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Fix formatting of blend factor in pipeline state
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@@ -1643,10 +1643,10 @@ void D3D12PipelineStateViewer::setState()
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ui->independentBlend->setPixmap(state.m_OM.m_BlendState.IndependentBlend ? tick : cross);
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ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
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.arg(state.m_OM.m_BlendState.BlendFactor[0], 2)
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.arg(state.m_OM.m_BlendState.BlendFactor[1], 2)
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.arg(state.m_OM.m_BlendState.BlendFactor[2], 2)
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.arg(state.m_OM.m_BlendState.BlendFactor[3], 2));
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.arg(state.m_OM.m_BlendState.BlendFactor[0], 0, 'f', 2)
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.arg(state.m_OM.m_BlendState.BlendFactor[1], 0, 'f', 2)
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.arg(state.m_OM.m_BlendState.BlendFactor[2], 0, 'f', 2)
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.arg(state.m_OM.m_BlendState.BlendFactor[3], 0, 'f', 2));
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ui->depthEnabled->setPixmap(state.m_OM.m_State.DepthEnable ? tick : cross);
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ui->depthFunc->setText(ToQStr(state.m_OM.m_State.DepthFunc));
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