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Add TODOs that were missing in a couple of places
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@@ -1482,6 +1482,8 @@ void TextureViewer::UI_UpdateChannels()
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m_TexDisplay.HDRMul = -1.0f;
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m_TexDisplay.CustomShader = ResourceId();
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// TODO Custom shaders
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/*
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if (m_CustomShaders.ContainsKey(customShader.Text.ToUpperInvariant()))
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{
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