From 07bec58317b92a6b9098af985d0ed49ddd31cfbc Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 17 Jan 2025 15:21:44 +0000 Subject: [PATCH] Don't create empty D3D12SDKLayers.dll file if not available --- renderdoc/driver/d3d12/d3d12_sdk_select.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_sdk_select.cpp b/renderdoc/driver/d3d12/d3d12_sdk_select.cpp index 81e6b736b..8a124dae0 100644 --- a/renderdoc/driver/d3d12/d3d12_sdk_select.cpp +++ b/renderdoc/driver/d3d12/d3d12_sdk_select.cpp @@ -481,13 +481,16 @@ D3D12DevConfiguration *D3D12_PrepareReplaySDKVersion(bool untrustedCapture, UINT rdcstr sdklayers_filename = get_dirname(filename) + "/d3d12sdklayers.dll"; - f = FileIO::fopen(sdklayers_filename.c_str(), FileIO::WriteBinary); - - // if we can write to this file, we have exclusive use of it so let's write it and use it - if(f) + if(!d3d12sdklayers_file.empty()) { - FileIO::fwrite(d3d12sdklayers_file.data(), 1, d3d12sdklayers_file.size(), f); - FileIO::fclose(f); + f = FileIO::fopen(sdklayers_filename.c_str(), FileIO::WriteBinary); + + // if we can write to this file, we have exclusive use of it so let's write it and use it + if(f) + { + FileIO::fwrite(d3d12sdklayers_file.data(), 1, d3d12sdklayers_file.size(), f); + FileIO::fclose(f); + } } // d3d12sdklayers.dll is not always signed