From 08d9cf26b5047b6343b5238df34ab3bf23612cc0 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 17 Mar 2021 12:36:27 +0000 Subject: [PATCH] Fix initial/final layouts on depth attachment on vulkan mesh render --- renderdoc/driver/vulkan/vk_rendermesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/vulkan/vk_rendermesh.cpp b/renderdoc/driver/vulkan/vk_rendermesh.cpp index 9d99bf312..1a8484b24 100644 --- a/renderdoc/driver/vulkan/vk_rendermesh.cpp +++ b/renderdoc/driver/vulkan/vk_rendermesh.cpp @@ -287,8 +287,8 @@ VKMeshDisplayPipelines VulkanDebugManager::CacheMeshDisplayPipelines(VkPipelineL VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}, {0, VK_FORMAT_D32_SFLOAT, VULKAN_MESH_VIEW_SAMPLES, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE, - VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, - VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}, + VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL}, }; VkAttachmentReference attRef = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};