From 0d2275ac02200046425b868e0e03be5697abbfea Mon Sep 17 00:00:00 2001 From: Steve Karolewics Date: Tue, 21 Jan 2020 22:09:09 -0800 Subject: [PATCH] Fix pixel pick value in D3D12 with a sRGB target --- qrenderdoc/Windows/TextureViewer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qrenderdoc/Windows/TextureViewer.cpp b/qrenderdoc/Windows/TextureViewer.cpp index cddb75839..b136d72d2 100644 --- a/qrenderdoc/Windows/TextureViewer.cpp +++ b/qrenderdoc/Windows/TextureViewer.cpp @@ -759,7 +759,7 @@ void TextureViewer::RT_FetchCurrentPixel(IReplayController *r, uint32_t x, uint3 } } - realValue = r->PickPixel(id, x, y, sub, CompType::Typeless); + realValue = r->PickPixel(id, x, y, sub, typeCast); if(m_TexDisplay.customShaderId != ResourceId()) {