From 0cb64a55e6bf0c89f150b793b273aec9c862a9a6 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 5 Mar 2019 15:49:26 +0000 Subject: [PATCH] Change compiled shaders on D3D12 to be SM5.1 --- renderdoc/driver/d3d12/d3d12_replay.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_replay.cpp b/renderdoc/driver/d3d12/d3d12_replay.cpp index accba6fa4..ff3a59152 100644 --- a/renderdoc/driver/d3d12/d3d12_replay.cpp +++ b/renderdoc/driver/d3d12/d3d12_replay.cpp @@ -2754,12 +2754,12 @@ void D3D12Replay::BuildShader(ShaderEncoding sourceEncoding, bytebuf source, std switch(type) { - case ShaderStage::Vertex: profile = "vs_5_0"; break; - case ShaderStage::Hull: profile = "hs_5_0"; break; - case ShaderStage::Domain: profile = "ds_5_0"; break; - case ShaderStage::Geometry: profile = "gs_5_0"; break; - case ShaderStage::Pixel: profile = "ps_5_0"; break; - case ShaderStage::Compute: profile = "cs_5_0"; break; + case ShaderStage::Vertex: profile = "vs_5_1"; break; + case ShaderStage::Hull: profile = "hs_5_1"; break; + case ShaderStage::Domain: profile = "ds_5_1"; break; + case ShaderStage::Geometry: profile = "gs_5_1"; break; + case ShaderStage::Pixel: profile = "ps_5_1"; break; + case ShaderStage::Compute: profile = "cs_5_1"; break; default: RDCERR("Unexpected type in BuildShader!"); *id = ResourceId();