diff --git a/util/test/rdtest/testcase.py b/util/test/rdtest/testcase.py index adfaf9604..a5cf88f54 100644 --- a/util/test/rdtest/testcase.py +++ b/util/test/rdtest/testcase.py @@ -492,7 +492,7 @@ class TestCase: return self.find_source_var(trace.sourceVars, sig_index, rd.DebugVariableType.Variable) - def evalute_source_var(self, sourceVar: rd.SourceVariableMapping, debugVars): + def evaluate_source_var(self, sourceVar: rd.SourceVariableMapping, debugVars): debugged = rd.ShaderVariable() debugged.name = sourceVar.name debugged.type = sourceVar.type diff --git a/util/test/tests/D3D11/D3D11_CBuffer_Zoo.py b/util/test/tests/D3D11/D3D11_CBuffer_Zoo.py index b2c5ab099..5bcf8e650 100644 --- a/util/test/tests/D3D11/D3D11_CBuffer_Zoo.py +++ b/util/test/tests/D3D11/D3D11_CBuffer_Zoo.py @@ -49,7 +49,7 @@ class D3D11_CBuffer_Zoo(rdtest.TestCase): if sourceVar.variables[0].name not in debugVars.keys(): continue - eval: rd.ShaderVariable = self.evalute_source_var(sourceVar, debugVars) + eval: rd.ShaderVariable = self.evaluate_source_var(sourceVar, debugVars) cbufferVars.append(eval) cbufferVars = self.combine_source_vars(cbufferVars) diff --git a/util/test/tests/D3D11/D3D11_PrimitiveID.py b/util/test/tests/D3D11/D3D11_PrimitiveID.py index ff7e25c08..68d396619 100644 --- a/util/test/tests/D3D11/D3D11_PrimitiveID.py +++ b/util/test/tests/D3D11/D3D11_PrimitiveID.py @@ -36,7 +36,7 @@ class D3D11_PrimitiveID(rdtest.TestCase): # since we're testing overlapping primitives in a single draw if expected_output is not None: output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0) - debugged = self.evalute_source_var(output, variables) + debugged = self.evaluate_source_var(output, variables) if debugged.value.fv[0:4] != expected_output: rdtest.log.error("Expected value {} at {},{} did not match actual {}.".format( expected_output, x, y, debugged.value.fv[0:4])) diff --git a/util/test/tests/D3D11/D3D11_Shader_Debug_Zoo.py b/util/test/tests/D3D11/D3D11_Shader_Debug_Zoo.py index 6fd0e8a55..e3ff75ffb 100644 --- a/util/test/tests/D3D11/D3D11_Shader_Debug_Zoo.py +++ b/util/test/tests/D3D11/D3D11_Shader_Debug_Zoo.py @@ -26,7 +26,7 @@ class D3D11_Shader_Debug_Zoo(rdtest.TestCase): output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0) - debugged = self.evalute_source_var(output, variables) + debugged = self.evaluate_source_var(output, variables) try: self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 4 * test, 0, debugged.value.fv[0:4], 0.0) diff --git a/util/test/tests/D3D12/D3D12_CBuffer_Zoo.py b/util/test/tests/D3D12/D3D12_CBuffer_Zoo.py index 34664aa07..76ff9071f 100644 --- a/util/test/tests/D3D12/D3D12_CBuffer_Zoo.py +++ b/util/test/tests/D3D12/D3D12_CBuffer_Zoo.py @@ -87,7 +87,7 @@ class D3D12_CBuffer_Zoo(rdtest.TestCase): if sourceVar.variables[0].name not in debugVars.keys(): continue - eval: rd.ShaderVariable = self.evalute_source_var(sourceVar, debugVars) + eval: rd.ShaderVariable = self.evaluate_source_var(sourceVar, debugVars) cbufferVars.append(eval) cbufferVars = self.combine_source_vars(cbufferVars) diff --git a/util/test/tests/D3D12/D3D12_PrimitiveID.py b/util/test/tests/D3D12/D3D12_PrimitiveID.py index 37ce0fc5c..bae5f68ab 100644 --- a/util/test/tests/D3D12/D3D12_PrimitiveID.py +++ b/util/test/tests/D3D12/D3D12_PrimitiveID.py @@ -38,7 +38,7 @@ class D3D12_PrimitiveID(rdtest.TestCase): # since we're testing overlapping primitives in a single draw if expected_output is not None: output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0) - debugged = self.evalute_source_var(output, variables) + debugged = self.evaluate_source_var(output, variables) if debugged.value.fv[0:4] != expected_output: rdtest.log.error("Expected value {} at {},{} did not match actual {}.".format( expected_output, x, y, debugged.value.fv[0:4])) diff --git a/util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py b/util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py index f285b52a7..4d5b680b8 100644 --- a/util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py +++ b/util/test/tests/D3D12/D3D12_Shader_Debug_Zoo.py @@ -35,7 +35,7 @@ class D3D12_Shader_Debug_Zoo(rdtest.TestCase): output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0) - debugged = self.evalute_source_var(output, variables) + debugged = self.evaluate_source_var(output, variables) try: self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 4 * test, 0, debugged.value.fv[0:4], 0.0)