diff --git a/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp index a99e97ed7..c3dc40ec1 100644 --- a/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp @@ -3305,13 +3305,22 @@ bool WrappedOpenGL::Serialise_glClearNamedBufferDataEXT(GLuint buffer, GLenum in { default: RDCWARN("Unexpected format %x, defaulting to single component", Format); case eGL_RED: - case eGL_DEPTH_COMPONENT: s = 1; break; + case eGL_RED_INTEGER: + case eGL_GREEN_INTEGER: + case eGL_BLUE_INTEGER: + case eGL_DEPTH_COMPONENT: + case eGL_STENCIL_INDEX: s = 1; break; case eGL_RG: + case eGL_RG_INTEGER: case eGL_DEPTH_STENCIL: s = 2; break; case eGL_RGB: - case eGL_BGR: s = 3; break; + case eGL_BGR: + case eGL_RGB_INTEGER: + case eGL_BGR_INTEGER: s = 3; break; case eGL_RGBA: - case eGL_BGRA: s = 4; break; + case eGL_BGRA: + case eGL_RGBA_INTEGER: + case eGL_BGRA_INTEGER: s = 4; break; } switch(Type) { @@ -3406,13 +3415,22 @@ bool WrappedOpenGL::Serialise_glClearNamedBufferSubDataEXT(GLuint buffer, GLenum { default: RDCWARN("Unexpected format %x, defaulting to single component", Format); case eGL_RED: - case eGL_DEPTH_COMPONENT: s = 1; break; + case eGL_RED_INTEGER: + case eGL_GREEN_INTEGER: + case eGL_BLUE_INTEGER: + case eGL_DEPTH_COMPONENT: + case eGL_STENCIL_INDEX: s = 1; break; case eGL_RG: + case eGL_RG_INTEGER: case eGL_DEPTH_STENCIL: s = 2; break; case eGL_RGB: - case eGL_BGR: s = 3; break; + case eGL_BGR: + case eGL_RGB_INTEGER: + case eGL_BGR_INTEGER: s = 3; break; case eGL_RGBA: - case eGL_BGRA: s = 4; break; + case eGL_BGRA: + case eGL_RGBA_INTEGER: + case eGL_BGRA_INTEGER: s = 4; break; } switch(Type) { @@ -3661,13 +3679,22 @@ bool WrappedOpenGL::Serialise_glClearTexImage(GLuint texture, GLint level, GLenu { default: RDCWARN("Unexpected format %x, defaulting to single component", Format); case eGL_RED: - case eGL_DEPTH_COMPONENT: s = 1; break; + case eGL_RED_INTEGER: + case eGL_GREEN_INTEGER: + case eGL_BLUE_INTEGER: + case eGL_DEPTH_COMPONENT: + case eGL_STENCIL_INDEX: s = 1; break; case eGL_RG: + case eGL_RG_INTEGER: case eGL_DEPTH_STENCIL: s = 2; break; case eGL_RGB: - case eGL_BGR: s = 3; break; + case eGL_BGR: + case eGL_RGB_INTEGER: + case eGL_BGR_INTEGER: s = 3; break; case eGL_RGBA: - case eGL_BGRA: s = 4; break; + case eGL_BGRA: + case eGL_RGBA_INTEGER: + case eGL_BGRA_INTEGER: s = 4; break; } switch(Type) { @@ -3752,13 +3779,22 @@ bool WrappedOpenGL::Serialise_glClearTexSubImage(GLuint texture, GLint level, GL { default: RDCWARN("Unexpected format %x, defaulting to single component", Format); case eGL_RED: - case eGL_DEPTH_COMPONENT: s = 1; break; + case eGL_RED_INTEGER: + case eGL_GREEN_INTEGER: + case eGL_BLUE_INTEGER: + case eGL_DEPTH_COMPONENT: + case eGL_STENCIL_INDEX: s = 1; break; case eGL_RG: + case eGL_RG_INTEGER: case eGL_DEPTH_STENCIL: s = 2; break; case eGL_RGB: - case eGL_BGR: s = 3; break; + case eGL_BGR: + case eGL_RGB_INTEGER: + case eGL_BGR_INTEGER: s = 3; break; case eGL_RGBA: - case eGL_BGRA: s = 4; break; + case eGL_BGRA: + case eGL_RGBA_INTEGER: + case eGL_BGRA_INTEGER: s = 4; break; } switch(Type) {