From 1307393836d3a9ddd18016c7995eac331902c187 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Tue, 2 Jul 2024 13:49:44 +0100 Subject: [PATCH] D3D11 PipelineStateViewer use UAV tag for CS UAV resources Fixes problem that going to a compute shader UAV Buffer would not show the correct format for the buffer --- qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp b/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp index c61e03406..268734d78 100644 --- a/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp +++ b/qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp @@ -1737,7 +1737,7 @@ void D3D11PipelineStateViewer::setState() } } - addResourceRow(D3D11ViewTag(D3D11ViewTag::SRV, reg, m_Descriptors[i]), shaderBind, + addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, reg, m_Descriptors[i]), shaderBind, usedSlot, ui->csUAVs); } else