From 16034932447fee5c9024e45fa1aa9c03d58e8866 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 7 Nov 2016 14:50:45 +0100 Subject: [PATCH] Use glGetProgramiv for LINK_STATUS, not glGetShaderiv --- renderdoc/driver/gl/gl_debug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index d71d14e03..902510de0 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -187,7 +187,7 @@ GLuint GLReplay::CreateShaderProgram(const vector &vsSources, gl.glLinkProgram(ret); - gl.glGetShaderiv(ret, eGL_LINK_STATUS, &status); + gl.glGetProgramiv(ret, eGL_LINK_STATUS, &status); if(status == 0) { gl.glGetProgramInfoLog(ret, 1024, NULL, buffer);