GUIInvoke takes a QObject* to avoid callbacks after object lifetime

* The GUIInvoke object takes a QObject, and uses QPointer to check that
  it hasn't been deleted when the callback fires. This prevents delayed
  callbacks from executing after the object has been deleted and
  crashing.
* In most cases the pointer is just 'this'.
This commit is contained in:
baldurk
2018-05-08 11:54:34 +01:00
parent c880def5ef
commit 082ab4d75d
25 changed files with 113 additions and 108 deletions
+1 -1
View File
@@ -694,7 +694,7 @@ void PixelHistoryView::startDebug(EventTag tag)
return;
}
GUIInvoke::call([this, trace]() {
GUIInvoke::call(this, [this, trace]() {
QString debugContext = QFormatStr("Pixel %1,%2").arg(m_Pixel.x()).arg(m_Pixel.y());
const ShaderReflection *shaderDetails =