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Add support for binding shader object state in replay.
Co-authored-by: James Sumihiro <james.sumihiro@ntd.nintendo.com>
This commit is contained in:
committed by
Baldur Karlsson
co-authored by
James Sumihiro
parent
4725b73181
commit
0dcd19c43d
@@ -2025,7 +2025,9 @@ void DoSerialise(SerialiserType &ser, VKPipe::Shader &el)
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SERIALISE_MEMBER(specializationData);
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SERIALISE_MEMBER(specializationIds);
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SIZE_CHECK(104);
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SERIALISE_MEMBER(shaderObject);
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SIZE_CHECK(112);
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}
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template <typename SerialiserType>
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@@ -2286,7 +2288,7 @@ void DoSerialise(SerialiserType &ser, VKPipe::State &el)
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SERIALISE_MEMBER(conditionalRendering);
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SIZE_CHECK(1744);
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SIZE_CHECK(1808);
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}
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#pragma endregion Vulkan pipeline state
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