Forcibly refresh UI state after editing a shader or removing an edit

This commit is contained in:
baldurk
2016-02-21 16:10:46 +01:00
parent c35531c65f
commit 1a05f4fc4a
8 changed files with 31 additions and 17 deletions
+1 -1
View File
@@ -241,7 +241,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay displayCfg)
if(msg.message == WM_QUIT) break;
// set to random event beyond the end of the frame to ensure output is marked as dirty
ReplayRenderer_SetFrameEvent(renderer, 0, 10000000+rand()%1000);
ReplayRenderer_SetFrameEvent(renderer, 0, 10000000+rand()%1000, true);
ReplayOutput_Display(out);
Sleep(40);