From 0ee1209a5ff50ea40dc54a22f001420f6d126b5a Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 5 Aug 2020 11:41:26 +0100 Subject: [PATCH] Mention that Vulkan supports shader debugging in documentation --- docs/how/how_debug_shader.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/how/how_debug_shader.rst b/docs/how/how_debug_shader.rst index 012046c9a..370eee3de 100644 --- a/docs/how/how_debug_shader.rst +++ b/docs/how/how_debug_shader.rst @@ -5,7 +5,7 @@ This page goes into detail about how to set up your captures for debugging shade .. warning:: - Shader debugging is currently only supported in D3D11 and D3D12. On other APIs the debug options listed below will either be hidden or disabled. + Shader debugging is currently only supported on D3D11, D3D12, and Vulkan. On other APIs the debug options listed below will either be hidden or disabled. In addition not all shaders on those APIs can be debugged, e.g. on D3D12 only DXBC shaders can be debugged and on Vulkan only some shader extensions and capabilities are supported. If the shader cannot be debugged the options below will also be disabled. Including debug info in shaders -------------------------------