From 128e9de5755a0eda93d634ecb151939a33d877c8 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 18 Nov 2016 12:35:25 +0100 Subject: [PATCH] Rename the readback list/allocator as we'll use it for more things now --- renderdoc/driver/d3d12/d3d12_debug.cpp | 39 +++++++++++++------------- renderdoc/driver/d3d12/d3d12_debug.h | 4 +-- 2 files changed, 22 insertions(+), 21 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_debug.cpp b/renderdoc/driver/d3d12/d3d12_debug.cpp index 8c19fb7ab..ebafb763f 100644 --- a/renderdoc/driver/d3d12/d3d12_debug.cpp +++ b/renderdoc/driver/d3d12/d3d12_debug.cpp @@ -232,7 +232,7 @@ D3D12DebugManager::D3D12DebugManager(WrappedID3D12Device *wrapper) } hr = m_WrappedDevice->CreateCommandAllocator( - D3D12_COMMAND_LIST_TYPE_DIRECT, __uuidof(ID3D12CommandAllocator), (void **)&m_ReadbackAlloc); + D3D12_COMMAND_LIST_TYPE_DIRECT, __uuidof(ID3D12CommandAllocator), (void **)&m_DebugAlloc); if(FAILED(hr)) { @@ -240,9 +240,9 @@ D3D12DebugManager::D3D12DebugManager(WrappedID3D12Device *wrapper) return; } - hr = m_WrappedDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_ReadbackAlloc, - NULL, __uuidof(ID3D12GraphicsCommandList), - (void **)&m_ReadbackList); + hr = m_WrappedDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_DebugAlloc, NULL, + __uuidof(ID3D12GraphicsCommandList), + (void **)&m_DebugList); if(FAILED(hr)) { @@ -250,8 +250,8 @@ D3D12DebugManager::D3D12DebugManager(WrappedID3D12Device *wrapper) return; } - if(m_ReadbackList) - m_ReadbackList->Close(); + if(m_DebugList) + m_DebugList->Close(); } RenderDoc::Inst().SetProgress(DebugManagerInit, 0.2f); @@ -1168,8 +1168,8 @@ D3D12DebugManager::~D3D12DebugManager() SAFE_RELEASE(m_OverlayRenderTex); SAFE_RELEASE(m_ReadbackBuffer); - SAFE_RELEASE(m_ReadbackAlloc); - SAFE_RELEASE(m_ReadbackList); + SAFE_RELEASE(m_DebugAlloc); + SAFE_RELEASE(m_DebugList); m_WrappedDevice->InternalRelease(); @@ -2436,7 +2436,7 @@ void D3D12DebugManager::GetBufferData(ID3D12Resource *buffer, uint64_t offset, u return; } - m_ReadbackList->Reset(m_ReadbackAlloc, NULL); + m_DebugList->Reset(m_DebugAlloc, NULL); D3D12_RESOURCE_BARRIER barrier = {}; @@ -2445,20 +2445,20 @@ void D3D12DebugManager::GetBufferData(ID3D12Resource *buffer, uint64_t offset, u barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE; if(barrier.Transition.StateBefore != D3D12_RESOURCE_STATE_COPY_SOURCE) - m_ReadbackList->ResourceBarrier(1, &barrier); + m_DebugList->ResourceBarrier(1, &barrier); while(length > 0) { uint64_t chunkSize = RDCMIN(length, m_ReadbackSize); - m_ReadbackList->CopyBufferRegion(m_ReadbackBuffer, 0, buffer, offset, chunkSize); + m_DebugList->CopyBufferRegion(m_ReadbackBuffer, 0, buffer, offset, chunkSize); - m_ReadbackList->Close(); + m_DebugList->Close(); - ID3D12CommandList *l = m_ReadbackList; + ID3D12CommandList *l = m_DebugList; m_WrappedDevice->GetQueue()->ExecuteCommandLists(1, &l); m_WrappedDevice->GPUSync(); - m_ReadbackAlloc->Reset(); + m_DebugAlloc->Reset(); D3D12_RANGE range = {0, (size_t)chunkSize}; @@ -2482,21 +2482,22 @@ void D3D12DebugManager::GetBufferData(ID3D12Resource *buffer, uint64_t offset, u outOffs += chunkSize; length -= chunkSize; - m_ReadbackList->Reset(m_ReadbackAlloc, NULL); + m_DebugList->Reset(m_DebugAlloc, NULL); } if(barrier.Transition.StateBefore != D3D12_RESOURCE_STATE_COPY_SOURCE) { std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter); - m_ReadbackList->ResourceBarrier(1, &barrier); + m_DebugList->ResourceBarrier(1, &barrier); } - m_ReadbackList->Close(); + m_DebugList->Close(); - ID3D12CommandList *l = m_ReadbackList; + ID3D12CommandList *l = m_DebugList; m_WrappedDevice->GetQueue()->ExecuteCommandLists(1, &l); - m_ReadbackAlloc->Reset(); + m_WrappedDevice->GPUSync(); + m_DebugAlloc->Reset(); } byte *D3D12DebugManager::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip, diff --git a/renderdoc/driver/d3d12/d3d12_debug.h b/renderdoc/driver/d3d12/d3d12_debug.h index 8a28839fb..6f4b4631f 100644 --- a/renderdoc/driver/d3d12/d3d12_debug.h +++ b/renderdoc/driver/d3d12/d3d12_debug.h @@ -257,8 +257,8 @@ private: ID3D12Resource *m_MinMaxResultBuffer; ID3D12Resource *m_MinMaxTileBuffer; - ID3D12GraphicsCommandList *m_ReadbackList; - ID3D12CommandAllocator *m_ReadbackAlloc; + ID3D12GraphicsCommandList *m_DebugList; + ID3D12CommandAllocator *m_DebugAlloc; ID3D12Resource *m_ReadbackBuffer; ID3DBlob *m_MeshVS;