diff --git a/renderdocui/Windows/BufferViewer.cs b/renderdocui/Windows/BufferViewer.cs index a892a28f8..0496bff5e 100644 --- a/renderdocui/Windows/BufferViewer.cs +++ b/renderdocui/Windows/BufferViewer.cs @@ -445,6 +445,7 @@ namespace renderdocui.Windows m_Output = r.CreateOutput(RenderHandle); m_Output.SetOutputConfig(m_OutConfig); RT_UpdateRenderOutput(r); + m_Output.Display(); // pump the display once, this will fetch postvs data m_VSIn.m_Input = GetCurrentMeshInput(draw, MeshDataStage.VSIn); m_VSOut.m_Input = GetCurrentMeshInput(draw, MeshDataStage.VSOut);