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Update DX headers to 10.0.18362.0, add new interfaces
* ID3D12GraphicsCommandList5 and ID3D12Device6
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@@ -73,7 +73,7 @@ ResourceId D3D12RenderState::GetDSVID() const
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return dsv.GetResResourceId();
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}
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void D3D12RenderState::ApplyState(WrappedID3D12Device *dev, ID3D12GraphicsCommandList4 *cmd) const
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void D3D12RenderState::ApplyState(WrappedID3D12Device *dev, ID3D12GraphicsCommandListX *cmd) const
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{
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D3D12_COMMAND_LIST_TYPE type = cmd->GetType();
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@@ -183,7 +183,7 @@ void D3D12RenderState::ApplyState(WrappedID3D12Device *dev, ID3D12GraphicsComman
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}
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}
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void D3D12RenderState::ApplyComputeRootElements(ID3D12GraphicsCommandList4 *cmd) const
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void D3D12RenderState::ApplyComputeRootElements(ID3D12GraphicsCommandListX *cmd) const
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{
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for(size_t i = 0; i < compute.sigelems.size(); i++)
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{
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@@ -202,7 +202,7 @@ void D3D12RenderState::ApplyComputeRootElements(ID3D12GraphicsCommandList4 *cmd)
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}
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}
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void D3D12RenderState::ApplyGraphicsRootElements(ID3D12GraphicsCommandList4 *cmd) const
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void D3D12RenderState::ApplyGraphicsRootElements(ID3D12GraphicsCommandListX *cmd) const
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{
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for(size_t i = 0; i < graphics.sigelems.size(); i++)
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{
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