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Forcibly refresh UI state after editing a shader or removing an edit
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@@ -241,7 +241,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay displayCfg)
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if(msg.message == WM_QUIT) break;
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// set to random event beyond the end of the frame to ensure output is marked as dirty
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ReplayRenderer_SetFrameEvent(renderer, 0, 10000000+rand()%1000);
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ReplayRenderer_SetFrameEvent(renderer, 0, 10000000+rand()%1000, true);
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ReplayOutput_Display(out);
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Sleep(40);
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