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Refactor qrenderdoc to provide stable, clean and deliberate API
* Note, this API is still in-flux and beta, so there may still be some more changes before it's 'stable', and even then it will still be subject to some amount of change. * This API is then exposed to python via SWIG bindings and hides internals that don't need to be visible, and means the actual API is easier to work with. * We also use this API to reduce inter-dependencies between different windows that need to interact with each other at a high level. * The naming is python/standard RenderDoc TitleCase method names, not Qt style camelCase methods. # Conflicts: # qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp # qrenderdoc/Windows/TextureViewer.cpp
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@@ -26,7 +26,7 @@
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#include <QMouseEvent>
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#include "ui_ResourcePreview.h"
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ResourcePreview::ResourcePreview(CaptureContext &c, IReplayOutput *output, QWidget *parent)
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ResourcePreview::ResourcePreview(ICaptureContext &c, IReplayOutput *output, QWidget *parent)
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: QFrame(parent), ui(new Ui::ResourcePreview)
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{
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ui->setupUi(this);
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