not. diff --git a/docs/imgs/QuickStart/QuickStart6.png b/docs/imgs/QuickStart/QuickStart6.png index 92d0b7df1..9e12f8e7a 100644 Binary files a/docs/imgs/QuickStart/QuickStart6.png and b/docs/imgs/QuickStart/QuickStart6.png differ