From 0e9469915607a6eee08d3982fc1f9434f3bfbf37 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 24 Nov 2020 16:29:18 +0000 Subject: [PATCH] Don't add fragment execution mode for compute-shader math pipeline --- renderdoc/driver/vulkan/vk_shaderdebug.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/renderdoc/driver/vulkan/vk_shaderdebug.cpp b/renderdoc/driver/vulkan/vk_shaderdebug.cpp index 34fa1cdea..9042080d0 100644 --- a/renderdoc/driver/vulkan/vk_shaderdebug.cpp +++ b/renderdoc/driver/vulkan/vk_shaderdebug.cpp @@ -1960,9 +1960,6 @@ private: editor.AddExecutionMode(rdcspv::OpExecutionMode( entryId, rdcspv::ExecutionModeParam(1, 1, 1))); - editor.AddOperation(editor.Begin(rdcspv::Section::ExecutionMode), - rdcspv::OpExecutionMode(entryId, rdcspv::ExecutionMode::OriginUpperLeft)); - rdcspv::Id voidType = editor.DeclareType(rdcspv::scalar()); rdcspv::Id funcType = editor.DeclareType(rdcspv::FunctionType(voidType, {}));