From 15e7764b89039da4955977e44fc093545a2722a3 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 11 Dec 2014 23:18:32 +0000 Subject: [PATCH] Ignore lack of initial state for VAOs --- renderdoc/driver/gl/gl_manager.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/renderdoc/driver/gl/gl_manager.cpp b/renderdoc/driver/gl/gl_manager.cpp index 2f3752df3..12fd2abb2 100644 --- a/renderdoc/driver/gl/gl_manager.cpp +++ b/renderdoc/driver/gl/gl_manager.cpp @@ -924,6 +924,10 @@ void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool { GLNOTIMP("Need to set initial clear state for textures without an initial state"); } + else if(live.Namespace == eResVertexArray) + { + GLNOTIMP("Need to set initial default state for vertex array objects without an initial state"); + } else if(live.Namespace != eResBuffer) { RDCUNIMPLEMENTED("Expect all initial states to be created & not skipped, presently");