Add support for binding shader object state in replay.

Co-authored-by: James Sumihiro <james.sumihiro@ntd.nintendo.com>
This commit is contained in:
Jasmine Hansen
2024-05-22 11:30:20 +01:00
committed by Baldur Karlsson
co-authored by James Sumihiro
parent 4725b73181
commit 0dcd19c43d
7 changed files with 527 additions and 350 deletions
+3
View File
@@ -363,6 +363,9 @@ and size into specializationData can be obtained from the reflection info.
:type: List[int]
)")
rdcarray<uint32_t> specializationIds;
DOCUMENT("Whether the shader is a shader object or shader module.");
bool shaderObject = false;
};
DOCUMENT("Describes the state of the fixed-function tessellator.");