Expose queries for descriptor stores and D3D12 root signature range

* This will allow a UI viewer or consumer of the replay API to more easily query
  'all' descriptors for a given store.
This commit is contained in:
baldurk
2024-04-10 18:58:53 +01:00
parent 9a18e871e5
commit 153cd2aa16
26 changed files with 689 additions and 75 deletions
+1
View File
@@ -250,6 +250,7 @@ public:
void RenderMesh(uint32_t eventId, const rdcarray<MeshFormat> &secondaryDraws, const MeshDisplay &cfg)
{
}
rdcarray<DescriptorStoreDescription> GetDescriptorStores() { return {}; }
rdcarray<BufferDescription> GetBuffers() { return {}; }
rdcarray<DebugMessage> GetDebugMessages() { return rdcarray<DebugMessage>(); }
BufferDescription GetBuffer(ResourceId id)