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Add support for binding shader object state in replay.
Co-authored-by: James Sumihiro <james.sumihiro@ntd.nintendo.com>
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committed by
Baldur Karlsson
co-authored by
James Sumihiro
parent
4725b73181
commit
0dcd19c43d
@@ -363,6 +363,9 @@ and size into specializationData can be obtained from the reflection info.
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:type: List[int]
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)")
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rdcarray<uint32_t> specializationIds;
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DOCUMENT("Whether the shader is a shader object or shader module.");
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bool shaderObject = false;
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};
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DOCUMENT("Describes the state of the fixed-function tessellator.");
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