From 11a47bfbe4934e862885fe670fdf2ec358f614f0 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 14 Aug 2017 10:54:19 +0100 Subject: [PATCH] Don't set-up table layout with disasm type selector in debug case * Otherwise it hangs around and breaks the layout when we don't want it to be visible at all --- renderdocui/Windows/ShaderViewer.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/renderdocui/Windows/ShaderViewer.cs b/renderdocui/Windows/ShaderViewer.cs index ffd0c206b..fcb155e0d 100644 --- a/renderdocui/Windows/ShaderViewer.cs +++ b/renderdocui/Windows/ShaderViewer.cs @@ -490,12 +490,7 @@ namespace renderdocui.Windows disasmToolStrip.Items.AddRange(new ToolStripItem[] { disasmTypeLabel, disasmType }); disasmToolStrip.Margin = new Padding(0, 0, 12, 0); - disasmLayoutPanel.ColumnCount = 1; - disasmLayoutPanel.Controls.Add(disasmToolStrip, 0, 0); - disasmLayoutPanel.Controls.Add(m_DisassemblyView, 0, 1); - disasmLayoutPanel.RowCount = 2; - disasmLayoutPanel.RowStyles.Add(new RowStyle()); - disasmLayoutPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 100F)); + disasmLayoutPanel.Dock = DockStyle.Fill; if (m_Trace == null) {