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Expose queries for descriptor stores and D3D12 root signature range
* This will allow a UI viewer or consumer of the replay API to more easily query 'all' descriptors for a given store.
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@@ -1066,6 +1066,10 @@ void CaptureContext::LoadCaptureThreaded(const QString &captureFile, const Repla
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for(BufferDescription &b : m_BufferList)
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m_Buffers[b.resourceId] = &b;
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m_DescriptorStoreList = r->GetDescriptorStores();
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for(DescriptorStoreDescription &d : m_DescriptorStoreList)
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m_DescriptorStores[d.resourceId] = &d;
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m_PostloadProgress = 0.8f;
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m_TextureList = r->GetTextures();
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