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Fix crashes when loading 'image' logs
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@@ -600,28 +600,6 @@ namespace renderdocui.Windows
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long fileSize = (new FileInfo(m_Core.LogFileName)).Length;
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int firstIdx = 0;
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var firstDrawcall = m_Core.CurDrawcalls[firstIdx];
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while (firstDrawcall.children != null && firstDrawcall.children.Length > 0)
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firstDrawcall = firstDrawcall.children[0];
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while (firstDrawcall.events.Length == 0)
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{
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if (firstDrawcall.next != null)
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{
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firstDrawcall = firstDrawcall.next;
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while (firstDrawcall.children != null && firstDrawcall.children.Length > 0)
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firstDrawcall = firstDrawcall.children[0];
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}
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else
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{
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firstDrawcall = m_Core.CurDrawcalls[++firstIdx];
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while (firstDrawcall.children != null && firstDrawcall.children.Length > 0)
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firstDrawcall = firstDrawcall.children[0];
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}
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}
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var lastDraw = m_Core.CurDrawcalls[m_Core.CurDrawcalls.Length - 1];
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while (lastDraw.children != null && lastDraw.children.Length > 0)
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lastDraw = lastDraw.children[lastDraw.children.Length - 1];
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