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Expose queries for descriptor stores and D3D12 root signature range
* This will allow a UI viewer or consumer of the replay API to more easily query 'all' descriptors for a given store.
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@@ -250,6 +250,7 @@ public:
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void RenderMesh(uint32_t eventId, const rdcarray<MeshFormat> &secondaryDraws, const MeshDisplay &cfg)
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{
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}
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rdcarray<DescriptorStoreDescription> GetDescriptorStores() { return {}; }
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rdcarray<BufferDescription> GetBuffers() { return {}; }
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rdcarray<DebugMessage> GetDebugMessages() { return rdcarray<DebugMessage>(); }
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BufferDescription GetBuffer(ResourceId id)
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