Create virtual distinction between Vulkan & GL SPIR-V. Closes #2798

* This distinction unfortunately does not exist in SPIR-V so we have to carry
  around this metadata ourselves. Rather than allowing free specification of
  tools based on API, instead pretend that Vulkan and GL SPIR-V are separate
  format, and duplicate all SPIR-V tools to handle "both" types. This allows
  appropriate tool selection based on the encoding.
This commit is contained in:
baldurk
2022-12-27 13:39:44 +00:00
parent b5545d52f8
commit 0acb955e19
13 changed files with 151 additions and 63 deletions
+11 -6
View File
@@ -694,13 +694,17 @@ rdcstr ShaderProcessingTool::DefaultArguments() const
{
if(tool == KnownShaderTool::SPIRV_Cross)
return "--vulkan-semantics --entry {entry_point} --stage {glsl_stage4}";
else if(tool == KnownShaderTool::spirv_dis)
else if(tool == KnownShaderTool::SPIRV_Cross_OpenGL)
return "--entry {entry_point} --stage {glsl_stage4}";
else if(tool == KnownShaderTool::spirv_dis || tool == KnownShaderTool::spirv_dis_OpenGL)
return "--no-color";
else if(tool == KnownShaderTool::glslangValidatorGLSL)
return "-g -V -S {glsl_stage4}";
else if(tool == KnownShaderTool::glslangValidatorGLSL_OpenGL)
return "-g -G -S {glsl_stage4}";
else if(tool == KnownShaderTool::glslangValidatorHLSL)
return "-D -g -V -S {glsl_stage4} -e {entry_point}";
else if(tool == KnownShaderTool::spirv_as)
else if(tool == KnownShaderTool::spirv_as || tool == KnownShaderTool::spirv_as_OpenGL)
return "";
else if(tool == KnownShaderTool::dxcSPIRV)
return "-T {hlsl_stage2}_6_0 -E {entry_point} -spirv";
@@ -714,15 +718,16 @@ rdcstr ShaderProcessingTool::DefaultArguments() const
rdcstr ShaderProcessingTool::IOArguments() const
{
if(tool == KnownShaderTool::SPIRV_Cross)
if(tool == KnownShaderTool::SPIRV_Cross || tool == KnownShaderTool::SPIRV_Cross_OpenGL)
return "--output {output_file} {input_file}";
else if(tool == KnownShaderTool::spirv_dis)
else if(tool == KnownShaderTool::spirv_dis || tool == KnownShaderTool::spirv_dis_OpenGL)
return "-o {output_file} {input_file}";
else if(tool == KnownShaderTool::glslangValidatorGLSL)
else if(tool == KnownShaderTool::glslangValidatorGLSL ||
tool == KnownShaderTool::glslangValidatorGLSL_OpenGL)
return "-o {output_file} {input_file}";
else if(tool == KnownShaderTool::glslangValidatorHLSL)
return "-o {output_file} {input_file}";
else if(tool == KnownShaderTool::spirv_as)
else if(tool == KnownShaderTool::spirv_as || tool == KnownShaderTool::spirv_as_OpenGL)
return "-o {output_file} {input_file}";
else if(tool == KnownShaderTool::dxcSPIRV)
return "-Fo {output_file} {input_file}";
@@ -1109,7 +1109,8 @@ void PipelineStateViewer::SetupShaderEditButton(QToolButton *button, ResourceId
{
QString label = tr("Edit Generated Stub");
if(shaderDetails->encoding == ShaderEncoding::SPIRV)
if(shaderDetails->encoding == ShaderEncoding::SPIRV ||
shaderDetails->encoding == ShaderEncoding::OpenGLSPIRV)
label = tr("Edit Pseudocode");
QAction *action = new QAction(label, menu);
@@ -1120,7 +1121,8 @@ void PipelineStateViewer::SetupShaderEditButton(QToolButton *button, ResourceId
QString entry;
QString src;
if(shaderDetails->encoding == ShaderEncoding::SPIRV)
