From 179dbb0e431d26467d32d3bc9a7c3b592d8424d1 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 14 Oct 2019 13:04:50 +0100 Subject: [PATCH] Display sample mask in D3D12 pipeline state --- qrenderdoc/Windows/PipelineState/D3D12PipelineStateViewer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/qrenderdoc/Windows/PipelineState/D3D12PipelineStateViewer.cpp b/qrenderdoc/Windows/PipelineState/D3D12PipelineStateViewer.cpp index 3a80393dd..d1c64902d 100644 --- a/qrenderdoc/Windows/PipelineState/D3D12PipelineStateViewer.cpp +++ b/qrenderdoc/Windows/PipelineState/D3D12PipelineStateViewer.cpp @@ -1642,6 +1642,7 @@ void D3D12PipelineStateViewer::setState() ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross); ui->lineAA->setPixmap(state.rasterizer.state.antialiasedLines ? tick : cross); + ui->sampleMask->setText(Formatter::Format(state.rasterizer.sampleMask, true)); ui->multisample->setPixmap(state.rasterizer.state.multisampleEnable ? tick : cross); ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross);