From 0ee6406a34cd08a56e572d0dc7843182fb4e63d8 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 13 Jun 2018 16:58:54 +0100 Subject: [PATCH] Don't cull while rendering meshes on GL --- renderdoc/driver/gl/gl_rendermesh.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoc/driver/gl/gl_rendermesh.cpp b/renderdoc/driver/gl/gl_rendermesh.cpp index 4dbd7f563..eb50e33c2 100644 --- a/renderdoc/driver/gl/gl_rendermesh.cpp +++ b/renderdoc/driver/gl/gl_rendermesh.cpp @@ -68,6 +68,8 @@ void GLReplay::RenderMesh(uint32_t eventId, const vector &secondaryD gl.glEnable(eGL_FRAMEBUFFER_SRGB); + gl.glDisable(eGL_CULL_FACE); + if(cfg.position.unproject) { // the derivation of the projection matrix might not be right (hell, it could be an