Fix formatting of blend factor in pipeline state

This commit is contained in:
baldurk
2017-05-15 10:11:55 +01:00
parent 870f0cc166
commit 08fa2ec411
4 changed files with 16 additions and 16 deletions
@@ -1681,10 +1681,10 @@ void D3D11PipelineStateViewer::setState()
QFormatStr("%1").arg(state.m_OM.m_BlendState.SampleMask, 8, 16, QLatin1Char('0')).toUpper());
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
.arg(state.m_OM.m_BlendState.BlendFactor[0], 2)
.arg(state.m_OM.m_BlendState.BlendFactor[1], 2)
.arg(state.m_OM.m_BlendState.BlendFactor[2], 2)
.arg(state.m_OM.m_BlendState.BlendFactor[3], 2));
.arg(state.m_OM.m_BlendState.BlendFactor[0], 0, 'f', 2)
.arg(state.m_OM.m_BlendState.BlendFactor[1], 0, 'f', 2)
.arg(state.m_OM.m_BlendState.BlendFactor[2], 0, 'f', 2)
.arg(state.m_OM.m_BlendState.BlendFactor[3], 0, 'f', 2));
ui->depthEnabled->setPixmap(state.m_OM.m_State.DepthEnable ? tick : cross);
ui->depthFunc->setText(ToQStr(state.m_OM.m_State.DepthFunc));