From 12dbff9adfa2973008173b41cb259cd189ca176e Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 16 Nov 2016 18:04:30 +0100 Subject: [PATCH] Fix check for skipping invalid root signature elements --- renderdoc/driver/d3d12/d3d12_state.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_state.cpp b/renderdoc/driver/d3d12/d3d12_state.cpp index 907071751..d33a7cdb9 100644 --- a/renderdoc/driver/d3d12/d3d12_state.cpp +++ b/renderdoc/driver/d3d12/d3d12_state.cpp @@ -211,7 +211,7 @@ void D3D12RenderState::ApplyState(ID3D12GraphicsCommandList *cmd) { // just don't set tables that aren't in the descriptor heaps, since it's invalid and can crash // and is probably just from stale bindings that aren't going to be used - if(graphics.sigelems[i].type == eRootTable || + if(graphics.sigelems[i].type != eRootTable || std::find(heaps.begin(), heaps.end(), graphics.sigelems[i].id) != heaps.end()) { graphics.sigelems[i].SetToGraphics(GetResourceManager(), cmd, (UINT)i);