From 187f7bd523e39d3026fde2598d896f04ed8e1615 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Mon, 14 Apr 2025 16:29:40 +0100 Subject: [PATCH] Reset s_NextTangleId to zero when constructing ControlFlow --- renderdoc/shaders/controlflow.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/renderdoc/shaders/controlflow.cpp b/renderdoc/shaders/controlflow.cpp index 18d041aa3..0a6988559 100644 --- a/renderdoc/shaders/controlflow.cpp +++ b/renderdoc/shaders/controlflow.cpp @@ -607,6 +607,7 @@ void ControlFlow::UpdateState(const ThreadExecutionStates &threadExecutionStates void ControlFlow::Construct(const rdcarray &threadIds) { + s_NextTangleId = 0; const rdcarray sentinelPoints = {INVALID_EXECUTION_POINT}; Tangle rootTangle; rootTangle.SetId(GetNewTangleId());