Fix a case where descriptor bind length wasn't being checked for ~0U

This commit is contained in:
baldurk
2017-04-27 19:47:48 +01:00
parent a9c500a3bf
commit 0f8e25a103
2 changed files with 10 additions and 6 deletions
@@ -514,6 +514,11 @@ namespace renderdocui.Windows.PipelineState
object tag = null;
bool viewDetails = false;
ulong descriptorLen = 0;
if(descriptorBind != null)
descriptorLen = descriptorBind.size;
if (filledSlot && descriptorBind != null)
{
name = "Object " + descriptorBind.res.ToString();
@@ -558,8 +563,6 @@ namespace renderdocui.Windows.PipelineState
name = bufs[t].name;
restype = ShaderResourceType.Buffer;
ulong descriptorLen = descriptorBind.size;
if(descriptorLen == ulong.MaxValue)
descriptorLen = len - descriptorBind.offset;
@@ -601,7 +604,8 @@ namespace renderdocui.Windows.PipelineState
{
string range = "-";
if (descriptorBind != null)
range = String.Format("{0} - {1}", descriptorBind.offset, descriptorBind.size);
range = String.Format("{0} - {1}", descriptorBind.offset, descriptorLen);
node = parentNodes.Add(new object[] {
"", bindset, slotname, bindType,
name,