if(shaderDetails->encoding == ShaderEncoding::SPIRV ||
shaderDetails->encoding == ShaderEncoding::OpenGLSPIRV)
{
m_Ctx.Replay().AsyncInvoke([this, pipelineId, shaderId, shaderDetails](IReplayController *r) {
rdcstr disasm = r->DisassembleShader(pipelineId, shaderDetails, "");
@@ -1516,8 +1518,10 @@ bool PipelineStateViewer::SaveShaderFile(const ShaderReflection *shader)
case ShaderEncoding::DXBC: filter = tr("DXBC Shader files (*.dxbc)"); break;
case ShaderEncoding::HLSL: filter = tr("HLSL files (*.hlsl)"); break;
case ShaderEncoding::GLSL: filter = tr("GLSL files (*.glsl)"); break;
case ShaderEncoding::SPIRV: filter = tr("SPIR-V files (*.spv)"); break;
case ShaderEncoding::SPIRVAsm: filter = tr("SPIR-V assembly files (*.spvasm)"); break;
case ShaderEncoding::SPIRV:
case ShaderEncoding::OpenGLSPIRV: filter = tr("SPIR-V files (*.spv)"); break;
case ShaderEncoding::SPIRVAsm:
case ShaderEncoding::OpenGLSPIRVAsm: filter = tr("SPIR-V assembly files (*.spvasm)"); break;
case ShaderEncoding::DXIL: filter = tr("DXIL Shader files (*.dxbc)"); break;
case ShaderEncoding::Unknown:
case ShaderEncoding::Count: filter = tr("All files (*.*)"); break;
+11 -3
View File
@@ -446,7 +446,7 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
// add any custom decompiling tools we have after the first one
for(const ShaderProcessingTool &d : m_Ctx.Config().ShaderProcessors)
{
if(d.input == m_ShaderDetails->encoding)
if(d.input == m_ShaderDetails->encoding && IsTextRepresentation(d.output))
targetNames << targetName(d);
}
}
@@ -5391,7 +5391,7 @@ float2 RD_SelectedRange();
)");
}
else if(encoding == ShaderEncoding::SPIRVAsm)
else if(encoding == ShaderEncoding::SPIRVAsm || encoding == ShaderEncoding::OpenGLSPIRVAsm)
{
text = lit("; Can't insert snippets for SPIR-V ASM");
}
@@ -5417,7 +5417,7 @@ SamplerState linearSampler : register(RD_LINEAR_SAMPLER_BINDING);
)"));
}
else
else if(encoding == ShaderEncoding::GLSL)
{
insertSnippet(lit(R"(
@@ -5435,6 +5435,10 @@ layout(binding = RD_LINEAR_SAMPLER_BINDING) uniform sampler linearSampler;
/////////////////////////////////////
)"));
}
else if(encoding == ShaderEncoding::SPIRVAsm || encoding == ShaderEncoding::OpenGLSPIRVAsm)
{
insertSnippet(lit("; Can't insert snippets for SPIR-V ASM"));
}
}
void ShaderViewer::snippet_resources()
@@ -5538,6 +5542,10 @@ layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texUInt2DMS;
/////////////////////////////////////
)"));
}
else if(encoding == ShaderEncoding::SPIRVAsm || encoding == ShaderEncoding::OpenGLSPIRVAsm)
{
insertSnippet(lit("; Can't insert snippets for SPIR-V ASM"));
}
}
bool ShaderViewer::eventFilter(QObject *watched, QEvent *event)
+2 -1
View File
@@ -60,6 +60,7 @@ static QMap<QString, ShaderEncoding> encodingExtensions = {
{lit("glsl"), ShaderEncoding::GLSL},
{lit("frag"), ShaderEncoding::GLSL},
{lit("spvasm"), ShaderEncoding::SPIRVAsm},
{lit("spvasm"), ShaderEncoding::OpenGLSPIRVAsm},
};
Q_DECLARE_METATYPE(Following);
@@ -4537,7 +4538,7 @@ void TextureViewer::on_customCreate_clicked()
" color_out = vec4(0,0,0,1);\n"
"}\n");
}
else if(enc == ShaderEncoding::SPIRVAsm)
else if(enc == ShaderEncoding::SPIRVAsm || enc == ShaderEncoding::OpenGLSPIRVAsm)
{
src = lit("; SPIR-V");
}