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Fetch structured file on capture load so it's available persistently
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@@ -85,6 +85,7 @@ struct CaptureContextInvoker : ICaptureContext
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{
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return m_Ctx.GetDrawcall(eventID);
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}
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virtual const SDFile &GetStructuredFile() override { return m_Ctx.GetStructuredFile(); }
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virtual WindowingSystem CurWindowingSystem() override { return m_Ctx.CurWindowingSystem(); }
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virtual void *FillWindowingData(uintptr_t winId) override
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{
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