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Convert rest of GL shaders to use spv_ variants
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@@ -149,6 +149,8 @@ RESOURCE_spv_texsample_h TYPE_EMBED "spv/texsample.h"
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RESOURCE_spv_quadresolve_frag TYPE_EMBED "spv/quadresolve.frag"
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RESOURCE_spv_quadwrite_frag TYPE_EMBED "spv/quadwrite.frag"
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RESOURCE_spv_mesh_comp TYPE_EMBED "spv/mesh.comp"
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RESOURCE_spv_array2ms_comp TYPE_EMBED "spv/array2ms.comp"
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RESOURCE_spv_ms2array_comp TYPE_EMBED "spv/ms2array.comp"
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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