Fetch structured file on capture load so it's available persistently

This commit is contained in:
baldurk
2017-11-14 18:08:05 +00:00
parent 3ac3e6c3f1
commit 152abc501a
5 changed files with 62 additions and 44 deletions
+1
View File
@@ -85,6 +85,7 @@ struct CaptureContextInvoker : ICaptureContext
{
return m_Ctx.GetDrawcall(eventID);
}
virtual const SDFile &GetStructuredFile() override { return m_Ctx.GetStructuredFile(); }
virtual WindowingSystem CurWindowingSystem() override { return m_Ctx.CurWindowingSystem(); }
virtual void *FillWindowingData(uintptr_t winId) override
{