mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-20 20:55:42 +00:00
Compile fixes for C# GL pipeline state struct to match real struct
This commit is contained in:
@@ -148,9 +148,9 @@ struct GLPipelineState
|
||||
rdctype::array<Buffer> UniformBuffers;
|
||||
rdctype::array<Buffer> ShaderStorageBuffers;
|
||||
|
||||
struct Image
|
||||
struct ImageLoadStore
|
||||
{
|
||||
Image()
|
||||
ImageLoadStore()
|
||||
: Resource(), Level(0), Layered(false), Layer(0),
|
||||
ResType(eResType_None), readAllowed(false), writeAllowed(false)
|
||||
{
|
||||
@@ -164,7 +164,7 @@ struct GLPipelineState
|
||||
bool32 writeAllowed;
|
||||
ResourceFormat Format;
|
||||
};
|
||||
rdctype::array<Image> Images;
|
||||
rdctype::array<ImageLoadStore> Images;
|
||||
|
||||
struct Feedback
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user