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https://github.com/baldurk/renderdoc.git
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Refactor qrenderdoc to provide stable, clean and deliberate API
* Note, this API is still in-flux and beta, so there may still be some more changes before it's 'stable', and even then it will still be subject to some amount of change. * This API is then exposed to python via SWIG bindings and hides internals that don't need to be visible, and means the actual API is easier to work with. * We also use this API to reduce inter-dependencies between different windows that need to interact with each other at a high level. * The naming is python/standard RenderDoc TitleCase method names, not Qt style camelCase methods. # Conflicts: # qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp # qrenderdoc/Windows/TextureViewer.cpp
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@@ -28,14 +28,14 @@
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#include <stdlib.h>
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#include <time.h>
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TipsDialog::TipsDialog(CaptureContext &Ctx, QWidget *parent)
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TipsDialog::TipsDialog(ICaptureContext &Ctx, QWidget *parent)
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: m_Ctx(Ctx), QDialog(parent), ui(new Ui::TipsDialog), m_currentTip(0)
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{
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ui->setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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initialize();
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if(m_Ctx.Config.Tips_HasSeenFirst)
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if(m_Ctx.Config().Tips_HasSeenFirst)
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{
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showRandomTip();
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}
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@@ -44,7 +44,7 @@ TipsDialog::TipsDialog(CaptureContext &Ctx, QWidget *parent)
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showTip(m_currentTip);
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}
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m_Ctx.Config.Tips_HasSeenFirst = true;
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m_Ctx.Config().Tips_HasSeenFirst = true;
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}
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TipsDialog::~TipsDialog()
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