Convert rest of GL shaders to use spv_ variants

This commit is contained in:
baldurk
2016-07-22 02:26:37 +02:00
parent a3fa84dbce
commit 15d60ef6b9
16 changed files with 277 additions and 171 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ void GenerateGLSLShader(std::vector<std::string> &sources, ShaderType type,
sources[0] += shader.substr(begin, extsearch - begin + 1);
} while(extsearch != string::npos);
sources[0] += "\n" + defines;
sources[0] += "\n" + defines + "\n";
if(uniforms)
sources[1] = GetEmbeddedResource(spv_debuguniforms_h);