GUIInvoke takes a QObject* to avoid callbacks after object lifetime

* The GUIInvoke object takes a QObject, and uses QPointer to check that
  it hasn't been deleted when the callback fires. This prevents delayed
  callbacks from executing after the object has been deleted and
  crashing.
* In most cases the pointer is just 'this'.
This commit is contained in:
baldurk
2018-05-08 11:54:34 +01:00
parent c880def5ef
commit 082ab4d75d
25 changed files with 113 additions and 108 deletions
@@ -105,7 +105,7 @@ rdcstr SPIRVDisassembler::DisassembleShader(QWidget *window, const ShaderReflect
if(process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0)
{
GUIInvoke::call([window]() {
GUIInvoke::call(window, [window]() {
RDDialog::critical(
window, QApplication::translate("SPIRVDisassembler", "Error running disassembler"),
QApplication::translate(