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Fetch structured file on capture load so it's available persistently
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@@ -1054,6 +1054,13 @@ more information for how this differs.
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)");
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virtual const DrawcallDescription *GetDrawcall(uint32_t eventID) = 0;
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DOCUMENT(R"(Retrieve the :class:`~renderdoc.SDFile` for the currently open capture.
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:return: The structured file.
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:rtype: ~renderdoc.SDFile
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)");
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virtual const SDFile &GetStructuredFile() = 0;
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DOCUMENT(R"(Retrieve the current windowing system in use.
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:return: The active windowing system.
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@@ -1127,7 +1134,7 @@ as well as messages generated during replay and analysis.
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)");
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virtual ITextureViewer *GetTextureViewer() = 0;
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DOCUMENT(R"(Retrieve the current singleton :class:`BufferViewer`.
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DOCUMENT(R"(Retrieve the current singleton :class:`BufferViewer` configured for mesh viewing.
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:return: The current window, which is created (but not shown) it there wasn't one open.
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:rtype: BufferViewer
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