From 11e6c1f4781f3cd7ae49ae757f95ebff3449f0e4 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 21 Oct 2016 18:50:49 +0200 Subject: [PATCH] Add dynamic sampler writes into frame capture record --- renderdoc/driver/d3d12/d3d12_device_wrap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_device_wrap.cpp b/renderdoc/driver/d3d12/d3d12_device_wrap.cpp index af453c0be..3778b8ed5 100644 --- a/renderdoc/driver/d3d12/d3d12_device_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_device_wrap.cpp @@ -844,7 +844,7 @@ void WrappedID3D12Device::CreateSampler(const D3D12_SAMPLER_DESC *pDesc, SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE); Serialise_DynamicDescriptorWrite(localSerialiser, &write); - m_DeviceRecord->AddChunk(scope.Get()); + m_FrameCaptureRecord->AddChunk(scope.Get()); } } else