Refactor qrenderdoc to provide stable, clean and deliberate API

* Note, this API is still in-flux and beta, so there may still be some
  more changes before it's 'stable', and even then it will still be
  subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
  internals that don't need to be visible, and means the actual API is
  easier to work with.
* We also use this API to reduce inter-dependencies between different
  windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
  Qt style camelCase methods.

# Conflicts:
#	qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
#	qrenderdoc/Windows/TextureViewer.cpp
This commit is contained in:
baldurk
2017-04-06 14:11:42 +01:00
parent 6969b5b677
commit 094c4164dc
61 changed files with 1973 additions and 1562 deletions
+1 -1
View File
@@ -26,7 +26,7 @@
#include <QMouseEvent>
#include "ui_ResourcePreview.h"
ResourcePreview::ResourcePreview(CaptureContext &c, IReplayOutput *output, QWidget *parent)
ResourcePreview::ResourcePreview(ICaptureContext &c, IReplayOutput *output, QWidget *parent)
: QFrame(parent), ui(new Ui::ResourcePreview)
{
ui->setupUi(this);