From 16a859d4f784c9b900546e1f34e1f62ff34ae28f Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Tue, 27 Oct 2026 11:02:55 +0000 Subject: [PATCH] Fix GLES texdisplay fragment shader compile errors --- renderdoc/data/glsl/texdisplay.frag | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/renderdoc/data/glsl/texdisplay.frag b/renderdoc/data/glsl/texdisplay.frag index 25cce2870..b0298da3e 100644 --- a/renderdoc/data/glsl/texdisplay.frag +++ b/renderdoc/data/glsl/texdisplay.frag @@ -244,19 +244,19 @@ void main(void) if(ucol.x > range_min) col.x = (float(ucol.x - range_min) * texdisplay.InverseRangeSize); else - col.x = 0; + col.x = 0.0; if(ucol.y > range_min) col.y = (float(ucol.y - range_min) * texdisplay.InverseRangeSize); else - col.y = 0; + col.y = 0.0; if(ucol.z > range_min) col.z = (float(ucol.z - range_min) * texdisplay.InverseRangeSize); else - col.z = 0; + col.z = 0.0; if(ucol.w > range_min) col.w = (float(ucol.w - range_min) * texdisplay.InverseRangeSize); else - col.w = 0; + col.w = 0.0; } else if(sintTex) {